Commit Graph

26 Commits

Author SHA1 Message Date
sp2xdev 4d658bf273 Intel SDE is not an override 2025-09-18 02:35:32 -07:00
sp2xdev 67721c416b update UI strings 2025-09-18 02:33:18 -07:00
oleg238948234 a9fc6ef1b2 Add Polaris Chord Support (#361)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds support for Polaris Chord

## Testing
Tested with XIF:J:A:A:2024122300. IO/ICCA works, game successfully
connects to server and is playable.
2025-09-15 21:08:17 -07:00
bicarus-dev 11b9790e6c cfg: rearrange options (#357)
## Link to GitHub Issue, if one exists
n/a

## Description of change
In an attempt to make the Options tab smaller, move out more options to
advanced / development tabs.

## Testing
n/a
2025-08-19 02:41:56 -07:00
bicarus-dev f6b63473a0 ddr: automatically register codecs on launch (#351)
## Link to GitHub Issue, if one exists
#345 

## Description of change
On launch of spice.exe / spice64.exe, call `regsvr32` on known codecs in
the `com` directory.

Add an option to skip this (`-ddrnocodec`) as a chicken bit.

## Testing
Tested 32 and 64 bit DDR.
2025-08-09 20:53:09 -07:00
bicarus-dev 1ad45edd6e sdvx: remove -sdvxdisablecams, simplify camera hook (#350)
## Link to GitHub Issue, if one exists
#345

## Description of change
Simplify camera hook in SDVX5/6. Camera hook will always be installed
and return 0 cameras.

Deprecate `-sdvxdisablecams` option as it is no longer needed as a
result of this change.

## Testing
Tested SDVX5 final, SDVX6 year 1, and a recent SDVX6 build.
2025-08-09 03:01:10 -07:00
sp2xdev f783a5a1cd clarify wording for -loglevel 2025-08-02 14:19:56 -07:00
bicarus-dev c5eb1e999b launcher: option to make command line args take precedence (#327)
## Link to GitHub Issue, if one exists
Fixes #190 

## Description of change
When `-cmdoverride` is specified, any command line arguments are taken
first before merging with what is in the config file.

## Testing
Still testing...
2025-05-15 23:26:38 -07:00
bicarus-dev 66b3de8e5c loveplus: add printer options (#325)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add the same options as SDVX printer.

## Testing
Tested all options with LP.
2025-05-09 09:48:00 -07:00
bicarus-dev 621b702ed4 loveplus: enable cam access (#318)
## Link to GitHub Issue, if one exists
#316 
(this does not fix the issue!)

## Description of change
Add an option to omit `-noCamera` option. Doing so allows the game to
boot and search for a compatible camera using KS API, but will likely
fail since we don't know what cameras are compatible. You end up with a
camera error during boot, which can be ignored by flipping a switch in
the test menu to disable the camera.

No hooks are currently done to make the camera work!

## Testing
Tested to see that turning this on triggers the camera error. No known
camera at the moment.
2025-05-07 20:43:16 -07:00
bicarus-dev 26ea8a1b92 api: check for window focus when accepting input (#317)
## Link to GitHub Issue, if one exists
Fixes #139 

## Description of change
Add an option for detecting window focus when accepting input.

The new default will be to have the following:
 * naive bindings will check for window focus
* rawinput binds are not affected, will continue to be accepted
regardless of focus

Other options (always / never choices) can be picked by the user to
tweak the behavior if needed.

Clean up usage of `0xff` constant to represent invalid naive vkey.

## Testing
Still in progress, especially in regards to performance.

On a i7-9700 system, 10000 calls to `superexit::has_focus()` takes
250-350 microseconds, so this should not be a big deal at all.
2025-05-07 13:22:29 -07:00
bicarus-dev df9d9d8673 api: quality options for screen mirroring (#313)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Allow the server to override client's quality options for screen
mirroring.

On Windows / Android versions (flutter-based) clients, this is already
in the options of those apps. However, the iOS version lacks the quality
options.

