mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-01 22:30:42 -07:00
Compare commits
47 Commits
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| c70cf40af3 | |||
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| 9c06dd36a0 | |||
| d5d082ec37 | |||
| 17723d290a |
+10
-3
@@ -1,8 +1,7 @@
|
||||
## Contributing
|
||||
Baseline rules for patch submissions are as follows. Any patches violating the rules below will not be accepted.
|
||||
|
||||
### New as of March 2025
|
||||
Pull requests in GitHub are open. You don't need to bother with patch file submissions anymore. To contribute, fork the repo (just the main branch), make changes in your fork, and contribute to upstream by opening a pull request to the main repo.
|
||||
To contribute, fork the repo (just the main branch), make changes in your fork, and contribute to upstream by opening a pull request to the main repo.
|
||||
|
||||
### Adding support for games
|
||||
|
||||
@@ -12,6 +11,14 @@ Pull requests in GitHub are open. You don't need to bother with patch file submi
|
||||
* For a new game that was never supported (not a new version of a game, but rather a new series): please wait 1 year after official AC release in Japan.
|
||||
* For new version of an already supported game: proceed with caution and use generally-accepted community guidelines.
|
||||
|
||||
### Forbidden "features" that will never be accepted
|
||||
|
||||
* Performing decryption of encrypted files
|
||||
* Including (bundling), distributing, or linking to game data, or making it easier to find/download game data
|
||||
* Any features that [phone home](https://en.wikipedia.org/wiki/Phoning_home)
|
||||
* This includes automatic updaters.
|
||||
* Exception: we have allowed the "patch import from URL" feature, but this has only been done under very careful considerations and plenty of warnings to the user.
|
||||
|
||||
### Avoiding regressions
|
||||
|
||||
The biggest risk in making code changes to spice is the risk of regressions. There is a **lot** of shared code used by many different games, reaching back game versions that are more than a decade old. It is practically impossible to test all supported games and versions.
|
||||
@@ -22,7 +29,7 @@ Therefore, when making code changes, please be extremely careful about containin
|
||||
|
||||
#### Config file compatibility
|
||||
|
||||
Do not change the names of options, buttons binds, analogs, etc - since they are used as unique identifiers in config files. If they are changed, you will introduce an incompatibility with previous versions of config file.
|
||||
Do not change the names of buttons binds, analogs, strings for command line parameters, etc - since they are used as unique identifiers in config files. If they are changed, you will introduce an incompatibility with previous versions of config file.
|
||||
|
||||
### Code quality requirements
|
||||
|
||||
|
||||
@@ -441,6 +441,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
games/scotto/io.cpp
|
||||
games/drs/drs.cpp
|
||||
games/drs/io.cpp
|
||||
games/drs/rgb_cam.cpp
|
||||
games/we/we.cpp
|
||||
games/we/io.cpp
|
||||
games/we/touchpanel.cpp
|
||||
@@ -554,6 +555,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
overlay/windows/camera_control.cpp
|
||||
overlay/windows/card_manager.cpp
|
||||
overlay/windows/drs_dancefloor.cpp
|
||||
overlay/windows/gfdm_sub.cpp
|
||||
overlay/windows/screen_resize.cpp
|
||||
overlay/windows/sdvx_sub.cpp
|
||||
overlay/windows/config.cpp
|
||||
@@ -624,6 +626,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
util/execexe.cpp
|
||||
util/dependencies.cpp
|
||||
util/deferlog.cpp
|
||||
util/socd_cleaner.cpp
|
||||
)
|
||||
|
||||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX "Source Files" FILES ${SOURCE_FILES})
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||||
|
||||
@@ -9,11 +9,22 @@
|
||||
#include "games/drs/drs.h"
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||||
#include "misc/eamuse.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
#include "util/time.h"
|
||||
#include "util/utils.h"
|
||||
#include "util/tapeled.h"
|
||||
|
||||
using namespace GameAPI;
|
||||
|
||||
#define DEBUG_VERBOSE 0
|
||||
|
||||
#if DEBUG_VERBOSE
|
||||
#define log_debug(module, format_str, ...) logger::push( \
|
||||
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
|
||||
#else
|
||||
#define log_debug(module, format_str, ...)
|
||||
#endif
|
||||
|
||||
// state
|
||||
static uint8_t STATUS_BUFFER[272] {};
|
||||
static bool STATUS_BUFFER_FREEZE = false;
|
||||
@@ -94,18 +105,25 @@ static bool __cdecl ac_io_bi2a_update_control_status_buffer() {
|
||||
}
|
||||
|
||||
// volume left
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left))) {
|
||||
const auto now = get_performance_milliseconds();
|
||||
const auto vol_l_state = socd::socd_clean(0,
|
||||
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left)),
|
||||
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right)),
|
||||
now);
|
||||
if (vol_l_state == socd::SocdCCW) {
|
||||
BI2A_VOLL = (BI2A_VOLL - games::sdvx::DIGITAL_KNOB_SENS) & 1023;
|
||||
}
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right))) {
|
||||
} else if (vol_l_state == socd::SocdCW) {
|
||||
BI2A_VOLL = (BI2A_VOLL + games::sdvx::DIGITAL_KNOB_SENS) & 1023;
|
||||
}
|
||||
|
||||
// volume right
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left))) {
|
||||
const auto vol_r_state = socd::socd_clean(1,
|
||||
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left)),
|
||||
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right)),
|
||||
now);
|
||||
if (vol_r_state == socd::SocdCCW) {
|
||||
BI2A_VOLR = (BI2A_VOLR - games::sdvx::DIGITAL_KNOB_SENS) & 1023;
|
||||
}
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right))) {
|
||||
} else if (vol_r_state == socd::SocdCW) {
|
||||
BI2A_VOLR = (BI2A_VOLR + games::sdvx::DIGITAL_KNOB_SENS) & 1023;
|
||||
}
|
||||
|
||||
@@ -127,6 +145,12 @@ static bool __cdecl ac_io_bi2a_update_control_status_buffer() {
|
||||
// save volumes in buffer
|
||||
*((uint16_t*) &STATUS_BUFFER[17]) = (uint16_t) ((vol_left) << 2);
|
||||
*((uint16_t*) &STATUS_BUFFER[19]) = (uint16_t) ((vol_right) << 2);
|
||||
|
||||
log_debug(
|
||||
"bi2a",
|
||||
"knobs = {} {}",
|
||||
*((uint16_t*) &STATUS_BUFFER[17]),
|
||||
*((uint16_t*) &STATUS_BUFFER[19]));
|
||||
}
|
||||
|
||||
// DanceDanceRevolution
|
||||
|
||||
@@ -52,7 +52,7 @@ static bool __cdecl ac_io_j32d_update_control_status_buffer(size_t a1) {
|
||||
float pad3_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad3));
|
||||
float pad4_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad4));
|
||||
// FIXME(felix): this logic seems wrong for analog handling but correct for digital inputs
|
||||
if (pad1_vel > 0.f) {
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Pad1))) {
|
||||
STATUS_BUFFER[6] = (int) (51.f * pad1_vel + 0.5f);
|
||||
}
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Pad2))) {
|
||||
@@ -67,10 +67,10 @@ static bool __cdecl ac_io_j32d_update_control_status_buffer(size_t a1) {
|
||||
|
||||
// process analogs
|
||||
auto &analogs = games::ftt::get_analogs();
|
||||
auto pad1_analog = analogs.at(games::ftt::Analogs::Pad1);
|
||||
auto pad2_analog = analogs.at(games::ftt::Analogs::Pad2);
|
||||
auto pad3_analog = analogs.at(games::ftt::Analogs::Pad3);
|
||||
auto pad4_analog = analogs.at(games::ftt::Analogs::Pad4);
|
||||
auto &pad1_analog = analogs.at(games::ftt::Analogs::Pad1);
|
||||
auto &pad2_analog = analogs.at(games::ftt::Analogs::Pad2);
|
||||
auto &pad3_analog = analogs.at(games::ftt::Analogs::Pad3);
|
||||
auto &pad4_analog = analogs.at(games::ftt::Analogs::Pad4);
|
||||
if (pad1_analog.isSet()) {
|
||||
auto val = (uint32_t) (51.f * Analogs::getState(RI_MGR, pad1_analog) + 0.5f);
|
||||
STATUS_BUFFER[6] = MAX(STATUS_BUFFER[6], val);
|
||||
|
||||
@@ -8,10 +8,21 @@
|
||||
#include "games/sdvx/io.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
#include "util/time.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
using namespace GameAPI;
|
||||
|
||||
#define DEBUG_VERBOSE 0
|
||||
|
||||
#if DEBUG_VERBOSE
|
||||
#define log_debug(module, format_str, ...) logger::push( \
|
||||
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
|
||||
#else
|
||||
#define log_debug(module, format_str, ...)
|
||||
#endif
|
||||
|
||||
// globals
|
||||
uint8_t KFCA_VOL_SOUND = 96;
|
||||
uint8_t KFCA_VOL_HEADPHONE = 96;
|
||||
@@ -342,18 +353,25 @@ static char __cdecl ac_io_kfca_update_control_status_buffer() {
|
||||
}
|
||||
|
||||
// volume left
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left))) {
|
||||
const auto now = get_performance_milliseconds();
|
||||
const auto vol_l_state = socd::socd_clean(0,
|
||||
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left)),
|
||||
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right)),
|
||||
now);
|
||||
if (vol_l_state == socd::SocdCCW) {
|
||||
KFCA_VOLL = (KFCA_VOLL - games::sdvx::DIGITAL_KNOB_SENS) & 1023;
|
||||
}
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right))) {
|
||||
} else if (vol_l_state == socd::SocdCW) {
|
||||
KFCA_VOLL = (KFCA_VOLL + games::sdvx::DIGITAL_KNOB_SENS) & 1023;
|
||||
}
|
||||
|
||||
// volume right
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left))) {
|
||||
const auto vol_r_state = socd::socd_clean(1,
|
||||
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left)),
|
||||
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right)),
|
||||
now);
|
||||
if (vol_r_state == socd::SocdCCW) {
|
||||
KFCA_VOLR = (KFCA_VOLR - games::sdvx::DIGITAL_KNOB_SENS) & 1023;
|
||||
}
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right))) {
|
||||
} else if (vol_r_state == socd::SocdCW) {
|
||||
KFCA_VOLR = (KFCA_VOLR + games::sdvx::DIGITAL_KNOB_SENS) & 1023;
|
||||
}
|
||||
|
||||
@@ -371,6 +389,8 @@ static char __cdecl ac_io_kfca_update_control_status_buffer() {
|
||||
// proper loops
|
||||
vol_left %= 1024;
|
||||
vol_right %= 1024;
|
||||
|
||||
log_debug("kfca", "knobs = {} {}", vol_left, vol_right);
|
||||
|
||||
// save volumes in buffer
|
||||
STATUS_BUFFER[input_offset + 16 + 0] |= (unsigned char) ((vol_left << 6) & 0xFF);
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "acio/icca/icca.h"
|
||||
#include "avs/game.h"
|
||||
#include "games/sdvx/sdvx.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
@@ -101,13 +102,10 @@ bool ICCADevice::parse_msg(MessageData *msg_in,
|
||||
|
||||
// send version data
|
||||
auto msg = this->create_msg(msg_in, MSG_VERSION_SIZE);
|
||||
if (
|
||||
avs::game::is_model({"LDJ", "TBS", "UJK", "XIF"}) ||
|
||||
// SDVX Valkyrie cabinet mode
|
||||
(avs::game::is_model("KFC") && (avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H'))
|
||||
) {
|
||||
if (avs::game::is_model({"LDJ", "TBS", "UJK", "XIF"}) ||
|
||||
games::sdvx::is_valkyrie_model()) {
|
||||
this->set_version(msg, 0x3, 0, 1, 7, 0, "ICCA");
|
||||
} else if (avs::game::is_model({"VFG"})) {
|
||||
} else if (avs::game::is_model("VFG")) {
|
||||
this->set_version(msg, 0x3, 0, 1, 7, 0, "ICCB");
|
||||
} else {
|
||||
this->set_version(msg, 0x3, 0, 1, 6, 0, "ICCA");
|
||||
@@ -520,11 +518,7 @@ void ICCADevice::update_status(int unit) {
|
||||
buffer[1] = felica ? 0x01 : 0x00;
|
||||
buffer[10] = felica ? 0x01 : 0x00;
|
||||
|
||||
} else if (
|
||||
avs::game::is_model({"LDJ", "TBS", "XIF"}) ||
|
||||
// SDVX Valkyrie cabinet mode
|
||||
(avs::game::is_model("KFC") && (avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H'))) {
|
||||
|
||||
} else if (avs::game::is_model({"LDJ", "TBS", "XIF"}) || games::sdvx::is_valkyrie_model()) {
|
||||
// set status to 0 otherwise reader power on fails
|
||||
buffer[0] = 0x00;
|
||||
} else {
|
||||
|
||||
@@ -1234,6 +1234,7 @@ namespace avs {
|
||||
break;
|
||||
case 'F':
|
||||
new_style = logger::Style::RED;
|
||||
deferredlogs::report_fatal_message();
|
||||
break;
|
||||
default:
|
||||
position = 0;
|
||||
@@ -1302,6 +1303,7 @@ namespace avs {
|
||||
break;
|
||||
case 'F':
|
||||
style = logger::Style::RED;
|
||||
deferredlogs::report_fatal_message();
|
||||
break;
|
||||
case 'W':
|
||||
style = logger::Style::YELLOW;
|
||||
|
||||
+24
-1
@@ -5,8 +5,9 @@
|
||||
#include "build/defs.h"
|
||||
#include "easrv/easrv.h"
|
||||
#include "easrv/smartea.h"
|
||||
#include "games/mfc/mfc.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "hooks/avshook.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/fileutils.h"
|
||||
@@ -528,6 +529,28 @@ namespace avs {
|
||||
}
|
||||
}
|
||||
|
||||
// update -WINDOW in app-config
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
avs::core::property_search_remove_safe(app_config, nullptr, "/param/cmdline");
|
||||
std::string cmdline{};
|
||||
if (games::gitadora::is_drum()) {
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
cmdline = "-d -DM -WINDOW";
|
||||
} else {
|
||||
cmdline = "-d -DM";
|
||||
}
|
||||
} else {
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
cmdline = "-g -GF -WINDOW";
|
||||
} else {
|
||||
cmdline = "-g -GF";
|
||||
}
|
||||
}
|
||||
log_info("avs-ea3", "using cmdline: `{}`", cmdline);
|
||||
avs::core::property_node_create(app_config, nullptr,
|
||||
avs::core::NODE_TYPE_str, "/param/cmdline", cmdline.c_str());
|
||||
}
|
||||
|
||||
auto app_param = avs::core::property_search_safe(app_config, nullptr, "/param");
|
||||
|
||||
// call the game init
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
#include "screen_resize.h"
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "external/rapidjson/pointer.h"
|
||||
#include "external/rapidjson/prettywriter.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/utils.h"
|
||||
#include "util/fileutils.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
@@ -78,6 +80,10 @@ namespace cfg {
|
||||
root);
|
||||
|
||||
load_bool_value(doc, root + "enable_screen_resize", this->enable_screen_resize);
|
||||
if (this->enable_screen_resize) {
|
||||
log_misc("ScreenResize", "enabled by config file");
|
||||
}
|
||||
|
||||
load_bool_value(doc, root + "enable_linear_filter", this->enable_linear_filter);
|
||||
for (size_t i = 0; i < std::size(this->scene_settings); i++) {
|
||||
auto& scene = this->scene_settings[i];
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <optional>
|
||||
@@ -51,6 +52,9 @@ namespace cfg {
|
||||
bool enable_linear_filter = true;
|
||||
fullscreen_setting scene_settings[4];
|
||||
|
||||
// state
|
||||
std::atomic<bool> need_surface_clean = false;
|
||||
|
||||
// windowed mode sizing
|
||||
// Windows terminology:
|
||||
// window = rectangle including the frame
|
||||
@@ -69,6 +73,7 @@ namespace cfg {
|
||||
uint32_t init_client_height = 0;
|
||||
float init_client_aspect_ratio = 1.f;
|
||||
uint32_t init_window_style = 0;
|
||||
uint32_t init_window_style_ex = 0;
|
||||
uint32_t window_deco_width = 0;
|
||||
uint32_t window_deco_height = 0;
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "bi2x_hook.h"
|
||||
|
||||
#if SPICE64
|
||||
|
||||
#include <cstdint>
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
@@ -16,15 +18,19 @@ namespace games::ccj {
|
||||
*/
|
||||
|
||||
struct AIO_SCI_COMM {
|
||||
uint8_t data[0xf8];
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB2 {
|
||||
uint8_t data[0xe30];
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_TBS {
|
||||
uint8_t data[0x4680];
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_WRFIRM {
|
||||
uint8_t data[0x20f48];
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB__NODEINFO {
|
||||
@@ -72,6 +78,12 @@ namespace games::ccj {
|
||||
AIO_IOB2_BI2X_AC1__OUTPUTDATA OutputData;
|
||||
};
|
||||
|
||||
// checked with UJK-001-2024060400
|
||||
static_assert(sizeof(AIO_SCI_COMM) == 0xf8);
|
||||
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe30);
|
||||
static_assert(sizeof(AIO_IOB2_BI2X_TBS) == 0x4680);
|
||||
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
|
||||
|
||||
static void write_iccr_led(Lights::ccj_lights_t light, uint8_t value);
|
||||
|
||||
/*
|
||||
@@ -621,4 +633,6 @@ namespace games::ccj {
|
||||
detour::trampoline_try(libaioDll, "aioNodeCtl_IsError",
|
||||
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#if SPICE64
|
||||
|
||||
namespace games::ccj {
|
||||
void bi2x_hook_init();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -68,9 +68,13 @@ namespace games::ccj {
|
||||
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(11),
|
||||
(void*)execexe_CreateFileW_hook,(void**)&execexe_CreateFileW_orig);
|
||||
|
||||
#if SPICE64
|
||||
|
||||
// insert BI2X hooks
|
||||
bi2x_hook_init();
|
||||
|
||||
#endif
|
||||
|
||||
// insert trackball hooks
|
||||
trackball_hook_init();
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "hooks/setupapihook.h"
|
||||
#include "hooks/sleephook.h"
|
||||
#include "hooks/input/dinput8/hook.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/utils.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/fileutils.h"
|
||||
@@ -108,18 +109,32 @@ namespace games::ddr {
|
||||
log_info("ddr", "`{}` returned {}", cmd, result);
|
||||
} else {
|
||||
log_warning("ddr", "`{}` failed, returned {}", cmd, result);
|
||||
deferredlogs::defer_error_messages({
|
||||
"DDR codec registration failure",
|
||||
fmt::format(" {} failed to register with error {}", filename.string(), result)});
