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https://github.com/spice2x/spice2x.github.io.git
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Try and preserve the wideness of std::filesystem::path more (#660)
As noted in #567, a filesystem path that contains non-ascii will break a lot if using a clang toolchain. Luckily, fmtlib has a lossy utf8 convert when you use it to print a path (after including `fmt/std.h`). The vast majority of this diff is just removing `.string()` from paths inside loggings calls. There are some callsites I _didn't_ touch, mainly the options, because it would be an ABI break to change those to be wide strings and I cbf looking into settings upgrades. There are also some spots (avs mountpath remapping, for example) where the path is guaranteed to be ascii, so I didn't modify them. ImGui doesn't appear to easily support wide strings (I mean, surely it does, but I'm not gonna look too far into it) so I mostly just left those alone too, with a few spots modified to re-use fmtlib's lossy utf8. Some of the changes are basically never gonna be hit IRL, like who would put a file with a non-ascii _extension_ along with their modules? But the diff is (I hope) pretty easy to validate as OK. Testing has been somewhat minimal, I fired up the GCC build of spice2x in a dodgy folder name, got mojibake (running via wine in linux so take that as you will), ran the unmodified clang spice and crashed the same way the reporter did. After modification, I get the exact same mojibake so I assume if the terminal enjoys utf8 it'll display OK. Claude (only used for review) thinks the commit is fine but is annoyed that I use `fmt::detail` in the appdata censoring, which is part of the private API; personally I don't care because it's pretty stable.
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@@ -23,6 +23,7 @@
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#include "p3io/usbmem.h"
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#include "p4io/p4io.h"
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#include <cstring>
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using namespace acioemu;
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@@ -53,9 +54,9 @@ namespace games::ddr {
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return SendMessage_real(hWnd, Msg, wParam, lParam);
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}
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bool contains_only_ascii(const std::string& str) {
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bool contains_only_ascii(const std::wstring& str) {
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for (auto c: str) {
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if (static_cast<unsigned char>(c) > 127) {
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if (c > 127) {
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return false;
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}
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}
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@@ -80,24 +81,24 @@ namespace games::ddr {
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}
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if (fileutils::dir_exists(dir)) {
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log_info("ddr", "looking for codecs in this directory: {}", dir.string());
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log_info("ddr", "looking for codecs in this directory: {}", dir);
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} else {
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log_info("ddr", "codecs directory not found: {}", dir.string());
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log_info("ddr", "codecs directory not found: {}", dir);
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return;
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}
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for (const auto &file : std::filesystem::directory_iterator(dir)) {
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const auto &filename = file.path().filename();
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const auto extension = strtolower(filename.extension().string());
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const auto extension = filename.extension().wstring();
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if (extension != ".dll") {
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if (wcsicmp(extension.c_str(), L".dll") != 0) {
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continue;
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}
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log_info("ddr", "found DLL: {}, size: {} bytes", filename.string(), file.file_size());
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if (filename == "k-clvsd.dll" || filename.string().find("xactengine") == 0) {
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log_info("ddr", "found DLL: {}, size: {} bytes", filename, file.file_size());
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if (filename == "k-clvsd.dll" || filename.wstring().find(L"xactengine") == 0) {
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const std::wstring wcmd = L"regsvr32.exe /s \"" + file.path().wstring() + L"\"";
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const std::string cmd = "regsvr32.exe /s \"" + file.path().string() + "\"";
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const std::string cmd = fmt::format("regsvr32.exe /s \"{}\"", file.path());
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int result = 0;
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std::thread t([wcmd, &result]() {
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@@ -111,12 +112,12 @@ namespace games::ddr {
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log_warning("ddr", "`{}` failed, returned {}", cmd, result);
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deferredlogs::defer_error_messages({
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"DDR codec registration failure",
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fmt::format(" {} failed to register with error {}", filename.string(), result)});
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fmt::format(" {} failed to register with error {}", filename, result)});
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}
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static std::once_flag printed;
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std::call_once(printed, [file]() {
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if (!contains_only_ascii(file.path().string())) {
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if (!contains_only_ascii(file.path().wstring())) {
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log_warning(
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"ddr",
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"BAD PATH ERROR\n\n"
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@@ -167,7 +167,7 @@ namespace games::jb {
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void JBGame::pre_attach() {
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if (!cfg::CONFIGURATOR_STANDALONE) {
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const auto current_path = std::filesystem::current_path();
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log_misc("jubeat", "current working directory: {}", current_path.string());
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log_misc("jubeat", "current working directory: {}", current_path);
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if (current_path.parent_path() == current_path.root_path()) {
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log_warning(
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"jubeat",
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@@ -178,7 +178,7 @@ namespace games::jb {
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" c:\\jubeat\\contents\\spice.exe <- OK\n\n"
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"To fix this, create a new directory and move ALL game files there.\n\n"
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"Your current working directory: {}\n",
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current_path.string());
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current_path);
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log_fatal(
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"jubeat",
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