mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-02 14:50:41 -07:00
Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4e86cb16a2 | |||
| 76f401de95 | |||
| 5947779502 | |||
| 61c97ccaab | |||
| 12d6a88c60 | |||
| 984b41a1ae | |||
| d06b8bd731 | |||
| 0dad96b876 | |||
| def296095b |
@@ -82,18 +82,23 @@ public:
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return this->index != 0xFF;
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}
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inline void clearBindings() {
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device_identifier = "";
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index = 0xFF;
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inline void resetValues() {
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setSensitivity(1.f);
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setDeadzone(0.f);
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invert = false;
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smoothing = false;
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deadzone_mirror = false;
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setMultiplier(1);
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setRelativeMode(false);
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setDelayBufferDepth(0);
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}
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inline void clearBindings() {
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device_identifier = "";
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index = 0xFF;
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resetValues();
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}
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inline const std::string &getName() const {
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return this->name;
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}
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@@ -53,7 +53,7 @@ namespace games::iidx {
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// settings
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bool FLIP_CAMS = false;
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bool DISABLE_CAMS = false;
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std::optional<bool> DISABLE_CAMS;
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bool TDJ_CAMERA = false;
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bool TDJ_CAMERA_PREFER_16_9 = true;
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bool TDJ_MODE = false;
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@@ -334,11 +334,6 @@ namespace games::iidx {
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wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
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wintouchemu::hook_title_ends("beatmania IIDX", "main", avs::game::DLL_INSTANCE);
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}
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// prevent crash on TDJ mode without correct DLL
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if (!GetModuleHandle("nvcuda.dll")) {
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DISABLE_CAMS = true;
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}
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}
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// insert BI2X hooks
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@@ -399,7 +394,10 @@ namespace games::iidx {
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"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
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// check if cam hook should be enabled
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if (!DISABLE_CAMS) {
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if (!DISABLE_CAMS.has_value()) {
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log_fatal("iidx", "assertion failure - DISABLE_CAMS not set during attach");
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}
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if (!DISABLE_CAMS.value()) {
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init_legacy_camera_hook(FLIP_CAMS);
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}
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@@ -409,15 +407,31 @@ namespace games::iidx {
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void IIDXGame::pre_attach() {
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Game::pre_attach();
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auto options = games::get_options(eamuse_get_game());
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// environment variables must be set before the DLL is loaded as the VC++ runtime copies all
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// environment variables at startup
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if (SCREEN_MODE.has_value()) {
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log_misc("iidx", "SCREEN_MODE env var set to {}", SCREEN_MODE.value().c_str());
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SetEnvironmentVariable("SCREEN_MODE", SCREEN_MODE.value().c_str());
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}
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// check for cab camera access for the second time (first time was in launcher.cpp)
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// this time, we are inside -iidx module hook, which means the user is likely NOT on a cab