|
||||
}
|
||||
|
||||
if (!contains_only_ascii(file.path().string())) {
|
||||
log_warning(
|
||||
"ddr",
|
||||
"BAD PATH ERROR\n\n\n"
|
||||
"!!! !!!\n"
|
||||
"!!! filesystem path to codec contains non-ASCII characters! !!!\n"
|
||||
"!!! this may cause the game to crash! !!!\n"
|
||||
"!!! !!!\n"
|
||||
);
|
||||
}
|
||||
static std::once_flag printed;
|
||||
std::call_once(printed, [file]() {
|
||||
if (!contains_only_ascii(file.path().string())) {
|
||||
log_warning(
|
||||
"ddr",
|
||||
"BAD PATH ERROR\n\n"
|
||||
"!!! !!!\n"
|
||||
"!!! filesystem path to codec contains non-ASCII characters! !!!\n"
|
||||
"!!! this may cause failures when loading codecs, and !!!\n"
|
||||
"!!! potentially leading the game to crash! !!!\n"
|
||||
"!!! !!!\n"
|
||||
);
|
||||
|
||||
deferredlogs::defer_error_messages({
|
||||
"path to DDR codecs contain non-Latin characters",
|
||||
" this may lead to movies not playing, white screen issue,",
|
||||
" game hanging, or potentially a crash",
|
||||
" move the game to a directory that does not contain non-Latin characters",
|
||||
" if you encountered any issues"});
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/memutils.h"
|
||||
#include "rgb_cam.h"
|
||||
|
||||
#pragma pack(push)
|
||||
|
||||
@@ -150,6 +151,7 @@ namespace games::drs {
|
||||
char DRS_TAPELED[DRS_TAPELED_COLS_TOTAL][3] {};
|
||||
bool DISABLE_TOUCH = false;
|
||||
bool TRANSPOSE_TOUCH = false;
|
||||
bool RGB_CAMERA_HOOK = false;
|
||||
|
||||
std::vector<TouchEvent> TOUCH_EVENTS;
|
||||
|
||||
@@ -313,6 +315,10 @@ namespace games::drs {
|
||||
} else {
|
||||
log_info("drs", "no native input method detected");
|
||||
}
|
||||
|
||||
if (RGB_CAMERA_HOOK) {
|
||||
init_rgb_camera_hook();
|
||||
}
|
||||
}
|
||||
|
||||
void DRSGame::detach() {
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace games::drs {
|
||||
extern std::vector<TouchEvent> TOUCH_EVENTS;
|
||||
extern bool DISABLE_TOUCH;
|
||||
extern bool TRANSPOSE_TOUCH;
|
||||
extern bool RGB_CAMERA_HOOK;
|
||||
|
||||
void fire_touches(drs_touch_t *events, size_t event_count);
|
||||
void start_touch();
|
||||
|
||||
@@ -0,0 +1,170 @@
|
||||
#include "games/drs/rgb_cam.h"
|
||||
|
||||
// set version to Windows 7 to enable Media Foundation functions
|
||||
#ifdef _WIN32_WINNT
|
||||
#undef _WIN32_WINNT
|
||||
#endif
|
||||
#define _WIN32_WINNT 0x0601
|
||||
|
||||
// turn on C-style COM objects
|
||||
#define CINTERFACE
|
||||
|
||||
#include <mfobjects.h>
|
||||
#include <mfidl.h>
|
||||
#include <string>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "cfg/configurator.h"
|
||||
#include "hooks/cfgmgr32hook.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/memutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
static VTBL_TYPE(IMFActivate, GetAllocatedString) GetAllocatedString_orig = nullptr;
|
||||
static decltype(MFEnumDeviceSources) *MFEnumDeviceSources_orig = nullptr;
|
||||
|
||||
namespace games::drs {
|
||||
|
||||
/*
|
||||
* Camera related stuff
|
||||
*/
|
||||
static std::wstring CAMERA0_ID;
|
||||
|
||||
static HRESULT WINAPI GetAllocatedString_hook(IMFActivate* This, REFGUID guidKey, LPWSTR *ppwszValue,
|
||||
UINT32 *pcchLength)
|
||||
{
|
||||
// call the original
|
||||
HRESULT result = GetAllocatedString_orig(This, guidKey, ppwszValue, pcchLength);
|
||||
|
||||
// log the cam name
|
||||
log_misc("drs::rgbcam", "obtained {}", ws2s(*ppwszValue));
|
||||
|
||||
// try first camera
|
||||
wchar_t *pwc = nullptr;
|
||||
if (CAMERA0_ID.length() == 23) {
|
||||
pwc = wcsstr(*ppwszValue, CAMERA0_ID.c_str());
|
||||
}
|
||||
|
||||
// check if camera could be identified
|
||||
if (pwc) {
|
||||
|
||||
// fake the USB IDs
|
||||
pwc[4] = L'2';
|
||||
pwc[5] = L'8';
|
||||
pwc[6] = L'8';
|
||||
pwc[7] = L'c';
|
||||
|
||||
pwc[13] = L'0';
|
||||
pwc[14] = L'0';
|
||||
pwc[15] = L'0';
|
||||
pwc[16] = L'2';
|
||||
|
||||
pwc[21] = L'0';
|
||||
pwc[22] = L'0';
|
||||
|
||||
log_misc("drs::rgbcam", "replaced {}", ws2s(*ppwszValue));
|
||||
}
|
||||
|
||||
// return original result
|
||||
return result;
|
||||
}
|
||||
|
||||
static void hook_camera(std::wstring camera_id, std::string camera_instance) {
|
||||
// don't hook if camera 0 is already hooked
|
||||
if (CAMERA0_ID.length() > 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// save the camera ID
|
||||
CAMERA0_ID = camera_id;
|
||||
|
||||
// cfgmgr hook
|
||||
CFGMGR32_HOOK_SETTING camera_setting;
|
||||
camera_setting.device_instance = 0xDEADBEEF;
|
||||
camera_setting.parent_instance = ~camera_setting.device_instance;
|
||||
camera_setting.device_id = "USB\\VEN_8086&DEV_8C2D";
|
||||
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
|
||||
if (camera_instance.length() == 17) {
|
||||
for (int i = 0; i < 17; i++) {
|
||||
camera_setting.device_node_id[28 + i] = camera_instance[i];
|
||||
}
|
||||
}
|
||||
cfgmgr32hook_add(camera_setting);
|
||||
|
||||
log_info("drs::rgbcam", "hooked camera @ {}", ws2s(camera_id));
|
||||
}
|
||||
|
||||
static void hook_camera_vtable(IMFActivate *camera) {
|
||||
|
||||
// hook allocated string method for camera identification
|
||||
memutils::VProtectGuard camera_guard(camera->lpVtbl);
|
||||
camera->lpVtbl->GetAllocatedString = GetAllocatedString_hook;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI MFEnumDeviceSources_hook(IMFAttributes *pAttributes, IMFActivate ***pppSourceActivate,
|
||||
UINT32 *pcSourceActivate) {
|
||||
|
||||
// call original function
|
||||
HRESULT result_orig = MFEnumDeviceSources_orig(pAttributes, pppSourceActivate, pcSourceActivate);
|
||||
|
||||
// check for capture devices
|
||||
if (FAILED(result_orig) || !*pcSourceActivate) {
|
||||
return result_orig;
|
||||
}
|
||||
|
||||
// get camera
|
||||
IMFActivate *camera = **pppSourceActivate;
|
||||
|
||||
// save original method for later use
|
||||
if (GetAllocatedString_orig == nullptr) {
|
||||
GetAllocatedString_orig = camera->lpVtbl->GetAllocatedString;
|
||||
}
|
||||
|
||||
// hook allocated string method for camera identification
|
||||
hook_camera_vtable(camera);
|
||||
|
||||
// get camera link
|
||||
LPWSTR camera_link_lpwstr;
|
||||
UINT32 camera_link_length;
|
||||
if (SUCCEEDED(GetAllocatedString_orig(
|
||||
camera,
|
||||
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
|
||||
&camera_link_lpwstr,
|
||||
&camera_link_length))) {
|
||||
|
||||
// cut name to make ID
|
||||
std::wstring camera_link_ws = std::wstring(camera_link_lpwstr);
|
||||
std::wstring camera_id = camera_link_ws.substr(8, 23);
|
||||
|
||||
log_info("drs::rgbcam", "found video capture device: {}", ws2s(camera_link_ws));
|
||||
|
||||
// only support cameras that start with \\?\usb
|
||||
if (!string_begins_with(camera_link_ws, L"\\\\?\\usb")) {
|
||||
return result_orig;
|
||||
}
|
||||
|
||||
// get camera instance
|
||||
std::string camera_link = ws2s(camera_link_ws);
|
||||
std::string camera_instance = camera_link.substr(32, 17);
|
||||
|
||||
// hook the camera
|
||||
hook_camera(camera_id, camera_instance);
|
||||
} else {
|
||||
log_warning("drs::rgbcam", "failed to open camera");
|
||||
}
|
||||
|
||||
// return result
|
||||
return result_orig;
|
||||
}
|
||||
|
||||
void init_rgb_camera_hook() {
|
||||
log_info("drs::rgbcam", "initializing camera hook");
|
||||
|
||||
cfgmgr32hook_init(avs::game::DLL_INSTANCE);
|
||||
|
||||
// camera media framework hook
|
||||
MFEnumDeviceSources_orig = detour::iat_try(
|
||||
"MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
namespace games::drs {
|
||||
void init_rgb_camera_hook();
|
||||
}
|
||||
@@ -1,5 +1,8 @@
|
||||
#include "bi2x_hook.h"
|
||||
|
||||
#if SPICE64
|
||||
|
||||
#include <optional>
|
||||
#include <cstdint>
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
@@ -17,24 +20,29 @@ namespace games::gitadora {
|
||||
// */
|
||||
|
||||
struct AIO_NMGR_IOB2 {
|
||||
uint8_t data[0xe18];
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_AC1__SETTING {
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB5 {
|
||||
uint8_t data[0xb10];
|
||||
};
|
||||
|
||||
struct AIO_SCI_COMM {
|
||||
uint8_t data[0x100];
|
||||
};
|
||||
|
||||
struct AIO_IOB5_Y32D {
|
||||
uint8_t data[0x2e8];
|
||||
};
|
||||
|
||||
// struct AIO_IOB5_Y33I {
|
||||
// };
|
||||
|
||||
struct AIO_IOB2_BI2X_AC1 {
|
||||
uint8_t data[0x4570];
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB__NODEINFO {
|
||||
@@ -42,6 +50,7 @@ namespace games::gitadora {
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_WRFIRM {
|
||||
uint8_t data[0x20f48];
|
||||
};
|
||||
|
||||
struct AIO_SCI_COMM_T {
|
||||
@@ -158,6 +167,14 @@ namespace games::gitadora {
|
||||
uint8_t unk[0xB1];
|
||||
};
|
||||
|
||||
// verified with M32-007-2025092400
|
||||
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe18);
|
||||
static_assert(sizeof(AIO_NMGR_IOB5) == 0xb10);
|
||||
static_assert(sizeof(AIO_SCI_COMM) == 0x100);
|
||||
static_assert(sizeof(AIO_IOB5_Y32D) == 0x2e8);
|
||||
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x4570);
|
||||
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
|
||||
|
||||
/*
|
||||
* typedefs
|
||||
*/
|
||||
@@ -323,10 +340,38 @@ namespace games::gitadora {
|
||||
}
|
||||
|
||||
void __fastcall aioIob2Bi2xAC1_SetOutputData(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_CnPin, uint8_t i_Data) {
|
||||
|
||||
|
||||
if (i_pNodeCtl != aioIob2Bi2xAc1) {
|
||||
return aioIob2Bi2xAC1_SetOutputData_orig(i_pNodeCtl, i_CnPin, i_Data);
|
||||
}
|
||||
|
||||
std::optional<Lights::gitadora_lights_t> light;
|
||||
switch (i_CnPin) {
|
||||
case 14:
|
||||
light = Lights::ArenaWooferR;
|
||||
break;
|
||||
case 15:
|
||||
light = Lights::ArenaWooferG;
|
||||
break;
|
||||
case 16:
|
||||
light = Lights::ArenaWooferB;
|
||||
break;
|
||||
case 17:
|
||||
light = Lights::ArenaCardR;
|
||||
break;
|
||||
case 18:
|
||||
light = Lights::ArenaCardG;
|
||||
break;
|
||||
case 19:
|
||||
light = Lights::ArenaCardB;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (light.has_value()) {
|
||||
auto &lights = games::gitadora::get_lights();
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights.at(light.value()), i_Data / 255.f);
|
||||
}
|
||||
}
|
||||
|
||||
void __fastcall aioIob2Bi2xAC1_SetTapeLedDataPart(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_TapeLedCh,
|
||||
@@ -336,6 +381,16 @@ namespace games::gitadora {
|
||||
if (i_pNodeCtl != aioIob2Bi2xAc1) {
|
||||
return aioIob2Bi2xAC1_SetTapeLedDataPart_orig(i_pNodeCtl, i_TapeLedCh, i_Offset, i_pData, i_cntTapeLed, i_bReverse);
|
||||
}
|
||||
|
||||
if (tapeledutils::is_enabled() &&
|
||||
i_TapeLedCh == 0 && i_Offset == 0 && i_cntTapeLed == 62) {
|
||||
|
||||
auto &lights = get_lights();
|
||||
const auto rgb = tapeledutils::pick_color_from_led_tape(i_pData, i_cntTapeLed);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ArenaTitleAvgR], rgb.r);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ArenaTitleAvgG], rgb.g);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ArenaTitleAvgB], rgb.b);
|
||||
}
|
||||
}
|
||||
|
||||
void __fastcall aioIob2Bi2x_SetTapeLedDataLimit(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Channel,
|
||||
@@ -551,6 +606,7 @@ namespace games::gitadora {
|
||||
}
|
||||
|
||||
// libaio-iob5_y32.dll
|
||||
|
||||
static AIO_IOB5_Y32D *__fastcall aioIob5Y32d_Create(AIO_NMGR_IOB5 *i_pSci, uint32_t i_bfMode) {
|
||||
|
||||
if (i_pSci == aioNmgrIob5) {
|
||||
@@ -661,4 +717,6 @@ namespace games::gitadora {
|
||||
detour::trampoline_try(libaioDll, "aioNodeCtl_UpdateDevicesStatus",
|
||||
aioNodeCtl_UpdateDevicesStatus, &aioNodeCtl_UpdateDevicesStatus_orig);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#if SPICE64
|
||||
|
||||
namespace games::gitadora {
|
||||
void bi2x_hook_init();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -5,11 +5,14 @@
|
||||
#include "cfg/configurator.h"
|
||||
#include "hooks/audio/mme.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "util/cpuutils.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/sigscan.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
#include "hooks/setupapihook.h"
|
||||
|
||||
namespace games::gitadora {
|
||||
@@ -17,6 +20,11 @@ namespace games::gitadora {
|
||||
// settings
|
||||
bool TWOCHANNEL = false;
|
||||
std::optional<unsigned int> CAB_TYPE = std::nullopt;
|
||||
bool ARENA_SINGLE_WINDOW = false;
|
||||
bool P1_LEFTY = false;
|
||||
bool P2_LEFTY = false;
|
||||
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
|
||||
|
||||
/*
|
||||
* Prevent GitaDora from creating folders on F drive
|
||||
@@ -212,6 +220,23 @@ namespace games::gitadora {
|
||||
log_fatal("gitadora", "Cabinet type 3 (SD2) not supported on XG series");
|
||||
}
|
||||
#endif
|
||||
|
||||
// arena model launches a tiny window yet backbuffer at 4k, resulting in unusable overlay
|
||||
// force scaling to make things usable
|
||||
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model() &&
|
||||
GRAPHICS_WINDOWED && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
overlay::UI_SCALE_PERCENT = 250;
|
||||
}
|
||||
|
||||
// for guitar wail SOCD cleaning
|
||||
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
|
||||
|
||||
// for guitar picking
|
||||
if (PICK_ALGO.has_value()) {
|
||||
log_info("gitadora", "guitar pick SOCD algorithm: {}", static_cast<int>(PICK_ALGO.value()));
|
||||
} else {
|
||||
log_info("gitadora", "guitar pick SOCD algorithm: legacy");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -271,6 +296,13 @@ namespace games::gitadora {
|
||||
|
||||
// volume change prevention
|
||||
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
|
||||
|
||||
// touch hook
|
||||
if (ARENA_SINGLE_WINDOW) {
|
||||
wintouchemu::FORCE = true;
|
||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,12 +4,18 @@
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "games/game.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
|
||||
namespace games::gitadora {
|
||||
|
||||
// settings
|
||||
extern bool TWOCHANNEL;
|
||||
extern std::optional<unsigned int> CAB_TYPE;
|
||||
extern bool ARENA_SINGLE_WINDOW;
|
||||
extern bool P1_LEFTY;
|
||||
extern bool P2_LEFTY;
|
||||
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
|
||||
|
||||
class GitaDoraGame : public games::Game {
|
||||
public:
|
||||
@@ -38,4 +44,12 @@ namespace games::gitadora {
|
||||
);
|
||||
}
|
||||
|
||||
static inline bool is_player_lefty(size_t player) {
|
||||
if (player == 0) {
|
||||
return P1_LEFTY;
|
||||
} else if (player == 1) {
|
||||
return P2_LEFTY;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,17 +65,18 @@ std::vector<Button> &games::gitadora::get_buttons() {
|
||||
"Drum Help",
|
||||
"Drum Button Extra 1",
|
||||
"Drum Button Extra 2",
|
||||
|
||||
"Drum Left Cymbal",
|
||||
"Drum Hi-Hat",
|
||||
"Drum Hi-Hat Closed",
|
||||
"Drum Hi-Hat Half-Open",
|
||||
"Drum Left Pedal",
|
||||
"Drum Snare",
|
||||
"Drum Hi-Tom",
|
||||
"Drum Low-Tom",
|
||||
"Drum Right Cymbal",
|
||||
"Drum Bass Pedal",
|
||||
"Drum Left Cymbal",
|
||||
"Drum Left Pedal",
|
||||
"Drum Floor Tom"
|
||||
"Drum Low-Tom",
|
||||
"Drum Floor Tom",
|
||||
"Drum Right Cymbal",
|
||||
"Drum Hi-Hat Closed",
|
||||
"Drum Hi-Hat Half-Open"
|
||||
);
|
||||
}
|
||||
|
||||
@@ -107,9 +108,18 @@ std::string games::gitadora::get_buttons_help() {
|
||||
// keep to max 100 characters wide
|
||||
return
|
||||
"guitar:\n"
|
||||
"\n"
|
||||
" < R G B Y P --- Pick ] \n"
|
||||
"\n"
|
||||
" If you normally hold your guitar left-handed (frets on right hand):\n"
|
||||
" * here, hold the guitar as right-handed (frets on left hand),\n"
|
||||
" and bind the buttons, pick, and wail controls\n"
|
||||
" * in Options tab, turn on GitaDora Lefty Guitar\n"
|
||||
" * finally, use the in-game option to turn on LEFT mode\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"drums:\n"
|
||||
"\n"
|
||||
" LeftCymbal RightCymbal\n"
|
||||
" HiHat HiTom LowTom \n"
|
||||
" Snare FloorTom \n"
|
||||
@@ -117,10 +127,28 @@ std::string games::gitadora::get_buttons_help() {
|
||||
" Left Bass\n"
|
||||
" Pedal Pedal\n"
|
||||
"\n"
|
||||
"Drums are NOT velocity-sensitive!\n"
|
||||
" For MIDI drums with Open/Closed HiHat configurations or pads with\n"
|
||||
" multiple hit zones, ensure you bind all variation using the Pages\n"
|
||||
" button at the bottom."
|
||||
;
|
||||
}
|
||||
std::string games::gitadora::get_analogs_help() {
|
||||
// keep to max 100 characters wide
|
||||
return
|
||||
"guitar:\n"
|
||||
"\n"
|
||||
"For MIDI drums with Open/Closed HiHat configurations, bind variations below. "
|
||||
"v2_drum algorithm might work better for those drums."
|
||||
"X axis: 0% when body is held facing monitor, 50% when flat on a table\n"
|
||||
"Y axis: 50% when held horizontal, 0% when neck is raised, 100% pointing down\n"
|
||||
"Z axis: 50% at rest, 100% when swinging neck toward monitor (only used in XG series)\n"
|
||||
"\n"
|
||||
"You need both X and Y axis for up/down wail to work correctly in-game.\n"
|
||||
"If you only have Y axis, consider using digital wailing instead.\n"
|
||||
"\n"
|
||||
"Ensure you clear all analog bindings if you want to use digital wailing.\n"
|
||||
"\n"
|
||||
"If you hold your guitar left-handed (frets on the right hand),\n"
|
||||
"analog bindings will likely not work as intended.\n"
|
||||
"Consider using digital wailing in Buttons tab."
