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patchmanager: always log patch identifier of main DLL (#311)
## Link to GitHub Issue, if one exists n/a ## Description of change Always log the DLL identifier string in patch manager, even if there are no patches. ## Testing Tested 32 / 64 bits.
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@@ -1645,6 +1645,8 @@ namespace overlay::windows {
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std::string first_id = get_game_identifier(MODULE_PATH / firstDll);
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std::filesystem::path firstPath = fmt::format("patches/{}.json", first_id);
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log_misc("patchmanager", "patch identifier of {}: {}", firstDll, first_id);
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auto extraDlls = getExtraDlls(firstDll);
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std::erase_if(extraDlls, [](const std::string& dll) {
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auto identifier = get_game_identifier(MODULE_PATH / dll);
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