draw TunnelObjects lying outside normal range (0-60)
still needs to be done for the Holds Viewport
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+3
-3
@@ -3,8 +3,8 @@
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[ext_resource type="Texture2D" uid="uid://dkohutwp0yujj" path="res://_Assets/Textures/HitLine/BGLine.png" id="1_w0gbp"]
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[sub_resource type="Gradient" id="Gradient_djnn4"]
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offsets = PackedFloat32Array(0, 0.380682, 1)
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colors = PackedColorArray(0, 0, 0, 0.368627, 0, 0, 0, 0.368627, 0, 0, 0, 0.0980392)
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offsets = PackedFloat32Array(0)
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colors = PackedColorArray(0.0308856, 0.0596563, 0.141577, 0.894118)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_kn5i7"]
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gradient = SubResource("Gradient_djnn4")
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@@ -19,7 +19,7 @@ anchor_bottom = 1.0
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offset_top = -32.0
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grow_vertical = 0
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[node name="Shadow" type="TextureRect" parent="."]
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[node name="DarkBG" type="TextureRect" parent="."]
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custom_minimum_size = Vector2(1920, 1920)
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layout_mode = 1
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anchors_preset = 2
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