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sdvx: re-enable landscape mode (#847)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change Un-deprecate SDVX landscape mode. The game calls `GetViewport` to figure out the camera position, so if we return a sane value the game goes back to rendering correctly. ## Testing Tested nabla only
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@@ -330,9 +330,8 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.desc =
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"Allows you to play portrait games in landscape (and vice versa) by transposing resolution and applying image scaling.\n\n"
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"Works great for some games, but can COMPLETELY BREAK other games - YMMV!\n\n"
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"Strongly consider combining this with -forceres option to render at monitor native resolution\n\n"
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"WARNING: for SDVX, this messes with camera angle for note lanes, causing it to be zoomed out, and causes performance issues "
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"with Live2D!",
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"Strongly consider combining this with -forceres option to render at monitor native resolution.\n\n"
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"For SDVX, use the dedicated -sdvxlandscape option.",
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.type = OptionType::Bool,
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.hidden = true,
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.category = "Full Screen Settings"
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@@ -3014,17 +3013,17 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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},
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{
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// SDVXFullscreenLandscape
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.title = "(DISABLED) SDVX Landscape Mode (SDVX5+)",
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.title = "SDVX Full Screen Landscape Mode (SDVX5+)",
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.name = "sdvxlandscape",
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.desc =
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"Option HIDDEN and DISABLED due to it affecting in-game camera angle for displaying lanes.\n\n"
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"Allows you to play in landscape by transposing resolution and applying image scaling.\n\n"
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"Works only for SDVX5 and above! This is identical to -forceresswap.\n\n"
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"Corrects the in-game perspective camera for the transposed display aspect ratio.\n\n"
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"Works only for SDVX5 and above.\n\n"
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"Will launch at 1080p by default; strongly consider combining this with -forceres option to render at monitor native resolution.",
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.type = OptionType::Bool,
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.hidden = true,
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.game_name = "Sound Voltex",
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.category = "Game Options",
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.quick_setting_category = "Game",
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},
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{
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// spice2x_EnableSMXStage
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