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iidx: delay logic for iidx tt (#669)
## Link to GitHub Issue or related Pull Request, if one exists Re-implements fix for #181 as it was removed by #668 ## Description of change Add two options to add artificial delay to turntable input. These operate directly on the input logic (`get_tt`) which is called by I/O emulation code. Functionally, it's **identical** to the `Delay (experimental)` option we had in the analog tab, just moved to Options tab. ## Testing 64 bit tdj: ok 64 bit ldj bi2a: ok 32 bit ldj ezusb: ok Worth noting that TDJ bi2x_hook polls at 120Hz, bi2a at ~500Hz, and ezusb at ~170Hz
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@@ -67,6 +67,8 @@ namespace games::iidx {
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std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
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std::optional<std::string> SOUND_OUTPUT_DEVICE_IN_EFFECT = std::nullopt;
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std::optional<std::string> ASIO_DRIVER = std::nullopt;
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uint32_t TT_DELAY_P1 = 0;
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uint32_t TT_DELAY_P2 = 0;
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uint8_t DIGITAL_TT_SENS = 4;
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std::optional<std::string> SUBSCREEN_OVERLAY_SIZE = std::nullopt;
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std::optional<std::string> SCREEN_MODE = std::nullopt;
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@@ -781,7 +783,26 @@ namespace games::iidx {
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}
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// return higher 8 bit
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return (uint8_t) (ret_value >> 2);
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uint8_t result = (uint8_t) (ret_value >> 2);
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// delay
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if ((player == 0 && TT_DELAY_P1 > 0) ||
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(player == 1 && TT_DELAY_P2 > 0)) {
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static std::queue<uint8_t> delay_queue[2];
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auto &queue = delay_queue[player];
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const auto max_size =
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static_cast<size_t>((player == 0) ? TT_DELAY_P1 : TT_DELAY_P2) + 1;
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queue.push(result);
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while (queue.size() > max_size) {
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queue.pop();
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}
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result = queue.front();
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}
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return result;
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}
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unsigned char get_slider(uint8_t slider) {
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@@ -31,6 +31,8 @@ namespace games::iidx {
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extern bool NATIVE_TOUCH;
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extern std::optional<std::string> SOUND_OUTPUT_DEVICE;
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extern std::optional<std::string> ASIO_DRIVER;
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extern uint32_t TT_DELAY_P1;
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extern uint32_t TT_DELAY_P2;
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extern uint8_t DIGITAL_TT_SENS;
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extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
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extern std::optional<std::string> SCREEN_MODE;
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@@ -518,6 +518,12 @@ int main_implementation(int argc, char *argv[]) {
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if (options[launcher::Options::IIDXTDJMode].value_bool()) {
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games::iidx::TDJ_MODE = true;
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}
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if (options[launcher::Options::IIDXTTDelayP1].is_active()) {
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games::iidx::TT_DELAY_P1 = options[launcher::Options::IIDXTTDelayP1].value_uint32();
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}
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if (options[launcher::Options::IIDXTTDelayP2].is_active()) {
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games::iidx::TT_DELAY_P2 = options[launcher::Options::IIDXTTDelayP2].value_uint32();
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}
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if (options[launcher::Options::spice2x_IIDXDigitalTTSensitivity].is_active()) {
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games::iidx::DIGITAL_TT_SENS = (uint8_t)
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options[launcher::Options::spice2x_IIDXDigitalTTSensitivity].value_uint32();
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@@ -655,6 +655,26 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.game_name = "Beatmania IIDX",
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.category = "Game Options",
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},
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{
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// IIDXTTDelayP1
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.title = "IIDX TT Delay Frames (Player 1)",
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.name = "iidxttdelayp1",
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.desc = "Delays turntable input by number of poll frames. Heavily dependent on what I/O emulation is in use! "
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"As usual, changing any option requires a restart. Default: 0 (no delay).",
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.type = OptionType::Integer,
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.game_name = "Beatmania IIDX",
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.category = "Game Options (Advanced)",
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},
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{
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// IIDXTTDelayP2
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.title = "IIDX TT Delay Frames (Player 2)",
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.name = "iidxttdelayp2",
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.desc = "Delays turntable input by number of poll frames. Heavily dependent on what I/O emulation is in use! "
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"As usual, changing any option requires a restart. Default: 0 (no delay).",
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.type = OptionType::Integer,
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.game_name = "Beatmania IIDX",
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.category = "Game Options (Advanced)",
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},
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{
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// spice2x_IIDXDigitalTTSensitivity
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.title = "IIDX Digital TT Sensitivity",
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@@ -69,6 +69,8 @@ namespace launcher {
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IIDXAsioDriver,
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IIDXBIO2FW,
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IIDXTDJMode,
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IIDXTTDelayP1,
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IIDXTTDelayP2,
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spice2x_IIDXDigitalTTSensitivity,
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IIDXDigitalTTSocd,
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spice2x_IIDXLDJForce720p,
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