mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-02 06:40:42 -07:00
Try and preserve the wideness of std::filesystem::path more (#660)
As noted in #567, a filesystem path that contains non-ascii will break a lot if using a clang toolchain. Luckily, fmtlib has a lossy utf8 convert when you use it to print a path (after including `fmt/std.h`). The vast majority of this diff is just removing `.string()` from paths inside loggings calls. There are some callsites I _didn't_ touch, mainly the options, because it would be an ABI break to change those to be wide strings and I cbf looking into settings upgrades. There are also some spots (avs mountpath remapping, for example) where the path is guaranteed to be ascii, so I didn't modify them. ImGui doesn't appear to easily support wide strings (I mean, surely it does, but I'm not gonna look too far into it) so I mostly just left those alone too, with a few spots modified to re-use fmtlib's lossy utf8. Some of the changes are basically never gonna be hit IRL, like who would put a file with a non-ascii _extension_ along with their modules? But the diff is (I hope) pretty easy to validate as OK. Testing has been somewhat minimal, I fired up the GCC build of spice2x in a dodgy folder name, got mojibake (running via wine in linux so take that as you will), ran the unmodified clang spice and crashed the same way the reporter did. After modification, I get the exact same mojibake so I assume if the terminal enjoys utf8 it'll display OK. Claude (only used for review) thinks the commit is fine but is annoyed that I use `fmt::detail` in the appdata censoring, which is part of the private API; personally I don't care because it's pretty stable.
This commit is contained in:
@@ -733,13 +733,13 @@ void overlay::SpiceOverlay::add_font(const char* font, ImFontConfig* config, con
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full_path += font;
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if (fileutils::file_exists(full_path)) {
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log_misc("overlay", "loading font: {}", full_path.string());
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log_misc("overlay", "loading font: {}", full_path);
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ImGui::GetIO().Fonts->AddFontFromFileTTF(
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full_path.string().c_str(),
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13.0f,
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config,
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glyphs);
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} else {
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log_misc("overlay", "font not found: {}", full_path.string());
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log_misc("overlay", "font not found: {}", full_path);
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}
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}
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@@ -95,6 +95,10 @@ namespace overlay::windows {
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}
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// utility
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std::string displayPath(const std::filesystem::path &path) {
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return fmt::format(FMT_STRING("{}"), path);
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}
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std::string getFromUrl(const std::string& dll_name, const std::string& url) {
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log_info("patchmanager", "getting patches from URL: {}, for file: {}", url, dll_name);
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std::string result;
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@@ -226,7 +230,7 @@ namespace overlay::windows {
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if (PATCH_MANAGER_CFG_PATH_OVERRIDE.has_value()) {
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this->config_path = PATCH_MANAGER_CFG_PATH_OVERRIDE.value();
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log_info("patchmanager", "using custom config file path: {}", this->config_path.string().c_str());
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log_info("patchmanager", "using custom config file path: {}", this->config_path);
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} else {
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this->config_path =
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fileutils::get_config_file_path("patchmanager", "spicetools_patch_manager.json");
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@@ -330,7 +334,7 @@ namespace overlay::windows {
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"Wrong path? Run spicecfg from the correct directory, or fix your modules parameter before launching spicecfg.\n"
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"Make sure you're not using a different one when launching the game.");
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ImGui::SameLine();
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ImGui::Text("Modules Path: %s", MODULE_PATH.string().c_str());
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ImGui::Text("Modules Path: %s", displayPath(MODULE_PATH).c_str());
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ImGui::AlignTextToFramePadding();
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ImGui::DummyMarker();
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@@ -878,7 +882,7 @@ namespace overlay::windows {
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}
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void PatchManager::hard_apply_patches() {
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std::vector<std::string> written_list;
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std::vector<std::filesystem::path> written_list;
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for (auto& patch : patches) {
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switch (patch.type) {
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case PatchType::Memory:
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@@ -1218,7 +1222,7 @@ namespace overlay::windows {
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log_info(
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"patchmanager",
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"file: {}, patch id: {}, build timestamp of dll: {:%Y-%m-%d %H:%M}",
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dll_path.has_filename() ? dll_path.filename().string() : dll_path.string(),
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dll_path.has_filename() ? dll_path.filename() : dll_path,
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identifier,
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time);
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}
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@@ -1623,7 +1627,7 @@ namespace overlay::windows {
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// save to file
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std::filesystem::path save_path = LOCAL_PATCHES_PATH / (identifier + ".json");
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fileutils::text_write(save_path, patches_json);
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log_info("patchmanager", "remotely fetched JSON saved to: {}", save_path.string());
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log_info("patchmanager", "remotely fetched JSON saved to: {}", save_path);
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return true;
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} else {
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log_warning("patchmanager", "failed to fetch patches JSON for {}", dll_name);
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@@ -1675,19 +1679,19 @@ namespace overlay::windows {
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const size_t patches_size_previous = patches.size();
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for (const std::filesystem::path& patches_json_path: LOCAL_PATCHES_JSON_PATHS) {
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if (!fileutils::file_exists(patches_json_path)) {
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log_misc("patchmanager", "file does not exist, skipping: {}", patches_json_path.string());
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log_misc("patchmanager", "file does not exist, skipping: {}", patches_json_path);
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continue;
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}
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log_misc("patchmanager", "reading from patches.json: {}", patches_json_path.string());
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log_misc("patchmanager", "reading from patches.json: {}", patches_json_path);
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std::string content = fileutils::text_read(patches_json_path);
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append_patches(content, apply_patches, filter);
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const auto new_patches = patches.size() - patches_size_previous;
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log_info("patchmanager", "loaded {} patches from: {}", new_patches, patches_json_path.string());
