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| ca0c68ba75 |
@@ -1,24 +0,0 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: bug
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
## Game and version
|
||||
<name of game, version of game>
|
||||
|
||||
## Version of spice2x
|
||||
<version of spice, this can be seen in the About tab, and in log.txt>
|
||||
|
||||
## Laptop
|
||||
<Are you running this on a laptop? Does it have a hybrid iGPU+ dGPU configuration?>
|
||||
|
||||
## Attached log.txt file, if available
|
||||
> [!WARNING]
|
||||
> Please make sure you remove any personally identifiable information from the log file.
|
||||
|
||||
## Describe the issue
|
||||
<what's the issue?>
|
||||
@@ -1,10 +0,0 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: enhancement
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
---
|
||||
name: Patch submission
|
||||
about: Submit code changes for review
|
||||
title: ''
|
||||
labels: patch
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
> [!NOTE]
|
||||
> Before submitting code changes...
|
||||
> * Please do note that this is a GPL v3.0 open source project.
|
||||
> * Maintainers reserve the right to reject or modify your submission without reason.
|
||||
> * If accepted, your github user name will be credited on the main web page, and then archived in the [past versions wiki page](https://github.com/spice2x/spice2x.github.io/wiki/Past-versions-and-change-log)
|
||||
>
|
||||
> Feel free to remove this section after you have read it.
|
||||
|
||||
## Description of change
|
||||
<what does this code do?>
|
||||
|
||||
## Testing
|
||||
<how was the code tested?>
|
||||
|
||||
## Patch file
|
||||
<what patch format are you using? Unix Patch format? Git Patch?>
|
||||
@@ -0,0 +1,3 @@
|
||||
.vscode/*
|
||||
docs/_site
|
||||
docs/Gemfile.lock
|
||||
Vendored
+8
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"files.associations": {
|
||||
"chrono": "cpp",
|
||||
"future": "cpp",
|
||||
"system_error": "cpp",
|
||||
"xlocale": "cpp"
|
||||
}
|
||||
}
|
||||
@@ -1,674 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
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price. Our General Public Licenses are designed to make sure that you
|
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have the freedom to distribute copies of free software (and charge for
|
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|
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want it, that you can change the software or use pieces of it in new
|
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free programs, and that you know you can do these things.
|
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|
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To protect your rights, we need to prevent others from denying you
|
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|
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|
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|
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|
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For example, if you distribute copies of such a program, whether
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|
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|
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|
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|
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Developers that use the GNU GPL protect your rights with two steps:
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|
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|
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For the developers' and authors' protection, the GPL clearly explains
|
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|
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Some devices are designed to deny users access to install or run
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|
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The precise terms and conditions for copying, distribution and
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|
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|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
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||||
"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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A "covered work" means either the unmodified Program or a work based
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The Corresponding Source for a work in source code form is that
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You may make, run and propagate covered works that you do not
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Conveying under any other circumstances is permitted solely under
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A compilation of a covered work with other separate and independent
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c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -1,44 +1 @@
|
||||
<br/><br/><br/><br/><br/><br/><br/><br/>
|
||||
|
||||
# This is the GitHub page for code development. If you just want to download the latest spice2x EXE, visit the homepage instead:
|
||||
|
||||
# 🌶️🌶️ [https://spice2x.github.io/](https://spice2x.github.io/) 🌶️🌶️
|
||||
|
||||
<br/><br/><br/><br/><br/><br/><br/><br/>
|
||||
|
||||
# spice2x
|
||||
|
||||
## Overview
|
||||
|
||||
spice2x is a fork of SpiceTools, focused on addressing bugs, usability, and quality-of-life improvements.
|
||||
|
||||
We do not use GitHub for source control, but we do use the [issue tracker](https://github.com/spice2x/spice2x.github.io/issues) and [the wiki](https://github.com/spice2x/spice2x.github.io/wiki). Source is distributed in the release package.
|
||||
|
||||
spice2x team does not provide any tools to circumvent software copy protection, nor distribute any copyright-protected game data.
|
||||
|
||||
[Features](https://github.com/spice2x/spice2x.github.io/wiki/spice2x-features)
|
||||
|
||||
[List of supported games](https://github.com/spice2x/spice2x.github.io/wiki/List-of-supported-games)
|
||||
|
||||
## Submitting to the Issue Tracker
|
||||
Rules for filing a new issue or adding comments to existing issues in the tracker:
|
||||
|
||||
* Check the [known issues](https://github.com/spice2x/spice2x.github.io/wiki/Known-issues) page first before reporting a new issue.
|
||||
* Use the search function and see if there is an existing issue.
|
||||
* This is not the place to ask about other projects, especially EA servers. Bad servers can (and will) crash your game.
|
||||
* **Do not link to external websites that distribute game data!**
|
||||
|
||||
New GitHub accounts are prevented from creating new issues to prevent spam.
|
||||
|
||||
Maintainers of this project reserve the right to close or delete any low effort issues.
|
||||
|
||||
## Contributing
|
||||
**We encourage the community to submit patches via the issue tracker for any bug fixes or feature enhancements.** If you want to resolve any reported (or not reported) bugs, implement features, add support for new games, or fix a [known issue](https://github.com/spice2x/spice2x.github.io/wiki/Known-issues) - feel free to reach out via the Issue tracker.
|
||||
|
||||
Baseline rules for adding support for games:
|
||||
|
||||
* No BomberGirl, as long as the Free To Play service is still alive.
|
||||
* No support for that one touch screen game that dispenses plushies of mouse character (`O26`).
|
||||
* No support for eaCloud ("Konasute") games.
|
||||
* For a new game that was never supported (not a new version of a game, but rather a new series): please wait 1 year after official AC release in Japan.
|
||||
* For new version of an already supported game: proceed with caution and use generally-accepted community guidelines.
|
||||
# spice2x.github.io
|
||||
@@ -0,0 +1,3 @@
|
||||
source 'https://rubygems.org'
|
||||
gem 'github-pages'
|
||||
gem 'webrick'
|
||||
@@ -0,0 +1,22 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2015 Eduardo Rubio
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
# Documentation
|
||||
|
||||
Compass is a Jekyll theme designed with something very specific in mind: to be a simple and elegant personal landing page that can be easily deployed to [GitHub Pages](https://pages.github.com/).
|
||||
|
||||
## How to use Compass
|
||||
|
||||
1. Start by [installing Bundler](http://bundler.io) `gem install bundler`
|
||||
2. [Fork the Compass repository](https://github.com/excentris/compass/fork)
|
||||
3. Clone the repository you just forked: `git clone https://github.com/YOUR-USER/compass`
|
||||
4. Then run `bundle install` to get [Jekyll](http://jekyllrb.com) and all the dependencies.
|
||||
5. Edit `_config.yml` as needed.
|
||||
6. Run the Jekyll server with `bundle exec jekyll serve`
|
||||
7. Go to `http://localhost:4000`
|
||||
|
||||
## Deploy your site to GitHub Pages
|
||||
|
||||
If you want to use Compass as your personal landing page you can deploy your site to GitHub Pages as a [User Page](https://help.github.com/articles/user-organization-and-project-pages/#user--organization-pages). To do so, when you are done modifying your clone, you should rename your repository to `username.github.io` where username is your username. When GitHub builds the page it will be made available at `https://username.github.io`.
|
||||
|
||||
If you are planning on using a custom domain to direct to your site, modify the CNAME file as described [here](https://help.github.com/articles/adding-a-cname-file-to-your-repository/).