|
||||
;
|
||||
}
|
||||
|
||||
@@ -211,7 +239,19 @@ std::vector<Light> &games::gitadora::get_lights() {
|
||||
"Guitar Right Speaker Mid Low Right B (DX)",
|
||||
"Guitar Right Speaker Lower R (DX)",
|
||||
"Guitar Right Speaker Lower G (DX)",
|
||||
"Guitar Right Speaker Lower B (DX)"
|
||||
"Guitar Right Speaker Lower B (DX)",
|
||||
|
||||
"Title Average R (Arena)",
|
||||
"Title Average G (Arena)",
|
||||
"Title Average B (Arena)",
|
||||
|
||||
"Woofer R (Arena)",
|
||||
"Woofer G (Arena)",
|
||||
"Woofer B (Arena)",
|
||||
|
||||
"Card Reader R (Arena)",
|
||||
"Card Reader G (Arena)",
|
||||
"Card Reader B (Arena)"
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -66,18 +66,21 @@ namespace games::gitadora {
|
||||
DrumHelp,
|
||||
DrumButtonExtra1,
|
||||
DrumButtonExtra2,
|
||||
// note: this is the order they appear in the test menu
|
||||
// note: this is the order of drums in the default layout
|
||||
DrumLeftCymbal,
|
||||
DrumHiHat,
|
||||
DrumHiHatClosed,
|
||||
DrumHiHatHalfOpen,
|
||||
DrumLeftPedal,
|
||||
DrumSnare,
|
||||
DrumHiTom,
|
||||
DrumLowTom,
|
||||
DrumRightCymbal,
|
||||
DrumBassPedal,
|
||||
DrumLeftCymbal,
|
||||
DrumLeftPedal,
|
||||
DrumFloorTom
|
||||
DrumLowTom,
|
||||
DrumFloorTom,
|
||||
DrumRightCymbal,
|
||||
|
||||
// these only exist for back compat
|
||||
// (created before it was possible to map multiple input to a button)
|
||||
DrumHiHatClosed,
|
||||
DrumHiHatHalfOpen
|
||||
};
|
||||
}
|
||||
|
||||
@@ -191,13 +194,25 @@ namespace games::gitadora {
|
||||
GuitarRightSpeakerMidLowRightB,
|
||||
GuitarRightSpeakerLowerR,
|
||||
GuitarRightSpeakerLowerG,
|
||||
GuitarRightSpeakerLowerB
|
||||
GuitarRightSpeakerLowerB,
|
||||
|
||||
// arena model (common for both guitar and drum)
|
||||
ArenaTitleAvgR,
|
||||
ArenaTitleAvgG,
|
||||
ArenaTitleAvgB,
|
||||
ArenaWooferR,
|
||||
ArenaWooferG,
|
||||
ArenaWooferB,
|
||||
ArenaCardR,
|
||||
ArenaCardG,
|
||||
ArenaCardB,
|
||||
} gitadora_lights_t;
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::string get_buttons_help();
|
||||
std::string get_analogs_help();
|
||||
std::vector<Analog> &get_analogs();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/utils.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
#include "util/time.h"
|
||||
#include "util/utils.h"
|
||||
#include "io.h"
|
||||
#include "j33i.h"
|
||||
|
||||
|
||||
#define GUITAR_BTN_R 0x7
|
||||
#define GUITAR_BTN_G 0x6
|
||||
#define GUITAR_BTN_B 0x5
|
||||
@@ -91,28 +92,50 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
|
||||
payload.buttons |= 1 << GUITAR_BTN_P;
|
||||
}
|
||||
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp])) {
|
||||
if (!GFDM_GF_PICK_STATE_UP) {
|
||||
GFDM_GF_PICK_STATE_UP = true;
|
||||
payload.buttons |= 1 << GUITAR_PICK_UP;
|
||||
|
||||
const auto pick_up = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp]);
|
||||
const auto pick_down = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown]);
|
||||
if (!games::gitadora::PICK_ALGO.has_value()) {
|
||||
// legacy behavior (detect rising edges only, input for 1 frame)
|
||||
if (pick_up) {
|
||||
if (!GFDM_GF_PICK_STATE_UP) {
|
||||
GFDM_GF_PICK_STATE_UP = true;
|
||||
payload.buttons |= 1 << GUITAR_PICK_UP;
|
||||
}
|
||||
} else {
|
||||
GFDM_GF_PICK_STATE_UP = false;
|
||||
}
|
||||
|
||||
if (pick_down) {
|
||||
if (!GFDM_GF_PICK_STATE_DOWN) {
|
||||
GFDM_GF_PICK_STATE_DOWN = true;
|
||||
payload.buttons |= 1 << GUITAR_PICK_DOWN;
|
||||
}
|
||||
} else {
|
||||
GFDM_GF_PICK_STATE_DOWN = false;
|
||||
}
|
||||
} else {
|
||||
GFDM_GF_PICK_STATE_UP = false;
|
||||
}
|
||||
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown])) {
|
||||
if (!GFDM_GF_PICK_STATE_DOWN) {
|
||||
GFDM_GF_PICK_STATE_DOWN = true;
|
||||
const auto socd = socd::socd_clean(
|
||||
0,
|
||||
pick_up,
|
||||
pick_down,
|
||||
get_performance_milliseconds(),
|
||||
games::gitadora::PICK_ALGO.value()
|
||||
);
|
||||
if (socd == socd::SocdCCW) {
|
||||
payload.buttons |= 1 << GUITAR_PICK_UP;
|
||||
} else if (socd == socd::SocdCW) {
|
||||
payload.buttons |= 1 << GUITAR_PICK_DOWN;
|
||||
} else if (socd == socd::SocdBoth) {
|
||||
payload.buttons |= 1 << GUITAR_PICK_UP;
|
||||
payload.buttons |= 1 << GUITAR_PICK_DOWN;
|
||||
}
|
||||
} else {
|
||||
GFDM_GF_PICK_STATE_DOWN = false;
|
||||
}
|
||||
|
||||
auto &analogs = get_analogs();
|
||||
|
||||
// get x,y,z analog values [-0.5f, 0.5f], centered at 0.f
|
||||
float x = 0.f;
|
||||
// get x,y,z analog values [-0.5f, 0.5f]
|
||||
float x = is_player_lefty(0) ? 0.3f : -0.5f;
|
||||
auto x_analog = analogs[Analogs::GuitarP1WailX];
|
||||
if (x_analog.isSet()) {
|
||||
x = GameAPI::Analogs::getState(RI_MGR, x_analog) - 0.5f;
|
||||
@@ -123,11 +146,6 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
|
||||
if (y_analog.isSet()) {
|
||||
y = GameAPI::Analogs::getState(RI_MGR, y_analog) - 0.5f;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailUp])) {
|
||||
y = -0.5f;
|
||||
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailDown])) {
|
||||
y = 0.5f;
|
||||
}
|
||||
|
||||
float z = 0.f;
|
||||
auto z_analog = analogs[Analogs::GuitarP1WailZ];
|
||||
@@ -135,6 +153,31 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
|
||||
z = GameAPI::Analogs::getState(RI_MGR, z_analog) - 0.5f;
|
||||
}
|
||||
|
||||
// handle digital wail up/down
|
||||
const auto wail_up = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailUp]);
|
||||
const auto wail_down = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailDown]);
|
||||
const auto wail_result =
|
||||
socd::get_guitar_wail(0, wail_up, wail_down, get_performance_milliseconds());
|
||||
if (!is_player_lefty(0)) {
|
||||
// righty
|
||||
if (wail_result == socd::TiltUp) {
|
||||
x = 0;
|
||||
y = -0.5f;
|
||||
} else if (wail_result == socd::TiltDown) {
|
||||
x = -0.5f;
|
||||
y = 0.5f;
|
||||
}
|
||||
} else {
|
||||
// lefty
|
||||
if (wail_result == socd::TiltUp) {
|
||||
x = 0.f;
|
||||
y = 0.f;
|
||||
} else if (wail_result == socd::TiltDown) {
|
||||
x = 0.5f;
|
||||
y = 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
// convert x,y,z to unsigned integer values that the game expects
|
||||
const uint16_t x_int = x * ARENA_MODEL_WAIL_MAX * 2;
|
||||
const uint16_t y_int = y * ARENA_MODEL_WAIL_MAX * 2;
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "bi2x_hook.h"
|
||||
|
||||
#if SPICE64
|
||||
|
||||
#include <cstdint>
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
@@ -24,17 +26,28 @@ namespace games::iidx {
|
||||
uint8_t data[0x10];
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB2 {
|
||||
uint8_t dummy0[0x50];
|
||||
struct AIO_NMGR_IOB2_VTABLE {
|
||||
// other functions here, but they never get called
|
||||
uint8_t dummy[0x50];
|
||||
void (__fastcall *pAIO_NMGR_IOB_BeginManage)(int64_t a1);
|
||||
uint8_t dummy1[0x9A0];
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB2 {
|
||||
AIO_NMGR_IOB2_VTABLE *vptr;
|
||||
uint8_t dummy[0x9F0];
|
||||
};
|
||||
|
||||
// confirmed 0x9F8 in iidx27, iidx32 aioNMgrIob2_Create
|
||||
static_assert(sizeof(AIO_NMGR_IOB2) == 0x9F8);
|
||||
|
||||
struct AIO_IOB2_BI2X_TDJ {
|
||||
// who knows
|
||||
uint8_t data[0x13F8];
|
||||
};
|
||||
|
||||
// confirmed 0x13F8 in iidx27, iidx32 in aioIob2Bi2xTDJ_Create
|
||||
static_assert(sizeof(AIO_IOB2_BI2X_TDJ) == 0x13F8);
|
||||
|
||||
struct AIO_IOB2_BI2X_TDJ__DEVSTATUS {
|
||||
// of course you could work with variables here
|
||||
uint8_t buffer[0xCA];
|
||||
@@ -78,7 +91,7 @@ namespace games::iidx {
|
||||
// libaio-iob.dll
|
||||
typedef AC_HNDLIF* (__fastcall *aioIob2Bi2x_OpenSciUsbCdc_t)(uint8_t device_num);
|
||||
typedef int64_t (__fastcall *aioIob2Bi2x_WriteFirmGetState_t)(int64_t a1);
|
||||
typedef AIO_NMGR_IOB2** (__fastcall *aioNMgrIob2_Create_t)(AC_HNDLIF *a1, unsigned int a2);
|
||||
typedef AIO_NMGR_IOB2* (__fastcall *aioNMgrIob2_Create_t)(AC_HNDLIF *a1, unsigned int a2);
|
||||
|
||||
/*
|
||||
* function pointers
|
||||
@@ -443,7 +456,7 @@ namespace games::iidx {
|
||||
}
|
||||
}
|
||||
|
||||
static AC_HNDLIF* __fastcall aioIob2Bi2X_OpenSciUsbCdc(uint8_t device_num) {
|
||||
static AC_HNDLIF* __fastcall aioIob2Bi2x_OpenSciUsbCdc(uint8_t device_num) {
|
||||
if (acHndlif == nullptr) {
|
||||
acHndlif = new AC_HNDLIF;
|
||||
memset(acHndlif->data, 0x0, sizeof(acHndlif->data));
|
||||
@@ -456,14 +469,16 @@ namespace games::iidx {
|
||||
log_info("bi2x_hook", "AIO_NMGR_IOB::BeginManage");
|
||||
};
|
||||
|
||||
static AIO_NMGR_IOB2** __fastcall aioNMgrIob2_Create(AC_HNDLIF *a1, unsigned int a2) {
|
||||
static AIO_NMGR_IOB2* __fastcall aioNMgrIob2_Create(AC_HNDLIF *a1, unsigned int a2) {
|
||||
if (aioNmgrIob2 == nullptr) {
|
||||
aioNmgrIob2 = new AIO_NMGR_IOB2;
|
||||
memset(aioNmgrIob2, 0x0, sizeof(AIO_NMGR_IOB2));
|
||||
aioNmgrIob2->pAIO_NMGR_IOB_BeginManage = AIO_NMGR_IOB_BeginManageStub;
|
||||
aioNmgrIob2 = new AIO_NMGR_IOB2{};
|
||||
aioNmgrIob2->vptr = new AIO_NMGR_IOB2_VTABLE{};
|
||||
aioNmgrIob2->vptr->pAIO_NMGR_IOB_BeginManage = AIO_NMGR_IOB_BeginManageStub;
|
||||
}
|
||||
log_info("bi2x_hook", "aioNMgrIob2_Create");
|
||||
return &aioNmgrIob2;
|
||||
log_info("bi2x_hook", "aioNMgrIob2_Create returned {}, size=0x{:x}, vptr @ {}",
|
||||
fmt::ptr(aioNmgrIob2), sizeof(*aioNmgrIob2), fmt::ptr(aioNmgrIob2->vptr));
|
||||
|
||||
return aioNmgrIob2;
|
||||
}
|
||||
|
||||
static int64_t __fastcall aioIob2Bi2x_WriteFirmGetState(int64_t a1) {
|
||||
@@ -520,10 +535,12 @@ namespace games::iidx {
|
||||
// hook IOB
|
||||
const auto libaioIobDll = "libaio-iob.dll";
|
||||
detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_OpenSciUsbCdc",
|
||||
aioIob2Bi2X_OpenSciUsbCdc, &aioIob2Bi2x_OpenSciUsbCdc_orig);
|
||||
aioIob2Bi2x_OpenSciUsbCdc, &aioIob2Bi2x_OpenSciUsbCdc_orig);
|
||||
detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_WriteFirmGetState",
|
||||
aioIob2Bi2x_WriteFirmGetState, &aioIob2Bi2x_WriteFirmGetState_orig);
|
||||
detour::trampoline_try(libaioIobDll, "aioNMgrIob2_Create",
|
||||
aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#if SPICE64
|
||||
|
||||
namespace games::iidx {
|
||||
|
||||
void bi2x_hook_init();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -29,6 +29,8 @@
|
||||
#include "util/libutils.h"
|
||||
#include "util/memutils.h"
|
||||
#include "util/sigscan.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
#include "util/time.h"
|
||||
#include "util/utils.h"
|
||||
#include "launcher/signal.h"
|
||||
|
||||
@@ -251,6 +253,8 @@ namespace games::iidx {
|
||||
}
|
||||
}
|
||||
|
||||
#if SPICE64
|
||||
|
||||
typedef void* (*aioIob2Bi2x_CreateWriteFirmContext_t)(unsigned int, int);
|
||||
static aioIob2Bi2x_CreateWriteFirmContext_t aioIob2Bi2x_CreateWriteFirmContext_orig = nullptr;
|
||||
|
||||
@@ -269,6 +273,8 @@ namespace games::iidx {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
IIDXGame::IIDXGame() : Game("Beatmania IIDX") {
|
||||
logger::hook_add(log_hook, this);
|
||||
}
|
||||
@@ -319,6 +325,8 @@ namespace games::iidx {
|
||||
devicehook_add(new IIDXFMSerialHandle());
|
||||
}
|
||||
|
||||
#if SPICE64
|
||||
|
||||
// check for new I/O DLL
|
||||
auto aio = libutils::try_library("libaio.dll");
|
||||
if (aio != nullptr) {
|
||||
@@ -384,6 +392,8 @@ namespace games::iidx {
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
if (hooks::audio::ENABLED) {
|
||||
apply_audio_hacks();
|
||||
} else {
|
||||
@@ -499,6 +509,16 @@ namespace games::iidx {
|
||||
" monitor in Windows settings before launching the game"
|
||||
});
|
||||
}
|
||||
|
||||
// socd
|
||||
socd::ALGORITHM = socd::SocdAlgorithm::Neutral;
|
||||
if (options->at(launcher::Options::IIDXDigitalTTSocd).is_active()) {
|
||||
if (options->at(launcher::Options::IIDXDigitalTTSocd).value_text() == "last") {
|
||||
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
|
||||
} else if (options->at(launcher::Options::IIDXDigitalTTSocd).value_text() == "first") {
|
||||
socd::ALGORITHM = socd::SocdAlgorithm::PreferFirst;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IIDXGame::detach() {
|
||||
@@ -722,13 +742,12 @@ namespace games::iidx {
|
||||
bool ttpm_alt = GameAPI::Buttons::getState(RI_MGR, buttons.at(
|
||||
player != 0 ? Buttons::P2_TTPlusMinusAlt : Buttons::P1_TTPlusMinusAlt));
|
||||
|
||||
// TT+
|
||||
if (ttp)
|
||||
const auto tt_socd = socd::socd_clean(player, ttm, ttp, get_performance_milliseconds());
|
||||
if (tt_socd == socd::SocdCW) {
|
||||
IIDXIO_TT_STATE[player] += change;
|
||||
|
||||
// TT-
|
||||
if (ttm)
|
||||
} else if (tt_socd == socd::SocdCCW) {
|
||||
IIDXIO_TT_STATE[player] -= change;
|
||||
}
|
||||
|
||||
// TT+/-
|
||||
bool ttpm_rising_edge = !IIDXIO_TT_PRESSED[player] && ttpm;
|
||||
|
||||
@@ -47,6 +47,7 @@ namespace games {
|
||||
static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_keypads;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_overlay;
|
||||
static robin_hood::unordered_map<std::string, std::string> buttons_help;
|
||||
static robin_hood::unordered_map<std::string, std::string> analogs_help;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Analog> &> analogs;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Light> &> lights;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Option>> options;
|
||||
@@ -107,6 +108,7 @@ namespace games {
|
||||
games.push_back(gitadora);
|
||||
buttons.insert({ gitadora, gitadora::get_buttons() });
|
||||
buttons_help.insert({ gitadora, gitadora::get_buttons_help() });
|
||||
analogs_help.insert({ gitadora, gitadora::get_analogs_help() });
|
||||
analogs.insert({ gitadora, gitadora::get_analogs() });
|
||||
lights.insert({ gitadora, gitadora::get_lights() });
|
||||
file_hints[gitadora].emplace_back("gdxg.dll");
|
||||
@@ -349,6 +351,15 @@ namespace games {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
std::string get_analogs_help(const std::string &game) {
|
||||
initialize();
|
||||
auto it = analogs_help.find(game);
|
||||
if (it == analogs_help.end()) {
|
||||
return "";
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
static std::vector<Button> gen_buttons_keypads(const std::string &game) {
|
||||
auto buttons = GameAPI::Buttons::getButtons(game);
|
||||
std::vector<std::string> names;
|
||||
|
||||
@@ -58,6 +58,7 @@ namespace games {
|
||||
const std::vector<std::string> &get_games();
|
||||
std::vector<Button> *get_buttons(const std::string &game);
|
||||
std::string get_buttons_help(const std::string &game);
|
||||
std::string get_analogs_help(const std::string &game);
|
||||
std::vector<Button> *get_buttons_keypads(const std::string &game);
|
||||
std::vector<Button> *get_buttons_overlay(const std::string &game);
|
||||
std::vector<Analog> *get_analogs(const std::string &game);
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "bi2x_hook.h"
|
||||
|
||||
#if SPICE64
|
||||
|
||||
#include "util/execexe.h"
|
||||
#include "util/logging.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
@@ -9,9 +11,10 @@
|
||||
#include "util/tapeled.h"
|
||||
#include "pc.h"
|
||||
#include "util/utils.h"
|
||||
#include "util/time.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
|
||||
namespace games::pc {
|
||||
bool PC_KNOB_MODE = false;
|
||||
|
||||
constexpr float RELATIVE_DECAY = 0.02f;
|
||||
struct FADER_RELATIVE {
|
||||
@@ -75,18 +78,22 @@ namespace games::pc {
|
||||
*/
|
||||
|
||||
struct AIO_SCI_COMM {
|
||||
uint8_t data[0xf8];
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB2 {
|
||||
uint8_t data[0xe30];
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_AC1 {
|
||||
uint8_t data[0x4538];
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_AC1__SETTING {
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_WRFIRM {
|
||||
uint8_t data[0x20f48];
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_AC1__INPUT
|
||||
@@ -191,6 +198,12 @@ namespace games::pc {
|
||||
AIO_IOB2_BI2X_AC1__ICNPIN ICnPinHist[20];
|
||||
};
|
||||
|
||||
// verified with XIF-2024122300
|
||||
static_assert(sizeof(AIO_SCI_COMM) == 0xf8);
|
||||
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe30);
|
||||
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x4538);
|
||||
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
|
||||
|
||||
/*
|
||||
* typedefs
|
||||
*/
|
||||
@@ -338,14 +351,21 @@ namespace games::pc {
|
||||
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderL]) - 0.5f) * 2;
|
||||
}
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left]) &&
|
||||
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
|
||||
val = 0.f;
|
||||
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left])) {
|
||||
|
||||
const auto now = get_performance_milliseconds();
|
||||
|
||||
const auto fader_l_socd = socd::socd_clean(
|
||||
0, // Fader-L
|
||||
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left]),
|
||||
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right]),
|
||||
now);
|
||||
|
||||
if (fader_l_socd == socd::SocdCCW) {
|
||||
val = -1.0f;
|
||||
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
|
||||
} else if (fader_l_socd == socd::SocdCW) {
|
||||
val = +1.0f;
|
||||
}
|
||||
|
||||
o_DevStatus->Input.CN15_7 = (val < 0.2f) ? 0xFF : 0;
|
||||
o_DevStatus->Input.CN15_6 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
|
||||
o_DevStatus->Input.CN15_5 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
|
||||
@@ -363,14 +383,19 @@ namespace games::pc {
|
||||
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderR]) - 0.5f) * 2;
|
||||
}
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left]) &&
|
||||
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
|
||||
val = 0.f;
|
||||
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left])) {
|
||||
|
||||
const auto fader_r_socd = socd::socd_clean(
|
||||
1, // Fader-R
|
||||
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left]),
|
||||
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right]),
|
||||
now);
|
||||
|
||||
if (fader_r_socd == socd::SocdCCW) {
|
||||
val = -1.0f;
|
||||
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
|
||||
} else if (fader_r_socd == socd::SocdCW) {
|
||||
val = +1.0f;
|
||||
}
|
||||
|
||||
o_DevStatus->Input.CN11_20 = (val < 0.2f) ? 0xFF : 0;
|
||||
o_DevStatus->Input.CN11_19 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
|
||||
o_DevStatus->Input.CN9_10 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
|
||||
@@ -737,3 +762,5 @@ namespace games::pc {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#if SPICE64
|
||||
|
||||
namespace games::pc {
|
||||
void bi2x_hook_init();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -12,10 +12,12 @@
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
|
||||
namespace games::pc {
|
||||
std::string PC_INJECT_ARGS = "";
|
||||
bool PC_NO_IO = false;
|
||||
bool PC_KNOB_MODE = false;
|
||||
|
||||
static acioemu::ACIOHandle *acioHandle = nullptr;
|
||||
static std::wstring portName = L"COM1";
|
||||
@@ -61,6 +63,11 @@ namespace games::pc {
|
||||
return ERROR_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
void PCGame::pre_attach() {
|
||||
// SOCD
|
||||
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
|
||||
}
|
||||
|
||||
void PCGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
@@ -78,9 +85,14 @@ namespace games::pc {
|
||||
execexe::load_library("libaio-iob2_video.dll");
|
||||
execexe::load_library("win10actlog.dll");
|
||||
|
||||
#if SPICE64
|
||||
|
||||
if (!PC_NO_IO) {
|
||||
bi2x_hook_init();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
});
|
||||
|
||||
const auto user32Dll = "user32.dll";
|
||||
|
||||
@@ -11,6 +11,7 @@ namespace games::pc {
|
||||
public:
|
||||
PCGame() : Game("Polaris Chord") {}
|
||||
|
||||
virtual void pre_attach() override;
|
||||
virtual void attach() override;
|
||||
virtual void detach() override;
|
||||
};
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "bi2x_hook.h"
|
||||
|
||||
#if SPICE64
|
||||
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
@@ -15,15 +17,19 @@ namespace games::qks {
|
||||
*/
|
||||
|
||||
struct AIO_SCI_COMM {
|
||||
uint8_t data[0xf8];
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB {
|
||||
uint8_t data[0xa00];
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_AC1 {
|
||||
uint8_t data[0x3908];
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_WRFIRM {
|
||||
uint8_t data[0x20f48];
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB__NODEINFO {
|
||||
@@ -174,6 +180,12 @@ namespace games::qks {
|
||||
AIO_IOB2_BI2X_AC1__SETTING Setting;
|
||||
};
|
||||
|
||||
// verified with UKS-001-2024030600
|
||||
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x3908);
|
||||
static_assert(sizeof(AIO_SCI_COMM) == 0xf8);
|
||||
static_assert(sizeof(AIO_NMGR_IOB) == 0xa00);
|
||||
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
|
||||
|
||||
/*
|
||||
* typedefs
|
||||
*/
|
||||
@@ -602,4 +614,6 @@ namespace games::qks {
|
||||
detour::trampoline_try(libaioDll, "aioNodeCtl_IsError",
|
||||
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#if SPICE64
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace games::qks {
|
||||
void bi2x_hook_init();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -86,9 +86,13 @@ namespace games::qks {
|
||||
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(9),
|
||||
execexe_CreateFileA_hook,&execexe_CreateFileA_orig);
|
||||
|
||||
#if SPICE64
|
||||
|
||||
// insert BI2X hooks
|
||||
bi2x_hook_init();
|
||||
|
||||
#endif
|
||||
|
||||
// add card reader
|
||||
acioHandle = new acioemu::ACIOHandle(portName.c_str());
|
||||
devicehook_init_trampoline();
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "bi2x_hook.h"
|
||||
|
||||
#if SPICE64
|
||||
|
||||
#include <cstdint>
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
@@ -10,12 +12,22 @@
|
||||
#include "launcher/options.h"
|
||||
#include "io.h"
|
||||
#include "games/sdvx/sdvx.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
#include "util/tapeled.h"
|
||||
#include "util/time.h"
|
||||
#include "acioemu/icca.h"
|
||||
|
||||
#define DEBUG_VERBOSE 0
|
||||
|
||||
#if DEBUG_VERBOSE
|
||||
#define log_debug(module, format_str, ...) logger::push( \
|
||||
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
|
||||
#else
|
||||
#define log_debug(module, format_str, ...)
