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update iidx tt delay option text
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@@ -657,9 +657,9 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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},
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{
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{
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// IIDXTTDelayP1
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// IIDXTTDelayP1
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.title = "IIDX TT Delay Frames (Player 1)",
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.title = "IIDX TT Delay Window (Player 1)",
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.name = "iidxttdelayp1",
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.name = "iidxttdelayp1",
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.desc = "Delays turntable input by number of poll frames. Heavily dependent on what I/O emulation is in use! "
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.desc = "Delays turntable by number of input polls. Duration is heavily dependent on what I/O emulation is in use. "
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"As usual, changing any option requires a restart. Default: 0 (no delay).",
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"As usual, changing any option requires a restart. Default: 0 (no delay).",
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.type = OptionType::Integer,
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.type = OptionType::Integer,
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.game_name = "Beatmania IIDX",
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.game_name = "Beatmania IIDX",
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@@ -667,9 +667,9 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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},
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},
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{
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{
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// IIDXTTDelayP2
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// IIDXTTDelayP2
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.title = "IIDX TT Delay Frames (Player 2)",
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.title = "IIDX TT Delay Window (Player 2)",
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.name = "iidxttdelayp2",
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.name = "iidxttdelayp2",
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.desc = "Delays turntable input by number of poll frames. Heavily dependent on what I/O emulation is in use! "
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.desc = "Delays turntable by number of input polls. Duration is heavily dependent on what I/O emulation is in use. "
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"As usual, changing any option requires a restart. Default: 0 (no delay).",
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"As usual, changing any option requires a restart. Default: 0 (no delay).",
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.type = OptionType::Integer,
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.type = OptionType::Integer,
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.game_name = "Beatmania IIDX",
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.game_name = "Beatmania IIDX",
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