|
||||
|
||||
Check the [GitHub Pages Basics](https://help.github.com/categories/github-pages-basics/) for more information.
|
||||
@@ -0,0 +1,33 @@
|
||||
# general configuration
|
||||
url: https://spice2x.github.io/spice2x
|
||||
baseurl: ''
|
||||
|
||||
# compass configuration
|
||||
compass:
|
||||
# an avatar or logo (optional)
|
||||
# logo: "/images/compass.png"
|
||||
# author will appear under the avatar (optional)
|
||||
author: "spice2x"
|
||||
title: "spice2x"
|
||||
# tagline will appear under the title (optional)
|
||||
tagline: "continuation of SpiceTools project"
|
||||
description: "spice2x is an updated version of SpiceTools with support for new games & new features"
|
||||
# if include_content is true, the contents of the content.html include will be
|
||||
# added right above the generated item list, if present
|
||||
include_content: true
|
||||
# if include_analytics is true, the content of the analytics.html include will
|
||||
# be added at the end of the <head> section. You can add your Google Analytics
|
||||
# Tracking Code to that file.
|
||||
include_analytics: false
|
||||
# Twitter @username (as defined by the Twitter Card specs)
|
||||
# twitter: ""
|
||||
|
||||
# exclude
|
||||
exclude: ["CNAME", "Gemfile", "Gemfile.lock", "LICENSE", "README.md"]
|
||||
|
||||
# Dependencies
|
||||
markdown: kramdown
|
||||
highlighter: rouge
|
||||
|
||||
# Permalinks
|
||||
permalink: pretty
|
||||
@@ -0,0 +1,2 @@
|
||||
<!-- Here you can add your Google Analytics Tracking code. If you do so, do not
|
||||
forget to set the include_analytics attribute to true on the _config.yml file -->
|
||||
@@ -0,0 +1,124 @@
|
||||
<h2>about spice2x</h2>
|
||||
<p>spice2x is a continuation of SpiceTools project.</p>
|
||||
|
||||
<p>spice2x binaries are meant to be drop-in replacements for existing installs (spice.exe, spice64.exe, spicecfg.exe).
|
||||
For a list of features, check out <a href="https://github.com/spice2x/spice2x.github.io/wiki/spice2x-features">this page</a>.
|
||||
</p>
|
||||
|
||||
<!-- <h2>notice - December 31, 2025</h2>
|
||||
|
||||
<p style="font-size: x-large">
|
||||
<ul>
|
||||
<li>
|
||||
If you got SDVX EG Final (2025120900), read <a href="https://github.com/spice2x/spice2x.github.io/issues/489"> this link </a>to resolve known issues.
|
||||
</li>
|
||||
</ul>
|
||||
</p> -->
|
||||
|
||||
<h2>downloads</h2>
|
||||
|
||||
<p style="font-weight: bold";>
|
||||
<a class="download-link" href="https://github.com/spice2x/spice2x.github.io/releases/latest">
|
||||
latest stable release<span id="octo_latest_release"></span>
|
||||
</a>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
<a class="download-link" href="https://github.com/spice2x/spice2x.github.io/releases">
|
||||
all releases, including pre-release
|
||||
<span id="octo_latest_prerelease"></span>
|
||||
</a>
|
||||
</p>
|
||||
|
||||
<p><a class="download-link" href="https://nightly.link/spice2x/spice2x.github.io/workflows/ci/main">nightly builds (untested)</a></p>
|
||||
|
||||
<script type="module">
|
||||
import { Octokit } from "https://esm.sh/octokit";
|
||||
const octokit = new Octokit();
|
||||
const owner = "spice2x";
|
||||
const repo = "spice2x.github.io";
|
||||
const sumDownloads = (assets) =>
|
||||
(assets || []).reduce((total, asset) => total + (asset.download_count || 0), 0);
|
||||
const latest = await octokit.request(
|
||||
"GET /repos/{owner}/{repo}/releases/latest",
|
||||
{ owner, repo });
|
||||
if (latest && latest.data && latest.data.name) {
|
||||
const downloads = sumDownloads(latest.data.assets).toLocaleString();
|
||||
document.getElementById("octo_latest_release").textContent =
|
||||
" (" + latest.data.name + ", " + downloads + " downloads)";
|
||||
}
|
||||
const releases = await octokit.request(
|
||||
"GET /repos/{owner}/{repo}/releases",
|
||||
{ owner, repo, per_page: 1, page: 1 });
|
||||
if (releases && releases.data && releases.data.length >= 1 && releases.data[0].name && releases.data[0].prerelease) {
|
||||
document.getElementById("octo_latest_prerelease").textContent = " (" + releases.data[0].name + ")";
|
||||
}
|
||||
</script>
|
||||
|
||||
<h2>documentation</h2>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
<a href="https://github.com/spice2x/spice2x.github.io/wiki/Known-issues">FAQ / Known issues</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization">PC optimization guide</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="https://github.com/spice2x/spice2x.github.io/wiki/Audio-modes-demystified">Audio modes demystified (ASIO, WASAPI, DirectSound...)</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="https://github.com/spice2x/spice2x.github.io/wiki/Patching-DLLs-(hex-edits)">Patches / hex edits</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="https://github.com/spice2x/spice2x.github.io/wiki/Asus-Xonar-AE">Info for Asus Xonar AE owners</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
For more documentation, please visit the <a href="https://github.com/spice2x/spice2x.github.io/wiki">wiki home</a>.
|
||||
|
||||
<h2>suggested addons</h2>
|
||||
|
||||
Check out these cool tools that can be used with spice:
|
||||
|
||||
<ul>
|
||||
<li><a href="https://github.com/spice2x/spicecompanion_archive/releases">SpiceCompanion </a> -
|
||||
control spice from your phone / tablet / another PC. Archive only, not actively maintained by anyone.
|
||||
</li>
|
||||
<li>
|
||||
<a href="https://github.com/mon/ifs_layeredfs">ifs_layeredfs</a> - for game asset modding
|
||||
</li>
|
||||
<li>
|
||||
<a href="https://github.com/ainlorn/SpiceDoorstop">SpiceDoorstop</a> - modding Unity-based games
|
||||
</li>
|
||||
<li>
|
||||
<a href="https://github.com/kinetic-flow/spicehue">spicehue</a> - control Philips Hue lights over spice API
|
||||
</li>
|
||||
<li>
|
||||
<a href="https://github.com/4yn/slidershim">slidershim</a> - use your phone / tablet as keyboard input
|
||||
</li>
|
||||
<li>
|
||||
<a href="https://github.com/OffbeatDX/nvencoder-amf">nvencoder-amf</a> - IIDX play record for AMD GPU
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h2>disclaimers</h2>
|
||||
|
||||
<p>spice2x team does not provide any tools to circumvent software copy protection, nor distribute any copyright-protected game data.</p>
|
||||
|
||||
<p>
|
||||
<strong>If you want to run spice2x on a real arcade cabinet, do note that the developers take no responsibility for any damage done to your hardware, nor provide any support.</strong>
|
||||
</p>
|
||||
|
||||
<h2>issues, questions, bugs, feature requests</h2>
|
||||
|
||||
Please use the github repo below.
