project rename; fix scene import error
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@@ -0,0 +1,6 @@
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<Project Sdk="Godot.NET.Sdk/4.4.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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+19
@@ -0,0 +1,19 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sakira", "Sakira.csproj", "{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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+5
-7
@@ -63,13 +63,13 @@ albedo_texture = SubResource("ViewportTexture_ln6xl")
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uv1_scale = Vector3(-1, 1, 1)
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uv1_offset = Vector3(0, -0.001, 0)
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[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"]
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viewport_path = NodePath("Mask")
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[sub_resource type="ViewportTexture" id="ViewportTexture_ek1d2"]
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viewport_path = NodePath("Segment Masks")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_tc5ib"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_r5y0w"]
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resource_local_to_scene = true
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shader = ExtResource("3_rjbyl")
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shader_parameter/mask = SubResource("ViewportTexture_w20vk")
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shader_parameter/mask = SubResource("ViewportTexture_ek1d2")
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_5ymar"]
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blend_mode = 3
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@@ -167,10 +167,8 @@ anchor_mode = 0
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editor_draw_screen = false
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[node name="Background" parent="2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
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material = SubResource("ShaderMaterial_tc5ib")
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material = SubResource("ShaderMaterial_r5y0w")
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layout_mode = 1
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offset_top = -1920.0
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offset_right = 1920.0
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[node name="Holds ViewportView" type="SubViewportContainer" parent="2D Viewport/Viewport Control"]
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layout_mode = 0
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+2
-2
@@ -10,7 +10,7 @@ config_version=5
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[application]
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config/name="WacK"
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config/name="Sakira"
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run/main_scene="res://Scenes/_STARTUP.tscn"
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config/features=PackedStringArray("4.4", "C#", "Mobile")
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config/icon="res://icon.svg"
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@@ -25,7 +25,7 @@ window/vsync/vsync_mode=2
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[dotnet]
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project/assembly_name="WacK"
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project/assembly_name="Sakira"
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[rendering]
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