draw TunnelObjects lying outside normal range (0-60)

still needs to be done for the Holds Viewport
This commit is contained in:
msk
2023-09-17 00:12:09 -07:00
parent 02aa6f3e8b
commit b61d01d1da
4 changed files with 71 additions and 36 deletions
+54 -31
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=3 uid="uid://bqh00ot0csqmk"]
[gd_scene load_steps=14 format=3 uid="uid://bqh00ot0csqmk"]
[ext_resource type="Script" path="res://Scripts/Scenes/Play.cs" id="1_d6iv3"]
[ext_resource type="PackedScene" uid="uid://cyetvgmwnoy8l" path="res://Things/HitLine.tscn" id="2_8g6gv"]
@@ -73,13 +73,13 @@ width = 1920
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_27qpl"]
blend_mode = 1
[sub_resource type="LabelSettings" id="LabelSettings_dj3ei"]
font_size = 271
[node name="Play" type="Node" node_paths=PackedStringArray("noteDisplay", "scrollDisplay")]
[node name="Play" type="Node" node_paths=PackedStringArray("noteDisplay", "scrollDisplay", "mainViewport", "leftViewport", "rightViewport")]
script = ExtResource("1_d6iv3")
noteDisplay = NodePath("ViewportView/2D Viewport/Viewport Control/Notes Scroll")
scrollDisplay = NodePath("ViewportView/2D Viewport/Viewport Control/Holds ViewportView/SubViewport/Holds Scroll")
scrollDisplay = NodePath("ViewportView/2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport/Holds Scroll")
mainViewport = NodePath("ViewportView/2D Viewport")
leftViewport = NodePath("ViewportView/2D Viewport/Viewport Control/ViewportView Left/Viewport Left")
rightViewport = NodePath("ViewportView/2D Viewport/Viewport Control/ViewportView Right/Viewport Right")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_nefjb")
@@ -126,7 +126,6 @@ size = Vector2i(1920, 1920)
render_target_update_mode = 4
[node name="Viewport Control" type="Control" parent="ViewportView/2D Viewport"]
clip_contents = true
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -134,26 +133,29 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Camera2D" type="Camera2D" parent="ViewportView/2D Viewport/Viewport Control"]
[node name="Camera2D Main" type="Camera2D" parent="ViewportView/2D Viewport/Viewport Control"]
position = Vector2(0, -1920)
offset = Vector2(0, 1920)
anchor_mode = 0
enabled = false
editor_draw_screen = false
[node name="Background" parent="ViewportView/2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
layout_mode = 1
offset_top = -1920.0
offset_right = 1920.0
[node name="Holds ViewportView" type="SubViewportContainer" parent="ViewportView/2D Viewport/Viewport Control"]
layout_mode = 0
offset_right = 1920.0
offset_bottom = 1920.0
[node name="SubViewport" type="SubViewport" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView"]
[node name="Holds Viewport" type="SubViewport" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView"]
transparent_bg = true
handle_input_locally = false
size = Vector2i(1920, 1920)
render_target_update_mode = 4
[node name="Holds Scroll" type="Control" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/SubViewport"]
[node name="Holds Scroll" type="Control" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport"]
material = SubResource("CanvasItemMaterial_1ouek")
layout_mode = 3
anchors_preset = 15
@@ -164,11 +166,12 @@ offset_bottom = 1920.0
grow_horizontal = 2
grow_vertical = 2
[node name="HoldTest" type="Polygon2D" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/SubViewport/Holds Scroll"]
[node name="HoldTest" type="Polygon2D" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport/Holds Scroll"]
position = Vector2(0, -6000)
color = Color(1, 1, 1, 0.921569)
polygon = PackedVector2Array(0, 0, 300, 0, 1100, -1920, 800, -1920)
[node name="Holds Filter" type="TextureRect" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/SubViewport"]
[node name="Holds Filter" type="TextureRect" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport"]
material = SubResource("CanvasItemMaterial_5ymar")
custom_minimum_size = Vector2(1920, 1920)
anchors_preset = 15
@@ -190,23 +193,43 @@ anchor_top = 1.0
anchor_bottom = 1.0
grow_vertical = 0
[node name="Label" type="Label" parent="ViewportView/2D Viewport/Viewport Control"]
visible = false
[node name="ViewportView Left" type="SubViewportContainer" parent="ViewportView/2D Viewport/Viewport Control"]
layout_mode = 0
offset_right = 1920.0
offset_bottom = 1920.0
[node name="Viewport Left" type="SubViewport" parent="ViewportView/2D Viewport/Viewport Control/ViewportView Left"]
disable_3d = true
own_world_3d = true
transparent_bg = true
handle_input_locally = false
msaa_2d = 1
size = Vector2i(1920, 1920)
render_target_update_mode = 4
[node name="Camera2D Left" type="Camera2D" parent="ViewportView/2D Viewport/Viewport Control/ViewportView Left/Viewport Left"]
position = Vector2(0, -1920)
offset = Vector2(-1921, 1920)
anchor_mode = 0
[node name="ViewportView Right" type="SubViewportContainer" parent="ViewportView/2D Viewport/Viewport Control"]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchors_preset = -1
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -2236.45
offset_right = 1885.0
offset_bottom = 1.5481
grow_vertical = 0
size_flags_vertical = 3
text = "1 2 3 4 5 6 7 10
1 2 3 4 5 6 7 10
1 2 3 4 5 6 7 10
1 2 3 4 5 6 7 10
1 2 3 4 5 6 7 10
1 2 3 4 5 6 7 10"
label_settings = SubResource("LabelSettings_dj3ei")
horizontal_alignment = 1
vertical_alignment = 2
grow_horizontal = 2
grow_vertical = 2
[node name="Viewport Right" type="SubViewport" parent="ViewportView/2D Viewport/Viewport Control/ViewportView Right"]
disable_3d = true
own_world_3d = true
transparent_bg = true
handle_input_locally = false
msaa_2d = 1
size = Vector2i(1920, 1920)
render_target_update_mode = 4
[node name="Camera2D Right" type="Camera2D" parent="ViewportView/2D Viewport/Viewport Control/ViewportView Right/Viewport Right"]
position = Vector2(0, -1920)
offset = Vector2(1921, 1920)
anchor_mode = 0