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// therefore, start with cams OFF by default, and allow user to forcibly override to ON
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if (!games::iidx::DISABLE_CAMS.has_value()) {
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games::iidx::DISABLE_CAMS = true;
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if (options->at(launcher::Options::IIDXCabCamAccess).is_active() &&
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options->at(launcher::Options::IIDXCabCamAccess).value_text() == "on") {
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games::iidx::DISABLE_CAMS = false;
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}
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if (games::iidx::DISABLE_CAMS.value()) {
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log_misc("iidx", "CONNECT_CAMERA env var set to 0");
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SetEnvironmentVariable("CONNECT_CAMERA", "0");
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}
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}
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// windowed subscreen, enabled by default, unless turned off by user
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auto options = games::get_options(eamuse_get_game());
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if (GRAPHICS_WINDOWED && !options->at(launcher::Options::spice2x_IIDXNoSub).value_bool()) {
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GRAPHICS_IIDX_WSUB = true;
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}
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@@ -437,7 +451,7 @@ namespace games::iidx {
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"!!! please do the following instead: !!!\n"
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"!!! !!!\n"
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"!!! Revert your changes to XML file so it says !!!\n"
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"!!! <model __type=\"str\">LDJ</model> !!!\n"
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"!!! <model __type=\"str\">LDJ</model> !!!\n"
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"!!! !!!\n"
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"!!! In SpiceCfg, enable 'IIDX TDJ Mode' or provide -iidxtdj flag !!!\n"
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"!!! in command line !!!\n"
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@@ -449,6 +463,32 @@ namespace games::iidx {
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log_fatal("iidx", "BAD MODEL NAME ERROR - TDJ specified, must be LDJ instead");
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}
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// check -monitor + TDJ mode
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if (!GRAPHICS_WINDOWED &&
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options->at(launcher::Options::DisplayAdapter).is_active() &&
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TDJ_MODE) {
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log_warning(
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"iidx",
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"\n\n!!! using -monitor option with TDJ is NOT recommended due to known !!!\n"
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"!!! compatibility issues with the game !!!\n"
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"!!! !!!\n"
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"!!! * game may launch in wrong resolution or refresh rate !!!\n"
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"!!! * touch / mouse input may stop working in subscreen / overlay !!!\n"
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"!!! !!!\n"
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"!!! recommendation is to NOT use -monitor and instead set the !!!\n"
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"!!! primary monitor in Windows settings before launching the game !!!\n\n"
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);
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deferredlogs::defer_error_messages({
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"-monitor option is NOT recommended when running with TDJ mode",
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" due to known compatibility issues with the game:",
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" * game may launch in wrong resolution or refresh rate",
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" * touch / mouse input may stop working in subscreen / overlay",
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" recommended fix is to NOT use -monitor and instead set the primary",
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" monitor in Windows settings before launching the game"
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});
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}
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}
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void IIDXGame::detach() {
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@@ -773,7 +813,15 @@ namespace games::iidx {
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// <=24 : 32-bit only
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// 25-26: has neither (no patch needed - WASAPI Exclusive by default)