|
||||
#endif
|
||||
|
||||
namespace games::sdvx {
|
||||
constexpr bool BI2X_PASSTHROUGH = false;
|
||||
bool BI2X_INITIALIZED = false;
|
||||
|
||||
/*
|
||||
* class definitions
|
||||
@@ -26,20 +38,54 @@ namespace games::sdvx {
|
||||
uint8_t data[0x10];
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB2 {
|
||||
uint8_t dummy0[0x50];
|
||||
struct AIO_NMGR_IOB2_VTABLE {
|
||||
// other functions here, but they never get called
|
||||
uint8_t dummy[0x50];
|
||||
void (__fastcall *pAIO_NMGR_IOB_BeginManage)(int64_t a1);
|
||||
uint8_t dummy1[0x9A0];
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB2 {
|
||||
AIO_NMGR_IOB2_VTABLE *vptr;
|
||||
uint8_t dummy[0x9F0];
|
||||
};
|
||||
|
||||
// confirmed in EG final in aioNMgrIob2_Create
|
||||
static_assert(sizeof(AIO_NMGR_IOB2) == 0x9F8);
|
||||
|
||||
struct AIO_IOB2_BI2X_UFC {
|
||||
// who knows
|
||||
uint8_t data[0x13F8];
|
||||
uint8_t data[0x39D8];
|
||||
};
|
||||
|
||||
// confirmed in EG final in aioIob2Bi2xUFC_Create
|
||||
static_assert(sizeof(AIO_IOB2_BI2X_UFC) == 0x39D8);
|
||||
|
||||
struct AIO_IOB2_BI2X_UFC__INPUT {
|
||||
uint8_t DevIoCounter;
|
||||
uint8_t bExIoAErr;
|
||||
uint8_t bExIoBErr;
|
||||
uint8_t bPcPowerOn;
|
||||
uint8_t bPcPowerCheck;
|
||||
uint8_t CoinCount;
|
||||
uint8_t bTest;
|
||||
uint8_t bService;
|
||||
uint8_t bCoinSw;
|
||||
uint8_t bCoinJam;
|
||||
uint8_t bHPDetect;
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_UFC__DEVSTATUS {
|
||||
// of course you could work with variables here
|
||||
uint8_t buffer[0x19E];
|
||||
uint8_t InputCounter;
|
||||
uint8_t OutputCounter;
|
||||
uint8_t IoResetCounter;
|
||||
uint8_t TapeLedCounter;
|
||||
uint8_t TapeLedRate[8];
|
||||
AIO_IOB2_BI2X_UFC__INPUT Input;
|
||||
uint8_t unk_1[289];
|
||||
uint16_t AnalogLeft;
|
||||
uint16_t AnalogRight;
|
||||
uint8_t Buttons;
|
||||
uint8_t unk_2[97];
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -66,7 +112,7 @@ namespace games::sdvx {
|
||||
// libaio-iob.dll
|
||||
typedef AC_HNDLIF* (__fastcall *aioIob2Bi2x_OpenSciUsbCdc_t)(uint8_t device_num);
|
||||
typedef int64_t (__fastcall *aioIob2Bi2x_WriteFirmGetState_t)(int64_t a1);
|
||||
typedef AIO_NMGR_IOB2** (__fastcall *aioNMgrIob2_Create_t)(AC_HNDLIF *a1, unsigned int a2);
|
||||
typedef AIO_NMGR_IOB2* (__fastcall *aioNMgrIob2_Create_t)(AC_HNDLIF *a1, unsigned int a2);
|
||||
|
||||
/*
|
||||
* function pointers
|
||||
@@ -133,8 +179,8 @@ namespace games::sdvx {
|
||||
AIO_IOB2_BI2X_UFC__GetDeviceStatus_orig(This, status);
|
||||
}
|
||||
|
||||
status->buffer[0] = count;
|
||||
status->buffer[12] = count;
|
||||
status->InputCounter = count;
|
||||
status->Input.DevIoCounter = count;
|
||||
count++;
|
||||
|
||||
// get buttons
|
||||
@@ -142,41 +188,51 @@ namespace games::sdvx {
|
||||
|
||||
// control buttons
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]))
|
||||
status->buffer[18] = 0x01;
|
||||
status->Input.bTest = 0x01;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]))
|
||||
status->buffer[19] = 0x01;
|
||||
status->Input.bService = 0x01;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]))
|
||||
status->buffer[20] = 0x01;
|
||||
status->Input.bCoinSw = 0x01;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Start]))
|
||||
status->buffer[316] |= 0x01;
|
||||
status->Buttons |= 0x01;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_A]))
|
||||
status->buffer[316] |= 0x02;
|
||||
status->Buttons |= 0x02;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_B]))
|
||||
status->buffer[316] |= 0x04;
|
||||
status->Buttons |= 0x04;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_C]))
|
||||
status->buffer[316] |= 0x08;
|
||||
status->Buttons |= 0x08;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_D]))
|
||||
status->buffer[316] |= 0x10;
|
||||
status->Buttons |= 0x10;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FX_L]))
|
||||
status->buffer[316] |= 0x20;
|
||||
status->Buttons |= 0x20;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FX_R]))
|
||||
status->buffer[316] |= 0x40;
|
||||
status->Buttons |= 0x40;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Headphone]))
|
||||
status->buffer[22] = 0x01;
|
||||
status->Input.bHPDetect = 0x01;
|
||||
|
||||
status->Input.CoinCount += eamuse_coin_get_stock();
|
||||
|
||||
const auto now = get_performance_milliseconds();
|
||||
|
||||
// volume left
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_L_Left])) {
|
||||
const auto vol_l_state = socd::socd_clean(0,
|
||||
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_L_Left]),
|
||||
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_L_Right]),
|
||||
now);
|
||||
if (vol_l_state == socd::SocdCCW) {
|
||||
VOL_L -= ((uint16_t)DIGITAL_KNOB_SENS * 4);
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_L_Right])) {
|
||||
} else if (vol_l_state == socd::SocdCW) {
|
||||
VOL_L += ((uint16_t)DIGITAL_KNOB_SENS * 4);
|
||||
}
|
||||
|
||||
// volume right
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_R_Left])) {
|
||||
const auto vol_r_state = socd::socd_clean(1,
|
||||
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_R_Left]),
|
||||
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_R_Right]),
|
||||
now);
|
||||
if (vol_r_state == socd::SocdCCW) {
|
||||
VOL_R -= ((uint16_t)DIGITAL_KNOB_SENS * 4);
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_R_Right])) {
|
||||
} else if (vol_r_state == socd::SocdCW) {
|
||||
VOL_R += ((uint16_t)DIGITAL_KNOB_SENS * 4);
|
||||
}
|
||||
|
||||
@@ -189,8 +245,14 @@ namespace games::sdvx {
|
||||
vol_right += (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::VOL_R]) * 65535);
|
||||
}
|
||||
|
||||
*((uint16_t*) &status->buffer[312]) = vol_left;
|
||||
*((uint16_t*) &status->buffer[314]) = vol_right;
|
||||
status->AnalogLeft = vol_left;
|
||||
status->AnalogRight = vol_right;
|
||||
|
||||
log_debug(
|
||||
"bi2x_hook",
|
||||
"knobs = {} {}",
|
||||
status->AnalogLeft,
|
||||
status->AnalogRight);
|
||||
}
|
||||
|
||||
static void __fastcall AIO_IOB2_BI2X_UFC__IoReset(AIO_IOB2_BI2X_UFC *This,
|
||||
@@ -345,21 +407,21 @@ namespace games::sdvx {
|
||||
log_info("bi2x_hook", "AIO_NMGR_IOB::BeginManage");
|
||||
}
|
||||
|
||||
static AIO_NMGR_IOB2** __fastcall aioNMgrIob2_Create(AC_HNDLIF *a1, unsigned int a2) {
|
||||
static AIO_NMGR_IOB2* __fastcall aioNMgrIob2_Create(AC_HNDLIF *a1, unsigned int a2) {
|
||||
if (aioNmgrIob2 == nullptr) {
|
||||
aioNmgrIob2 = new AIO_NMGR_IOB2;
|
||||
memset(aioNmgrIob2, 0x0, sizeof(AIO_NMGR_IOB2));
|
||||
aioNmgrIob2->pAIO_NMGR_IOB_BeginManage = AIO_NMGR_IOB_BeginManageStub;
|
||||
aioNmgrIob2 = new AIO_NMGR_IOB2{};
|
||||
aioNmgrIob2->vptr = new AIO_NMGR_IOB2_VTABLE{};
|
||||
aioNmgrIob2->vptr->pAIO_NMGR_IOB_BeginManage = AIO_NMGR_IOB_BeginManageStub;
|
||||
}
|
||||
log_info("bi2x_hook", "aioNMgrIob2_Create");
|
||||
BI2X_INITIALIZED = true;
|
||||
log_info("bi2x_hook", "aioNMgrIob2_Create returned {}, size=0x{:x}, vptr @ {}",
|
||||
fmt::ptr(aioNmgrIob2), sizeof(*aioNmgrIob2), fmt::ptr(aioNmgrIob2->vptr));
|
||||
|
||||
// enable hack to make PIN pad work for KFC in BI2X mode
|
||||
// this explicit check in the I/O init path is necessary
|
||||
// (as opposed to just doing a check for "isValkyrieCabMode?")
|
||||
// because there are hex edits that allow you to use legacy (KFC/BIO2) IO while in Valk mode
|
||||
acioemu::ICCA_DEVICE_HACK = true;
|
||||
return &aioNmgrIob2;
|
||||
return aioNmgrIob2;
|
||||
}
|
||||
|
||||
static int64_t __fastcall aioIob2Bi2x_WriteFirmGetState(int64_t a1) {
|
||||
@@ -411,3 +473,5 @@ namespace games::sdvx {
|
||||
aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,6 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#if SPICE64
|
||||
|
||||
namespace games::sdvx {
|
||||
|
||||
void bi2x_hook_init();
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
#include <external/robin_hood.h>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "games/shared/lcdhandle.h"
|
||||
#include "games/io.h"
|
||||
#include "hooks/audio/audio.h"
|
||||
@@ -19,6 +18,8 @@
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/sigscan.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
#include "util/time.h"
|
||||
#include "util/libutils.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "misc/eamuse.h"
|
||||
@@ -64,10 +65,6 @@ namespace games::sdvx {
|
||||
|
||||
// prevent the game from randomly picking an ASIO device
|
||||
if (!USE_ASIO) {
|
||||
log_info(
|
||||
"sdvx::asio",
|
||||
"game tried to access HKLM\\SOFTWARE\\ASIO but ASIO is disabled; "
|
||||
"access prevented, ASIO init will fail");
|
||||
return ERROR_FILE_NOT_FOUND;
|
||||
}
|
||||
// convince the game to use our hook (so we can swap in the preferred device)
|
||||
@@ -331,9 +328,8 @@ namespace games::sdvx {
|
||||
}
|
||||
|
||||
#ifdef SPICE64 // SDVX5+ specific code
|
||||
this->VALKYRIE_MODEL = avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H';
|
||||
// check -monitor + UFC mode
|
||||
if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && this->VALKYRIE_MODEL) {
|
||||
if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && is_valkyrie_model()) {
|
||||
SHOW_VM_MONITOR_WARNING = true;
|
||||
log_warning(
|
||||
"sdvx",
|
||||
@@ -362,6 +358,16 @@ namespace games::sdvx {
|
||||
this->detect_sound_output_device();
|
||||
#endif
|
||||
|
||||
// SOCD
|
||||
auto options = games::get_options(eamuse_get_game());
|
||||
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
|
||||
if (options->at(launcher::Options::SDVXDigitalKnobSocd).is_active()) {
|
||||
if (options->at(launcher::Options::SDVXDigitalKnobSocd).value_text() == "neutral") {
|
||||
socd::ALGORITHM = socd::SocdAlgorithm::Neutral;
|
||||
} else if (options->at(launcher::Options::SDVXDigitalKnobSocd).value_text() == "last") {
|
||||
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SDVXGame::attach() {
|
||||
@@ -370,7 +376,7 @@ namespace games::sdvx {
|
||||
#ifdef SPICE64 // SDVX5+ specific code
|
||||
|
||||
// LCD handle
|
||||
if (!this->VALKYRIE_MODEL) {
|
||||
if (!is_valkyrie_model()) {
|
||||
devicehook_init();
|
||||
devicehook_add(new games::shared::LCDHandle());
|
||||
}
|
||||
@@ -409,7 +415,7 @@ namespace games::sdvx {
|
||||
nvapi_hook::initialize(avs::game::DLL_INSTANCE);
|
||||
}
|
||||
|
||||
if (this->VALKYRIE_MODEL) {
|
||||
if (is_valkyrie_model()) {
|
||||
// hook touch window
|
||||
// in windowed mode, game can accept mouse input on the second screen
|
||||
if (!NATIVETOUCH && !GRAPHICS_WINDOWED) {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <optional>
|
||||
#include <cstdint>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::sdvx {
|
||||
@@ -20,12 +21,18 @@ namespace games::sdvx {
|
||||
extern bool NATIVETOUCH;
|
||||
extern uint8_t DIGITAL_KNOB_SENS;
|
||||
extern std::optional<std::string> ASIO_DRIVER;
|
||||
extern bool BI2X_INITIALIZED;
|
||||
extern SdvxOverlayPosition OVERLAY_POS;
|
||||
|
||||
// states
|
||||
extern bool SHOW_VM_MONITOR_WARNING;
|
||||
|
||||
static inline bool is_valkyrie_model() {
|
||||
return (
|
||||
avs::game::is_model("KFC") &&
|
||||
(avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H')
|
||||
);
|
||||
}
|
||||
|
||||
class SDVXGame : public games::Game {
|
||||
public:
|
||||
SDVXGame();
|
||||
@@ -34,11 +41,6 @@ namespace games::sdvx {
|
||||
virtual void post_attach() override;
|
||||
virtual void detach() override;
|
||||
private:
|
||||
// don't be tempted to make this into a public or a global variable
|
||||
// various modules need to check if VM mode is active and they should
|
||||
// not depend on the fact that SDVX module is active (since it can be
|
||||
// inactive on cabs or partial I/O setup)
|
||||
bool VALKYRIE_MODEL = false;
|
||||
void detect_sound_output_device();
|
||||
};
|
||||
}
|
||||
|
||||
@@ -82,7 +82,10 @@ HRESULT STDMETHODCALLTYPE WrappedIMMDevice::Activate(
|
||||
return ret;
|
||||
}
|
||||
|
||||
if (iid == IID_IAudioClient) {
|
||||
// almost all games request IAudioClient
|
||||
// so far we have not seen any games request IAudioClient2
|
||||
// SDVX EG Final uses IID_IAudioClient3, but only when shared mode patch is on
|
||||
if (iid == IID_IAudioClient || iid == IID_IAudioClient3) {
|
||||
|
||||
// prevent initialization recursion when using some ASIO backends that proxy to DirectSound, WASAPI, or WDM
|
||||
// like ASIO4All or FlexASIO
|
||||
@@ -92,23 +95,18 @@ HRESULT STDMETHODCALLTYPE WrappedIMMDevice::Activate(
|
||||
}
|
||||
std::lock_guard initialize_guard(hooks::audio::INITIALIZE_LOCK, std::adopt_lock);
|
||||
|
||||
auto client = reinterpret_cast<IAudioClient *>(*ppInterface);
|
||||
|
||||
// release old audio client if initialized
|
||||
if (hooks::audio::CLIENT) {
|
||||
hooks::audio::CLIENT->Release();
|
||||
}
|
||||
|
||||
/*
|
||||
ret = wrap_audio_client(pReal, dwClsCtx, pActivationParams, &client);
|
||||
if (FAILED(ret)) {
|
||||
return ret;
|
||||
IAudioClient *client = nullptr;
|
||||
if (iid == IID_IAudioClient) {
|
||||
client = wrap_audio_client(reinterpret_cast<IAudioClient *>(*ppInterface));
|
||||
} else { // IID_IAudioClient3
|
||||
client = wrap_audio_client3(reinterpret_cast<IAudioClient3 *>(*ppInterface));
|
||||
}
|
||||
*/
|
||||
client = wrap_audio_client(client);
|
||||
|
||||
*ppInterface = client;
|
||||
|
||||
// persist the audio client
|
||||
hooks::audio::CLIENT = client;
|
||||
hooks::audio::CLIENT->AddRef();
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "hooks/audio/implementations/asio.h"
|
||||
#include "hooks/audio/implementations/wave_out.h"
|
||||
//#include "util/co_task_mem_ptr.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "defs.h"
|
||||
#include "dummy_audio_client.h"
|
||||
@@ -40,114 +41,9 @@ static void fix_rec_format(WAVEFORMATEX *pFormat) {
|
||||
pFormat->nAvgBytesPerSec = pFormat->nSamplesPerSec * pFormat->nBlockAlign;
|
||||
}
|
||||
|
||||
// TODO(felix): is it appropriate to automatically switch to shared mode? should we do a
|
||||
// `MessageBox` to notify the user?
