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79 Commits

Author SHA1 Message Date
sp2xdev c0698a3872 update changelog 2025-09-21 19:44:47 -07:00
kazakhstan-sila 1ed3521091 patcher: add gitadora boot.dll to extra DLL list (#379)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Allow importing patches for `boot.dll`

## Testing
Observed patch for the new DLL being attempted to be imported in the
logs.
2025-09-21 12:51:04 -07:00
bicarus-dev 0dda920448 iidx, sdvx: show error text when subscreen fails to render (#378)
## Link to GitHub Issue, if one exists
#345 

## Description of change
For IIDX / SDVX, when the subscreen surface failed to capture, display
an error message, suggesting the user to patch the game as needed.

Prior to this change, the subscreen overlay just showed an invisible
window if this happened.

## Testing
Tested IIDX windowed / full screen, and voltex full screen.
2025-09-21 00:20:41 -07:00
bicarus-dev 5f7580b69e pc: add polaris chord button lights (#377)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add lights output for the buttons lamp array. Only implemented the top
row of lights and not all of them, this is good enough.

## Testing
Tested with a Nostroller and also spiceremote.py.
2025-09-20 16:37:39 -07:00
sp2xdev 3ef1b3ecaa update changelog 2025-09-20 04:31:11 -07:00
bicarus-dev 931811da14 iidx,sdvx: detect SuperstepSound init failures and log a message upon crash (#376)
## Link to GitHub Issue, if one exists
#345 

## Description of change
If we see SuperstepSound failure during boot, remember it, and when the
game eventually crashes, log a series of warning messages to surface why
the game likely failed to launch.

## Testing
Tested both iidx and sdvx with an audio device set to not allow
exclusive mode.
2025-09-20 04:17:40 -07:00
bicarus-dev 7624ded512 pc: add option to translate absolute analog values to fader input (#375)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add a new option that allows absolute position analog input, such as
SDVX controller knobs and IIDX turntables, to be bound as input for
Polaris Chord faders.

In practice this means turning a knob counter-clockwise results in fader
being held left (relative to velocity), and vice versa.

## Testing
Tested using FauceTwo and a mouse.
2025-09-20 03:40:18 -07:00
sp2xdev a5252939dd update iidx audio patch signature 2025-09-20 03:40:04 -07:00
GEEKiDoS 808ac0c557 Fix msvc compiler warnings (#374)
To be noticed I edited thirdparty header for fmt library (#373), idk if
it is acceptable
2025-09-18 21:57:38 -07:00
sp2xdev 4e138b244e add dsound.dll to custom DLL detection 2025-09-18 21:49:43 -07:00
sp2xdev 3fcd1bdbc9 fix option strings for force load 2025-09-18 15:59:06 -07:00
sp2xdev f857e63d5d update changelog 2025-09-18 15:27:22 -07:00
GEEKiDoS b462c838f6 Fix broken UI in windowed mode for Polaris Chord (#372) 2025-09-18 09:44:23 -07:00
sp2xdev 4d658bf273 Intel SDE is not an override 2025-09-18 02:35:32 -07:00
sp2xdev 67721c416b update UI strings 2025-09-18 02:33:18 -07:00
bicarus-dev 0b5f7787be launcher: show a giant warning when the user specifies -exec option (#371)
## Link to GitHub Issue, if one exists
#345

## Description of change
If `-exec` is specified, log a giant warning.

Also, fix some compiler warnings in MFG.

## Testing
Confirmed message being logged in log.txt.
2025-09-17 17:03:57 -07:00
sp2xdev a554c8f923 update changelog 2025-09-17 10:40:21 -07:00
bicarus-dev 6592191624 pc: fix certain controller bindings not working (#368)
## Link to GitHub Issue, if one exists
Fixes #364 

## Description of change
The game attempts to hook raw input, but raw input API can only be used
by one window per process. Hook `RegisterRawInputDevices` and prevent
the game from registration for raw input notifications.

## Testing
Tested that HID keyboard works with `Bind` option.
2025-09-17 03:55:02 -07:00
bicarus-dev 164592b16d pc: add language hook (#367)
## Link to GitHub Issue, if one exists
Fixes #362 

## Description of change
Add a hook for `GetLocaleInfoEx` and return `ja-JP` to fix the
"translation not found" issue in XIF.

## Testing
Tested with/without Disable ACP option.
2025-09-17 01:53:50 -07:00
bicarus-dev 81f879e7ff pc: fix fader emulation (#366)
## Link to GitHub Issue, if one exists
Fixes #365 

## Description of change
Always check both analog and digital input when calculating fader
offset.

## Testing
Tested with keyboard and xbox one controller.
2025-09-16 19:36:22 -07:00
sp2xdev 1af8b3de61 update discord rich presence 2025-09-15 21:54:59 -07:00
sp2xdev c33fef606f update change log 2025-09-15 21:39:02 -07:00
oleg238948234 a9fc6ef1b2 Add Polaris Chord Support (#361)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds support for Polaris Chord

## Testing
Tested with XIF:J:A:A:2024122300. IO/ICCA works, game successfully
connects to server and is playable.
2025-09-15 21:08:17 -07:00
bicarus-dev d530bfcd65 overlay: tweak imgui colors (#359)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Change the dark brown colors used in widget backgrounds to dark gray.

Decrease the in-game overlay transparency (more opaque): 80% -> 96%.

## Testing
Tested cfg and in-game overlay.
2025-09-14 02:29:14 -07:00
sp2xdev c96f4330d2 Merge branch 'main' of https://github.com/spice2x/spice2x.github.io 2025-08-21 08:29:33 -07:00
sp2xdev 26a2a0f481 update changelog 2025-08-21 08:29:27 -07:00
bicarus-dev 11b9790e6c cfg: rearrange options (#357)
## Link to GitHub Issue, if one exists
n/a

## Description of change
In an attempt to make the Options tab smaller, move out more options to
advanced / development tabs.

## Testing
n/a
2025-08-19 02:41:56 -07:00
bicarus-dev 1dfcf8c087 ddr: check for common DLL errors (#355)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Check if the path to codecs directory contains non-ASCII characters, and
display a giant warning. This is to help with troubleshooting, since
registration of xactengine silently fails (creates a bad registry entry)
if the path contains non-ASCII chars.

Log the size of codec DLLs, and log any failures from `regsvr32`.

Detect the case where user specified `-exec gamemdx.dll` for DDR which
seems to be a common pitfall. This doesn't work because gamemdx.dll does
not have a DLL entry, but for some reason people are really tempted to
do this.

## Testing
Validated the error cases.
2025-08-18 00:00:38 -07:00
bicarus-dev 5c7ad0d51e ea3: supply default pcbid if not present (#356)
## Link to GitHub Issue, if one exists
#345 

## Description of change
If ea3 xml is missing pcbid node, AND there is no pcbid override, supply
a default value. Useful for quickly getting offline clients up &
running.

## Testing
Tested with/without pcbid override, with/without pcbid node in xml.
2025-08-17 23:52:15 -07:00
sp2xdev 587ae86341 update changelog 2025-08-16 19:22:28 -07:00
bicarus-dev 926f2ef2a0 ddr: enclose file path in quotes & use wchar when registering codecs (#354)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Account for the path to codec DLL having spaces in it and use wide
chars.

## Testing
Testing 32 and 64 bits.
2025-08-16 19:18:15 -07:00
sp2xdev d262e02f8c update changelog 2025-08-11 00:20:04 -07:00
bicarus-dev f6b63473a0 ddr: automatically register codecs on launch (#351)
## Link to GitHub Issue, if one exists
#345 

## Description of change
On launch of spice.exe / spice64.exe, call `regsvr32` on known codecs in
the `com` directory.

Add an option to skip this (`-ddrnocodec`) as a chicken bit.

## Testing
Tested 32 and 64 bit DDR.
2025-08-09 20:53:09 -07:00
bicarus-dev 1ad45edd6e sdvx: remove -sdvxdisablecams, simplify camera hook (#350)
## Link to GitHub Issue, if one exists
#345

## Description of change
Simplify camera hook in SDVX5/6. Camera hook will always be installed
and return 0 cameras.

Deprecate `-sdvxdisablecams` option as it is no longer needed as a
result of this change.

## Testing
Tested SDVX5 final, SDVX6 year 1, and a recent SDVX6 build.
2025-08-09 03:01:10 -07:00
bicarus-dev e79de3b117 Dump button and analog bindings to log on launch (#349)
## Link to GitHub Issue, if one exists
#345 

## Description of change
On launch of spice/spice64, dump bindings in Buttons and Analog tab

## Testing
Tested on 32 bit and 64 bit
2025-08-04 21:40:09 -07:00
sp2xdev f783a5a1cd clarify wording for -loglevel 2025-08-02 14:19:56 -07:00
sp2xdev 7848d5c237 detect custom msvcr100.dll 2025-07-25 18:36:55 -07:00
Emma cec735a81b Check for IFS LayeredFS after loading hooks (#342)
## Link to GitHub Issue, if one exists
N/A

## Description of change
Minor fix for a warning in the log. Moves the check for IFS LayeredFS
_after_ loading hooks. Also checks for the module with `GetModuleHandle`
instead, which should cover all paths as long as `ifs_hook.dll` hasn't
been renamed. 😅

## Testing

Before:
```
[2025/07/19 15:59:56] W:launcher: data_mods directory was found, but ifs_hook.dll is not present; your mods will not load
[2025/07/19 15:59:56] W:launcher: to fix this, download ifs_layeredfs and add it as a DLL hook (-k)
[2025/07/19 15:59:56] W:launcher: https://github.com/mon/ifs_layeredfs
[2025/07/19 15:59:56] I:launcher: msvcrt!__argc value before: 0
[2025/07/19 15:59:56] I:launcher: msvcrt!__argc value after: 57
[2025/07/19 15:59:56] I:launcher: loading hook DLL C:\Users\Emma\AppData\Local\Programs\SpiceTools\hooks\64\ifs_hook.dll
[2025/07/19 15:59:56] I:libraryhook: LibraryHook Attach
```

After changes - no warning observed:
```
[2025/07/19 15:59:08] I:launcher: msvcrt!__argc value before: 0
[2025/07/19 15:59:08] I:launcher: msvcrt!__argc value after: 57
[2025/07/19 15:59:08] I:launcher: loading hook DLL C:\Users\Emma\AppData\Local\Programs\SpiceTools\hooks\64\ifs_hook.dll
[2025/07/19 15:59:08] I:libraryhook: LibraryHook Attach
```
2025-07-19 16:17:07 -07:00
sp2xdev 753702e32e Fix build break due to upstream header file changes 2025-07-19 15:36:21 -07:00
sp2xdev 7bd7503951 Update README.md 2025-06-25 01:03:39 -07:00
sp2xdev d0c38956bf update changelog 2025-06-02 17:51:04 -07:00
bicarus-dev 77bca2baee patcher: add gitadora libshare-pj.dll to extra DLL list (#335)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Allow importing patches for `libshare-pj.dll`

## Testing
Observed patch for the new DLL being attempted to be imported in the
logs.
2025-06-02 02:56:04 -07:00
bicarus-dev 46e8c8a5a5 acio: detect crash during acio init due to RTSS/Afterburner and complain (#334)
## Link to GitHub Issue, if one exists
n/a

## Description of change
When an exception is caught during ACIO hook init, print a special
message to suggest the user to disable RTSS and MSI Afterburner, since
they are known to cause issues.

## Testing
Tried with RTSS enabled with High detection and with it disabled. Also
tried to crash the game a different way and check that the message is
not printed and the callstack is shown propeerly.
2025-06-01 14:52:13 -07:00
sp2xdev 4d58e5d080 Merge branch 'main' of https://github.com/spice2x/spice2x.github.io 2025-05-30 22:21:11 -07:00
sp2xdev 168084d672 update changelog 2025-05-30 22:21:03 -07:00
bicarus-dev 740ed90d95 iidx: fix windowed subscreen mouse clicks being ignored when overlay is active (#333)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Fix an issue when clicking on the TDJ windowed subscreen with overlay
active will occasionally drop all future mouse clicks, until the overlay
is completely hidden.

## Testing
Tested TDJ windowed subscreen, with poke, with auto-pin, and with
spicecompanion.

SDVX: this was never an issue for UFC mode, but this change doesn't make
any functional difference either.
2025-05-30 22:20:03 -07:00
sp2xdev 61c17f15b4 update changelog 2025-05-30 20:19:03 -07:00
bicarus-dev 99035f312f cfg: reorganize menu bar (#330)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add `Help` menu. 

Move Licenses and About dialog under Help.

Add links to the wiki.

Make game selection drop-down slightly wider to make better use of space
that has been freed up.

## Testing
tested in cfg (with/without game), and in-game overlay
2025-05-25 01:32:59 -07:00
bicarus-dev aafc916bb6 launcher: detect custom nvidia DLLs (#329)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Complain if nvcuda.dll, nvcuvid.dll, or nvEncodeAPI64.dll are found in
modules or in root directory. This would complain for spice-provided
stubs as well.

## Testing
2025-05-24 12:49:58 -07:00
bicarus-dev c5eb1e999b launcher: option to make command line args take precedence (#327)
## Link to GitHub Issue, if one exists
Fixes #190 

## Description of change
When `-cmdoverride` is specified, any command line arguments are taken
first before merging with what is in the config file.

## Testing
Still testing...
2025-05-15 23:26:38 -07:00
ASleepyCat 7c15452c1e Add support for outputting IIDX tape LED data via spiceapi (#315)
## Link to GitHub Issue, if one exists
#41 (partially)

## Description of change
This PR adds support for outputting IIDX tape LED data via spiceapi
(`iidx_tapeled_get()`). It returns the data as a `dict`, with the key
being the LED name and the value being the list of RGB values. You can
optionally pass in a variadic list of names to filter the returned data.

The new API function is only implemented in Python since I'm not able to
test the wrappers in other languages.

An example script using the new API is available in this Beef Board PR:
https://github.com/HWXLR8/beef-board/pull/133.

Demo use case: https://streamable.com/pq5e1e

## Testing
Tested in IIDX 32 with custom Beef Board firmware along with a Python
script to read and send the tape LED data over USB.
2025-05-12 21:27:20 -07:00
sp2xdev 4bc849ccdb update changelog 2025-05-09 14:26:51 -07:00
bicarus-dev 58481a035b printer: fix orientation of resulting image (#324)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Rotate the printer output so that it's the correct orientation
(portrait, not landscape).

## Testing
Tested via test image, and also in-game, for LP and SDVX.
2025-05-09 09:48:59 -07:00
bicarus-dev 66b3de8e5c loveplus: add printer options (#325)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add the same options as SDVX printer.

## Testing
Tested all options with LP.
2025-05-09 09:48:00 -07:00
bicarus-dev 257afe0cd3 loveplus: remove log spam (#326)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Remove spammy logging in LP

## Testing
It works 👍
2025-05-09 09:47:38 -07:00
bicarus-dev aafea3b1c1 loveplus: stub impl of cpusbxpkm.dll (printer) (#319)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add a stub for `cpusbxpkm.dll`. The stub doesn't work, it's only enough
to allow the game to load; but that is irrelevant since spice hooks the
printer at runtime.

## Testing
Observed the game boot, and was able to print out the test image from
test menu. Will do more testing on a real server.
2025-05-08 23:03:26 -07:00
bicarus-dev 346a159157 loveplus: full screen mode (#323)
## Link to GitHub Issue, if one exists
Fixes #322 

## Description of change
Ensure game launches in full screen when windowed mode setting is off.
Before this PR, the game always launched in windowed mode.

## Testing
Seems to run fine in fullscreen with the monitor in portrait mode.
It does seem to run at even lower framerate (around 24fps, vs. 30fps in
windowed) but it might be expected.
Some weirdness with the mouse cursor when the overlay is active (two
cursors).
2025-05-08 17:25:15 -07:00
bicarus-dev 54028d8cbb loveplus: improve window searching for touch hook (#321)
## Link to GitHub Issue, if one exists
Fixes #320 

## Description of change
Replacing the existing logic that searches for game window to hook touch
on.

Eventually, we should fix all the other games that hook touch by
matching on window title with a call to `FindProcessWindowBeginsWith`.

## Testing
Tested with notepad open that was also titled `LovePlusAC`. Game hooked
correctly when the game was in focus during boot, and also when notepad
was in focus.
2025-05-07 21:41:48 -07:00
bicarus-dev 621b702ed4 loveplus: enable cam access (#318)
## Link to GitHub Issue, if one exists
#316 
(this does not fix the issue!)

## Description of change
Add an option to omit `-noCamera` option. Doing so allows the game to
boot and search for a compatible camera using KS API, but will likely
fail since we don't know what cameras are compatible. You end up with a
camera error during boot, which can be ignored by flipping a switch in
the test menu to disable the camera.

No hooks are currently done to make the camera work!

## Testing
Tested to see that turning this on triggers the camera error. No known
camera at the moment.
2025-05-07 20:43:16 -07:00
bicarus-dev 26ea8a1b92 api: check for window focus when accepting input (#317)
## Link to GitHub Issue, if one exists
Fixes #139 

## Description of change
Add an option for detecting window focus when accepting input.

The new default will be to have the following:
 * naive bindings will check for window focus
* rawinput binds are not affected, will continue to be accepted
regardless of focus

Other options (always / never choices) can be picked by the user to
tweak the behavior if needed.

Clean up usage of `0xff` constant to represent invalid naive vkey.

## Testing
Still in progress, especially in regards to performance.

On a i7-9700 system, 10000 calls to `superexit::has_focus()` takes
250-350 microseconds, so this should not be a big deal at all.
2025-05-07 13:22:29 -07:00
bicarus-dev 6e7bf99af8 util: print dimensions and refresh rate of monitors (#314)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Dump monitor resolution and refresh rate to the log on launch.

## Testing
Tested with two monitors.
2025-05-05 16:48:55 -07:00
bicarus-dev df9d9d8673 api: quality options for screen mirroring (#313)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Allow the server to override client's quality options for screen
mirroring.

On Windows / Android versions (flutter-based) clients, this is already
in the options of those apps. However, the iOS version lacks the quality
options.

## Testing
Tested with iOS and Windows clients.
2025-05-04 20:10:56 -07:00
sp2xdev b3cee1dfcc fix build 2025-05-04 15:53:46 -07:00
bicarus-dev f40c382903 net: mark netadapter IP as sensitive option (#312)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Mark the option as "sensitive" which censors the option value (adapter's
IP address)
Remove the log entry from spice

This isn't perfect because most of the games like to log the IP address
and subnet anyway, but at least spice itself will stop doing it.

## Testing
Tested 64 bit LDJ with parameter set.
2025-05-04 13:20:37 -07:00
sp2xdev e4cfb808bf Update CONTRIBUTING.md 2025-05-04 00:38:10 -07:00
sp2xdev 61d14a16e8 Update CONTRIBUTING.md 2025-05-04 00:33:43 -07:00
bicarus-dev 521e87ea41 patchmanager: always log patch identifier of main DLL (#311)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Always log the DLL identifier string in patch manager, even if there are
no patches.

## Testing
Tested 32 / 64 bits.
2025-05-04 00:23:51 -07:00
bicarus-dev 2b735ffd55 launcher: check for custom d3d9.dll in user's game directory (#309)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Log a message if d3d9.dll (and friends) are found in the game root or
the modules directory.

This is to help with troubleshooting in cases where the user is unaware
that d3d9 is being used to inject other DLLs (e.g., ifs_layeredfs), or
when DX9 reimplementation is causing issues / crashes (e.g., dxvk).

## Testing
Observed the new messages being logged in both modules / root directory.
2025-05-02 01:51:23 -07:00
bicarus-dev 4f72b0a98b graphics: more window options for windowed subscreen (#308)
## Link to GitHub Issue, if one exists
Fixes #307 

## Description of change
Add an option for making TDJ/UFC subscreen window borderless in windowed
mode

Add another option for keeping the subscreen "always on top".

Add size / position arguments to SDVX windowed subscreen, exactly the
same as what is allowed for IIDX.

## Testing
Seems to work....
2025-04-27 21:20:55 -07:00
sp2xdev 474f5f5203 fatal error for sdvxlandscape 2025-04-25 15:53:58 -07:00
sp2xdev 205cf29aff release build script and update changelog 2025-04-24 17:21:34 -07:00
bicarus-dev bf9074a76e launcher: complain when duplicate DLLs are detected (#306)
## Link to GitHub Issue, if one exists
#304 

## Description of change
Complain loudly about DLL conflicts. Show warnings for each DLL that
exists in both modules directory and the root.

This is not based on LoadLibrary hooks, just enumerating DLLs via
filesystem access.

Deliberately not using `log_fatal` since these are not necessarily going
to crash the game. Some people just love to have messy installs and if
the game booted fine before, it should continue to boot.

## Testing
Tested with/without `-modules`, with/without duplicate DLLs.
2025-04-24 10:35:34 -07:00
bicarus-dev 44e1edb50c avs: make max path check stricter (#305)
## Link to GitHub Issue, if one exists
n/a

## Description of change
The check to warn the user about potential MAX_PATH violation should be
stricter. Saw a user with 150 characters run into a crash during boot
for SDVX3.

## Testing
Tested paths under 130 / over 130, in both 32/64 bits.
2025-04-24 10:18:09 -07:00
bicarus-dev 41d0dce6e9 cfg: use %appdata%\spice2x for new config files (#300)
## Link to GitHub Issue, if one exists
n/a

## Description of change

For JSON config files of the following features:

* patch manager
* screen resize
* IIDX camera hook
* card manager

when saving a new file, store them in %appdata%\spice2x instead of
%appdata%.

On load:
1. If the JSON file exists in %appdata%\spice2x, use that (new path)
1. If the JSON file exists in %appdata%, continue to use that (legacy
path)

It's common for people to have mixed versions of spicetools/spice2x so
we'll continue to read from the %appdata% root if the files are there,
but with a preference for the new path. We will not forcibly move files.

spicetools.xml will continue to live in the %appdata% root. Moving this
will confuse a lot of people, so I'm avoiding this.

Also, this fixes `-patchcfgpath` and `-resizecfgpath` to create
directories as needed (previously the parent directory must have existed
first)

## Testing
Tested -

* existing config files are continued to be read from %appdata%
* new files get created in %appdata%\spice2x\... (both in spicecfg and
in overlay)
* can provide custom path for `-patchcfgpath` `-resizecfgpath` and
observe directories + file created in custom path, try absolute or local
relative paths
2025-04-22 00:35:10 -07:00
bicarus-dev 598422b701 build: large address aware variant of 32-bit spice.exe (#298)
## Link to GitHub Issue, if one exists
Fixes #280

## Description of change
Introduce a variant of 32bit spice.exe that is large address aware.

## Compiling
👍 

## Testing
Minimal testing has been done to see if the LAA variant can boot
existing 32 bit games.
2025-04-22 00:21:45 -07:00
bicarus-dev b58a1ccfcc sdvx: disable sdvx landscape option (#303)
## Link to GitHub Issue, if one exists
Fixes #277 

## Description of change
To avoid confusion, temporarily remove `-sdvxlandscape` because of the
issue described in the bug above.

`forceresswap` is still kept, so there is still a way to do exactly what
`-sdvxlandscape` used to do, if someone really wants it.

## Testing
Checked that `-sdvxlandscape` is ignored, and that `-sdvxlandscape`
continues to be honored.
2025-04-19 20:44:24 -07:00
ASleepyCat 60efd643d1 Add ccache support for faster incremental builds (#301)
## Description of change
Adds `ccache` support for local compiling and Github Actions
environments. This significantly speeds up incremental builds, but cold
starts will take a little longer to compile.

The build script now has an `-i` flag to ignore the build cache if
needed. You can also manually delete the `.ccache` folder to force a
fresh build too.

For the GA workflow, it uses the
[`ccache-action`](https://github.com/hendrikmuhs/ccache-action) action
to manage and store the cached build objects. This cache should be
accessible to all branches.

I also removed the `--no-cache` flag when building the
`spicetools/spice` image since Docker will automatically invalidate
`COPY` layers if it detects the copied files have changed.

### Compile times
Compiled with a 7800X3D, 32GB 6000MT/s RAM.
| `main` | `ccache` (fresh) | `ccache` (cached) | `ccache` (ignore
cache) |
|--------|--------|--------|--------|
| 2m46.047s | 3m8.886s | 0m32.638s | 2m45.148s |

## Testing
Tested incremental builds by using another branch that's rebased on top
of this.
2025-04-19 20:43:10 -07:00
sp2xdev 0596eeb6fe Update pull_request_template.md 2025-04-19 14:24:21 -07:00
ASleepyCat 3d5c64feb7 Fix button HID string ranges not being retrieved correctly (#299)
## Description of change
Currently, retrieving HID strings using string index minimum/maximum
ranges for buttons is broken as it uses the same index for each usage
cap.

Now it properly ranges over the minimum/maximum ranges.

