Restructure some configuration things
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+8
-29
@@ -2,6 +2,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.PortableExecutable;
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using Godot;
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using WacK.Configuration;
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using WacK.Data.Chart;
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using WacK.Data.Mer;
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using WacK.Things.TunnelObjects;
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@@ -50,7 +51,13 @@ namespace WacK.Scenes
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// base scroll speed, which we can apply multipliers on
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public static readonly float BASE_PIXELS_PER_SECOND = 800;
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public static float scrollPxPerSec = BASE_PIXELS_PER_SECOND * 3.5f;
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public static float scrollPxPerSec
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{
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get
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{
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return BASE_PIXELS_PER_SECOND * PlaySettings.playSpeedMultiplier;
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}
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}
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public override void _Ready()
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{
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@@ -94,34 +101,6 @@ namespace WacK.Scenes
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}
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}
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// private void RealizeHolds(NoteHold note)
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// {
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// List<Vector2> verts = new(note.points.Count*2 + 2);
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// // HoldStart's pos
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// verts.Add(new Vector2((float)note.pos * 1920/60, (float)note.time * -scrollPxPerSec));
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// // ascending -- "left" side
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// foreach (var (t, n) in note.points)
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// {
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// verts.Add(new Vector2((float)n.pos * 1920/60, t * -scrollPxPerSec));
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// }
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// // descending -- "right" side
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// foreach (var (t, n) in note.points.Reverse())
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// {
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// verts.Add(new Vector2((float)((int)n.pos + (int)n.size) * 1920/60, t * -scrollPxPerSec));
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// }
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// // HoldStart's pos + size
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// verts.Add(new Vector2((float)((int)note.pos + (int)note.size) * 1920/60, (float)note.time * -scrollPxPerSec));
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// var p2d = new Polygon2D
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// {
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// Polygon = verts.ToArray(),
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// Antialiased = true,
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// Modulate = new Color("#FFFFFFD0")
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// };
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// scrollDisplay.AddChild(p2d);
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// }
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public override void _Process(double delta)
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{
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var nPos = noteDisplay.Position;
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