|
||||
/*
|
||||
static bool check_for_exclusive_access(IAudioClient *client) {
|
||||
static bool checked_once = false;
|
||||
static bool previous_check_result = false;
|
||||
|
||||
CoTaskMemPtr<WAVEFORMATEX> mix_format;
|
||||
REFERENCE_TIME requested_duration = 0;
|
||||
|
||||
if (checked_once) {
|
||||
return previous_check_result;
|
||||
}
|
||||
if (audio::BACKEND.has_value()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// scope function so it has access to the local static variables
|
||||
auto set_result = [](bool result) {
|
||||
checked_once = true;
|
||||
previous_check_result = result;
|
||||
|
||||
return result;
|
||||
};
|
||||
|
||||
HRESULT ret = client->GetMixFormat(mix_format.ppv());
|
||||
if (FAILED(ret)) {
|
||||
PRINT_FAILED_RESULT("IAudioClient::GetMixFormat", ret);
|
||||
return set_result(false);
|
||||
}
|
||||
|
||||
log_info("audio::wasapi", "Mix Format:");
|
||||
print_format(mix_format.data());
|
||||
|
||||
ret = client->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, mix_format.data(), nullptr);
|
||||
if (ret == AUDCLNT_E_UNSUPPORTED_FORMAT) {
|
||||
auto mix_format_ex = reinterpret_cast<WAVEFORMATEXTENSIBLE *>(mix_format.data());
|
||||
|
||||
log_warning("audio::wasapi", "device does not natively support the mix format, converting to PCM");
|
||||
|
||||
if (mix_format->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
|
||||
IsEqualGUID(GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, mix_format_ex->SubFormat))
|
||||
{
|
||||
mix_format_ex->Format.wBitsPerSample = 16;
|
||||
mix_format_ex->Format.nBlockAlign = mix_format_ex->Format.nChannels * (mix_format_ex->Format.wBitsPerSample / 8);
|
||||
mix_format_ex->Format.nAvgBytesPerSec = mix_format_ex->Format.nSamplesPerSec * mix_format_ex->Format.nBlockAlign;
|
||||
mix_format_ex->Samples.wValidBitsPerSample = 16;
|
||||
mix_format_ex->SubFormat = GUID_KSDATAFORMAT_SUBTYPE_PCM;
|
||||
} else if (mix_format->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) {
|
||||
mix_format->wBitsPerSample = 16;
|
||||
mix_format->nBlockAlign = mix_format->nChannels * (mix_format->wBitsPerSample / 8);
|
||||
mix_format->nAvgBytesPerSec = mix_format->nSamplesPerSec * mix_format->nBlockAlign;
|
||||
mix_format->wFormatTag = WAVE_FORMAT_PCM;
|
||||
} else {
|
||||
log_warning("audio::wasapi", "mix format is not a floating point format");
|
||||
return set_result(false);
|
||||
}
|
||||
|
||||
ret = client->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, mix_format.data(), nullptr);
|
||||
if (FAILED(ret)) {
|
||||
log_warning("audio::wasapi", "mix format is not supported");
|
||||
return set_result(false);
|
||||
}
|
||||
}
|
||||
|
||||
ret = client->GetDevicePeriod(nullptr, &requested_duration);
|
||||
if (FAILED(ret)) {
|
||||
PRINT_FAILED_RESULT("IAudioClient::GetDevicePeriod", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
ret = client->Initialize(
|
||||
AUDCLNT_SHAREMODE_EXCLUSIVE,
|
||||
AUDCLNT_STREAMFLAGS_EVENTCALLBACK,
|
||||
requested_duration,
|
||||
requested_duration,
|
||||
mix_format.data(),
|
||||
nullptr);
|
||||
|
||||
if (ret == AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED || SUCCEEDED(ret)) {
|
||||
log_info("audio::wasapi", "exclusive mode is available, disabling backend");
|
||||
return set_result(true);
|
||||
} else {
|
||||
log_warning("audio::wasapi", "exclusive mode is not available, enabling backend, hr={}", FMT_HRESULT(ret));
|
||||
}
|
||||
|
||||
return set_result(false);
|
||||
}
|
||||
|
||||
HRESULT wrap_audio_client(
|
||||
IMMDevice *device,
|
||||
DWORD cls_ctx,
|
||||
PROPVARIANT *activation_params,
|
||||
IAudioClient **audio_client)
|
||||
{
|
||||
auto exclusive_available = check_for_exclusive_access(*audio_client);
|
||||
(*audio_client)->Stop();
|
||||
(*audio_client)->Reset();
|
||||
(*audio_client)->Release();
|
||||
*audio_client = nullptr;
|
||||
|
||||
SAFE_CALL("IMMDevice", "Activate", device->Activate(
|
||||
IID_IAudioClient,
|
||||
cls_ctx,
|
||||
activation_params,
|
||||
reinterpret_cast<void **>(audio_client)));
|
||||
*/
|
||||
IAudioClient *wrap_audio_client(IAudioClient *audio_client) {
|
||||
log_misc("audio::wasapi", "wrapping IAudioClient");
|
||||
|
||||
AudioBackend *backend = nullptr;
|
||||
bool requires_dummy = false;
|
||||
|
||||
@@ -164,9 +60,6 @@ IAudioClient *wrap_audio_client(IAudioClient *audio_client) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
//} else if (!exclusive_available) {
|
||||
// backend = new WaveOutBackend();
|
||||
//}
|
||||
|
||||
IAudioClient *new_client;
|
||||
|
||||
@@ -182,6 +75,23 @@ IAudioClient *wrap_audio_client(IAudioClient *audio_client) {
|
||||
|
||||
return new_client;
|
||||
}
|
||||
IAudioClient3 *wrap_audio_client3(IAudioClient3 *audio_client) {
|
||||
// TODO: ASIO backend for IAudioClient3, if there is a game that needs it
|
||||
log_misc("audio::wasapi", "wrapping IAudioClient3");
|
||||
|
||||
if (hooks::audio::BACKEND.has_value()) {
|
||||
log_fatal(
|
||||
"audio::wasapi",
|
||||
"IAudioClient3 does not currently support backends! clear -audiobackend and try again");
|
||||
}
|
||||
if (hooks::audio::USE_DUMMY) {
|
||||
log_fatal(
|
||||
"audio::wasapi",
|
||||
"IAudioClient3 does not currently support dummy context, clear -audiodummy and try again");
|
||||
}
|
||||
|
||||
return new WrappedIAudioClient(audio_client, nullptr);
|
||||
}
|
||||
|
||||
// IUnknown
|
||||
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::QueryInterface(REFIID riid, void **ppvObj) {
|
||||
@@ -190,8 +100,8 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::QueryInterface(REFIID riid, void
|
||||
}
|
||||
|
||||
if (riid == IID_WrappedIAudioClient ||
|
||||
riid == IID_IAudioClient)
|
||||
{
|
||||
riid == IID_IAudioClient ||
|
||||
riid == IID_IAudioClient3) {
|
||||
this->AddRef();
|
||||
*ppvObj = this;
|
||||
|
||||
@@ -282,20 +192,6 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
|
||||
}
|
||||
|
||||
log_info("audio::wasapi", "IAudioClient::Initialize success, hr={}", FMT_HRESULT(ret));
|
||||
|
||||
/*
|
||||
if (ShareMode == AUDCLNT_SHAREMODE_SHARED) {
|
||||
IAudioClockAdjustment *clock = nullptr;
|
||||
|
||||
SAFE_CALL("IAudioClient", "GetService", pReal->GetService(
|
||||
IID_IAudioClockAdjustment,
|
||||
reinterpret_cast<void **>(&clock)));
|
||||
|
||||
SAFE_CALL("IAudioClockAdjustment", "SetSampleRate", clock->SetSampleRate(
|
||||
static_cast<float>(pFormat->nSamplesPerSec)));
|
||||
}
|
||||
*/
|
||||
|
||||
copy_wave_format(&hooks::audio::FORMAT, pFormat);
|
||||
|
||||
return ret;
|
||||
@@ -482,3 +378,93 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetService(REFIID riid, void **pp
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::IsOffloadCapable(
|
||||
AUDIO_STREAM_CATEGORY Category,
|
||||
BOOL *pbOffloadCapable) {
|
||||
WRAP_VERBOSE;
|
||||
|
||||
CHECK_RESULT(pReal3->IsOffloadCapable(Category, pbOffloadCapable));
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::SetClientProperties(
|
||||
const AudioClientProperties *pProperties) {
|
||||
|
||||
WRAP_VERBOSE;
|
||||
CHECK_RESULT(pReal3->SetClientProperties(pProperties));
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetBufferSizeLimits(
|
||||
const WAVEFORMATEX *pFormat,
|
||||
BOOL bEventDriven,
|
||||
REFERENCE_TIME *phnsMinBufferDuration,
|
||||
REFERENCE_TIME *phnsMaxBufferDuration) {
|
||||
|
||||
WRAP_VERBOSE;
|
||||
CHECK_RESULT(pReal3->GetBufferSizeLimits(
|
||||
pFormat,
|
||||
bEventDriven,
|
||||
phnsMinBufferDuration,
|
||||
phnsMaxBufferDuration));
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetSharedModeEnginePeriod(
|
||||
const WAVEFORMATEX *pFormat,
|
||||
UINT32 *pDefaultPeriodInFrames,
|
||||
UINT32 *pFundamentalPeriodInFrames,
|
||||
UINT32 *pMinPeriodInFrames,
|
||||
UINT32 *pMaxPeriodInFrames) {
|
||||
|
||||
WRAP_VERBOSE;
|
||||
CHECK_RESULT(pReal3->GetSharedModeEnginePeriod(
|
||||
pFormat,
|
||||
pDefaultPeriodInFrames,
|
||||
pFundamentalPeriodInFrames,
|
||||
pMinPeriodInFrames,
|
||||
pMaxPeriodInFrames));
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetCurrentSharedModeEnginePeriod(
|
||||
WAVEFORMATEX **ppFormat,
|
||||
UINT32 *pCurrentPeriodInFrames) {
|
||||
|
||||
WRAP_VERBOSE;
|
||||
CHECK_RESULT(pReal3->GetCurrentSharedModeEnginePeriod(
|
||||
ppFormat,
|
||||
pCurrentPeriodInFrames));
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::InitializeSharedAudioStream(
|
||||
DWORD StreamFlags,
|
||||
UINT32 PeriodInFrames,
|
||||
const WAVEFORMATEX *pFormat,
|
||||
LPCGUID AudioSessionGuid) {
|
||||
|
||||
if (!pFormat) {
|
||||
return E_POINTER;
|
||||
}
|
||||
|
||||
// verbose output
|
||||
log_info("audio::wasapi", "IAudioClient3::InitializeSharedAudioStream hook hit");
|
||||
log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(AUDCLNT_SHAREMODE_SHARED));
|
||||
log_info("audio::wasapi", "... StreamFlags : {}", stream_flags_str(StreamFlags));
|
||||
log_info("audio::wasapi", "... PeriodInFrames : {}", PeriodInFrames);
|
||||
print_format(pFormat);
|
||||
|
||||
// call next
|
||||
HRESULT ret = pReal3->InitializeSharedAudioStream(
|
||||
StreamFlags,
|
||||
PeriodInFrames,
|
||||
pFormat,
|
||||
AudioSessionGuid);
|
||||
|
||||
// check for failure
|
||||
if (FAILED(ret)) {
|
||||
PRINT_FAILED_RESULT("IAudioClient3", "InitializeSharedAudioStream", ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
log_info("audio::wasapi", "IAudioClient3::InitializeSharedAudioStream success, hr={}", FMT_HRESULT(ret));
|
||||
copy_wave_format(&hooks::audio::FORMAT, pFormat);
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -16,9 +16,16 @@ static const GUID IID_WrappedIAudioClient = {
|
||||
};
|
||||
|
||||
IAudioClient *wrap_audio_client(IAudioClient *client);
|
||||
IAudioClient3 *wrap_audio_client3(IAudioClient3 *client);
|
||||
|
||||
struct WrappedIAudioClient : IAudioClient {
|
||||
explicit WrappedIAudioClient(IAudioClient *orig, AudioBackend *backend) : pReal(orig), backend(backend) {
|
||||
struct WrappedIAudioClient : IAudioClient3 {
|
||||
|
||||
explicit WrappedIAudioClient(IAudioClient3 *orig3, AudioBackend *backend) :
|
||||
pReal(orig3), pReal3(orig3), backend(backend) {
|
||||
}
|
||||
|
||||
explicit WrappedIAudioClient(IAudioClient *orig, AudioBackend *backend) :
|
||||
pReal(orig), pReal3(nullptr), backend(backend) {
|
||||
}
|
||||
|
||||
WrappedIAudioClient(const WrappedIAudioClient &) = delete;
|
||||
@@ -47,9 +54,43 @@ struct WrappedIAudioClient : IAudioClient {
|
||||
HRESULT STDMETHODCALLTYPE GetService(REFIID riid, void **ppv) override;
|
||||
#pragma endregion
|
||||
|
||||
IAudioClient *const pReal;
|
||||
AudioBackend *const backend;
|
||||
#pragma region IAudioClient2
|
||||
HRESULT STDMETHODCALLTYPE IsOffloadCapable(
|
||||
AUDIO_STREAM_CATEGORY Category,
|
||||
BOOL *pbOffloadCapable) override;
|
||||
|
||||
HRESULT STDMETHODCALLTYPE SetClientProperties(
|
||||
const AudioClientProperties *pProperties) override;
|
||||
|
||||
HRESULT STDMETHODCALLTYPE GetBufferSizeLimits(
|
||||
const WAVEFORMATEX *pFormat,
|
||||
BOOL bEventDriven,
|
||||
REFERENCE_TIME *phnsMinBufferDuration,
|
||||
REFERENCE_TIME *phnsMaxBufferDuration) override;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IAudioClient3
|
||||
HRESULT STDMETHODCALLTYPE GetSharedModeEnginePeriod(
|
||||
const WAVEFORMATEX *pFormat,
|
||||
UINT32 *pDefaultPeriodInFrames,
|
||||
UINT32 *pFundamentalPeriodInFrames,
|
||||
UINT32 *pMinPeriodInFrames,
|
||||
UINT32 *pMaxPeriodInFrames) override;
|
||||
|
||||
HRESULT STDMETHODCALLTYPE GetCurrentSharedModeEnginePeriod(
|
||||
WAVEFORMATEX **ppFormat,
|
||||
UINT32 *pCurrentPeriodInFrames) override;
|
||||
|
||||
HRESULT STDMETHODCALLTYPE InitializeSharedAudioStream(
|
||||
DWORD StreamFlags,
|
||||
UINT32 PeriodInFrames,
|
||||
const WAVEFORMATEX *pFormat,
|
||||
LPCGUID AudioSessionGuid) override;
|
||||
#pragma endregion
|
||||
|
||||
IAudioClient *const pReal;
|
||||
IAudioClient3 *const pReal3;
|
||||
AudioBackend *const backend;
|
||||
bool exclusive_mode = false;
|
||||
int frame_size = 0;
|
||||
};
|
||||
|
||||
@@ -149,5 +149,12 @@ LowLatencyAudioClient *LowLatencyAudioClient::Create(IMMDevice *device) {
|
||||
log_info("audio::lowlatency", "... max buffer size : {} samples ({} ms)", maxPeriod, 1000.0f * maxPeriod / pFormat->nSamplesPerSec);
|
||||
log_info("audio::lowlatency", "... default buffer size : {} samples ({} ms)", defaultPeriod, 1000.0f * defaultPeriod / pFormat->nSamplesPerSec);
|
||||
log_info("audio::lowlatency", "... Windows will use minimum buffer size (instead of default) for shared mode audio clients from now on");
|
||||
if (minPeriod < defaultPeriod) {
|
||||
log_info("audio::lowlatency", "minimum period is less than default period, you will see latency improvement");
|
||||
} else {
|
||||
log_warning("audio::lowlatency", "minimum period is not less than default period, you will see NO latency improvement");
|
||||
log_warning("audio::lowlatency", "this an audio driver / hardware limitation");
|
||||
}
|
||||
|
||||
return new LowLatencyAudioClient(audioClient);
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "cfg/screen_resize.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
#include "games/sdvx/sdvx.h"
|
||||
#include "games/mfc/mfc.h"
|
||||
@@ -41,6 +42,15 @@
|
||||
#undef min
|
||||
#endif
|
||||
|
||||
#define D3D9_BACKEND_DEBUG 0
|
||||
|
||||
#if D3D9_BACKEND_DEBUG
|
||||
#define log_debug(module, format_str, ...) logger::push( \
|
||||
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
|
||||
#else
|
||||
#define log_debug(module, format_str, ...)