Before:

![image](https://github.com/user-attachments/assets/da8d0162-07d9-4027-9933-2348fbf43a27)

After:

![image](https://github.com/user-attachments/assets/c00f81fe-d9d4-43f8-9bdd-d570ef298479)


## Compiling
Check CI.

## Testing
Tested with Beef Board firmware using string index ranges in the USB HID
descriptor.
2025-04-18 01:23:00 -07:00
99 changed files with 2909 additions and 528 deletions
+5
View File
@@ -13,6 +13,11 @@ jobs:
working-directory: ./src/spice2x
steps:
- uses: actions/checkout@v4
- name: Set ccache environment variables
run: |
echo "CCACHE_DIR=${{ github.workspace }}/src/spice2x/.ccache" >> $GITHUB_ENV
- name: Install ccache
uses: hendrikmuhs/ccache-action@v1.2
- name: Calculate commit SHA
id: vars
run: |
+8 -4
View File
@@ -30,12 +30,11 @@ Do not change the names of options, buttons binds, analogs, etc - since they are
* All currently supported games / versions must continue to work.
* Backwards compatibility must be preserved, unless there is a really good reason to break it. This includes (but not limited to): global/local config files, command line parameters, game patches, device interop (e.g., card readers), and SpiceAPI / Companion interop.
* Reasonable level of compatibility with the last release of original spicetools is expected. The stated goal of spice2x is to be a drop-in replacement for spicetools.
* Simply put, if someone has an existing install of spicetools/spice2x, copying over new version of spice2x should not result in different behavior or loss of functionality.
* Simply put, if someone has an existing install of spicetools/spice2x, copying over new version of spice2x should not result in vastly different behavior or major loss of functionality.
* Make sure you compile with the included Docker script and ensure you do not introduce **any** new compiler warnings or build breaks. The Docker script is the standard build environment, your custom Linux build environment or MSVC can be used during development, but you must validate the final build using Docker.
* Do not submit snippets of code as a "patch". Exceptions can be made for trivial changes (correct a typo, fix a single line of code...), but otherwise, a successfully compiled & fully tested patch file is required when submitting for review.
* Do not make code changes in unrelated areas; i.e., do not run code linters and auto-formatters for parts of the code that you didn't modify.
* Try to submit smaller chunks of code, instead one gigantic patch. For example, don't submit a patch for "Improve feature XYZ"; instead, submit "Change how A works to prepare for feature XYZ" "Refactor B for feature XYZ" "Add feature B to enable feature XYZ".
* Write to the log for anything useful - it helps immensely with debugging post-mortem. At the same time though, avoid spamming the log for something trivial.
* Write to the log for anything useful - it helps immensely with troubleshooting and debugging. At the same time though, avoid spamming the log for something trivial.
### UI text
spice2x has a global audience; majority of the user base do not speak English as their first language.
@@ -44,7 +43,7 @@ Use simple English, avoid colloquialism, and use concise language, even if it's
### Using OS APIs
Avoid making permanent changes to user's OS configuration. For example, spice should not make a call to set power profile to Maximum Performance, or switch default audio device. Making the reverse call to restore settings on game shutdown is **not** good enough; there is no guarantee that spice will gracefully shutdown, since games (or spice) can crash. This is to avoid inadvertently putting user's PC into a bad state, which can be seen as malware-like behavior.
Avoid making permanent changes to user's OS configuration. For example, spice must not make a call to set power profile to Maximum Performance, or switch default audio device. Making the reverse call to restore settings on game shutdown is **not** good enough; there is no guarantee that spice will gracefully shutdown, since games (or spice) can crash. This is to avoid inadvertently putting user's PC into a bad state, which can be seen as malware-like behavior.
Watch out for legacy OS compatibility. Currently, the minimum support floor is Windows 7. If you use any Windows API, make sure it's supported in Windows 7. If you need to use API that is not present in Windows 7, you must not directly link against it, otherwise spice will fail to launch on older OSes. Take a look at Windows 8 touch code (win8.cpp) for examples on how to discover OS APIs via pointers.
@@ -87,4 +86,9 @@ if (conditional)
}
```
* Please give [C++ Core Guidelines](https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines) a read. A few things to point out in spice codebase:
* We don't use GSL.
* Don't throw exceptions.
* Stick to smart pointers. For interfacing with C Win32 API and raw buffers, use `unique_plain_ptr`.
* Writing in C is also completely acceptable.
* Other than that, there are no strict rules for code formatting, but please attempt to emulate the style around the code you are modifying.
+1
View File
@@ -36,6 +36,7 @@ please do not ask for these, as it will never happen here.
Rules for filing a new issue or adding comments to existing issues in the tracker:
* Low effort submissions will be simply deleted, and repeated attempts will get you banned.
* Check the [known issues](https://github.com/spice2x/spice2x.github.io/wiki/Known-issues) page first before reporting a new issue. If you have some new information or workarounds for a known issue, you can file a documentation bug as well.
* Use the search function and see if there is an existing issue.
* This is not the place to obtain a guide or receive basic troubleshooting.
+1 -3
View File
@@ -3,6 +3,7 @@
> * Please do note that this is a GPL v3.0 open source project.
> * Please read the [CONTRIBUTING](https://github.com/spice2x/spice2x.github.io/blob/main/CONTRIBUTING.md) guide.
> * Maintainers reserve the right to reject or modify your submission without reason.
> * No new compiler warnings must be introduced. Check the CI build results.
>
> Feel free to remove this section after you have read it.
@@ -12,8 +13,5 @@
## Description of change
*what does this code do?*
## Compiling
*you must be able to compile with the included Docker script with zero compiler warnings*
## Testing
*how was the code tested?*
+1
View File
@@ -2,3 +2,4 @@ bin/**
dist/**
docker/**
cmake-build*
.ccache/**
+8 -1
View File
@@ -16,4 +16,11 @@ build_docker.local.sh
bin/*
dist/*
external/cv2pdb/*
external/cv2pdb/*
.ccache/*
# Visual Studio
.vs
out
CMakeSettings.json
+55 -8
View File
@@ -80,6 +80,25 @@ if(MSVC)
# enable COMDAT folding for even smaller release builds
add_link_options("$<$<CONFIG:RELEASE,MINSIZEREL>:/OPT:ICF>")
# always use UTF-8 (fix 4819)
add_compile_options("/utf-8")
# spectre mitigation warning
add_compile_options("/wd5045")
# implicit type convert warnings
add_compile_options("/wd4244")
add_compile_options("/wd4267")
add_compile_options("/wd4305")
# unreferenced local variable
add_compile_options("/wd4101")
# warning in winbase.h??
add_compile_options("/wd5039")
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# disable warnings about using non _s variants like strncpy
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
@@ -124,8 +143,8 @@ else()
# https://github.com/msys2/MINGW-packages/pull/6880
# some games crash if some DLLS load above 4GB VA, so manually set base address to standard 32-bit VA,
# and might as well double make sure ASLR is disabled here
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--gc-sections,--disable-dynamicbase,--image-base=0x400000")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--gc-sections,--disable-dynamicbase,--image-base=0x400000")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--gc-sections,--disable-dynamicbase,--image-base=0x400000,--enable-stdcall-fixup")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--gc-sections,--disable-dynamicbase,--image-base=0x400000,--enable-stdcall-fixup")
# set visibility to hidden
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -fvisibility=hidden")
@@ -160,8 +179,8 @@ else()
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-fno-ident -ffunction-sections -fdata-sections")
# linker fix to load below 4GB
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--gc-sections,--disable-dynamicbase,--image-base=0x400000")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--gc-sections,--disable-dynamicbase,--image-base=0x400000")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--gc-sections,--disable-dynamicbase,--image-base=0x400000,--enable-stdcall-fixup")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--gc-sections,--disable-dynamicbase,--image-base=0x400000,--enable-stdcall-fixup")
# set visibility to hidden
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -fvisibility=hidden")
@@ -184,8 +203,8 @@ else()
set(CMAKE_CXX_FLAGS_DEBUG "-gdwarf")
# linker fix to load below 4GB
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--disable-dynamicbase,--image-base=0x400000")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--disable-dynamicbase,--image-base=0x400000")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--disable-dynamicbase,--image-base=0x400000,--enable-stdcall-fixup")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--disable-dynamicbase,--image-base=0x400000,--enable-stdcall-fixup")
# enable debug symbols on level 3 and keep frame pointers
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -g3 -fno-omit-frame-pointer")
@@ -443,6 +462,9 @@ set(SOURCE_FILES ${SOURCE_FILES}
games/mfg/mfg.cpp
games/mfg/io.cpp
games/mfg/bi2a_hook.cpp
games/pc/pc.cpp
games/pc/io.cpp
games/pc/bi2x_hook.cpp
# hooks
hooks/audio/audio.cpp
@@ -607,6 +629,22 @@ IF(NOT MSVC)
set_target_properties(spicetools_spice PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
endif()
# spice_laa.exe
###########
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
add_executable(spicetools_spice_laa ${SOURCE_FILES} ${RESOURCE_FILES})
target_link_libraries(spicetools_spice_laa
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winscard winhttp
PRIVATE fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
set_target_properties(spicetools_spice_laa PROPERTIES PREFIX "")
set_target_properties(spicetools_spice_laa PROPERTIES OUTPUT_NAME "spice_laa")
target_compile_definitions(spicetools_spice_laa PRIVATE SPICE32_LARGE_ADDRESS_AWARE=1)
IF(NOT MSVC)
set_target_properties(spicetools_spice_laa PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32 -Wl,--large-address-aware")
endif()
# spice64.exe
#############
@@ -626,7 +664,6 @@ IF(NOT MSVC)
set_target_properties(spicetools_spice64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
endif()
# spicecfg.exe
##############
@@ -723,6 +760,16 @@ if(NOT MSVC)
set_target_properties(spicetools_stubs_nvEncodeAPI64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
endif()
# cpusbxpkm.dll (32 bit)
set(SOURCE_FILES stubs/cpusbxpkm.cpp)
add_library(spicetools_stubs_cpusbxpkm SHARED ${SOURCE_FILES} stubs/cpusbxpkm.def)
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES PREFIX "")
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES OUTPUT_NAME "cpusbxpkm")
if(NOT MSVC)
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
endif()
# output directories
####################
@@ -732,7 +779,7 @@ set_target_properties(spicetools_cfg
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools")
# output 32bit
set_target_properties(spicetools_spice spicetools_stubs_kbt spicetools_stubs_kld
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive32"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32"
+1 -1
View File
@@ -4,4 +4,4 @@ WORKDIR /src
COPY --from=gitroot . /src/.git
COPY . /src/src/spice2x
WORKDIR /src/src/spice2x
CMD ["./build_all.sh"]
ENTRYPOINT ["./build_all.sh"]
+19
View File
@@ -247,6 +247,25 @@ which also means that your hex edits are applicable directly.
- sets the contents of the 16 segment display and disables writes from game
- ticker_reset()
- re-enables writes from game
- tapeled_get(name: str, ...)
- returns a list containing a dict of the current tape LED states. The dict keys are:
- `Stage Left`
- `Stage Right`
- `Cabinet Left`
- `Cabinet Right`
- `Control Panel Under`
- `Ceiling Left`
- `Title Left`
- `Title Right`
- `Ceiling Right`
- `Touch Panel Left`
- `Touch Panel Right`
- `Side Panel Left Inner`
- `Side Panel Left Outer`
- `Side Panel Left`
- `Side Panel Right Outer`
- `Side Panel Right Inner`
- `Side Panel Right`
#### LCD
- info()
+4
View File
@@ -41,6 +41,7 @@
namespace acio {
HINSTANCE DLL_INSTANCE = nullptr;
std::vector<acio::ACIOModule *> MODULES;
std::atomic<bool> IO_INIT_IN_PROGRESS = false;
}
/*
@@ -58,6 +59,7 @@ static inline acio::HookMode get_hookmode() {
void acio::attach() {
log_info("acio", "SpiceTools ACIO");
IO_INIT_IN_PROGRESS = true;
// load settings and instance
acio::DLL_INSTANCE = LoadLibraryA("libacio.dll");
@@ -111,6 +113,8 @@ void acio::attach() {
for (auto &module : MODULES) {
module->attach();
}
IO_INIT_IN_PROGRESS = false;
}
void acio::attach_icca() {
+2
View File
@@ -1,5 +1,6 @@
#pragma once
#include <atomic>
#include <vector>
#include <windows.h>
@@ -11,6 +12,7 @@ namespace acio {
// globals
extern HINSTANCE DLL_INSTANCE;
extern std::vector<acio::ACIOModule *> MODULES;
extern std::atomic<bool> IO_INIT_IN_PROGRESS;
void attach();
void attach_icca();
+1 -1
View File
@@ -31,7 +31,7 @@ namespace acio2emu {
}
};
IOBHandle::IOBHandle(std::wstring device) : device_(device) {
IOBHandle::IOBHandle(LPCWSTR device) : device_(device) {
nodes_[0] = std::make_unique<MasterNode>(this);
}
+1 -1
View File
@@ -26,7 +26,7 @@ namespace acio2emu {
void forward_packet_(const Packet &packet);
public:
IOBHandle(std::wstring device);
IOBHandle(LPCWSTR device);
bool register_node(std::unique_ptr<Node> node);
int number_of_nodes() const;
+3 -3
View File
@@ -102,7 +102,7 @@ bool ICCADevice::parse_msg(MessageData *msg_in,
// send version data
auto msg = this->create_msg(msg_in, MSG_VERSION_SIZE);
if (
avs::game::is_model({"LDJ", "TBS", "UJK"}) ||
avs::game::is_model({"LDJ", "TBS", "UJK", "XIF"}) ||
// SDVX Valkyrie cabinet mode
(avs::game::is_model("KFC") && (avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H'))
) {
@@ -373,7 +373,7 @@ void ICCADevice::update_card(int unit) {
bool kb_insert_press = false;
// eamio keypress
kb_insert_press |= eamuse_get_keypad_state((size_t) unit) & (1 << EAM_IO_INSERT);
kb_insert_press |= static_cast<bool>(eamuse_get_keypad_state((size_t) unit) & (1 << EAM_IO_INSERT));
// check for card
if (this->cards[unit] == nullptr && (eamuse_card_insert_consume(this->node_count, unit) || kb_insert_press)) {
@@ -521,7 +521,7 @@ void ICCADevice::update_status(int unit) {
buffer[10] = felica ? 0x01 : 0x00;
} else if (
avs::game::is_model({"LDJ", "TBS"}) ||
avs::game::is_model({"LDJ", "TBS", "XIF"}) ||
// SDVX Valkyrie cabinet mode
(avs::game::is_model("KFC") && (avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H'))) {
+15 -3
View File
@@ -9,6 +9,9 @@ using namespace rapidjson;
namespace api::modules {
std::optional<uint32_t> CAPTURE_QUALITY;
std::optional<uint32_t> CAPTURE_DIVIDE;
static thread_local std::vector<uint8_t> CAPTURE_BUFFER;
Capture::Capture() : Module("capture") {
@@ -44,12 +47,21 @@ namespace api::modules {
int screen = 0;
int quality = 70;
int divide = 1;
if (req.params.Size() > 0 && req.params[0].IsUint())
if (req.params.Size() > 0 && req.params[0].IsUint()) {
screen = req.params[0].GetUint();
if (req.params.Size() > 1 && req.params[1].IsUint())
}
if (CAPTURE_QUALITY.has_value()) {
quality = CAPTURE_QUALITY.value();
} else if (req.params.Size() > 1 && req.params[1].IsUint()) {
quality = req.params[1].GetUint();
if (req.params.Size() > 2 && req.params[2].IsUint())
}
if (CAPTURE_DIVIDE.has_value()) {
divide = CAPTURE_DIVIDE.value();
} else if (req.params.Size() > 2 && req.params[2].IsUint()) {
divide = req.params[2].GetUint();
}
// receive JPEG data
uint64_t timestamp = 0;
+5
View File
@@ -1,10 +1,15 @@
#pragma once
#include <optional>
#include "api/module.h"
#include "api/request.h"
namespace api::modules {
extern std::optional<uint32_t> CAPTURE_QUALITY;
extern std::optional<uint32_t> CAPTURE_DIVIDE;
class Capture : public Module {
public:
Capture();
+52 -4
View File
@@ -1,13 +1,9 @@
#include "iidx.h"
#include <functional>
#include <vector>
#include "games/iidx/iidx.h"
#include "external/rapidjson/document.h"
using namespace std::placeholders;
using namespace rapidjson;
namespace api::modules {
// settings
@@ -17,6 +13,11 @@ namespace api::modules {
functions["ticker_get"] = std::bind(&IIDX::ticker_get, this, _1, _2);
functions["ticker_set"] = std::bind(&IIDX::ticker_set, this, _1, _2);
functions["ticker_reset"] = std::bind(&IIDX::ticker_reset, this, _1, _2);
functions["tapeled_get"] = std::bind(&IIDX::tapeled_get, this, _1, _2);
for (auto &light : games::iidx::TAPELED_MAPPING) {
this->lights_by_names.emplace(light.lightName, light);
}
}
/**
@@ -69,4 +70,51 @@ namespace api::modules {
// disable read only
games::iidx::IIDXIO_LED_TICKER_READONLY = false;
}
/**
* tapeled_get()
* tapeled_get(name: str, ...)
*/
void IIDX::tapeled_get(Request &req, Response &res) {
Value response_object(kObjectType);
// all tape leds
if (req.params.Size() == 0) {
// Iterate through each device and dump its lights data into the response
for (const auto &mapping : games::iidx::TAPELED_MAPPING) {
copy_tapeled_data(res, response_object, mapping);
}
} else {
// specified light names
for (Value &param : req.params.GetArray()) {
// check params
if (!param.IsString()) {
error_type(res, "name", "string");
return;
}
const auto name = param.GetString();
if (const auto &it = lights_by_names.find(name); it != lights_by_names.end()) {
const auto mapping = it->second.get();
copy_tapeled_data(res, response_object, mapping);
}
}
}
res.add_data(response_object);
}
void IIDX::copy_tapeled_data(Response &res, Value &response_object, const tapeledutils::tape_led &mapping) {
// Create an array for the light state
Value light_state(kArrayType);
light_state.Reserve(mapping.data.capacity() * 3, res.doc()->GetAllocator());
for (const auto [r, g, b] : mapping.data) {
light_state.PushBack(r, res.doc()->GetAllocator());
light_state.PushBack(g, res.doc()->GetAllocator());
light_state.PushBack(b, res.doc()->GetAllocator());
}
// Can't use StringRef here, turns some strings partially into null bytes for some reason
Value light_name(mapping.lightName.c_str(), res.doc()->GetAllocator());
response_object.AddMember(light_name, light_state, res.doc()->GetAllocator());
}
}
+7
View File
@@ -2,6 +2,7 @@
#include "api/module.h"
#include "api/request.h"
#include "games/iidx/iidx.h"
namespace api::modules {
@@ -10,10 +11,16 @@ namespace api::modules {
IIDX();
private:
// state
robin_hood::unordered_map<std::string, std::reference_wrapper<tapeledutils::tape_led>> lights_by_names;
// function definitions
void ticker_get(Request &req, Response &res);
void ticker_set(Request &req, Response &res);
void ticker_reset(Request &req, Response &res);
void tapeled_get(Request &req, Response &res);
// helper
void copy_tapeled_data(Response &res, rapidjson::Value &response_object, const tapeledutils::tape_led &mapping);
};
}
@@ -16,3 +16,13 @@ def iidx_ticker_set(con: Connection, text: str):
def iidx_ticker_reset(con: Connection):
req = Request("iidx", "ticker_reset")
con.request(req)
def iidx_tapeled_get(con: Connection, *light_names):
req = Request("iidx", "tapeled_get")
for light_name in light_names:
req.add_param(light_name)
res = con.request(req)
return res.get_data()
+1
View File
@@ -4,6 +4,7 @@
#include <cstddef>
#include <string>
#include <windows.h>
#include <sys/stat.h>
namespace avs {
namespace core {
+7 -1
View File
@@ -356,6 +356,12 @@ namespace avs {
}
}
// fall back to default PCBID if node is not found
if (!EA3_PCBID[0] && PCBID_CUSTOM.empty()) {
log_warning("avs-ea3", "no PCBID set, falling back to default PCBID value (04040000000000000000)");
PCBID_CUSTOM = "04040000000000000000";
}
// custom PCBID
if (!PCBID_CUSTOM.empty()) {
@@ -399,7 +405,7 @@ namespace avs {
avs::core::NODE_TYPE_str, "/ea3/id/accountid", &EA3_ACCOUNTID);
}
// check if PCBID is defined
// check if PCBID is defined - should never hit, left for sanity check only
if (avs::core::property_search(ea3_config, nullptr, "/ea3/id/pcbid") == nullptr) {
log_fatal("avs-ea3", "node not found: /ea3/id/pcbid (try using -p to specify PCBID)");
} else if (strlen(EA3_PCBID) == 0) {
+29 -8
View File
@@ -76,24 +76,45 @@ namespace avs {
const auto dll_path_s = dll_path.string();
log_info("avs-game", "DLL path: {}", dll_path_s.c_str());
if (MAX_PATH <= (dll_path_s.length() + 64)) {
// MAX_PATH is 260
if (130 <= dll_path_s.length()) {
log_warning(
"avs-game",
"PATH TOO LONG WARNING\n\n\n"
"PATH TOO LONG WARNING\n\n"
"-------------------------------------------------------------------\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
"WARNING - WARNING - WARNING - WARNING - WARNING - WARNING - WARNING\n"
" PATH TOO LONG \n"
"WARNING - WARNING - WARNING - WARNING - WARNING - WARNING - WARNING\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
"'{}' has a length of {}\n"
"Most of these games will behave unexpectedly when the path is too long,\n"
"often resulting in random crashes. Move the game contents to a directory\n"
"with shorter path.\n"
"-------------------------------------------------------------------\n\n\n",
"The path '{}'\n"
" has a length of {}\n"
"Most of these games may behave unexpectedly when the path is too\n"
"long, often resulting in random crashes. Move the game contents to\n"
"a directory with shorter path.\n"
"-------------------------------------------------------------------\n\n",
dll_path_s, dll_path_s.length());
}
// ddr gamemdx.dll user error
if (avs::game::is_model("MDX") && DLL_NAME == "gamemdx.dll") {
log_fatal(
"ddr",
"BAD GAME DLL ERROR\n\n"
"!!! !!!\n"
"!!! -exec gamemdx.dll was specified !!!\n"
"!!! this is the wrong DLL; the game will not load !!!\n"
"!!! remove -exec argument and try again. !!!\n"
"!!! !!!\n"
);
}
// file not found on disk
if (!fileutils::file_exists(dll_path)) {
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path.string().c_str());
log_warning("avs-game", "double check -exec and -modules parameters; unless you know what you're doing, leave them blank");
}
if (fileutils::verify_header_pe(dll_path)) {
DLL_INSTANCE = libutils::load_library(dll_path);
}
@@ -101,7 +122,7 @@ namespace avs {
// load entry points
dll_entry_init = (ENTRY_INIT_T) libutils::get_proc(DLL_INSTANCE, ENTRY_INIT_NAME);
dll_entry_main = (ENTRY_MAIN_T) libutils::get_proc(DLL_INSTANCE, ENTRY_MAIN_NAME);
log_info("avs-game", "loaded successfully ({})", fmt::ptr(DLL_INSTANCE));
log_info("avs-game", "loaded {} successfully ({})", DLL_NAME, fmt::ptr(DLL_INSTANCE));
}
bool entry_init(char *sid_code, void *app_param) {
+34 -2
View File
@@ -19,6 +19,25 @@ function trap_error_exit {
trap trap_error_dbg DEBUG
trap trap_error_exit EXIT
IGNORE_CACHE=0
# Parse options
while getopts "ih" opt; do
case $opt in
i) IGNORE_CACHE=1 ;;
h)
echo "Usage: $0 [-i]"
echo " -i: Ignore build cache"
echo " -h: Show this help"
exit 0
;;
\?)
echo "Invalid option: -$OPTARG" >&2
exit 1
;;
esac
done
# settings
GIT_BRANCH=$(git rev-parse --abbrev-ref HEAD 2> /dev/null || echo "none")
GIT_HEAD=$(git rev-parse HEAD || echo "none")
@@ -41,7 +60,7 @@ DIST_ENABLE=1
DIST_FOLDER="./dist"
DIST_NAME="spice2x-$(date +%y)-$(date +%m)-$(date +%d).zip"
DIST_COMMENT=${DIST_NAME}$'\n'"$GIT_BRANCH - $GIT_HEAD"$'\nThank you for playing.'
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_spice"
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_spice spicetools_spice_laa spicetools_stubs_cpusbxpkm"
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64"
# determine build type
@@ -74,6 +93,15 @@ echo "Build Type: $BUILD_TYPE"
echo "Cores: $CORES"
echo ""
if ((IGNORE_CACHE > 0))
then
echo "Ignoring build cache..."
else
export CCACHE_DIR="$(pwd)/.ccache"
export CMAKE_CXX_COMPILER_LAUNCHER=ccache
export CMAKE_C_COMPILER_LAUNCHER=ccache
fi
time (
# 32 bit
echo "Building 32bit targets..."
@@ -153,8 +181,9 @@ fi
echo "Copy files to output directory..."
rm -rf ${OUTDIR}
mkdir -p ${OUTDIR}
#mkdir -p ${OUTDIR}/stubs/32
mkdir -p ${OUTDIR}/stubs/32
mkdir -p ${OUTDIR}/stubs/64
mkdir -p ${OUTDIR}/extras/largeaddressaware
if false # ((DEBUG > 0))
then
# debug files
@@ -171,10 +200,12 @@ then
#cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
#cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
#cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
#cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
else
# release files
cp ${BUILDDIR_32}/spicetools/spicecfg.exe ${OUTDIR} 2>/dev/null
cp ${BUILDDIR_32}/spicetools/32/spice.exe ${OUTDIR} 2>/dev/null
cp ${BUILDDIR_32}/spicetools/32/spice_laa.exe ${OUTDIR}/extras/largeaddressaware/spice.exe 2>/dev/null
