draw TunnelObjects lying outside normal range (0-60)
still needs to be done for the Holds Viewport
This commit is contained in:
+54
-31
@@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://bqh00ot0csqmk"]
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[gd_scene load_steps=14 format=3 uid="uid://bqh00ot0csqmk"]
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[ext_resource type="Script" path="res://Scripts/Scenes/Play.cs" id="1_d6iv3"]
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[ext_resource type="PackedScene" uid="uid://cyetvgmwnoy8l" path="res://Things/HitLine.tscn" id="2_8g6gv"]
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@@ -73,13 +73,13 @@ width = 1920
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_27qpl"]
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blend_mode = 1
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[sub_resource type="LabelSettings" id="LabelSettings_dj3ei"]
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font_size = 271
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[node name="Play" type="Node" node_paths=PackedStringArray("noteDisplay", "scrollDisplay")]
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[node name="Play" type="Node" node_paths=PackedStringArray("noteDisplay", "scrollDisplay", "mainViewport", "leftViewport", "rightViewport")]
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script = ExtResource("1_d6iv3")
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noteDisplay = NodePath("ViewportView/2D Viewport/Viewport Control/Notes Scroll")
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scrollDisplay = NodePath("ViewportView/2D Viewport/Viewport Control/Holds ViewportView/SubViewport/Holds Scroll")
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scrollDisplay = NodePath("ViewportView/2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport/Holds Scroll")
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mainViewport = NodePath("ViewportView/2D Viewport")
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leftViewport = NodePath("ViewportView/2D Viewport/Viewport Control/ViewportView Left/Viewport Left")
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rightViewport = NodePath("ViewportView/2D Viewport/Viewport Control/ViewportView Right/Viewport Right")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_nefjb")
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@@ -126,7 +126,6 @@ size = Vector2i(1920, 1920)
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render_target_update_mode = 4
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[node name="Viewport Control" type="Control" parent="ViewportView/2D Viewport"]
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clip_contents = true
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@@ -134,26 +133,29 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Camera2D" type="Camera2D" parent="ViewportView/2D Viewport/Viewport Control"]
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[node name="Camera2D Main" type="Camera2D" parent="ViewportView/2D Viewport/Viewport Control"]
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position = Vector2(0, -1920)
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offset = Vector2(0, 1920)
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anchor_mode = 0
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enabled = false
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editor_draw_screen = false
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[node name="Background" parent="ViewportView/2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
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layout_mode = 1
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offset_top = -1920.0
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offset_right = 1920.0
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[node name="Holds ViewportView" type="SubViewportContainer" parent="ViewportView/2D Viewport/Viewport Control"]
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layout_mode = 0
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offset_right = 1920.0
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offset_bottom = 1920.0
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[node name="SubViewport" type="SubViewport" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView"]
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[node name="Holds Viewport" type="SubViewport" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView"]
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transparent_bg = true
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handle_input_locally = false
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size = Vector2i(1920, 1920)
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render_target_update_mode = 4
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[node name="Holds Scroll" type="Control" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/SubViewport"]
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[node name="Holds Scroll" type="Control" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport"]
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material = SubResource("CanvasItemMaterial_1ouek")
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layout_mode = 3
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anchors_preset = 15
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@@ -164,11 +166,12 @@ offset_bottom = 1920.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="HoldTest" type="Polygon2D" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/SubViewport/Holds Scroll"]
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[node name="HoldTest" type="Polygon2D" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport/Holds Scroll"]
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position = Vector2(0, -6000)
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color = Color(1, 1, 1, 0.921569)
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polygon = PackedVector2Array(0, 0, 300, 0, 1100, -1920, 800, -1920)
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[node name="Holds Filter" type="TextureRect" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/SubViewport"]
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[node name="Holds Filter" type="TextureRect" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport"]
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material = SubResource("CanvasItemMaterial_5ymar")
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custom_minimum_size = Vector2(1920, 1920)
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anchors_preset = 15
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@@ -190,23 +193,43 @@ anchor_top = 1.0
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anchor_bottom = 1.0
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grow_vertical = 0
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[node name="Label" type="Label" parent="ViewportView/2D Viewport/Viewport Control"]
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visible = false
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[node name="ViewportView Left" type="SubViewportContainer" parent="ViewportView/2D Viewport/Viewport Control"]
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layout_mode = 0
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offset_right = 1920.0
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offset_bottom = 1920.0
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[node name="Viewport Left" type="SubViewport" parent="ViewportView/2D Viewport/Viewport Control/ViewportView Left"]
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disable_3d = true
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own_world_3d = true
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transparent_bg = true