|
||||
#endif
|
||||
|
||||
#define CHECK_RESULT(x) \
|
||||
do { \
|
||||
HRESULT __ret = (x); \
|
||||
@@ -514,7 +524,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModes(
|
||||
if (!modified && games::iidx::is_tdj_fhd() && refresh < 110) {
|
||||
if ((width == 1920 && height == 1080) ||
|
||||
(width == 1280 && height == 720)){
|
||||
log_misc(
|
||||
log_debug(
|
||||
"graphics::d3d9", "removing mode {}, {}x{} @ {}Hz (for TDJ FHD)",
|
||||
Mode, width, height, refresh);
|
||||
memset(pMode, 0, sizeof(*pMode));
|
||||
@@ -527,7 +537,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModes(
|
||||
// - skip 75 and 90 Hz entries because LDJ game timing is messed up with it
|
||||
// (TDJ should be fine as it assumes a fixed 60 Hz timing)
|
||||
if (!modified && (width == 1360 || width == 1366 || refresh == 75 || refresh == 90)) {
|
||||
log_misc(
|
||||
log_debug(
|
||||
"graphics::d3d9", "removing mode {}, {}x{} @ {}Hz (for LDJ/TDJ)",
|
||||
Mode, width, height, refresh);
|
||||
memset(pMode, 0, sizeof(*pMode));
|
||||
@@ -535,7 +545,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModes(
|
||||
}
|
||||
|
||||
if (!modified && !games::iidx::TDJ_MODE && games::iidx::FORCE_720P && (height > 720)) {
|
||||
log_misc(
|
||||
log_debug(
|
||||
"graphics::d3d9", "removing mode {}, {}x{} @ {}Hz (-iidxforce720p)",
|
||||
Mode, width, height, refresh);
|
||||
memset(pMode, 0, sizeof(*pMode));
|
||||
@@ -803,6 +813,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDevice(
|
||||
"either use -graphics-force-refresh option or change the desktop resolution beforehand.");
|
||||
}
|
||||
|
||||
if (!GRAPHICS_WINDOWED && num_adapters >= 2 && GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
|
||||
log_info("graphics::d3d9", "force sub refresh rate: {} => {} Hz (-graphics-force-refresh-sub option)",
|
||||
pPresentationParameters[1].FullScreen_RefreshRateInHz,
|
||||
GRAPHICS_FORCE_REFRESH_SUB.value());
|
||||
|
||||
pPresentationParameters[1].FullScreen_RefreshRateInHz = GRAPHICS_FORCE_REFRESH_SUB.value();
|
||||
}
|
||||
|
||||
// force single adapter
|
||||
if (GRAPHICS_FORCE_SINGLE_ADAPTER) {
|
||||
log_info("graphics::d3d9", "disabling adapter group device with force single adapter mode");
|
||||
@@ -1022,6 +1040,17 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
}
|
||||
}
|
||||
|
||||
if (!GRAPHICS_WINDOWED && num_adapters >= 2 && GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
|
||||
log_info("graphics::d3d9", "force sub refresh rate: {} => {} Hz (-graphics-force-refresh-sub option)",
|
||||
pPresentationParameters[1].FullScreen_RefreshRateInHz,
|
||||
GRAPHICS_FORCE_REFRESH_SUB.value());
|
||||
|
||||
pPresentationParameters[1].FullScreen_RefreshRateInHz = GRAPHICS_FORCE_REFRESH_SUB.value();
|
||||
if (pFullscreenDisplayMode) {
|
||||
pFullscreenDisplayMode[1].RefreshRate = GRAPHICS_FORCE_REFRESH_SUB.value();
|
||||
}
|
||||
}
|
||||
|
||||
// force single adapter
|
||||
if (GRAPHICS_FORCE_SINGLE_ADAPTER) {
|
||||
log_info("graphics::d3d9", "disabling adapter group device with force single adapter mode");
|
||||
@@ -1142,9 +1171,15 @@ IDirect3DSurface9 *graphics_d3d9_ldj_get_sub_screen() {
|
||||
}
|
||||
|
||||
static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
|
||||
// iidx/sdvx
|
||||
int swapchain = 1;
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
swapchain = 3;
|
||||
}
|
||||
|
||||
if (!ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE && SUB_SWAP_CHAIN == nullptr) {
|
||||
ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE = true;
|
||||
HRESULT hr = wrapped_device->GetSwapChain(1, &SUB_SWAP_CHAIN);
|
||||
HRESULT hr = wrapped_device->GetSwapChain(swapchain, &SUB_SWAP_CHAIN);
|
||||
if (FAILED(hr)) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
@@ -1353,11 +1388,11 @@ void graphics_d3d9_on_present(
|
||||
}
|
||||
|
||||
// for IIDX TDJ / SDVX UFC, handle subscreen
|
||||
const bool is_vm =
|
||||
avs::game::is_model("KFC") &&
|
||||
(avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H');
|
||||
const bool is_vm = games::sdvx::is_valkyrie_model();
|
||||
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
|
||||
if (is_vm || is_tdj) {
|
||||
const bool is_gfdm_arena =
|
||||
games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW;
|
||||
if (is_vm || is_tdj || is_gfdm_arena) {
|
||||
graphics_d3d9_ldj_on_present(wrapped_device);
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <mutex>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "util/flags_helper.h"
|
||||
@@ -249,8 +250,16 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
|
||||
WRAP_VERBOSE;
|
||||
|
||||
HRESULT hr = pReal->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
|
||||
|
||||
bool create_swap_chain = false;
|
||||
if (avs::game::is_model({"LDJ", "KFC"})) {
|
||||
create_swap_chain = true;
|
||||
} else if (games::gitadora::is_arena_model() &&
|
||||
games::gitadora::ARENA_SINGLE_WINDOW &&
|
||||
pPresentationParameters->BackBufferWidth == 800) {
|
||||
create_swap_chain = true;
|
||||
}
|
||||
|
||||
if (create_swap_chain) {
|
||||
if (SUCCEEDED(hr) && !sub_swapchain) {
|
||||
sub_swapchain = new WrappedIDirect3DSwapChain9(this, *ppSwapChain);
|
||||
sub_swapchain->should_run_hooks = false;
|
||||
@@ -295,7 +304,17 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
bool swap = false;
|
||||
if (iSwapChain == 1 && avs::game::is_model({"LDJ", "KFC"})) {
|
||||
swap = true;
|
||||
}
|
||||
if (games::gitadora::is_arena_model() &&
|
||||
games::gitadora::ARENA_SINGLE_WINDOW &&
|
||||
iSwapChain == 3) {
|
||||
swap = true;
|
||||
}
|
||||
|
||||
if (swap) {
|
||||
if (sub_swapchain) {
|
||||
sub_swapchain->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(sub_swapchain);
|
||||
@@ -742,14 +761,12 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
|
||||
const int w = param.BackBufferWidth;
|
||||
const int h = param.BackBufferHeight;
|
||||
|
||||
if (cfg::SCREENRESIZE->enable_screen_resize) {
|
||||
RECT rect {
|
||||
0,
|
||||
0,
|
||||
(LONG)topSurface_width,
|
||||
(LONG)topSurface_height,
|
||||
};
|
||||
pReal->ColorFill(topSurface, &rect, D3DCOLOR_XRGB(0, 0, 0));
|
||||
// this code used to clear the surface using ColorFill on every call, but
|
||||
// this turned out to be very expensive, leading to major frame drops in
|
||||
// SDVX Live2D scenario
|
||||
if (cfg::SCREENRESIZE->need_surface_clean) {
|
||||
pReal->ColorFill(topSurface, nullptr, D3DCOLOR_XRGB(0, 0, 0));
|
||||
cfg::SCREENRESIZE->need_surface_clean = false;
|
||||
}
|
||||
|
||||
D3DLOCKED_RECT rect;
|
||||
|
||||
@@ -62,6 +62,7 @@ graphics_orientation GRAPHICS_ADJUST_ORIENTATION = ORIENTATION_NORMAL;
|
||||
bool GRAPHICS_WINDOWED = false;
|
||||
std::vector<HWND> GRAPHICS_WINDOWS;
|
||||
UINT GRAPHICS_FORCE_REFRESH = 0;
|
||||
std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
|
||||
std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
|
||||
bool GRAPHICS_FORCE_SINGLE_ADAPTER = false;
|
||||
bool GRAPHICS_PREVENT_SECONDARY_WINDOW = false;
|
||||
@@ -96,6 +97,7 @@ static decltype(SetCursor) *SetCursor_orig = nullptr;
|
||||
static decltype(SetWindowLongA) *SetWindowLongA_orig = nullptr;
|
||||
static decltype(SetWindowLongW) *SetWindowLongW_orig = nullptr;
|
||||
static decltype(SetWindowPos) *SetWindowPos_orig = nullptr;
|
||||
static decltype(ShowWindow) *ShowWindow_orig = nullptr;
|
||||
|
||||
static void reset_window_hook(HWND hWnd) {
|
||||
overlay::destroy(hWnd);
|
||||
@@ -298,6 +300,30 @@ static BOOL WINAPI ClipCursor_hook(const RECT *lpRect) {
|
||||
return ClipCursor_orig(lpRect);
|
||||
}
|
||||
|
||||
static void fix_up_rb_auto_rotate_dimensions(DWORD &w, DWORD &h) {
|
||||
// reflec beat
|
||||
// for whatever reason, rb creates the first window it weird dimensions (774x1389 for reflesia, for example)
|
||||
// so doing ChangeDisplaySettings as-is ends up with DISP_CHANGE_BADMODE
|
||||
// while a second window (with title D3DProxyWindow) does get created with correct dimensions, it's
|
||||
// too late to rotate the window then; as a workaround force the display change now with patched up dimensions
|
||||
|
||||
bool changed = false;
|
||||
if (w == 774) {
|
||||
// LBR, MBR reflesia
|
||||
w = 768;
|
||||
h = 1360;
|
||||
changed = true;
|
||||
} else if (w == 1086) {
|
||||
// MBR (before reflesia)
|
||||
w = 1080;
|
||||
h = 1920;
|
||||
changed = true;
|
||||
}
|
||||
if (changed) {
|
||||
log_misc("graphics", "fix auto-rotate dimensions for reflec beat: w={}, h={}", w, h);
|
||||
}
|
||||
}
|
||||
|
||||
static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName,
|
||||
DWORD dwStyle, int x, int y, int nWidth, int nHeight,
|
||||
HWND hWndParent, HMENU hMenu, HINSTANCE hInstance,
|
||||
@@ -322,10 +348,19 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
// set display orientation and/or refresh rate
|
||||
// only set orientation when the target window is portrait
|
||||
// (avoid doing this for SDVX subscreen which is in landscape, for example)
|
||||
const auto adjust_orientation =
|
||||
auto adjust_orientation =
|
||||
(GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ||
|
||||
GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CCW);
|
||||
|
||||
// reflec beat
|
||||
if (avs::game::is_model("KBR")) {
|
||||
// KBR (rb1) launches landscape and draws rotated by itself, don't do any rotation
|
||||
adjust_orientation = false;
|
||||
} else if (avs::game::is_model({"LBR", "MBR"}) && window_name == "D3DProxyWindow") {
|
||||
// do not auto-rotate for second window (D3DProxyWindow)
|
||||
adjust_orientation = false;
|
||||
}
|
||||
|
||||
if ((nHeight > nWidth && adjust_orientation) || GRAPHICS_FORCE_REFRESH > 0) {
|
||||
DEVMODE mode {};
|
||||
|
||||
@@ -335,11 +370,16 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
DWORD orientation = GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ? DMDO_90 : DMDO_270;
|
||||
log_misc(
|
||||
"graphics",
|
||||
"auto-rotate: call ChangeDisplaySettings and rotate display to DMDO_xx mode {}",
|
||||
orientation);
|
||||
"auto-rotate: call ChangeDisplaySettings and rotate display to DMDO_xx mode {}, w={}, h={}",
|
||||
orientation, nWidth, nHeight);
|
||||
mode.dmPelsWidth = nWidth;
|
||||
mode.dmPelsHeight = nHeight;
|
||||
mode.dmDisplayOrientation = orientation;
|
||||
|
||||
// reflec beat
|
||||
if (avs::game::is_model({"LBR", "MBR"})) {
|
||||
fix_up_rb_auto_rotate_dimensions(mode.dmPelsWidth, mode.dmPelsHeight);
|
||||
}
|
||||
}
|
||||
|
||||
if (GRAPHICS_FORCE_REFRESH > 0) {
|
||||
@@ -354,7 +394,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
|
||||
const auto disp_res = ChangeDisplaySettings(&mode, CDS_FULLSCREEN);
|
||||
if (disp_res != DISP_CHANGE_SUCCESSFUL) {
|
||||
log_warning("graphics", "failed to change display settings: {}", disp_res);
|
||||
log_warning("graphics", "ChangeDisplaySettings failed: {}", disp_res);
|
||||
}
|
||||
} else {
|
||||
log_warning("graphics", "failed to get display settings");
|
||||
@@ -373,7 +413,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
bool is_sdvx_sub_window = avs::game::is_model("KFC") && window_name.ends_with(" Sub Screen");
|
||||
bool is_gfdm_sub_window = games::gitadora::is_arena_model() && window_name.ends_with("SMALL");
|
||||
|
||||
// TDJ windowed mode with subscreen: hide maximize button
|
||||
// hide maximize button (prevent misaligned touches)
|
||||
if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window || is_gfdm_sub_window) {
|
||||
dwStyle &= ~(WS_MAXIMIZEBOX);
|
||||
}
|
||||
@@ -381,7 +421,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
if (is_gfdm_sub_window) {
|
||||
dwStyle &= ~(WS_SIZEBOX);
|
||||
}
|
||||
if ((is_tdj_sub_window || is_sdvx_sub_window || is_gfdm_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
|
||||
if ((is_tdj_sub_window || is_sdvx_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
|
||||
dwStyle &= ~(WS_OVERLAPPEDWINDOW);
|
||||
}
|
||||
|
||||
@@ -424,12 +464,19 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
graphics_hook_subscreen_window(SDVX_SUBSCREEN_WINDOW);
|
||||
}
|
||||
|
||||
if (is_gfdm_sub_window) {
|
||||
// only hook touch window if multiple windows are allowed
|
||||
if (is_gfdm_sub_window && !games::gitadora::ARENA_SINGLE_WINDOW) {
|
||||
GFDM_SUBSCREEN_WINDOW = result;
|
||||
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
|
||||
}
|
||||
|
||||
disable_touch_indicators(result);
|
||||
log_misc(
|
||||
"graphics",
|
||||
"CreateWindowExA returned {}, {}",
|
||||
fmt::ptr(result),
|
||||
lpWindowName ? lpWindowName : "(null)");
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -461,7 +508,8 @@ static HWND WINAPI CreateWindowExW_hook(DWORD dwExStyle, LPCWSTR lpClassName, LP
|
||||
}
|
||||
|
||||
// windowed mode adjustments
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
// check the width to filter out invisible system-created windows
|
||||
if (GRAPHICS_WINDOWED && nWidth > 0) {
|
||||
|
||||
// change window style
|
||||
dwExStyle = 0;
|
||||
@@ -496,6 +544,12 @@ static HWND WINAPI CreateWindowExW_hook(DWORD dwExStyle, LPCWSTR lpClassName, LP
|
||||
hWndParent, hMenu, hInstance, lpParam);
|
||||
GRAPHICS_WINDOWS.push_back(result);
|
||||
|
||||
log_misc(
|
||||
"graphics",
|
||||
"CreateWindowExW returned {}, {}",
|
||||
fmt::ptr(result),
|
||||
lpWindowName ? ws2s(lpWindowName) : "(null)");
|
||||
|
||||
disable_touch_indicators(result);
|
||||
return result;
|
||||
}
|
||||
@@ -660,10 +714,29 @@ static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// prevent gitadora arena model from shifting windows around if the user has preferences
|
||||
if (GRAPHICS_WINDOWED && games::gitadora::is_arena_model() &&
|
||||
GRAPHICS_HOOKED_WINDOW.has_value() && hWnd == GRAPHICS_HOOKED_WINDOW.value() &&
|
||||
cfg::SCREENRESIZE->enable_window_resize) {
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// call original
|
||||
return SetWindowPos_orig(hWnd, hWndInsertAfter, X, Y, cx, cy, uFlags);
|
||||
}
|
||||
|
||||
static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
|
||||
if (games::gitadora::is_arena_model() &&
|
||||
games::gitadora::ARENA_SINGLE_WINDOW &&
|
||||
hWnd != GRAPHICS_HOOKED_WINDOW) {
|
||||
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
|
||||
return true;
|
||||
}
|
||||
|
||||
// call original
|
||||
return ShowWindow_orig(hWnd, nCmdShow);
|
||||
}
|
||||
|
||||
static ATOM WINAPI RegisterClassA_hook(const WNDCLASSA *lpWndClass) {
|
||||
|
||||
// check for null
|
||||
@@ -806,6 +879,7 @@ void graphics_init() {
|
||||
SetWindowLongA_orig = detour::iat_try("SetWindowLongA", SetWindowLongA_hook);
|
||||
SetWindowLongW_orig = detour::iat_try("SetWindowLongW", SetWindowLongW_hook);
|
||||
SetWindowPos_orig = detour::iat_try("SetWindowPos", SetWindowPos_hook);
|
||||
ShowWindow_orig = detour::iat_try("ShowWindow", ShowWindow_hook);
|
||||
|
||||
detour::iat_try("MessageBoxA", MessageBoxA_hook);
|
||||
detour::iat_try("MessageBoxExA", MessageBoxExA_hook);
|
||||
|
||||
@@ -32,6 +32,7 @@ extern bool GRAPHICS_WINDOWED;
|
||||
extern graphics_orientation GRAPHICS_ADJUST_ORIENTATION;
|
||||
extern std::vector<HWND> GRAPHICS_WINDOWS;
|
||||
extern UINT GRAPHICS_FORCE_REFRESH;
|
||||
extern std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
|
||||
extern std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
|
||||
extern bool GRAPHICS_FORCE_SINGLE_ADAPTER;
|
||||
extern bool GRAPHICS_PREVENT_SECONDARY_WINDOW;
|
||||
@@ -48,6 +49,7 @@ extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_WINDOW_SIZE;
|
||||
extern std::optional<std::string> GRAPHICS_WINDOW_POS;
|
||||
extern bool GRAPHICS_WINDOW_ALWAYS_ON_TOP;
|
||||
extern bool GRAPHICS_WINDOW_BACKBUFFER_SCALE;
|
||||
extern std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
|
||||
|
||||
extern bool GRAPHICS_IIDX_WSUB;
|
||||
extern std::optional<std::string> GRAPHICS_WSUB_SIZE;
|
||||
@@ -99,5 +101,8 @@ void graphics_capture_initial_window(HWND hWnd);
|
||||
void graphics_update_window_style(HWND hWnd);
|
||||
void graphics_update_z_order(HWND hWnd, bool always_on_top);
|
||||
void graphics_move_resize_window(HWND hWnd);
|
||||
bool graphics_window_change_crashes_game();
|
||||
bool graphics_window_options_breaks_game();
|
||||
bool graphics_window_decoration_change_crashes_game();
|
||||
bool graphics_window_resize_breaks_game();
|
||||
bool graphics_window_move_and_resize_breaks_game();
|
||||
void graphics_load_windowed_subscreen_parameters();
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "graphics.h"
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "cfg/screen_resize.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "util/logging.h"
|
||||
@@ -23,6 +24,7 @@ std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_WINDOW_SIZE;
|
||||
std::optional<std::string> GRAPHICS_WINDOW_POS;
|
||||
bool GRAPHICS_WINDOW_ALWAYS_ON_TOP = false;
|
||||
bool GRAPHICS_WINDOW_BACKBUFFER_SCALE = false;
|
||||
std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
|
||||
|
||||
// IIDX Windowed Subscreen - starts out as false, enabled by IIDX module on pre-attach as needed
|
||||
bool GRAPHICS_IIDX_WSUB = false;
|
||||
@@ -55,15 +57,22 @@ void graphics_capture_initial_window(HWND hWnd) {
|
||||
|
||||
graphics_load_windowed_parameters();
|
||||
|
||||
cfg::SCREENRESIZE->init_window_style = GetWindowLong(hWnd, GWL_STYLE);
|
||||
GRAPHICS_HOOKED_WINDOW = hWnd;
|
||||
|
||||
log_debug("graphics-windowed", "graphics_capture_initial_window called");
|
||||
cfg::SCREENRESIZE->init_window_style = GetWindowLong(hWnd, GWL_STYLE);
|
||||
cfg::SCREENRESIZE->init_window_style_ex = GetWindowLong(hWnd, GWL_EXSTYLE);
|
||||
|
||||
log_debug(
|
||||
"graphics-windowed",
|
||||
"graphics_capture_initial_window called, hWnd={}",
|
||||
fmt::ptr(hWnd));
|
||||
|
||||
RECT rect;
|
||||
if (!GetClientRect(hWnd, &rect)) {
|
||||
log_warning(
|
||||
"graphics",
|
||||
"graphics_capture_initial_window - GetClientRect failed, GLE: {}",
|
||||
"graphics-windowed",
|
||||
"[{}] graphics_capture_initial_window - GetClientRect failed, GLE: {}",
|
||||
fmt::ptr(hWnd),
|
||||
GetLastError());
|
||||
return;
|
||||
}
|
||||
@@ -75,12 +84,22 @@ void graphics_capture_initial_window(HWND hWnd) {
|
||||
cfg::SCREENRESIZE->init_client_aspect_ratio = (float)client_w / (float)client_h;
|
||||
log_debug(
|
||||
"graphics-windowed",
|
||||
"graphics_capture_initial_window initial window size {}x{}, ratio {}",
|
||||
"[{}] graphics_capture_initial_window initial window size {}x{}, ratio {}",
|
||||
fmt::ptr(hWnd),
|
||||
client_w, client_h, cfg::SCREENRESIZE->init_client_aspect_ratio);
|
||||
|
||||
// ensure frame size is captured
|
||||
graphics_wm_style_changed(hWnd, false);
|
||||
|
||||
// if the game is not compatible, ignore user-supplied values and keep the current size
|
||||
if (graphics_window_resize_breaks_game()) {
|
||||
cfg::SCREENRESIZE->client_width = client_w;
|
||||
cfg::SCREENRESIZE->client_height = client_h;
|
||||
}
|
||||
if (graphics_window_move_and_resize_breaks_game()) {
|
||||
cfg::SCREENRESIZE->enable_window_resize = false;
|
||||
}
|
||||
|
||||
// if there was no user-supplied dimension, seed it with the current size
|
||||
// so that the next resize operation will work
|
||||
if (cfg::SCREENRESIZE->client_width == 0) {
|
||||
@@ -94,7 +113,8 @@ void graphics_capture_initial_window(HWND hWnd) {
|
||||
// resize must be done before applying the border
|
||||
if (cfg::SCREENRESIZE->enable_window_resize) {
|
||||
log_info(
|
||||
"graphics-windowed", "change window rect - window offset: {}x{}, client size: {}x{}",
|
||||
"graphics-windowed", "[{}] change window rect - window offset: {}x{}, client size: {}x{}",
|
||||
fmt::ptr(hWnd),
|
||||
cfg::SCREENRESIZE->window_offset_x,
|
||||
cfg::SCREENRESIZE->window_offset_y,
|
||||
cfg::SCREENRESIZE->client_width,
|
||||
@@ -104,12 +124,13 @@ void graphics_capture_initial_window(HWND hWnd) {
|
||||
// ddr hangs when window frame doesn't have overlapped
|
||||
if (cfg::SCREENRESIZE->window_decoration != cfg::WindowDecorationMode::Default) {
|
||||
log_info(
|
||||
"graphics-windowed", "change window style - decoration: {}",
|
||||
"graphics-windowed", "[{}] change window style - decoration: {}",
|
||||
fmt::ptr(hWnd),
|
||||
cfg::SCREENRESIZE->window_decoration);
|
||||
graphics_update_window_style(hWnd);
|
||||
}
|
||||
if (cfg::SCREENRESIZE->window_always_on_top) {
|
||||
log_info("graphics-windowed", "change window z-order - always on top");
|
||||
log_info("graphics-windowed", "[{}] change window z-order - always on top", fmt::ptr(hWnd));
|
||||
graphics_update_z_order(hWnd, true);
|
||||
}
|
||||
|
||||
@@ -368,20 +389,29 @@ void graphics_update_window_style(HWND hWnd) {
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
return;
|
||||
}
|
||||
if (graphics_window_change_crashes_game()) {
|
||||
if (graphics_window_decoration_change_crashes_game()) {
|
||||
return;
|
||||
}
|
||||
|
||||
log_debug("graphics-windowed", "graphics_update_window_style called");
|
||||
log_debug(
|
||||
"graphics-windowed",
|
||||
"graphics_update_window_style called for hWnd={}",
|
||||
fmt::ptr(hWnd));
|
||||
|
||||
// update frame style
|
||||
auto style = cfg::SCREENRESIZE->init_window_style;
|
||||
auto style_ex = cfg::SCREENRESIZE->init_window_style_ex;
|
||||
switch (cfg::SCREENRESIZE->window_decoration) {
|
||||
case cfg::WindowDecorationMode::Borderless:
|
||||
style &= ~WS_OVERLAPPEDWINDOW;
|
||||
style_ex &= ~WS_EX_CLIENTEDGE;
|
||||
style_ex &= ~WS_EX_WINDOWEDGE;
|
||||
break;
|
||||
case cfg::WindowDecorationMode::ResizableFrame:
|
||||
style |= WS_OVERLAPPEDWINDOW;
|
||||
if (graphics_window_resize_breaks_game()) {
|
||||
style &= ~WS_SIZEBOX;
|
||||
}
|
||||
break;
|
||||
case cfg::WindowDecorationMode::Default:
|
||||
default:
|
||||
@@ -393,11 +423,26 @@ void graphics_update_window_style(HWND hWnd) {
|
||||
"graphics_update_window_style - calling SetWindowLong with Mode {}, style 0x{:x}",
|
||||
static_cast<int>(cfg::SCREENRESIZE->window_decoration),
|
||||
style);
|
||||
SetWindowLong(hWnd, GWL_STYLE, style);
|
||||
|
||||
const auto ret = SetWindowLong(hWnd, GWL_STYLE, style);
|
||||
(void)ret;
|
||||
|
||||
log_debug(
|
||||
"graphics-windowed",
|
||||
"graphics_update_window_style - SetWindowLong(GWL_STYLE) returned {:x}, GLE={}",
|
||||
ret,
|
||||
GetLastError());
|
||||
|
||||
const auto ret2 = SetWindowLong(hWnd, GWL_EXSTYLE, style_ex);
|
||||
(void)ret2;
|
||||
log_debug(
|
||||
"graphics-windowed",
|
||||
"graphics_update_window_style SetWindowLong(GWL_EXSTYLE) returned {:x}, GLE={}",
|
||||
ret2,
|
||||
GetLastError());
|
||||
|
||||
// SetWindowPos must be called after SetWindowLong if the frame style changed
|
||||
// this will be done in WM_STYLECHANGED handler
|
||||
log_debug("graphics-windowed", "graphics_update_window_style returned");
|
||||
}
|
||||
|
||||
void graphics_update_z_order(HWND hWnd, bool always_on_top) {
|
||||
@@ -454,12 +499,19 @@ void graphics_move_resize_window(HWND hWnd) {
|
||||
log_debug("graphics-windowed", "graphics_move_resize_window returned");
|
||||
}
|
||||
|
||||
bool graphics_window_change_crashes_game() {
|
||||
bool graphics_window_decoration_change_crashes_game() {
|
||||
static std::once_flag flag;
|
||||
static bool result = false;
|
||||
std::call_once(flag, []() {
|
||||
// ddr crashes when frame style changes
|
||||
result = avs::game::is_model("MDX");
|
||||
|
||||
// changing window decoration also changes dimensions and position
|
||||
// so this must be prevented
|
||||
if (graphics_window_move_and_resize_breaks_game()) {
|
||||
result = true;
|
||||
}
|
||||
|
||||
if (result) {
|
||||
log_warning(
|
||||
"graphics-windowed",
|
||||
@@ -468,3 +520,43 @@ bool graphics_window_change_crashes_game() {
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
bool graphics_window_move_and_resize_breaks_game() {
|
||||
static std::once_flag flag;
|
||||
static bool result = false;
|
||||
|
||||
std::call_once(flag, []() {
|
||||
// games like reflec beat in use spice touch overlay for windowed mode
|
||||
// and mouse input breaks if window is moved as the overlay does not
|
||||
// currently support window moves/resizes
|
||||
result = avs::game::is_model({"KBR", "LBR", "MBR"});
|
||||
if (result) {
|
||||
log_warning(
|
||||
"graphics-windowed",
|
||||
"ignoring changes to window properties due to incompatibility with this game");
|
||||
}
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
bool graphics_window_resize_breaks_game() {
|
||||
// for whatever reason, gitadora games on dx/sd/sd2 cabs behave poorly when window is resized
|
||||
// (eihter at launch or while it's running)
|
||||
// usually results in: soft lock during scene transtions or really long transitions,
|
||||
// backgrounds of menus not rendering, etc.
