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sp2xdev e1f077a11b Update README.md 2024-12-06 16:27:42 -08:00
sp2xdev bd93d9cd11 Update CONTRIBUTING.md 2024-11-29 15:17:05 -08:00
sp2xdev 004d1bbc7a Update CONTRIBUTING.md 2024-10-22 23:10:07 -07:00
sp2xdev 99eb254e10 Update CONTRIBUTING.md 2024-10-20 17:51:48 -07:00
sp2xdev 72c45f4ce1 Update CONTRIBUTING.md 2024-10-20 17:51:30 -07:00
sp2xdev 3d3f2f5dd5 Update CONTRIBUTING.md 2024-10-20 17:19:59 -07:00
sp2xdev be37865b74 Update issue templates 2024-08-04 00:25:48 -07:00
sp2xdev 5bce47e487 Update CONTRIBUTING.md 2024-07-28 22:57:33 -07:00
sp2xdev ccf2009726 Update CONTRIBUTING.md 2024-07-27 18:50:20 -07:00
sp2xdev 0253cb84a7 Update README.md 2024-07-20 17:39:06 -07:00
sp2xdev 4d7017bd07 Update README.md 2024-07-20 17:38:17 -07:00
sp2xdev cb4bd6e80d Update README.md 2024-07-20 16:56:25 -07:00
sp2xdev 7ed33e261e Update README.md 2024-07-20 16:50:48 -07:00
sp2xdev a7e7eb36be Update CONTRIBUTING.md 2024-07-15 19:04:13 -07:00
sp2xdev 962db5d4d4 Update CONTRIBUTING.md 2024-07-15 19:03:50 -07:00
sp2xdev b59db8dd14 Update CONTRIBUTING.md 2024-07-15 19:03:36 -07:00
sp2xdev 680e7a7bda Update issue templates 2024-07-15 19:02:45 -07:00
sp2xdev 5e67ce5067 Update CONTRIBUTING.md 2024-07-15 18:56:39 -07:00
sp2xdev 4051c728fc Update README.md 2024-06-26 02:13:37 -07:00
sp2xdev ae4dbece0a Update README.md 2024-06-18 19:14:08 -07:00
sp2xdev 6551687708 Update README.md 2024-05-28 15:41:12 -07:00
sp2xdev bd690e183d Update CONTRIBUTING.md 2024-05-28 15:38:36 -07:00
sp2xdev 550dd08f19 Update README.md 2024-05-17 01:33:59 -07:00
sp2xdev eafe7a834a Create CONTRIBUTING.md 2024-05-17 01:32:54 -07:00
sp2xdev 6e8c87921b Update issue templates 2024-04-30 03:00:03 -07:00
sp2xdev ccf4ac2080 Update README.md 2024-04-25 18:01:39 -07:00
sp2xdev 98188524d7 Update README.md 2024-04-25 18:00:30 -07:00
sp2xdev 7477a9996d Update README.md 2024-04-25 17:28:34 -07:00
sp2xdev ab2625ec73 Update README.md 2024-04-25 17:27:51 -07:00
sp2xdev df5da69be6 Update README.md 2024-04-25 17:27:16 -07:00
sp2xdev 5618ae9694 Update README.md 2024-04-25 17:26:16 -07:00
sp2xdev 8a4236fba5 Update README.md 2024-04-25 17:25:48 -07:00
sp2xdev d5104ac117 Update README.md 2024-03-24 21:42:37 -07:00
sp2xdev 8c8e2de4f6 Update issue templates 2024-03-24 15:32:20 -07:00
sp2xdev cb6252b15f Update issue templates 2024-03-24 15:30:09 -07:00
sp2xdev 864eec2391 Update README.md 2024-03-24 01:57:19 -07:00
sp2xdev 56ad570231 Update README.md 2024-03-24 01:54:04 -07:00
sp2xdev 33e0611ccf Create SOURCE_FILES.md 2024-03-18 13:37:37 -07:00
6 changed files with 132 additions and 21 deletions
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@@ -8,17 +8,18 @@ assignees: ''
---
## Game and version
<name of game, version of game>
*name of game, version of game*
## Version of spice2x
<version of spice, this can be seen in the About tab, and in log.txt>
*version of spice, this can be seen in the About tab, and in log.txt*
## Laptop
<Are you running this on a laptop? Does it have a hybrid iGPU+ dGPU configuration?>
*Are you running this on a laptop? Does it have a hybrid iGPU+ dGPU configuration?*
## Describe the issue
*what's the issue?*
## Attached log.txt file, if available
> [!WARNING]
> Please make sure you remove any personally identifiable information from the log file.