|
||||
|
||||
<hr />
|
||||
|
||||
<ul class="fa-ul main-list">
|
||||
<li class="main-list-item">
|
||||
<span class="fa fa-github fa-lg main-list-item-icon"></span>
|
||||
<a href="https://github.com/spice2x/spice2x.github.io">project home on GitHub</a>
|
||||
</li>
|
||||
</ul>
|
||||
@@ -0,0 +1,51 @@
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>{% if site.compass.author %}{{ site.compass.author }} - {% endif %}{{ site.compass.tagline | strip_html }}</title>
|
||||
|
||||
<link rel="apple-touch-icon" href="{{ site.baseurl }}{{ site.compass.logo }}"/>
|
||||
<link rel="shortcut icon" sizes="16x16 24x24 32x32 48x48 64x64" href="{{ site.url }}{{ site.baseurl }}/favicon.ico" />
|
||||
|
||||
<link rel="stylesheet" href="{{ site.baseurl }}/assets/normalize.css">
|
||||
<link rel="stylesheet" href="{{ site.baseurl }}/assets/main.css">
|
||||
<link href="//maxcdn.bootstrapcdn.com/font-awesome/4.2.0/css/font-awesome.min.css" rel="stylesheet">
|
||||
<link href='https://fonts.googleapis.com/css?family=Vollkorn' rel='stylesheet' type='text/css'>
|
||||
|
||||
<link rel="canonical" href="{{ site.url }}{{ site.baseurl }}{{ page.url }}">
|
||||
|
||||
<meta http-equiv='cache-control' content='no-cache'>
|
||||
<meta http-equiv='expires' content='0'>
|
||||
<meta http-equiv='pragma' content='no-cache'>
|
||||
|
||||
<meta name="author" content="{{ site.compass.author }}">
|
||||
<meta name="description" content="{{ site.compass.description }}"/>
|
||||
<meta http-equiv='content-language' content='en-us'>
|
||||
|
||||
<!-- Open Graph tags -->
|
||||
<meta property="og:type" content="website"/>
|
||||
<meta property="og:title" content="{{ site.compass.title }}"/>
|
||||
<meta property="og:url" content="{{ site.url }}{{ site.baseurl }}{{ page.url }}"/>
|
||||
<meta property="og:image" content="{{ site.url }}{{ site.baseurl }}{{ site.compass.logo }}"/>
|
||||
<meta property="og:description" content="{{ site.compass.description }}"/>
|
||||
<meta property="og:site_name" content="{{ site.compass.title }}">
|
||||
|
||||
<!-- Twitter Card tags -->
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:title" content="{{ site.compass.title }}">
|
||||
{% if site.twitter.site %}
|
||||
<meta name="twitter:site" content="{{ site.twitter.site }}">
|
||||
{% endif %}
|
||||
{% if site.twitter.creator %}
|
||||
<meta name="twitter:creator" content="{{ site.twitter.creator }}">
|
||||
{% endif %}
|
||||
<meta name="twitter:url" content="{{ site.url }}{{ site.baseurl }}{{ page.url }}">
|
||||
<meta name="twitter:description" content="{{ site.compass.description }}">
|
||||
<meta name="twitter:image:src" content="{{ site.url }}{{ site.baseurl }}{{ site.compass.logo }}">
|
||||
|
||||
{% if site.compass.include_analytics %}
|
||||
{% include analytics.html %}
|
||||
{% endif %}
|
||||
|
||||
<meta name="theme-color" content="#F1EED9">
|
||||
<meta name="google-site-verification" content="Pn7aB3jOynaV1QUDSO0KaX2j_qOpU898NCA97QiseME" />
|
||||
</head>
|
||||
@@ -0,0 +1,9 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
{% include head.html %}
|
||||
<body>
|
||||
|
||||
{{ content }}
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,19 @@
|
||||
---
|
||||
layout: base
|
||||
nav_exclude: true
|
||||
sitemap: false
|
||||
---
|
||||
|
||||
<div class="wrapper">
|
||||
<header>
|
||||
archived spice2x downloads
|
||||
</header>
|
||||
<main>
|
||||
<div class="content">
|
||||
<p>
|
||||
These are old archived files. For latest version, visit <a href="https://spice2x.github.io/">https://spice2x.github.io/</a>
|
||||
<ul class="downloads">
|
||||
</ul>
|
||||
</div>
|
||||
</main>
|
||||
</div>
|
||||
@@ -0,0 +1,165 @@
|
||||
---
|
||||
---
|
||||
|
||||
$text-color: #46433A;
|
||||
$anchor-text-color: #CE534D;
|
||||
$background-color: #F1EED9;
|
||||
|
||||
body {
|
||||
font-family: 'Vollkorn', serif;
|
||||
color: $text-color;
|
||||
background-color: $background-color;
|
||||
}
|
||||
|
||||
header,
|
||||
main {
|
||||
padding: 0 20px;
|
||||
}
|
||||
|
||||
/*** wrapper div for both header and main ***/
|
||||
.wrapper {
|
||||
margin-top: 4%;
|
||||
}
|
||||
|
||||
/*** anchor tags ***/
|
||||
a:link,
|
||||
a:visited,
|
||||
a:hover,
|
||||
a:active {
|
||||
color: $anchor-text-color;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
a:hover {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
|
||||
/*** main content list ***/
|
||||
.main-list-item {
|
||||
font-weight: bold;
|
||||
font-size: 1.2em;
|
||||
margin: 0.8em 0;
|
||||
}
|
||||
|
||||
/* override the left margin added by font awesome for the main content list,
|
||||
since it must be aligned with the content */
|
||||
.fa-ul.main-list {
|
||||
margin-left: 0;
|
||||
}
|
||||
|
||||
/* list icons */
|
||||
.main-list-item-icon {
|
||||
width: 36px;
|
||||
color: $text-color;
|
||||
}
|
||||
|
||||
/*** logo ***/
|
||||
.logo-container {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.logo {
|
||||
width: 96px;
|
||||
height: 96px;
|
||||
display: inline-block;
|
||||
background-size: cover;
|
||||
border-radius: 50%;
|
||||
-moz-border-radius: 50%;
|
||||
border: 2px solid $background-color;
|
||||
box-shadow: 0 0 0 3px $text-color;
|
||||
}
|
||||
|
||||
pre {
|
||||
font-size: 0.75em;
|
||||
}
|
||||
|
||||
.download-link {
|
||||
font-family: monospace;
|
||||
font-size: 1.2em;
|
||||
}
|
||||
|
||||
|
||||
/*** author ***/
|
||||
.author-container h1 {
|
||||
font-size: 2.4em;
|
||||
margin-top: 0;
|
||||
margin-bottom: 0;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
/*** tagline ***/
|
||||
.tagline-container p {
|
||||
font-size: 1.3em;
|
||||
text-align: center;
|
||||
margin-bottom: 2em;
|
||||
}
|
||||
|
||||
/******/
|
||||
hr {
|
||||
border: 0;
|
||||
height: 1px;
|
||||
background-image: -webkit-linear-gradient(left, rgba(0,0,0,0), $text-color, rgba(0,0,0,0));
|
||||
background-image: -moz-linear-gradient(left, rgba(0,0,0,0), $text-color, rgba(0,0,0,0));
|
||||
background-image: -ms-linear-gradient(left, rgba(0,0,0,0), $text-color, rgba(0,0,0,0));
|
||||
background-image: -o-linear-gradient(left, rgba(0,0,0,0), $text-color, rgba(0,0,0,0));
|
||||
}
|
||||
|
||||
/*** footer ***/
|
||||
footer {
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
right: 0;
|
||||
height: 20px;
|
||||
}
|
||||
|
||||
.poweredby {
|
||||
font-family: "Arial Narrow", Arial;
|
||||
font-size: 0.6em;
|
||||
line-height: 0.6em;
|
||||
padding: 0 5px;
|
||||
}
|
||||
|
||||
/*** media queries ***/
|
||||
/* X-Small devices (phones, 480px and up) */
|
||||
@media (min-width: 480px) {
|
||||
/* wrapper stays 480px wide past 480px wide and is kept centered */
|
||||
.wrapper {
|
||||
width: 480px;
|
||||
margin: 4% auto 0 auto;
|
||||
}
|
||||
|
||||
main {
|
||||
margin-bottom: 80px;
|
||||
}
|
||||
}
|
||||
|
||||
/* All other devices (768px and up) */
|
||||
@media (min-width: 768px) {
|
||||
/* past 768px the layout is changed and the wrapper has a fixed width of 680px
|
||||
to accomodate both the header column and the content column */
|
||||
.wrapper {
|
||||
width: 680px;
|
||||
}
|
||||
|
||||
/* the header column stays left and has a dynamic width with all contents
|
||||
aligned right */
|
||||
header {
|
||||
float: left;
|
||||
width: 20%;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.author-container h1,
|
||||
.logo-container,
|
||||
.tagline-container p {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
main {
|
||||
width: 70%;
|
||||
margin-left: 30%;
|
||||
margin-bottom: 100px;
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
Vendored
+427
@@ -0,0 +1,427 @@
|
||||
/*! normalize.css v3.0.2 | MIT License | git.io/normalize */
|
||||
|
||||
/**
|
||||
* 1. Set default font family to sans-serif.