|
||||
bool is_gitadora = avs::game::is_model({ "J32", "J33", "K32", "K33", "L32", "L33", "M32" });
|
||||
bool is_arena = games::gitadora::is_arena_model();
|
||||
|
||||
bool result = graphics_window_move_and_resize_breaks_game() || (is_gitadora && !is_arena);
|
||||
|
||||
static std::once_flag flag;
|
||||
std::call_once(flag, [&result]() {
|
||||
if (result) {
|
||||
log_warning(
|
||||
"graphics-windowed",
|
||||
"ignoring changes to window size due to incompatibility with this game");
|
||||
}
|
||||
});
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "avs/game.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "games/sdvx/sdvx.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
@@ -220,8 +221,7 @@ void hooks::lang::early_init() {
|
||||
detour::trampoline_try("kernel32.dll", "GetOEMCP", GetOEMCP_hook, &GetOEMCP_orig);
|
||||
|
||||
#ifdef SPICE64 // SDVX5+ specific code
|
||||
bool isValkyrieCabinetMode = avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H';
|
||||
if (avs::game::is_model("KFC") && isValkyrieCabinetMode) {
|
||||
if (games::sdvx::is_valkyrie_model()) {
|
||||
log_info("hooks::lang", "hooking GetSystemDefaultLCID");
|
||||
detour::trampoline_try(
|
||||
"kernel32.dll",
|
||||
|
||||
@@ -107,6 +107,7 @@
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/peb.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
#include "util/sysutils.h"
|
||||
#include "util/tapeled.h"
|
||||
#include "util/time.h"
|
||||
@@ -326,6 +327,10 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::GraphicsForceRefresh].is_active()) {
|
||||
GRAPHICS_FORCE_REFRESH = options[launcher::Options::GraphicsForceRefresh].value_uint32();
|
||||
}
|
||||
if (options[launcher::Options::FullscreenSubRefreshRate].is_active()) {
|
||||
GRAPHICS_FORCE_REFRESH_SUB =
|
||||
options[launcher::Options::FullscreenSubRefreshRate].value_uint32();
|
||||
}
|
||||
if (options[launcher::Options::GraphicsForceSingleAdapter].value_bool()) {
|
||||
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
||||
}
|
||||
@@ -584,6 +589,25 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::GitaDoraCabinetType].is_active()) {
|
||||
games::gitadora::CAB_TYPE = options[launcher::Options::GitaDoraCabinetType].value_uint32();
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraArenaSingleWindow].value_bool() && GRAPHICS_WINDOWED) {
|
||||
games::gitadora::ARENA_SINGLE_WINDOW = true;
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraWailHold].is_active()) {
|
||||
socd::TILT_HOLD_MS = options[launcher::Options::GitaDoraWailHold].value_uint32();
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraPickAlgo].is_active()) {
|
||||
const auto text = options[launcher::Options::GitaDoraPickAlgo].value_text();
|
||||
if (text == "legacy") {
|
||||
games::gitadora::PICK_ALGO.reset();
|
||||
} else if (text == "neutral") {
|
||||
games::gitadora::PICK_ALGO = socd::SocdAlgorithm::Neutral;
|
||||
} else if (text == "raw") {
|
||||
games::gitadora::PICK_ALGO = socd::SocdAlgorithm::None;
|
||||
}
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraSubOverlaySize].is_active()) {
|
||||
games::gitadora::SUBSCREEN_OVERLAY_SIZE = options[launcher::Options::GitaDoraSubOverlaySize].value_text();
|
||||
}
|
||||
if (options[launcher::Options::LoadNostalgiaModule].value_bool()) {
|
||||
attach_nostalgia = true;
|
||||
}
|
||||
@@ -605,6 +629,17 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::GitaDoraTwoChannelAudio].value_bool()) {
|
||||
games::gitadora::TWOCHANNEL = true;
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraLefty].is_active()) {
|
||||
const auto text = options[launcher::Options::GitaDoraLefty].value_text();
|
||||
if (text == "p1") {
|
||||
games::gitadora::P1_LEFTY = true;
|
||||
} else if (text == "p2") {
|
||||
games::gitadora::P2_LEFTY = true;
|
||||
} else if (text == "both") {
|
||||
games::gitadora::P1_LEFTY = true;
|
||||
games::gitadora::P2_LEFTY = true;
|
||||
}
|
||||
}
|
||||
if (options[launcher::Options::LoadDDRModule].value_bool()) {
|
||||
attach_ddr = true;
|
||||
}
|
||||
@@ -959,6 +994,12 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::DisableOverlay].value_bool()) {
|
||||
overlay::ENABLED = false;
|
||||
}
|
||||
if (options[launcher::Options::OverlayScaling].is_active() && !cfg::CONFIGURATOR_STANDALONE && !cfg_run) {
|
||||
const auto val = options[launcher::Options::OverlayScaling].value_uint32();
|
||||
if (10 <= val && val <= 400 && val != 100) {
|
||||
overlay::UI_SCALE_PERCENT = options[launcher::Options::OverlayScaling].value_uint32();
|
||||
}
|
||||
}
|
||||
if (options[launcher::Options::DisableAudioHooks].value_bool()) {
|
||||
hooks::audio::ENABLED = false;
|
||||
deferredlogs::defer_error_messages({
|
||||
@@ -1087,6 +1128,9 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::spice2x_DRSTransposeTouch].value_bool()) {
|
||||
games::drs::TRANSPOSE_TOUCH = true;
|
||||
}
|
||||
if (options[launcher::Options::DRSRGBCameraHook].value_bool()) {
|
||||
games::drs::RGB_CAMERA_HOOK = true;
|
||||
}
|
||||
if (options[launcher::Options::spice2x_AutoCard].is_active()) {
|
||||
const auto text = options[launcher::Options::spice2x_AutoCard].value_text();
|
||||
if (text == "p1") {
|
||||
@@ -1862,7 +1906,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
"This usually means one of the following:\n\n"
|
||||
" 1. You put spice executables in the wrong place, or\n"
|
||||
" 2. XML files in prop directory are malformed or missing, or\n"
|
||||
" 3. You passed in invalid options (usually, path overrides like -exec)\n\n"
|
||||
" 3. You passed in invalid options (do not specify -exec or -modules if you don't know what you're doing)\n\n"
|
||||
);
|
||||
|
||||
log_fatal("launcher", "module auto detection failed, see log.txt for troubleshooting");
|
||||
|
||||
@@ -12,9 +12,11 @@
|
||||
#include "launcher/launcher.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#define FOREGROUND_GREY (8)
|
||||
#define FOREGROUND_WHITE (FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_GREEN)
|
||||
#define FOREGROUND_YELLOW (FOREGROUND_RED | FOREGROUND_GREEN)
|
||||
#define FOREGROUND_GREY (8)
|
||||
#define FOREGROUND_WHITE (FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_GREEN)
|
||||
#define FOREGROUND_YELLOW (FOREGROUND_RED | FOREGROUND_GREEN)
|
||||
#define FOREGROUND_CYAN (FOREGROUND_GREEN | FOREGROUND_BLUE)
|
||||
#define FOREGROUND_MAGENTA (FOREGROUND_RED | FOREGROUND_BLUE)
|
||||
|
||||
namespace logger {
|
||||
|
||||
@@ -103,9 +105,6 @@ namespace logger {
|
||||
last_style = content.second;
|
||||
|
||||
switch (content.second) {
|
||||
case Style::DEFAULT:
|
||||
set_console_color(hTerminal, FOREGROUND_WHITE);
|
||||
break;
|
||||
case Style::GREY:
|
||||
set_console_color(hTerminal, FOREGROUND_GREY);
|
||||
break;
|
||||
@@ -115,6 +114,13 @@ namespace logger {
|
||||
case Style::RED:
|
||||
set_console_color(hTerminal, FOREGROUND_RED);
|
||||
break;
|
||||
case Style::SPECIAL:
|
||||
set_console_color(hTerminal, FOREGROUND_CYAN);
|
||||
break;
|
||||
case Style::DEFAULT:
|
||||
default:
|
||||
set_console_color(hTerminal, FOREGROUND_WHITE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -12,7 +12,8 @@ namespace logger {
|
||||
DEFAULT = 0,
|
||||
GREY = 1,
|
||||
YELLOW = 2,
|
||||
RED = 3
|
||||
RED = 3,
|
||||
SPECIAL = 4,
|
||||
};
|
||||
|
||||
void start();
|
||||
|
||||
+369
-222
File diff suppressed because it is too large
Load Diff
@@ -31,6 +31,7 @@ namespace launcher {
|
||||
GraphicsForceRefresh,
|
||||
FullscreenResolution,
|
||||
FullscreenOrientationFlip,
|
||||
FullscreenSubRefreshRate,
|
||||
Graphics9On12,
|
||||
spice2x_Dx9On12,
|
||||
NoLegacy,
|
||||
@@ -47,6 +48,7 @@ namespace launcher {
|
||||
SOFTID,
|
||||
VREnable,
|
||||
DisableOverlay,
|
||||
OverlayScaling,
|
||||
spice2x_FpsAutoShow,
|
||||
spice2x_FpsOpposite,
|
||||
spice2x_SubScreenAutoShow,
|
||||
@@ -66,6 +68,7 @@ namespace launcher {
|
||||
IIDXBIO2FW,
|
||||
IIDXTDJMode,
|
||||
spice2x_IIDXDigitalTTSensitivity,
|
||||
IIDXDigitalTTSocd,
|
||||
spice2x_IIDXLDJForce720p,
|
||||
spice2x_IIDXTDJSubSize,
|
||||
spice2x_IIDXLEDFontSize,
|
||||
@@ -83,6 +86,7 @@ namespace launcher {
|
||||
SDVXDisableCameras,
|
||||
SDVXNativeTouch,
|
||||
spice2x_SDVXDigitalKnobSensitivity,
|
||||
SDVXDigitalKnobSocd,
|
||||
spice2x_SDVXAsioDriver,
|
||||
spice2x_SDVXSubPos,
|
||||
spice2x_SDVXSubRedraw,
|
||||
@@ -96,6 +100,11 @@ namespace launcher {
|
||||
LoadGitaDoraModule,
|
||||
GitaDoraTwoChannelAudio,
|
||||
GitaDoraCabinetType,
|
||||
GitaDoraArenaSingleWindow,
|
||||
GitaDoraLefty,
|
||||
GitaDoraWailHold,
|
||||
GitaDoraPickAlgo,
|
||||
GitaDoraSubOverlaySize,
|
||||
LoadJubeatModule,
|
||||
LoadReflecBeatModule,
|
||||
LoadShogikaiModule,
|
||||
@@ -228,6 +237,7 @@ namespace launcher {
|
||||
spice2x_IIDXWindowedTDJ,
|
||||
spice2x_DRSDisableTouch,
|
||||
spice2x_DRSTransposeTouch,
|
||||
DRSRGBCameraHook,
|
||||
spice2x_IIDXNativeTouch,
|
||||
spice2x_IIDXNoSub,
|
||||
spice2x_IIDXEmulateSubscreenKeypadTouch,
|
||||
|
||||
+120
-56
@@ -7,6 +7,8 @@
|
||||
#include "util/detour.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/circular_buffer.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
#include "util/time.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "cfg/api.h"
|
||||
#include "acio/icca/icca.h"
|
||||
@@ -336,6 +338,9 @@ static int __cdecl gfdm_unit2_boot_initialize() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
constexpr int LEFTY_X_CENTER = 2040;
|
||||
|
||||
// this seems to be only used in the I/O test menu, not in gameplay
|
||||
static void *__cdecl gfdm_unit_get_button_p(void *a1, int a2, size_t player) {
|
||||
memset(a1, 0, 64);
|
||||
|
||||
@@ -344,31 +349,61 @@ static void *__cdecl gfdm_unit_get_button_p(void *a1, int a2, size_t player) {
|
||||
return a1;
|
||||
}
|
||||
|
||||
// log_info("gitadora", "gfdm_unit_get_button_p: a2={}, player={}", a2, player);
|
||||
|
||||
// get buttons
|
||||
auto &buttons = games::gitadora::get_buttons();
|
||||
auto &analogs = games::gitadora::get_analogs();
|
||||
const auto wail_up =
|
||||
Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[12 + 11 * (size_t) player]));
|
||||
const auto wail_down =
|
||||
Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[13 + 11 * (size_t) player]));
|
||||
const auto wail_result =
|
||||
socd::get_guitar_wail(player, wail_up, wail_down, get_performance_milliseconds());
|
||||
|
||||
// X
|
||||
((int *) a1)[4] = a2 == 1 ? 4080 : -4080;
|
||||
if (analogs.at(player * 3 + 0).isSet())
|
||||
((int *) a1)[4] = lroundf(Analogs::getState(
|
||||
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 0])) * 8160.f) - 4080;
|
||||
// wail X
|
||||
((int *) a1)[4] = games::gitadora::is_player_lefty(player) ? LEFTY_X_CENTER : -4080;
|
||||
auto &analog_x = analogs.at(gitadora_analog_mapping[player * 4 + 0]);
|
||||
if (analog_x.isSet())
|
||||
((int *) a1)[4] = lroundf(Analogs::getState(RI_MGR, analog_x) * 8160.f) - 4080;
|
||||
|
||||
// Y
|
||||
// wail Y
|
||||
((int *) a1)[5] = 0;
|
||||
if (analogs.at(player * 3 + 1).isSet())
|
||||
((int *) a1)[5] = lroundf(Analogs::getState(
|
||||
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 1])) * 8160.f) - 4080;
|
||||
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[12 + 11 * (size_t) player])))
|
||||
((int *) a1)[5] = -4080;
|
||||
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[13 + 11 * (size_t) player])))
|
||||
((int *) a1)[5] = 4080;
|
||||
auto &analog_y = analogs.at(gitadora_analog_mapping[player * 4 + 1]);
|
||||
if (analog_y.isSet()) {
|
||||
((int *) a1)[5] = lroundf(Analogs::getState(RI_MGR, analog_y) * 8160.f) - 4080;
|
||||
}
|
||||
|
||||
// Z
|
||||
// digital wailing
|
||||
if (!games::gitadora::is_player_lefty(player)) {
|
||||
// righty
|
||||
if (wail_result == socd::TiltUp) {
|
||||
// top center
|
||||
((int *) a1)[4] = 0; // X
|
||||
((int *) a1)[5] = -4080; // Y
|
||||
} else if (wail_result == socd::TiltDown) {
|
||||
// bottom left; for lefty, bottom right
|
||||
((int *) a1)[4] = -4080; // X
|
||||
((int *) a1)[5] = 4080; // Y
|
||||
}
|
||||
} else {
|
||||
// lefty
|
||||
if (wail_result == socd::TiltUp) {
|
||||
// left
|
||||
((int *) a1)[4] = -4080; // X
|
||||
((int *) a1)[5] = 0; // Y
|
||||
} else if (wail_result == socd::TiltDown) {
|
||||
// right
|
||||
((int *) a1)[4] = 4080; // X
|
||||
((int *) a1)[5] = 0; // Y
|
||||
}
|
||||
}
|
||||
|
||||
// wail Z
|
||||
((int *) a1)[6] = 0;
|
||||
if (analogs.at(player * 3 + 2).isSet())
|
||||
((int *) a1)[6] = lroundf(Analogs::getState(
|
||||
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 2])) * 8160.f) - 4080;
|
||||
auto &analog_z = analogs.at(gitadora_analog_mapping[player * 4 + 2]);
|
||||
if (analog_z.isSet())
|
||||
((int *) a1)[6] = lroundf(Analogs::getState(RI_MGR, analog_z) * 8160.f) - 4080;
|
||||
|
||||
// return the same buffer
|
||||
return a1;
|
||||
@@ -487,24 +522,42 @@ static long __cdecl gfdm_unit_get_input_p(int device, size_t player) {
|
||||
if (games::gitadora::is_guitar()) {
|
||||
auto offset = player * 11;
|
||||
|
||||
// pick up
|
||||
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[3 + offset]))) {
|
||||
if (!GFDM_GF_PICK_STATE_UP[player]) {
|
||||
GFDM_GF_PICK_STATE_UP[player] = true;
|
||||
ret |= 0x80 | 0x20;
|
||||
const auto pick_up = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[3 + offset]));
|
||||
const auto pick_down = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[4 + offset]));
|
||||
if (!games::gitadora::PICK_ALGO.has_value()) {
|
||||
// legacy behavior (detect rising edges only, input for 1 frame)
|
||||
if (pick_up) {
|
||||
if (!GFDM_GF_PICK_STATE_UP[player]) {
|
||||
GFDM_GF_PICK_STATE_UP[player] = true;
|
||||
ret |= 0x80 | 0x20;
|
||||
}
|
||||
} else {
|
||||
GFDM_GF_PICK_STATE_UP[player] = false;
|
||||
}
|
||||
} else {
|
||||
GFDM_GF_PICK_STATE_UP[player] = false;
|
||||
}
|
||||
|
||||
// pick down
|
||||
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[4 + offset]))) {
|
||||
if (!GFDM_GF_PICK_STATE_DOWN[player]) {
|
||||
GFDM_GF_PICK_STATE_DOWN[player] = true;
|
||||
ret |= 0x100 | 0x20;
|
||||
if (pick_down) {
|
||||
if (!GFDM_GF_PICK_STATE_DOWN[player]) {
|
||||
GFDM_GF_PICK_STATE_DOWN[player] = true;
|
||||
ret |= 0x100 | 0x20;
|
||||
}
|
||||
} else {
|
||||
GFDM_GF_PICK_STATE_DOWN[player] = false;
|
||||
}
|
||||
} else {
|
||||
GFDM_GF_PICK_STATE_DOWN[player] = false;
|
||||
const auto socd = socd::socd_clean(
|
||||
player,
|
||||
pick_up,
|
||||
pick_down,
|
||||
get_performance_milliseconds(),
|
||||
games::gitadora::PICK_ALGO.value()
|
||||
);
|
||||
if (socd == socd::SocdCCW) {
|
||||
ret |= 0x80 | 0x20; // pick up
|
||||
} else if (socd == socd::SocdCW) {
|
||||
ret |= 0x100 | 0x20; // pick down
|
||||
} else if (socd == socd::SocdBoth) {
|
||||
ret |= 0x100 | 0x80 | 0x20; // up and down
|
||||
}
|
||||
}
|
||||
|
||||
// button R
|
||||
@@ -585,63 +638,74 @@ static long __cdecl gfdm_unit2_get_input(int device) {
|
||||
return gfdm_unit_get_input_p(device, 1);
|
||||
}
|
||||
|
||||
// this is used in gameplay
|
||||
static long __cdecl gfdm_unit_get_sensor_gf_p(int a1, int a2, size_t player) {
|
||||
|
||||
// return if it's actually drum mania
|
||||
if (games::gitadora::is_drum())
|
||||
return 0;
|
||||
|
||||
// log_info("gitadora", "gfdm_unit_get_sensor_gf_p: a1={}, a2={}, player={}", a1, a2, player);
|
||||
|
||||
