project rename; fix scene import error

This commit is contained in:
Alex
2025-07-27 02:18:05 -07:00
parent 30f976b0be
commit 88301cff2d
4 changed files with 32 additions and 9 deletions
+6
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@@ -0,0 +1,6 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>
+19
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@@ -0,0 +1,19 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sakira", "Sakira.csproj", "{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal
+5 -7
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@@ -63,13 +63,13 @@ albedo_texture = SubResource("ViewportTexture_ln6xl")
uv1_scale = Vector3(-1, 1, 1) uv1_scale = Vector3(-1, 1, 1)
uv1_offset = Vector3(0, -0.001, 0) uv1_offset = Vector3(0, -0.001, 0)
[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"] [sub_resource type="ViewportTexture" id="ViewportTexture_ek1d2"]
viewport_path = NodePath("Mask") viewport_path = NodePath("Segment Masks")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tc5ib"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_r5y0w"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("3_rjbyl") shader = ExtResource("3_rjbyl")
shader_parameter/mask = SubResource("ViewportTexture_w20vk") shader_parameter/mask = SubResource("ViewportTexture_ek1d2")
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_5ymar"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_5ymar"]
blend_mode = 3 blend_mode = 3
@@ -167,10 +167,8 @@ anchor_mode = 0
editor_draw_screen = false editor_draw_screen = false
[node name="Background" parent="2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")] [node name="Background" parent="2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
material = SubResource("ShaderMaterial_tc5ib") material = SubResource("ShaderMaterial_r5y0w")
layout_mode = 1 layout_mode = 1
offset_top = -1920.0
offset_right = 1920.0
[node name="Holds ViewportView" type="SubViewportContainer" parent="2D Viewport/Viewport Control"] [node name="Holds ViewportView" type="SubViewportContainer" parent="2D Viewport/Viewport Control"]
layout_mode = 0 layout_mode = 0
+2 -2
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@@ -10,7 +10,7 @@ config_version=5
[application] [application]
config/name="WacK" config/name="Sakira"
run/main_scene="res://Scenes/_STARTUP.tscn" run/main_scene="res://Scenes/_STARTUP.tscn"
config/features=PackedStringArray("4.4", "C#", "Mobile") config/features=PackedStringArray("4.4", "C#", "Mobile")
config/icon="res://icon.svg" config/icon="res://icon.svg"
@@ -25,7 +25,7 @@ window/vsync/vsync_mode=2
[dotnet] [dotnet]
project/assembly_name="WacK" project/assembly_name="Sakira"
[rendering] [rendering]