## Describe the issue
<what's the issue?>
> Please set `-loglevel` to `all` before launching the game for more verbose logs.
@@ -0,0 +1,10 @@
---
name: Documentation update
about: For suggesting edits to the wiki page.
title: ''
labels: documentation
assignees: ''
---
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@@ -10,16 +10,20 @@ assignees: ''
> [!NOTE]
> Before submitting code changes...
> * Please do note that this is a GPL v3.0 open source project.
> * Please read the [CONTRIBUTING](https://github.com/spice2x/spice2x.github.io/blob/main/CONTRIBUTING.md) guide.
> * Maintainers reserve the right to reject or modify your submission without reason.
> * If accepted, your github user name will be credited on the main web page, and then archived in the [past versions wiki page](https://github.com/spice2x/spice2x.github.io/wiki/Past-versions-and-change-log)
>
> Feel free to remove this section after you have read it.
## Description of change
<what does this code do?>
*what does this code do?*
## Compiling
*you must be able to compile with the included Docker script with zero compiler warnings*
## Testing
<how was the code tested?>
*how was the code tested?*
## Patch file
<what patch format are you using? Unix Patch format? Git Patch?>
*what patch format are you using? Unix Patch format? Git Patch?*
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@@ -0,0 +1,87 @@
## Contributing
Baseline rules for patch submissions are as follows. Any patches violating the rules below will not be accepted.
### Adding support for games
* No BomberGirl, as long as the Free To Play service is still alive.
* No support for that one touch screen game that dispenses plushies of mouse character (`O26`).
* No support for eaCloud ("Konasute") games.
* For a new game that was never supported (not a new version of a game, but rather a new series): please wait 1 year after official AC release in Japan.
* For new version of an already supported game: proceed with caution and use generally-accepted community guidelines.
### Avoiding regressions
The biggest risk in making code changes to spice is the risk of regressions. There is a **lot** of shared code used by many different games, reaching back game versions that are more than a decade old. It is practically impossible to test all supported games and versions.
Additionally, there's a lot of code that get exercised on specific hardware - including hardware that you probably don't have access to (e.g., ICCA reader, real cabinet I/O, specific model of a IIDX controller, particular brand of touch screens...)
Therefore, when making code changes, please be extremely careful about containing / scoping your changes. Make targeted bug fixes scoped to handful of game versions and hardware configuration. When adding new features, make it off by default, unless there is a really good reason to make it the default. If you make a new default, add an option that disables it so that users can opt out as needed.
#### Config file compatibility
Do not change the option names used to identify them in config files, otherwise you will introduce an incompatibility with previous versions. Once the `name` is set it should never be changed. Aliases can still be added.
### Code quality requirements
* Test for regressions, at least in and around the component you are modifying:
* All currently supported games / versions must continue to work.
* Backwards compatibility must be preserved, unless there is a really good reason to break it. This includes (but not limited to): global/local config files, command line parameters, game patches, device interop (e.g., card readers), and SpiceAPI / Companion interop.
* Reasonable level of compatibility with the last release of original spicetools is expected. The stated goal of spice2x is to be a drop-in replacement for spicetools.
* Simply put, if someone has an existing install of spicetools/spice2x, copying over new version of spice2x should not result in different behavior or loss of functionality.
* Make sure you compile with the included Docker script and ensure you do not introduce **any** new compiler warnings or build breaks. The Docker script is the standard build environment, your custom Linux build environment or MSVC can be used during development, but you must validate the final build using Docker.
* Do not submit snippets of code as a "patch". Exceptions can be made for trivial changes (correct a typo, fix a single line of code...), but otherwise, a successfully compiled & fully tested patch file is required when submitting for review.
* Do not make code changes in unrelated areas; i.e., do not run code linters and auto-formatters for parts of the code that you didn't modify.
* Try to submit smaller chunks of code, instead one gigantic patch. For example, don't submit a patch for "Improve feature XYZ"; instead, submit "Change how A works to prepare for feature XYZ" "Refactor B for feature XYZ" "Add feature B to enable feature XYZ".
* Write to the log for anything useful - it helps immensely with debugging post-mortem. At the same time though, avoid spamming the log for something trivial.
### UI text
spice2x has a global audience; majority of the user base do not speak English as their first language.
