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Try and preserve the wideness of std::filesystem::path more (#660)
As noted in #567, a filesystem path that contains non-ascii will break a lot if using a clang toolchain. Luckily, fmtlib has a lossy utf8 convert when you use it to print a path (after including `fmt/std.h`). The vast majority of this diff is just removing `.string()` from paths inside loggings calls. There are some callsites I _didn't_ touch, mainly the options, because it would be an ABI break to change those to be wide strings and I cbf looking into settings upgrades. There are also some spots (avs mountpath remapping, for example) where the path is guaranteed to be ascii, so I didn't modify them. ImGui doesn't appear to easily support wide strings (I mean, surely it does, but I'm not gonna look too far into it) so I mostly just left those alone too, with a few spots modified to re-use fmtlib's lossy utf8. Some of the changes are basically never gonna be hit IRL, like who would put a file with a non-ascii _extension_ along with their modules? But the diff is (I hope) pretty easy to validate as OK. Testing has been somewhat minimal, I fired up the GCC build of spice2x in a dodgy folder name, got mojibake (running via wine in linux so take that as you will), ran the unmodified clang spice and crashed the same way the reporter did. After modification, I get the exact same mojibake so I assume if the terminal enjoys utf8 it'll display OK. Claude (only used for review) thinks the commit is fine but is annoyed that I use `fmt::detail` in the appdata censoring, which is part of the private API; personally I don't care because it's pretty stable.
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@@ -82,14 +82,14 @@ bool fileutils::verify_header_pe(const std::filesystem::path &file_path) {
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if (!valid) {
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log_fatal("fileutils",
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"{} (32 bit) can't be loaded using spice64.exe - please use spice.exe for this game.",
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file_path.string());
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file_path);
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}
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#else
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valid = dll_file_header->Machine == IMAGE_FILE_MACHINE_I386;
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if (!valid) {
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log_fatal("fileutils",
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"{} (64 bit) can't be loaded using spice.exe - please use spice64.exe for this game.",
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file_path.string());
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file_path);
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}
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#endif
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}
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@@ -156,9 +156,9 @@ bool fileutils::dir_create_log(const std::string_view &module, const std::filesy
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auto ret = std::filesystem::create_directory(dir_path, err);
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if (err) {
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log_warning(module, "failed to create directory '{}': {}", dir_path.string(), err.message());
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log_warning(module, "failed to create directory '{}': {}", dir_path, err.message());
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} else if (ret) {
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log_misc(module, "created directory '{}'", dir_path.string());
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log_misc(module, "created directory '{}'", dir_path);
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}
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return ret && !err;
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@@ -178,39 +178,14 @@ bool fileutils::dir_create_recursive_log(const std::string_view &module, const s
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auto ret = std::filesystem::create_directories(dir_path, err);
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if (err) {
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log_warning(module, "failed to create directory (recursive) '{}': {}", dir_path.string(), err.message());
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log_warning(module, "failed to create directory (recursive) '{}': {}", dir_path, err.message());
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} else if (ret) {
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log_misc(module, "created directory (recursive) '{}'", dir_path.string());
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log_misc(module, "created directory (recursive) '{}'", dir_path);
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}
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return ret && !err;
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}
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void fileutils::dir_scan(const std::string &path, std::vector<std::string> &vec, bool recursive) {
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// check directory
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if (std::filesystem::exists(path) && std::filesystem::is_directory(path)) {
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if (recursive) {
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for (const auto &entry : std::filesystem::recursive_directory_iterator(path)) {
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if (!std::filesystem::is_directory(entry)) {
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auto path = entry.path().string();
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vec.emplace_back(std::move(path));
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}
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}
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} else {
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for (const auto &entry : std::filesystem::directory_iterator(path)) {
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if (!std::filesystem::is_directory(entry)) {
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auto path = entry.path().string();
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vec.emplace_back(std::move(path));
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}
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}
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}
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}
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// determinism
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std::sort(vec.begin(), vec.end());
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}
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bool fileutils::text_write(const std::filesystem::path &file_path, std::string text) {
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std::ofstream out(file_path, std::ios::out | std::ios::binary);
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if (out) {
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@@ -296,22 +271,24 @@ std::filesystem::path fileutils::get_config_file_path(const std::string module,
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bool fileutils::write_config_file(const std::string_view &module, const std::filesystem::path path, std::string text) {
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// attempt to undo %appdata% expansion to hide user name
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const auto appdata = std::filesystem::path(_wgetenv(L"APPDATA")).string();
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auto censored = path.string();
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const auto appdata = std::filesystem::path(_wgetenv(L"APPDATA")).wstring();
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auto censored = path.wstring();
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const auto substr_offset = censored.find(appdata);
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if (substr_offset != std::string::npos) {
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censored.replace(substr_offset, appdata.length(), "%appdata%");
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censored.replace(substr_offset, appdata.length(), L"%appdata%");
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}
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auto censored_display = fmt::detail::to_utf8<wchar_t>(censored, fmt::detail::to_utf8_error_policy::replace);
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// create directory path up to where the config file lives
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if (!path.parent_path().empty() && !std::filesystem::exists(path.parent_path())) {
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log_misc(module, "creating directory path to config file: {}", censored);
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log_misc(module, "creating directory path to config file: {}", censored_display);
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if (!fileutils::dir_create_recursive(path.parent_path())) {
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return false;
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}
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}
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// save file
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log_info(module, "saving config file: {}", censored);
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log_info(module, "saving config file: {}", censored_display);
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return fileutils::text_write(path, text);
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}
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}
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