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13 Commits

Author SHA1 Message Date
sp2xdev f857e63d5d update changelog 2025-09-18 15:27:22 -07:00
GEEKiDoS b462c838f6 Fix broken UI in windowed mode for Polaris Chord (#372) 2025-09-18 09:44:23 -07:00
sp2xdev 4d658bf273 Intel SDE is not an override 2025-09-18 02:35:32 -07:00
sp2xdev 67721c416b update UI strings 2025-09-18 02:33:18 -07:00
bicarus-dev 0b5f7787be launcher: show a giant warning when the user specifies -exec option (#371)
## Link to GitHub Issue, if one exists
#345

## Description of change
If `-exec` is specified, log a giant warning.

Also, fix some compiler warnings in MFG.

## Testing
Confirmed message being logged in log.txt.
2025-09-17 17:03:57 -07:00
sp2xdev a554c8f923 update changelog 2025-09-17 10:40:21 -07:00
bicarus-dev 6592191624 pc: fix certain controller bindings not working (#368)
## Link to GitHub Issue, if one exists
Fixes #364 

## Description of change
The game attempts to hook raw input, but raw input API can only be used
by one window per process. Hook `RegisterRawInputDevices` and prevent
the game from registration for raw input notifications.

## Testing
Tested that HID keyboard works with `Bind` option.
2025-09-17 03:55:02 -07:00
bicarus-dev 164592b16d pc: add language hook (#367)
## Link to GitHub Issue, if one exists
Fixes #362 

## Description of change
Add a hook for `GetLocaleInfoEx` and return `ja-JP` to fix the
"translation not found" issue in XIF.

## Testing
Tested with/without Disable ACP option.
2025-09-17 01:53:50 -07:00
bicarus-dev 81f879e7ff pc: fix fader emulation (#366)
## Link to GitHub Issue, if one exists
Fixes #365 

## Description of change
Always check both analog and digital input when calculating fader
offset.

## Testing
Tested with keyboard and xbox one controller.
2025-09-16 19:36:22 -07:00
sp2xdev 1af8b3de61 update discord rich presence 2025-09-15 21:54:59 -07:00
sp2xdev c33fef606f update change log 2025-09-15 21:39:02 -07:00
oleg238948234 a9fc6ef1b2 Add Polaris Chord Support (#361)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds support for Polaris Chord

## Testing
Tested with XIF:J:A:A:2024122300. IO/ICCA works, game successfully
connects to server and is playable.
2025-09-15 21:08:17 -07:00
bicarus-dev d530bfcd65 overlay: tweak imgui colors (#359)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Change the dark brown colors used in widget backgrounds to dark gray.

Decrease the in-game overlay transparency (more opaque): 80% -> 96%.

## Testing
Tested cfg and in-game overlay.
2025-09-14 02:29:14 -07:00
27 changed files with 1099 additions and 49 deletions
+6 -1
View File
@@ -18,4 +18,9 @@ dist/*
external/cv2pdb/*
.ccache/*
.ccache/*
# Visual Studio
.vs
out
CMakeSettings.json
+3
View File
@@ -443,6 +443,9 @@ set(SOURCE_FILES ${SOURCE_FILES}
games/mfg/mfg.cpp
games/mfg/io.cpp
games/mfg/bi2a_hook.cpp
games/pc/pc.cpp
games/pc/io.cpp
games/pc/bi2x_hook.cpp
# hooks
hooks/audio/audio.cpp
+2 -2
View File
@@ -102,7 +102,7 @@ bool ICCADevice::parse_msg(MessageData *msg_in,
// send version data
auto msg = this->create_msg(msg_in, MSG_VERSION_SIZE);
if (
avs::game::is_model({"LDJ", "TBS", "UJK"}) ||
avs::game::is_model({"LDJ", "TBS", "UJK", "XIF"}) ||
// SDVX Valkyrie cabinet mode
(avs::game::is_model("KFC") && (avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H'))
) {
@@ -521,7 +521,7 @@ void ICCADevice::update_status(int unit) {
buffer[10] = felica ? 0x01 : 0x00;
} else if (
avs::game::is_model({"LDJ", "TBS"}) ||
avs::game::is_model({"LDJ", "TBS", "XIF"}) ||
// SDVX Valkyrie cabinet mode
(avs::game::is_model("KFC") && (avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H'))) {
+11
View File
@@ -1,3 +1,14 @@
09/18/2025 [spice2x]
Polaris Chord windowed mode fixes
UI tweaks
09/17/2025 [spice2x]
Polaris Chord I/O fixes, language shim
09/16/2025 [spice2x]
Add Polaris Chord support
Tweak ImGUI theme
08/21/2025 [spice2x]
DDR: check for common DLL errors
Supply default PCBID if absent
+10
View File
@@ -36,6 +36,7 @@
#include "ccj/io.h"
#include "qks/io.h"
#include "mfg/io.h"
#include "pc/io.h"
namespace games {
@@ -313,6 +314,15 @@ namespace games {
buttons.insert({ mfg, mfg::get_buttons() });
buttons_help.insert({ mfg, mfg::get_buttons_help() });
file_hints[mfg].emplace_back("game/MFGClient_Data");
// Polaris Chord
const std::string pc("Polaris Chord");
games.push_back(pc);
buttons.insert({ pc, pc::get_buttons() });
buttons_help.insert({ pc, pc::get_buttons_help() });
analogs.insert({ pc, pc::get_analogs() });
lights.insert({ pc, pc::get_lights() });
file_hints[pc].emplace_back("game/svm_Data");
}
const std::vector<std::string> &get_games() {
+1 -1
View File
@@ -28,7 +28,7 @@ namespace games::mfg {
SetEnvironmentVariableA("VFG_CABINET_TYPE", MFG_CABINET_TYPE.c_str());
// add card reader
portName = MFG_CABINET_TYPE == "UKS" ? L"\\\\.\\COM1" : L"\\\\.\\COM3";
portName = (MFG_CABINET_TYPE == "UKS") ? std::wstring(L"\\\\.\\COM1") : std::wstring(L"\\\\.\\COM3");
acioHandle = new acioemu::ACIOHandle(portName.c_str(), 1);
devicehook_init_trampoline();
devicehook_add(acioHandle);
+580
View File
@@ -0,0 +1,580 @@
#include "bi2x_hook.h"
#include "util/execexe.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
#include "misc/eamuse.h"
#include "games/io.h"
#include "io.h"
#include "util/tapeled.h"
namespace games::pc {
/*
* class definitions
*/
struct AIO_SCI_COMM {
};
struct AIO_NMGR_IOB2 {
};
struct AIO_IOB2_BI2X_AC1 {
};
struct AIO_IOB2_BI2X_AC1__SETTING {
};
struct AIO_IOB2_BI2X_WRFIRM {
};
struct AIO_IOB2_BI2X_AC1__INPUT
{
uint8_t DevIoCounter;
uint8_t bExIoAErr;
uint8_t bExIoBErr;
uint8_t bPcPowerOn;
uint8_t bPcPowerCheck;
uint8_t bCoin1Jam;
uint8_t bCoin2Jam;
uint8_t bCoin3Jam;
uint8_t bCoin4Jam;
uint8_t Coin1Count;
uint8_t Coin2Count;
uint8_t Coin3Count;
uint8_t Coin4Count;
uint16_t AnalogCh1;
uint16_t AnalogCh2;
uint16_t AnalogCh3;
uint16_t AnalogCh4;
uint8_t CN8_8;
uint8_t CN8_9;
uint8_t CN8_10;
uint8_t CN9_8;
uint8_t CN9_9;
uint8_t CN9_10;
uint8_t CN11_11;
uint8_t CN11_12;
uint8_t CN11_13;
uint8_t CN11_14;
uint8_t CN11_15;
uint8_t CN11_16;
uint8_t CN11_17;
uint8_t CN11_18;
uint8_t CN11_19;
