draw TunnelObjects lying outside normal range (0-60)

still needs to be done for the Holds Viewport
This commit is contained in:
msk
2023-09-17 00:12:09 -07:00
parent 02aa6f3e8b
commit b61d01d1da
4 changed files with 71 additions and 36 deletions
+3 -3
View File
@@ -3,8 +3,8 @@
[ext_resource type="Texture2D" uid="uid://dkohutwp0yujj" path="res://_Assets/Textures/HitLine/BGLine.png" id="1_w0gbp"]
[sub_resource type="Gradient" id="Gradient_djnn4"]
offsets = PackedFloat32Array(0, 0.380682, 1)
colors = PackedColorArray(0, 0, 0, 0.368627, 0, 0, 0, 0.368627, 0, 0, 0, 0.0980392)
offsets = PackedFloat32Array(0)
colors = PackedColorArray(0.0308856, 0.0596563, 0.141577, 0.894118)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_kn5i7"]
gradient = SubResource("Gradient_djnn4")
@@ -19,7 +19,7 @@ anchor_bottom = 1.0
offset_top = -32.0
grow_vertical = 0
[node name="Shadow" type="TextureRect" parent="."]
[node name="DarkBG" type="TextureRect" parent="."]
custom_minimum_size = Vector2(1920, 1920)
layout_mode = 1
anchors_preset = 2