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// 27-30: has both (envvar will be respected, ASIO or WASAPI)
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// 31+: only has XONAR (ASIO by default, signature patch can be used to force WASAPI - for now)
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// 31-32: only has XONAR (ASIO by default, signature patch can be used to force WASAPI - for now)
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// 33 : early versions only have XONAR, but later datecodes have both; SOUND_OUTPUT_DEVICE
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// returned and it works again when set as env var
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log_info(
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"iidx",
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"has_SOUND_OUTPUT_DEVICE: {}, has_XONAR_SOUND_CARD: {}",
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(has_SOUND_OUTPUT_DEVICE != 0),
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(has_XONAR_SOUND_CARD != 0));
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if (!has_SOUND_OUTPUT_DEVICE && !has_XONAR_SOUND_CARD) {
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// iidx 25-26
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@@ -781,16 +829,10 @@ namespace games::iidx {
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return;
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}
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if (has_SOUND_OUTPUT_DEVICE && has_XONAR_SOUND_CARD) {
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// iidx 27-30
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log_info("iidx", "This game accepts SOUND_OUTPUT_DEVICE environment variable");
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return;
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}
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log_info("iidx", "This game supports ASIO but does not accept SOUND_OUTPUT_DEVICE environment variable");
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// patch game to force wasapi
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if (SOUND_OUTPUT_DEVICE_IN_EFFECT.has_value() && SOUND_OUTPUT_DEVICE_IN_EFFECT.value() == "wasapi") {
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// if the game doesn't accept SOUND_OUTPUT_DEVICE, patch game to force wasapi
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if (!has_SOUND_OUTPUT_DEVICE &&
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SOUND_OUTPUT_DEVICE_IN_EFFECT.has_value() &&
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SOUND_OUTPUT_DEVICE_IN_EFFECT.value() == "wasapi") {
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intptr_t result = replace_pattern(
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avs::game::DLL_INSTANCE,
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"FF5008E8??????FF83780803740D",
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@@ -808,8 +850,6 @@ namespace games::iidx {
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"Successfully forced WASAPI as audio engine using signature matching @ 0x{:x}.",
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result);
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}
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} else {
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log_info("iidx", "Not applying force wasapi patch; game will use ASIO");
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}
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// patch iidx32+ for asio compatibility
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@@ -817,7 +857,8 @@ namespace games::iidx {
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// the patch is only really needed for (some) non-XONAR devices but since people sometimes disguise
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// other devices as a XONAR, don't check for the exact string (common ASIO workaround for INF)
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if (avs::game::is_ext(2024090100, MAXINT) &&
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!(SOUND_OUTPUT_DEVICE_IN_EFFECT.has_value() && SOUND_OUTPUT_DEVICE_IN_EFFECT.value() == "wasapi")) {
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!(SOUND_OUTPUT_DEVICE_IN_EFFECT.has_value() &&
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SOUND_OUTPUT_DEVICE_IN_EFFECT.value() == "wasapi")) {
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// in iidx32 final:
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// ff 50 08 call QWORD PTR [rax+0x8] ; ASIO instance AddRef
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@@ -14,7 +14,7 @@ namespace games::iidx {
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// settings
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extern bool FLIP_CAMS;
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extern bool DISABLE_CAMS;
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extern std::optional<bool> DISABLE_CAMS;
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extern bool TDJ_CAMERA;
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extern bool TDJ_CAMERA_PREFER_16_9;
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extern std::optional<std::string> TDJ_CAMERA_OVERRIDE;
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@@ -213,6 +213,8 @@ namespace games::iidx {
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}
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void init_legacy_camera_hook(bool flip_cams) {
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log_info("iidx::cam", "initializing legacy camera hook");
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should_flip_cams = flip_cams;
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// camera media framework hook
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@@ -4,6 +4,7 @@
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#include "avs/game.h"
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#include "hooks/graphics/graphics.h"
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#include "misc/eamuse.h"
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#include "misc/wintouchemu.h"
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#include "touch/touch.h"
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#include "util/detour.h"
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#include "util/libutils.h"
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@@ -32,6 +33,8 @@ namespace games::mfc {
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static uint8_t CARD_TYPE = 0;
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static uint8_t CARD_UID[8];
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bool HG_MODE = false;
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typedef int (__cdecl *inifile_param_num_t)(const char *, int *);
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static inifile_param_num_t inifile_param_num_real;
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@@ -50,8 +53,10 @@ namespace games::mfc {
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static void __cdecl touch_init(int width, int height) {
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log_info("mfc", "call touch_init(width: {}, height: {})", width, height);
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// attach touch module
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if (!TOUCH_ATTACHED) {
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if (HG_MODE) {
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wintouchemu::ADD_TOUCH_FLAG_PRIMARY = true;
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wintouchemu::hook("MFC9", avs::game::DLL_INSTANCE);
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} else if (!TOUCH_ATTACHED) { // attach touch module
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// store touch size specification
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TOUCH_MAX_X = width;
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@@ -328,6 +333,10 @@ namespace games::mfc {
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if (allinone_module == nullptr) {
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log_misc("mfc", "using system.dll instead of allinone.dll for i/o hooks");
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allinone_module = system_module;
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if (avs::game::SPEC[0] == 'F') {
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HG_MODE = true;
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}
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}
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|
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// network fix
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@@ -4,6 +4,8 @@
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|
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namespace games::mfc {
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|
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extern bool HG_MODE;
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struct joystick_state {
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bool up = false;
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bool down = false;
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@@ -4,6 +4,7 @@
|
||||
|
||||
#include "avs/game.h"
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#include "games/shared/lcdhandle.h"
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#include "games/io.h"
|
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#include "hooks/audio/audio.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "hooks/devicehook.h"
|
||||
@@ -12,6 +13,7 @@
|
||||
#include "hooks/powrprof.h"
|
||||
#include "hooks/sleephook.h"
|
||||
#include "hooks/winuser.h"
|
||||
#include "launcher/options.h"
|
||||
#include "touch/touch.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/detour.h"
|
||||
@@ -106,8 +108,8 @@ namespace games::sdvx {
|
||||
if (ENABLE_COM_PORT_SCAN_HOOK &&
|
||||
lpSubKey != nullptr && phkResult != nullptr &&
|
||||
_stricmp(lpSubKey, "HARDWARE\\DEVICEMAP\\SERIALCOMM") == 0) {
|
||||
log_info("sdvx::io", "failing HKLM\\HARDWARE\\DEVICEMAP\\SERIALCOMM to force COM1 ICCA");
|
||||
return 2; //ERROR_FILE_NOT_FOUND
|
||||
log_info("sdvx::io", "hook access to HKLM\\HARDWARE\\DEVICEMAP\\SERIALCOMM to force COM1 ICCA");
|
||||
return 2; // ERROR_FILE_NOT_FOUND
|
||||
}
|
||||
|
||||
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
|
||||
@@ -290,7 +292,38 @@ namespace games::sdvx {
|
||||
log_fatal(
|
||||
"sdvx",
|
||||
"BAD MODEL NAME ERROR - model name set to UFC, must be KFC instead");
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef SPICE64 // SDVX5+ specific code
|
||||
bool isValkyrieCabinetMode = avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H';
|
||||
auto options = games::get_options(eamuse_get_game());
|
||||
// check -monitor + UFC mode
|
||||
