## Link to GitHub Issue, if one exists
#345
## Description of change
When the directory specified in the mounttable (in avs-config.xml) lead
to bad path, remember this and show a warning message block before the
game crashes.
## Testing
Tested with simulated bad mounttable set up.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Apply this fix automatically when needed -
https://github.com/two-torial/sp2xpatcher/pull/33
## Testing
Tested iidx31 to see that the patch does not apply
Checked -audiohookdisable to see that the logic gets skipped
Tested 2025041500 and 2025082500.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Allow importing patches for `boot.dll`
## Testing
Observed patch for the new DLL being attempted to be imported in the
logs.
## Link to GitHub Issue, if one exists
#345
## Description of change
For IIDX / SDVX, when the subscreen surface failed to capture, display
an error message, suggesting the user to patch the game as needed.
Prior to this change, the subscreen overlay just showed an invisible
window if this happened.
## Testing
Tested IIDX windowed / full screen, and voltex full screen.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Add lights output for the buttons lamp array. Only implemented the top
row of lights and not all of them, this is good enough.
## Testing
Tested with a Nostroller and also spiceremote.py.
## Link to GitHub Issue, if one exists
#345
## Description of change
If we see SuperstepSound failure during boot, remember it, and when the
game eventually crashes, log a series of warning messages to surface why
the game likely failed to launch.
## Testing
Tested both iidx and sdvx with an audio device set to not allow
exclusive mode.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Add a new option that allows absolute position analog input, such as
SDVX controller knobs and IIDX turntables, to be bound as input for
Polaris Chord faders.
In practice this means turning a knob counter-clockwise results in fader
being held left (relative to velocity), and vice versa.
## Testing
Tested using FauceTwo and a mouse.
## Link to GitHub Issue, if one exists
#345
## Description of change
If `-exec` is specified, log a giant warning.
Also, fix some compiler warnings in MFG.
## Testing
Confirmed message being logged in log.txt.
## Link to GitHub Issue, if one exists
Fixes#364
## Description of change
The game attempts to hook raw input, but raw input API can only be used
by one window per process. Hook `RegisterRawInputDevices` and prevent
the game from registration for raw input notifications.
## Testing
Tested that HID keyboard works with `Bind` option.
## Link to GitHub Issue, if one exists
Fixes#362
## Description of change
Add a hook for `GetLocaleInfoEx` and return `ja-JP` to fix the
"translation not found" issue in XIF.
## Testing
Tested with/without Disable ACP option.
## Link to GitHub Issue, if one exists
Fixes#365
## Description of change
Always check both analog and digital input when calculating fader
offset.
## Testing
Tested with keyboard and xbox one controller.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Adds support for Polaris Chord
## Testing
Tested with XIF:J:A:A:2024122300. IO/ICCA works, game successfully
connects to server and is playable.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Change the dark brown colors used in widget backgrounds to dark gray.
Decrease the in-game overlay transparency (more opaque): 80% -> 96%.
## Testing
Tested cfg and in-game overlay.
## Link to GitHub Issue, if one exists
n/a
## Description of change
In an attempt to make the Options tab smaller, move out more options to
advanced / development tabs.
## Testing
n/a
## Link to GitHub Issue, if one exists
#345
## Description of change
Check if the path to codecs directory contains non-ASCII characters, and
display a giant warning. This is to help with troubleshooting, since
registration of xactengine silently fails (creates a bad registry entry)
if the path contains non-ASCII chars.
Log the size of codec DLLs, and log any failures from `regsvr32`.
Detect the case where user specified `-exec gamemdx.dll` for DDR which
seems to be a common pitfall. This doesn't work because gamemdx.dll does
not have a DLL entry, but for some reason people are really tempted to
do this.
## Testing
Validated the error cases.
## Link to GitHub Issue, if one exists
#345
## Description of change
If ea3 xml is missing pcbid node, AND there is no pcbid override, supply
a default value. Useful for quickly getting offline clients up &
running.
## Testing
Tested with/without pcbid override, with/without pcbid node in xml.
## Link to GitHub Issue, if one exists
#345
## Description of change
Account for the path to codec DLL having spaces in it and use wide
chars.
## Testing
Testing 32 and 64 bits.
## Link to GitHub Issue, if one exists
#345
## Description of change
On launch of spice.exe / spice64.exe, call `regsvr32` on known codecs in
the `com` directory.
Add an option to skip this (`-ddrnocodec`) as a chicken bit.
## Testing
Tested 32 and 64 bit DDR.
## Link to GitHub Issue, if one exists
#345
## Description of change
Simplify camera hook in SDVX5/6. Camera hook will always be installed
and return 0 cameras.
Deprecate `-sdvxdisablecams` option as it is no longer needed as a
result of this change.
## Testing
Tested SDVX5 final, SDVX6 year 1, and a recent SDVX6 build.
## Link to GitHub Issue, if one exists
#345
## Description of change
On launch of spice/spice64, dump bindings in Buttons and Analog tab
## Testing
Tested on 32 bit and 64 bit
## Link to GitHub Issue, if one exists
N/A
## Description of change
Minor fix for a warning in the log. Moves the check for IFS LayeredFS
_after_ loading hooks. Also checks for the module with `GetModuleHandle`
instead, which should cover all paths as long as `ifs_hook.dll` hasn't
been renamed. 😅
## Testing
Before:
```
[2025/07/19 15:59:56] W:launcher: data_mods directory was found, but ifs_hook.dll is not present; your mods will not load
[2025/07/19 15:59:56] W:launcher: to fix this, download ifs_layeredfs and add it as a DLL hook (-k)
[2025/07/19 15:59:56] W:launcher: https://github.com/mon/ifs_layeredfs
[2025/07/19 15:59:56] I:launcher: msvcrt!__argc value before: 0
[2025/07/19 15:59:56] I:launcher: msvcrt!__argc value after: 57
[2025/07/19 15:59:56] I:launcher: loading hook DLL C:\Users\Emma\AppData\Local\Programs\SpiceTools\hooks\64\ifs_hook.dll
[2025/07/19 15:59:56] I:libraryhook: LibraryHook Attach
```
After changes - no warning observed:
```
[2025/07/19 15:59:08] I:launcher: msvcrt!__argc value before: 0
[2025/07/19 15:59:08] I:launcher: msvcrt!__argc value after: 57
[2025/07/19 15:59:08] I:launcher: loading hook DLL C:\Users\Emma\AppData\Local\Programs\SpiceTools\hooks\64\ifs_hook.dll
[2025/07/19 15:59:08] I:libraryhook: LibraryHook Attach
```
## Link to GitHub Issue, if one exists
n/a
## Description of change
Allow importing patches for `libshare-pj.dll`
## Testing
Observed patch for the new DLL being attempted to be imported in the
logs.
## Link to GitHub Issue, if one exists
n/a
## Description of change
When an exception is caught during ACIO hook init, print a special
message to suggest the user to disable RTSS and MSI Afterburner, since
they are known to cause issues.
## Testing
Tried with RTSS enabled with High detection and with it disabled. Also
tried to crash the game a different way and check that the message is
not printed and the callstack is shown propeerly.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Add `Help` menu.
Move Licenses and About dialog under Help.
Add links to the wiki.
Make game selection drop-down slightly wider to make better use of space
that has been freed up.
## Testing
tested in cfg (with/without game), and in-game overlay