#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
cp ${BUILDDIR_64}/spicetools/64/spice64.exe ${OUTDIR} 2>/dev/null
@@ -183,6 +214,7 @@ else
cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
fi
# pack source files to output directory
+2 -2
View File
@@ -1,6 +1,6 @@
docker build --pull external/docker -t spicetools/deps
docker build --build-context gitroot=%cd%/../../.git . -t spicetools/spice --no-cache
docker run --rm -it -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin spicetools/spice
docker build --build-context gitroot=%cd%/../../.git . -t spicetools/spice
docker run --rm -it -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin -v %cd%/.ccache:/src/src/spice2x/.ccache spicetools/spice %*
@REM to generate PDBs, set DEBUG to 1 in build_all.sh, place cv2pdb in external\cv2pdb, and run below
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spicecfg.exe bin\spice2x\spicecfg-pdb.exe bin\spice2x\spicecfg-pdb.pdb
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice.exe bin\spice2x\spice-pdb.exe bin\spice2x\spice-pdb.pdb
+2 -2
View File
@@ -1,4 +1,4 @@
#!/bin/bash
docker build --pull $PWD/external/docker -t spicetools/deps --platform linux/x86_64
docker build --build-context gitroot=$PWD/../../.git . -t spicetools/spice:latest --no-cache
docker run --rm -v $PWD/dist:/src/src/spice2x/dist -v $PWD/bin:/src/src/spice2x/bin spicetools/spice
docker build --build-context gitroot=$PWD/../../.git . -t spicetools/spice:latest
docker run --rm -v $PWD/dist:/src/src/spice2x/dist -v $PWD/bin:/src/src/spice2x/bin -v $PWD/.ccache:/src/src/spice2x/.ccache spicetools/spice "$@"
+2
View File
@@ -0,0 +1,2 @@
del /s /q .ccache
call build_docker.bat
+34 -4
View File
@@ -1,5 +1,8 @@
#include "api.h"
#include <optional>
#include "launcher/superexit.h"
#include "rawinput/rawinput.h"
#include "rawinput/piuio.h"
#include "util/time.h"
@@ -64,18 +67,29 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
auto current_button = &_button;
auto alternatives = check_alts ? &current_button->getAlternatives() : nullptr;
unsigned int button_count = 0;
std::optional<bool> window_has_focus;
while (true) {
// naive behavior
if (current_button->isNaive()) {
GameAPI::Buttons::State state;
auto vkey = current_button->getVKey();
// check for focus
if (vkey != INVALID_VKEY && rawinput::NAIVE_REQUIRE_FOCUS) {
if (!window_has_focus.has_value()) {
window_has_focus = superexit::has_focus();
}
if (!window_has_focus.value()) {
vkey = INVALID_VKEY;
}
}
// read
auto vkey = current_button->getVKey();
GameAPI::Buttons::State state;
if (vkey == 0xFF) {
if (vkey == INVALID_VKEY) {
state = BUTTON_NOT_PRESSED;
} else {
state = (GetAsyncKeyState(current_button->getVKey()) & 0x8000) ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
state = (GetAsyncKeyState(vkey) & 0x8000) ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
}
// invert
@@ -106,6 +120,16 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
auto &devid = current_button->getDeviceIdentifier();
auto device = manager->devices_get(devid, false); // TODO: fix to update only
// check for focus
if (device && rawinput::RAWINPUT_REQUIRE_FOCUS) {
if (!window_has_focus.has_value()) {
window_has_focus = superexit::has_focus();
}
if (!window_has_focus.value()) {
device = nullptr;
}
}
// get state if device was marked as updated
GameAPI::Buttons::State state = current_button->getLastState();
double *last_up = nullptr;
@@ -571,6 +595,12 @@ float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
switch (device->type) {
case rawinput::MOUSE: {
// check for focus
if (rawinput::NAIVE_REQUIRE_FOCUS && !superexit::has_focus()) {
value = analog.getLastState();
break;
}
// get mouse position
auto mouse = device->mouseInfo;
long pos;
+1 -1
View File
@@ -284,7 +284,7 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
std::string vKeyString = fmt::format("{:#x}", vKey);
// device must be existing
if (this->device_identifier.empty() && vKey == 0xFF) {
if (this->device_identifier.empty() && vKey == INVALID_VKEY) {
return "";
}
+6 -4
View File
@@ -33,12 +33,14 @@ enum ButtonAnalogType {
extern const char *ButtonAnalogTypeStr[];
constexpr unsigned short INVALID_VKEY = UINT16_C(0xFF);
class Button {
private:
std::vector<Button> alternatives;
std::string name;
std::string device_identifier = "";
unsigned short vKey = 0xFF;
unsigned short vKey = INVALID_VKEY;
ButtonAnalogType analog_type = BAT_NONE;
double debounce_up = 0.0;
double debounce_down = 0.0;
@@ -68,12 +70,12 @@ public:
if (this->override_enabled) {
return true;
}
if (this->vKey != 0xFF) {
if (this->vKey != INVALID_VKEY) {
return true;
}
for (auto &alternative : this->alternatives) {
if (alternative.vKey != 0xFF) {
if (alternative.vKey != INVALID_VKEY) {
return true;
}
}
@@ -82,7 +84,7 @@ public:
}
inline void clearBindings() {
vKey = 0xFF;
vKey = INVALID_VKEY;
alternatives.clear();
device_identifier = "";
analog_type = BAT_NONE;
+1
View File
@@ -43,6 +43,7 @@ public:
std::string value;
std::vector<Option> alternatives;
bool disabled = false;
bool conflicting = false;
explicit Option(OptionDefinition definition, std::string value = "") :
definition(std::move(definition)), value(std::move(value)) {
+10 -12
View File
@@ -15,12 +15,18 @@ namespace cfg {
std::optional<std::string> SCREEN_RESIZE_CFG_PATH_OVERRIDE;
ScreenResize::ScreenResize() {
bool file_exists = false;
if (SCREEN_RESIZE_CFG_PATH_OVERRIDE.has_value()) {
this->config_path = SCREEN_RESIZE_CFG_PATH_OVERRIDE.value();
if (fileutils::file_exists(this->config_path)) {
log_info("ScreenResize", "loading config from: {}", this->config_path.string());
file_exists = true;
}
} else {
this->config_path = std::filesystem::path(_wgetenv(L"APPDATA")) / L"spicetools_screen_resize.json";
this->config_path =
fileutils::get_config_file_path("ScreenResize", "spicetools_screen_resize.json", &file_exists);
}
if (fileutils::file_exists(this->config_path)) {
if (file_exists) {
this->config_load();
}
}
@@ -29,12 +35,6 @@ namespace cfg {
}
void ScreenResize::config_load() {
if (SCREEN_RESIZE_CFG_PATH_OVERRIDE.has_value()) {
log_info("ScreenResize", "loading custom config: {}", this->config_path.string());
} else {
log_info("ScreenResize", "loading global config from APPDATA");
}
std::string config = fileutils::text_read(this->config_path);
if (config.empty()) {
log_info("ScreenResize", "config is empty");
@@ -170,8 +170,6 @@ namespace cfg {
}
void ScreenResize::config_save() {
log_info("ScreenResize", "saving config: {}", this->config_path.string());
rapidjson::Document doc;
std::string config = fileutils::text_read(this->config_path);
if (!config.empty()) {
@@ -221,10 +219,10 @@ namespace cfg {
doc.Accept(writer);
// save to file
if (fileutils::text_write(this->config_path, buffer.GetString())) {
if (fileutils::write_config_file("ScreenResize", this->config_path, buffer.GetString())) {
// this->config_dirty = false;
} else {
log_warning("ScreenResize", "unable to save config file to {}", this->config_path.string());
log_warning("ScreenResize", "unable to save config file");
}
}
}
+59
View File
@@ -1,3 +1,62 @@
09/22/2025 [spice2x]
Add Polaris Chord lights
Add boot.dll to Gitadora patches target
Misc fixes
09/20/2025 [spice2x]
Polaris Chord support for knobs/turntables/mouse as fader input
Misc fixes
09/18/2025 [spice2x]
Polaris Chord windowed mode fixes
UI tweaks
09/17/2025 [spice2x]
Polaris Chord I/O fixes, language shim
09/16/2025 [spice2x]
Add Polaris Chord support
Tweak ImGUI theme
08/21/2025 [spice2x]
DDR: check for common DLL errors
Supply default PCBID if absent
Rearrange options
08/17/2025 [spice2x]
DDR: fix codec registration failure when path contains spaces
08/11/2025 [spice2x]
SDVX: fix camera hook, remove -sdvxdisablecams
DDR: automatically register codecs in com folder on boot
06/03/2025 [spice2x]
Add libshare-pj.dll to Gitadora patch import
Detect ACIO init failures
05/31/2025 [spice2x]
IIDX: fix windowed subscreen not accepting mouse clicks when
overlay is active
IIDX: tape LED over API
Option to make command line args take precedence
UI tweaks
05/09/2025 [spice2x]
Check for window focus when processing input (-inputfocus)
More options for IIDX/SDVX windowed subscreen
SpiceCompanion screen mirroring quality options
Various LovePlus improvements and fixes:
Allow camera access
Full screen mode
Add printer options
Add stub for printer DLL (cpusbxpkm.dll)
Logging improvements for better troubleshooting
04/25/2025 [spice2x]
LargeAddressAware variant of spice.exe for Metal Gear
Save new JSON config files to %appdata%/spice2x
Various bug fixes
04/08/2025 [spice2x]
Ensure rawinput touch is default for all games (-wintouch to override)
Various overlay UI fixes and improvements, update ImGui library
+2 -1
View File
@@ -11,6 +11,7 @@ RUN pacman --noconfirm -Syu git \
mingw-w64-winpthreads \
mingw-w64-gcc \
mingw-w64-headers \
mingw-w64-binutils
mingw-w64-binutils \
ccache
RUN useradd user -m && echo "ALL ALL=(ALL) NOPASSWD: ALL" >> /etc/sudoers
RUN su user -c "cd /tmp/ && git clone https://aur.archlinux.org/yay-bin.git --depth=1 && cd yay-bin && makepkg --noconfirm -si && yay --noconfirm -S mingw-w64-cmake"
+4
View File
@@ -1527,8 +1527,10 @@ FMT_CONSTEXPR auto make_arg(const T& value) -> basic_format_arg<Context> {
return arg;
}
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdangling-reference"
#endif
// The type template parameter is there to avoid an ODR violation when using
// a fallback formatter in one translation unit and an implicit conversion in
@@ -1544,7 +1546,9 @@ FMT_CONSTEXPR FMT_INLINE auto make_arg(const T& val) -> value<Context> {
return arg;
}
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
template <bool IS_PACKED, typename Context, type, typename T,
FMT_ENABLE_IF(!IS_PACKED)>
+1 -1
View File
@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.9)
cmake_minimum_required(VERSION 3.12)
project(imgui CXX)
set(HASH_LIBRARY_HEADERS
+1 -1
View File
@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.9)
cmake_minimum_required(VERSION 3.12)
cmake_policy(SET CMP0069 NEW)
project(minhook)
+1 -1
View File
@@ -14,7 +14,7 @@ namespace games::ccj {
bool MOUSE_TRACKBALL_USE_TOGGLE = false;
uint8_t TRACKBALL_SENSITIVITY = 10;
static HANDLE fakeHandle = (HANDLE)0xDEADBEEF;
static HANDLE fakeHandle = (HANDLE)0xDEADBEEFull;
static HWND hWnd = nullptr;
static WNDPROC wndProc = nullptr;
static std::thread *tbThread = nullptr;
+82
View File
@@ -27,6 +27,7 @@ namespace games::ddr {
// settings
bool SDMODE = false;
bool NO_CODEC_REGISTRATION = false;
uint8_t DDR_TAPELEDS[TAPELED_DEVICE_COUNT][50][3] {};
@@ -49,9 +50,79 @@ namespace games::ddr {
return SendMessage_real(hWnd, Msg, wParam, lParam);
}
bool contains_only_ascii(const std::string& str) {
for (auto c: str) {
if (static_cast<unsigned char>(c) > 127) {
return false;
}
}
return true;
}
DDRGame::DDRGame() : Game("Dance Dance Revolution") {
}
void DDRGame::register_codecs() {
// find where spice.exe / spice64.exe is located
const auto &spice_bin_path = libutils::module_file_name(nullptr).parent_path();
// find the com directory
std::filesystem::path dir = "";
if (MODULE_PATH == spice_bin_path) {
// try: \com
dir = spice_bin_path / "com";
} else {
// try: modules\..\com
dir = MODULE_PATH / ".." / "com";
}
if (fileutils::dir_exists(dir)) {
log_info("ddr", "looking for codecs in this directory: {}", dir.string());
} else {
log_info("ddr", "codecs directory not found: {}", dir.string());
return;
}
for (const auto &file : std::filesystem::directory_iterator(dir)) {
const auto &filename = file.path().filename();
const auto extension = strtolower(filename.extension().string());
if (extension != ".dll") {
continue;
}
log_info("ddr", "found DLL: {}, size: {} bytes", filename.string(), file.file_size());
if (filename == "k-clvsd.dll" || filename.string().find("xactengine") == 0) {
const std::wstring wcmd = L"regsvr32.exe /s \"" + file.path().wstring() + L"\"";
const std::string cmd = "regsvr32.exe /s \"" + file.path().string() + "\"";
int result = 0;
std::thread t([wcmd, &result]() {
result = _wsystem(wcmd.c_str());
});
t.join();
if (result == 0) {
log_info("ddr", "`{}` returned {}", cmd, result);
} else {
log_warning("ddr", "`{}` failed, returned {}", cmd, result);
}
if (!contains_only_ascii(file.path().string())) {
log_warning(
"ddr",
"BAD PATH ERROR\n\n\n"
"!!! !!!\n"
"!!! filesystem path to codec contains non-ASCII characters! !!!\n"
"!!! this may cause the game to crash! !!!\n"
"!!! !!!\n"
);
}
}
}
}
void DDRGame::pre_attach() {
if (!cfg::CONFIGURATOR_STANDALONE && avs::game::is_model("TDX")) {
log_fatal(
@@ -87,6 +158,17 @@ namespace games::ddr {
"!!! !!!\n\n\n"
);
}
if (!cfg::CONFIGURATOR_STANDALONE) {
if (!NO_CODEC_REGISTRATION) {
this->register_codecs();
} else {
log_warning(
"ddr",
"skipping codec registration (-ddrnocodec), "
"game may crash if you didn't register codecs before launching the game");
}
}
}
void DDRGame::attach() {
+4
View File
@@ -7,6 +7,7 @@ namespace games::ddr {
// settings
extern bool SDMODE;
extern bool NO_CODEC_REGISTRATION;
// Buffers to store RGB data for tape LEDs on gold cabinets
const size_t TAPELED_DEVICE_COUNT = 11;
@@ -18,5 +19,8 @@ namespace games::ddr {
virtual void pre_attach() override;
virtual void attach() override;
virtual void detach() override;
private:
void register_codecs();
};
}
+10 -33
View File
@@ -409,50 +409,27 @@ namespace games::iidx {
* 16 - side panel right - 183 bytes - 61 colors
*
* data is stored in RGB order, 3 bytes per color
*
* TODO: expose this data via API
*/
// data mapping
static struct TapeLedMapping {
size_t data_size;
int index_r, index_g, index_b;
TapeLedMapping(size_t data_size, int index_r, int index_g, int index_b)
: data_size(data_size), index_r(index_r), index_g(index_g), index_b(index_b) {}
} mapping[] = {
{ 19, Lights::StageLeftAvgR, Lights::StageLeftAvgG, Lights::StageLeftAvgB },
{ 19, Lights::StageRightAvgR, Lights::StageRightAvgG, Lights::StageRightAvgB },
{ 45, Lights::CabinetLeftAvgR, Lights::CabinetLeftAvgG, Lights::CabinetLeftAvgB },
{ 45, Lights::CabinetRightAvgR, Lights::CabinetRightAvgG, Lights::CabinetRightAvgB },
{ 21, Lights::ControlPanelUnderAvgR, Lights::ControlPanelUnderAvgG, Lights::ControlPanelUnderAvgB },
{ 54, Lights::CeilingLeftAvgR, Lights::CeilingLeftAvgG, Lights::CeilingLeftAvgB },
{ 11, Lights::TitleLeftAvgR, Lights::TitleLeftAvgG, Lights::TitleLeftAvgB },
{ 11, Lights::TitleRightAvgR, Lights::TitleRightAvgG, Lights::TitleRightAvgB },
{ 54, Lights::CeilingRightAvgR, Lights::CeilingRightAvgG, Lights::CeilingRightAvgB },
{ 17, Lights::TouchPanelLeftAvgR, Lights::TouchPanelLeftAvgG, Lights::TouchPanelLeftAvgB },
{ 17, Lights::TouchPanelRightAvgR, Lights::TouchPanelRightAvgG, Lights::TouchPanelRightAvgB },
{ 68, Lights::SidePanelLeftInnerAvgR, Lights::SidePanelLeftInnerAvgG, Lights::SidePanelLeftInnerAvgB },
{ 68, Lights::SidePanelLeftOuterAvgR, Lights::SidePanelLeftOuterAvgG, Lights::SidePanelLeftOuterAvgB },
{ 61, Lights::SidePanelLeftAvgR, Lights::SidePanelLeftAvgG, Lights::SidePanelLeftAvgB },
{ 68, Lights::SidePanelRightOuterAvgR, Lights::SidePanelRightOuterAvgG, Lights::SidePanelRightOuterAvgB },
{ 68, Lights::SidePanelRightInnerAvgR, Lights::SidePanelRightInnerAvgG, Lights::SidePanelRightInnerAvgB },
{ 61, Lights::SidePanelRightAvgR, Lights::SidePanelRightAvgG, Lights::SidePanelRightAvgB },
};
// check index bounds
if (tapeledutils::is_enabled() && index < std::size(mapping)) {
auto &map = mapping[index];
if (tapeledutils::is_enabled() && index < std::size(TAPELED_MAPPING)) {
auto &map = TAPELED_MAPPING[index];
const auto data_size = map.data.capacity();
// pick a color to use
const auto rgb = tapeledutils::pick_color_from_led_tape(data, map.data_size);
const auto rgb = tapeledutils::pick_color_from_led_tape(data, data_size);
// program the lights into API
auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], rgb.r);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
for (unsigned int i = 0; i < data_size; ++i) {
map.data[i].r = data[i * 3];
map.data[i].g = data[i * 3 + 1];
map.data[i].b = data[i * 3 + 2];
}
}
if (This != custom_node) {
+5 -4
View File
@@ -60,7 +60,7 @@ namespace games::iidx {
static IIDXLocalCamera *front_camera = nullptr; // camera id #1
std::vector<IIDXLocalCamera*> LOCAL_CAMERA_LIST = {};
static IDirect3DDeviceManager9 *s_pD3DManager = nullptr;
std::filesystem::path CAMERA_CONFIG_PATH = std::filesystem::path(_wgetenv(L"APPDATA")) / L"spicetools_camera_control.json";
std::filesystem::path CAMERA_CONFIG_PATH;
bool CAMERA_READY = false;
bool parse_cmd_params() {
@@ -493,7 +493,8 @@ namespace games::iidx {
}
bool camera_config_load() {
log_info("iidx:camhook", "loading config");
CAMERA_CONFIG_PATH =
fileutils::get_config_file_path("iidx::camhook", "spicetools_camera_control.json");
try {
// read config file
@@ -651,9 +652,9 @@ namespace games::iidx {
doc.Accept(writer);
// save to file
if (fileutils::text_write(CAMERA_CONFIG_PATH, buffer.GetString())) {
if (fileutils::write_config_file("iidx::camhook", CAMERA_CONFIG_PATH, buffer.GetString())) {
} else {
log_warning("iidx:camhook", "unable to save config file to {}", CAMERA_CONFIG_PATH.string());
log_warning("iidx:camhook", "unable to save config file");
}
return true;
+27 -1
View File
@@ -27,6 +27,9 @@
#include "util/memutils.h"
#include "util/sigscan.h"
#include "util/utils.h"
#include "launcher/signal.h"
#include "external/robin_hood.h"
#include "bi2a.h"
#include "bi2x_hook.h"
@@ -74,6 +77,26 @@ namespace games::iidx {
bool IIDXIO_LED_TICKER_READONLY = false;
std::mutex IIDX_LED_TICKER_LOCK;
tapeledutils::tape_led TAPELED_MAPPING[IIDX_TAPELED_TOTAL] = {
{ 19, Lights::StageLeftAvgR, Lights::StageLeftAvgG, Lights::StageLeftAvgB, "Stage Left" },
{ 19, Lights::StageRightAvgR, Lights::StageRightAvgG, Lights::StageRightAvgB, "Stage Right" },
{ 45, Lights::CabinetLeftAvgR, Lights::CabinetLeftAvgG, Lights::CabinetLeftAvgB, "Cabinet Left" },
{ 45, Lights::CabinetRightAvgR, Lights::CabinetRightAvgG, Lights::CabinetRightAvgB, "Cabinet Right" },
{ 21, Lights::ControlPanelUnderAvgR, Lights::ControlPanelUnderAvgG, Lights::ControlPanelUnderAvgB, "Control Panel Under" },
{ 54, Lights::CeilingLeftAvgR, Lights::CeilingLeftAvgG, Lights::CeilingLeftAvgB, "Ceiling Left" },
{ 11, Lights::TitleLeftAvgR, Lights::TitleLeftAvgG, Lights::TitleLeftAvgB, "Title Left" },
{ 11, Lights::TitleRightAvgR, Lights::TitleRightAvgG, Lights::TitleRightAvgB, "Title Right" },
{ 54, Lights::CeilingRightAvgR, Lights::CeilingRightAvgG, Lights::CeilingRightAvgB, "Ceiling Right" },
{ 17, Lights::TouchPanelLeftAvgR, Lights::TouchPanelLeftAvgG, Lights::TouchPanelLeftAvgB, "Touch Panel Left" },
{ 17, Lights::TouchPanelRightAvgR, Lights::TouchPanelRightAvgG, Lights::TouchPanelRightAvgB, "Touch Panel Right" },
{ 68, Lights::SidePanelLeftInnerAvgR, Lights::SidePanelLeftInnerAvgG, Lights::SidePanelLeftInnerAvgB, "Side Panel Left Inner" },
{ 68, Lights::SidePanelLeftOuterAvgR, Lights::SidePanelLeftOuterAvgG, Lights::SidePanelLeftOuterAvgB, "Side Panel Left Outer" },
{ 61, Lights::SidePanelLeftAvgR, Lights::SidePanelLeftAvgG, Lights::SidePanelLeftAvgB, "Side Panel Left" },
{ 68, Lights::SidePanelRightOuterAvgR, Lights::SidePanelRightOuterAvgG, Lights::SidePanelRightOuterAvgB, "Side Panel Right Outer" },
{ 68, Lights::SidePanelRightInnerAvgR, Lights::SidePanelRightInnerAvgG, Lights::SidePanelRightInnerAvgB, "Side Panel Right Inner" },
{ 61, Lights::SidePanelRightAvgR, Lights::SidePanelRightAvgG, Lights::SidePanelRightAvgB, "Side Panel Right" },
};
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
if (lpSubKey != nullptr && phkResult != nullptr) {
if (hKey == HKEY_LOCAL_MACHINE &&
@@ -210,6 +233,9 @@ namespace games::iidx {
} else if (data.find(" W:touch: missing trigger:") != std::string::npos) {
out.clear();
return true;
} else if (data.find("SuperstepSound: Audio device is not available") != std::string::npos) {
launcher::signal::SUPERSTEP_SOUND_ERROR = TRUE;
return false;
} else {
return false;
}
@@ -759,7 +785,7 @@ namespace games::iidx {
if (SOUND_OUTPUT_DEVICE_IN_EFFECT.has_value() && SOUND_OUTPUT_DEVICE_IN_EFFECT.value() == "wasapi") {
intptr_t result = replace_pattern(
avs::game::DLL_INSTANCE,
"FF5008E8????ECFF83780803740D",
"FF5008E8??????FF83780803740D",
"??????BB00000000EB169090????",
0, 0);
+8
View File
@@ -2,9 +2,13 @@
#include <mutex>
#include <optional>
#include <vector>
#include "games/game.h"
#include "external/robin_hood.h"
#include "util/tapeled.h"
namespace games::iidx {
// settings
@@ -30,6 +34,10 @@ namespace games::iidx {
extern bool IIDXIO_LED_TICKER_READONLY;
extern std::mutex IIDX_LED_TICKER_LOCK;
constexpr int IIDX_TAPELED_TOTAL = 17;
// data mapping
extern tapeledutils::tape_led TAPELED_MAPPING[IIDX_TAPELED_TOTAL];
class IIDXGame : public games::Game {
public:
IIDXGame();
+2 -2
View File
@@ -266,8 +266,8 @@ namespace games::iidx::poke {
y *= rawinput::TOUCHSCREEN_RANGE_Y;
} else if (GRAPHICS_IIDX_WSUB) {
// Scale to windowed subscreen
x *= GRAPHICS_IIDX_WSUB_WIDTH;
y *= GRAPHICS_IIDX_WSUB_HEIGHT;
x *= GRAPHICS_WSUB_WIDTH;
y *= GRAPHICS_WSUB_HEIGHT;
} else if (GENERIC_SUB_WINDOW_FULLSIZE || !overlay::OVERLAY->get_active()) {
// Overlay is not present, scale to main screen
if (GRAPHICS_WINDOWED) {
+10
View File
@@ -36,6 +36,7 @@
#include "ccj/io.h"
#include "qks/io.h"
#include "mfg/io.h"
#include "pc/io.h"
namespace games {
@@ -313,6 +314,15 @@ namespace games {
buttons.insert({ mfg, mfg::get_buttons() });
buttons_help.insert({ mfg, mfg::get_buttons_help() });
file_hints[mfg].emplace_back("game/MFGClient_Data");
// Polaris Chord
const std::string pc("Polaris Chord");
games.push_back(pc);
buttons.insert({ pc, pc::get_buttons() });
buttons_help.insert({ pc, pc::get_buttons_help() });
analogs.insert({ pc, pc::get_analogs() });
lights.insert({ pc, pc::get_lights() });
file_hints[pc].emplace_back("game/svm_Data");
}
const std::vector<std::string> &get_games() {
+34 -9
View File
@@ -13,10 +13,14 @@
namespace games::loveplus {
bool CAMERA_ENABLE = false;
// touch stuff
static bool TOUCH_ENABLE = false;
static bool TOUCH_ATTACHED = false;
static std::string lp_args = "-noWatchDog -noIOError -noIrda -notarget";
void touch_update() {
// check if touch enabled
@@ -28,16 +32,15 @@ namespace games::loveplus {
if (!TOUCH_ATTACHED) {
// Find the game window.
// We check the foreground window first, then fall back to searching for the window title
// All game versions seem to have their model first in the window title
HWND wnd = GetForegroundWindow();
if (!string_begins_with(GetActiveWindowTitle(), "LovePlus")) {
wnd = FindWindowBeginsWith(avs::game::MODEL);
}
HWND wnd = FindProcessWindowBeginsWith("LovePlusAC");
// attach touch hook
if (wnd) {
log_info("loveplus", "using window handle for touch: {}", fmt::ptr(wnd));
log_info(
"loveplus",
"using window handle for touch: {} ({})",
fmt::ptr(wnd),
get_window_title(wnd));
touch_create_wnd(wnd);
} else {
log_info("loveplus", "falling back to the DirectX window handle for touch");
@@ -117,12 +120,26 @@ namespace games::loveplus {
}
static LPSTR __stdcall GetCommandLineA_hook() {
static std::string lp_args = "-win -noCamera -noWatchDog -noIOError -noIrda -notarget";
return lp_args.data();
}
static bool lp_spam_remover(void *user, const std::string &data, logger::Style style, std::string &out) {
if (data.empty() || data[0] != '[') {
return false;
}
if (data.find("> [INFO] err_code: 0, err_title: , err_str:") != std::string::npos) {
out = "";
return true;
}
return false;
}
LovePlusGame::LovePlusGame() : Game("LovePlus") {
logger::hook_add(lp_spam_remover, nullptr);
}
LovePlusGame::~LovePlusGame() {
logger::hook_remove(lp_spam_remover, this);
}
void LovePlusGame::attach() {
@@ -157,9 +174,17 @@ namespace games::loveplus {
HMODULE seteq = libutils::try_library("ad_hd_seteq_dll.dll");
detour::inline_hook((void *) SetEqualizer, libutils::try_proc(seteq, "SetEqualizer"));
// set up command line args
if (!CAMERA_ENABLE) {
lp_args += " -noCamera";
}
if (GRAPHICS_WINDOWED) {
lp_args += " -win";
}
// get command line hook
HMODULE lpac = libutils::try_library("lpac.dll");
detour::iat("GetCommandLineA", GetCommandLineA_hook, lpac);
}
void LovePlusGame::detach() {
+3
View File
@@ -4,12 +4,15 @@
namespace games::loveplus {
extern bool CAMERA_ENABLE;
// touch stuff
void touch_update();
class LovePlusGame : public games::Game {
public:
LovePlusGame();
virtual ~LovePlusGame() override;
virtual void attach() override;
virtual void detach() override;
};
+1 -1
View File
@@ -28,7 +28,7 @@ namespace games::mfg {
SetEnvironmentVariableA("VFG_CABINET_TYPE", MFG_CABINET_TYPE.c_str());
// add card reader
portName = MFG_CABINET_TYPE == "UKS" ? L"\\\\.\\COM1" : L"\\\\.\\COM3";
portName = (MFG_CABINET_TYPE == "UKS") ? std::wstring(L"\\\\.\\COM1") : std::wstring(L"\\\\.\\COM3");
acioHandle = new acioemu::ACIOHandle(portName.c_str(), 1);
devicehook_init_trampoline();
devicehook_add(acioHandle);
+1 -1
View File
@@ -94,7 +94,7 @@ namespace games::otoca {
bool kb_insert_press = false;
// eamio keypress
kb_insert_press |= eamuse_get_keypad_state(0) & (1 << EAM_IO_INSERT);
kb_insert_press |= static_cast<bool>(eamuse_get_keypad_state(0) & (1 << EAM_IO_INSERT));
// check for card
if (CARD_DATA == nullptr && (eamuse_card_insert_consume(1, 0) || kb_insert_press)) {
+739
View File
@@ -0,0 +1,739 @@
#include "bi2x_hook.h"
#include "util/execexe.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
#include "misc/eamuse.h"
#include "games/io.h"
#include "io.h"
#include "util/tapeled.h"
#include "pc.h"
#include "util/utils.h"
namespace games::pc {
bool PC_KNOB_MODE = false;
constexpr float RELATIVE_DECAY = 0.02f;
struct FADER_RELATIVE {
// ranges from 0.f to 1.f
float previous_raw = 0.5f;
// ranges from -1.f to +1.f
float effective_value = 0.f;
};
FADER_RELATIVE fader_l_relative;
FADER_RELATIVE fader_r_relative;
float calculate_analog_raw_delta(float old_value, float new_value) {
// assumed that values are between 0.f and 1.f
float delta = 0.f;
if ((old_value < 0.25f) && (0.75f < new_value)) {
// wrapped around: going left
delta = -((1.f - new_value) + old_value);
} else if ((new_value < 0.25f) && (0.75f < old_value)) {
// wrapped around: going right
delta = (1.f - old_value) + new_value;
} else {
delta = new_value - old_value;
}
return delta;
}
float apply_decay(float val) {
// return to center over time
if (RELATIVE_DECAY < val) {
return val - RELATIVE_DECAY;
} else if (val < -RELATIVE_DECAY) {
return val + RELATIVE_DECAY;
} else {
return 0.f;
}
}
float get_fader_knob_mode_value(float raw_analog, FADER_RELATIVE &fader) {
// add new value...
const float delta = calculate_analog_raw_delta(fader.previous_raw, raw_analog);
fader.effective_value += (delta * 20.f);
fader.previous_raw = raw_analog;
// capture the result after adding new input value
fader.effective_value = CLAMP(fader.effective_value, -1.f, 1.f);
const float result = fader.effective_value;
// post-process for next iteration: apply decay (return to center over time)
fader.effective_value = apply_decay(fader.effective_value);
return result;
}
/*
* class definitions
*/
struct AIO_SCI_COMM {
};
struct AIO_NMGR_IOB2 {
};
struct AIO_IOB2_BI2X_AC1 {
};
struct AIO_IOB2_BI2X_AC1__SETTING {
};
struct AIO_IOB2_BI2X_WRFIRM {
};
struct AIO_IOB2_BI2X_AC1__INPUT
{
uint8_t DevIoCounter;
uint8_t bExIoAErr;
uint8_t bExIoBErr;
uint8_t bPcPowerOn;
uint8_t bPcPowerCheck;
uint8_t bCoin1Jam;
uint8_t bCoin2Jam;
uint8_t bCoin3Jam;
uint8_t bCoin4Jam;
uint8_t Coin1Count;
uint8_t Coin2Count;
uint8_t Coin3Count;
uint8_t Coin4Count;
uint16_t AnalogCh1;
uint16_t AnalogCh2;
uint16_t AnalogCh3;
uint16_t AnalogCh4;
uint8_t CN8_8;
uint8_t CN8_9;
uint8_t CN8_10;
uint8_t CN9_8;
uint8_t CN9_9;
uint8_t CN9_10;
uint8_t CN11_11;
uint8_t CN11_12;
uint8_t CN11_13;
uint8_t CN11_14;
uint8_t CN11_15;
uint8_t CN11_16;
uint8_t CN11_17;
uint8_t CN11_18;
uint8_t CN11_19;
uint8_t CN11_20;
uint8_t CN12_11;
uint8_t CN12_12;
uint8_t CN12_13;
uint8_t CN12_14;
uint8_t CN12_15;
uint8_t CN12_16;
uint8_t CN12_17;
uint8_t CN12_18;
uint8_t CN12_19;
uint8_t CN12_20;
uint8_t CN12_21;
uint8_t CN12_22;
uint8_t CN12_23;
uint8_t CN12_24;
uint8_t CN15_3;
uint8_t CN15_4;
uint8_t CN15_5;
uint8_t CN15_6;
uint8_t CN15_7;
uint8_t CN15_8;
uint8_t CN15_9;
uint8_t CN15_10;
uint8_t CN15_11;
uint8_t CN15_12;
uint8_t CN15_13;
uint8_t CN15_14;
uint8_t CN15_15;
uint8_t CN15_16;
uint8_t CN15_17;
uint8_t CN15_18;
uint8_t CN15_19;
uint8_t CN15_20;
uint8_t CN19_8;
uint8_t CN19_9;
uint8_t CN19_10;
uint8_t CN19_11;
uint8_t CN19_12;
uint8_t CN19_13;
uint8_t CN19_14;
uint8_t CN19_15;
};
struct AIO_IOB2_BI2X_AC1__INPUTDATA {
uint8_t data[247];
};
struct AIO_IOB2_BI2X_AC1__OUTPUTDATA {
uint8_t data[48];
};
struct AIO_IOB2_BI2X_AC1__ICNPIN {
uint16_t Ain[4];
uint64_t CnPin;
};
struct AIO_IOB2_BI2X_AC1__DEVSTATUS {
uint8_t InputCounter;
uint8_t OutputCounter;
uint8_t IoResetCounter;
uint8_t TapeLedCounter;
uint8_t TapeLedRate[8];
AIO_IOB2_BI2X_AC1__INPUT Input;
AIO_IOB2_BI2X_AC1__INPUTDATA InputData;
AIO_IOB2_BI2X_AC1__OUTPUTDATA OutputData;
AIO_IOB2_BI2X_AC1__ICNPIN ICnPinHist[20];
};
/*
* typedefs
*/
// libaio-iob2_video.dll
typedef AIO_IOB2_BI2X_AC1* (__fastcall *aioIob2Bi2xAC1_Create_t)(AIO_NMGR_IOB2 *i_pNodeMgr, uint32_t i_DevId,
AIO_IOB2_BI2X_AC1__SETTING *i_Setting);
typedef void (__fastcall *aioIob2Bi2xAC1_GetDeviceStatus_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl,
AIO_IOB2_BI2X_AC1__DEVSTATUS *o_DevStatus);
typedef void (__fastcall *aioIob2Bi2xAC1_SetWatchDogTimer_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint8_t i_Count);
typedef void (__fastcall *aioIob2Bi2xAC1_AddCounter_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Counter,
uint32_t i_Count);
typedef void (__fastcall *aioIob2Bi2xAC1_SetOutputData_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_CnPin,
uint8_t i_Data);
typedef void (__fastcall *aioIob2Bi2xAC1_SetTapeLedDataPart_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_TapeLedCh,
uint32_t i_Offset, uint8_t *i_pData,
uint32_t i_cntTapeLed, bool i_bReverse);
typedef void (__fastcall *aioIob2Bi2x_SetTapeLedDataGroup_t)(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_bfGroup);
typedef void (__fastcall *aioIob2Bi2x_SetTapeLedDataLimit_t)(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_Channel,
uint8_t i_Scale, uint8_t i_Limit);
typedef AIO_IOB2_BI2X_WRFIRM *(__fastcall *aioIob2Bi2x_CreateWriteFirmContext_t)(uint32_t i_SerialNumber,
uint32_t i_bfIob);
typedef AIO_SCI_COMM* (__fastcall *aioIob2Bi2x_OpenSciUsbCdc_t)(uint32_t i_SerialNumber);
typedef void (__fastcall *aioIob2Bi2x_DestroyWriteFirmContext_t)(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm);
typedef int32_t (__fastcall *aioIob2Bi2x_WriteFirmGetState_t)(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm);
typedef bool (__fastcall *aioIob2Bi2x_WriteFirmIsCompleted_t)(int32_t i_State);
typedef bool (__fastcall *aioIob2Bi2x_WriteFirmIsError_t)(int32_t i_State);
// libaio-iob.dll
typedef AIO_NMGR_IOB2 *(__fastcall *aioNMgrIob2_Create_t)(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode);
typedef void (__fastcall *aioNMgrIob_BeginManage_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
// libaio.dll
typedef void (__fastcall *aioSci_Destroy_t)(AIO_SCI_COMM *i_pNodeMgr);
typedef void (__fastcall *aioNodeMgr_Destroy_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
typedef int32_t (__fastcall *aioNodeMgr_GetState_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
typedef bool (__fastcall *aioNodeMgr_IsReady_t)(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State);
typedef bool (__fastcall *aioNodeMgr_IsError_t)(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State);
typedef void (__fastcall *aioNodeCtl_Destroy_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl);
typedef int32_t (__fastcall *aioNodeCtl_GetState_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl);
typedef bool (__fastcall *aioNodeCtl_IsReady_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State);
typedef bool (__fastcall *aioNodeCtl_IsError_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State);
/*
* function pointers
*/
// libaio-iob2_video.dll
static aioIob2Bi2xAC1_Create_t aioIob2Bi2xAC1_Create_orig = nullptr;
static aioIob2Bi2xAC1_GetDeviceStatus_t aioIob2Bi2xAC1_GetDeviceStatus_orig = nullptr;
static aioIob2Bi2xAC1_SetWatchDogTimer_t aioIob2Bi2xAC1_SetWatchDogTimer_orig = nullptr;
static aioIob2Bi2xAC1_AddCounter_t aioIob2Bi2xAC1_AddCounter_orig = nullptr;
static aioIob2Bi2xAC1_SetOutputData_t aioIob2Bi2xAC1_SetOutputData_orig = nullptr;
static aioIob2Bi2xAC1_SetTapeLedDataPart_t aioIob2Bi2xAC1_SetTapeLedDataPart_orig = nullptr;
static aioIob2Bi2x_SetTapeLedDataGroup_t aioIob2Bi2x_SetTapeLedDataGroup_orig = nullptr;
static aioIob2Bi2x_SetTapeLedDataLimit_t aioIob2Bi2x_SetTapeLedDataLimit_orig = nullptr;
static aioIob2Bi2x_OpenSciUsbCdc_t aioIob2Bi2x_OpenSciUsbCdc_orig = nullptr;
static aioIob2Bi2x_CreateWriteFirmContext_t aioIob2Bi2x_CreateWriteFirmContext_orig = nullptr;
static aioIob2Bi2x_DestroyWriteFirmContext_t aioIob2Bi2x_DestroyWriteFirmContext_orig = nullptr;
static aioIob2Bi2x_WriteFirmGetState_t aioIob2Bi2x_WriteFirmGetState_orig = nullptr;
static aioIob2Bi2x_WriteFirmIsCompleted_t aioIob2Bi2x_WriteFirmIsCompleted_orig = nullptr;
static aioIob2Bi2x_WriteFirmIsError_t aioIob2Bi2x_WriteFirmIsError_orig = nullptr;
// libaio-iob.dll
static aioNMgrIob2_Create_t aioNMgrIob2_Create_orig = nullptr;
static aioNMgrIob_BeginManage_t aioNMgrIob_BeginManage_orig = nullptr;
// libaio.dll
static aioSci_Destroy_t aioSci_Destroy_orig = nullptr;
static aioNodeMgr_Destroy_t aioNodeMgr_Destroy_orig = nullptr;
static aioNodeMgr_GetState_t aioNodeMgr_GetState_orig = nullptr;
static aioNodeMgr_IsReady_t aioNodeMgr_IsReady_orig = nullptr;
static aioNodeMgr_IsError_t aioNodeMgr_IsError_orig = nullptr;
static aioNodeCtl_Destroy_t aioNodeCtl_Destroy_orig = nullptr;
static aioNodeCtl_GetState_t aioNodeCtl_GetState_orig = nullptr;
static aioNodeCtl_IsReady_t aioNodeCtl_IsReady_orig = nullptr;
static aioNodeCtl_IsError_t aioNodeCtl_IsError_orig = nullptr;
/*
* variables
*/
static AIO_IOB2_BI2X_AC1 *aioIob2Bi2xAc1;
static AIO_SCI_COMM *aioSciComm;
static AIO_NMGR_IOB2 *aioNmgrIob2;
static AIO_IOB2_BI2X_WRFIRM *aioIob2Bi2xWrfirm;
/*
* implementations
*/
// libaio-iob2_video.dll
static AIO_IOB2_BI2X_AC1* __fastcall aioIob2Bi2xAC1_Create(AIO_NMGR_IOB2 *i_pNodeMgr, uint32_t i_DevId,
AIO_IOB2_BI2X_AC1__SETTING *i_Setting) {
if (i_pNodeMgr == aioNmgrIob2) {
log_info("bi2x_hook", "aioIob2Bi2xAC1_Create hook hit");
aioIob2Bi2xAc1 = new AIO_IOB2_BI2X_AC1;
return aioIob2Bi2xAc1;
} else {
return aioIob2Bi2xAC1_Create_orig(i_pNodeMgr, i_DevId, i_Setting);
}
}
void __fastcall aioIob2Bi2xAC1_GetDeviceStatus(AIO_IOB2_BI2X_AC1 *i_pNodeCtl,
AIO_IOB2_BI2X_AC1__DEVSTATUS *o_DevStatus) {
RI_MGR->devices_flush_output();
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_GetDeviceStatus_orig(i_pNodeCtl, o_DevStatus);
}
memset(o_DevStatus, 0x00, sizeof(AIO_IOB2_BI2X_AC1__DEVSTATUS));
auto &buttons = get_buttons();
o_DevStatus->Input.CN8_8 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]) ? 0 : 0xFF;
o_DevStatus->Input.CN8_9 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]) ? 0 : 0xFF;
o_DevStatus->Input.CN8_10 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]) ? 0 : 0xFF;
o_DevStatus->Input.CN15_10 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Headphone]) ? 0 : 0xFF;
o_DevStatus->Input.CN15_12 = 0xFF; // Recorder off; present in I/O test menu but unused in game
o_DevStatus->Input.CN12_11 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button1]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_12 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button2]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_13 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button3]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_14 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button4]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_15 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button5]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_16 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button6]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_17 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button7]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_18 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button8]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_19 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button9]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_20 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button10]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_21 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button11]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_22 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button12]) ? 0 : 0xFF;
auto &analogs = get_analogs();
// FADER-L
float val = 0.f;
if (analogs[Analogs::FaderL].isSet()) {
if (PC_KNOB_MODE) {
val = get_fader_knob_mode_value(
GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderL]),
fader_l_relative);
} else {
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderL]) - 0.5f) * 2;
}
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left]) &&
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
val = 0.f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left])) {
val = -1.0f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
val = +1.0f;
}
o_DevStatus->Input.CN15_7 = (val < 0.2f) ? 0xFF : 0;
o_DevStatus->Input.CN15_6 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
o_DevStatus->Input.CN15_5 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
o_DevStatus->Input.CN15_4 = (val > -0.35f && val < 0.85f) ? 0xFF : 0;
o_DevStatus->Input.CN15_3 = (val > -0.2f) ? 0xFF : 0;
// FADER-R
val = 0.f;
if (analogs[Analogs::FaderR].isSet()) {
if (PC_KNOB_MODE) {
val = get_fader_knob_mode_value(
GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderR]),
fader_r_relative);
} else {
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderR]) - 0.5f) * 2;
}
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left]) &&
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
val = 0.f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left])) {
val = -1.0f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
val = +1.0f;
}
o_DevStatus->Input.CN11_20 = (val < 0.2f) ? 0xFF : 0;
o_DevStatus->Input.CN11_19 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
o_DevStatus->Input.CN9_10 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
o_DevStatus->Input.CN9_9 = (val > -0.35f && val < 0.85f) ? 0xFF : 0;
o_DevStatus->Input.CN9_8 = (val > -0.2f) ? 0xFF : 0;
// coin
o_DevStatus->Input.Coin1Count = eamuse_coin_get_stock();
}
void __fastcall aioIob2Bi2xAC1_SetWatchDogTimer(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint8_t i_Count) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_SetWatchDogTimer_orig(i_pNodeCtl, i_Count);
}
}
void __fastcall aioIob2Bi2xAC1_AddCounter(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Counter, uint32_t i_Count) {
if (i_pNodeCtl == aioIob2Bi2xAc1 && i_Count == 0) {
eamuse_coin_set_stock((uint16_t) i_Count);
} else {
return aioIob2Bi2xAC1_AddCounter_orig(i_pNodeCtl, i_Counter, i_Count);
}
}
void __fastcall aioIob2Bi2xAC1_SetOutputData(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_CnPin, uint8_t i_Data) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_SetOutputData_orig(i_pNodeCtl, i_CnPin, i_Data);
}
if (i_CnPin == 0x1) {
eamuse_coin_set_block(i_Data == 0xFF);
return;
}
auto &lights = get_lights();
if (i_CnPin == 0x11) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::IC_READER_R), i_Data / 255.0f);
} else if (i_CnPin == 0x12) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::IC_READER_G), i_Data / 255.0f);
} else if (i_CnPin == 0x13) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::IC_READER_B), i_Data / 255.0f);
}
}
struct PolarisChordLight {
int data_index;
games::pc::Lights::pc_lights_t light;
PolarisChordLight(
int data_index, games::pc::Lights::pc_lights_t light) :
data_index(data_index), light(light) {}
};
static void set_led_value(games::pc::Lights::pc_lights_t light, uint8_t value) {
auto &lights = games::pc::get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights.at(light), value / 255.f);
}
void __fastcall aioIob2Bi2xAC1_SetTapeLedDataPart(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_TapeLedCh,
uint32_t i_Offset, uint8_t *i_pData,
uint32_t i_cntTapeLed, bool i_bReverse) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_SetTapeLedDataPart_orig(i_pNodeCtl, i_TapeLedCh, i_Offset, i_pData, i_cntTapeLed, i_bReverse);
}
// log_info(
// "pc",
// "lamp [{}] [{}] = {},{},{}, cnt={}",
// i_TapeLedCh,
// i_Offset,
// i_pData[0], i_pData[1], i_pData[2],
// i_cntTapeLed);
// [channel 0]
// these are button lamps; there are 12 buttons (columns) with this layout:
//
// 0 5 8 11 14 16 | 18 20 22 25 28 31
// 1 6 9 12 15 17 | 19 21 23 26 29 32
// 2 7 10 13 | 24 27 30 33
// 3 | 34
// 4 | 35
//
// 36 RGB lamps * 3 = 108 LEDs
// each value ranges from [0, 255]
// (we only care about the top row)
static PolarisChordLight button_lights_mapping[] = {
{(0 * 3) + 0, games::pc::Lights::pc_lights_t::Button1_R},
{(0 * 3) + 1, games::pc::Lights::pc_lights_t::Button1_G},
{(0 * 3) + 2, games::pc::Lights::pc_lights_t::Button1_B},
{(5 * 3) + 0, games::pc::Lights::pc_lights_t::Button2_R},
{(5 * 3) + 1, games::pc::Lights::pc_lights_t::Button2_G},
{(5 * 3) + 2, games::pc::Lights::pc_lights_t::Button2_B},
{(8 * 3) + 0, games::pc::Lights::pc_lights_t::Button3_R},
{(8 * 3) + 1, games::pc::Lights::pc_lights_t::Button3_G},
{(8 * 3) + 2, games::pc::Lights::pc_lights_t::Button3_B},
{(11 * 3) + 0, games::pc::Lights::pc_lights_t::Button4_R},
{(11 * 3) + 1, games::pc::Lights::pc_lights_t::Button4_G},
{(11 * 3) + 2, games::pc::Lights::pc_lights_t::Button4_B},
{(14 * 3) + 0, games::pc::Lights::pc_lights_t::Button5_R},
{(14 * 3) + 1, games::pc::Lights::pc_lights_t::Button5_G},
{(14 * 3) + 2, games::pc::Lights::pc_lights_t::Button5_B},
{(16 * 3) + 0, games::pc::Lights::pc_lights_t::Button6_R},
{(16 * 3) + 1, games::pc::Lights::pc_lights_t::Button6_G},
{(16 * 3) + 2, games::pc::Lights::pc_lights_t::Button6_B},
{(18 * 3) + 0, games::pc::Lights::pc_lights_t::Button7_R},
{(18 * 3) + 1, games::pc::Lights::pc_lights_t::Button7_G},
{(18 * 3) + 2, games::pc::Lights::pc_lights_t::Button7_B},
{(20 * 3) + 0, games::pc::Lights::pc_lights_t::Button8_R},
{(20 * 3) + 1, games::pc::Lights::pc_lights_t::Button8_G},
{(20 * 3) + 2, games::pc::Lights::pc_lights_t::Button8_B},
{(22 * 3) + 0, games::pc::Lights::pc_lights_t::Button9_R},
{(22 * 3) + 1, games::pc::Lights::pc_lights_t::Button9_G},
{(22 * 3) + 2, games::pc::Lights::pc_lights_t::Button9_B},
{(25 * 3) + 0, games::pc::Lights::pc_lights_t::Button10_R},
{(25 * 3) + 1, games::pc::Lights::pc_lights_t::Button10_G},
{(25 * 3) + 2, games::pc::Lights::pc_lights_t::Button10_B},
{(28 * 3) + 0, games::pc::Lights::pc_lights_t::Button11_R},
{(28 * 3) + 1, games::pc::Lights::pc_lights_t::Button11_G},
{(28 * 3) + 2, games::pc::Lights::pc_lights_t::Button11_B},
{(31 * 3) + 0, games::pc::Lights::pc_lights_t::Button12_R},
{(31 * 3) + 1, games::pc::Lights::pc_lights_t::Button12_G},
{(31 * 3) + 2, games::pc::Lights::pc_lights_t::Button12_B},
};
if (i_TapeLedCh == 0 && i_Offset == 0 && i_cntTapeLed == 108) {
for (const auto &map : button_lights_mapping) {
set_led_value(map.light, i_pData[map.data_index]);
}
}
}
void __fastcall aioIob2Bi2x_SetTapeLedDataGroup(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_bfGroup) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2x_SetTapeLedDataGroup_orig(i_pNodeCtl, i_bfGroup);
}
}
void __fastcall aioIob2Bi2x_SetTapeLedDataLimit(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_Channel,
uint8_t i_Scale, uint8_t i_Limit) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2x_SetTapeLedDataLimit_orig(i_pNodeCtl, i_Channel, i_Scale, i_Limit);
}
}
static AIO_SCI_COMM *__fastcall aioIob2Bi2x_OpenSciUsbCdc(uint32_t i_SerialNumber) {
aioSciComm = new AIO_SCI_COMM;
return aioSciComm;
}
static AIO_IOB2_BI2X_WRFIRM *__fastcall aioIob2Bi2x_CreateWriteFirmContext(
uint32_t i_SerialNumber, uint32_t i_bfIob) {
aioIob2Bi2xWrfirm = new AIO_IOB2_BI2X_WRFIRM;
return aioIob2Bi2xWrfirm;
}
static void __fastcall aioIob2Bi2x_DestroyWriteFirmContext(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm) {
if (i_pWrFirm == aioIob2Bi2xWrfirm) {
delete aioIob2Bi2xWrfirm;
aioIob2Bi2xWrfirm = nullptr;
} else {
return aioIob2Bi2x_DestroyWriteFirmContext_orig(i_pWrFirm);
}
}
static int32_t __fastcall aioIob2Bi2x_WriteFirmGetState(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm) {
if (i_pWrFirm == aioIob2Bi2xWrfirm) {
return 8;
} else {
return aioIob2Bi2x_WriteFirmGetState_orig(i_pWrFirm);
}
}
static bool __fastcall aioIob2Bi2x_WriteFirmIsCompleted(int32_t i_State) {
if (aioIob2Bi2xWrfirm != nullptr) {
return true;
} else {
return aioIob2Bi2x_WriteFirmIsCompleted_orig(i_State);
}
}
static bool __fastcall aioIob2Bi2x_WriteFirmIsError(int32_t i_State) {
if (aioIob2Bi2xWrfirm != nullptr) {
return false;
} else {
return aioIob2Bi2x_WriteFirmIsError_orig(i_State);
}
}
// libaio-iob.dll
static AIO_NMGR_IOB2 *__fastcall aioNMgrIob2_Create(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode) {
if (i_pSci == aioSciComm) {
aioNmgrIob2 = new AIO_NMGR_IOB2;
return aioNmgrIob2;
} else {
return aioNMgrIob2_Create_orig(i_pSci, i_bfMode);
}
}
static void __fastcall aioNMgrIob_BeginManage(AIO_NMGR_IOB2 *i_pNodeMgr) {
if (i_pNodeMgr != aioNmgrIob2) {
return aioNMgrIob_BeginManage_orig(i_pNodeMgr);
}
}
// libaio.dll
static void __fastcall aioSci_Destroy(AIO_SCI_COMM *i_pNodeMgr) {
if (i_pNodeMgr == aioSciComm) {
delete aioSciComm;
} else {
return aioSci_Destroy_orig(i_pNodeMgr);
}
}
static void __fastcall aioNodeMgr_Destroy(AIO_NMGR_IOB2 *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob2) {
delete aioNmgrIob2;
aioNmgrIob2 = nullptr;
} else {
return aioNodeMgr_Destroy_orig(i_pNodeMgr);
}
}
static int32_t __fastcall aioNodeMgr_GetState(AIO_NMGR_IOB2 *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob2) {
return 1;
} else {
return aioNodeMgr_GetState_orig(i_pNodeMgr);
}
}
static bool __fastcall aioNodeMgr_IsReady(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob2) {
return true;
} else {
return aioNodeMgr_IsReady_orig(i_pNodeMgr, i_State);
}
}
static bool __fastcall aioNodeMgr_IsError(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob2) {
return false;
} else {
return aioNodeMgr_IsError_orig(i_pNodeMgr, i_State);
}
}
static void __fastcall aioNodeCtl_Destroy(AIO_IOB2_BI2X_AC1 *i_pNodeCtl) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
delete aioIob2Bi2xAc1;
aioIob2Bi2xAc1 = nullptr;
} else {
return aioNodeCtl_Destroy_orig(i_pNodeCtl);
}
}
static int32_t __fastcall aioNodeCtl_GetState(AIO_IOB2_BI2X_AC1 *i_pNodeCtl) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
return 1;
} else {
return aioNodeCtl_GetState_orig(i_pNodeCtl);
}
}
static bool __fastcall aioNodeCtl_IsReady(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
return true;
} else {
return aioNodeCtl_IsReady_orig(i_pNodeCtl, i_State);
}
}
static bool __fastcall aioNodeCtl_IsError(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
return false;
} else {
return aioNodeCtl_IsError_orig(i_pNodeCtl, i_State);
}
}
void bi2x_hook_init() {
// avoid double init
static bool initialized = false;
if (initialized) {
return;
} else {
initialized = true;
}
// announce
log_info("bi2x_hook", "init");
// libaio-iob2_video.dll
const auto libaioIob2VideoDll = "libaio-iob2_video.dll";
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_Create",
aioIob2Bi2xAC1_Create, &aioIob2Bi2xAC1_Create_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_GetDeviceStatus",
aioIob2Bi2xAC1_GetDeviceStatus, &aioIob2Bi2xAC1_GetDeviceStatus_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetWatchDogTimer",
aioIob2Bi2xAC1_SetWatchDogTimer, &aioIob2Bi2xAC1_SetWatchDogTimer_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_AddCounter",
aioIob2Bi2xAC1_AddCounter, &aioIob2Bi2xAC1_AddCounter_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetOutputData",
aioIob2Bi2xAC1_SetOutputData, &aioIob2Bi2xAC1_SetOutputData_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetTapeLedDataPart",
aioIob2Bi2xAC1_SetTapeLedDataPart, &aioIob2Bi2xAC1_SetTapeLedDataPart_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_SetTapeLedDataGroup",
aioIob2Bi2x_SetTapeLedDataGroup, &aioIob2Bi2x_SetTapeLedDataGroup_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_SetTapeLedDataLimit",
aioIob2Bi2x_SetTapeLedDataLimit, &aioIob2Bi2x_SetTapeLedDataLimit_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_OpenSciUsbCdc",
aioIob2Bi2x_OpenSciUsbCdc, &aioIob2Bi2x_OpenSciUsbCdc_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_CreateWriteFirmContext",
aioIob2Bi2x_CreateWriteFirmContext, &aioIob2Bi2x_CreateWriteFirmContext_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_DestroyWriteFirmContext",
aioIob2Bi2x_DestroyWriteFirmContext, &aioIob2Bi2x_DestroyWriteFirmContext_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmGetState",
aioIob2Bi2x_WriteFirmGetState, &aioIob2Bi2x_WriteFirmGetState_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmIsCompleted",
aioIob2Bi2x_WriteFirmIsCompleted, &aioIob2Bi2x_WriteFirmIsCompleted_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmIsError",
aioIob2Bi2x_WriteFirmIsError, &aioIob2Bi2x_WriteFirmIsError_orig);
// libaio-iob.dll
const auto libaioIobDll = "libaio-iob.dll";
execexe::trampoline_try(libaioIobDll, "aioNMgrIob2_Create",
aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
execexe::trampoline_try(libaioIobDll, "aioNMgrIob_BeginManage",
aioNMgrIob_BeginManage, &aioNMgrIob_BeginManage_orig);
// libaio.dll
const auto libaioDll = "libaio.dll";
execexe::trampoline_try(libaioDll, "aioSci_Destroy",
aioSci_Destroy, &aioSci_Destroy_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_Destroy",
aioNodeMgr_Destroy, &aioNodeMgr_Destroy_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_GetState",
aioNodeMgr_GetState, &aioNodeMgr_GetState_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_IsReady",
aioNodeMgr_IsReady, &aioNodeMgr_IsReady_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_IsError",
aioNodeMgr_IsError, &aioNodeMgr_IsError_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_Destroy",
aioNodeCtl_Destroy, &aioNodeCtl_Destroy_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_GetState",
aioNodeCtl_GetState, &aioNodeCtl_GetState_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_IsReady",
aioNodeCtl_IsReady, &aioNodeCtl_IsReady_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_IsError",
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
}
}
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@@ -0,0 +1,5 @@
#pragma once
namespace games::pc {
void bi2x_hook_init();
}
+127
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@@ -0,0 +1,127 @@
#include "io.h"
std::vector<Button> &games::pc::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Polaris Chord");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Coin Mech",
"Button 1",
"Button 2",
"Button 3",
"Button 4",
"Button 5",
"Button 6",
"Button 7",
"Button 8",
"Button 9",
"Button 10",
"Button 11",
"Button 12",
"Fader-L Left",
"Fader-L Right",
"Fader-R Left",
"Fader-R Right",
"Headphone"
);
}
return buttons;
}
std::string games::pc::get_buttons_help() {
// keep to max 100 characters wide
return
" FADER-L FADER-R \n"
"\n"
" B1 B2 B3 ... B11 B12\n"
"\n"
" Most menu interactions are on the touch screen; you can use your mouse.\n"
;
}
std::vector<Analog> &games::pc::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Polaris Chord");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Fader-L",
"Fader-R"
);
}
return analogs;
}
std::vector<Light> &games::pc::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Polaris Chord");
GameAPI::Lights::sortLights(
&lights,
"IC Reader R",
"IC Reader G",
"IC Reader B",
"Button 1 R",
"Button 1 G",
"Button 1 B",
"Button 2 R",
"Button 2 G",
"Button 2 B",
"Button 3 R",
"Button 3 G",
"Button 3 B",
"Button 4 R",
"Button 4 G",
"Button 4 B",
"Button 5 R",
"Button 5 G",
"Button 5 B",
"Button 6 R",
"Button 6 G",
"Button 6 B",
"Button 7 R",
"Button 7 G",
"Button 7 B",
"Button 8 R",
"Button 8 G",
"Button 8 B",
"Button 9 R",
"Button 9 G",
"Button 9 B",
"Button 10 R",
"Button 10 G",
"Button 10 B",
"Button 11 R",
"Button 11 G",
"Button 11 B",
"Button 12 R",
"Button 12 G",
"Button 12 B"
);
}
return lights;
}
+101
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@@ -0,0 +1,101 @@
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::pc {
namespace Buttons {
enum {
Service,
Test,
CoinMech,
Button1,
Button2,
Button3,
Button4,
Button5,
Button6,
Button7,
Button8,
Button9,
Button10,
Button11,
Button12,
FaderL_Left,
FaderL_Right,
FaderR_Left,
FaderR_Right,
Headphone
};
}
namespace Analogs {
enum {
FaderL,
FaderR,
};
}
namespace Lights {
typedef enum {
IC_READER_R,
IC_READER_G,
IC_READER_B,
Button1_R,
Button1_G,
Button1_B,
Button2_R,
Button2_G,
Button2_B,
Button3_R,
Button3_G,
Button3_B,
Button4_R,
Button4_G,
Button4_B,
Button5_R,
Button5_G,
Button5_B,
Button6_R,
Button6_G,
Button6_B,
Button7_R,
Button7_G,
Button7_B,
Button8_R,
Button8_G,
Button8_B,
Button9_R,
Button9_G,
Button9_B,
Button10_R,
Button10_G,
Button10_B,
Button11_R,
Button11_G,
Button11_B,
Button12_R,
Button12_G,
Button12_B
} pc_lights_t;
}
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
+110
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@@ -0,0 +1,110 @@
#include "pc.h"
#include <format>
#include "bi2x_hook.h"
#include "util/detour.h"
#include "util/logging.h"
#include "util/fileutils.h"
#include "util/unity_player.h"
#include "util/execexe.h"
#include "acioemu/handle.h"
#include "misc/wintouchemu.h"
#include "hooks/graphics/graphics.h"
#include "rawinput/rawinput.h"
namespace games::pc {
std::string PC_INJECT_ARGS = "";
bool PC_NO_IO = false;
static acioemu::ACIOHandle *acioHandle = nullptr;
static std::wstring portName = L"COM1";
static decltype(RegisterRawInputDevices) *RegisterRawInputDevices_orig = nullptr;
static decltype(EnumDisplaySettingsW) *EnumDisplaySettingsW_orig = nullptr;
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
// if the caller is spice itself, then pass through.
if (pRawInputDevices &&
(uiNumDevices > 0) &&
(pRawInputDevices[0].hwndTarget == RI_MGR->input_hwnd)) {
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
}
// otherwise, it must be the game; prevent the game from registering for raw input
// and hijacking WM_INPUT messages.
SetLastError(0xDEADBEEF);
return FALSE;
}
static BOOL WINAPI EnumDisplaySettingsW_hook(LPCWSTR lpszDeviceName, DWORD iModeNum, DEVMODEW* lpDevMode) {
auto result = EnumDisplaySettingsW_orig(lpszDeviceName, iModeNum, lpDevMode);
// https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Screen-currentResolution.html
// "If the player is running in windowed mode, this returns the current dimensions of the game window in pixels and the display refresh rate."
// Override it to 1920x1080 to avoid broken UI under Windowed mode
if (result && iModeNum == ENUM_CURRENT_SETTINGS) {
// Actually make it returns size of the game window, Can I?
lpDevMode->dmPelsWidth = 1920;
lpDevMode->dmPelsHeight = 1080;
}
return result;
}
LONG WINAPI QueryDisplayConfig_hook(UINT32, UINT32*, DISPLAYCONFIG_PATH_INFO*, UINT32*, DISPLAYCONFIG_MODE_INFO*, DISPLAYCONFIG_TOPOLOGY_ID*) {
// make unity fallback to EnumDisplaySettingsW as I don't
// want to deal with this api which is way more complex
return ERROR_NOT_SUPPORTED;
}
void PCGame::attach() {
Game::attach();
// add card reader
acioHandle = new acioemu::ACIOHandle(portName.c_str(), 1);
devicehook_init_trampoline();
devicehook_add(acioHandle);
execexe::init();
execexe::init_deferred([] () {
execexe::init_port_hook(portName, acioHandle);
execexe::load_library("libaio.dll");
execexe::load_library("libaio-iob.dll");
execexe::load_library("libaio-iob_video.dll");
execexe::load_library("libaio-iob2_video.dll");
execexe::load_library("win10actlog.dll");
if (!PC_NO_IO) {
bi2x_hook_init();
}
});
const auto user32Dll = "user32.dll";
detour::trampoline_try(user32Dll, "RegisterRawInputDevices",
RegisterRawInputDevices_hook, &RegisterRawInputDevices_orig);
detour::trampoline_try(user32Dll, "QueryDisplayConfig",
QueryDisplayConfig_hook, &QueryDisplayConfig_orig);
detour::trampoline_try(user32Dll, "EnumDisplaySettingsW",
EnumDisplaySettingsW_hook, &EnumDisplaySettingsW_orig);
if (GRAPHICS_SHOW_CURSOR) {
unity_utils::force_show_cursor(true);
}
unity_utils::set_args(
std::format("{} {}{}",
GetCommandLineA(),
PC_INJECT_ARGS,
unity_utils::get_unity_player_args()));
}
void PCGame::detach() {
Game::detach();
devicehook_dispose();
}
}
+17
View File
@@ -0,0 +1,17 @@
#pragma once
#include "games/game.h"
namespace games::pc {
extern std::string PC_INJECT_ARGS;
extern bool PC_NO_IO;
extern bool PC_KNOB_MODE;
class PCGame : public games::Game {
public:
PCGame() : Game("Polaris Chord") {}
virtual void attach() override;
virtual void detach() override;
};
}
+6 -116
View File
@@ -14,134 +14,24 @@
#include <mfidl.h>
#include "avs/game.h"
#include "hooks/cfgmgr32hook.h"
#include "util/detour.h"
#include "util/memutils.h"
#include "util/utils.h"
static VTBL_TYPE(IMFActivate, GetAllocatedString) GetAllocatedString_orig = nullptr;
static decltype(MFEnumDeviceSources) *MFEnumDeviceSources_orig = nullptr;
namespace games::sdvx {
static std::wstring CAMERA0_ID;
static HRESULT WINAPI GetAllocatedString_hook(IMFActivate* This, REFGUID guidKey, LPWSTR *ppwszValue,
UINT32 *pcchLength) {
// call the original
HRESULT result = GetAllocatedString_orig(This, guidKey, ppwszValue, pcchLength);
// try first camera
wchar_t *pwc = nullptr;
if (CAMERA0_ID.length() == 23)
pwc = wcsstr(*ppwszValue, CAMERA0_ID.c_str());
// check if camera could be identified
if (pwc) {
// fake the USB IDs
pwc[4] = L'2';
pwc[5] = L'8';
pwc[6] = L'8';
pwc[7] = L'c';
pwc[13] = L'0';
pwc[14] = L'0';
pwc[15] = L'0';
pwc[16] = L'2';
pwc[21] = L'0';
pwc[22] = L'0';
}
// return original result
return result;
}
static void hook_camera(IMFActivate* camera, size_t no, std::wstring camera_id, std::string camera_instance) {
// don't hook if camera 0 is already hooked
if (CAMERA0_ID.length() > 0)
return;
// save the camera ID
CAMERA0_ID = camera_id;
// cfgmgr hook
CFGMGR32_HOOK_SETTING camera_setting;
camera_setting.device_instance = 0xDEADBEEF;
camera_setting.parent_instance = ~camera_setting.device_instance;
camera_setting.device_id = "USB\\VEN_1022&DEV_7908";
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
if (camera_instance.length() == 17) {
for (int i = 0; i < 17; i++) {
camera_setting.device_node_id[28 + i] = camera_instance[i];
}
}
cfgmgr32hook_add(camera_setting);
// save original method for later use
if (GetAllocatedString_orig == nullptr) {
GetAllocatedString_orig = camera->lpVtbl->GetAllocatedString;
}
// hook allocated string method for camera identification
memutils::VProtectGuard camera_guard(camera->lpVtbl);
camera->lpVtbl->GetAllocatedString = GetAllocatedString_hook;
}
static HRESULT WINAPI MFEnumDeviceSources_hook(IMFAttributes *pAttributes, IMFActivate ***pppSourceActivate,
UINT32 *pcSourceActivate) {
// call original function
HRESULT result_orig = MFEnumDeviceSources_orig(pAttributes, pppSourceActivate, pcSourceActivate);
// check for capture devices
if (FAILED(result_orig) || !*pcSourceActivate) {
return result_orig;
}
// iterate cameras
size_t cam_hook_num = 0;
for (size_t cam_num = 0; cam_num < *pcSourceActivate && cam_hook_num < 1; cam_num++) {
// flip
size_t cam_num_flipped = cam_num;
// get camera link
IMFActivate *camera = (*pppSourceActivate)[cam_num_flipped];
LPWSTR camera_link_lpwstr;
UINT32 camera_link_length;
if (SUCCEEDED(camera->lpVtbl->GetAllocatedString(
camera,
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
&camera_link_lpwstr,
&camera_link_length))) {
// cut name to make ID
std::wstring camera_link_ws = std::wstring(camera_link_lpwstr);
std::wstring camera_id = camera_link_ws.substr(8, 23);
// get camera instance
std::string camera_link = ws2s(camera_link_ws);
std::string camera_instance = camera_link.substr(32, 17);
// hook the camera
hook_camera(camera, cam_hook_num, camera_id, camera_instance);
// increase camera hook number
cam_hook_num++;
}
}
// return result
return result_orig;
*pppSourceActivate = nullptr;
*pcSourceActivate = 0;
log_misc("sdvx", "MFEnumDeviceSources_hook called, returning 0 cameras");
return S_OK;
}
void camera_init() {
// camera media framework hook
MFEnumDeviceSources_orig = detour::iat_try(
"MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
log_info("sdvx", "installing camera hooks...");
detour::iat_try("MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
}
}
+11 -7
View File
@@ -24,6 +24,7 @@
#include "io.h"
#include "acioemu/handle.h"
#include "cfg/configurator.h"
#include "launcher/signal.h"
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
@@ -39,7 +40,6 @@ namespace games::sdvx {
const char *ORIGINAL_ASIO_DEVICE_NAME = "XONAR SOUND CARD(64)";
// settings
bool DISABLECAMS = false;
bool NATIVETOUCH = false;
uint8_t DIGITAL_KNOB_SENS = 16;
SdvxOverlayPosition OVERLAY_POS = SDVX_OVERLAY_BOTTOM;
@@ -210,6 +210,10 @@ namespace games::sdvx {
out = "";
return true;
}
if (data.find("SuperstepSound: Audio device is not available") != std::string::npos) {
launcher::signal::SUPERSTEP_SOUND_ERROR = TRUE;
return false;
}
return false;
}
@@ -369,17 +373,17 @@ namespace games::sdvx {
winuser_hook_init(avs::game::DLL_INSTANCE);
// hook camera
if (!DISABLECAMS) {
camera_init();
}
camera_init();
// RGB CAMERA error ignore
if (!replace_pattern(
// RGB CAMERA error ignore for SDVX5
// SDVX5: boot sequence triggers camera error if camera is not detected
// SDVX6: boots fine, but game title screen in attract loop will have camera error (cosmetic only)
if (replace_pattern(
avs::game::DLL_INSTANCE,
"418D480484C074218D51FD",
"????????????9090??????",
0, 0)) {
log_info("sdvx", "did not find matching signature for camera error patch");
log_info("sdvx", "applied camera error patch (sdvx5)");
}
// remove log spam
-1
View File
@@ -17,7 +17,6 @@ namespace games::sdvx {
};
// settings
extern bool DISABLECAMS;
extern bool NATIVETOUCH;
extern uint8_t DIGITAL_KNOB_SENS;
extern std::optional<std::string> ASIO_DRIVER;
+37 -17
View File
@@ -294,7 +294,7 @@ namespace games::shared {
// error
if (!clear) {
log_fatal("sdvx", "could not find path");
log_fatal("printer", "could not find path");
}
return "DUMMY";
@@ -326,7 +326,7 @@ namespace games::shared {
memcpy(image_data, pBandImage->baseAddr, (size_t) (image_width * image_height * 3));
// convert BGR to RGB
log_info("printer", "converting BGR to RGB...");
log_misc("printer", "converting BGR to RGB...");
for (int pixel = 0; pixel < image_width * image_height; pixel++) {
int index = pixel * 3;
uint8_t tmp = image_data[index];
@@ -334,25 +334,45 @@ namespace games::shared {
image_data[index + 2] = tmp;
}
// flip horizontally
for (int x = 0; x < image_width / 2; x++) {
for (int y = 0; y < image_height; y++) {
int index1 = (y * image_width + x) * 3;
int index2 = (y * image_width + image_width - x - 1) * 3;
uint8_t r = image_data[index1 + 0];
uint8_t g = image_data[index1 + 1];
uint8_t b = image_data[index1 + 2];
image_data[index1 + 0] = image_data[index2 + 0];
image_data[index1 + 1] = image_data[index2 + 1];
image_data[index1 + 2] = image_data[index2 + 2];
image_data[index2 + 0] = r;
image_data[index2 + 1] = g;
image_data[index2 + 2] = b;
if (avs::game::is_model({"KLP", "KFC"})) {
// rotate image clockwise
log_misc("printer", "rotate clockwise...");
auto rotated = new uint8_t[image_width * image_height * 3];
for (int x = 0; x < image_width; x++) {
for (int y = 0; y < image_height; y++) {
int index1 = (y * image_width + x) * 3;
int index2 = (x * image_height + y) * 3;
rotated[index2 + 0] = image_data[index1 + 0];
rotated[index2 + 1] = image_data[index1 + 1];
rotated[index2 + 2] = image_data[index1 + 2];
}
}
delete[] image_data;
image_data = rotated;
std::swap(image_width, image_height);
} else {
// flip horizontally
log_misc("printer", "flip horizontally...");
for (int x = 0; x < image_width / 2; x++) {
for (int y = 0; y < image_height; y++) {
int index1 = (y * image_width + x) * 3;
int index2 = (y * image_width + image_width - x - 1) * 3;
uint8_t r = image_data[index1 + 0];
uint8_t g = image_data[index1 + 1];
uint8_t b = image_data[index1 + 2];
image_data[index1 + 0] = image_data[index2 + 0];
image_data[index1 + 1] = image_data[index2 + 1];
image_data[index1 + 2] = image_data[index2 + 2];
image_data[index2 + 0] = r;
image_data[index2 + 1] = g;
image_data[index2 + 2] = b;
}
}
}
// iterate folders
log_info("printer", "writing files...");
log_misc("printer", "writing files...");
for (const auto &path : PRINTER_PATH) {
for (const auto &format : PRINTER_FORMAT) {
+27 -3
View File
@@ -374,6 +374,27 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window) {
dwStyle &= ~(WS_MAXIMIZEBOX);
}
if ((is_tdj_sub_window || is_sdvx_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
dwStyle &= ~(WS_OVERLAPPEDWINDOW);
}
if (is_sdvx_sub_window) {
graphics_load_windowed_subscreen_parameters();
if (GRAPHICS_WSUB_SIZE.has_value()) {
nWidth = GRAPHICS_WSUB_WIDTH;
nHeight = GRAPHICS_WSUB_HEIGHT;
} else {
GRAPHICS_WSUB_WIDTH = nWidth;
GRAPHICS_WSUB_HEIGHT = nHeight;
}
if (GRAPHICS_WSUB_POS.has_value()) {
x = GRAPHICS_WSUB_X;
y = GRAPHICS_WSUB_Y;
} else {
GRAPHICS_WSUB_X = x;
GRAPHICS_WSUB_Y = y;
}
}
// call original
HWND result = CreateWindowExA_orig(dwExStyle, lpClassName, lpWindowName, dwStyle, x, y, nWidth, nHeight,
@@ -529,11 +550,11 @@ static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHei
dwStyle = GetWindowLongA(hWnd, GWL_STYLE);
SetRect(&rect, 0, 0, GRAPHICS_IIDX_WSUB_WIDTH, GRAPHICS_IIDX_WSUB_HEIGHT);
SetRect(&rect, 0, 0, GRAPHICS_WSUB_WIDTH, GRAPHICS_WSUB_HEIGHT);
AdjustWindowRect(&rect, dwStyle, 0);
X = GRAPHICS_IIDX_WSUB_X;
Y = GRAPHICS_IIDX_WSUB_Y;
X = GRAPHICS_WSUB_X;
Y = GRAPHICS_WSUB_Y;
nWidth = rect.right - rect.left;
nHeight = rect.bottom - rect.top;
@@ -865,6 +886,9 @@ void graphics_hook_subscreen_window(HWND hWnd) {
WSUB_WNDPROC_ORIG = reinterpret_cast<WNDPROC>(GetWindowLongPtrA(hWnd, GWLP_WNDPROC));
SetWindowLongPtrA(hWnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(WsubWindowProc));
}
if (GRAPHICS_WSUB_ALWAYS_ON_TOP) {
graphics_update_z_order(hWnd, true);
}
}
void graphics_screens_register(int screen) {
+9 -7
View File
@@ -50,12 +50,14 @@ extern bool GRAPHICS_WINDOW_ALWAYS_ON_TOP;
extern bool GRAPHICS_WINDOW_BACKBUFFER_SCALE;
extern bool GRAPHICS_IIDX_WSUB;
extern std::optional<std::string> GRAPHICS_IIDX_WSUB_SIZE;
extern std::optional<std::string> GRAPHICS_IIDX_WSUB_POS;
extern int GRAPHICS_IIDX_WSUB_WIDTH;
extern int GRAPHICS_IIDX_WSUB_HEIGHT;
extern int GRAPHICS_IIDX_WSUB_X;
extern int GRAPHICS_IIDX_WSUB_Y;
extern std::optional<std::string> GRAPHICS_WSUB_SIZE;
extern std::optional<std::string> GRAPHICS_WSUB_POS;
extern int GRAPHICS_WSUB_WIDTH;
extern int GRAPHICS_WSUB_HEIGHT;
extern int GRAPHICS_WSUB_X;
extern int GRAPHICS_WSUB_Y;
extern bool GRAPHICS_WSUB_BORDERLESS;
extern bool GRAPHICS_WSUB_ALWAYS_ON_TOP;
extern HWND TDJ_SUBSCREEN_WINDOW;
extern HWND SDVX_SUBSCREEN_WINDOW;
@@ -94,7 +96,7 @@ std::string graphics_screenshot_genpath();
void graphics_windowed_wndproc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void graphics_capture_initial_window(HWND hWnd);
void graphics_update_window_style(HWND hWnd);
void graphics_update_z_order(HWND hWnd);
void graphics_update_z_order(HWND hWnd, bool always_on_top);
void graphics_move_resize_window(HWND hWnd);
bool graphics_window_change_crashes_game();
void graphics_load_windowed_subscreen_parameters();
@@ -26,12 +26,14 @@ bool GRAPHICS_WINDOW_BACKBUFFER_SCALE = false;
// IIDX Windowed Subscreen - starts out as false, enabled by IIDX module on pre-attach as needed
bool GRAPHICS_IIDX_WSUB = false;
std::optional<std::string> GRAPHICS_IIDX_WSUB_SIZE;
std::optional<std::string> GRAPHICS_IIDX_WSUB_POS;
int GRAPHICS_IIDX_WSUB_WIDTH = 1280;
int GRAPHICS_IIDX_WSUB_HEIGHT = 720;
int GRAPHICS_IIDX_WSUB_X = 0;
int GRAPHICS_IIDX_WSUB_Y = 0;
std::optional<std::string> GRAPHICS_WSUB_SIZE;
std::optional<std::string> GRAPHICS_WSUB_POS;
int GRAPHICS_WSUB_WIDTH = 1280;
int GRAPHICS_WSUB_HEIGHT = 720;
int GRAPHICS_WSUB_X = 0;
int GRAPHICS_WSUB_Y = 0;
bool GRAPHICS_WSUB_BORDERLESS = false;
bool GRAPHICS_WSUB_ALWAYS_ON_TOP = false;
// these flags are carefully constructed to ensure maximum compatibility
// (e.g., DDR likes to hang when SetWindowPos is called with certain params)
@@ -108,7 +110,7 @@ void graphics_capture_initial_window(HWND hWnd) {
}
if (cfg::SCREENRESIZE->window_always_on_top) {
log_info("graphics-windowed", "change window z-order - always on top");
graphics_update_z_order(hWnd);
graphics_update_z_order(hWnd, true);
}
// ensure spicetouch coordinates are initialized
@@ -169,29 +171,29 @@ void graphics_load_windowed_subscreen_parameters() {
log_debug("graphics-windowed", "graphics_load_windowed_subscreen_parameters called");
if (GRAPHICS_IIDX_WSUB_SIZE.has_value()) {
if (GRAPHICS_WSUB_SIZE.has_value()) {
log_debug(
"graphics-windowed",
"graphics_load_windowed_parameters - load GRAPHICS_IIDX_WSUB_SIZE");
"graphics_load_windowed_parameters - load GRAPHICS_WSUB_SIZE");
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(GRAPHICS_IIDX_WSUB_SIZE.value(), result)) {
GRAPHICS_IIDX_WSUB_WIDTH = result.first;
GRAPHICS_IIDX_WSUB_HEIGHT = result.second;
if (parse_width_height(GRAPHICS_WSUB_SIZE.value(), result)) {
GRAPHICS_WSUB_WIDTH = result.first;
GRAPHICS_WSUB_HEIGHT = result.second;
} else {
log_warning("graphics-windowed", "failed to parse -wsubsize");
}
}
if (GRAPHICS_IIDX_WSUB_POS.has_value()) {
if (GRAPHICS_WSUB_POS.has_value()) {
log_debug(
"graphics-windowed",
"graphics_load_windowed_parameters - load GRAPHICS_IIDX_WSUB_POS");
"graphics_load_windowed_parameters - load GRAPHICS_WSUB_POS");
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(GRAPHICS_IIDX_WSUB_POS.value(), result)) {
GRAPHICS_IIDX_WSUB_X = result.first;
GRAPHICS_IIDX_WSUB_Y = result.second;
if (parse_width_height(GRAPHICS_WSUB_POS.value(), result)) {
GRAPHICS_WSUB_X = result.first;
GRAPHICS_WSUB_Y = result.second;
} else {
log_warning("graphics-windowed", "failed to parse -wsubpos");
}
@@ -398,7 +400,7 @@ void graphics_update_window_style(HWND hWnd) {
log_debug("graphics-windowed", "graphics_update_window_style returned");
}
void graphics_update_z_order(HWND hWnd) {
void graphics_update_z_order(HWND hWnd, bool always_on_top) {
if (!GRAPHICS_WINDOWED) {
return;
}
@@ -406,7 +408,7 @@ void graphics_update_z_order(HWND hWnd) {
log_debug("graphics-windowed", "graphics_update_z_order called");
HWND insert_after = nullptr;
if (cfg::SCREENRESIZE->window_always_on_top) {
if (always_on_top) {
insert_after = HWND_TOPMOST;
} else {
insert_after = HWND_NOTOPMOST;
+51
View File
@@ -18,6 +18,7 @@ constexpr UINT CODEPAGE_SHIFT_JIS = 932;
static decltype(GetACP) *GetACP_orig = nullptr;
static decltype(GetOEMCP) *GetOEMCP_orig = nullptr;
static decltype(MultiByteToWideChar) *MultiByteToWideChar_orig = nullptr;
static decltype(GetLocaleInfoEx) *GetLocaleInfoEx_orig = nullptr;
#ifdef SPICE64
static decltype(GetSystemDefaultLCID) *GetSystemDefaultLCID_orig = nullptr;
@@ -119,6 +120,48 @@ static int WINAPI MultiByteToWideChar_hook(
cchWideChar);
}
static int WINAPI GetLocaleInfoEx_hook (
LPCWSTR lpLocaleName,
LCTYPE LCType,
LPWSTR lpLCData,
int cchData)
{
#if 0
if (lpLocaleName == LOCALE_NAME_INVARIANT) {
log_misc("hooks::lang", "GetLocaleInfoEx_hook hit (LOCALE_NAME_INVARIANT), {}, {}", LCType, cchData);
} else if (lpLocaleName == LOCALE_NAME_SYSTEM_DEFAULT) {
log_misc("hooks::lang", "GetLocaleInfoEx_hook hit (LOCALE_NAME_SYSTEM_DEFAULT), {}, {}", LCType, cchData);
} else if (lpLocaleName == LOCALE_NAME_USER_DEFAULT) {
log_misc("hooks::lang", "GetLocaleInfoEx_hook hit (LOCALE_NAME_USER_DEFAULT), {}, {}", LCType, cchData);
} else {
log_misc("hooks::lang", "GetLocaleInfoEx_hook hit ({}), {}, {}", ws2s(lpLocaleName), LCType, cchData);
}
#endif
if (lpLocaleName == LOCALE_NAME_USER_DEFAULT &&
LCType == LOCALE_SISO639LANGNAME &&
lpLCData != NULL &&
cchData >= 3) {
log_misc("hooks::lang",
"GetLocaleInfoEx_hook hit (LOCALE_NAME_USER_DEFAULT / LOCALE_SISO639LANGNAME), return `ja`");
wcscpy(lpLCData, L"ja");
return 3;
}
if (lpLocaleName == LOCALE_NAME_USER_DEFAULT &&
LCType == LOCALE_SISO3166CTRYNAME &&
lpLCData != NULL &&
cchData >= 3) {
log_misc("hooks::lang",
"GetLocaleInfoEx_hook hit (LOCALE_NAME_USER_DEFAULT / LOCALE_SISO3166CTRYNAME), return `JP`");
wcscpy(lpLCData, L"JP");
return 3;
}
return GetLocaleInfoEx_orig(lpLocaleName, LCType, lpLCData, cchData);
}
void hooks::lang::early_init() {
log_info("hooks::lang", "early initialization");
@@ -138,6 +181,14 @@ void hooks::lang::early_init() {
}
#endif
if (avs::game::is_model("XIF")) {
log_info("hooks::lang", "hooking GetLocaleInfoEx");
detour::trampoline_try(
"kernel32.dll",
"GetLocaleInfoEx",
GetLocaleInfoEx_hook,
&GetLocaleInfoEx_orig);
}
}
void hooks::lang::init() {
+5 -1
View File
@@ -141,13 +141,17 @@ static ULONG WINAPI GetAdaptersInfo_hook(PIP_ADAPTER_INFO pAdapterInfo, PULONG p
static int WINAPI bind_hook(SOCKET s, const struct sockaddr *name, int namelen) {
#ifdef __clang__
#pragma clang diagnostic push
#pragma ide diagnostic ignored "OCDFAInspection"
#endif
// cast to sockaddr_in
struct sockaddr_in *in_name = (struct sockaddr_in *) name;
#ifdef __clang__
#pragma clang diagnostic pop
#endif
// override bind to allow all hosts
in_name->sin_addr.s_addr = inet_addr("0.0.0.0");
@@ -179,7 +183,7 @@ void networkhook_init() {
strncpy(s_prefix, inet_ntoa(prefix), 16);
// log preferences
log_info("network", "Network preferences: {}", s_network, s_subnet, s_prefix);
// log_info("network", "Network preferences: {}, {}, {}", s_network, s_subnet, s_prefix);
// GetAdaptersInfo hook
auto orig_addr = detour::iat_try(
+269 -24
View File
@@ -6,6 +6,7 @@
#include <shlwapi.h>
#include <cfg/configurator.h>
#include "api/modules/capture.h"
#include "acio/acio.h"
#include "acio/icca/icca.h"
#include "api/controller.h"
@@ -60,6 +61,7 @@
#include "games/ccj/trackball.h"
#include "games/qks/qks.h"
#include "games/mfg/mfg.h"
#include "games/pc/pc.h"
#include "games/museca/museca.h"
#include "hooks/avshook.h"
#include "hooks/audio/audio.h"
@@ -149,6 +151,9 @@ static bool check_dll(const std::string &model) {
void update_msvcrt_args(int argc, char *argv[]);
void dump_button_bindings(std::vector<Button> *buttons);
void dump_analog_bindings();
int main_implementation(int argc, char *argv[]) {
// remember argv, argv
@@ -218,6 +223,7 @@ int main_implementation(int argc, char *argv[]) {
bool attach_ccj = false;
bool attach_qks = false;
bool attach_mfg = false;
bool attach_pc = false;
bool attach_museca = false;
bool show_cursor_if_no_touch = false;
@@ -243,6 +249,11 @@ int main_implementation(int argc, char *argv[]) {
// parse arguments