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handle_input_locally = false
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msaa_2d = 1
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size = Vector2i(1920, 1920)
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render_target_update_mode = 4
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[node name="Camera2D Left" type="Camera2D" parent="ViewportView/2D Viewport/Viewport Control/ViewportView Left/Viewport Left"]
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position = Vector2(0, -1920)
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offset = Vector2(-1921, 1920)
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anchor_mode = 0
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[node name="ViewportView Right" type="SubViewportContainer" parent="ViewportView/2D Viewport/Viewport Control"]
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layout_mode = 1
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anchors_preset = 2
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anchor_top = 1.0
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anchors_preset = -1
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_top = -2236.45
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offset_right = 1885.0
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offset_bottom = 1.5481
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grow_vertical = 0
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size_flags_vertical = 3
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text = "1 2 3 4 5 6 7 10
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1 2 3 4 5 6 7 10
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1 2 3 4 5 6 7 10
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1 2 3 4 5 6 7 10
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1 2 3 4 5 6 7 10
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1 2 3 4 5 6 7 10"
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label_settings = SubResource("LabelSettings_dj3ei")
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horizontal_alignment = 1
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vertical_alignment = 2
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Viewport Right" type="SubViewport" parent="ViewportView/2D Viewport/Viewport Control/ViewportView Right"]
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disable_3d = true
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own_world_3d = true
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transparent_bg = true
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handle_input_locally = false
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msaa_2d = 1
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size = Vector2i(1920, 1920)
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render_target_update_mode = 4
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[node name="Camera2D Right" type="Camera2D" parent="ViewportView/2D Viewport/Viewport Control/ViewportView Right/Viewport Right"]
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position = Vector2(0, -1920)
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offset = Vector2(1921, 1920)
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anchor_mode = 0
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@@ -296,7 +296,7 @@ namespace WacK.Data.Chart
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}
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if (chordableNotes.Count >= 2)
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{
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GD.Print($"Found chord: {string.Join(", ", chordableNotes)}");
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// GD.Print($"Found chord: {string.Join(", ", chordableNotes)}");
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// TODO: draw chord indicators "Chordify"
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}
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}
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+13
-1
@@ -35,13 +35,24 @@ namespace WacK.Scenes
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[Export]
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public Control scrollDisplay;
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[Export]
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public Viewport mainViewport;
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[Export]
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public Viewport leftViewport;
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[Export]
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public Viewport rightViewport;
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private Chart chart;
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// scroll speed
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private const float PIXELS_PER_SECOND = 2000;
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public override void _Ready()
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{
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{
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// so we can see objects outside of the 0-60min. region
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leftViewport.World2D = mainViewport.World2D;
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rightViewport.World2D = mainViewport.World2D;
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// parse mer and create chart for current play
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chart = new(playParams.chartPath);
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RealizeChart();
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@@ -82,6 +93,7 @@ namespace WacK.Scenes
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var nPos = noteDisplay.Position;
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nPos.Y += (float)delta * PIXELS_PER_SECOND;
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noteDisplay.Position = nPos;
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scrollDisplay.Position = nPos;
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}
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private void OnDestroy()
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+3
-3
@@ -3,8 +3,8 @@
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[ext_resource type="Texture2D" uid="uid://dkohutwp0yujj" path="res://_Assets/Textures/HitLine/BGLine.png" id="1_w0gbp"]
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[sub_resource type="Gradient" id="Gradient_djnn4"]
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offsets = PackedFloat32Array(0, 0.380682, 1)
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colors = PackedColorArray(0, 0, 0, 0.368627, 0, 0, 0, 0.368627, 0, 0, 0, 0.0980392)
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offsets = PackedFloat32Array(0)
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colors = PackedColorArray(0.0308856, 0.0596563, 0.141577, 0.894118)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_kn5i7"]
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gradient = SubResource("Gradient_djnn4")
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@@ -19,7 +19,7 @@ anchor_bottom = 1.0
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offset_top = -32.0
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grow_vertical = 0
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[node name="Shadow" type="TextureRect" parent="."]
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[node name="DarkBG" type="TextureRect" parent="."]
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custom_minimum_size = Vector2(1920, 1920)
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layout_mode = 1
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anchors_preset = 2
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