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log_info("patchmanager", "loaded {} patches from: {}", new_patches, patches_json_path);
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if (0 < new_patches) {
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ret = true;
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ACTIVE_JSON_FILE = patches_json_path.string();
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ACTIVE_JSON_FILE = displayPath(patches_json_path);
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break;
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}
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}
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@@ -1723,21 +1727,21 @@ namespace overlay::windows {
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if (fileutils::file_exists(firstPath) || !extraDlls.empty()) {
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if (fileutils::file_exists(firstPath)) {
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log_info("patchmanager", "loaded patches for {} from {}", firstDll, firstPath.string());
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log_info("patchmanager", "loaded patches for {} from {}", firstDll, firstPath);
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std::string content = fileutils::text_read(firstPath);
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append_patches(content, apply_patches, nullptr, first_id);
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ACTIVE_JSON_FILE = firstPath.string();
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ACTIVE_JSON_FILE = displayPath(firstPath);
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}
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for (const std::string& dll : extraDlls) {
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auto extraId = get_game_identifier(MODULE_PATH / dll);
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auto extraPath = std::filesystem::path(fmt::format("patches/{}.json", extraId));
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log_info("patchmanager", "loaded patches for {} from {}", dll, extraPath.string());
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log_info("patchmanager", "loaded patches for {} from {}", dll, extraPath);
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std::string content = fileutils::text_read(extraPath);
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append_patches(content, apply_patches, nullptr, extraId);
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if (ACTIVE_JSON_FILE.empty()) {
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ACTIVE_JSON_FILE = extraPath.string();
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ACTIVE_JSON_FILE = displayPath(extraPath);
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} else {
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ACTIVE_JSON_FILE += ", " + extraPath.string();
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ACTIVE_JSON_FILE += ", " + displayPath(extraPath);
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}
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}
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} else {
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@@ -3024,22 +3028,23 @@ namespace overlay::windows {
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}
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void create_dll_backup(
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std::vector<std::string>& written_list, const std::filesystem::path& dll_path) {
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std::vector<std::filesystem::path>& written_list, const std::filesystem::path& dll_path) {
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// if dll_path is not in written_list, create a file backup.
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if (std::find(written_list.begin(), written_list.end(), dll_path.string()) == written_list.end()) {
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written_list.push_back(dll_path.string());
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auto dll_bak_path = std::filesystem::path(dll_path.string() + ".bak");
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if (std::find(written_list.begin(), written_list.end(), dll_path) == written_list.end()) {
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written_list.push_back(dll_path);
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auto dll_bak_path = dll_path;
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dll_bak_path += ".bak";
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try {
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if (!fileutils::file_exists(dll_bak_path)) {
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std::filesystem::copy(dll_path, dll_bak_path);
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}
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log_info("patchmanager", "created DLL backup for: {}", dll_path.string());
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log_info("patchmanager", "created DLL backup for: {}", dll_path);
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} catch (const std::filesystem::filesystem_error& e) {
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log_warning(
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"patchmanager",
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"filesystem error while creating DLL backup for {}, error: {}",
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dll_path.string(), e.what());
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dll_path, e.what());
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}
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}
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}
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@@ -3065,14 +3070,14 @@ namespace overlay::windows {
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/// check if file exists
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auto dll_path = MODULE_PATH / dll_name;
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if (!fileutils::file_exists(dll_path)) {
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log_warning("patchmanager", "{} does not exist", dll_path.string());
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log_warning("patchmanager", "{} does not exist", dll_path);
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return nullptr;
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}
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// get module
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auto module = libutils::try_module(dll_path);
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if (!module) {
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log_warning("patchmanager", "cannot get module: {}", dll_path.string());
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log_warning("patchmanager", "cannot get module: {}", dll_path);
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return nullptr;
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}
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@@ -3081,7 +3086,7 @@ namespace overlay::windows {
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if (offset == -1) {
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log_warning(
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"patchmanager", "cannot convert offset to RVA: {}, {}",
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dll_path.string(), data_offset);
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dll_path, data_offset);
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return nullptr;
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}
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@@ -3095,7 +3100,7 @@ namespace overlay::windows {
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log_warning(
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"patchmanager", "GetModuleInformation failed for {}, gle: {}",
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dll_path.string(), GetLastError());
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dll_path, GetLastError());
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return nullptr;
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}
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@@ -162,11 +162,11 @@ namespace overlay::windows {
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uint8_t* destination, const std::string& dll_name, size_t offset, size_t size);
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void create_dll_backup(
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std::vector<std::string>& written_list, const std::filesystem::path& dll_path);
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std::vector<std::filesystem::path>& written_list, const std::filesystem::path& dll_path);
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std::string fix_up_dll_name(const std::string& dll_name);
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uint8_t* get_dll_offset_for_patch_apply(
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const std::string& dll_name, const uint64_t data_offset, const size_t size_in_bytes);
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uint64_t parse_json_data_offset(
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const std::string &patch_name, const rapidjson::Value &value);
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