|
||||
* 2. Prevent iOS text size adjust after orientation change, without disabling
|
||||
* user zoom.
|
||||
*/
|
||||
|
||||
html {
|
||||
font-family: sans-serif; /* 1 */
|
||||
-ms-text-size-adjust: 100%; /* 2 */
|
||||
-webkit-text-size-adjust: 100%; /* 2 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove default margin.
|
||||
*/
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* HTML5 display definitions
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Correct `block` display not defined for any HTML5 element in IE 8/9.
|
||||
* Correct `block` display not defined for `details` or `summary` in IE 10/11
|
||||
* and Firefox.
|
||||
* Correct `block` display not defined for `main` in IE 11.
|
||||
*/
|
||||
|
||||
article,
|
||||
aside,
|
||||
details,
|
||||
figcaption,
|
||||
figure,
|
||||
footer,
|
||||
header,
|
||||
hgroup,
|
||||
main,
|
||||
menu,
|
||||
nav,
|
||||
section,
|
||||
summary {
|
||||
display: block;
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Correct `inline-block` display not defined in IE 8/9.
|
||||
* 2. Normalize vertical alignment of `progress` in Chrome, Firefox, and Opera.
|
||||
*/
|
||||
|
||||
audio,
|
||||
canvas,
|
||||
progress,
|
||||
video {
|
||||
display: inline-block; /* 1 */
|
||||
vertical-align: baseline; /* 2 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Prevent modern browsers from displaying `audio` without controls.
|
||||
* Remove excess height in iOS 5 devices.
|
||||
*/
|
||||
|
||||
audio:not([controls]) {
|
||||
display: none;
|
||||
height: 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address `[hidden]` styling not present in IE 8/9/10.
|
||||
* Hide the `template` element in IE 8/9/11, Safari, and Firefox < 22.
|
||||
*/
|
||||
|
||||
[hidden],
|
||||
template {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Links
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Remove the gray background color from active links in IE 10.
|
||||
*/
|
||||
|
||||
a {
|
||||
background-color: transparent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Improve readability when focused and also mouse hovered in all browsers.
|
||||
*/
|
||||
|
||||
a:active,
|
||||
a:hover {
|
||||
outline: 0;
|
||||
}
|
||||
|
||||
/* Text-level semantics
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Address styling not present in IE 8/9/10/11, Safari, and Chrome.
|
||||
*/
|
||||
|
||||
abbr[title] {
|
||||
border-bottom: 1px dotted;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address style set to `bolder` in Firefox 4+, Safari, and Chrome.
|
||||
*/
|
||||
|
||||
b,
|
||||
strong {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address styling not present in Safari and Chrome.
|
||||
*/
|
||||
|
||||
dfn {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address variable `h1` font-size and margin within `section` and `article`
|
||||
* contexts in Firefox 4+, Safari, and Chrome.
|
||||
*/
|
||||
|
||||
h1 {
|
||||
font-size: 2em;
|
||||
margin: 0.67em 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address styling not present in IE 8/9.
|
||||
*/
|
||||
|
||||
mark {
|
||||
background: #ff0;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address inconsistent and variable font size in all browsers.
|
||||
*/
|
||||
|
||||
small {
|
||||
font-size: 80%;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prevent `sub` and `sup` affecting `line-height` in all browsers.
|
||||
*/
|
||||
|
||||
sub,
|
||||
sup {
|
||||
font-size: 75%;
|
||||
line-height: 0;
|
||||
position: relative;
|
||||
vertical-align: baseline;
|
||||
}
|
||||
|
||||
sup {
|
||||
top: -0.5em;
|
||||
}
|
||||
|
||||
sub {
|
||||
bottom: -0.25em;
|
||||
}
|
||||
|
||||
/* Embedded content
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Remove border when inside `a` element in IE 8/9/10.
|
||||
*/
|
||||
|
||||
img {
|
||||
border: 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Correct overflow not hidden in IE 9/10/11.
|
||||
*/
|
||||
|
||||
svg:not(:root) {
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
/* Grouping content
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Address margin not present in IE 8/9 and Safari.
|
||||
*/
|
||||
|
||||
figure {
|
||||
margin: 1em 40px;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address differences between Firefox and other browsers.
|
||||
*/
|
||||
|
||||
hr {
|
||||
-moz-box-sizing: content-box;
|
||||
box-sizing: content-box;
|
||||
height: 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Contain overflow in all browsers.
|
||||
*/
|
||||
|
||||
pre {
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address odd `em`-unit font size rendering in all browsers.
|
||||
*/
|
||||
|
||||
code,
|
||||
kbd,
|
||||
pre,
|
||||
samp {
|
||||
font-family: monospace, monospace;
|
||||
font-size: 1em;
|
||||
}
|
||||
|
||||
/* Forms
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Known limitation: by default, Chrome and Safari on OS X allow very limited
|
||||
* styling of `select`, unless a `border` property is set.
|
||||
*/
|
||||
|
||||
/**
|
||||
* 1. Correct color not being inherited.
|
||||
* Known issue: affects color of disabled elements.
|
||||
* 2. Correct font properties not being inherited.
|
||||
* 3. Address margins set differently in Firefox 4+, Safari, and Chrome.
|
||||
*/
|
||||
|
||||
button,
|
||||
input,
|
||||
optgroup,
|
||||
select,
|
||||
textarea {
|
||||
color: inherit; /* 1 */
|
||||
font: inherit; /* 2 */
|
||||
margin: 0; /* 3 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Address `overflow` set to `hidden` in IE 8/9/10/11.
|
||||
*/
|
||||
|
||||
button {
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address inconsistent `text-transform` inheritance for `button` and `select`.
