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gitadora: allow a landscape monitor to display subscreen (#899)
## Link to GitHub Issue or related Pull Request, if one exists #0 ## Description of change Arena Model's SMALL touch subscreen is a portrait (800x1280) panel - however, it's common for people to set up a touch screen in landscape orientation since IIDX/SDVX/popn all use landscape. Add a new option, `-gdsublandscape`, which forces the subscreen to launch at 1080p landscape. The image is rendered with black bars on the sides. Touches will be unaligned initially; user needs to go into test mode and recalibrate. In reality this option is just a short hand for `-forceressub 1920,1080`. Wire up `-forceressub` which previously didn't work for gitadora, so that a resolution other than 1080p can be used in either orientation. In other games `-forceressub` just forces the rendering resolution and IIDX/SDVX/popn's game engine automatically stretches to fill... however for gitadora it works differently since we want to keep the aspect ratio of the original screen; it instead hijacks the back buffer and makes the game draw to an intermediate buffer. ## Testing
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@@ -1,6 +1,7 @@
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#pragma once
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#include <optional>
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#include <utility>
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#include <windows.h>
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#include <mmreg.h>
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@@ -21,6 +22,7 @@ namespace games::gitadora {
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extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
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extern std::optional<uint8_t> ARENA_WINDOW_COUNT;
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extern bool ARENA_TWO_HEAD_EXCLUSIVE;
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extern bool ARENA_SUBSCREEN_LANDSCAPE;
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extern std::optional<std::string> ASIO_DRIVER;
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extern bool ALLOW_REALTEK_AUDIO;
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extern bool NATIVE_TOUCH;
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@@ -29,6 +31,18 @@ namespace games::gitadora {
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static constexpr int ARENA_SUBSCREEN_WIDTH = 800;
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static constexpr int ARENA_SUBSCREEN_HEIGHT = 1280;
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// used when a landscape monitor drives the SMALL head and -forceressub is unset
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static constexpr int ARENA_SUBSCREEN_LANDSCAPE_WIDTH = 1920;
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static constexpr int ARENA_SUBSCREEN_LANDSCAPE_HEIGHT = 1080;
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// resolution the SMALL head actually runs at; the portrait panel size unless
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// -forceressub or the landscape option overrides it
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std::pair<UINT, UINT> arena_subscreen_host_size();
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// area of the host the portrait subscreen occupies, centered and aspect-preserved;
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// whatever is left over on either side stays black
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RECT arena_subscreen_content_rect(LONG host_width, LONG host_height);
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class GitaDoraGame : public games::Game {
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public:
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GitaDoraGame();
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