## Testing
Tested with iOS and Windows clients.
2025-05-04 20:10:56 -07:00
bicarus-dev f40c382903 net: mark netadapter IP as sensitive option (#312)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Mark the option as "sensitive" which censors the option value (adapter's
IP address)
Remove the log entry from spice

This isn't perfect because most of the games like to log the IP address
and subnet anyway, but at least spice itself will stop doing it.

## Testing
Tested 64 bit LDJ with parameter set.
2025-05-04 13:20:37 -07:00
bicarus-dev 4f72b0a98b graphics: more window options for windowed subscreen (#308)
## Link to GitHub Issue, if one exists
Fixes #307 

## Description of change
Add an option for making TDJ/UFC subscreen window borderless in windowed
mode

Add another option for keeping the subscreen "always on top".

Add size / position arguments to SDVX windowed subscreen, exactly the
same as what is allowed for IIDX.

## Testing
Seems to work....
2025-04-27 21:20:55 -07:00
bicarus-dev 41d0dce6e9 cfg: use %appdata%\spice2x for new config files (#300)
## Link to GitHub Issue, if one exists
n/a

## Description of change

For JSON config files of the following features:

* patch manager
* screen resize
* IIDX camera hook
* card manager

when saving a new file, store them in %appdata%\spice2x instead of
%appdata%.

On load:
1. If the JSON file exists in %appdata%\spice2x, use that (new path)
1. If the JSON file exists in %appdata%, continue to use that (legacy
path)

It's common for people to have mixed versions of spicetools/spice2x so
we'll continue to read from the %appdata% root if the files are there,
but with a preference for the new path. We will not forcibly move files.

spicetools.xml will continue to live in the %appdata% root. Moving this
will confuse a lot of people, so I'm avoiding this.

Also, this fixes `-patchcfgpath` and `-resizecfgpath` to create
directories as needed (previously the parent directory must have existed
first)

## Testing
Tested -

* existing config files are continued to be read from %appdata%
* new files get created in %appdata%\spice2x\... (both in spicecfg and
in overlay)
* can provide custom path for `-patchcfgpath` `-resizecfgpath` and
observe directories + file created in custom path, try absolute or local
relative paths
2025-04-22 00:35:10 -07:00
bicarus-dev b58a1ccfcc sdvx: disable sdvx landscape option (#303)
## Link to GitHub Issue, if one exists
Fixes #277 

## Description of change
To avoid confusion, temporarily remove `-sdvxlandscape` because of the
issue described in the bug above.

`forceresswap` is still kept, so there is still a way to do exactly what
`-sdvxlandscape` used to do, if someone really wants it.

## Testing
Checked that `-sdvxlandscape` is ignored, and that `-sdvxlandscape`
continues to be honored.
2025-04-19 20:44:24 -07:00
bicarus-dev 66fab48a5b options: update monitor option text (#291)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Update tooltip for `-monitor` option. Move to `Graphics (Full Screen)`
to reduce clutter.

## Compilin
👍 

## Testing
n/a
2025-04-04 22:09:21 -07:00
sp2xdev 5db43031f2 fix option descriptions 2025-03-29 01:35:02 -07:00
bicarus-dev 104a9cbffd graphics: rewrite image scaler (#278)
## Link to GitHub Issue, if one exists
Fixes #276 

## Description of change

Note: this change is not compatible with previous screen resize config;
i.e., if you had the zoom setting dialed into a certain view, after this
change it won't be the same area, so you'll have to set up a scene
again. I think this is a worthwhile cost since the old logic is just
broken in weird ways, and preserving old settings is really tedious math
(for a feature that not many people use). Besides, this change will only
use the new Scenes values from the JSON.

Rewrite the DX9 image scaler logic.

* Previously, the rendering surface was fixed at `4096*4096 px`. Now,
this is relative to the backbuffer dimensions, which depends on the game
& respects user provided `-forceres`.
* Remove "center" option, make it the default.

