Multiple "scenes" for screen resize (#270)

## Link to GitHub Issue, if one exists
Fixes #263 

## Description of change
Add "scenes" to screen resize.

* UI changes - F11 menu now has a "scene switcher" for `Scene 1/2/3/4`.
Clean up other UI bits.
* Add hotkeys for `Screen Resize Scene 1`, `Screen Resize 2`, and so on.
* Detect hot key and trigger resizes.
* Add additional objects to screen_resize.json for saving and loading
the new scene settings.
* Existing screen resize data is backwards compatible (can be
loaded/saved to JSON), and is treated as `Scene 1`.
* Add API endpoint for `Resize`, allow toggling resize on/off, switching
active scene
* Add Python wrapper. Did not bother with the other wrappers (Dart, C++,
etc)...

## Compiling
🥇 

## Testing
Still testing, but seems to work fine for TDJ.
This commit is contained in:
bicarus-dev
2025-03-21 21:52:47 -07:00
committed by GitHub
parent e0dd371d61
commit b267ad09ac
15 changed files with 300 additions and 46 deletions
+11 -6
View File
@@ -14,6 +14,15 @@ namespace cfg {
ResizableFrame = 2
};
struct fullscreen_setting {
int offset_x = 0;
int offset_y = 0;
float scale_x = 1.0;
float scale_y = 1.0;
bool keep_aspect_ratio = true;
bool centered = true;
};
extern std::optional<std::string> SCREEN_RESIZE_CFG_PATH_OVERRIDE;
class ScreenResize {
@@ -31,14 +40,10 @@ namespace cfg {
~ScreenResize();
// full screen (directx) image settings
int offset_x = 0;
int offset_y = 0;
float scale_x = 1.0;
float scale_y = 1.0;
bool enable_screen_resize = false;
int8_t screen_resize_current_scene = 0;
bool enable_linear_filter = true;
bool keep_aspect_ratio = true;
bool centered = true;
fullscreen_setting scene_settings[4];
// windowed mode sizing
// Windows terminology: