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4 Commits

Author SHA1 Message Date
bicarus-dev 750b1fea80 patches: disable patches tab for unity games (#425)
## Description of change
To redirect confused users why no one is developing a remote patch
server for PolCho

## Testing
checked spicecfg in working vs non-working games
2025-11-17 19:16:19 -08:00
aixxe 4c87078807 Refactor IIDX camhook texture replacement (#424)
## Link to GitHub Issue, if one exists
Fixes #393 

## Description of change
- Fixes compatibility with IIDX 33
- Adjusts the pattern scan for "hook A" to be compatible with IIDX 27
- Refactors texture replacement to use Camera::CCameraManager2, removing
the need for a second hook

Related: https://github.com/aixxe/2dxcamhook/compare/0.4.0.0...0.5.0.0

## Testing
Booted with `-iidxcamhook` on IIDX 27, 28, 29, 30, 31, 32 & 33
Confirmed both cameras were visible in I/O test, music select settings &
gameplay
2025-11-17 01:21:39 -08:00
bicarus-dev 052698afa3 rawinput: use UTF-8 for device descriptor (#422)
## Link to GitHub Issue, if one exists
n/a

## Description of change
For HID device descriptor, use the "W" version of Windows API, and make
sure UTF-8 is being used throughout since that's the only format IMGUI
supports.

Before this change, non-Latin characters would have shown up as `HID ???
?????` for a mouse, for example.

Due to the way ImGui loads fonts, only the following languages are
supported:

* Simplified Chinese
* Cyrillic
* Japanese
* Korean
* Thai
* Vietnamese

## Testing
Tested various combination of Windows UI language and non-Unicode
language.
2025-11-16 00:08:30 -08:00
bicarus-dev 9e2b04d5db troubleshooter: update link for vcredist (#423)
## Description of change
RIP abbodi1406
2025-11-16 00:07:36 -08:00
9 changed files with 144 additions and 99 deletions
+72 -70
View File
@@ -22,35 +22,31 @@
static std::filesystem::path dll_path;
static HMODULE iidx_module;
static uintptr_t addr_hook_a = 0;
static uintptr_t addr_hook_b = 0;
static uintptr_t addr_textures = 0;
static uintptr_t addr_camera_manager = 0;
static uintptr_t addr_device_offset = 0;
static uintptr_t addr_afp_texture_offset = 0;
typedef void **(__fastcall *camera_hook_a_t)(PBYTE);
typedef LPDIRECT3DTEXTURE9 (*camera_hook_b_t)(void*, int);
static camera_hook_a_t camera_hook_a_orig = nullptr;
static camera_hook_b_t camera_hook_b_orig = nullptr;
auto static hook_a_init = std::once_flag {};
static LPDIRECT3DDEVICE9EX device;
static LPDIRECT3DTEXTURE9 *texture_a = nullptr;
static LPDIRECT3DTEXTURE9 *texture_b = nullptr;
static LPDIRECT3DTEXTURE9 *camera_texture_a = nullptr;
static LPDIRECT3DTEXTURE9 *camera_texture_b = nullptr;
static LPDIRECT3DTEXTURE9 *preview_texture_a = nullptr;
static LPDIRECT3DTEXTURE9 *preview_texture_b = nullptr;
struct PredefinedHook {
std::string pe_identifier;
uintptr_t hook_a;
uintptr_t hook_b;
uintptr_t hook_textures;
uintptr_t hook_camera_manager;
uintptr_t hook_device_offset;
uintptr_t hook_afp_texture_offset;
};
PredefinedHook g_predefinedHooks[] =
{
// 27 003
{ "5f713b52_6d4090", 0x005971b0, 0x005fb2c0, 0x04e49898, 0x000000d0 },
// 27 010