LAUNCHER_OPTIONS = launcher::parse_options(argc, argv);
// command line override (must be done before merging options with cfg)
if (LAUNCHER_OPTIONS->at(launcher::Options::OptionConflictResolution).value_bool()) {
launcher::USE_CMD_OVERRIDE = true;
}
// determine config file path - must be done before anything else
const auto &cfg_path = LAUNCHER_OPTIONS->at(launcher::Options::ConfigurationPath);
if (cfg_path.is_active()) {
@@ -284,6 +295,7 @@ int main_implementation(int argc, char *argv[]) {
cfg::CONFIGURATOR_TYPE = cfg::ConfigType::Config;
cfg_run = true;
}
if (options[launcher::Options::EAmusementEmulation].value_bool() &&
options[launcher::Options::ServiceURL].is_active() &&
!cfg::CONFIGURATOR_STANDALONE) {
@@ -423,9 +435,6 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::LoadSoundVoltexModule].value_bool()) {
attach_sdvx = true;
}
if (options[launcher::Options::SDVXDisableCameras].value_bool()) {
games::sdvx::DISABLECAMS = true;
}
if (options[launcher::Options::SDVXNativeTouch].value_bool()) {
games::sdvx::NATIVETOUCH = true;
}
@@ -616,12 +625,18 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::LoadMFGModule].value_bool()) {
attach_mfg = true;
}
if (options[launcher::Options::LoadPCModule].value_bool()) {
attach_pc = true;
}
if (options[launcher::Options::LoadMusecaModule].value_bool()) {
attach_museca = true;
}
if (options[launcher::Options::DDR43Mode].value_bool()) {
games::ddr::SDMODE = true;
}
if (options[launcher::Options::DDRSkipCodecRegisteration].value_bool()) {
games::ddr::NO_CODEC_REGISTRATION = true;
}
if (options[launcher::Options::LoadSteelChronicleModule].value_bool()) {
attach_sc = true;
}
@@ -661,21 +676,42 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::SDVXPrinterEmulation].value_bool()) {
attach_cpusbxpkm_printer = true;
}
if (options[launcher::Options::SDVXPrinterOutputOverwrite].value_bool()) {
// printer overwrite
if (options[launcher::Options::SDVXPrinterOutputOverwrite].value_bool() ||
options[launcher::Options::LovePlusPrinterOutputOverwrite].value_bool()) {
games::shared::PRINTER_OVERWRITE_FILE = true;
}
// printer output path
for (auto &path : options[launcher::Options::SDVXPrinterOutputPath].values_text()) {
games::shared::PRINTER_PATH.push_back(path);
}
for (auto &path : options[launcher::Options::LovePlusPrinterOutputPath].values_text()) {
games::shared::PRINTER_PATH.push_back(path);
}
// printer file format
for (auto &path : options[launcher::Options::SDVXPrinterOutputFormat].values_text()) {
games::shared::PRINTER_FORMAT.push_back(path);
}
for (auto &path : options[launcher::Options::LovePlusPrinterOutputFormat].values_text()) {
games::shared::PRINTER_FORMAT.push_back(path);
}
// printer JPG quality
if (options[launcher::Options::SDVXPrinterJPGQuality].is_active()) {
games::shared::PRINTER_JPG_QUALITY = options[launcher::Options::SDVXPrinterJPGQuality].value_uint32();
} else if (options[launcher::Options::LovePlusPrinterJPGQuality].is_active()) {
games::shared::PRINTER_JPG_QUALITY = options[launcher::Options::LovePlusPrinterJPGQuality].value_uint32();
}
if (options[launcher::Options::SDVXPrinterOutputClear].value_bool()) {
// printer output clear
if (options[launcher::Options::SDVXPrinterOutputClear].value_bool() ||
options[launcher::Options::LovePlusPrinterOutputClear].value_bool()) {
games::shared::PRINTER_CLEAR = true;
}
if (options[launcher::Options::HTTP11].is_active()) {
avs::ea3::HTTP11 = options[launcher::Options::HTTP11].value_uint32();
}
@@ -813,6 +849,7 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::AdapterSubnet].is_active()) {
NETWORK_SUBNET = options[launcher::Options::AdapterSubnet].value_text();
}
if (options[launcher::Options::APITCPPort].is_active()) {
api_enable = true;
api_port = options[launcher::Options::APITCPPort].value_uint32();
@@ -835,6 +872,13 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::APIDebugMode].value_bool()) {
api_debug = true;
}
if (options[launcher::Options::APIScreenMirrorQuality].is_active()) {
api::modules::CAPTURE_QUALITY = options[launcher::Options::APIScreenMirrorQuality].value_uint32();
}
if (options[launcher::Options::APIScreenMirrorDivide].is_active()) {
api::modules::CAPTURE_DIVIDE = options[launcher::Options::APIScreenMirrorDivide].value_uint32();
}
if (options[launcher::Options::DisableDebugHooks].value_bool()) {
debughook::DEBUGHOOK_LOGGING = false;
}
@@ -976,12 +1020,24 @@ int main_implementation(int argc, char *argv[]) {
GRAPHICS_WINDOW_ALWAYS_ON_TOP = options[launcher::Options::spice2x_WindowAlwaysOnTop].value_bool();
GRAPHICS_WINDOW_BACKBUFFER_SCALE = options[launcher::Options::WindowForceScaling].value_bool();
// IIDX Windowed Subscreen
// IIDX/SDVX Windowed Subscreen
if (options[launcher::Options::spice2x_IIDXWindowedSubscreenSize].is_active()) {
GRAPHICS_IIDX_WSUB_SIZE = options[launcher::Options::spice2x_IIDXWindowedSubscreenSize].value_text();
GRAPHICS_WSUB_SIZE = options[launcher::Options::spice2x_IIDXWindowedSubscreenSize].value_text();
} else if (options[launcher::Options::SDVXWindowedSubscreenSize].is_active()) {
GRAPHICS_WSUB_SIZE = options[launcher::Options::SDVXWindowedSubscreenSize].value_text();
}
if (options[launcher::Options::spice2x_IIDXWindowedSubscreenPosition].is_active()) {
GRAPHICS_IIDX_WSUB_POS = options[launcher::Options::spice2x_IIDXWindowedSubscreenPosition].value_text();
GRAPHICS_WSUB_POS = options[launcher::Options::spice2x_IIDXWindowedSubscreenPosition].value_text();
} else if (options[launcher::Options::SDVXWindowedSubscreenPosition].is_active()) {
GRAPHICS_WSUB_POS = options[launcher::Options::SDVXWindowedSubscreenPosition].value_text();
}
if (options[launcher::Options::IIDXWindowedSubscreenBorderless].value_bool() ||
options[launcher::Options::SDVXWindowedSubscreenBorderless].value_bool()) {
GRAPHICS_WSUB_BORDERLESS = true;
}
if (options[launcher::Options::IIDXWindowedSubscreenAlwaysOnTop].value_bool() ||
options[launcher::Options::SDVXWindowedSubscreenAlwaysOnTop].value_bool()) {
GRAPHICS_WSUB_ALWAYS_ON_TOP = true;
}
if (options[launcher::Options::spice2x_JubeatLegacyTouch].value_bool()) {
@@ -1050,12 +1106,32 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::MFGNoIO].is_active()) {
games::mfg::MFG_NO_IO = options[launcher::Options::MFGNoIO].value_bool();
}
if (options[launcher::Options::PCArgs].is_active()) {
games::pc::PC_INJECT_ARGS = options[launcher::Options::PCArgs].value_text();
}
if (options[launcher::Options::PCNoIO].is_active()) {
games::pc::PC_NO_IO = options[launcher::Options::PCNoIO].value_bool();
}
if (options[launcher::Options::PCKnobMode].value_bool()) {
games::pc::PC_KNOB_MODE = true;
}
if (options[launcher::Options::spice2x_EnableSMXStage].value_bool()) {
rawinput::ENABLE_SMX_STAGE = true;
}
if (options[launcher::Options::spice2x_EnableSMXDedicab].value_bool()) {
rawinput::ENABLE_SMX_DEDICAB = true;
}
if (options[launcher::Options::InputRequiresFocus].is_active()) {
const auto &text = options[launcher::Options::InputRequiresFocus].value_text();
if (text == "always") {
rawinput::NAIVE_REQUIRE_FOCUS = true;
rawinput::RAWINPUT_REQUIRE_FOCUS = true;
} else if (text == "never") {
rawinput::NAIVE_REQUIRE_FOCUS = false;
rawinput::RAWINPUT_REQUIRE_FOCUS = false;
}
}
if (options[launcher::Options::MidiAlgoVer].is_active()) {
if (options[launcher::Options::MidiAlgoVer].value_text() == "legacy") {
midi_algo = rawinput::MidiNoteAlgorithm::LEGACY;
@@ -1077,6 +1153,10 @@ int main_implementation(int argc, char *argv[]) {
rawinput::MIDI_NOTE_SUSTAIN = options[launcher::Options::MidiNoteSustain].value_uint32();
}
if (options[launcher::Options::LovePlusCamEnable].value_bool()) {
games::loveplus::CAMERA_ENABLE = true;
}
// API debugging
if (api_debug && !cfg::CONFIGURATOR_STANDALONE) {
API_CONTROLLER = std::make_unique<api::Controller>(api_port, api_pass, api_pretty);
@@ -1118,6 +1198,8 @@ int main_implementation(int argc, char *argv[]) {
// log
#ifdef SPICE64
log_info("launcher", "SpiceTools Bootstrap (x64) (spice2x)");
#elif SPICE32_LARGE_ADDRESS_AWARE
log_info("launcher", "SpiceTools Bootstrap (x32) (Large Address Aware) (spice2x)");
#else
log_info("launcher", "SpiceTools Bootstrap (x32) (spice2x)");
#endif
@@ -1161,6 +1243,51 @@ int main_implementation(int argc, char *argv[]) {
}
log_info("launcher", "arguments:\n{}", arguments.str());
// print out conflicts
size_t conflicts = 0;
for (const auto &option : options) {
if (option.conflicting && option.get_definition().type != OptionType::Bool) {
conflicts += 1;
if (launcher::USE_CMD_OVERRIDE) {
log_warning(
"launcher",
"multiple values for -{}, command line args take precedence: {}",
option.get_definition().name,
option.value);
} else {
log_warning(
"launcher",
"multiple values for -{}, spicecfg values take precedence: {}",
option.get_definition().name,
option.value);
}
}
}
if (conflicts) {
if (launcher::USE_CMD_OVERRIDE) {
log_info(
"launcher",
"user specified -cmdoverride, therefore command line args took precedence over spicecfg");
} else {
log_warning(
"launcher",
"spicecfg values take precedence over command line args; to change this behavior, use -cmdoverride");
}
}
if (options[launcher::Options::GameExecutable].is_active() && !cfg::CONFIGURATOR_STANDALONE) {
log_warning(
"launcher",
"WARNING - user specified -exec option\n\n\n"
"!!! !!!\n"
"!!! Using -exec option disables all game-specific hooks! !!!\n"
"!!! Unless you know exactly what you are doing, clear -exec !!!\n"
"!!! and try again. Using -exec by itself will result in weird !!!\n"
"!!! errors and loss of functionality. !!!\n"
"!!! !!!\n"
);
}
if (options[launcher::Options::FullscreenResolution].is_active()) {
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(options[launcher::Options::FullscreenResolution].value_text(), result)) {
@@ -1170,13 +1297,19 @@ int main_implementation(int argc, char *argv[]) {
}
}
if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !GRAPHICS_WINDOWED) {
#if SPICE64
GRAPHICS_FS_ORIENTATION_SWAP = true;
#else
log_warning("launcher", "-sdvxlandscape is not supported in 32-bit SDVX, ignoring...");
#endif
// SDVXFullscreenLandscape disabled due to it messing with in-game camera angle
// FullscreenOrientationFlip continues to live on, however.
if (options[launcher::Options::SDVXFullscreenLandscape].value_bool()) {
log_fatal("launcher", "-sdvxlandscape removed due to a camera bug in SDVX!");
}
// if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !GRAPHICS_WINDOWED) {
// #if SPICE64
// GRAPHICS_FS_ORIENTATION_SWAP = true;
// #else
// log_warning("launcher", "-sdvxlandscape is not supported in 32-bit SDVX, ignoring...");
// #endif
// }
if (options[launcher::Options::FullscreenOrientationFlip].value_bool() && !GRAPHICS_WINDOWED) {
GRAPHICS_FS_ORIENTATION_SWAP = true;
}
@@ -1616,6 +1749,16 @@ int main_implementation(int argc, char *argv[]) {
break;
}
// Polaris Chord
if (check_dll("kamunity.dll") && fileutils::dir_exists("game/svm_Data")) {
avs::game::DLL_NAME = "kamunity.dll";
attach_io = true;
attach_pc = true;
launcher::signal::USE_VEH_WORKAROUND = true;
show_cursor_if_no_touch = true;
break;
}
// Busou Shinki: Armored Princess Battle Conductor
if (check_dll("kamunity.dll") && fileutils::file_exists("game/bsac_app.exe")) {
avs::game::DLL_NAME = "kamunity.dll";
@@ -1640,7 +1783,14 @@ int main_implementation(int argc, char *argv[]) {
// usage error
if (!cfg::CONFIGURATOR_STANDALONE
&& (!CHECK_DLL_IGNORE_ARCH)) {
log_fatal("launcher", "module auto detection failed.");
log_fatal(
"launcher",
"module auto detection failed!\n\n"
"This usually means one of the following:\n\n"
" 1. You put spice executables in the wrong place, or\n"
" 2. XML files in prop directory are malformed or missing, or\n"
" 3. You passed in invalid options (usually, path overrides like -exec)\n\n"
);
}
break;
@@ -1768,6 +1918,10 @@ int main_implementation(int argc, char *argv[]) {
avs::core::set_default_heap_size("kamunity.dll");
games.push_back(new games::mfg::MFGGame());
}
if (attach_pc) {
avs::core::HEAP_SIZE = 536870912; // 512MB
games.push_back(new games::pc::PCGame());
}
// apply user heap size, if defined
if (user_heap_size > 0) {
@@ -1800,6 +1954,24 @@ int main_implementation(int argc, char *argv[]) {
exit(spicecfg_run(sextet_devices));
}
// log some DLLs found in path (purely for troubleshooting purposes to detect
// dxvk, ForceD3D9On12, ifs_layeredfs, etc)
libutils::warn_if_dll_exists("d3d8.dll");
libutils::warn_if_dll_exists("d3d9.dll");
libutils::warn_if_dll_exists("d3d10core.dll");
libutils::warn_if_dll_exists("d3d11.dll");
libutils::warn_if_dll_exists("d3d12.dll");
libutils::warn_if_dll_exists("dxgi.dll");
libutils::warn_if_dll_exists("opengl32.dll");
libutils::warn_if_dll_exists("nvcuda.dll");
libutils::warn_if_dll_exists("nvcuvid.dll");
libutils::warn_if_dll_exists("nvEncodeAPI64.dll");
libutils::warn_if_dll_exists("msvcr100.dll");
libutils::warn_if_dll_exists("dsound.dll");
// complain loudly & early about dll load ordering issue
libutils::check_duplicate_dlls();
// print cpu features
if (!cfg::CONFIGURATOR_STANDALONE && dump_sysinfo) {
cpuutils::print_cpu_features();
@@ -1817,6 +1989,21 @@ int main_implementation(int argc, char *argv[]) {
// print devices
RI_MGR->devices_print();
auto buttons = games::get_buttons(eamuse_get_game());
log_misc("rawinput", "Button mappings:");
dump_button_bindings(buttons);
log_misc("rawinput", "Keypad button mappings:");
auto keypads = games::get_buttons_keypads(eamuse_get_game());
dump_button_bindings(keypads);
log_misc("rawinput", "Overlay button mappings:");
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
dump_button_bindings(overlay_buttons);
log_misc("rawinput", "Analog mappings:");
dump_analog_bindings();
// for certain games, show cursor if no touch is available (must be called after RI_MGR is available)
if (show_cursor_if_no_touch && !is_touch_available("launcher::main_implementation")) {
GRAPHICS_SHOW_CURSOR = true;
@@ -1958,15 +2145,6 @@ int main_implementation(int argc, char *argv[]) {
networkhook_init();
}
// layeredfs
if (fileutils::dir_exists("data_mods") &&
!fileutils::file_exists("ifs_hook.dll") &&
!fileutils::file_exists(MODULE_PATH / "ifs_hook.dll")) {
log_warning("launcher", "data_mods directory was found, but ifs_hook.dll is not present; your mods will not load");
log_warning("launcher", "to fix this, download ifs_layeredfs and add it as a DLL hook (-k)");
log_warning("launcher", "https://github.com/mon/ifs_layeredfs");
}
update_msvcrt_args(argc, argv);
// load hooks
@@ -1980,6 +2158,14 @@ int main_implementation(int argc, char *argv[]) {
}
}
// layeredfs
if (fileutils::dir_exists("data_mods") &&
GetModuleHandleA("ifs_hook.dll") == nullptr) {
log_warning("launcher", "data_mods directory was found, but ifs_hook.dll is not present; your mods will not load");
log_warning("launcher", "to fix this, download ifs_layeredfs and add it as a DLL hook (-k)");
log_warning("launcher", "https://github.com/mon/ifs_layeredfs");
}
// apply patches
{
overlay::windows::PatchManager patch_manager(nullptr, true);
@@ -2202,6 +2388,65 @@ void update_msvcrt_args(int argc, char *argv[]) {
#endif
}
void dump_button_bindings(std::vector<Button> *buttons) {
if (!buttons) {
return;
}
for (auto button = buttons->begin(); button != buttons->end(); ++button) {
if (!button->isSet()) {
continue;
}
if (button->isNaive()) {
log_misc(
"rawinput", " [{}] dev=Naive, vkey={}",
button->getName(),
button->getVKey()
);
} else {
log_misc(
"rawinput", " [{}] dev={}, vkey={}, analogtype={}",
button->getName(),
button->getDeviceIdentifier(),
button->getVKey(),
button->getAnalogType()
);
}
for (auto& alt : button->getAlternatives()) {
if (alt.getVKey() == INVALID_VKEY) {
continue;
}
log_misc(
"rawinput", " [{}] (alt) dev={}, vkey={}, analogtype={}",
button->getName(),
alt.isNaive() ? "Naive" : alt.getDeviceIdentifier(),
alt.getVKey(),
alt.getAnalogType()
);
}
}
}
void dump_analog_bindings() {
auto analogs = games::get_analogs(eamuse_get_game());
if (!analogs) {
return;
}
for (auto& analog : *analogs) {
if (!analog.isSet()) {
continue;
}
log_misc(
"rawinput", " [{}] dev={}, index={}",
analog.getName(),
analog.getDeviceIdentifier(),
analog.getIndex()
);
}
}
#ifndef SPICETOOLS_SPICECFG_STANDALONE
int main(int argc, char *argv[]) {
return main_implementation(argc, argv);
+309 -72
View File
@@ -17,7 +17,6 @@ static const std::vector<std::string> CATEGORY_ORDER_BASIC = {
"Game Options",
"Common",
"Network",
"Overlay",
"Graphics (Common)",
"Graphics (Full Screen)",
"Graphics (Windowed)",
@@ -26,35 +25,42 @@ static const std::vector<std::string> CATEGORY_ORDER_BASIC = {
static const std::vector<std::string> CATEGORY_ORDER_ADVANCED = {
"Game Options (Advanced)",
"Overlay",
"Network (Advanced)",
"Performance",
"Miscellaneous",
"Paths",
"Touch Parameters",
"I/O Options",
"NFC Card Readers",
};
static const std::vector<std::string> CATEGORY_ORDER_DEV = {
"Network Adapters",
"Path Overrides",
"Network (Development)",
"Audio (Hacks)",
"I/O Modules",
"Development",
"Debug Log",
};
static const std::vector<std::string> CATEGORY_ORDER_NONE = {
""
};
bool launcher::USE_CMD_OVERRIDE = false;
/*
* Option Definitions
* Be aware that the order must be the same as in the enum launcher::Options!
*/
static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{
.title = "Game Executable",
.title = "Override Game Executable & Disable Hooks",
.name = "exec",
.desc = "Path to the game DLL file",
.desc = "Path to the game DLL file.\n\n"
"This option is typically not needed; leave it empty to allow spice to auto-detect your game.\n\n"
"WARNING: this option also disables all game-specific hooks and turns off most I/O modules!",
.type = OptionType::Text,
.setting_name = "*.dll",
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Open Configurator",
@@ -81,6 +87,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Network",
},
{
// ServiceURL
.title = "EA Service URL",
.name = "url",
.desc = "Sets a custom service URL override",
@@ -142,6 +149,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Graphics (Windowed)",
},
{
// InjectHook
.title = "Inject DLL Hooks",
.name = "k",
.desc = "Multiple files are allowed; use multiple -k flags, or in SpiceCfg, separate by "
@@ -152,6 +160,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Common",
},
{
// EarlyInjectHook
.title = "Inject Early DLL Hooks",
.name = "z",
.desc = "Equivalent to 'Inject DLL Hooks' option, but ensures hooks are injected before "
@@ -228,7 +237,8 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc =
"Allows you to play portrait games in in landscape (and vice versa) by transposing resolution and applying image scaling.\n\n"
"Works great for some games, but can COMPLETELY BREAK other games - YMMV!\n\n"
"Strongly consider combining this with -forceres option to render at monitor native resolution",
"Strongly consider combining this with -forceres option to render at monitor native resolution\n\n"
"WARNING: for SDVX, this messes with camera angle for note lanes, causing it to be zoomed out!",
.type = OptionType::Bool,
.category = "Graphics (Full Screen)"
},
@@ -262,7 +272,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "nolegacy",
.desc = "Disables legacy key activation in-game.",
.type = OptionType::Bool,
.category = "Miscellaneous",
.category = "I/O Options",
},
{
.title = "Discord Rich Presence",
@@ -304,28 +314,29 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "This is NOT the EA service URL; use -url for that. "
"Force the use of an adapter with the specified network. Must also provide -subnet",
.type = OptionType::Text,
.category = "Network Adapters",
.category = "Network (Development)",
.sensitive = true,
},
{
.title = "Preferred NetAdapter Subnet",
.name = "subnet",
.desc = "Force the use of an adapter with the specified subnet. Must also provide -network",
.type = OptionType::Text,
.category = "Network Adapters",
.category = "Network (Development)",
},
{
.title = "Disable Network Fixes",
.name = "netfixdisable",
.desc = "Force disables network fixes",
.type = OptionType::Bool,
.category = "Network Adapters",
.category = "Network (Development)",
},
{
.title = "HTTP/1.1",
.name = "http11",
.desc = "Sets EA3 http11 value",
.type = OptionType::Enum,
.category = "Network (Advanced)",
.category = "Network (Development)",
.elements = {{"0", "Off"}, {"1", "On"}},
},
{
@@ -333,7 +344,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "ssldisable",
.desc = "Prevents the SSL protocol from being registered",
.type = OptionType::Bool,
.category = "Network (Advanced)",
.category = "Network (Development)",
},
{
.title = "URL Slash",
@@ -348,7 +359,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "r",
.desc = "Set custom SOFTID override",
.type = OptionType::Text,
.category = "Network (Advanced)",
.category = "Network (Development)",
.sensitive = true,
},
{
@@ -666,6 +677,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options (Advanced)",
},
{
// SDVXPrinterOutputPath
.title = "SDVX Printer Output Path",
.name = "printerpath",
.desc = "Path to folder where images will be stored",
@@ -690,9 +702,10 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options (Advanced)",
},
{
// SDVXPrinterOutputFormat
.title = "SDVX Printer Output Format",
.name = "printerformat",
.desc = "Path to folder where images will be stored",
.desc = "File format for printer output",
.type = OptionType::Text,
.setting_name = "(png/bmp/tga/jpg)",
.game_name = "Sound Voltex",
@@ -708,10 +721,13 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options (Advanced)",
},
{
.title = "SDVX Disable Cameras",
.title = "SDVX Disable Cameras (DEPRECATED - no longer needed)",
.name = "sdvxdisablecams",
.desc = "Disables cameras",
.desc = "This option does nothing.\n\n"
"This option was used in the past to fix cameras in SDVX5 but this is no longer "
"needed as camera check will always be skipped with a built-in patch.",
.type = OptionType::Bool,
.hidden = true,
.game_name = "Sound Voltex",
.category = "Game Options",
},
@@ -797,6 +813,15 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Dance Dance Revolution",
.category = "Game Options",
},
{
// DDRSkipCodecRegisteration
.title = "DDR Skip Codec Registration",
.name = "ddrnocodec",
.desc = "Prevent automatic registration of codecs in the com folder",
.type = OptionType::Bool,
.game_name = "Dance Dance Revolution",
.category = "Game Options (Advanced)",
},
{
.title = "Force Load Pop'n Music Module",
.name = "pnm",
@@ -1024,7 +1049,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
{
// LoadCCJModule
.title = "Force Load Chase Chase Jokers",
.title = "Force Load Chase Chase Jokers Module",
.name = "ccj",
.desc = "manually enable Chase Chase Jokers module",
.type = OptionType::Bool,
@@ -1033,7 +1058,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
{
// LoadQKSModule
.title = "Force Load QuizKnock STADIUM",
.title = "Force Load QuizKnock STADIUM Module",
.name = "qks",
.desc = "manually enable QuizKnock STADIUM module",
.type = OptionType::Bool,
@@ -1042,16 +1067,25 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
{
// LoadMFGModule
.title = "Force Load Mahjong Fight Girl",
.title = "Force Load Mahjong Fight Girl Module",
.name = "mfg",
.desc = "manually enable Mahjong Fight Girl module",
.type = OptionType::Bool,
.game_name = "Mahjong Fight Girl",
.category = "Game Options (Advanced)",
},
{
// LoadPCModule
.title = "Force Load Polaris Chord Module",
.name = "pc",
.desc = "manually enable Polaris Chord module",
.type = OptionType::Bool,
.game_name = "Polaris Chord",
.category = "Game Options (Advanced)",
},
{
// LoadMusecaModule
.title = "Force Load Museca",
.title = "Force Load Museca Module",
.name = "museca",
.desc = "manually enable Museca module",
.type = OptionType::Bool,
@@ -1059,88 +1093,88 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options (Advanced)",
},
{
.title = "Modules Folder Path",
.title = "Modules Folder Override",
.name = "modules",
.desc = "Sets a custom path to the modules folder",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Screenshot Folder Path",
.title = "Screenshot Folder Override",
.name = "screenshotpath",
.desc = "Sets a custom path to the screenshots folder",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Configuration Path",
.title = "Configuration Path Override",
.name = "cfgpath",
.desc = "Sets a custom file path for config file. Must be passed via the command line. "
"If left empty, %appdata%\\spicetools.xml will be used",
.type = OptionType::Text,
.setting_name = "(default)",
.category = "Paths",
.category = "Path Overrides",
.disabled = true,
},
{
// ScreenResizeConfigPath
.title = "Screen Resize Config Path",
.title = "Screen Resize Config Path Override",
.name = "resizecfgpath",
.desc = "Sets a custom file path for screen resize config file. "
"If left empty, %appdata%\\spicetools_screen_resize.json will be used",
"If left empty, %appdata%\\spice2x\\spicetools_screen_resize.json will be used",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
// PatchManagerConfigPath
.title = "Patch Manager Config Path",
.title = "Patch Manager Config Path Override",
.name = "patchcfgpath",
