project rename; fix scene import error

This commit is contained in:
Alex
2025-07-27 02:18:05 -07:00
parent 30f976b0be
commit 88301cff2d
4 changed files with 32 additions and 9 deletions
+5 -7
View File
@@ -63,13 +63,13 @@ albedo_texture = SubResource("ViewportTexture_ln6xl")
uv1_scale = Vector3(-1, 1, 1)
uv1_offset = Vector3(0, -0.001, 0)
[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"]
viewport_path = NodePath("Mask")
[sub_resource type="ViewportTexture" id="ViewportTexture_ek1d2"]
viewport_path = NodePath("Segment Masks")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tc5ib"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_r5y0w"]
resource_local_to_scene = true
shader = ExtResource("3_rjbyl")
shader_parameter/mask = SubResource("ViewportTexture_w20vk")
shader_parameter/mask = SubResource("ViewportTexture_ek1d2")
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_5ymar"]
blend_mode = 3
@@ -167,10 +167,8 @@ anchor_mode = 0
editor_draw_screen = false
[node name="Background" parent="2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
material = SubResource("ShaderMaterial_tc5ib")
material = SubResource("ShaderMaterial_r5y0w")
layout_mode = 1
offset_top = -1920.0
offset_right = 1920.0
[node name="Holds ViewportView" type="SubViewportContainer" parent="2D Viewport/Viewport Control"]
layout_mode = 0