{ "5f713946_7f52b0", 0x006b89e0, 0x0071c950, 0x04fd08b8, 0x000000d0 },
};
PredefinedHook g_predefinedHooks[] = {};
const DWORD g_predefinedHooksLength = ARRAYSIZE(g_predefinedHooks);
@@ -75,8 +71,8 @@ namespace games::iidx {
if (sscanf(
s.c_str(),
"%i,%i,%i,%i",
(int*)&addr_hook_a, (int*)&addr_hook_b, (int*)&addr_textures, (int*)&addr_device_offset) == 4) {
"%i,%i,%i,%i,%i",
(int*)&addr_hook_a, (int*)&addr_textures, (int*)&addr_camera_manager, (int*)&addr_device_offset, (int*)&addr_afp_texture_offset) == 5) {
return true;
@@ -101,8 +97,8 @@ namespace games::iidx {
// there are three different ways we try to hook the camera entry points
// 1) user-provided override via cmd line
// 2) predefined offsets using PE header matching (needed for iidx27 and few others)
// 3) signature match (should work for most iidx28-31)
// 2) predefined offsets using PE header matching
// 3) signature match (should work for most iidx27-33)
// method 1: user provided
if (TDJ_CAMERA_OVERRIDE.has_value() && parse_cmd_params()) {
@@ -117,10 +113,11 @@ namespace games::iidx {
for (DWORD i = 0; i < g_predefinedHooksLength; i++) {
if (pe.compare(g_predefinedHooks[i].pe_identifier) == 0) {
log_misc("iidx:camhook", "Found predefined addresses");
addr_hook_a = g_predefinedHooks[i].hook_a;
addr_hook_b = g_predefinedHooks[i].hook_b;
addr_textures = g_predefinedHooks[i].hook_textures;
addr_device_offset = g_predefinedHooks[i].hook_device_offset;
addr_hook_a = g_predefinedHooks[i].hook_a;
addr_textures = g_predefinedHooks[i].hook_textures;
addr_camera_manager = g_predefinedHooks[i].hook_camera_manager;
addr_device_offset = g_predefinedHooks[i].hook_device_offset;
addr_afp_texture_offset = g_predefinedHooks[i].hook_afp_texture_offset;
return TRUE;
}
}
@@ -131,8 +128,8 @@ namespace games::iidx {
// --- addr_hook_a ---
uint8_t *addr_hook_a_ptr = reinterpret_cast<uint8_t *>(find_pattern(
iidx_module,
"488BC4565741564883EC5048C740D8FEFFFFFF",
"XXXXXXXXXXXXXXXXXXX",
"E800000000488B8F0000000048894D",
"X????XXX????XXX",
0, 0));
if (addr_hook_a_ptr == nullptr) {
@@ -141,24 +138,10 @@ namespace games::iidx {
return FALSE;
}
addr_hook_a = (uint64_t) (addr_hook_a_ptr - (uint8_t*) iidx_module);
// addr_hook_b
uint8_t* addr_hook_b_ptr = reinterpret_cast<uint8_t *>(find_pattern(
iidx_module,
"E8000000004885C07439E8",
"X????XXXXXX",
0, 0));
if (addr_hook_b_ptr == nullptr) {
log_warning("iidx:camhook", "failed to find hook: addr_hook_b");
return FALSE;
}
// displace with the content of wildcard bytes
int32_t disp_b = *((int32_t *) (addr_hook_b_ptr + 1));
int32_t disp_a = *((int32_t *) (addr_hook_a_ptr + 1));
addr_hook_b = (addr_hook_b_ptr - (uint8_t*) iidx_module) + disp_b + 5;
addr_hook_a = (addr_hook_a_ptr - (uint8_t*) iidx_module) + disp_a + 5;
// --- addr_textures ---
uint8_t* addr_textures_ptr = reinterpret_cast<uint8_t *>(find_pattern(
@@ -194,6 +177,28 @@ namespace games::iidx {
addr_textures = (addr_textures_ptr - (uint8_t*) iidx_module) + disp_textures + 7;
// --- addr_camera_manager ---
uint8_t *addr_camera_manager_ptr = reinterpret_cast<uint8_t *>(find_pattern(
iidx_module,
"E80000000033FF488B58",
"X????XXXXX",
0, 0));
if (addr_camera_manager_ptr == nullptr) {
log_warning("iidx:camhook", "failed to find hook: addr_get_camera_manager");
return FALSE;
}
// displace with the content of wildcard bytes
int32_t disp_camera_manager = *((int32_t *) (addr_camera_manager_ptr + 1));
addr_camera_manager_ptr = addr_camera_manager_ptr + disp_camera_manager + 5;
// once more to get the final address
disp_camera_manager = *((int32_t *) (addr_camera_manager_ptr + 3));
addr_camera_manager = (addr_camera_manager_ptr - (uint8_t*) iidx_module) + disp_camera_manager + 7;
// addr_device_offset
search_from = (addr_hook_a_ptr - (uint8_t*) iidx_module);
uint8_t *addr_device_ptr = reinterpret_cast<uint8_t *>(find_pattern_from(
@@ -201,39 +206,47 @@ namespace games::iidx {
"488B89",
"XXX",
3, 0, search_from));
addr_device_offset = *addr_device_ptr;
if (addr_textures_ptr == nullptr) {
log_warning("iidx:camhook", "failed to find hook: addr_textures (part 3)");
if (addr_device_ptr == nullptr) {
log_warning("iidx:camhook", "failed to find hook: addr_device_ptr");
return FALSE;
}
addr_device_offset = *addr_device_ptr;
// --- addr_afp_texture_offset ---
uint8_t *addr_afp_texture_ptr = reinterpret_cast<uint8_t *>(find_pattern(
iidx_module,
"488B41004885C07400488D5424",
"XXX?XXXX?XXXX",
0, 0));
if (addr_afp_texture_ptr == nullptr) {
log_warning("iidx:camhook", "failed to find hook: addr_afp_texture_offset");
return FALSE;
}
addr_afp_texture_offset = *(addr_afp_texture_ptr + 3);
return TRUE;
}
static void **__fastcall camera_hook_a(PBYTE a1) {
std::call_once(hook_a_init, [&]{
device = *reinterpret_cast<LPDIRECT3DDEVICE9EX*>(a1 + addr_device_offset);
auto const textures = *reinterpret_cast<LPDIRECT3DTEXTURE9**>((uint8_t*)iidx_module + addr_textures);
auto const preview = *reinterpret_cast<LPDIRECT3DTEXTURE9**>((uint8_t*)iidx_module + addr_textures);
auto const manager = reinterpret_cast<Camera::CCameraManager2*>((uint8_t*)iidx_module + addr_camera_manager);
texture_a = textures;
texture_b = textures + 2;
camera_texture_a = manager->cameras->a->d3d9_texture(addr_afp_texture_offset);
camera_texture_b = manager->cameras->b->d3d9_texture(addr_afp_texture_offset);
preview_texture_a = preview;
preview_texture_b = preview + 2;
init_local_camera();
});
return camera_hook_a_orig(a1);
}
static LPDIRECT3DTEXTURE9 camera_hook_b(void* a1, int idx) {
if (idx == 0 && top_camera) {
return top_camera->GetTexture();
}
if (idx == 1 && front_camera) {
return front_camera->GetTexture();
}
return camera_hook_b_orig(a1, idx);
}
bool create_hooks() {
auto *hook_a_ptr = reinterpret_cast<uint16_t *>(
reinterpret_cast<intptr_t>(iidx_module) + addr_hook_a);
@@ -246,17 +259,6 @@ namespace games::iidx {
return FALSE;
}
auto *hook_b_ptr = reinterpret_cast<uint16_t *>(
reinterpret_cast<intptr_t>(iidx_module) + addr_hook_b);
if (!detour::trampoline(
reinterpret_cast<camera_hook_b_t>(hook_b_ptr),
camera_hook_b,
&camera_hook_b_orig)) {
log_warning("iidx:camhook", "failed to trampoline hook_b");
return FALSE;
}
return TRUE;
}
@@ -443,7 +445,7 @@ namespace games::iidx {
}
IIDXLocalCamera* add_top_camera(IMFActivate* pActivate) {
auto top_camera = new IIDXLocalCamera("top", TDJ_CAMERA_PREFER_16_9, pActivate, s_pD3DManager, device, texture_a);
auto top_camera = new IIDXLocalCamera("top", TDJ_CAMERA_PREFER_16_9, pActivate, s_pD3DManager, device, camera_texture_a, preview_texture_a);
if (top_camera->m_initialized) {
LOCAL_CAMERA_LIST.push_back(top_camera);
} else {
@@ -454,7 +456,7 @@ namespace games::iidx {
}
IIDXLocalCamera* add_front_camera(IMFActivate* pActivate) {
auto front_camera = new IIDXLocalCamera("front", TDJ_CAMERA_PREFER_16_9, pActivate, s_pD3DManager, device, texture_b);
auto front_camera = new IIDXLocalCamera("front", TDJ_CAMERA_PREFER_16_9, pActivate, s_pD3DManager, device, camera_texture_b, preview_texture_b);
if (front_camera->m_initialized) {
LOCAL_CAMERA_LIST.push_back(front_camera);
} else {
@@ -469,8 +471,8 @@ namespace games::iidx {
if (result) {
log_misc(
"iidx:camhook",
"found hooks:\n hook_a 0x{:x}\n hook_b 0x{:x}\n textures 0x{:x}\n device_offset 0x{:x}",
addr_hook_a, addr_hook_b, addr_textures, addr_device_offset);
"found hooks:\n hook_a 0x{:x}\n textures 0x{:x}\n camera_manager 0x{:x}\n device_offset 0x{:x}\n afp_texture_offset 0x{:x}",
addr_hook_a, addr_textures, addr_camera_manager, addr_device_offset, addr_afp_texture_offset);
result = create_hooks();
if (result) {
init_mf_library();
+10 -5
View File
@@ -46,14 +46,17 @@ namespace games::iidx {
IMFActivate *pActivate,
IDirect3DDeviceManager9 *pD3DManager,
LPDIRECT3DDEVICE9EX device,
LPDIRECT3DTEXTURE9 *texture_target
LPDIRECT3DTEXTURE9 *camera_texture_target,
LPDIRECT3DTEXTURE9 *preview_texture_target
):
m_nRefCount(1),
m_name(name),
m_prefer_16_by_9(prefer_16_by_9),
m_device(device),
m_texture_target(texture_target),
m_texture_original(*texture_target)
m_camera_texture_target(camera_texture_target),
m_preview_texture_target(preview_texture_target),
m_camera_texture_original(*camera_texture_target),
m_preview_texture_original(*preview_texture_target)
{
InitializeCriticalSection(&m_critsec);
@@ -691,7 +694,8 @@ namespace games::iidx {
if (FAILED(hr)) { goto done; }
// Make the game use this new texture as camera stream source
*m_texture_target = m_texture;
*m_camera_texture_target = m_texture;
*m_preview_texture_target = m_texture;
m_active = TRUE;
// Create texture for colour conversion
@@ -860,7 +864,8 @@ namespace games::iidx {
ULONG uCount = InterlockedDecrement(&m_nRefCount);
*m_texture_target = m_texture_original;
*m_camera_texture_target = m_camera_texture_original;
*m_preview_texture_target = m_preview_texture_original;
for (size_t i = 0; i < m_mediaTypeInfos.size(); i++) {
SafeRelease(&(m_mediaTypeInfos.at(i).p_mediaType));
+27 -5
View File
@@ -66,6 +66,25 @@ extern std::string CAMERA_CONTROL_LABELS[];
extern std::string DRAW_MODE_LABELS[];
namespace games::iidx {
namespace Camera {
struct PlayVideoCamera {
IDirect3DTexture9** d3d9_texture(const uintptr_t offset) {
auto const afp_texture = *reinterpret_cast<uint8_t**>
(reinterpret_cast<uint8_t*>(this) + offset);
return reinterpret_cast<IDirect3DTexture9**>(afp_texture + 0x8);
}
};
struct CCameraManager2 {
using camera_pointers = struct {
PlayVideoCamera* a;
PlayVideoCamera* b;
};
void* vftbl;
camera_pointers* cameras;
};
}
class IIDXLocalCamera {
protected:
virtual ~IIDXLocalCamera() {};
@@ -98,8 +117,9 @@ namespace games::iidx {
// DirectX9 DeviceEx
LPDIRECT3DDEVICE9EX m_device;
// Address to hook camera texture onto the game
LPDIRECT3DTEXTURE9 *m_texture_target = nullptr;
// Address to hook camera textures onto the game
LPDIRECT3DTEXTURE9 *m_camera_texture_target = nullptr;
LPDIRECT3DTEXTURE9 *m_preview_texture_target = nullptr;
// Target texture (to be shown in the game)
LPDIRECT3DTEXTURE9 m_texture = nullptr;
@@ -117,8 +137,9 @@ namespace games::iidx {
LPDIRECT3DTEXTURE9 m_transformResultTexture = nullptr;
IDirect3DSurface9 *m_pTransformResultSurf = nullptr;
// Storing original texture for clean up
LPDIRECT3DTEXTURE9 m_texture_original = nullptr;
// Storing original textures for clean up
LPDIRECT3DTEXTURE9 m_camera_texture_original = nullptr;
LPDIRECT3DTEXTURE9 m_preview_texture_original = nullptr;
IAMCameraControl *m_pCameraControl = nullptr;
@@ -154,7 +175,8 @@ namespace games::iidx {
IMFActivate *pActivate,
IDirect3DDeviceManager9 *pD3DManager,
LPDIRECT3DDEVICE9EX device,
LPDIRECT3DTEXTURE9 *texture_target
LPDIRECT3DTEXTURE9 *camera_texture_target,
LPDIRECT3DTEXTURE9 *preview_texture_target
);
LPDIRECT3DTEXTURE9 GetTexture();
ULONG Release();
+3 -3
View File
@@ -497,10 +497,10 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.display_name = "iidxcamhookoffset",
.aliases = "iidxcamhookoffset",
.desc = "Override DLL offsets for camera hook; "
"format: 4 hex values separated by commas "
"(offset_hook_a, offset_hook_b, offset_textures, offset_d3d_device)",
"format: 5 hex values separated by commas "
"(offset_hook_a, offset_textures, offset_camera_manager, offset_d3d_device, offset_afp_texture)",
.type = OptionType::Text,
.setting_name = "0x5817a0,0x5ea3b0,0x6fffbd8,0xe0",
.setting_name = "0x5817a0,0x6fffbd8,0xbbae40,0xe0,0x30",
.game_name = "Beatmania IIDX",
.category = "Game Options (Advanced)",
},
@@ -288,6 +288,12 @@ namespace overlay::windows {
this->reload_local_patches();
}
if (avs::game::DLL_NAME == "kamunity.dll") {
ImGui::TextColored(ImVec4(1.f, 0.f, 0.f, 1.f), "Patches are not supported for Unity-based games.");
ImGui::TextColored(ImVec4(1.f, 0.f, 0.f, 1.f), "Instead, look for downloads of pre-patched DLLs.");
return;
}
// game code info
std::string identifiers;
identifiers += avs::game::get_identifier() + "\n\n";
+11 -13
View File
@@ -347,40 +347,38 @@ void rawinput::RawInputManager::devices_scan_rawinput(RAWINPUTDEVICELIST *device
if (hid_handle != INVALID_HANDLE_VALUE) {
// check manufacturer string
std::wstring man_ws;
std::string man_ws;
wchar_t man_str_buffer[256] {};
if (HidD_GetManufacturerString(hid_handle, man_str_buffer, sizeof(man_str_buffer))) {
man_ws = std::wstring(man_str_buffer);
man_ws = wchar_to_u8(man_str_buffer);
}
// get product string
std::wstring prod_ws;
std::string prod_ws;
wchar_t prod_str_buffer[256] {};
if (HidD_GetProductString(hid_handle, prod_str_buffer, sizeof(prod_str_buffer))) {
prod_ws = std::wstring(prod_str_buffer);
prod_ws = wchar_to_u8(prod_str_buffer);
}
// For Bluetooth LE HID devices (e.g., newer Xbox controllers) HidD_GetProductString
// and HidD_GetManufacturerString will return blank strings.