|
||||
* All other form control elements do not inherit `text-transform` values.
|
||||
* Correct `button` style inheritance in Firefox, IE 8/9/10/11, and Opera.
|
||||
* Correct `select` style inheritance in Firefox.
|
||||
*/
|
||||
|
||||
button,
|
||||
select {
|
||||
text-transform: none;
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Avoid the WebKit bug in Android 4.0.* where (2) destroys native `audio`
|
||||
* and `video` controls.
|
||||
* 2. Correct inability to style clickable `input` types in iOS.
|
||||
* 3. Improve usability and consistency of cursor style between image-type
|
||||
* `input` and others.
|
||||
*/
|
||||
|
||||
button,
|
||||
html input[type="button"], /* 1 */
|
||||
input[type="reset"],
|
||||
input[type="submit"] {
|
||||
-webkit-appearance: button; /* 2 */
|
||||
cursor: pointer; /* 3 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Re-set default cursor for disabled elements.
|
||||
*/
|
||||
|
||||
button[disabled],
|
||||
html input[disabled] {
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove inner padding and border in Firefox 4+.
|
||||
*/
|
||||
|
||||
button::-moz-focus-inner,
|
||||
input::-moz-focus-inner {
|
||||
border: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address Firefox 4+ setting `line-height` on `input` using `!important` in
|
||||
* the UA stylesheet.
|
||||
*/
|
||||
|
||||
input {
|
||||
line-height: normal;
|
||||
}
|
||||
|
||||
/**
|
||||
* It's recommended that you don't attempt to style these elements.
|
||||
* Firefox's implementation doesn't respect box-sizing, padding, or width.
|
||||
*
|
||||
* 1. Address box sizing set to `content-box` in IE 8/9/10.
|
||||
* 2. Remove excess padding in IE 8/9/10.
|
||||
*/
|
||||
|
||||
input[type="checkbox"],
|
||||
input[type="radio"] {
|
||||
box-sizing: border-box; /* 1 */
|
||||
padding: 0; /* 2 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Fix the cursor style for Chrome's increment/decrement buttons. For certain
|
||||
* `font-size` values of the `input`, it causes the cursor style of the
|
||||
* decrement button to change from `default` to `text`.
|
||||
*/
|
||||
|
||||
input[type="number"]::-webkit-inner-spin-button,
|
||||
input[type="number"]::-webkit-outer-spin-button {
|
||||
height: auto;
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Address `appearance` set to `searchfield` in Safari and Chrome.
|
||||
* 2. Address `box-sizing` set to `border-box` in Safari and Chrome
|
||||
* (include `-moz` to future-proof).
|
||||
*/
|
||||
|
||||
input[type="search"] {
|
||||
-webkit-appearance: textfield; /* 1 */
|
||||
-moz-box-sizing: content-box;
|
||||
-webkit-box-sizing: content-box; /* 2 */
|
||||
box-sizing: content-box;
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove inner padding and search cancel button in Safari and Chrome on OS X.
|
||||
* Safari (but not Chrome) clips the cancel button when the search input has
|
||||
* padding (and `textfield` appearance).
|
||||
*/
|
||||
|
||||
input[type="search"]::-webkit-search-cancel-button,
|
||||
input[type="search"]::-webkit-search-decoration {
|
||||
-webkit-appearance: none;
|
||||
}
|
||||
|
||||
/**
|
||||
* Define consistent border, margin, and padding.
|
||||
*/
|
||||
|
||||
fieldset {
|
||||
border: 1px solid #c0c0c0;
|
||||
margin: 0 2px;
|
||||
padding: 0.35em 0.625em 0.75em;
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Correct `color` not being inherited in IE 8/9/10/11.
|
||||
* 2. Remove padding so people aren't caught out if they zero out fieldsets.
|
||||
*/
|
||||
|
||||
legend {
|
||||
border: 0; /* 1 */
|
||||
padding: 0; /* 2 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove default vertical scrollbar in IE 8/9/10/11.
|
||||
*/
|
||||
|
||||
textarea {
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
/**
|
||||
* Don't inherit the `font-weight` (applied by a rule above).
|
||||
* NOTE: the default cannot safely be changed in Chrome and Safari on OS X.
|
||||
*/
|
||||
|
||||
optgroup {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
/* Tables
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Remove most spacing between table cells.
|
||||
*/
|
||||
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
border-spacing: 0;
|
||||
}
|
||||
|
||||
td,
|
||||
th {
|
||||
padding: 0;
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 34 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 3.1 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 3.8 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 727 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 22 KiB |
@@ -0,0 +1,27 @@
|
||||
---
|
||||
layout: base
|
||||
---
|
||||
<div class="wrapper">
|
||||
<header>
|
||||
{% if site.compass.logo %}
|
||||
<div class="logo-container">
|
||||
<a class="logo" href="{{ page.baseurl }}" style="background-image: url('{{ site.baseurl }}{{ site.compass.logo }}')"></a>
|
||||
</div>
|
||||
{% endif %}
|
||||
|
||||
{% if site.compass.author %}
|
||||
<div class="author-container"><h1>{{ site.compass.author }}</h1></div>
|
||||
{% endif %}
|
||||
|
||||
{% if site.compass.tagline %}
|
||||
<div class="tagline-container"><p>{{ site.compass.tagline }}</p></div>
|
||||
{% endif %}
|
||||
</header>
|
||||
<main>
|
||||
{% if site.compass.include_content %}
|
||||
<div class="content">
|
||||
{% include content.html %}
|
||||
</div>
|
||||
{% endif %}
|
||||
</main>
|
||||
</div>
|
||||
@@ -0,0 +1,35 @@
|
||||
[
|
||||
{
|
||||
"gameCode": "M32",
|
||||
"dateCode": 2022102400,
|
||||
"name": "Skip Tutorial",
|
||||
"description": "",
|
||||
"type": "memory",
|
||||
"preset": true,
|
||||
"patches": [
|
||||
{
|
||||
"dllName": "game.dll",
|
||||
"dataDisabled": "0F87",
|
||||
"dataEnabled": "90E9",
|
||||
"dataOffset": 946042
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameCode": "M32",
|
||||
"dateCode": 2022102400,
|
||||
"name": "Infinite Stage",
|
||||
"description": "Play forever",
|
||||
"caution": "Scores will not save",
|
||||
"type": "memory",
|
||||
"preset": true,
|
||||
"patches": [
|
||||
{
|
||||
"dllName": "game.dll",
|
||||
"dataDisabled": "0F85",
|
||||
"dataEnabled": "90E9",
|
||||
"dataOffset": 1143921
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,573 @@
|
||||
[
|
||||
{
|
||||
"gameCode": "KFC",
|
||||
"version": "2025-12-09",
|
||||
"lastUpdated": "2025-12-31 21:00:00",
|
||||
"source": "https://spice2x.github.io/patches/"
|
||||
},
|
||||
{
|
||||
"name": "Game FPS Target",
|
||||
"description": "Forces the game to run at a specific FPS target.",
|
||||
"gameCode": "KFC",
|
||||
"type": "union",
|
||||
"patches": [
|
||||
{
|
||||
"name": "60 FPS (Default)",
|
||||
"patch": {
|
||||
"offset": 9832382,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "4E"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "120 FPS",
|
||||
"patch": {
|
||||
"offset": 9832382,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "5E"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Note FPS Target",
|
||||
"description": "Forces the game's notes to run at a specific FPS target.",
|
||||
"gameCode": "KFC",
|
||||
"type": "union",
|
||||
"patches": [
|
||||
{
|
||||
"name": "60 FPS (Default)",
|
||||
"patch": {
|
||||
"offset": 3531896,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "660F6EF0F30FE6F6F20F5935202C6000"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "120 FPS",
|
||||
"patch": {
|
||||
"offset": 3531896,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "B878000000F20F2AF0F24890F2489090"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Shared mode WASAPI",
|
||||
"description": "Allows for non-exclusive WASAPI audio.",
|
||||
"caution": "Requires 48000Hz sample rate. Will slightly increase audio latency. Try combining this with the Low Latency Shared Audio option from spice2x.",
|
||||
"gameCode": "KFC",
