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overlay: tweak imgui colors (#359)
## Link to GitHub Issue, if one exists n/a ## Description of change Change the dark brown colors used in widget backgrounds to dark gray. Decrease the in-game overlay transparency (more opaque): 80% -> 96%. ## Testing Tested cfg and in-game overlay.
This commit is contained in:
@@ -174,18 +174,18 @@ void overlay::SpiceOverlay::init() {
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// https://github.com/ocornut/imgui/issues/707#issuecomment-760220280
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// https://github.com/ocornut/imgui/issues/707#issuecomment-760220280
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// r, g, b, a
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// r, g, b, a
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ImVec4* colors = ImGui::GetStyle().Colors;
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ImVec4* colors = ImGui::GetStyle().Colors;
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// colors[ImGuiCol_Text] = ImVec4(0.75f, 0.75f, 0.75f, 1.00f);
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// colors[ImGuiCol_TextDisabled] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
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// colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.94f);
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// note: also see bg_alpha value in each overlay window
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// colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.f, 0.f, 0.94f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.0f);
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colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.50f);
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colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.50f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.37f, 0.14f, 0.00f, 0.54f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.37f, 0.14f, 0.14f, 0.67f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.18f, 0.18f, 0.18f, 0.54f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.39f, 0.20f, 0.20f, 0.67f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.18f, 0.18f, 0.18f, 0.80f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.24f, 0.24f, 0.24f, 0.80f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.48f, 0.16f, 0.16f, 1.00f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.48f, 0.16f, 0.16f, 1.00f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.48f, 0.16f, 0.16f, 1.00f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.48f, 0.16f, 0.16f, 1.00f);
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@@ -194,16 +194,16 @@ void overlay::SpiceOverlay::init() {
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.56f, 0.10f, 0.10f, 1.00f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
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colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 0.19f, 0.19f, 0.40f);
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colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 0.19f, 0.19f, 0.40f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
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colors[ImGuiCol_Button] = ImVec4(1.00f, 0.19f, 0.19f, 0.40f);
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colors[ImGuiCol_Button] = ImVec4(1.00f, 0.19f, 0.19f, 0.40f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.80f, 0.17f, 0.00f, 1.00f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.80f, 0.17f, 0.00f, 1.00f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.17f, 0.00f, 0.90f);
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colors[ImGuiCol_Header] = ImVec4(0.33f, 0.35f, 0.36f, 0.53f);
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colors[ImGuiCol_Header] = ImVec4(0.33f, 0.35f, 0.36f, 0.53f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.76f, 0.28f, 0.44f, 0.67f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.44f, 0.44f, 0.44f, 0.67f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.47f, 0.47f, 0.47f, 0.67f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.47f, 0.47f, 0.47f, 0.67f);
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colors[ImGuiCol_Separator] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
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colors[ImGuiCol_Separator] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
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@@ -228,7 +228,7 @@ void overlay::SpiceOverlay::init() {
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colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
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colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
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colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
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colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
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colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.04f);
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colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.02f);
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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@@ -45,7 +45,7 @@ namespace overlay {
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ImVec2 init_size = ImVec2(0, 0);
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ImVec2 init_size = ImVec2(0, 0);
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ImVec2 size_min = ImVec2(0, 0);
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ImVec2 size_min = ImVec2(0, 0);
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ImVec2 size_max = ImVec2(-1, -1);
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ImVec2 size_max = ImVec2(-1, -1);
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float bg_alpha = 0.8f;
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float bg_alpha = 0.96f;
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Window(SpiceOverlay *overlay);
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Window(SpiceOverlay *overlay);
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};
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};
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@@ -3024,9 +3024,13 @@ namespace overlay::windows {
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}
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}
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// game selector
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// game selector
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.34f, 0.14f, 0.14f, 0.54f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.34f, 0.14f, 0.14f, 0.54f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.34f, 0.14f, 0.14f, 0.64f));
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ImGui::PushItemWidth(MIN(700, MAX(100, ImGui::GetWindowSize().x - 400)));
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ImGui::PushItemWidth(MIN(700, MAX(100, ImGui::GetWindowSize().x - 400)));
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ImGui::Combo("##game_selector", game_selected, games_names.data(), (int)games_list.size());
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ImGui::Combo("##game_selector", game_selected, games_names.data(), (int)games_list.size());
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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ImGui::PopStyleColor(3);
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ImGui::BeginDisabled();
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ImGui::BeginDisabled();
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if (!avs::game::is_model("000")) {
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if (!avs::game::is_model("000")) {
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@@ -14,7 +14,7 @@ namespace overlay::windows {
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| ImGuiWindowFlags_NoNavFocus
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| ImGuiWindowFlags_NoNavFocus
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| ImGuiWindowFlags_NoNavInputs
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| ImGuiWindowFlags_NoNavInputs
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| ImGuiWindowFlags_NoDocking;
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| ImGuiWindowFlags_NoDocking;
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this->bg_alpha = 0.4f;
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this->bg_alpha = 0.5f;
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this->start_time = std::chrono::system_clock::now();
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this->start_time = std::chrono::system_clock::now();
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}
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}
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