// https://docs.microsoft.com/en-us/answers/questions/401236/hidd-getproductstring-with-ble-hid-device.html
if (man_ws.empty() && prod_ws.empty()) {
prod_ws = s2ws(device_description);
prod_ws = device_description;
}
// build desc string
std::wstring desc_ws;
std::string desc_ws;
if (string_begins_with(prod_ws, man_ws)) {
desc_ws = prod_ws;
} else {
desc_ws = man_ws;
if (!man_ws.empty() && !prod_ws.empty()) {
desc_ws += L" ";
desc_ws += " ";
}
desc_ws += prod_ws;
}
// convert to normal string
new_device.desc = ws2s(desc_ws);
new_device.desc = desc_ws;
// get attributes
if (!HidD_GetAttributes(hid_handle, &hid_attributes)) {
@@ -1148,7 +1146,7 @@ std::string rawinput::RawInputManager::rawinput_get_device_description(const raw
// get property
DWORD desc_size = 0;
if (SetupDiGetDeviceRegistryProperty(
if (SetupDiGetDeviceRegistryPropertyW(
devinfo, &devinfo_data, SPDRP_DEVICEDESC, nullptr, nullptr, 0, &desc_size))
{
continue;
@@ -1160,14 +1158,14 @@ std::string rawinput::RawInputManager::rawinput_get_device_description(const raw
// allocate buffer
auto desc_data = std::make_unique<BYTE[]>(desc_size);
if (!SetupDiGetDeviceRegistryProperty(
if (!SetupDiGetDeviceRegistryPropertyW(
devinfo, &devinfo_data, SPDRP_DEVICEDESC, nullptr, desc_data.get(), desc_size, nullptr))
{
continue;
}
// kthxbye
device_description = std::string(reinterpret_cast<char *>(desc_data.get()));
device_description = wchar_to_u8(reinterpret_cast<PWCHAR>(desc_data.get()));
}
}
}
+4 -2
View File
@@ -49,8 +49,10 @@ namespace deferredlogs {
if (is_crash) {
msg += " the game has crashed\n";
msg += " share this entire log file with someone for troubleshooting (log.txt)\n";
msg += " spice will also attempt to create a minidump (minidump.dmp)\n";
msg += " * share this entire log file with someone for troubleshooting (log.txt)\n";
msg += " * spice will also attempt to create a minidump (minidump.dmp)\n";
msg += " minidump should only be shared with people you trust as it may contain\n";
msg += " sensitive data (PCBID, card ID, etc)\n";
msg += "\n";
}
+1 -1
View File
@@ -12,7 +12,7 @@ namespace {
{
"msvcr100.dll",
"Visual Studio 2010 (VC++ 10.0) SP1 Redistributable",
"Download and install VisualCppRedist_AIO_x86_x64.exe from https://github.com/abbodi1406/vcredist/releases/latest",
"Download and install from https://github.com/spice2x/spice2x.github.io/wiki/Visual-Cpp-Redistributable-Runtimes",
},
{
"d3dx9_43.dll",
+10
View File
@@ -339,4 +339,14 @@ static inline bool parse_width_height(const std::string wh, std::pair<uint32_t,
} else {
return false;
}
}
static inline std::string wchar_to_u8(const wchar_t* wstr) {
int size = WideCharToMultiByte(CP_UTF8, 0, wstr, -1, nullptr, 0, nullptr, nullptr);
if (size <= 1) {
return "";
}
std::string out(size - 1, 0);
WideCharToMultiByte(CP_UTF8, 0, wstr, -1, out.data(), size - 1, nullptr, nullptr);
return out;
}