|
||||
"type": "memory",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 6546524,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "02",
|
||||
"dataEnabled": "01"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Hide premium guide banner",
|
||||
"description": "blpass_ef (rainbow outline on health gauge) is shown instead of pt_sousa_usr.",
|
||||
"gameCode": "KFC",
|
||||
"type": "memory",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 3758525,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "774B5600",
|
||||
"dataEnabled": "674B5600"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Hide all bottom text",
|
||||
"description": "Hides all text typically found in the bottom corners of the screen such as \"PASELI\" or \"FREE PLAY\".",
|
||||
"caution": "",
|
||||
"gameCode": "KFC",
|
||||
"type": "memory",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 8912520,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "4652454520504C4159",
|
||||
"dataEnabled": "000000000000000000"
|
||||
},
|
||||
{
|
||||
"offset": 8912504,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "4556454E54204D4F4445",
|
||||
"dataEnabled": "00000000000000000000"
|
||||
},
|
||||
{
|
||||
"offset": 8912488,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "54454E4B4149434849204D4F4445",
|
||||
"dataEnabled": "0000000000000000000000000000"
|
||||
},
|
||||
{
|
||||
"offset": 8912608,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "504153454C493A202573202B202573",
|
||||
"dataEnabled": "000000000000000000000000000000"
|
||||
},
|
||||
{
|
||||
"offset": 8912552,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "4352454449543A202564202020434F494E3A202564202F202564",
|
||||
"dataEnabled": "0000000000000000000000000000000000000000000000000000"
|
||||
},
|
||||
{
|
||||
"offset": 8912536,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "4352454449543A20256400",
|
||||
"dataEnabled": "0000000000000000000000"
|
||||
},
|
||||
{
|
||||
"offset": 8912456,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "504153454C493A204E4F5420415641494C41424C45",
|
||||
"dataEnabled": "000000000000000000000000000000000000000000"
|
||||
},
|
||||
{
|
||||
"offset": 8912432,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "504153454C493A204E4F204143434F554E54",
|
||||
"dataEnabled": "000000000000000000000000000000000000"
|
||||
},
|
||||
{
|
||||
"offset": 8912623,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "00504153454C493A20257300",
|
||||
"dataEnabled": "000000000000000000000000"
|
||||
},
|
||||
{
|
||||
"offset": 8912584,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "455854524120504153454C493A202573",
|
||||
"dataEnabled": "00000000000000000000000000000000"
|
||||
},
|
||||
{
|
||||
"offset": 8912479,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "0025302A6400",
|
||||
"dataEnabled": "000000000000"
|
||||
},
|
||||
{
|
||||
"offset": 8912240,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "8347815B83578393834F928682C582B728257381602989F08F9C82B782E982C982CD8365835883678381836A8385815B82C993FC82E8814183658393834C815B82F02030302C2030302C2030302C20362C20302082CC8F8782C5899F82B582C482AD82BE82B382A281420A8347815B83578393834F82F08DC48A4A82B782E98FEA8D8782CD8365835883678356815B839382C530302C2030302C2030302C20362C20312082CC8F8782C5899F82B582C482AD82BE82B382A28142",
|
||||
"dataEnabled": "000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Standard/Menu Timer Freeze",
|
||||
"description": "Freezes all non-premium area timers.",
|
||||
"caution": "",
|
||||
"gameCode": "KFC",
|
||||
"type": "memory",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 1872965,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "84",
|
||||
"dataEnabled": "85"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Premium Free Timer Freeze",
|
||||
"description": "Freezes all premium area timers.",
|
||||
"caution": "",
|
||||
"gameCode": "KFC",
|
||||
"type": "memory",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 4693346,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "0F85",
|
||||
"dataEnabled": "90E9"
|
||||
},
|
||||
{
|
||||
"offset": 4392195,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "0F84",
|
||||
"dataEnabled": "90E9"
|
||||
},
|
||||
{
|
||||
"offset": 3299322,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "75",
|
||||
"dataEnabled": "EB"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Premium Time Length",
|
||||
"description": "Time at which the Premium timer starts. If you have it frozen, that'll be the time shown at all times",
|
||||
"gameCode": "KFC",
|
||||
"type": "union",
|
||||
"patches": [
|
||||
{
|
||||
"name": "00:00",
|
||||
"patch": {
|
||||
"offset": 4529554,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "AAB9650000000000"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "00:01",
|
||||
"patch": {
|
||||
"offset": 4529554,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "00CA9A3B00000000"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "04:20",
|
||||
"patch": {
|
||||
"offset": 4529554,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "002835893C000000"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "07:27",
|
||||
"patch": {
|
||||
"offset": 4529554,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "00B6461368000000"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "13:37",
|
||||
"patch": {
|
||||
"offset": 4529554,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "00AAFE38BE000000"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "57:30",
|
||||
"patch": {
|
||||
"offset": 4529554,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "0044064423030000"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "69:00",
|
||||
"patch": {
|
||||
"offset": 4529554,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "00B83AEBC3030000"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "10 Minutes (Default)",
|
||||
"patch": {
|
||||
"offset": 4529554,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "0070C9B28B000000"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "15 Minutes",
|
||||
"patch": {
|
||||
"offset": 4529554,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "00282E8CD1000000"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "20 Minutes",
|
||||
"patch": {
|
||||
"offset": 4529554,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "00E0926517010000"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "30 Minutes",
|
||||
"patch": {
|
||||
"offset": 4529554,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "00505C18A3010000"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "45 Minutes",
|
||||
"patch": {
|
||||
"offset": 4529554,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "00788AA474020000"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "60 Minutes",
|
||||
"patch": {
|
||||
"offset": 4529554,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "00A0B83046030000"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "90 Minutes",
|
||||
"patch": {
|
||||
"offset": 4529554,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "00F01449E9040000"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Uncensor All Jackets",
|
||||
"description": "Uncensors all song jackets no matter the region by breaking the path to jacket masks.",
|
||||
"caution": "",
|
||||
"gameCode": "KFC",
|
||||
"type": "memory",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 9325432,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "61",
|
||||
"dataEnabled": "75"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Fake Region",
|
||||
"description": "Forces the game to run as a specific region without altering language, which allows for region-specific content locking. Use Japan for everything to be unlocked.",
|
||||
"gameCode": "KFC",
|
||||
"type": "union",
|
||||
