12 lines
219 B
Plaintext
12 lines
219 B
Plaintext
shader_type canvas_item;
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uniform sampler2D mask;
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void fragment( )
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{
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vec4 mask_color = texture(mask, UV).rgba;
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vec4 sprite_color = texture(TEXTURE, UV).rgba;
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sprite_color.a = mask_color.a;
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COLOR = sprite_color;
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} |