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sdvx: re-enable landscape mode (#847)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change Un-deprecate SDVX landscape mode. The game calls `GetViewport` to figure out the camera position, so if we return a sane value the game goes back to rendering correctly. ## Testing Tested nabla only
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@@ -1702,18 +1702,13 @@ int main_implementation(int argc, char *argv[]) {
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}
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}
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// SDVXFullscreenLandscape disabled due to it messing with in-game camera angle
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// FullscreenOrientationFlip continues to live on, however.
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if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !cfg::CONFIGURATOR_STANDALONE) {
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log_fatal("launcher", "-sdvxlandscape removed due to a camera bug in SDVX!");
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if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !GRAPHICS_WINDOWED) {
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#if SPICE64
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GRAPHICS_FS_ORIENTATION_SWAP = true;
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#else
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log_warning("launcher", "-sdvxlandscape is not supported in 32-bit SDVX, ignoring...");
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#endif
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}
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// if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !GRAPHICS_WINDOWED) {
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// #if SPICE64
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// GRAPHICS_FS_ORIENTATION_SWAP = true;
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// #else
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// log_warning("launcher", "-sdvxlandscape is not supported in 32-bit SDVX, ignoring...");
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// #endif
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// }
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if (options[launcher::Options::FullscreenOrientationFlip].value_bool() && !GRAPHICS_WINDOWED) {
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GRAPHICS_FS_ORIENTATION_SWAP = true;
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