Will 37218e7fe0 Try and preserve the wideness of std::filesystem::path more (#660)
As noted in #567, a filesystem path that contains non-ascii will break a
lot if using a clang toolchain.

Luckily, fmtlib has a lossy utf8 convert when you use it to print a path
(after including `fmt/std.h`). The vast majority of this diff is just
removing `.string()` from paths inside loggings calls.

There are some callsites I _didn't_ touch, mainly the options, because
it would be an ABI break to change those to be wide strings and I cbf
looking into settings upgrades. There are also some spots (avs mountpath
remapping, for example) where the path is guaranteed to be ascii, so I
didn't modify them.

ImGui doesn't appear to easily support wide strings (I mean, surely it
does, but I'm not gonna look too far into it) so I mostly just left
those alone too, with a few spots modified to re-use fmtlib's lossy
utf8.

Some of the changes are basically never gonna be hit IRL, like who would
put a file with a non-ascii _extension_ along with their modules? But
the diff is (I hope) pretty easy to validate as OK.

Testing has been somewhat minimal, I fired up the GCC build of spice2x
in a dodgy folder name, got mojibake (running via wine in linux so take
that as you will), ran the unmodified clang spice and crashed the same
way the reporter did. After modification, I get the exact same mojibake
so I assume if the terminal enjoys utf8 it'll display OK.

Claude (only used for review) thinks the commit is fine but is annoyed
that I use `fmt::detail` in the appdata censoring, which is part of the
private API; personally I don't care because it's pretty stable.
2026-04-27 20:07:15 -07:00
2025-04-04 17:51:40 -07:00
2026-03-19 02:59:55 -07:00
2023-12-15 19:50:06 -08:00
2025-06-25 01:03:39 -07:00









This is the GitHub page for code development. If you just want to download the latest spice2x EXE, visit the homepage instead:

🌶️🌶️ https://spice2x.github.io/ 🌶️🌶️

If you have problems, read Known Issues (FAQ) wiki page first, most of your questions are already answered.









spice2x

Overview

spice2x is a continuation of SpiceTools project. Original development of SpiceTools has stalled in 2022; spice2x is led by a new group of developers.

spice2x team does not provide any tools to circumvent software copy protection, nor distribute any copyright-protected game data.

Features

List of supported games

How do I set up game data & start playing?

By policy,

  • we do NOT provide links on where to acquire game data
  • we do NOT provide tools or instructions on decrypting data
  • we do NOT provide guides on setting up & basic troubleshooting

please do not ask for these, as it will never happen here.

Submitting to the Issue Tracker

Please file bugs if you find them! If you just complain about something in Discord servers, we can't see them, so they'll never be fixed.

Rules for filing a new issue or adding comments to existing issues in the tracker:

  • Low effort submissions will be simply deleted, and repeated attempts will get you banned.
  • Check the known issues page first before reporting a new issue. If you have some new information or workarounds for a known issue, you can file a documentation bug as well.
  • Use the search function and see if there is an existing issue.
  • This is not the place to obtain a guide or receive basic troubleshooting.
  • Don't file a bug demanding game XYZ to be supported.
  • Do not upload game data - any part of it, XML files included!
  • Do not mention or link to external websites that distribute game data!
  • Do not link to external websites that provide guides on how to run games!

New GitHub accounts are prevented from creating new issues to prevent spam. Maintainers of this project reserve the right to close or delete any issues that violate the rules above, or any low effort issues. If you ask for very basic troubleshooting help with setting up a game, we'll just delete them without warning.

Contributing

We encourage the community to submit bugs and suggestions via the issue tracker, and to contribute code changes by opening pull requests

If you want to resolve any reported (or not reported) bugs, implement features, add support for new games, or fix a known issue - feel free to reach out via the Issue tracker or by opening a Pull Request. All submitted code is assumed to be GPLv3 compliant.

We explicitly do NOT have a Discord server for dicussions - we try to do everything out in the open on this GitHub repo. That being said we haven't opened a Discussions tab here because we know it's going to be immediately filled with support requests.

Please see CONTRIBUTING page for a full list of guidelines when submitting code.

Additional information

Please read README.md inside src/spice2x.

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