## Link to GitHub Issue, if one exists
#388
## Description of change
Instead of setting flags in `signal` and logging when we crash, create a
class for logging deferred semi-fatal messages, and dump them to the log
immediately before crashing or shutting down.
## Testing
Tested each failure case by injection.
## Link to GitHub Issue, if one exists
#345
## Description of change
Show a block of warning text if the game crashes after CreateDevice(Ex)
fails.
## Testing
Tested by injecting invalid resolution into spicecfg.
## Link to GitHub Issue, if one exists
#345
## Description of change
When the directory specified in the mounttable (in avs-config.xml) lead
to bad path, remember this and show a warning message block before the
game crashes.
## Testing
Tested with simulated bad mounttable set up.
## Link to GitHub Issue, if one exists
#345
## Description of change
If we see SuperstepSound failure during boot, remember it, and when the
game eventually crashes, log a series of warning messages to surface why
the game likely failed to launch.
## Testing
Tested both iidx and sdvx with an audio device set to not allow
exclusive mode.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Adds Mahjong Fight Girl Support
## Compiling
+
## Testing
Tested with VFG:J:E:A:2024100800 in HG mode with VFG IO. No
modifications made to data, other than avs-config.xml and
ea3-config.xml. B and C modes don't work because of serial touchscreen.
UKS mode doesn't work because of IO.