if (!GRAPHICS_WINDOWED &&
|
||||
options->at(launcher::Options::DisplayAdapter).is_active() &&
|
||||
isValkyrieCabinetMode) {
|
||||
log_warning(
|
||||
"sdvx",
|
||||
"\n\n!!! using -monitor option with VM mode is NOT recommended due to !!!\n"
|
||||
"!!! known compatibility issues with the game !!!\n"
|
||||
"!!! !!!\n"
|
||||
"!!! * game may launch in wrong resolution or refresh rate !!!\n"
|
||||
"!!! * touch / mouse input may stop working in subscreen / overlay !!!\n"
|
||||
"!!! !!!\n"
|
||||
"!!! recommendation is to NOT use -monitor and instead set the !!!\n"
|
||||
"!!! primary monitor in Windows settings before launching the game !!!\n\n"
|
||||
);
|
||||
|
||||
deferredlogs::defer_error_messages({
|
||||
"-monitor option is NOT recommended when running with Valkyrie mode",
|
||||
" due to known compatibility issues with the game:",
|
||||
" * game may launch in wrong resolution or refresh rate",
|
||||
" * touch / mouse input may stop working in subscreen / overlay",
|
||||
" recommended fix is to NOT use -monitor and instead set the primary",
|
||||
" monitor in Windows settings before launching the game"
|
||||
});
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void SDVXGame::attach() {
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "cfg/screen_resize.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
#include "games/sdvx/sdvx.h"
|
||||
#include "games/mfc/mfc.h"
|
||||
#include "games/io.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "launcher/launcher.h"
|
||||
@@ -1360,6 +1361,11 @@ void graphics_d3d9_on_present(
|
||||
graphics_d3d9_ldj_on_present(wrapped_device);
|
||||
}
|
||||
|
||||
const bool is_mfc = avs::game::is_model("KK9") && games::mfc::HG_MODE;
|
||||
if (is_mfc) {
|
||||
wintouchemu::update();
|
||||
}
|
||||
|
||||
// check screenshot key
|
||||
static bool trigger_last = false;
|
||||
auto buttons = games::get_buttons_overlay(eamuse_get_game());
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <assert.h>
|
||||
#include <shlwapi.h>
|
||||
#include <cfg/configurator.h>
|
||||
|
||||
@@ -299,10 +300,14 @@ int main_implementation(int argc, char *argv[]) {
|
||||
cfg::CONFIGURATOR_TYPE = cfg::ConfigType::Config;
|
||||
cfg_run = true;
|
||||
}
|
||||
if (options[launcher::Options::EAmusementEmulation].value_bool()) {
|
||||
|
||||
// -ea, but ignored if -url is set
|
||||
if (options[launcher::Options::EAmusementEmulation].value_bool() &&
|
||||
!options[launcher::Options::ServiceURL].is_active()) {
|
||||
avs::ea3::URL_SLASH = 1;
|
||||
easrv_port = 8080;
|
||||
}
|
||||
|
||||
if (options[launcher::Options::SmartEAmusement].value_bool()) {
|
||||
easrv_smart = true;
|
||||
}
|
||||
@@ -458,17 +463,26 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::IIDXCameraOrderFlip].value_bool()) {
|
||||
games::iidx::FLIP_CAMS = true;
|
||||
}
|
||||
|
||||
// IIDX CONNECT_CAMERA logic here for cases where user is running without -iidx module
|
||||
// for now, we assume that user may be running on a cab
|
||||
// (games::iidx::DISABLE_CAMS starts out as false unless user overrides)
|
||||
// we will check again in IIDX module with a different default
|
||||
assert(!games::iidx::DISABLE_CAMS.has_value());
|
||||
if (options[launcher::Options::IIDXDisableCameras].value_bool()) {
|
||||
games::iidx::DISABLE_CAMS = true;
|
||||
}
|
||||
if (options[launcher::Options::IIDXCabCamAccess].is_active() &&
|
||||
options[launcher::Options::IIDXCabCamAccess].value_text() == "off") {
|
||||
games::iidx::DISABLE_CAMS = true;
|
||||
}
|
||||
if (options[launcher::Options::IIDXCamHook].value_bool()) {
|
||||
games::iidx::TDJ_CAMERA = true;
|
||||
// Disable legacy behaviour to avoid conflict
|
||||
games::iidx::DISABLE_CAMS = true;
|
||||
}
|
||||
if (games::iidx::DISABLE_CAMS) {
|
||||
SetEnvironmentVariable("CONNECT_CAMERA", "0");
|
||||
}
|
||||
// CONNECT_CAMERA env var will be set once logging is enabled
|
||||
|
||||
if (options[launcher::Options::IIDXCamHookOverride].is_active()) {
|
||||
games::iidx::TDJ_CAMERA_OVERRIDE = options[launcher::Options::IIDXCamHookOverride].value_text();
|
||||
}
|
||||
@@ -1303,25 +1317,6 @@ int main_implementation(int argc, char *argv[]) {
|
||||
);
|
||||
}
|
||||
|
||||
if (options[launcher::Options::EAmusementEmulation].value_bool() &&
|
||||
options[launcher::Options::ServiceURL].is_active() &&
|
||||
!cfg::CONFIGURATOR_STANDALONE) {
|
||||
log_warning(
|
||||
"launcher",
|
||||
"BAD EAMUSE SETTINGS ERROR\n\n\n"
|
||||
"-------------------------------------------------------------------\n"
|
||||
"WARNING - WARNING - WARNING - WARNING - WARNING - WARNING - WARNING\n"
|
||||
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
|
||||
"A service URL is set **AND** E-Amusement emulation is enabled.\n"
|
||||
"Either remove the service URL, or disable E-Amusement emulation.\n"
|
||||
"Otherwise you may experience problems logging in.\n"
|
||||
"-------------------------------------------------------------------\n\n\n"
|
||||
);
|
||||
log_fatal(
|
||||
"launcher",
|
||||
"BAD EAMUSE SETTINGS ERROR: both -ea and -url are set");
|
||||
}
|
||||
|
||||
if (options[launcher::Options::FullscreenResolution].is_active()) {
|
||||
std::pair<uint32_t, uint32_t> result;
|
||||
if (parse_width_height(options[launcher::Options::FullscreenResolution].value_text(), result)) {
|
||||
@@ -1333,7 +1328,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
|
||||
// SDVXFullscreenLandscape disabled due to it messing with in-game camera angle
|
||||
// FullscreenOrientationFlip continues to live on, however.
|
||||
if (options[launcher::Options::SDVXFullscreenLandscape].value_bool()) {
|
||||
if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
log_fatal("launcher", "-sdvxlandscape removed due to a camera bug in SDVX!");
|
||||
}
|
||||
// if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !GRAPHICS_WINDOWED) {
|
||||
@@ -1348,8 +1343,15 @@ int main_implementation(int argc, char *argv[]) {
|
||||
GRAPHICS_FS_ORIENTATION_SWAP = true;
|
||||
}
|
||||
|
||||
if (games::iidx::DISABLE_CAMS.has_value() &&
|
||||
games::iidx::DISABLE_CAMS.value() &&
|
||||
!cfg::CONFIGURATOR_STANDALONE) {
|
||||
log_misc("launcher", "CONNECT_CAMERA env var set to 0");
|
||||
SetEnvironmentVariable("CONNECT_CAMERA", "0");
|
||||
}
|
||||
|
||||
// deleted options
|
||||
if (options[launcher::Options::OpenKFControl].value_bool()) {
|
||||
if (options[launcher::Options::OpenKFControl].value_bool() && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
log_fatal("launcher", "KFControl has been removed from spice2x; please use an older version.");
|
||||
}
|
||||
if (options[launcher::Options::VREnable].value_bool()) {
|
||||
|
||||
@@ -456,13 +456,30 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.category = "Game Options (Advanced)",
|
||||
},
|
||||
{
|
||||
.title = "IIDX Disable Cameras",
|
||||
// IIDXDisableCameras
|
||||
.title = "IIDX Disable Cameras (DEPRECATED - no longer needed)",
|
||||
.name = "iidxdisablecams",
|
||||
.desc = "Disables cameras",
|
||||
.type = OptionType::Bool,
|
||||
.hidden = true,
|
||||
.game_name = "Beatmania IIDX",
|
||||
.category = "Game Options",
|
||||
},
|
||||
{
|
||||
// IIDXCabCamAccess
|
||||
.title = "IIDX Use Official AC Cams",
|
||||
.name = "iidxcabcams",
|
||||
.desc = "For IIDX25+, allow direct access to cameras from real arcade cabinets. "
|
||||
"Only turn this on if you have OFFICIAL arcade cameras connected to the correct USB ports. Default: auto",
|
||||
.type = OptionType::Enum,
|
||||
.game_name = "Beatmania IIDX",
|
||||
.category = "Game Options (Advanced)",
|
||||
.elements = {
|
||||
{"auto", ""},
|
||||
{"off", ""},
|
||||
{"on", ""}
|
||||
},
|
||||
},
|
||||
{
|
||||
// IIDXCamHook
|
||||
.title = "IIDX Cam Hook",
|
||||
|
||||
@@ -55,6 +55,7 @@ namespace launcher {
|
||||
LoadIIDXModule,
|
||||
IIDXCameraOrderFlip,
|
||||
IIDXDisableCameras,
|
||||
IIDXCabCamAccess,
|
||||
IIDXCamHook,
|
||||
IIDXCamHookRatio,
|
||||
IIDXCamHookOverride,
|
||||
|
||||
@@ -34,6 +34,7 @@ namespace wintouchemu {
|
||||
bool FORCE = false;
|
||||
bool INJECT_MOUSE_AS_WM_TOUCH = false;
|
||||
bool LOG_FPS = false;
|
||||
bool ADD_TOUCH_FLAG_PRIMARY = false;
|
||||
|
||||
static inline bool is_emu_enabled() {
|
||||
return FORCE || !is_touch_available("wintouchemu::is_emu_enabled") || GRAPHICS_SHOW_CURSOR;
|
||||
@@ -187,16 +188,28 @@ namespace wintouchemu {
|
||||
switch (touch_event->type) {
|
||||
case TOUCH_DOWN:
|
||||
if (valid) {
|
||||
if (ADD_TOUCH_FLAG_PRIMARY) {
|
||||
touch_input->dwFlags |= TOUCHEVENTF_PRIMARY;
|
||||
}
|
||||
|
||||
touch_input->dwFlags |= TOUCHEVENTF_DOWN;
|
||||
}
|
||||
break;
|
||||
case TOUCH_MOVE:
|
||||
if (valid) {
|
||||
if (ADD_TOUCH_FLAG_PRIMARY) {
|
||||
touch_input->dwFlags |= TOUCHEVENTF_PRIMARY;
|
||||
}
|
||||
|
||||