.desc = "Sets a custom file path for patch manager config file. Can be used to manage 'profiles' for auto-patches. "
"If left empty, %appdata%\\spicetools_patch_manager.json will be used",
"If left empty, %appdata%\\spice2x\\spicetools_patch_manager.json will be used",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Intel SDE Folder Path",
.title = "Intel SDE Folder",
.name = "sde",
.desc = "Path to Intel SDE kit path for automatic attaching",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to ea3-config.xml",
.title = "ea3-config.xml Override",
.name = "e",
.desc = "Sets a custom path to ea3-config.xml",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to app-config.xml",
.title = "app-config.xml Override",
.name = "a",
.desc = "Sets a custom path to app-config.xml",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to avs-config.xml",
.title = "avs-config.xml Override",
.name = "v",
.desc = "Sets a custom path to avs-config.xml",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to bootstrap.xml",
.title = "bootstrap.xml Override",
.name = "b",
.desc = "Sets a custom path to bootstrap.xml",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to log.txt",
.title = "log.txt Override",
.name = "y",
.desc = "Sets a custom path to log.txt",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "API TCP Port",
@@ -1192,6 +1226,28 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Bool,
.category = "API (Dev)",
},
{
// APIScreenMirrorQuality
.title = "API Screen Mirror Quality Override",
.name = "apiscreenq",
.desc = "JPEG compression level of mirrored images, overriding any client request. "
"Value must be between 0 (poor quality) and 100 (best quality), inclusive. Default: 70",
.type = OptionType::Integer,
.setting_name = "(0-100)",
.category = "SpiceCompanion and API",
},
{
// APIScreenMirrorDivide
.title = "API Screen Mirror Divide Override",
.name = "apiscreendiv",
.desc = "Divide value of mirrored images, overriding any client request. "
"Divide of 1 means send every pixel, 2 means every other pixel, 3 means every third pixel, and so on; "
"increasing the value drastically reduces transfer size at the cost of image quality. "
"Value must be 1 or greater. Default: 1",
.type = OptionType::Integer,
.setting_name = "1",
.category = "SpiceCompanion and API",
},
{
.title = "Enable All IO Modules",
.name = "io",
@@ -1287,6 +1343,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Touch Parameters",
},
{
// ICCAReaderPort
.title = "ICCA Reader Port",
.name = "reader",
.desc = "Connects to and uses a ICCA on a given COM port",
@@ -1363,11 +1420,12 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
},
{
// SextetStreamPort
.title = "SextetStream Port",
.name = "sextet",
.desc = "Use a SextetStream device on a given COM port",
.type = OptionType::Text,
.category = "Miscellaneous",
.category = "I/O Options",
},
{
.title = "Enable BemaniTools 5 API",
@@ -1468,7 +1526,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
"you use a different backend instead of exclusive WASAPI).\n\n"
"Check this if you want games to natively access your audio device",
.type = OptionType::Bool,
.category = "Audio",
.category = "Audio (Hacks)",
},
{
// spice2x_DisableVolumeHook
@@ -1480,7 +1538,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
"Default: off (prevent games from changing audio volume by hooking IAudioEndpointVolume).\n\n"
"Check this if you want games to freely change your volume",
.type = OptionType::Bool,
.category = "Audio",
.category = "Audio (Hacks)",
},
{
.title = "Spice Audio Hook Backend",
@@ -1505,7 +1563,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
"This is automatically enabled when required and not normally needed",
.type = OptionType::Bool,
.hidden = true,
.category = "Audio",
.category = "Audio (Hacks)",
},
{
// DelayBy5Seconds
@@ -1558,11 +1616,11 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.elements = {{"0", "90 (CW)"}, {"1", "270 (CCW)"}},
},
{
.title = "Log Level",
.title = "AVS Log Level",
.name = "loglevel",
.desc = "Set the level of detail that gets written to the log",
.desc = "Set the level of detail for AVS log messages written to the log. Does not affect logging from spice",
.type = OptionType::Enum,
.category = "Performance",
.category = "Debug Log",
.elements = {{"fatal", ""}, {"warning", ""}, {"info", ""}, {"misc", ""}, {"all", ""}, {"disable", ""}},
},
{
@@ -1570,14 +1628,14 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "automap",
.desc = "Enable automap in patch configuration",
.type = OptionType::Bool,
.category = "Development",
.category = "Network (Development)",
},
{
.title = "EA Netdump",
.name = "netdump",
.desc = "Enable automap in network dumping configuration",
.type = OptionType::Bool,
.category = "Development",
.category = "Network (Development)",
},
{
.title = "Discord RPC AppID Override",
@@ -1591,35 +1649,35 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "logblock",
.desc = "Slower but safer logging used for debugging",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
.title = "Debug CreateFile",
.name = "createfiledebug",
.desc = "Outputs CreateFile debug prints",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
.title = "Verbose Graphics Logging",
.name = "graphicsverbose",
.desc = "Enable the verbose logging of graphics hook code",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
.title = "Verbose AVS Logging",
.name = "avsverbose",
.desc = "Enable the verbose logging of AVS filesystem functions",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
.title = "Disable Colored Output",
.name = "nocolor",
.desc = "Disable terminal colors for log outputs to console",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
.title = "Disable ACP Hook",
@@ -1654,7 +1712,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "pebprint",
.desc = "Prints PEB on startup to console",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
// DumpSystemInfo
@@ -1662,7 +1720,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "sysdump",
.desc = "Print system information to the log on startup. Default: basic",
.type = OptionType::Enum,
.category = "Development",
.category = "Debug Log",
.elements = {
{"none", "Nothing"},
{"basic", "OS, CPU, SMBIOS, GPU"},
@@ -1747,6 +1805,35 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Mahjong Fight Girl",
.category = "Game Options (Advanced)"
},
{
// PCArgs
.title = "PC Arguments Override",
.name = "pcargs",
.desc = "Command line arguments passed to the game.",
.type = OptionType::Text,
.setting_name = "",
.game_name = "Polaris Chord",
.category = "Game Options (Advanced)",
},
{
// PCNoIO
.title = "PC Disable IO Emulation",
.name = "pcnoio",
.desc = "Disables BI2X hooks for PC",
.type = OptionType::Bool,
.setting_name = "",
.game_name = "Polaris Chord",
.category = "Game Options (Advanced)"
},
{
// PCKnobMode
.title = "PC Fader Knobs Mode",
.name = "pcknobs",
.desc = "Allows SDVX knobs and IIDX turntables to be bound as Polaris Chord faders",
.type = OptionType::Bool,
.game_name = "Polaris Chord",
.category = "Game Options",
},
{
// spice2x_LightsOverallBrightness
.title = "Lights Brightness Adjustment",
@@ -1841,6 +1928,24 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Beatmania IIDX",
.category = "Graphics (Windowed)",
},
{
// IIDXWindowedSubscreenBorderless
.title = "IIDX Windowed Subscreen Borderless",
.name = "iidxwsubborderless",
.desc = "Remove window decoration from windowed subscreen",
.type = OptionType::Bool,
.game_name = "Beatmania IIDX",
.category = "Graphics (Windowed)",
},
{
// IIDXWindowedSubscreenAlwaysOnTop
.title = "IIDX Windowed Subscreen Always On Top",
.name = "iidxwsubtop",
.desc = "Keep windowed subscreen on top",
.type = OptionType::Bool,
.game_name = "Beatmania IIDX",
.category = "Graphics (Windowed)",
},
{
// spice2x_JubeatLegacyTouch
.title = "JB Legacy Touch Targets",
@@ -1874,7 +1979,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "For certain buggy ASIO drivers, force unload of ASIO driver when audio stream stops. "
"Used for working around ASIO drivers that lock up after force quitting games",
.type = OptionType::Bool,
.category = "Audio",
.category = "Audio (Hacks)",
},
{
// spice2x_IIDXNoESpec
@@ -2049,15 +2154,17 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
{
// SDVXFullscreenLandscape
.title = "SDVX Landscape Mode (SDVX5+)",
.title = "(DISABLED) SDVX Landscape Mode (SDVX5+)",
.name = "sdvxlandscape",
.desc =
"Option HIDDEN and DISABLED due to it affecting in-game camera angle for displaying lanes.\n\n"
"Allows you to play in landscape by transposing resolution and applying image scaling.\n\n"
"Works only for SDVX5 and above! This is identical to -forceresswap.\n\n"
"Will launch at 1080p by default; strongly consider combining this with -forceres option to render at monitor native resolution",
.type = OptionType::Bool,
.hidden = true,
.game_name = "Sound Voltex",
.category = "Game Options"
.category = "Game Options",
},
{
// spice2x_EnableSMXStage
@@ -2126,6 +2233,23 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.setting_name = "20",
.category = "I/O Options",
},
{
// InputRequiresFocus
.title = "Input Requires Focus",
.name = "inputfocus",
.desc =
"Determine input behavior when game window is not in focus.\n\n"
"never: allow input regardless of focus\n"
"naive (default): only naive bindings check for window focus, rawinput binds are always allowed\n"
"always: only process input when window is in focus",
.type = OptionType::Enum,
.category = "I/O Options",
.elements = {
{"never", ""},
{"naive", ""},
{"always", ""},
},
},
{
// NostalgiaPoke
.title = "Nost Screen Poke",
@@ -2150,7 +2274,108 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{"2", "double buffer"},
{"3", "triple buffer"},
},
}
},
{
// SDVXWindowedSubscreenSize
.title = "SDVX Windowed Subscreen Size",
.name = "sdvxwsubsize",
.desc = "Size of the subscreen window. Defaults to (1920,1080)",
.type = OptionType::Text,
.setting_name = "1920,1080",
.game_name = "Sound Voltex",
.category = "Graphics (Windowed)",
},
{
// SDVXWindowedSubscreenPosition
.title = "SDVX Windowed Subscreen Position",
.name = "sdvxwsubpos",
.desc = "Initial position of the subscreen window. Defaults to (0,0)",
.type = OptionType::Text,
.setting_name = "0,0",
.game_name = "Sound Voltex",
.category = "Graphics (Windowed)",
},
{
// SDVXWindowedSubscreenBorderless
.title = "SDVX Windowed Subscreen Borderless",
.name = "sdvxwsubborderless",
.desc = "Remove window decoration from windowed subscreen",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Graphics (Windowed)",
},
{
// SDVXWindowedSubscreenAlwaysOnTop
.title = "SDVX Windowed Subscreen Always On Top",
.name = "sdvxwsubtop",
.desc = "Keep windowed subscreen on top",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Graphics (Windowed)",
},
{
// LovePlusCamEnable
.title = "LovePlus Camera Enable",
.name = "lovepluscam",
.desc = "Allow game to access camera; camera must be compatible with game",
.type = OptionType::Bool,
.game_name = "LovePlus",
.category = "Game Options",
},
{
// LovePlusPrinterOutputPath
.title = "LovePlus Printer Output Path",
.name = "lpprinterpath",
.desc = "Path to folder where images will be stored",
.type = OptionType::Text,
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
},
{
.title = "LovePlus Printer Output Clear",
.name = "lpprinterclear",
.desc = "Clean up saved images in the output directory on startup",
.type = OptionType::Bool,
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
},
{
.title = "LovePlus Printer Output Overwrite",
.name = "lpprinteroverwrite",
.desc = "Always overwrite the same file in output directory",
.type = OptionType::Bool,
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
},
{
// LovePlusPrinterOutputFormat
.title = "LovePlus Printer Output Format",
.name = "lpprinterformat",
.desc = "File format for printer output",
.type = OptionType::Text,
.setting_name = "(png/bmp/tga/jpg)",
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
},
{
.title = "LovePlus Printer JPG Quality",
.name = "lpprinterjpgquality",
.desc = "Quality setting in percent if JPG format is used",
.type = OptionType::Integer,
.setting_name = "(0-100)",
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
},
{
// OptionConflictResolution
.title = "Command Line Args Override",
.name = "cmdoverride",
.desc = "By default, option values in spicecfg take precedence over command-line args, for legacy compat.\n"
"When this is specified in command line, command-line args take precedence instead",
.type = OptionType::Bool,
.category = "Development",
.disabled = true,
},
};
const std::vector<std::string> &launcher::get_categories(Options::OptionsCategory category) {
@@ -2231,7 +2456,7 @@ std::unique_ptr<std::vector<Option>> launcher::parse_options(int argc, char *arg
} else {
// validate it is an integer
try {
std::stoull(argv[i], nullptr, 16);
auto _ = std::stoull(argv[i], nullptr, 16);
} catch (const std::exception &ex) {
log_fatal("options", "parameter for -{} is not a hex number: {}", alias, argv[i]);
}
@@ -2332,12 +2557,25 @@ std::vector<Option> launcher::merge_options(
auto &new_option = merged.emplace_back(option.get_definition(), "");
new_option.disabled = true;
for (auto &value : option.values()) {
new_option.value_add(value);
}
for (auto &value : override.values()) {
new_option.value_add(value);
if (USE_CMD_OVERRIDE) {
// command-line arguments take precedence (opt-in)
for (auto &value : override.values()) {
new_option.value_add(value);
}
for (auto &value : option.values()) {
new_option.value_add(value);
}
} else {
// spicecfg options take precedence (default)
// this sucks, but it's the default for legacy spicetools compat
for (auto &value : option.values()) {
new_option.value_add(value);
}
for (auto &value : override.values()) {
new_option.value_add(value);
}
}
new_option.conflicting = true;
} else {
auto &new_option = merged.emplace_back(override.get_definition(), "");
new_option.disabled = true;
@@ -2353,7 +2591,6 @@ std::vector<Option> launcher::merge_options(
}
}
}
return merged;
}
+23
View File
@@ -86,6 +86,7 @@ namespace launcher {
spice2x_SDVXSubRedraw,
LoadDDRModule,
DDR43Mode,
DDRSkipCodecRegisteration,
LoadPopnMusicModule,
PopnMusicForceHDMode,
PopnMusicForceSDMode,
@@ -117,6 +118,7 @@ namespace launcher {
LoadCCJModule,
LoadQKSModule,
LoadMFGModule,
LoadPCModule,
LoadMusecaModule,
PathToModules,
ScreenshotFolder,
@@ -136,6 +138,8 @@ namespace launcher {
APISerialBaud,
APIPretty,
APIDebugMode,
APIScreenMirrorQuality,
APIScreenMirrorDivide,
EnableAllIOModules,
EnableACIOModule,
EnableICCAModule,
@@ -199,6 +203,9 @@ namespace launcher {
MFGArgs,
MFGCabType,
MFGNoIO,
PCArgs,
PCNoIO,
PCKnobMode,
spice2x_LightsOverallBrightness,
spice2x_WindowBorder,
spice2x_WindowSize,
@@ -207,6 +214,8 @@ namespace launcher {
WindowForceScaling,
spice2x_IIDXWindowedSubscreenSize,
spice2x_IIDXWindowedSubscreenPosition,
IIDXWindowedSubscreenBorderless,
IIDXWindowedSubscreenAlwaysOnTop,
spice2x_JubeatLegacyTouch,
spice2x_RBTouchScale,
spice2x_AsioForceUnload,
@@ -229,8 +238,20 @@ namespace launcher {
IIDXRecQuality,
MidiAlgoVer,
MidiNoteSustain,
InputRequiresFocus,
NostalgiaPoke,
ForceBackBufferCount,
SDVXWindowedSubscreenSize,
SDVXWindowedSubscreenPosition,
SDVXWindowedSubscreenBorderless,
SDVXWindowedSubscreenAlwaysOnTop,
LovePlusCamEnable,
LovePlusPrinterOutputPath,
LovePlusPrinterOutputClear,
LovePlusPrinterOutputOverwrite,
LovePlusPrinterOutputFormat,
LovePlusPrinterJPGQuality,
OptionConflictResolution,
};
enum class OptionsCategory {
@@ -242,6 +263,8 @@ namespace launcher {
};
}
extern bool USE_CMD_OVERRIDE;
const std::vector<std::string> &get_categories(Options::OptionsCategory category);
const std::vector<OptionDefinition> &get_option_definitions();
std::unique_ptr<std::vector<Option>> parse_options(int argc, char *argv[]);
+2
View File
@@ -40,6 +40,8 @@ namespace richpresence {
{"Busou Shinki: Armored Princess Battle Conductor", "1226739666741366916"},
{"Chase Chase Jokers", "1226739863915593770"},
{"QuizKnock STADIUM", "1226739930328334478"},
{"Mahjong Fight Girl", "1417371188342030468"},
{"Polaris Chord", "1417371592224407552"},
};
// state
+24
View File
@@ -6,6 +6,7 @@
#include <windows.h>
#include <dbghelp.h>
#include "acio/acio.h"
#include "external/stackwalker/stackwalker.h"
#include "hooks/libraryhook.h"
#include "launcher/shutdown.h"
@@ -28,6 +29,9 @@ namespace launcher::signal {
// settings
bool DISABLE = false;
bool USE_VEH_WORKAROUND = false;
// states
bool SUPERSTEP_SOUND_ERROR = false;
}
#define V(variant) case variant: return #variant
@@ -97,6 +101,26 @@ static LONG WINAPI TopLevelExceptionFilter(struct _EXCEPTION_POINTERS *Exception
// print signal
log_warning("signal", "exception raised: {}", exception_code(ExceptionRecord));
// check ACIO init failures
if (acio::IO_INIT_IN_PROGRESS) {
log_warning(
"signal",
"exception raised during ACIO init, this usually happens when a third party application interferes with hooks");
log_warning(
"signal",
" please check for the following, disable them, and try launching the game again:");
log_warning(
"signal",
" RivaTuner Statistics Server (RTSS), MSI Afterburner, kernel mode anti-cheat");
}
if (launcher::signal::SUPERSTEP_SOUND_ERROR) {
log_warning("signal", "audio initialization error was previously detected during boot!");
log_warning("signal", " (W:SuperstepSound: Audio device is not available!!!)");
log_warning("signal", " this crash is most likely related to audio init failure");
log_warning("signal", " fix your audio device, double check your audio options/patches, and try again");
}
// walk the exception chain
struct _EXCEPTION_RECORD *record_cause = ExceptionRecord->ExceptionRecord;
while (record_cause != nullptr) {
+1
View File
@@ -5,6 +5,7 @@ namespace launcher::signal {
// settings
extern bool DISABLE;
extern bool USE_VEH_WORKAROUND;
extern bool SUPERSTEP_SOUND_ERROR;
//void print_stacktrace();
void attach();
+2
View File
@@ -659,6 +659,8 @@ void eamuse_autodetect_game() {
eamuse_set_game("QuizKnock STADIUM");
else if (avs::game::is_model("VFG"))
eamuse_set_game("Mahjong Fight Girl");
else if (avs::game::is_model("XIF"))
eamuse_set_game("Polaris Chord");
else {
log_warning("eamuse", "unknown game model: {}", avs::game::MODEL);
eamuse_set_game("unknown");
+1 -1
View File
@@ -162,7 +162,7 @@ static void __cdecl cardunit_update() {
bool kb_insert_press = false;
// eamio keypress
kb_insert_press |= eamuse_get_keypad_state(unit) & (1 << EAM_IO_INSERT);
kb_insert_press |= static_cast<bool>(eamuse_get_keypad_state(unit) & (1 << EAM_IO_INSERT));
// update card inserts
if (eamuse_card_insert_consume((int) EXTDEV_CARDUNIT_COUNT, unit) ||
+15 -2
View File
@@ -12,6 +12,7 @@
#include "touch/touch.h"
#include "util/logging.h"
#include "util/utils.h"
#include "hooks/graphics/graphics.h"
#if !defined(IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS) || \
!defined(IMGUI_DISABLE_DEFAULT_ALLOCATORS) || \
@@ -175,10 +176,22 @@ static void ImGui_ImplSpice_UpdateMousePos() {
static_cast<int>(pos.y / io.DisplaySize.y * window_size.y));
}
const auto active_window = ::GetForegroundWindow();
// if the main focus is a windowed subscreen, put the imgui cursor in a place that won't
// trigger any overlay, don't process anything else
const auto is_windowed_subscreen =
(GRAPHICS_IIDX_WSUB && active_window == TDJ_SUBSCREEN_WINDOW) ||
(active_window == SDVX_SUBSCREEN_WINDOW);
if (is_windowed_subscreen) {
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
return;
}
// set mouse position
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
POINT pos;
if (HWND active_window = ::GetForegroundWindow()) {
if (active_window) {
if (active_window == g_hWnd
|| ::IsChild(active_window, g_hWnd)
|| ::IsChild(g_hWnd, active_window)
@@ -208,7 +221,7 @@ static void ImGui_ImplSpice_UpdateMousePos() {
static size_t delay_touch = 0;
static size_t delay_touch_target = 2;
static DWORD last_touch_id = ~0u;
if (!touch_points.empty()) {
if (!touch_points.empty() && !is_windowed_subscreen) {
// use the first touch point
auto &tp = touch_points[0];
+12 -12
View File
@@ -174,18 +174,18 @@ void overlay::SpiceOverlay::init() {
// https://github.com/ocornut/imgui/issues/707#issuecomment-760220280
// r, g, b, a
ImVec4* colors = ImGui::GetStyle().Colors;
// colors[ImGuiCol_Text] = ImVec4(0.75f, 0.75f, 0.75f, 1.00f);
// colors[ImGuiCol_TextDisabled] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
// colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.94f);
// colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.f, 0.f, 0.94f);
// note: also see bg_alpha value in each overlay window
colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.0f);
colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.50f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.37f, 0.14f, 0.00f, 0.54f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.37f, 0.14f, 0.14f, 0.67f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.39f, 0.20f, 0.20f, 0.67f);
colors[ImGuiCol_FrameBg] = ImVec4(0.18f, 0.18f, 0.18f, 0.54f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.18f, 0.18f, 0.18f, 0.80f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.24f, 0.24f, 0.24f, 0.80f);
colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.48f, 0.16f, 0.16f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.48f, 0.16f, 0.16f, 1.00f);
@@ -194,16 +194,16 @@ void overlay::SpiceOverlay::init() {
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.56f, 0.10f, 0.10f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 0.19f, 0.19f, 0.40f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(1.00f, 0.19f, 0.19f, 0.40f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.80f, 0.17f, 0.00f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.17f, 0.00f, 0.90f);
colors[ImGuiCol_Header] = ImVec4(0.33f, 0.35f, 0.36f, 0.53f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.76f, 0.28f, 0.44f, 0.67f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.44f, 0.44f, 0.44f, 0.67f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.47f, 0.47f, 0.47f, 0.67f);
colors[ImGuiCol_Separator] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
@@ -228,7 +228,7 @@ void overlay::SpiceOverlay::init() {
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.04f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.02f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
+1 -1
View File
@@ -45,7 +45,7 @@ namespace overlay {
ImVec2 init_size = ImVec2(0, 0);
ImVec2 size_min = ImVec2(0, 0);
ImVec2 size_max = ImVec2(-1, -1);
float bg_alpha = 0.8f;
float bg_alpha = 0.96f;
Window(SpiceOverlay *overlay);
};
+7 -6
View File
@@ -29,8 +29,11 @@ namespace overlay::windows {
}
this->toggle_button = games::OverlayButtons::ToggleCardManager;
this->config_path = std::filesystem::path(_wgetenv(L"APPDATA")) / L"spicetools_card_manager.json";
if (fileutils::file_exists(this->config_path)) {
bool file_exists = false;
this->config_path =
fileutils::get_config_file_path("cardmanager", "spicetools_card_manager.json", &file_exists);
if (file_exists) {
this->config_load();
}
@@ -434,8 +437,6 @@ namespace overlay::windows {
}
void CardManager::config_load() {
log_info("cardmanager", "loading config");
// clear cards
this->cards.clear();
@@ -566,10 +567,10 @@ namespace overlay::windows {
doc.Accept(writer);
// save to file
if (fileutils::text_write(this->config_path, buffer.GetString())) {
if (fileutils::write_config_file("cardmanager", this->config_path, buffer.GetString())) {
this->config_dirty = false;
} else {
log_warning("cardmanager", "unable to save config file to {}", this->config_path.string());
log_warning("cardmanager", "unable to save config file");
}
}
+30 -96
View File
@@ -16,7 +16,6 @@
#include "avs/ea3.h"
#include "avs/game.h"
#include "launcher/launcher.h"
#include "launcher/shutdown.h"
#include "launcher/options.h"
#include "misc/eamuse.h"
#include "overlay/imgui/extensions.h"
@@ -2914,7 +2913,7 @@ namespace overlay::windows {
ImGui::TextUnformatted("");
if (ImGui::Button(PROJECT_URL)) {
launch_shell(PROJECT_URL, nullptr);
launch_shell(PROJECT_URL);
}
ImGui::TextUnformatted("");
@@ -2979,31 +2978,28 @@ namespace overlay::windows {
void Config::build_menu(int *game_selected) {
bool about_popup = false;
bool licenses_popup = false;
bool shutdown_popup = false;
if (ImGui::BeginMenuBar()) {
// [spice2x]
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 0.f, 0.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImVec4(1.f, 0.f, 0.f, 1.f));
ImGui::BeginDisabled(!cfg::CONFIGURATOR_STANDALONE);
if (ImGui::MenuItem("[spice2x]")) {
launch_shell(PROJECT_URL, nullptr);
if (ImGui::BeginMenu("[spice2x]")) {
ImGui::PopStyleColor();
if (ImGui::MenuItem("spice2x.github.io")) {
launch_shell(PROJECT_URL);
}
if (ImGui::MenuItem("Licenses")) {
licenses_popup = true;
}
if (ImGui::MenuItem("About")) {
about_popup = true;
}
ImGui::EndMenu();
} else {
ImGui::PopStyleColor();
}
ImGui::EndDisabled();
ImGui::PopStyleColor();
ImGui::PopStyleColor();
ImGui::Separator();