uint8_t CN11_20;
uint8_t CN12_11;
uint8_t CN12_12;
uint8_t CN12_13;
uint8_t CN12_14;
uint8_t CN12_15;
uint8_t CN12_16;
uint8_t CN12_17;
uint8_t CN12_18;
uint8_t CN12_19;
uint8_t CN12_20;
uint8_t CN12_21;
uint8_t CN12_22;
uint8_t CN12_23;
uint8_t CN12_24;
uint8_t CN15_3;
uint8_t CN15_4;
uint8_t CN15_5;
uint8_t CN15_6;
uint8_t CN15_7;
uint8_t CN15_8;
uint8_t CN15_9;
uint8_t CN15_10;
uint8_t CN15_11;
uint8_t CN15_12;
uint8_t CN15_13;
uint8_t CN15_14;
uint8_t CN15_15;
uint8_t CN15_16;
uint8_t CN15_17;
uint8_t CN15_18;
uint8_t CN15_19;
uint8_t CN15_20;
uint8_t CN19_8;
uint8_t CN19_9;
uint8_t CN19_10;
uint8_t CN19_11;
uint8_t CN19_12;
uint8_t CN19_13;
uint8_t CN19_14;
uint8_t CN19_15;
};
struct AIO_IOB2_BI2X_AC1__INPUTDATA {
uint8_t data[247];
};
struct AIO_IOB2_BI2X_AC1__OUTPUTDATA {
uint8_t data[48];
};
struct AIO_IOB2_BI2X_AC1__ICNPIN {
uint16_t Ain[4];
uint64_t CnPin;
};
struct AIO_IOB2_BI2X_AC1__DEVSTATUS {
uint8_t InputCounter;
uint8_t OutputCounter;
uint8_t IoResetCounter;
uint8_t TapeLedCounter;
uint8_t TapeLedRate[8];
AIO_IOB2_BI2X_AC1__INPUT Input;
AIO_IOB2_BI2X_AC1__INPUTDATA InputData;
AIO_IOB2_BI2X_AC1__OUTPUTDATA OutputData;
AIO_IOB2_BI2X_AC1__ICNPIN ICnPinHist[20];
};
/*
* typedefs
*/
// libaio-iob2_video.dll
typedef AIO_IOB2_BI2X_AC1* (__fastcall *aioIob2Bi2xAC1_Create_t)(AIO_NMGR_IOB2 *i_pNodeMgr, uint32_t i_DevId,
AIO_IOB2_BI2X_AC1__SETTING *i_Setting);
typedef void (__fastcall *aioIob2Bi2xAC1_GetDeviceStatus_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl,
AIO_IOB2_BI2X_AC1__DEVSTATUS *o_DevStatus);
typedef void (__fastcall *aioIob2Bi2xAC1_SetWatchDogTimer_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint8_t i_Count);
typedef void (__fastcall *aioIob2Bi2xAC1_AddCounter_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Counter,
uint32_t i_Count);
typedef void (__fastcall *aioIob2Bi2xAC1_SetOutputData_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_CnPin,
uint8_t i_Data);
typedef void (__fastcall *aioIob2Bi2xAC1_SetTapeLedDataPart_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_TapeLedCh,
uint32_t i_Offset, uint8_t *i_pData,
uint32_t i_cntTapeLed, bool i_bReverse);
typedef void (__fastcall *aioIob2Bi2x_SetTapeLedDataGroup_t)(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_bfGroup);
typedef void (__fastcall *aioIob2Bi2x_SetTapeLedDataLimit_t)(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_Channel,
uint8_t i_Scale, uint8_t i_Limit);
typedef AIO_IOB2_BI2X_WRFIRM *(__fastcall *aioIob2Bi2x_CreateWriteFirmContext_t)(uint32_t i_SerialNumber,
uint32_t i_bfIob);
typedef AIO_SCI_COMM* (__fastcall *aioIob2Bi2x_OpenSciUsbCdc_t)(uint32_t i_SerialNumber);
typedef void (__fastcall *aioIob2Bi2x_DestroyWriteFirmContext_t)(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm);
typedef int32_t (__fastcall *aioIob2Bi2x_WriteFirmGetState_t)(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm);
typedef bool (__fastcall *aioIob2Bi2x_WriteFirmIsCompleted_t)(int32_t i_State);
typedef bool (__fastcall *aioIob2Bi2x_WriteFirmIsError_t)(int32_t i_State);
// libaio-iob.dll
typedef AIO_NMGR_IOB2 *(__fastcall *aioNMgrIob2_Create_t)(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode);
typedef void (__fastcall *aioNMgrIob_BeginManage_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
// libaio.dll
typedef void (__fastcall *aioSci_Destroy_t)(AIO_SCI_COMM *i_pNodeMgr);
typedef void (__fastcall *aioNodeMgr_Destroy_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
typedef int32_t (__fastcall *aioNodeMgr_GetState_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
typedef bool (__fastcall *aioNodeMgr_IsReady_t)(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State);
typedef bool (__fastcall *aioNodeMgr_IsError_t)(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State);
typedef void (__fastcall *aioNodeCtl_Destroy_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl);
typedef int32_t (__fastcall *aioNodeCtl_GetState_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl);
typedef bool (__fastcall *aioNodeCtl_IsReady_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State);
typedef bool (__fastcall *aioNodeCtl_IsError_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State);
/*
* function pointers
*/
// libaio-iob2_video.dll
static aioIob2Bi2xAC1_Create_t aioIob2Bi2xAC1_Create_orig = nullptr;
static aioIob2Bi2xAC1_GetDeviceStatus_t aioIob2Bi2xAC1_GetDeviceStatus_orig = nullptr;
static aioIob2Bi2xAC1_SetWatchDogTimer_t aioIob2Bi2xAC1_SetWatchDogTimer_orig = nullptr;
static aioIob2Bi2xAC1_AddCounter_t aioIob2Bi2xAC1_AddCounter_orig = nullptr;
static aioIob2Bi2xAC1_SetOutputData_t aioIob2Bi2xAC1_SetOutputData_orig = nullptr;
static aioIob2Bi2xAC1_SetTapeLedDataPart_t aioIob2Bi2xAC1_SetTapeLedDataPart_orig = nullptr;
static aioIob2Bi2x_SetTapeLedDataGroup_t aioIob2Bi2x_SetTapeLedDataGroup_orig = nullptr;
static aioIob2Bi2x_SetTapeLedDataLimit_t aioIob2Bi2x_SetTapeLedDataLimit_orig = nullptr;
static aioIob2Bi2x_OpenSciUsbCdc_t aioIob2Bi2x_OpenSciUsbCdc_orig = nullptr;
static aioIob2Bi2x_CreateWriteFirmContext_t aioIob2Bi2x_CreateWriteFirmContext_orig = nullptr;
static aioIob2Bi2x_DestroyWriteFirmContext_t aioIob2Bi2x_DestroyWriteFirmContext_orig = nullptr;
static aioIob2Bi2x_WriteFirmGetState_t aioIob2Bi2x_WriteFirmGetState_orig = nullptr;
static aioIob2Bi2x_WriteFirmIsCompleted_t aioIob2Bi2x_WriteFirmIsCompleted_orig = nullptr;
static aioIob2Bi2x_WriteFirmIsError_t aioIob2Bi2x_WriteFirmIsError_orig = nullptr;
// libaio-iob.dll
static aioNMgrIob2_Create_t aioNMgrIob2_Create_orig = nullptr;
static aioNMgrIob_BeginManage_t aioNMgrIob_BeginManage_orig = nullptr;
// libaio.dll
static aioSci_Destroy_t aioSci_Destroy_orig = nullptr;
static aioNodeMgr_Destroy_t aioNodeMgr_Destroy_orig = nullptr;
static aioNodeMgr_GetState_t aioNodeMgr_GetState_orig = nullptr;
static aioNodeMgr_IsReady_t aioNodeMgr_IsReady_orig = nullptr;
static aioNodeMgr_IsError_t aioNodeMgr_IsError_orig = nullptr;
static aioNodeCtl_Destroy_t aioNodeCtl_Destroy_orig = nullptr;
static aioNodeCtl_GetState_t aioNodeCtl_GetState_orig = nullptr;
static aioNodeCtl_IsReady_t aioNodeCtl_IsReady_orig = nullptr;