touch_input->dwFlags |= TOUCHEVENTF_MOVE;
|
||||
}
|
||||
break;
|
||||
case TOUCH_UP:
|
||||
// don't check valid so that this touch ID can be released
|
||||
if (ADD_TOUCH_FLAG_PRIMARY) {
|
||||
touch_input->dwFlags |= TOUCHEVENTF_PRIMARY;
|
||||
}
|
||||
|
||||
touch_input->dwFlags |= TOUCHEVENTF_UP;
|
||||
break;
|
||||
}
|
||||
@@ -238,16 +251,28 @@ namespace wintouchemu {
|
||||
switch (mouse_state.touch_event) {
|
||||
case TOUCHEVENTF_DOWN:
|
||||
if (valid) {
|
||||
if (ADD_TOUCH_FLAG_PRIMARY) {
|
||||
touch_input->dwFlags |= TOUCHEVENTF_PRIMARY;
|
||||
}
|
||||
|
||||
touch_input->dwFlags |= TOUCHEVENTF_DOWN;
|
||||
}
|
||||
break;
|
||||
case TOUCHEVENTF_MOVE:
|
||||
if (valid) {
|
||||
if (ADD_TOUCH_FLAG_PRIMARY) {
|
||||
touch_input->dwFlags |= TOUCHEVENTF_PRIMARY;
|
||||
}
|
||||
|
||||
touch_input->dwFlags |= TOUCHEVENTF_MOVE;
|
||||
}
|
||||
break;
|
||||
case TOUCHEVENTF_UP:
|
||||
// don't check valid so that this touch ID can be released
|
||||
if (ADD_TOUCH_FLAG_PRIMARY) {
|
||||
touch_input->dwFlags |= TOUCHEVENTF_PRIMARY;
|
||||
}
|
||||
|
||||
touch_input->dwFlags |= TOUCHEVENTF_UP;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace wintouchemu {
|
||||
extern bool FORCE;
|
||||
extern bool INJECT_MOUSE_AS_WM_TOUCH;
|
||||
extern bool LOG_FPS;
|
||||
extern bool ADD_TOUCH_FLAG_PRIMARY;
|
||||
|
||||
void hook(const char *window_title, HMODULE module = nullptr, int delay_in_s=0);
|
||||
void hook_title_ends(
|
||||
|
||||
@@ -1727,6 +1727,13 @@ namespace overlay::windows {
|
||||
std::vector<int> analogs_midi_indices;
|
||||
if (this->analogs_devices_selected >= 0) {
|
||||
auto device = this->analogs_devices.at(this->analogs_devices_selected);
|
||||
|
||||
// add a tooltip to devices selector
|
||||
if (!device->name.empty()) {
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker(device->name.c_str());
|
||||
}
|
||||
|
||||
switch (device->type) {
|
||||
case rawinput::MOUSE: {
|
||||
|
||||
@@ -2036,6 +2043,11 @@ namespace overlay::windows {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset")) {
|
||||
analog.resetValues();
|
||||
}
|
||||
|
||||
// clean up
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
@@ -2828,7 +2840,10 @@ namespace overlay::windows {
|
||||
std::string current_item = option.value_text();
|
||||
for (auto &element : definition.elements) {
|
||||
if (element.first == current_item) {
|
||||
current_item += fmt::format(" ({})", element.second);
|
||||
if (!element.second.empty()) {
|
||||
current_item += fmt::format(" ({})", element.second);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (current_item.empty()) {
|
||||
@@ -2836,11 +2851,12 @@ namespace overlay::windows {
|
||||
}
|
||||
if (ImGui::BeginCombo("##combo", current_item.c_str(), 0)) {
|
||||
for (auto &element : definition.elements) {
|
||||
bool selected = current_item == element.first;
|
||||
std::string label = element.first;
|
||||
if (!element.second.empty()) {
|
||||
label += fmt::format(" ({})", element.second);
|
||||
}
|
||||
|
||||
bool selected = current_item == label;
|
||||
if (ImGui::Selectable(label.c_str(), selected)) {
|
||||
this->options_dirty = true;
|
||||
option.value = element.first;
|
||||
|
||||
Reference in New Issue
Block a user