make stuff look better

This commit is contained in:
msk
2023-09-18 02:14:19 -07:00
parent f61fbcccf3
commit 77a49e7a49
2 changed files with 12 additions and 9 deletions
+10 -7
View File
@@ -59,7 +59,7 @@ uv1_scale = Vector3(-1, 1, 1)
[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"] [sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"]
viewport_path = NodePath("Mask") viewport_path = NodePath("Mask")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2lmy2"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_lf1uh"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("3_rjbyl") shader = ExtResource("3_rjbyl")
shader_parameter/mask = SubResource("ViewportTexture_w20vk") shader_parameter/mask = SubResource("ViewportTexture_w20vk")
@@ -113,14 +113,17 @@ skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_3rv8i") surface_material_override/0 = SubResource("StandardMaterial3D_3rv8i")
[node name="ViewportView" type="SubViewportContainer" parent="."] [node name="ViewportView" type="SubViewportContainer" parent="."]
anchors_preset = 2 modulate = Color(1, 1, 1, 0.329412)
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0 anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0 anchor_bottom = 1.0
offset_top = -3000.0 offset_left = -960.0
offset_right = 1920.0 offset_top = -1920.0
offset_bottom = -1080.0 offset_right = 960.0
grow_horizontal = 2
grow_vertical = 0 grow_vertical = 0
stretch = true
[node name="2D Viewport" type="SubViewport" parent="ViewportView"] [node name="2D Viewport" type="SubViewport" parent="ViewportView"]
disable_3d = true disable_3d = true
@@ -146,7 +149,7 @@ anchor_mode = 0
editor_draw_screen = false editor_draw_screen = false
[node name="Background" parent="ViewportView/2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")] [node name="Background" parent="ViewportView/2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
material = SubResource("ShaderMaterial_2lmy2") material = SubResource("ShaderMaterial_lf1uh")
layout_mode = 1 layout_mode = 1
offset_top = -1920.0 offset_top = -1920.0
offset_right = 1920.0 offset_right = 1920.0
+2 -2
View File
@@ -19,7 +19,7 @@ namespace WacK.Things.TunnelObjects
} }
// Create longThing in segments. // Create longThing in segments.
public void BuildLongThing(Control holdScroll) private void BuildLongThing(Control holdScroll)
{ {
longThing = new Node2D(); longThing = new Node2D();
holdScroll.AddChild(longThing); holdScroll.AddChild(longThing);
@@ -102,7 +102,7 @@ namespace WacK.Things.TunnelObjects
subSegment.Translate(new Vector2(60 * minuteSize, 0)); subSegment.Translate(new Vector2(60 * minuteSize, 0));
segment.AddChild(subSegment); segment.AddChild(subSegment);
} }
segment.Modulate = new Color("#FFFFFFD0");
return segment; return segment;
} }
} }