"patches": [
|
||||
{
|
||||
"name": "Default",
|
||||
"patch": {
|
||||
"offset": 2540975,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "E82C5F300085C00F85FA000000"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Japan (J)",
|
||||
"patch": {
|
||||
"offset": 2540975,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "B8000000008905065786009090"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Korea (K)",
|
||||
"patch": {
|
||||
"offset": 2540975,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "B8010000008905065786009090"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Asia (A)",
|
||||
"patch": {
|
||||
"offset": 2540975,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "B8020000008905065786009090"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Indonesia (Y)",
|
||||
"patch": {
|
||||
"offset": 2540975,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "B8030000008905065786009090"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "America (U)",
|
||||
"patch": {
|
||||
"offset": 2540975,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"data": "B8040000008905065786009090"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Force English Sort Options",
|
||||
"description": "Forces the game to use english sort options within the FX-R menu in song select.",
|
||||
"caution": "",
|
||||
"gameCode": "KFC",
|
||||
"type": "memory",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 155852,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "8B15F6702201",
|
||||
"dataEnabled": "BA0100000090"
|
||||
},
|
||||
{
|
||||
"offset": 155881,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "8B15D9702201",
|
||||
"dataEnabled": "BA0100000090"
|
||||
},
|
||||
{
|
||||
"offset": 155910,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "8B15BC702201",
|
||||
"dataEnabled": "BA0100000090"
|
||||
},
|
||||
{
|
||||
"offset": 155939,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "8B159F702201",
|
||||
"dataEnabled": "BA0100000090"
|
||||
},
|
||||
{
|
||||
"offset": 155968,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "8B1582702201",
|
||||
"dataEnabled": "BA0100000090"
|
||||
},
|
||||
{
|
||||
"offset": 156003,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "8B155F702201",
|
||||
"dataEnabled": "BA0100000090"
|
||||
},
|
||||
{
|
||||
"offset": 156038,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "8B153C702201",
|
||||
"dataEnabled": "BA0100000090"
|
||||
},
|
||||
{
|
||||
"offset": 9720876,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "B930B330A23087730698",
|
||||
"dataEnabled": "530063006F0072006500"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ASIO 2 Channels Mode",
|
||||
"description": "Use 2 channels instead of 8. Useful for some audio cards.",
|
||||
"caution": "ONLY for ASIO audio users.",
|
||||
"gameCode": "KFC",
|
||||
"type": "memory",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 6107030,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "BA2B000000",
|
||||
"dataEnabled": "BA2A000000"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Disable power change",
|
||||
"description": "Prevents the game from changing power settings.",
|
||||
"caution": "Typically not required with spice2x.",
|
||||
"gameCode": "KFC",
|
||||
"type": "memory",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 3534334,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "75",
|
||||
"dataEnabled": "EB"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Disable monitor change",
|
||||
"description": "Prevents the game from changing monitor settings.",
|
||||
"caution": "Typically not required with spice2x.",
|
||||
"gameCode": "KFC",
|
||||
"type": "memory",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 3534486,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "75",
|
||||
"dataEnabled": "EB"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Disable Subscreen in Valkyrie mode",
|
||||
"description": "Forcefully disables the subscreen.",
|
||||
"caution": "ONLY for Valkyrie (G spec). Consider using spice2x's \"-sdvxnosub\" option instead.",
|
||||
"gameCode": "KFC",
|
||||
"type": "memory",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 5528734,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "83BDB800000002410F93C64488742451",
|
||||
"dataEnabled": "41B60044887424519090909090909090"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Valkyrie Mode 60Hz",
|
||||
"description": "Allows the game to run at 60Hz.",
|
||||
"caution": "ONLY for Valkyrie (G Spec). Might require \"Force BIO2 (KFC) IO in Valkyrie mode\" to work.",
|
||||
"gameCode": "KFC",
|
||||
"type": "memory",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 3534525,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "74",
|
||||
"dataEnabled": "75"
|
||||
},
|
||||
{
|
||||
"offset": 5530331,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "74",
|
||||
"dataEnabled": "75"
|
||||
},
|
||||
{
|
||||
"offset": 5532672,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "74",
|
||||
"dataEnabled": "75"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Force BIO2 (KFC) IO in Valkyrie mode",
|
||||
"description": "Forces the game to use BIO2 IO in Valkyrie mode.",
|
||||
"caution": "Can be useful for arcade cabinets. If you don't know why you need this, ignore it.",
|
||||
"gameCode": "KFC",
|
||||
"type": "memory",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 5851557,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "8705",
|
||||
"dataEnabled": "A70C"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Force Enable Headphones",
|
||||
"description": "Assumes headphones are always connected, allowing for volume control. Useful for cabinets.",
|
||||
"caution": "",
|
||||
"gameCode": "KFC",
|
||||
"type": "memory",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 6021766,
|
||||
"dllName": "soundvoltex.dll",
|
||||
"dataDisabled": "0F10060F114760",
|
||||
"dataEnabled": "C7476001000000"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,49 @@
|
||||
[
|
||||
{
|
||||
"info": "example patch for spice2x documentation",
|
||||
"extraInfo": "this object is completely optional and you can put whatever you want in it, it will be printed in the logs, but it will not be parsed in the code",
|
||||
"downloadedFrom": "https://spice2x.github.io/patches/",
|
||||
"lastUpdated": "2024-07-03T08:52:37.645Z",
|
||||
"dateCode": "2023090500 (LDJ-003)"
|
||||
},
|
||||
{
|
||||
"name": "Standard/Menu Timer Freeze",
|
||||
"description": "Freezes menu timer. va=180B28FA5",
|
||||
"gameCode": "LDJ",
|
||||
"type": "memory",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 11699109,
|
||||
"dllName": "bm2dx.dll",
|
||||
"dataDisabled": "0F84",
|
||||
"dataEnabled": "90E9"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name" : "Monitor Adjust Offset",
|
||||
"description": "Changes base timing offset value. va=0x181274D38",
|
||||
"gameCode": "LDJ",
|
||||
"type" : "number",
|
||||
"patch": {
|
||||
"dllName": "bm2dx.dll",
|
||||
"offset" : 19347768,
|
||||
"size": 4,
|
||||
"min" : -1000,
|
||||
"max" : 1000
|
||||
}
|
||||
},
|
||||
{
|
||||
"name" : "Full Screen Monitor Check FPS Target",
|
||||
"description": "Changes full screen refresh rate. va=180AC9445",
|
||||
"gameCode": "LDJ",
|
||||
"type" : "number",
|
||||
"patch": {
|
||||
"dllName": "bm2dx.dll",
|
||||
"offset" : 11307084,
|
||||
"size": 2,
|
||||
"min" : 60,
|
||||
"max" : 1200
|
||||
}
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,188 @@
|
||||
[
|
||||
{
|
||||
"gameCode": "LDJ",
|
||||
"version": "2025-08-25 (010)",
|
||||
"source": "https://spice2x.github.io/"
|
||||
},
|
||||
{
|
||||
"type": "group",
|
||||
"gameCode": "LDJ",
|
||||
"id": "timer-freeze",
|
||||
"name": "Timer Freeze Patches",
|
||||
"description": "Freezes various timers in the game."
