Files
WacK/Scripts/Scenes/Play/Audio/BGM.cs
T
2023-09-29 17:04:02 -07:00

67 lines
1.3 KiB
C#

using Godot;
using Godot.Collections;
using System;
public partial class BGM : AudioStreamPlayer
{
// latency compensation
private ulong timeStartUsec;
private float timeDelay;
public float CurTime
{
get
{
float time = (Time.GetTicksUsec() - timeStartUsec) / 1000000f;
return time - timeDelay;
}
}
public void LoadFromUser(string path)
{
if (!path.StartsWith("user://"))
{
GD.Print("Tried to load audio that isn't in user directory.");
return;
}
var f = FileAccess.Open(path, FileAccess.ModeFlags.Read);
if (f == null)
{
GD.PrintErr($"Unable to open {path} for loading audio! {FileAccess.GetOpenError()}");
return;
}
GD.Print("hi");
var ext = path.Split('.')[^1].ToLower();
switch (ext)
{
case "mp3":
var mp3 = new AudioStreamMP3()
{
Data = f.GetBuffer((long)f.GetLength())
};
Stream = mp3;
break;
case "wav":
case "wave":
var wav = new AudioStreamWav()
{
Data = f.GetBuffer((long)f.GetLength())
};
Stream = wav;
break;
case "ogg":
// TODO: implement
GD.PrintErr("External OGGs not supported in Godot 4.1...");
break;
}
}
public void Play()
{
timeStartUsec = Time.GetTicksUsec();
timeDelay = (float) (AudioServer.GetTimeToNextMix() + AudioServer.GetOutputLatency());
base.Play();
}
}