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misc: clean up eamuse_get_game (#713)
No need to allocate a new `std::string` every call...
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@@ -631,7 +631,7 @@ void eamuse_update_keypad_bindings() {
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KEYPAD_BINDINGS = Config::getInstance().getKeypadBindings(EAMUSE_GAME_NAME);
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}
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std::string eamuse_get_game() {
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const std::string &eamuse_get_game() {
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return EAMUSE_GAME_NAME;
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}
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@@ -78,7 +78,7 @@ bool eamuse_keypad_state_naive();
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void eamuse_set_game(std::string game);
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std::string eamuse_get_game();
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const std::string &eamuse_get_game();
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int eamuse_get_game_keypads();
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int eamuse_get_game_keypads_name();
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