static aioNodeCtl_IsError_t aioNodeCtl_IsError_orig = nullptr;
/*
* variables
*/
static AIO_IOB2_BI2X_AC1 *aioIob2Bi2xAc1;
static AIO_SCI_COMM *aioSciComm;
static AIO_NMGR_IOB2 *aioNmgrIob2;
static AIO_IOB2_BI2X_WRFIRM *aioIob2Bi2xWrfirm;
/*
* implementations
*/
// libaio-iob2_video.dll
static AIO_IOB2_BI2X_AC1* __fastcall aioIob2Bi2xAC1_Create(AIO_NMGR_IOB2 *i_pNodeMgr, uint32_t i_DevId,
AIO_IOB2_BI2X_AC1__SETTING *i_Setting) {
if (i_pNodeMgr == aioNmgrIob2) {
log_info("bi2x_hook", "aioIob2Bi2xAC1_Create hook hit");
aioIob2Bi2xAc1 = new AIO_IOB2_BI2X_AC1;
return aioIob2Bi2xAc1;
} else {
return aioIob2Bi2xAC1_Create_orig(i_pNodeMgr, i_DevId, i_Setting);
}
}
void __fastcall aioIob2Bi2xAC1_GetDeviceStatus(AIO_IOB2_BI2X_AC1 *i_pNodeCtl,
AIO_IOB2_BI2X_AC1__DEVSTATUS *o_DevStatus) {
RI_MGR->devices_flush_output();
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_GetDeviceStatus_orig(i_pNodeCtl, o_DevStatus);
}
memset(o_DevStatus, 0x00, sizeof(AIO_IOB2_BI2X_AC1__DEVSTATUS));
auto &buttons = get_buttons();
o_DevStatus->Input.CN8_8 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]) ? 0 : 0xFF;
o_DevStatus->Input.CN8_9 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]) ? 0 : 0xFF;
o_DevStatus->Input.CN8_10 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]) ? 0 : 0xFF;
o_DevStatus->Input.CN15_10 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Headphone]) ? 0 : 0xFF;
o_DevStatus->Input.CN15_12 = 0xFF; // Recorder off; present in I/O test menu but unused in game
o_DevStatus->Input.CN12_11 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button1]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_12 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button2]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_13 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button3]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_14 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button4]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_15 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button5]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_16 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button6]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_17 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button7]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_18 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button8]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_19 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button9]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_20 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button10]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_21 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button11]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_22 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button12]) ? 0 : 0xFF;
auto &analogs = get_analogs();
// FADER-L
float val = 0.f;
if (analogs[Analogs::FaderL].isSet()) {
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderL]) - 0.5f) * 2;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left]) &&
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
val = 0.f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left])) {
val = -1.0f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
val = +1.0f;
}
o_DevStatus->Input.CN15_7 = (val < 0.2f) ? 0xFF : 0;
o_DevStatus->Input.CN15_6 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
o_DevStatus->Input.CN15_5 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
o_DevStatus->Input.CN15_4 = (val > -0.35f && val < 0.85f) ? 0xFF : 0;
o_DevStatus->Input.CN15_3 = (val > -0.2f) ? 0xFF : 0;
// FADER-R
val = 0.f;
if (analogs[Analogs::FaderR].isSet()) {
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderR]) - 0.5f) * 2;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left]) &&
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
val = 0.f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left])) {
val = -1.0f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
val = +1.0f;
}
o_DevStatus->Input.CN11_20 = (val < 0.2f) ? 0xFF : 0;
o_DevStatus->Input.CN11_19 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
o_DevStatus->Input.CN9_10 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
o_DevStatus->Input.CN9_9 = (val > -0.35f && val < 0.85f) ? 0xFF : 0;
o_DevStatus->Input.CN9_8 = (val > -0.2f) ? 0xFF : 0;
// coin
o_DevStatus->Input.Coin1Count = eamuse_coin_get_stock();
}
void __fastcall aioIob2Bi2xAC1_SetWatchDogTimer(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint8_t i_Count) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_SetWatchDogTimer_orig(i_pNodeCtl, i_Count);
}
}
void __fastcall aioIob2Bi2xAC1_AddCounter(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Counter, uint32_t i_Count) {
if (i_pNodeCtl == aioIob2Bi2xAc1 && i_Count == 0) {
eamuse_coin_set_stock((uint16_t) i_Count);
} else {
return aioIob2Bi2xAC1_AddCounter_orig(i_pNodeCtl, i_Counter, i_Count);
}
}
void __fastcall aioIob2Bi2xAC1_SetOutputData(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_CnPin, uint8_t i_Data) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_SetOutputData_orig(i_pNodeCtl, i_CnPin, i_Data);
}
if (i_CnPin == 0x1) {
eamuse_coin_set_block(i_Data == 0xFF);
return;
}
auto &lights = get_lights();
if (i_CnPin == 0x11) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::IC_READER_R), i_Data / 255.0f);
} else if (i_CnPin == 0x12) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::IC_READER_G), i_Data / 255.0f);
} else if (i_CnPin == 0x13) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::IC_READER_B), i_Data / 255.0f);
}
}
void __fastcall aioIob2Bi2xAC1_SetTapeLedDataPart(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_TapeLedCh,
uint32_t i_Offset, uint8_t *i_pData,
uint32_t i_cntTapeLed, bool i_bReverse) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_SetTapeLedDataPart_orig(i_pNodeCtl, i_TapeLedCh, i_Offset, i_pData, i_cntTapeLed, i_bReverse);
}
// TODO implement tape led
// there are >200 lights in total, adding each one separately probably isn't the best idea...
