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https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-01 14:20:42 -07:00
cfg: deprecate -sdvx720, add new category for camera/printer options (#650)
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@@ -32,6 +32,7 @@ static const std::vector<std::string> CATEGORY_ORDER_BASIC = {
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static const std::vector<std::string> CATEGORY_ORDER_ADVANCED = {
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"Game Options (Advanced)",
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"Game Options (Peripherals)",
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"Overlay",
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"Network (Advanced)",
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"Performance",
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@@ -513,7 +514,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.desc = "Flip the camera order.",
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.type = OptionType::Bool,
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.game_name = "Beatmania IIDX",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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},
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{
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// IIDXDisableCameras
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@@ -523,7 +524,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.type = OptionType::Bool,
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.hidden = true,
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.game_name = "Beatmania IIDX",
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.category = "Game Options",
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.category = "Game Options (Peripherals)",
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},
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{
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// IIDXCabCamAccess
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@@ -533,7 +534,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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"Only turn this on if you have OFFICIAL arcade cameras connected to the correct USB ports. Default: auto.",
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.type = OptionType::Enum,
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.game_name = "Beatmania IIDX",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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.elements = {
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{"auto", ""},
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{"off", ""},
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@@ -549,7 +550,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.desc = "Experimental camera support for IIDX 27+ via texture hooking. Requires camera(s) that support YUY2 or NV12 encoding.",
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.type = OptionType::Bool,
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.game_name = "Beatmania IIDX",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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},
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{
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// IIDXCamHookRatio
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@@ -561,7 +562,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.type = OptionType::Enum,
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.hidden = true,
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.game_name = "Beatmania IIDX",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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.elements = {
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{"43", "4:3"},
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{"169", "16:9"},
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@@ -579,7 +580,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.type = OptionType::Text,
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.setting_name = "0x5817a0,0x6fffbd8,0xbbae40,0xe0,0x30",
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.game_name = "Beatmania IIDX",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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},
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{
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// IIDXCamHookTopId
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@@ -594,7 +595,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.type = OptionType::Text,
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.setting_name = "vid_1234&pid_5678",
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.game_name = "Beatmania IIDX",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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},
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{
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// IIDXCamHookFrontId
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@@ -609,7 +610,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.type = OptionType::Text,
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.setting_name = "vid_90ab&pid_cdef",
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.game_name = "Beatmania IIDX",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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},
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{
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.title = "IIDX Sound Output Device",
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@@ -772,11 +773,11 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.category = "Game Options (Advanced)",
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},
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{
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.title = "SDVX Force 720p",
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.title = "SDVX Vivid Wave Force 720p Window (DEPRECATED - use -windowsize instead)",
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.name = "sdvx720",
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.desc = "Force Sound Voltex 720p display mode, used by older games. "
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"For newer games, use window resize function instead.",
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.desc = "Old & deprecated option for launching Vivid Wave in 720p when using windowed mode.",
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.type = OptionType::Bool,
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.hidden = true,
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.game_name = "Sound Voltex",
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.category = "Game Options (Advanced)",
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},
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@@ -786,7 +787,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.desc = "Enable Sound Voltex printer emulation.",
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.type = OptionType::Bool,
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.game_name = "Sound Voltex",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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},
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{
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// SDVXPrinterOutputPath
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@@ -795,7 +796,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.desc = "Path to folder where images will be stored.",
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.type = OptionType::Text,
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.game_name = "Sound Voltex",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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.picker = OptionPickerType::DirectoryPath,
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},
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{
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@@ -804,7 +805,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.desc = "Clean up saved images in the output directory on startup.",
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.type = OptionType::Bool,
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.game_name = "Sound Voltex",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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},
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{
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.title = "SDVX Printer Output Overwrite",
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@@ -812,7 +813,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.desc = "Always overwrite the same file in output directory.",
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.type = OptionType::Bool,
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.game_name = "Sound Voltex",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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},
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{
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// SDVXPrinterOutputFormat
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@@ -822,7 +823,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.type = OptionType::Text,
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.setting_name = "(png/bmp/tga/jpg)",
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.game_name = "Sound Voltex",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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},
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{
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.title = "SDVX Printer JPG Quality",
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@@ -831,7 +832,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.type = OptionType::Integer,
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.setting_name = "(0-100)",
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.game_name = "Sound Voltex",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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},
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{
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.title = "SDVX Disable Cameras (DEPRECATED - no longer needed)",
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@@ -842,7 +843,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.type = OptionType::Bool,
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.hidden = true,
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.game_name = "Sound Voltex",
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.category = "Game Options",
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.category = "Game Options (Peripherals)",
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},
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{
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.title = "SDVX FS Subscreen Native Touch Handling",
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@@ -2367,7 +2368,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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"Note: this is NOT for the motion camera - you still need a real RealSense camera for that!",
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.type = OptionType::Bool,
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.game_name = "DANCERUSH",
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.category = "Game Options",
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.category = "Game Options (Peripherals)",
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},
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{
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// spice2x_IIDXNativeTouch
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@@ -2701,7 +2702,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.desc = "Allow game to access camera; camera must be compatible with game.",
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.type = OptionType::Bool,
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.game_name = "LovePlus",
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.category = "Game Options",
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.category = "Game Options (Peripherals)",
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},
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{
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// LovePlusPrinterOutputPath
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@@ -2710,7 +2711,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.desc = "Path to folder where images will be stored.",
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.type = OptionType::Text,
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.game_name = "LovePlus",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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.picker = OptionPickerType::DirectoryPath,
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},
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{
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@@ -2719,7 +2720,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.desc = "Clean up saved images in the output directory on startup.",
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.type = OptionType::Bool,
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.game_name = "LovePlus",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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},
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{
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.title = "LovePlus Printer Output Overwrite",
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@@ -2727,7 +2728,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.desc = "Always overwrite the same file in output directory.",
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.type = OptionType::Bool,
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.game_name = "LovePlus",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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},
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{
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// LovePlusPrinterOutputFormat
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@@ -2737,7 +2738,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.type = OptionType::Text,
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.setting_name = "(png/bmp/tga/jpg)",
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.game_name = "LovePlus",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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},
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{
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.title = "LovePlus Printer JPG Quality",
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@@ -2746,7 +2747,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.type = OptionType::Integer,
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.setting_name = "(0-100)",
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.game_name = "LovePlus",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Peripherals)",
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},
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{
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// OptionConflictResolution
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@@ -2767,7 +2768,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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"option to bypass camera error during boot, allowing you to try out the game.",
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.type = OptionType::Bool,
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.game_name = "Otoca D'or",
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.category = "Game Options",
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.category = "Game Options (Peripherals)",
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}
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};
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