Use simple English, avoid colloquialism, and use concise language, even if it's slightly technical.
### Using OS APIs
Avoid making permanent changes to user's OS configuration. For example, spice should not make a call to set power profile to Maximum Performance, or switch default audio device. Making the reverse call to restore settings on game shutdown is **not** good enough; there is no guarantee that spice will gracefully shutdown, since games (or spice) can crash. This is to avoid inadvertently putting user's PC into a bad state, which can be seen as malware-like behavior.
Watch out for legacy OS compatibility. Currently, the minimum support floor is Windows 7. If you use any Windows API, make sure it's supported in Windows 7. If you need to use API that is not present in Windows 7, you must not directly link against it, otherwise spice will fail to launch on older OSes. Take a look at Windows 8 touch code (win8.cpp) for examples on how to discover OS APIs via pointers.
### Code style requirements
* Indents are four spaces.
* Always use \{ curly braces \} when appropriate; do not omit them even when it's optional; such as `for` `if` `else`, etc.
OK:
```c
if (conditional) {
DoSomething();
}
```
Not OK:
```c
if (conditional)
DoSomething();
```
Not OK:
```c
if (conditional) DoSomething();
```
* Opening curly braces should appear at the end, not in a line on its own.
OK:
```c
if (conditional) {
DoSomething();
}
```
Not OK:
```c
if (conditional)
{
DoSomething();
}
```
* Other than that, there are no strict rules for code formatting, but please attempt to emulate the style around the code you are modifying.
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@@ -20,25 +20,31 @@ spice2x team does not provide any tools to circumvent software copy protection,
[List of supported games](https://github.com/spice2x/spice2x.github.io/wiki/List-of-supported-games)
## How do I set up game data & start playing?
By policy,
* we do **NOT** provide links on where to acquire game data
* we do **NOT** provide tools or instructions on decrypting data
* we do **NOT** provide guides on setting up & basic troubleshooting
please do not ask for these, as it will never happen here.
## Submitting to the Issue Tracker
Rules for filing a new issue or adding comments to existing issues in the tracker:
* Check the [known issues](https://github.com/spice2x/spice2x.github.io/wiki/Known-issues) page first before reporting a new issue.
* Use the search function and see if there is an existing issue.
* This is not the place to ask about other projects, especially EA servers. Bad servers can (and will) crash your game.
* **Do not link to external websites that distribute game data!**
* This is not the place to obtain a guide or receive basic troubleshooting.
* Don't file a bug demanding game XYZ to be supported.
* **Do not upload game data - any part of it, XML files included!**
* **Do not mention or link to external websites that distribute game data!**
* **Do not link to external websites that provide guides on how to run games!**
New GitHub accounts are prevented from creating new issues to prevent spam.
Maintainers of this project reserve the right to close or delete any low effort issues.
New GitHub accounts are prevented from creating new issues to prevent spam. Maintainers of this project reserve the right to close or delete any issues that violate the rules above, or low effort issues.
## Contributing
**We encourage the community to submit patches via the issue tracker for any bug fixes or feature enhancements.** If you want to resolve any reported (or not reported) bugs, implement features, add support for new games, or fix a [known issue](https://github.com/spice2x/spice2x.github.io/wiki/Known-issues) - feel free to reach out via the Issue tracker.
**We encourage the community to submit patches via the issue tracker for any bug fixes or feature enhancements.** If you want to resolve any reported (or not reported) bugs, implement features, add support for new games, or fix a [known issue](https://github.com/spice2x/spice2x.github.io/wiki/Known-issues) - feel free to reach out via the Issue tracker. All submitted code patches are assumed to be GPLv3 compliant.
Baseline rules for adding support for games:
Please see [CONTRIBUTING page](https://github.com/spice2x/spice2x.github.io/blob/main/CONTRIBUTING.md) for a full list of guidelines when submitting code.
* No BomberGirl, as long as the Free To Play service is still alive.
* No support for that one touch screen game that dispenses plushies of mouse character (`O26`).
* No support for eaCloud ("Konasute") games.
* For a new game that was never supported (not a new version of a game, but rather a new series): please wait 1 year after official AC release in Japan.
* For new version of an already supported game: proceed with caution and use generally-accepted community guidelines.
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@@ -0,0 +1,3 @@
As always, this project is **distributed with source per GPLv3 license**. Check the [Releases](https://github.com/spice2x/spice2x.github.io/releases) page.
spice2x team does not use GitHub for source control.