// game selector
ImGui::PushItemWidth(MIN(580, MAX(80, ImGui::GetWindowSize().x - 520)));
ImGui::Combo("##game_selector", game_selected, games_names.data(), (int)games_list.size());
ImGui::PopItemWidth();
ImGui::Separator();
// shortcuts
if (ImGui::BeginMenu("Shortcuts", cfg::CONFIGURATOR_STANDALONE)) {
if (ImGui::BeginMenu("Shortcuts")) {
if (ImGui::MenuItem("USB Game Controllers")) {
launch_shell("control.exe", "joy.cpl");
}
@@ -3016,32 +3012,25 @@ namespace overlay::windows {
ImGui::EndMenu();
}
// popup menus
if (ImGui::MenuItem("Licenses")) {
licenses_popup = true;
}
if (ImGui::MenuItem("About")) {
about_popup = true;
}
// power - only active in games
if (ImGui::BeginMenu("Power", !cfg::CONFIGURATOR_STANDALONE)) {
if (ImGui::MenuItem("Restart Game")) {
launcher::restart();
// help
if (ImGui::BeginMenu("Help")) {
if (ImGui::MenuItem("FAQ")) {
launch_shell("https://github.com/spice2x/spice2x.github.io/wiki/Known-issues");
}
if (ImGui::MenuItem("Exit Game")) {
launcher::shutdown();
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
if (ImGui::MenuItem("Shutdown PC")) {
shutdown_popup = true;
if (ImGui::MenuItem("Wiki")) {
launch_shell("https://github.com/spice2x/spice2x.github.io/wiki");
}
ImGui::EndMenu();
}
ImGui::Separator();
// game selector
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.34f, 0.14f, 0.14f, 0.54f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.34f, 0.14f, 0.14f, 0.54f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.34f, 0.14f, 0.14f, 0.64f));
ImGui::PushItemWidth(MIN(700, MAX(100, ImGui::GetWindowSize().x - 400)));
ImGui::Combo("##game_selector", game_selected, games_names.data(), (int)games_list.size());
ImGui::PopItemWidth();
ImGui::PopStyleColor(3);
ImGui::BeginDisabled();
if (!avs::game::is_model("000")) {
@@ -3059,45 +3048,9 @@ namespace overlay::windows {
if (licenses_popup) {
ImGui::OpenPopup("Licenses##topbarpopup");
}
if (shutdown_popup) {
ImGui::OpenPopup("System##topbarpopup");
}
// draw popups
{
// unused_open is needed for close button to appear on the popup
bool unused_open = true;
if (ImGui::BeginPopupModal(
"System##topbarpopup",
&unused_open,
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize)) {
static bool force_shutdown = false;
ImGui::Spacing();
ImGui::Checkbox("Force", &force_shutdown);
ImGui::Spacing();
const ImVec2 button_size(100.f, 0.f);
ImGui::Spacing();
if (ImGui::Button("Shutdown PC", button_size)) {
this->shutdown_system(force_shutdown, false);
}
ImGui::Spacing();
if (ImGui::Button("Reboot PC", button_size)) {
this->shutdown_system(force_shutdown, true);
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
if (ImGui::Button("Cancel", button_size)) {
ImGui::CloseCurrentPopup();
}
ImGui::Spacing();
ImGui::EndPopup();
}
const ImVec2 popup_size(
std::min(ImGui::GetIO().DisplaySize.x * 0.9f, 800.f),
std::min(ImGui::GetIO().DisplaySize.y * 0.9f, 800.f));
@@ -3122,23 +3075,4 @@ namespace overlay::windows {
}
}
}
void Config::shutdown_system(bool force, bool reboot_instead) {
if (!acquire_shutdown_privs()) {
return;
}
UINT flags = 0;
if (force) {
flags |= EWX_FORCE;
}
if (reboot_instead) {
flags |= EWX_REBOOT;
} else {
flags |= EWX_SHUTDOWN | EWX_HYBRID_SHUTDOWN;
}
if (!ExitWindowsEx(flags, SHTDN_REASON_MAJOR_APPLICATION | SHTDN_REASON_MINOR_MAINTENANCE)) {
return;
}
launcher::shutdown(0);
}
}
+1 -1
View File
@@ -95,7 +95,7 @@ namespace overlay::windows {
void build_about();
void build_licenses();
void build_launcher();
void launch_shell(LPCSTR app, LPCSTR file);
void launch_shell(LPCSTR app, LPCSTR file=nullptr);
static void build_page_selector(int *page);
void build_menu(int *game_selected);
+1 -1
View File
@@ -14,7 +14,7 @@ namespace overlay::windows {
| ImGuiWindowFlags_NoNavFocus
| ImGuiWindowFlags_NoNavInputs
| ImGuiWindowFlags_NoDocking;
this->bg_alpha = 0.4f;
this->bg_alpha = 0.5f;
this->start_time = std::chrono::system_clock::now();
}
@@ -4,6 +4,7 @@
#include <fmt/format.h>
#include "avs/game.h"
#include "games/io.h"
#include "cfg/screen_resize.h"
#include "hooks/graphics/backends/d3d9/d3d9_backend.h"
@@ -88,13 +89,32 @@ namespace overlay::windows {
void GenericSubScreen::touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) {}
void GenericSubScreen::build_content() {
this->flags |= ImGuiWindowFlags_NoBackground;
if (this->disabled_message.has_value()) {
this->flags &= ~ImGuiWindowFlags_NoBackground;
ImGui::TextColored(YELLOW, "%s", this->disabled_message.value().c_str());
return;
}
this->draw_texture();
if (!this->texture) {
this->flags &= ~ImGuiWindowFlags_NoBackground;
ImGui::TextColored(YELLOW, "Failed to acquire surface texture for subscreen.");
if (avs::game::is_model("LDJ")) {
ImGui::TextColored(
YELLOW,
"Ensure that you are using the correct DLL type, \n"
"or patch the DLL to properly enable TDJ mode.");
} else if (avs::game::is_model("KFC")) {
ImGui::TextColored(
YELLOW,
"Ensure that you did not accidentally enable a patch \n"
"that turns off subscreen rendering.");
}
}
#if OVERLAYDBG
if (this->status_message.has_value()) {
log_warning("sub::overlay", "{}", this->status_message.value().c_str());
+1 -1
View File
@@ -14,7 +14,7 @@ namespace overlay::windows {
if (GRAPHICS_IIDX_WSUB) {
this->disabled_message =
"Close this overlay and use the second window.\n"
"Or, turn on -iidxnosub to use the overlay instead.";
"If you don't see the window, double check your DLL type and apply TDJ I/O patches as needed.";
this->draws_window = false;
}
+18 -5
View File
@@ -80,7 +80,7 @@ namespace overlay::windows {
{"arkmmd.dll", {"gamemmd.dll"}},
{"arkklp.dll", {"lpac.dll"}},
{"arknck.dll", {"weac.dll"}},
{"gdxg.dll", {"game.dll"}}
{"gdxg.dll", {"game.dll", "libshare-pj.dll", "boot.dll"}}
};
static size_t url_recent_idx = -1;
@@ -219,7 +219,8 @@ namespace overlay::windows {
this->config_path = PATCH_MANAGER_CFG_PATH_OVERRIDE.value();
log_info("patchmanager", "using custom config file path: {}", this->config_path.string().c_str());
} else {
this->config_path = std::filesystem::path(_wgetenv(L"APPDATA")) / L"spicetools_patch_manager.json";
this->config_path =
fileutils::get_config_file_path("patchmanager", "spicetools_patch_manager.json");
}
if (!ldr_registered) {
@@ -229,7 +230,13 @@ namespace overlay::windows {
auto const register_fn = reinterpret_cast<decltype(&LdrRegisterDllNotification)>
(GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrRegisterDllNotification"));
auto callback = [] CALLBACK (ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID ctx) {
auto callback =
#ifdef _MSC_VER
static_cast<PLDR_DLL_NOTIFICATION_FUNCTION>([]
#else
[] CALLBACK
#endif
(ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID ctx) {
if (reason == LDR_DLL_NOTIFICATION_REASON_LOADED) {
auto const dll = strtolower(std::filesystem::path({
data->Loaded.FullDllName->Buffer,
@@ -240,7 +247,11 @@ namespace overlay::windows {
static_cast<PatchManager*>(ctx)->reload_local_patches(true);
}
}
};
}
#ifdef _MSC_VER
)
#endif
;
if (register_fn && NT_SUCCESS(register_fn(0, callback, this, &ldr_notify_cookie))) {
log_info("patchmanager", "registered for DLL load notifications");
@@ -1127,7 +1138,7 @@ namespace overlay::windows {
doc.Accept(writer);
// save to file
if (fileutils::text_write(config_path, buffer.GetString())) {
if (fileutils::write_config_file("patchmanager", config_path, buffer.GetString())) {
config_dirty = false;
} else {
log_warning("patchmanager", "unable to save config file");
@@ -1644,6 +1655,8 @@ namespace overlay::windows {
std::string first_id = get_game_identifier(MODULE_PATH / firstDll);
std::filesystem::path firstPath = fmt::format("patches/{}.json", first_id);
log_misc("patchmanager", "patch identifier of {}: {}", firstDll, first_id);
auto extraDlls = getExtraDlls(firstDll);
std::erase_if(extraDlls, [](const std::string& dll) {
auto identifier = get_game_identifier(MODULE_PATH / dll);
@@ -173,8 +173,8 @@ namespace overlay::windows {
"Change window decoration. Resizable Window may not cause your mouse cursor to change, "
"but you can still drag to resize. Disabled for some games due to incompatibility.");
if (ImGui::Checkbox("Always on Top", &cfg::SCREENRESIZE->window_always_on_top) ) {
graphics_update_z_order(window);
if (ImGui::Checkbox("Always On Top", &cfg::SCREENRESIZE->window_always_on_top) ) {
graphics_update_z_order(window, cfg::SCREENRESIZE->window_always_on_top);
}
ImGui::BeginDisabled();
ImGui::Checkbox("Forced Render Scaling", &GRAPHICS_WINDOW_BACKBUFFER_SCALE);
+3 -1
View File
@@ -28,6 +28,8 @@ namespace rawinput {
int TOUCHSCREEN_RANGE_X = 0;
int TOUCHSCREEN_RANGE_Y = 0;
bool DUMP_HID_DEVICES_TO_LOG = false;
bool NAIVE_REQUIRE_FOCUS = true;
bool RAWINPUT_REQUIRE_FOCUS = false;
// set this to something slightly longer than 16.67ms (60Hz) so that I/O can pick it up
// this may need to be adjusted for each game in the future if there is a game that polls less
@@ -494,7 +496,7 @@ void rawinput::RawInputManager::devices_scan_rawinput(RAWINPUTDEVICELIST *device
// get string index
ULONG string_index = 0;
if (button_caps.IsStringRange && button_caps.Range.StringMin != 0) {
string_index = button_caps.Range.StringMin + static_cast<ULONG>(button_output_caps_list.size()) - 1;
string_index = button_caps.Range.StringMin + static_cast<ULONG>(button_output_caps_names.size());
}
else if (!button_caps.IsStringRange && button_caps.NotRange.StringIndex != 0) {
string_index = button_caps.NotRange.StringIndex;
+5 -1
View File
@@ -28,6 +28,9 @@ namespace rawinput {
extern uint32_t MIDI_NOTE_SUSTAIN;
extern bool NAIVE_REQUIRE_FOCUS;
extern bool RAWINPUT_REQUIRE_FOCUS;
struct DeviceCallback {
void *data;
std::function<void(void*, Device*)> f;
@@ -51,7 +54,6 @@ namespace rawinput {
HotplugManager *hotplug;
std::vector<Device> devices;
HWND input_hwnd = nullptr;
WNDCLASSEX input_hwnd_class {};
std::thread *input_thread = nullptr;
std::thread *flush_thread = nullptr;
@@ -88,6 +90,8 @@ namespace rawinput {
public:
HWND input_hwnd = nullptr;
RawInputManager();
~RawInputManager();
+88
View File
@@ -0,0 +1,88 @@
#include <cstdint>
#define EXPORT __declspec(dllexport)
enum {
Error_NoError = 0,
Error_DeviceNotFound = 100,
Error_Busy,
Error_Printing_Busy,
Error_Printing_Ready,
Error_PortBusy,
Error_GetCPDIDinfo,
Error_PrinterBusy,
Error_FuncParamError = 201,
Error_MemAllocError,
Error_Timeout,
};
extern "C" int32_t EXPORT __stdcall CPU9CheckPaperRemain(void *p1, void *p2) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9CheckPrinter(void *p1, void *p2) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9CheckPrintEnd(uint32_t p1, void *p2, void *p3) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9GetFWInfo(void *p1, void *p2) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9GetMediaType(void *p1, void *p2) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9GetTempInfo(void *p1, void *p2) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9GetTotalPrintCount(void *p1, void *p2) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9PreHeat(void *p1) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9PrintJobCancel(void *p1) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9PrintOut(void *p1, void *p2) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9SetPrintParameter2(void *p1, void *p2) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPUASendImage(void *p1, void *p2, void *p3, void *p4) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPUASendImagePrint(
void *p1, void *p2, void *p3, bool p4, void *p5, int32_t p6, void *p7) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPUASendImagePrint2(
void *p1, void *p2, void *p3, bool p4, bool p5, void *p6, int32_t p7, void *p8) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPUASetPrintParameter(void *p1, void *p2, bool p3, void *p4, void *p5) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPUXSearchPrinters(void *p1, void *p2, int32_t p3, void *p4) {
return Error_FuncParamError;
}
extern "C" void EXPORT __stdcall CPUXInit() {
return;
}
+18
View File
@@ -0,0 +1,18 @@
EXPORTS
CPU9CheckPaperRemain
CPU9CheckPrinter
CPU9CheckPrintEnd
CPU9GetFWInfo
CPU9GetMediaType
CPU9GetTempInfo
CPU9GetTotalPrintCount
CPU9PreHeat
CPU9PrintJobCancel
CPU9PrintOut
CPU9SetPrintParameter2
CPUASendImage
CPUASendImagePrint
CPUASendImagePrint2
CPUASetPrintParameter
CPUXInit
CPUXSearchPrinters
+9 -3
View File
@@ -240,8 +240,11 @@ static LRESULT CALLBACK SpiceTouchWndProc(HWND hWnd, UINT msg, WPARAM wParam, LP
rawinput::touch::display_update();
}
const auto is_windowed_sub =
(GRAPHICS_IIDX_WSUB && hWnd == TDJ_SUBSCREEN_WINDOW) || (hWnd == SDVX_SUBSCREEN_WINDOW);
if (msg == WM_CLOSE) {
if ((GRAPHICS_IIDX_WSUB && hWnd == TDJ_SUBSCREEN_WINDOW) || (hWnd == SDVX_SUBSCREEN_WINDOW)) {
if (is_windowed_sub) {
log_misc("touch", "ignore WM_CLOSE for subscreen window");
return false;
}
@@ -461,11 +464,14 @@ static LRESULT CALLBACK SpiceTouchWndProc(HWND hWnd, UINT msg, WPARAM wParam, LP
};
// check if imgui is handling this mouse event
if (overlay::OVERLAY != nullptr && overlay::OVERLAY->get_active() && ImGui::GetIO().WantCaptureMouse) {
if (is_windowed_sub) {
// do nothing, don't let imgui hijack clicks on the sub window
result.action = ACTION_PASS;
} else if (overlay::OVERLAY != nullptr && overlay::OVERLAY->get_active() && ImGui::GetIO().WantCaptureMouse) {
result.action = ACTION_RETURN_DEFAULT;
} else if (TOUCH_HANDLER != nullptr) {
// call touch handler
TOUCH_HANDLER->handle_message(result, hWnd, msg, wParam, lParam);
}
+4
View File
@@ -106,8 +106,10 @@ bool detour::inline_restore(void *address, char *data) {
#endif
}
#ifdef __clang__
#pragma clang diagnostic push
#pragma ide diagnostic ignored "OCDFAInspection"
#endif
static void *pe_offset(void *ptr, size_t offset) {
if (offset == 0) {
@@ -282,7 +284,9 @@ void **detour::iat_find_proc(const char *iid_name, void *proc, HMODULE module) {
return nullptr;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
void *detour::iat_try(const char *function, void *new_func, HMODULE module, const char *iid_name) {
+30
View File
@@ -14,11 +14,13 @@ namespace execexe {
static decltype(&CreateFileA) execexe_CreateFileA = nullptr;
static decltype(&CreateFileW) execexe_CreateFileW = nullptr;
static decltype(&CloseHandle) execexe_CloseHandle = nullptr;
static uint64_t (*execexe_PreLoadLibraries)(const char *) = nullptr;
static std::wstring plugins_dir;
static acioemu::ACIOHandle *acio = nullptr;
static std::wstring port_name;
static bool port_opened = false;
static std::function<void()> deferred_function = nullptr;
static HANDLE WINAPI execexe_CreateFileA_hook(LPCSTR lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode,
LPSECURITY_ATTRIBUTES lpSecurityAttributes, DWORD dwCreationDisposition,
@@ -62,6 +64,24 @@ namespace execexe {
return execexe_CloseHandle(hObject);
}
static uint64_t execexe_PreLoadLibraries_hook(const char *libs) {
static bool init = false;
uint64_t result = execexe_PreLoadLibraries(libs);
if (init) {
return result;
}
init = true;
log_info("execexe", "execexe_PreLoadLibraries hook hit");
if (deferred_function) {
deferred_function();
}
return result;
}
HMODULE init() {
execexe_module = libutils::load_library("execexe.dll");
execexe_LoadLibraryW = libutils::get_proc<decltype(&LoadLibraryW)>(execexe_module, MAKEINTRESOURCE(34));
@@ -70,6 +90,7 @@ namespace execexe {
execexe_CloseHandle = libutils::get_proc<decltype(&CloseHandle)>(execexe_module, MAKEINTRESOURCE(7));
execexe_CreateFileA = libutils::get_proc<decltype(&CreateFileA)>(execexe_module, MAKEINTRESOURCE(9));
execexe_CreateFileW = libutils::get_proc<decltype(&CreateFileW)>(execexe_module, MAKEINTRESOURCE(11));
execexe_PreLoadLibraries = libutils::get_proc<decltype(execexe_PreLoadLibraries)>(execexe_module, MAKEINTRESOURCE(48));
auto module_path = libutils::module_file_name(nullptr);
module_path = module_path.replace_extension("");
@@ -79,6 +100,15 @@ namespace execexe {
return execexe_module;
}
void init_deferred(std::function<void()> init_func) {
if (deferred_function) {
log_fatal("execexe", "deferred init function is already set");
}
deferred_function = std::move(init_func);
detour::trampoline("execexe.dll", MAKEINTRESOURCE(48),
execexe_PreLoadLibraries_hook, &execexe_PreLoadLibraries);
}
void init_port_hook(const std::wstring &portName, acioemu::ACIOHandle *acioHandle) {
static bool init = false;
if (init)
+2
View File
@@ -1,11 +1,13 @@
#pragma once
#include <string>
#include <functional>
#include <windows.h>
#include "acioemu/handle.h"
namespace execexe {
HMODULE init();
void init_deferred(std::function<void()> init_func);
void init_port_hook(const std::wstring &portName, acioemu::ACIOHandle *acioHandle);
HMODULE load_library(const char *module_name, bool fatal = true);
FARPROC get_proc(HMODULE module, const char *proc_name, bool fatal = true);
+50
View File
@@ -264,3 +264,53 @@ std::vector<uint8_t> *fileutils::bin_read(const std::filesystem::path &path) {
}
return contents;
}
std::filesystem::path fileutils::get_config_file_path(const std::string module, const std::string filename, bool* file_exists) {
// try %appdata%\spice2x path first, if it exists
const auto appdata_spice2x = std::filesystem::path(_wgetenv(L"APPDATA")) / "spice2x" / filename;
if (fileutils::file_exists(appdata_spice2x)) {
log_info(module, "loading config from %appdata%\\spice2x\\{}", filename);
if (file_exists) {
*file_exists = true;
}
return appdata_spice2x;
}
// fallback to older %appdata% path (older spice2x or mainline spicetools), if it exists
const auto appdata = std::filesystem::path(_wgetenv(L"APPDATA")) / filename;
if (fileutils::file_exists(appdata)) {
log_info(module, "loading config from %appdata%\\{}", filename);
if (file_exists) {
*file_exists = true;
}
return appdata;
}
// prefer new path if no existing file found
if (file_exists) {
*file_exists = false;
}
return appdata_spice2x;
}
bool fileutils::write_config_file(const std::string_view &module, const std::filesystem::path path, std::string text) {
// attempt to undo %appdata% expansion to hide user name
const auto appdata = std::filesystem::path(_wgetenv(L"APPDATA")).string();
auto censored = path.string();
const auto substr_offset = censored.find(appdata);
if (substr_offset != std::string::npos) {
censored.replace(substr_offset, appdata.length(), "%appdata%");
}
// create directory path up to where the config file lives
if (!path.parent_path().empty() && !std::filesystem::exists(path.parent_path())) {
log_misc(module, "creating directory path to config file: {}", censored);
if (!fileutils::dir_create_recursive(path.parent_path())) {
return false;
}
}
// save file
log_info(module, "saving config file: {}", censored);
return fileutils::text_write(path, text);
}
+3
View File
@@ -33,4 +33,7 @@ namespace fileutils {
std::string text_read(const std::filesystem::path &file_path);
bool bin_write(const std::filesystem::path &path, uint8_t *data, size_t len);
std::vector<uint8_t> *bin_read(const std::filesystem::path &path);
std::filesystem::path get_config_file_path(const std::string module, const std::string filename, bool* file_exists=nullptr);
bool write_config_file(const std::string_view &module, const std::filesystem::path path, std::string text);
}
+45
View File
@@ -7,6 +7,7 @@
#include "logging.h"
#include "utils.h"
#include "peb.h"
#include "util/fileutils.h"
std::filesystem::path libutils::module_file_name(HMODULE module) {
std::wstring buf;
@@ -323,3 +324,47 @@ intptr_t libutils::offset2rva(const std::filesystem::path &path, intptr_t offset
return rva;
}
void libutils::check_duplicate_dlls() {
const auto &spice_bin_path = libutils::module_file_name(nullptr).parent_path();
if (MODULE_PATH == spice_bin_path) {
return;
}
for (const auto &file : std::filesystem::directory_iterator(MODULE_PATH)) {
const auto &filename = file.path().filename();
const auto extension = strtolower(filename.extension().string());
if (extension == ".dll" &&
fileutils::file_exists(spice_bin_path / filename)) {
log_warning(
"libutils",
"DLL CONFLICT WARNING\n\n\n"
"-------------------------------------------------------------------\n"
"WARNING - WARNING - WARNING - WARNING - WARNING - WARNING - WARNING\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
"{} exists in BOTH of these directories:\n\n"
" 1. {}\n"
" 2. {}\n\n"
"due to Windows DLL load order rules, #1 will load instead of #2.\n"
"this has unintended consequences and may crash your game!\n"
"resolve the conflict by deleting the stale copy of the DLL\n"
"-------------------------------------------------------------------\n\n\n",
filename.string(),
(spice_bin_path / filename).string(),
(MODULE_PATH / filename).string());
}
}
}
void libutils::warn_if_dll_exists(const std::string &file_name) {
if (fileutils::file_exists(MODULE_PATH / file_name)) {
log_info("libutils", "found user-supplied {} in modules directory", file_name);
return;
}
const auto &spice_bin_path = libutils::module_file_name(nullptr).parent_path();
if (fileutils::file_exists(spice_bin_path / file_name)) {
log_info("libutils", "found user-supplied {} next to spice executable path", file_name);
return;
}
}
+3
View File
@@ -24,6 +24,9 @@ namespace libutils {
return try_library(module_name.c_str());
}
void check_duplicate_dlls();
void warn_if_dll_exists(const std::string &file_name);
// get module handle helpers
HMODULE get_module(const char *module_name);
HMODULE try_module(const char *module_name);
+1 -1
View File
@@ -77,7 +77,7 @@ std::string peb::entry_name(const LDR_DATA_TABLE_ENTRY* entry) {
}
const PEB* peb::peb_get() {
#ifdef SPICE64
#ifdef _WIN64
return reinterpret_cast<const PEB *>(__readgsqword(0x60));
#else
return reinterpret_cast<const PEB *>(__readfsdword(0x30));
+26 -7
View File
@@ -215,23 +215,42 @@ namespace sysutils {
}
std::string prefix("device");
if (is_monitor) {
prefix = " adapter";
prefix = " adapter";
}
log_misc("gpuinfo", "{} {} device name : {}", prefix.c_str(), index, adapter->DeviceName);
log_misc("gpuinfo", "{} {} device string : {}", prefix.c_str(), index, adapter->DeviceString);
log_dbug("gpuinfo", "{} {} flags : 0x{:x}", prefix.c_str(), index, adapter->StateFlags);
if (!is_monitor) {
DEVMODEA devmode = {};
devmode.dmSize = sizeof(devmode);
if (EnumDisplaySettingsA(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &devmode)) {
log_misc(
"gpuinfo",
"{} {} resolution : {}px * {}px @ {}Hz",
prefix.c_str(),
index,
devmode.dmPelsWidth, devmode.dmPelsHeight,
devmode.dmDisplayFrequency);
} else {
log_misc("gpuinfo", "EnumDisplaySettingsA failed");
}
}
log_misc("gpuinfo", "{} {} name : {}", prefix.c_str(), index, adapter->DeviceName);
log_misc("gpuinfo", "{} {} string : {}", prefix.c_str(), index, adapter->DeviceString);
log_dbug("gpuinfo", "{} {} flags : 0x{:x}", prefix.c_str(), index, adapter->StateFlags);
}
void print_gpus() {
DWORD device_index = 0;
DISPLAY_DEVICEA device;
DISPLAY_DEVICEA device = {};
device.cb = sizeof(device);
log_misc("smbios", "dumping GPU/monitor information...");
log_misc(
"gpuinfo",
"dumping GPU/monitor information... "
"(note: these are current values **before** launching the game)");
while (EnumDisplayDevicesA(nullptr, device_index, &device, 0)) {
print_adapter(device_index, &device, false);
DWORD monitor_index = 0;
DISPLAY_DEVICEA monitor;
DISPLAY_DEVICEA monitor = {};
monitor.cb = sizeof(monitor);
while (EnumDisplayDevicesA((PCHAR)device.DeviceName, monitor_index, &monitor, 0)) {
print_adapter(monitor_index, &monitor, true);
+11
View File
@@ -1,6 +1,8 @@
#pragma once
#include <cstdint>
#include <string>
#include <vector>
namespace tapeledutils {
@@ -20,6 +22,15 @@ namespace tapeledutils {
float b;
} rgb_float3_t;
struct tape_led {
std::vector<rgb_float3_t> data;
int index_r, index_g, index_b; // Averaged RGB light output indexes
std::string lightName;
tape_led(size_t data_size, int index_r, int index_g, int index_b, std::string lightName)
: data(std::vector<rgb_float3_t>(data_size)), index_r(index_r), index_g(index_g), index_b(index_b), lightName(std::move(lightName)) {}
};
bool is_enabled();
rgb_float3_t pick_color_from_led_tape(uint8_t *data, size_t data_size);
size_t get_led_index_using_avg_algo(size_t data_size);
+23
View File
@@ -227,6 +227,7 @@ static inline std::vector<HWND> find_windows_beginning_with(const std::string &t
return windows;
}
// exists for compat only; prefer to use FindProcessWindowBeginsWith instead
static inline HWND FindWindowBeginsWith(std::string title) {
// get all windows
@@ -248,6 +249,28 @@ static inline HWND FindWindowBeginsWith(std::string title) {
return nullptr;
}
static inline HWND FindProcessWindowBeginsWith(const std::string &title) {
// try foreground window first
HWND fg_win = GetForegroundWindow();
if (string_begins_with(get_window_title(fg_win), title)) {
DWORD fg_pid;
GetWindowThreadProcessId(fg_win, &fg_pid);
if (fg_pid == GetCurrentProcessId()) {
return fg_win;
}
}
// try different windows
for (const auto window : find_windows_beginning_with(title)) {
DWORD fg_pid;
GetWindowThreadProcessId(window, &fg_pid);
if (fg_pid == GetCurrentProcessId()) {
return window;
}
}
return nullptr;
}
static inline std::string get_last_error_string() {
// get error