Above two changes fix the aspect ratio issue (scaling in portrait games
not respecting screen ratio) and things breaking at higher res (1080p
when zoomed out far enough, or when forced to run at 4k resolution for
example)

* Use `scenes` leaf of screen resize JSON config for Scene 1 as well,
completely removing ourselves from being compatible with older spice2x
versions for these values.
* Add additional bounds check before calling `StretchRect` to avoid
users getting stuck with a bad layout, which can kill performance.

## Compiling
🦾 

## Testing
Tested 32 bit (popn / ddr), 64 bit (ldj), portrait and landscape modes
(kfc)
2025-03-28 17:23:01 -07:00
bicarus-dev 45a52cff90 sdvx: landscape mode (#277)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add `SDVX Landscape Mode` option, allowing you to play SDVX in landscape
monitor orientation, with black borders on left and right - similar to
how EAC does it. This is meant to be an alternative to what people do
today, which is launching in windowed mode.

By default, with just `-sdvxlandscape` enabled, EG will launch at
1920x1080 (transposed from the original 1080x1920 resolution).

It is possible to combine with `-forceres` to launch at higher
resolutions. At some point though, when rendering at large resolutions
past 1440p, at some point scaling may break due to #276.

Disabled on 32-bit SDVX since dx9 `CreateDeviceEx` call is required;
`CreateDevice` won't work. For the same reason this isn't being made a
generic option for museca/rb/etc. In theory you can supply
`-sdvxlandscape` to games like IIDX and play landscape games in portrait
mode, although again, scaling my break due to #276.

Also, add new options (bottomleft/right) for subscreen overlay position
so that they don't overlap with the main screen in landscape mode.

## Compiling
🙂

## Testing
Tested a couple versions of VW and EG.
2025-03-26 20:21:05 -07:00
sp2xdev e74c60f61d MFG code review cleanup 2025-03-24 16:08:22 -07:00
bicarus-dev 89921e5ec2 graphics: custom full screen resolution (#274)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds a new option to forcibly set the full screen resolution.

Same idea as -windowscale.

## Compiling
🔺 

## Testing
Seems to be showing similar results as -windowscale:

* Works GREAT for IIDX/SDVX
* popn launches at correct resolution but only draws a small image (at
native res) - can be scaled with F11 menu
* nostalgia is broken in weird ways, image is drawn correctly but bottom
`credits` text draws at wrong offset, game's wintouch logic broken
(perhaps expectedly)

## Other notes
In theory this could enable "play sdvx in landscape mode" option but the
image scaling doesn't quite work with extreme values.
2025-03-24 16:07:04 -07:00
oleg238948234 1b7ebd6fc2 Add Mahjong Fight Girl Support (#275)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds Mahjong Fight Girl Support

## Compiling
+

## Testing
Tested with VFG:J:E:A:2024100800 in HG mode with VFG IO. No
modifications made to data, other than avs-config.xml and
ea3-config.xml. B and C modes don't work because of serial touchscreen.
UKS mode doesn't work because of IO.
2025-03-24 16:06:55 -07:00
bicarus-dev 8dc835bf52 Auto PIN entry (#272)
## Link to GitHub Issue, if one exists
Fixes https://github.com/spice2x/spice2x.github.io/issues/193

## Description of change
Merges guardianblue's changes plus some code review feedback.

Adds the ability to automatically type out the digits of a PIN when an
overlay shortcut is pressed.

## Compiling
💯 

## Testing
Tested:
* 32 bit popn
* TDJ, 1p/2p
* KFC, UFC
2025-03-23 18:05:38 -07:00
bicarus-dev bf8ba050ce Improve render scale help text in F11 menu (#269)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Previously, F11 menu just provided text-based hint on how to enable
-windowscale option.

Instead, show a disabled checkbox that correctly reflects the current
state, nudging the user to read the tooltip.

Elaborate the option tooltip for -windowscale as well for consistency &
explain *why* you might want to enable this.

## Compiling
💯 

## Testing
Tested 32/64 bit.
2025-03-20 18:31:52 -07:00
sp2xdev ed8c72852f Initial commit for GitHub migration based on spice2x-25-03-03 2025-03-10 19:16:49 -07:00