67 lines
1.3 KiB
C#
67 lines
1.3 KiB
C#
using Godot;
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using Godot.Collections;
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using System;
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public partial class BGM : AudioStreamPlayer
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{
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// latency compensation
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private ulong timeStartUsec;
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private float timeDelay;
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public float CurTime
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{
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get
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{
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float time = (Time.GetTicksUsec() - timeStartUsec) / 1000000f;
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return time - timeDelay;
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}
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}
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public void LoadFromUser(string path)
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{
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if (!path.StartsWith("user://"))
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{
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GD.Print("Tried to load audio that isn't in user directory.");
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return;
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}
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var f = FileAccess.Open(path, FileAccess.ModeFlags.Read);
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if (f == null)
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{
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GD.PrintErr($"Unable to open {path} for loading audio! {FileAccess.GetOpenError()}");
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return;
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}
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var ext = path.Split('.')[^1].ToLower();
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switch (ext)
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{
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case "mp3":
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var mp3 = new AudioStreamMP3()
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{
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Data = f.GetBuffer((long)f.GetLength())
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};
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Stream = mp3;
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break;
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case "wav":
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case "wave":
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var wav = new AudioStreamWav()
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{
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Data = f.GetBuffer((long)f.GetLength())
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};
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Stream = wav;
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break;
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case "ogg":
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// TODO: implement
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GD.PrintErr("External OGGs not supported in Godot 4.1...");
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break;
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}
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}
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public void Play()
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{
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timeStartUsec = Time.GetTicksUsec();
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timeDelay = (float) (AudioServer.GetTimeToNextMix() + AudioServer.GetOutputLatency());
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base.Play();
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}
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}
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