|
||||
},
|
||||
{
|
||||
"name": "Standard/Menu Timer Freeze",
|
||||
"description": "Freezes all non-premium area timers.",
|
||||
"caution": "",
|
||||
"gameCode": "LDJ",
|
||||
"type": "memory",
|
||||
"group": "timer-freeze",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 9962743,
|
||||
"dllName": "bm2dx.dll",
|
||||
"dataDisabled": "0F84",
|
||||
"dataEnabled": "90E9"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Premium Free Timer Freeze",
|
||||
"description": "Freezes all premium area timers.",
|
||||
"caution": "",
|
||||
"gameCode": "LDJ",
|
||||
"type": "memory",
|
||||
"group": "timer-freeze",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 9111965,
|
||||
"dllName": "bm2dx.dll",
|
||||
"dataDisabled": "7E",
|
||||
"dataEnabled": "EB"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Video Purchase Timer Freeze",
|
||||
"description": "Freezes the subscreen countdown on the transition from result to music select.",
|
||||
"caution": "Only useful with a TDJ (010) dll.",
|
||||
"gameCode": "LDJ",
|
||||
"type": "memory",
|
||||
"group": "timer-freeze",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 10340157,
|
||||
"dllName": "bm2dx.dll",
|
||||
"dataDisabled": "FFC8",
|
||||
"dataEnabled": "9090"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "group",
|
||||
"gameCode": "LDJ",
|
||||
"id": "quick-retry",
|
||||
"name": "Quick Retry Patches",
|
||||
"description": "Makes retrying songs quicker."
|
||||
},
|
||||
{
|
||||
"name": "Skip Decide Screen",
|
||||
"description": "Skips the splash animation that appears upon starting a song.",
|
||||
"caution": "",
|
||||
"gameCode": "LDJ",
|
||||
"type": "memory",
|
||||
"group": "quick-retry",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 6230736,
|
||||
"dllName": "bm2dx.dll",
|
||||
"dataDisabled": "488BC455",
|
||||
"dataEnabled": "488BC1C3"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Quick Retry",
|
||||
"description": "Makes retrying a song quicker.",
|
||||
"caution": "",
|
||||
"gameCode": "LDJ",
|
||||
"type": "memory",
|
||||
"group": "quick-retry",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 8901984,
|
||||
"dllName": "bm2dx.dll",
|
||||
"dataDisabled": "40534883EC20",
|
||||
"dataEnabled": "B001C3909090"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Quicker Quick Retry",
|
||||
"description": "Makes retrying a song even quicker. Shortens the duration of the 'Stage Failed' animation.",
|
||||
"caution": "To be used along with \"Quick Retry\".",
|
||||
"gameCode": "LDJ",
|
||||
"type": "memory",
|
||||
"group": "quick-retry",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 9623152,
|
||||
"dllName": "bm2dx.dll",
|
||||
"dataDisabled": "7C79",
|
||||
"dataEnabled": "9090"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "group",
|
||||
"gameCode": "LDJ",
|
||||
"id": "ldj-fps",
|
||||
"name": "LDJ Custom FPS Patches",
|
||||
"description": "Custom FPS for LDJ mode.",
|
||||
"caution": "Only if you know what you're doing."
|
||||
},
|
||||
{
|
||||
"name": "Force LDJ Custom Timing/Adapter FPS",
|
||||
"description": "Forces Custom Timing/Adapter FPS in LDJ.",
|
||||
"caution": "Enable this if \"Custom LDJ Timing/Adapter FPS\" is not default. May cause desync. Consider \"Force TDJ/LDJ Mode\" patches instead.",
|
||||
"gameCode": "LDJ",
|
||||
"type": "memory",
|
||||
"group": "ldj-fps",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 8568291,
|
||||
"dllName": "bm2dx.dll",
|
||||
"dataDisabled": "75",
|
||||
"dataEnabled": "EB"
|
||||
},
|
||||
{
|
||||
"offset": 10906103,
|
||||
"dllName": "bm2dx.dll",
|
||||
"dataDisabled": "7403",
|
||||
"dataEnabled": "9090"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Choose LDJ Custom Timing/Adapter FPS",
|
||||
"description": "Sets the Timing/Adapter FPS in LDJ.",
|
||||
"caution": "Requires \"Force Custom Timing/Adapter in LDJ\" to be enabled. May cause desync. Consider \"Force TDJ/LDJ Mode\" patches instead.",
|
||||
"gameCode": "LDJ",
|
||||
"type": "union",
|
||||
"group": "ldj-fps",
|
||||
"patches": [
|
||||
{
|
||||
"name": "60 FPS (Default)",
|
||||
"patch": {
|
||||
"offset": 10905569,
|
||||
"dllName": "bm2dx.dll",
|
||||
"data": "C745DB3C000000C745FF01000000488B45D748894503C745D701000000C745DB3C000000"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "120 FPS",
|
||||
"patch": {
|
||||
"offset": 10905569,
|
||||
"dllName": "bm2dx.dll",
|
||||
"data": "C745DB78000000C745FF01000000488B45D748894503C745D701000000C745DB78000000"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Debug Mode",
|
||||
"description": "While in game, press F1 to enable menu. (Disables Profile/Score saving)",
|
||||
"caution": "Ignore if you're not sure know what this does.",
|
||||
"gameCode": "LDJ",
|
||||
"type": "memory",
|
||||
"patches": [
|
||||
{
|
||||
"offset": 9803904,
|
||||
"dllName": "bm2dx.dll",
|
||||
"dataDisabled": "32C0",
|
||||
"dataEnabled": "B001"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,72 @@
|
||||
[
|
||||
{
|
||||
"info": "example patch for spice2x documentation",
|
||||
"extraInfo": "this object is completely optional and you can put whatever you want in it, it will be printed in the logs, but it will not be parsed in the code",
|
||||
"downloadedFrom": "https://spice2x.github.io/patches/",
|
||||
"lastUpdated": "2024-07-03T08:52:37.645Z",
|
||||
"dateCode": "2022102400"
|
||||
},
|
||||
{
|
||||
"gameCode": "M32",
|
||||
"name": "Skip Tutorial",
|
||||
"description": "",
|
||||
"type": "memory",
|
||||
"preset": true,
|
||||
"patches": [
|
||||
{
|
||||
"dllName": "game.dll",
|
||||
"dataDisabled": "0F87",
|
||||
"dataEnabled": "90E9",
|
||||
"dataOffset": 946042
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameCode": "M32",
|
||||
"name": "Infinite Stage",
|
||||
"description": "Play forever",
|
||||
"caution": "Scores will not save",
|
||||
"type": "memory",
|
||||
"preset": true,
|
||||
"patches": [
|
||||
{
|
||||
"dllName": "game.dll",
|
||||
"dataDisabled": "0F85",
|
||||
"dataEnabled": "90E9",
|
||||
"dataOffset": 1143921
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Change PLEASE WAIT A MOMENT message",
|
||||
"description": "Just a dumb example",
|
||||
"gameCode": "M32",
|
||||
"type": "union",
|
||||
"patches": [
|
||||
{
|
||||
"name": "MOMENT (Default)",
|
||||
"patch": {
|
||||
"dllName": "game.dll",
|
||||
"data": "4D4F4D454E54",
|
||||
"offset": 1609086
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "MOMENO",
|
||||
"patch": {
|
||||
"dllName": "game.dll",
|
||||
"data": "4D4F4D454E4F",
|
||||
"offset": 1609086
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "SECOND",
|
||||
"patch": {
|
||||
"dllName": "game.dll",
|
||||
"data": "5345434F4E44",
|
||||
"offset": 1609086
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,5 @@
|
||||
Use this URL to import patches into spice2x: <pre>https://spice2x.github.io/patches/</pre>
|
||||
|
||||
This is temporary & very few games are supported (namely, EG final).
|
||||
|
||||
There is NO intention turning this into a full blown database of patches.
|
||||
Reference in New Issue
Block a user