}
void __fastcall aioIob2Bi2x_SetTapeLedDataGroup(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_bfGroup) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2x_SetTapeLedDataGroup_orig(i_pNodeCtl, i_bfGroup);
}
}
void __fastcall aioIob2Bi2x_SetTapeLedDataLimit(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_Channel,
uint8_t i_Scale, uint8_t i_Limit) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2x_SetTapeLedDataLimit_orig(i_pNodeCtl, i_Channel, i_Scale, i_Limit);
}
}
static AIO_SCI_COMM *__fastcall aioIob2Bi2x_OpenSciUsbCdc(uint32_t i_SerialNumber) {
aioSciComm = new AIO_SCI_COMM;
return aioSciComm;
}
static AIO_IOB2_BI2X_WRFIRM *__fastcall aioIob2Bi2x_CreateWriteFirmContext(
uint32_t i_SerialNumber, uint32_t i_bfIob) {
aioIob2Bi2xWrfirm = new AIO_IOB2_BI2X_WRFIRM;
return aioIob2Bi2xWrfirm;
}
static void __fastcall aioIob2Bi2x_DestroyWriteFirmContext(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm) {
if (i_pWrFirm == aioIob2Bi2xWrfirm) {
delete aioIob2Bi2xWrfirm;
aioIob2Bi2xWrfirm = nullptr;
} else {
return aioIob2Bi2x_DestroyWriteFirmContext_orig(i_pWrFirm);
}
}
static int32_t __fastcall aioIob2Bi2x_WriteFirmGetState(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm) {
if (i_pWrFirm == aioIob2Bi2xWrfirm) {
return 8;
} else {
return aioIob2Bi2x_WriteFirmGetState_orig(i_pWrFirm);
}
}
static bool __fastcall aioIob2Bi2x_WriteFirmIsCompleted(int32_t i_State) {
if (aioIob2Bi2xWrfirm != nullptr) {
return true;
} else {
return aioIob2Bi2x_WriteFirmIsCompleted_orig(i_State);
}
}
static bool __fastcall aioIob2Bi2x_WriteFirmIsError(int32_t i_State) {
if (aioIob2Bi2xWrfirm != nullptr) {
return false;
} else {
return aioIob2Bi2x_WriteFirmIsError_orig(i_State);
}
}
// libaio-iob.dll
static AIO_NMGR_IOB2 *__fastcall aioNMgrIob2_Create(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode) {
if (i_pSci == aioSciComm) {
aioNmgrIob2 = new AIO_NMGR_IOB2;
return aioNmgrIob2;
} else {
return aioNMgrIob2_Create_orig(i_pSci, i_bfMode);
}
}
static void __fastcall aioNMgrIob_BeginManage(AIO_NMGR_IOB2 *i_pNodeMgr) {
if (i_pNodeMgr != aioNmgrIob2) {
return aioNMgrIob_BeginManage_orig(i_pNodeMgr);
}
}
// libaio.dll
static void __fastcall aioSci_Destroy(AIO_SCI_COMM *i_pNodeMgr) {
if (i_pNodeMgr == aioSciComm) {
delete aioSciComm;
} else {
return aioSci_Destroy_orig(i_pNodeMgr);
}
}
static void __fastcall aioNodeMgr_Destroy(AIO_NMGR_IOB2 *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob2) {
delete aioNmgrIob2;
aioNmgrIob2 = nullptr;
} else {
return aioNodeMgr_Destroy_orig(i_pNodeMgr);
}
}
static int32_t __fastcall aioNodeMgr_GetState(AIO_NMGR_IOB2 *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob2) {
return 1;
} else {
return aioNodeMgr_GetState_orig(i_pNodeMgr);
}
}
static bool __fastcall aioNodeMgr_IsReady(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob2) {
return true;
} else {
return aioNodeMgr_IsReady_orig(i_pNodeMgr, i_State);
}
}
static bool __fastcall aioNodeMgr_IsError(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob2) {
return false;
} else {
return aioNodeMgr_IsError_orig(i_pNodeMgr, i_State);
}
}
static void __fastcall aioNodeCtl_Destroy(AIO_IOB2_BI2X_AC1 *i_pNodeCtl) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
delete aioIob2Bi2xAc1;
aioIob2Bi2xAc1 = nullptr;
} else {
return aioNodeCtl_Destroy_orig(i_pNodeCtl);
}
}
static int32_t __fastcall aioNodeCtl_GetState(AIO_IOB2_BI2X_AC1 *i_pNodeCtl) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
return 1;
} else {
return aioNodeCtl_GetState_orig(i_pNodeCtl);
}
}
static bool __fastcall aioNodeCtl_IsReady(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
return true;
} else {
return aioNodeCtl_IsReady_orig(i_pNodeCtl, i_State);
}
}
static bool __fastcall aioNodeCtl_IsError(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
return false;
} else {
return aioNodeCtl_IsError_orig(i_pNodeCtl, i_State);
}
}
void bi2x_hook_init() {
// avoid double init
static bool initialized = false;
if (initialized) {
return;
} else {
initialized = true;
}
// announce
log_info("bi2x_hook", "init");
// libaio-iob2_video.dll
const auto libaioIob2VideoDll = "libaio-iob2_video.dll";
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_Create",
aioIob2Bi2xAC1_Create, &aioIob2Bi2xAC1_Create_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_GetDeviceStatus",
aioIob2Bi2xAC1_GetDeviceStatus, &aioIob2Bi2xAC1_GetDeviceStatus_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetWatchDogTimer",
aioIob2Bi2xAC1_SetWatchDogTimer, &aioIob2Bi2xAC1_SetWatchDogTimer_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_AddCounter",
aioIob2Bi2xAC1_AddCounter, &aioIob2Bi2xAC1_AddCounter_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetOutputData",
aioIob2Bi2xAC1_SetOutputData, &aioIob2Bi2xAC1_SetOutputData_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetTapeLedDataPart",
aioIob2Bi2xAC1_SetTapeLedDataPart, &aioIob2Bi2xAC1_SetTapeLedDataPart_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_SetTapeLedDataGroup",
aioIob2Bi2x_SetTapeLedDataGroup, &aioIob2Bi2x_SetTapeLedDataGroup_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_SetTapeLedDataLimit",
aioIob2Bi2x_SetTapeLedDataLimit, &aioIob2Bi2x_SetTapeLedDataLimit_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_OpenSciUsbCdc",
aioIob2Bi2x_OpenSciUsbCdc, &aioIob2Bi2x_OpenSciUsbCdc_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_CreateWriteFirmContext",
aioIob2Bi2x_CreateWriteFirmContext, &aioIob2Bi2x_CreateWriteFirmContext_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_DestroyWriteFirmContext",
aioIob2Bi2x_DestroyWriteFirmContext, &aioIob2Bi2x_DestroyWriteFirmContext_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmGetState",
aioIob2Bi2x_WriteFirmGetState, &aioIob2Bi2x_WriteFirmGetState_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmIsCompleted",
aioIob2Bi2x_WriteFirmIsCompleted, &aioIob2Bi2x_WriteFirmIsCompleted_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmIsError",
aioIob2Bi2x_WriteFirmIsError, &aioIob2Bi2x_WriteFirmIsError_orig);
// libaio-iob.dll
const auto libaioIobDll = "libaio-iob.dll";
execexe::trampoline_try(libaioIobDll, "aioNMgrIob2_Create",
aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
execexe::trampoline_try(libaioIobDll, "aioNMgrIob_BeginManage",
aioNMgrIob_BeginManage, &aioNMgrIob_BeginManage_orig);
// libaio.dll
const auto libaioDll = "libaio.dll";
execexe::trampoline_try(libaioDll, "aioSci_Destroy",
aioSci_Destroy, &aioSci_Destroy_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_Destroy",
aioNodeMgr_Destroy, &aioNodeMgr_Destroy_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_GetState",
aioNodeMgr_GetState, &aioNodeMgr_GetState_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_IsReady",
aioNodeMgr_IsReady, &aioNodeMgr_IsReady_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_IsError",
aioNodeMgr_IsError, &aioNodeMgr_IsError_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_Destroy",
aioNodeCtl_Destroy, &aioNodeCtl_Destroy_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_GetState",
aioNodeCtl_GetState, &aioNodeCtl_GetState_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_IsReady",
aioNodeCtl_IsReady, &aioNodeCtl_IsReady_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_IsError",
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
}
}
+5
View File
@@ -0,0 +1,5 @@
#pragma once
namespace games::pc {
void bi2x_hook_init();
}
+79
View File
@@ -0,0 +1,79 @@
#include "io.h"
std::vector<Button> &games::pc::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Polaris Chord");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Coin Mech",
"Button 1",
"Button 2",
"Button 3",
"Button 4",
"Button 5",
"Button 6",
"Button 7",
"Button 8",
"Button 9",
"Button 10",
"Button 11",
"Button 12",
"Fader-L Left",
"Fader-L Right",
"Fader-R Left",
"Fader-R Right",
"Headphone"
);
}
return buttons;
}
std::string games::pc::get_buttons_help() {
// keep to max 100 characters wide
return
" FADER-L FADER-R \n"
"\n"
" B1 B2 B3 ... B11 B12\n"
"\n"
" Most menu interactions are on the touch screen; you can use your mouse.\n"
;
}
std::vector<Analog> &games::pc::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Polaris Chord");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Fader-L",
"Fader-R"
);
}
return analogs;
}
std::vector<Light> &games::pc::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Polaris Chord");
GameAPI::Lights::sortLights(
&lights,
"IC Reader R",
"IC Reader G",
"IC Reader B"
);
}
return lights;
}
+52
View File
@@ -0,0 +1,52 @@
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::pc {
namespace Buttons {
enum {
Service,
Test,
CoinMech,
Button1,
Button2,
Button3,
Button4,
Button5,
Button6,
Button7,
Button8,
Button9,
Button10,
Button11,
Button12,
FaderL_Left,
FaderL_Right,
FaderR_Left,
FaderR_Right,
Headphone
};
}
namespace Analogs {
enum {
FaderL,
FaderR,
};
}
namespace Lights {
typedef enum {
IC_READER_R,
IC_READER_G,
IC_READER_B,
} pc_lights_t;
}
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
+110
View File
@@ -0,0 +1,110 @@
#include "pc.h"
#include <format>
#include "bi2x_hook.h"
#include "util/detour.h"
#include "util/logging.h"
#include "util/fileutils.h"
#include "util/unity_player.h"
#include "util/execexe.h"
#include "acioemu/handle.h"
#include "misc/wintouchemu.h"
#include "hooks/graphics/graphics.h"
#include "rawinput/rawinput.h"
namespace games::pc {
std::string PC_INJECT_ARGS = "";
bool PC_NO_IO = false;
static acioemu::ACIOHandle *acioHandle = nullptr;
static std::wstring portName = L"COM1";
static decltype(RegisterRawInputDevices) *RegisterRawInputDevices_orig = nullptr;
static decltype(EnumDisplaySettingsW) *EnumDisplaySettingsW_orig = nullptr;
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
// if the caller is spice itself, then pass through.
if (pRawInputDevices &&
(uiNumDevices > 0) &&
(pRawInputDevices[0].hwndTarget == RI_MGR->input_hwnd)) {
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
}
// otherwise, it must be the game; prevent the game from registering for raw input
// and hijacking WM_INPUT messages.
SetLastError(0xDEADBEEF);
return FALSE;
}
static BOOL WINAPI EnumDisplaySettingsW_hook(LPCWSTR lpszDeviceName, DWORD iModeNum, DEVMODEW* lpDevMode) {
auto result = EnumDisplaySettingsW_orig(lpszDeviceName, iModeNum, lpDevMode);
// https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Screen-currentResolution.html
// "If the player is running in windowed mode, this returns the current dimensions of the game window in pixels and the display refresh rate."
// Override it to 1920x1080 to avoid broken UI under Windowed mode
if (result && iModeNum == ENUM_CURRENT_SETTINGS) {
// Actually make it returns size of the game window, Can I?
lpDevMode->dmPelsWidth = 1920;
lpDevMode->dmPelsHeight = 1080;
}
return result;
}
LONG WINAPI QueryDisplayConfig_hook(UINT32, UINT32*, DISPLAYCONFIG_PATH_INFO*, UINT32*, DISPLAYCONFIG_MODE_INFO*, DISPLAYCONFIG_TOPOLOGY_ID*) {
// make unity fallback to EnumDisplaySettingsW as I don't
// want to deal with this api which is way more complex
return ERROR_NOT_SUPPORTED;
}
void PCGame::attach() {
Game::attach();
// add card reader
acioHandle = new acioemu::ACIOHandle(portName.c_str(), 1);
devicehook_init_trampoline();
devicehook_add(acioHandle);
execexe::init();
execexe::init_deferred([] () {
execexe::init_port_hook(portName, acioHandle);
execexe::load_library("libaio.dll");
execexe::load_library("libaio-iob.dll");
execexe::load_library("libaio-iob_video.dll");
execexe::load_library("libaio-iob2_video.dll");
execexe::load_library("win10actlog.dll");
if (!PC_NO_IO) {
bi2x_hook_init();
}
});
const auto user32Dll = "user32.dll";
detour::trampoline_try(user32Dll, "RegisterRawInputDevices",
RegisterRawInputDevices_hook, &RegisterRawInputDevices_orig);
detour::trampoline_try(user32Dll, "QueryDisplayConfig",
QueryDisplayConfig_hook, &QueryDisplayConfig_orig);
detour::trampoline_try(user32Dll, "EnumDisplaySettingsW",
EnumDisplaySettingsW_hook, &EnumDisplaySettingsW_orig);
if (GRAPHICS_SHOW_CURSOR) {
unity_utils::force_show_cursor(true);
}
unity_utils::set_args(
std::format("{} {}{}",
GetCommandLineA(),
PC_INJECT_ARGS,
unity_utils::get_unity_player_args()));
}
void PCGame::detach() {
Game::detach();
devicehook_dispose();
}
}
+16
View File
@@ -0,0 +1,16 @@
#pragma once
#include "games/game.h"
namespace games::pc {
extern std::string PC_INJECT_ARGS;
extern bool PC_NO_IO;
class PCGame : public games::Game {
public:
PCGame() : Game("Polaris Chord") {}
virtual void attach() override;
virtual void detach() override;
};
}
+51
View File
@@ -18,6 +18,7 @@ constexpr UINT CODEPAGE_SHIFT_JIS = 932;
static decltype(GetACP) *GetACP_orig = nullptr;
static decltype(GetOEMCP) *GetOEMCP_orig = nullptr;
static decltype(MultiByteToWideChar) *MultiByteToWideChar_orig = nullptr;
static decltype(GetLocaleInfoEx) *GetLocaleInfoEx_orig = nullptr;
#ifdef SPICE64
static decltype(GetSystemDefaultLCID) *GetSystemDefaultLCID_orig = nullptr;
@@ -119,6 +120,48 @@ static int WINAPI MultiByteToWideChar_hook(
cchWideChar);
}
static int WINAPI GetLocaleInfoEx_hook (
LPCWSTR lpLocaleName,
LCTYPE LCType,
LPWSTR lpLCData,
int cchData)
{
#if 0
if (lpLocaleName == LOCALE_NAME_INVARIANT) {
log_misc("hooks::lang", "GetLocaleInfoEx_hook hit (LOCALE_NAME_INVARIANT), {}, {}", LCType, cchData);
} else if (lpLocaleName == LOCALE_NAME_SYSTEM_DEFAULT) {
log_misc("hooks::lang", "GetLocaleInfoEx_hook hit (LOCALE_NAME_SYSTEM_DEFAULT), {}, {}", LCType, cchData);
} else if (lpLocaleName == LOCALE_NAME_USER_DEFAULT) {
log_misc("hooks::lang", "GetLocaleInfoEx_hook hit (LOCALE_NAME_USER_DEFAULT), {}, {}", LCType, cchData);
} else {
log_misc("hooks::lang", "GetLocaleInfoEx_hook hit ({}), {}, {}", ws2s(lpLocaleName), LCType, cchData);
}
#endif
if (lpLocaleName == LOCALE_NAME_USER_DEFAULT &&
LCType == LOCALE_SISO639LANGNAME &&
lpLCData != NULL &&
cchData >= 3) {
log_misc("hooks::lang",
"GetLocaleInfoEx_hook hit (LOCALE_NAME_USER_DEFAULT / LOCALE_SISO639LANGNAME), return `ja`");
wcscpy(lpLCData, L"ja");
return 3;
}
if (lpLocaleName == LOCALE_NAME_USER_DEFAULT &&
LCType == LOCALE_SISO3166CTRYNAME &&
lpLCData != NULL &&
cchData >= 3) {
log_misc("hooks::lang",
"GetLocaleInfoEx_hook hit (LOCALE_NAME_USER_DEFAULT / LOCALE_SISO3166CTRYNAME), return `JP`");
wcscpy(lpLCData, L"JP");
return 3;
}
return GetLocaleInfoEx_orig(lpLocaleName, LCType, lpLCData, cchData);
}
void hooks::lang::early_init() {
log_info("hooks::lang", "early initialization");
@@ -138,6 +181,14 @@ void hooks::lang::early_init() {
}
#endif
if (avs::game::is_model("XIF")) {
log_info("hooks::lang", "hooking GetLocaleInfoEx");
detour::trampoline_try(
"kernel32.dll",
"GetLocaleInfoEx",
GetLocaleInfoEx_hook,
&GetLocaleInfoEx_orig);
}
}
void hooks::lang::init() {
+46 -1
View File
@@ -61,6 +61,7 @@
#include "games/ccj/trackball.h"
#include "games/qks/qks.h"
#include "games/mfg/mfg.h"
#include "games/pc/pc.h"
#include "games/museca/museca.h"
#include "hooks/avshook.h"
#include "hooks/audio/audio.h"
@@ -222,6 +223,7 @@ int main_implementation(int argc, char *argv[]) {
bool attach_ccj = false;
bool attach_qks = false;
bool attach_mfg = false;
bool attach_pc = false;
bool attach_museca = false;
bool show_cursor_if_no_touch = false;
@@ -623,6 +625,9 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::LoadMFGModule].value_bool()) {
attach_mfg = true;
}
if (options[launcher::Options::LoadPCModule].value_bool()) {
attach_pc = true;
}
if (options[launcher::Options::LoadMusecaModule].value_bool()) {
attach_museca = true;
}
@@ -1101,6 +1106,12 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::MFGNoIO].is_active()) {
games::mfg::MFG_NO_IO = options[launcher::Options::MFGNoIO].value_bool();
}
if (options[launcher::Options::PCArgs].is_active()) {
games::pc::PC_INJECT_ARGS = options[launcher::Options::PCArgs].value_text();
}
if (options[launcher::Options::PCNoIO].is_active()) {
games::pc::PC_NO_IO = options[launcher::Options::PCNoIO].value_bool();
}
if (options[launcher::Options::spice2x_EnableSMXStage].value_bool()) {
rawinput::ENABLE_SMX_STAGE = true;
}
@@ -1261,6 +1272,19 @@ int main_implementation(int argc, char *argv[]) {
}
}
if (options[launcher::Options::GameExecutable].is_active() && !cfg::CONFIGURATOR_STANDALONE) {
log_warning(
"launcher",
"WARNING - user specified -exec option\n\n\n"
"!!! !!!\n"
"!!! Using -exec option disables all game-specific hooks! !!!\n"
"!!! Unless you know exactly what you are doing, clear -exec !!!\n"
"!!! and try again. Using -exec by itself will result in weird !!!\n"
"!!! errors and loss of functionality. !!!\n"
"!!! !!!\n"
);
}
if (options[launcher::Options::FullscreenResolution].is_active()) {
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(options[launcher::Options::FullscreenResolution].value_text(), result)) {
@@ -1722,6 +1746,16 @@ int main_implementation(int argc, char *argv[]) {
break;
}
// Polaris Chord
if (check_dll("kamunity.dll") && fileutils::dir_exists("game/svm_Data")) {
avs::game::DLL_NAME = "kamunity.dll";
attach_io = true;
attach_pc = true;
launcher::signal::USE_VEH_WORKAROUND = true;
show_cursor_if_no_touch = true;
break;
}
// Busou Shinki: Armored Princess Battle Conductor
if (check_dll("kamunity.dll") && fileutils::file_exists("game/bsac_app.exe")) {
avs::game::DLL_NAME = "kamunity.dll";
@@ -1746,7 +1780,14 @@ int main_implementation(int argc, char *argv[]) {
// usage error
if (!cfg::CONFIGURATOR_STANDALONE
&& (!CHECK_DLL_IGNORE_ARCH)) {
log_fatal("launcher", "module auto detection failed.");
log_fatal(
"launcher",
"module auto detection failed!\n\n"
"This usually means one of the following:\n\n"
" 1. You put spice executables in the wrong place, or\n"
" 2. XML files in prop directory are malformed or missing, or\n"
" 3. You passed in invalid options (usually, path overrides like -exec)\n\n"
);
}
break;
@@ -1874,6 +1915,10 @@ int main_implementation(int argc, char *argv[]) {
avs::core::set_default_heap_size("kamunity.dll");
games.push_back(new games::mfg::MFGGame());
}
if (attach_pc) {
avs::core::HEAP_SIZE = 536870912; // 512MB
games.push_back(new games::pc::PCGame());
}
// apply user heap size, if defined
if (user_heap_size > 0) {
+55 -26
View File
@@ -34,7 +34,7 @@ static const std::vector<std::string> CATEGORY_ORDER_ADVANCED = {
"NFC Card Readers",
};
static const std::vector<std::string> CATEGORY_ORDER_DEV = {
"Paths",
"Path Overrides",
"Network (Development)",
"Audio (Hacks)",
"I/O Modules",
@@ -53,12 +53,14 @@ bool launcher::USE_CMD_OVERRIDE = false;
*/
static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{
.title = "Game Executable",
.title = "Override Game Executable & Disable Hooks",
.name = "exec",
.desc = "Path to the game DLL file",
.desc = "Path to the game DLL file.\n\n"
"This option is typically not needed; leave it empty to allow spice to auto-detect your game.\n\n"
"WARNING: this option also disables all game-specific hooks and turns off most I/O modules!",
.type = OptionType::Text,
.setting_name = "*.dll",
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Open Configurator",
@@ -1072,6 +1074,15 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Mahjong Fight Girl",
.category = "Game Options (Advanced)",
},
{
// LoadPCModule
.title = "Force Load Polaris Chord",
.name = "pc",
.desc = "manually enable Polaris Chord module",
.type = OptionType::Bool,
.game_name = "Polaris Chord",
.category = "Game Options (Advanced)",
},
{
// LoadMusecaModule
.title = "Force Load Museca",
@@ -1082,88 +1093,88 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options (Advanced)",
},
{
.title = "Modules Folder Path",
.title = "Modules Folder Override",
.name = "modules",
.desc = "Sets a custom path to the modules folder",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Screenshot Folder Path",
.title = "Screenshot Folder Override",
.name = "screenshotpath",
.desc = "Sets a custom path to the screenshots folder",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Configuration Path",
.title = "Configuration Path Override",
.name = "cfgpath",
.desc = "Sets a custom file path for config file. Must be passed via the command line. "
"If left empty, %appdata%\\spicetools.xml will be used",
.type = OptionType::Text,
.setting_name = "(default)",
.category = "Paths",
.category = "Path Overrides",
.disabled = true,
},
{
// ScreenResizeConfigPath
.title = "Screen Resize Config Path",
.title = "Screen Resize Config Path Override",
.name = "resizecfgpath",
.desc = "Sets a custom file path for screen resize config file. "
"If left empty, %appdata%\\spice2x\\spicetools_screen_resize.json will be used",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
// PatchManagerConfigPath
.title = "Patch Manager Config Path",
.title = "Patch Manager Config Path Override",
.name = "patchcfgpath",
.desc = "Sets a custom file path for patch manager config file. Can be used to manage 'profiles' for auto-patches. "
"If left empty, %appdata%\\spice2x\\spicetools_patch_manager.json will be used",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Intel SDE Folder Path",
.title = "Intel SDE Folder",
.name = "sde",
.desc = "Path to Intel SDE kit path for automatic attaching",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to ea3-config.xml",
.title = "ea3-config.xml Override",
.name = "e",
.desc = "Sets a custom path to ea3-config.xml",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to app-config.xml",
.title = "app-config.xml Override",
.name = "a",
.desc = "Sets a custom path to app-config.xml",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to avs-config.xml",
.title = "avs-config.xml Override",
.name = "v",
.desc = "Sets a custom path to avs-config.xml",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to bootstrap.xml",
.title = "bootstrap.xml Override",
.name = "b",
.desc = "Sets a custom path to bootstrap.xml",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to log.txt",
.title = "log.txt Override",
.name = "y",
.desc = "Sets a custom path to log.txt",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "API TCP Port",
@@ -1794,6 +1805,24 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Mahjong Fight Girl",
.category = "Game Options (Advanced)"
},
{
.title = "PC Arguments Override",
.name = "pcargs",
.desc = "Command line arguments passed to the game.",
.type = OptionType::Text,
.setting_name = "",
.game_name = "Polaris Chord",
.category = "Game Options (Advanced)",
},
{
.title = "PC Disable IO Emulation",
.name = "pcnoio",
.desc = "Disables BI2X hooks for PC",
.type = OptionType::Bool,
.setting_name = "",
.game_name = "Polaris Chord",
.category = "Game Options (Advanced)"
},
{
// spice2x_LightsOverallBrightness
.title = "Lights Brightness Adjustment",
+3
View File
@@ -118,6 +118,7 @@ namespace launcher {
LoadCCJModule,
LoadQKSModule,
LoadMFGModule,
LoadPCModule,
LoadMusecaModule,
PathToModules,
ScreenshotFolder,
@@ -202,6 +203,8 @@ namespace launcher {
MFGArgs,
MFGCabType,
MFGNoIO,
PCArgs,
PCNoIO,
spice2x_LightsOverallBrightness,
spice2x_WindowBorder,
spice2x_WindowSize,
+2
View File
@@ -40,6 +40,8 @@ namespace richpresence {
{"Busou Shinki: Armored Princess Battle Conductor", "1226739666741366916"},
{"Chase Chase Jokers", "1226739863915593770"},
{"QuizKnock STADIUM", "1226739930328334478"},
{"Mahjong Fight Girl", "1417371188342030468"},
{"Polaris Chord", "1417371592224407552"},
};
// state
+2
View File
@@ -659,6 +659,8 @@ void eamuse_autodetect_game() {
eamuse_set_game("QuizKnock STADIUM");
else if (avs::game::is_model("VFG"))
eamuse_set_game("Mahjong Fight Girl");
else if (avs::game::is_model("XIF"))
eamuse_set_game("Polaris Chord");
else {
log_warning("eamuse", "unknown game model: {}", avs::game::MODEL);
eamuse_set_game("unknown");
+12 -12
View File
@@ -174,18 +174,18 @@ void overlay::SpiceOverlay::init() {
// https://github.com/ocornut/imgui/issues/707#issuecomment-760220280
// r, g, b, a
ImVec4* colors = ImGui::GetStyle().Colors;
// colors[ImGuiCol_Text] = ImVec4(0.75f, 0.75f, 0.75f, 1.00f);
// colors[ImGuiCol_TextDisabled] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
// colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.94f);
// colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.f, 0.f, 0.94f);
// note: also see bg_alpha value in each overlay window
colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.0f);
colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.50f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.37f, 0.14f, 0.00f, 0.54f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.37f, 0.14f, 0.14f, 0.67f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.39f, 0.20f, 0.20f, 0.67f);
colors[ImGuiCol_FrameBg] = ImVec4(0.18f, 0.18f, 0.18f, 0.54f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.18f, 0.18f, 0.18f, 0.80f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.24f, 0.24f, 0.24f, 0.80f);
colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.48f, 0.16f, 0.16f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.48f, 0.16f, 0.16f, 1.00f);
@@ -194,16 +194,16 @@ void overlay::SpiceOverlay::init() {
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.56f, 0.10f, 0.10f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 0.19f, 0.19f, 0.40f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(1.00f, 0.19f, 0.19f, 0.40f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.80f, 0.17f, 0.00f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.17f, 0.00f, 0.90f);
colors[ImGuiCol_Header] = ImVec4(0.33f, 0.35f, 0.36f, 0.53f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.76f, 0.28f, 0.44f, 0.67f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.44f, 0.44f, 0.44f, 0.67f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.47f, 0.47f, 0.47f, 0.67f);
colors[ImGuiCol_Separator] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
@@ -228,7 +228,7 @@ void overlay::SpiceOverlay::init() {
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.04f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.02f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
+1 -1
View File
@@ -45,7 +45,7 @@ namespace overlay {
ImVec2 init_size = ImVec2(0, 0);
ImVec2 size_min = ImVec2(0, 0);
ImVec2 size_max = ImVec2(-1, -1);
float bg_alpha = 0.8f;
float bg_alpha = 0.96f;
Window(SpiceOverlay *overlay);
};
+4
View File
@@ -3024,9 +3024,13 @@ namespace overlay::windows {
}
// game selector
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.34f, 0.14f, 0.14f, 0.54f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.34f, 0.14f, 0.14f, 0.54f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.34f, 0.14f, 0.14f, 0.64f));
ImGui::PushItemWidth(MIN(700, MAX(100, ImGui::GetWindowSize().x - 400)));
ImGui::Combo("##game_selector", game_selected, games_names.data(), (int)games_list.size());
ImGui::PopItemWidth();
ImGui::PopStyleColor(3);
ImGui::BeginDisabled();
if (!avs::game::is_model("000")) {
+1 -1
View File
@@ -14,7 +14,7 @@ namespace overlay::windows {
| ImGuiWindowFlags_NoNavFocus
| ImGuiWindowFlags_NoNavInputs
| ImGuiWindowFlags_NoDocking;
this->bg_alpha = 0.4f;
this->bg_alpha = 0.5f;
this->start_time = std::chrono::system_clock::now();
}
+12 -2
View File
@@ -230,7 +230,13 @@ namespace overlay::windows {
auto const register_fn = reinterpret_cast<decltype(&LdrRegisterDllNotification)>
(GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrRegisterDllNotification"));
auto callback = [] CALLBACK (ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID ctx) {
auto callback =
#ifdef _MSC_VER
static_cast<PLDR_DLL_NOTIFICATION_FUNCTION>([]
#else
[] CALLBACK
#endif
(ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID ctx) {
if (reason == LDR_DLL_NOTIFICATION_REASON_LOADED) {
auto const dll = strtolower(std::filesystem::path({
data->Loaded.FullDllName->Buffer,
@@ -241,7 +247,11 @@ namespace overlay::windows {
static_cast<PatchManager*>(ctx)->reload_local_patches(true);
}
}
};
}
#ifdef _MSC_VER
)
#endif
;
if (register_fn && NT_SUCCESS(register_fn(0, callback, this, &ldr_notify_cookie))) {
log_info("patchmanager", "registered for DLL load notifications");
+2 -1
View File
@@ -54,7 +54,6 @@ namespace rawinput {
HotplugManager *hotplug;
std::vector<Device> devices;
HWND input_hwnd = nullptr;
WNDCLASSEX input_hwnd_class {};
std::thread *input_thread = nullptr;
std::thread *flush_thread = nullptr;
@@ -91,6 +90,8 @@ namespace rawinput {
public:
HWND input_hwnd = nullptr;
RawInputManager();
~RawInputManager();
+30
View File
@@ -14,11 +14,13 @@ namespace execexe {
static decltype(&CreateFileA) execexe_CreateFileA = nullptr;
static decltype(&CreateFileW) execexe_CreateFileW = nullptr;
static decltype(&CloseHandle) execexe_CloseHandle = nullptr;
static uint64_t (*execexe_PreLoadLibraries)(const char *) = nullptr;
static std::wstring plugins_dir;
static acioemu::ACIOHandle *acio = nullptr;
static std::wstring port_name;
static bool port_opened = false;
static std::function<void()> deferred_function = nullptr;
static HANDLE WINAPI execexe_CreateFileA_hook(LPCSTR lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode,
LPSECURITY_ATTRIBUTES lpSecurityAttributes, DWORD dwCreationDisposition,
@@ -62,6 +64,24 @@ namespace execexe {
return execexe_CloseHandle(hObject);
}
static uint64_t execexe_PreLoadLibraries_hook(const char *libs) {
static bool init = false;
uint64_t result = execexe_PreLoadLibraries(libs);
if (init) {
return result;
}
init = true;
log_info("execexe", "execexe_PreLoadLibraries hook hit");
if (deferred_function) {
deferred_function();
}
return result;
}
HMODULE init() {
execexe_module = libutils::load_library("execexe.dll");
execexe_LoadLibraryW = libutils::get_proc<decltype(&LoadLibraryW)>(execexe_module, MAKEINTRESOURCE(34));
@@ -70,6 +90,7 @@ namespace execexe {
execexe_CloseHandle = libutils::get_proc<decltype(&CloseHandle)>(execexe_module, MAKEINTRESOURCE(7));
execexe_CreateFileA = libutils::get_proc<decltype(&CreateFileA)>(execexe_module, MAKEINTRESOURCE(9));
execexe_CreateFileW = libutils::get_proc<decltype(&CreateFileW)>(execexe_module, MAKEINTRESOURCE(11));
execexe_PreLoadLibraries = libutils::get_proc<decltype(execexe_PreLoadLibraries)>(execexe_module, MAKEINTRESOURCE(48));
auto module_path = libutils::module_file_name(nullptr);
module_path = module_path.replace_extension("");
@@ -79,6 +100,15 @@ namespace execexe {
return execexe_module;
}
void init_deferred(std::function<void()> init_func) {
if (deferred_function) {
log_fatal("execexe", "deferred init function is already set");
}
deferred_function = std::move(init_func);
detour::trampoline("execexe.dll", MAKEINTRESOURCE(48),
execexe_PreLoadLibraries_hook, &execexe_PreLoadLibraries);
}
void init_port_hook(const std::wstring &portName, acioemu::ACIOHandle *acioHandle) {
static bool init = false;
if (init)
+2
View File
@@ -1,11 +1,13 @@
#pragma once
#include <string>
#include <functional>
#include <windows.h>
#include "acioemu/handle.h"
namespace execexe {
HMODULE init();
void init_deferred(std::function<void()> init_func);
void init_port_hook(const std::wstring &portName, acioemu::ACIOHandle *acioHandle);
HMODULE load_library(const char *module_name, bool fatal = true);
FARPROC get_proc(HMODULE module, const char *proc_name, bool fatal = true);
+1 -1
View File
@@ -77,7 +77,7 @@ std::string peb::entry_name(const LDR_DATA_TABLE_ENTRY* entry) {
}
const PEB* peb::peb_get() {
#ifdef SPICE64
#ifdef _WIN64
return reinterpret_cast<const PEB *>(__readgsqword(0x60));
#else
return reinterpret_cast<const PEB *>(__readfsdword(0x30));