// get buttons and analogs
|
||||
auto &buttons = games::gitadora::get_buttons();
|
||||
auto &analogs = games::gitadora::get_analogs();
|
||||
|
||||
// X
|
||||
// figure out digital wail Y
|
||||
const size_t offset = (size_t) player * 11;
|
||||
const auto wail_up = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[12 + offset]));
|
||||
const auto wail_down = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[13 + offset]));
|
||||
const auto wail_result = socd::get_guitar_wail(player, wail_up, wail_down, get_performance_milliseconds());
|
||||
|
||||
// wail X
|
||||
if (a2 == 0) {
|
||||
long ret = games::gitadora::is_player_lefty(player) ? LEFTY_X_CENTER : -4080;
|
||||
|
||||
// analog override
|
||||
if (analogs.at(gitadora_analog_mapping[player * 3 + 0]).isSet()) {
|
||||
return lroundf(Analogs::getState(
|
||||
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 0])) * 8160.f) - 4080;
|
||||
auto &analog_x = analogs.at(gitadora_analog_mapping[player * 4 + 0]);
|
||||
if (analog_x.isSet()) {
|
||||
ret = lroundf(Analogs::getState(RI_MGR, analog_x) * 8160.f) - 4080;
|
||||
}
|
||||
|
||||
// digital wail up/down
|
||||
if (wail_result == socd::TiltUp) {
|
||||
ret = games::gitadora::is_player_lefty(player) ? -4080 : 0;
|
||||
} else if (wail_result == socd::TiltDown) {
|
||||
ret = games::gitadora::is_player_lefty(player) ? +4080 : -4080;
|
||||
}
|
||||
|
||||
// default
|
||||
return a1 == 1 ? 4080 : -4080;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Y
|
||||
// wail Y
|
||||
if (a2 == 1) {
|
||||
long ret = 0;
|
||||
|
||||
// analog override
|
||||
if (analogs.at(player * 3 + 1).isSet()) {
|
||||
return lroundf(Analogs::getState(
|
||||
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 1])) * 8160.f) - 4080;
|
||||
auto &analog_y = analogs.at(gitadora_analog_mapping[player * 4 + 1]);
|
||||
if (analog_y.isSet()) {
|
||||
ret = lroundf(Analogs::getState(RI_MGR, analog_y) * 8160.f) - 4080;
|
||||
}
|
||||
|
||||
// variables
|
||||
long ret = 0;
|
||||
size_t offset = (size_t) player * 11;
|
||||
|
||||
// wail up
|
||||
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[12 + offset]))) {
|
||||
ret -= 4080;
|
||||
}
|
||||
|
||||
// wail down
|
||||
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[13 + offset]))) {
|
||||
ret += 4080;
|
||||
// digital wail up/down
|
||||
if (wail_result == socd::TiltUp) {
|
||||
ret = games::gitadora::is_player_lefty(player) ? 0 : -4080;
|
||||
} else if (wail_result == socd::TiltDown) {
|
||||
ret = games::gitadora::is_player_lefty(player) ? 0 : 4080;
|
||||
}
|
||||
|
||||
// return value
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Z
|
||||
// wail Z
|
||||
if (a2 == 2) {
|
||||
|
||||
// analog override
|
||||
if (analogs.at(gitadora_analog_mapping[player * 3 + 2]).isSet()) {
|
||||
return lroundf(Analogs::getState(
|
||||
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 2])) * 8160.f) - 4080;
|
||||
auto &analog_z = analogs.at(gitadora_analog_mapping[player * 4 + 2]);
|
||||
if (analog_z.isSet()) {
|
||||
return lroundf(Analogs::getState(RI_MGR, analog_z) * 8160.f) - 4080;
|
||||
}
|
||||
|
||||
// default
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include <thread>
|
||||
|
||||
#include "cfg/screen_resize.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "overlay/overlay.h"
|
||||
@@ -390,7 +391,10 @@ namespace wintouchemu {
|
||||
} else if (avs::game::is_model("LDJ") && !GENERIC_SUB_WINDOW_FULLSIZE) {
|
||||
// overlay subscreen in IIDX
|
||||
// use mouse position as ImGui overlay will block the touch window
|
||||
log_info("wintouchemu", "use mouse cursor API for overlay subscreen");
|
||||
log_info("wintouchemu", "use mouse cursor API for ldj overlay subscreen");
|
||||
USE_MOUSE = true;
|
||||
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
|
||||
log_info("wintouchemu", "use mouse cursor API for gitadora overlay subscreen");
|
||||
USE_MOUSE = true;
|
||||
} else {
|
||||
// create touch window - create overlay if not yet existing at this point
|
||||
|
||||
@@ -236,6 +236,26 @@ namespace nvapi {
|
||||
return NvAPI_DRS_SetSetting(h_session, h_profile, &drs_setting);
|
||||
}
|
||||
|
||||
NvAPI_Status set_refresh_rate(NvDRSSessionHandle h_session, NvDRSProfileHandle h_profile) {
|
||||
auto drs_setting = NVDRS_SETTING {};
|
||||
drs_setting.version = NVDRS_SETTING_VER;
|
||||
drs_setting.settingId = REFRESH_RATE_OVERRIDE_ID;
|
||||
drs_setting.settingType = NVDRS_DWORD_TYPE;
|
||||
drs_setting.u32PredefinedValue = REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED;
|
||||
drs_setting.u32CurrentValue = REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED;
|
||||
return NvAPI_DRS_SetSetting(h_session, h_profile, &drs_setting);
|
||||
}
|
||||
|
||||
NvAPI_Status set_max_fps(NvDRSSessionHandle h_session, NvDRSProfileHandle h_profile) {
|
||||
auto drs_setting = NVDRS_SETTING {};
|
||||
drs_setting.version = NVDRS_SETTING_VER;
|
||||
drs_setting.settingId = FRL_FPS_ID;
|
||||
drs_setting.settingType = NVDRS_DWORD_TYPE;
|
||||
drs_setting.u32PredefinedValue = FRL_FPS_DISABLED;
|
||||
drs_setting.u32CurrentValue = FRL_FPS_DISABLED;
|
||||
return NvAPI_DRS_SetSetting(h_session, h_profile, &drs_setting);
|
||||
}
|
||||
|
||||
void set_profile_settings() {
|
||||
if (!NVAPI_MODULE_LOAD_SUCCEEDED) {
|
||||
return;
|
||||
@@ -266,22 +286,26 @@ namespace nvapi {
|
||||
log_info("nvapi", "setting VSync to Application Controlled...");
|
||||
if ((status = set_vsync_mode(h_session, h_profile)) != NVAPI_OK) {
|
||||
log_warning("nvapi", "could not set VSync mode: {}", get_error_message(status));
|
||||
NvAPI_DRS_DestroySession(h_session);
|
||||
return;
|
||||
}
|
||||
|
||||
log_info("nvapi", "applying preferred PState to Maximum Performance...");
|
||||
if ((status = set_gpu_power_state(h_session, h_profile)) != NVAPI_OK) {
|
||||
log_warning("nvapi", "could not set preferred PState: {}", get_error_message(status));
|
||||
NvAPI_DRS_DestroySession(h_session);
|
||||
return;
|
||||
}
|
||||
|
||||
log_info("nvapi", "disabling G-SYNC...");
|
||||
if ((status = set_gsync_mode(h_session, h_profile)) != NVAPI_OK) {
|
||||
log_warning("nvapi", "could not set G-Sync mode: {}", get_error_message(status));
|
||||
NvAPI_DRS_DestroySession(h_session);
|
||||
return;
|
||||
}
|
||||
|
||||
log_info("nvapi", "setting preferred refresh rate to Application Controlled...");
|
||||
if ((status = set_refresh_rate(h_session, h_profile)) != NVAPI_OK) {
|
||||
log_warning("nvapi", "could not set preferred refresh rate: {}", get_error_message(status));
|
||||
}
|
||||
|
||||
log_info("nvapi", "disabling max framerate...");
|
||||
if ((status = set_max_fps(h_session, h_profile)) != NVAPI_OK) {
|
||||
log_warning("nvapi", "could not disable max framerate: {}", get_error_message(status));
|
||||
}
|
||||
|
||||
log_info("nvapi", "saving settings for DRS session...");
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "avs/game.h"
|
||||
#include "cfg/configurator.h"
|
||||
#include "games/io.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "misc/eamuse.h"
|
||||
@@ -28,6 +29,7 @@
|
||||
#include "windows/generic_sub.h"
|
||||
#include "windows/iidx_seg.h"
|
||||
#include "windows/iidx_sub.h"
|
||||
#include "windows/gfdm_sub.h"
|
||||
#include "windows/drs_dancefloor.h"
|
||||
#include "windows/iopanel.h"
|
||||
#include "windows/iopanel_ddr.h"
|
||||
@@ -51,16 +53,26 @@ namespace overlay {
|
||||
bool AUTO_SHOW_IOPANEL = false;
|
||||
bool AUTO_SHOW_KEYPAD_P1 = false;
|
||||
bool AUTO_SHOW_KEYPAD_P2 = false;
|
||||
|
||||
bool USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT = false;
|
||||
|
||||
bool FPS_SHOULD_FLIP = false;
|
||||
std::optional<uint32_t> UI_SCALE_PERCENT;
|
||||
|
||||
// global
|
||||
std::mutex OVERLAY_MUTEX;
|
||||
std::unique_ptr<overlay::SpiceOverlay> OVERLAY = nullptr;
|
||||
ImFont* DSEG_FONT = nullptr;
|
||||
bool SHOW_DEBUG_LOG_WINDOW = false;
|
||||
|
||||
ImVec2 apply_scaling_to_vector(float x, float y) {
|
||||
if (!UI_SCALE_PERCENT.has_value()) {
|
||||
return ImVec2(x, y);
|
||||
}
|
||||
return ImVec2(apply_scaling(x), apply_scaling(y));
|
||||
}
|
||||
|
||||
ImVec2 apply_scaling_to_vector(const ImVec2& input) {
|
||||
return apply_scaling_to_vector(input.x, input.y);
|
||||
}
|
||||
}
|
||||
|
||||
static void *ImGui_Alloc(size_t sz, void *user_data) {
|
||||
@@ -170,6 +182,12 @@ void overlay::SpiceOverlay::init() {
|
||||
style.WindowRounding = 0;
|
||||
}
|
||||
|
||||
if (UI_SCALE_PERCENT.has_value()) {
|
||||
const auto scale = static_cast<float>(UI_SCALE_PERCENT.value()) / 100.f;
|
||||
ImGui::GetStyle().ScaleAllSizes(scale);
|
||||
ImGui::GetIO().FontGlobalScale = scale;
|
||||
}
|
||||
|
||||
// red theme based on:
|
||||
// https://github.com/ocornut/imgui/issues/707#issuecomment-760220280
|
||||
// r, g, b, a
|
||||
@@ -245,7 +263,6 @@ void overlay::SpiceOverlay::init() {
|
||||
|
||||
if (!cfg::CONFIGURATOR_STANDALONE) {
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
|
||||
}
|
||||
if (is_touch_available("SpiceOverlay::init")) {
|
||||
io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen;
|
||||
@@ -366,7 +383,8 @@ void overlay::SpiceOverlay::init() {
|
||||
window_iopanel = new overlay::windows::IIDXIOPanel(this);
|
||||
} else if (avs::game::is_model("MDX")) {
|
||||
window_iopanel = new overlay::windows::DDRIOPanel(this);
|
||||
} else if (avs::game::is_model({"J32", "J33", "K32", "K33", "L32", "L33", "M32"})) {
|
||||
} else if (avs::game::is_model({"J32", "J33", "K32", "K33", "L32", "L33", "M32"}) &&
|
||||
!games::gitadora::is_arena_model()) {
|
||||
window_iopanel = new overlay::windows::GitadoraIOPanel(this);
|
||||
} else {
|
||||
window_iopanel = new overlay::windows::IOPanel(this);
|
||||
@@ -393,7 +411,10 @@ void overlay::SpiceOverlay::init() {
|
||||
window_sub = new overlay::windows::DRSDanceFloorDisplay(this);
|
||||
} else if (avs::game::is_model("KFC")) {
|
||||
window_sub = new overlay::windows::SDVXSubScreen(this);
|
||||
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
|
||||
window_sub = new overlay::windows::GitaDoraSubScreen(this);
|
||||
}
|
||||
|
||||
if (window_sub) {
|
||||
this->window_add(window_sub);
|
||||
if (AUTO_SHOW_SUBSCREEN) {
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
#include <windows.h>
|
||||
#include <d3d9.h>
|
||||
@@ -27,6 +28,18 @@ namespace overlay {
|
||||
extern bool USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT;
|
||||
extern bool FPS_SHOULD_FLIP;
|
||||
extern bool SHOW_DEBUG_LOG_WINDOW;
|
||||
extern std::optional<uint32_t> UI_SCALE_PERCENT;
|
||||
|
||||
template <typename T>
|
||||
float apply_scaling(T input) {
|
||||
if (!UI_SCALE_PERCENT.has_value()) {
|
||||
return input;
|
||||
}
|
||||
return static_cast<float>(input) * UI_SCALE_PERCENT.value() / 100.f;
|
||||
}
|
||||
|
||||
ImVec2 apply_scaling_to_vector(const ImVec2& input);
|
||||
ImVec2 apply_scaling_to_vector(float x, float y);
|
||||
|
||||
class SpiceOverlay {
|
||||
public:
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace overlay::windows {
|
||||
CameraControl::CameraControl(SpiceOverlay *overlay) : Window(overlay) {
|
||||
this->title = "IIDX Camera Control";
|
||||
this->flags |= ImGuiWindowFlags_AlwaysAutoResize;
|
||||
this->init_pos = ImVec2(40, 40);
|
||||
this->init_pos = overlay::apply_scaling_to_vector(40, 40);
|
||||
this->toggle_button = games::OverlayButtons::ToggleCameraControl;
|
||||
}
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace overlay::windows {
|
||||
|
||||
CardManager::CardManager(SpiceOverlay *overlay) : Window(overlay) {
|
||||
this->title = "Card Manager";
|
||||
this->init_size = ImVec2(420, 420);
|
||||
this->init_size = overlay::apply_scaling_to_vector(ImVec2(420, 420));
|
||||
|
||||
if (cfg::CONFIGURATOR_STANDALONE) {
|
||||
this->init_pos = ImVec2(40, 40);
|
||||
@@ -303,7 +303,7 @@ namespace overlay::windows {
|
||||
//
|
||||
// setting ImGuiInputTextFlags_CallbackCharFilter and pressing escape doesn't cause below
|
||||
// to return true, making it necessary to provide a callback...
|
||||
ImGui::SetNextItemWidth(240);
|
||||
ImGui::SetNextItemWidth(overlay::apply_scaling(240));
|
||||
if (ImGui::InputTextWithHint("", "Type here to search..", &this->search_filter)) {
|
||||
this->current_card = nullptr;
|
||||
this->search_filter_in_lower_case = strtolower(this->search_filter);
|
||||
|
||||
@@ -42,8 +42,8 @@ namespace overlay::windows {
|
||||
Config::Config(overlay::SpiceOverlay *overlay) : Window(overlay) {
|
||||
this->title = "Configuration";
|
||||
this->toggle_button = games::OverlayButtons::ToggleConfig;
|
||||
this->init_size = ImVec2(800, 600);
|
||||
this->size_min = ImVec2(100, 200);
|
||||
this->init_size = overlay::apply_scaling_to_vector(ImVec2(800, 600));
|
||||
this->size_min = overlay::apply_scaling_to_vector(ImVec2(100, 200));
|
||||
this->init_pos = ImVec2(0, 0);
|
||||
if (cfg::CONFIGURATOR_STANDALONE && cfg::CONFIGURATOR_TYPE == cfg::ConfigType::Config) {
|
||||
this->active = true;
|
||||
@@ -238,8 +238,8 @@ namespace overlay::windows {
|
||||
// tab selection
|
||||
auto tab_selected_new = ConfigTab::CONFIG_TAB_INVALID;
|
||||
if (ImGui::BeginTabBar("Config Tabs", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
|
||||
const int page_offset = cfg::CONFIGURATOR_STANDALONE ? 88 : 110;
|
||||
const int page_offset2 = cfg::CONFIGURATOR_STANDALONE ? 65 : 87;
|
||||
const int page_offset = overlay::apply_scaling(cfg::CONFIGURATOR_STANDALONE ? 88 : 110);
|
||||
const int page_offset2 = overlay::apply_scaling(cfg::CONFIGURATOR_STANDALONE ? 65 : 87);
|
||||
|
||||
if (ImGui::BeginTabItem("Buttons")) {
|
||||
tab_selected_new = ConfigTab::CONFIG_TAB_BUTTONS;
|
||||
@@ -249,7 +249,7 @@ namespace overlay::windows {
|
||||
// help text for binding buttons, if the game has one
|
||||
const auto help_text = games::get_buttons_help(this->games_selected_name);
|
||||
if (!help_text.empty()) {
|
||||
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Button Layout");
|
||||
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Button Bindings");
|
||||
ImGui::Spacing();
|
||||
ImGui::TextWrapped("%s", help_text.c_str());
|
||||
ImGui::TextUnformatted("");
|
||||
@@ -299,8 +299,18 @@ namespace overlay::windows {
|
||||
}
|
||||
if (ImGui::BeginTabItem("Analogs")) {
|
||||
tab_selected_new = ConfigTab::CONFIG_TAB_ANALOGS;
|
||||
|
||||
ImGui::BeginChild("Analogs", ImVec2(
|
||||
0, ImGui::GetWindowContentRegionMax().y - page_offset2), false);
|
||||
|
||||
// help text for binding analog, if the game has one
|
||||
const auto help_text = games::get_analogs_help(this->games_selected_name);
|
||||
if (!help_text.empty()) {
|
||||
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Analog Bindings");
|
||||
ImGui::Spacing();
|
||||
ImGui::TextWrapped("%s", help_text.c_str());
|
||||
ImGui::TextUnformatted("");
|
||||
}
|
||||
this->build_analogs("Game", games::get_analogs(this->games_selected_name));
|
||||
ImGui::EndChild();
|
||||
ImGui::EndTabItem();
|
||||
@@ -575,7 +585,7 @@ namespace overlay::windows {
|
||||
if (ImGui::BeginTable("ButtonsTable", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
|
||||
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableSetupColumn("Binding", ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed, 240);
|
||||
ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(240));
|
||||
|
||||
// check if empty
|
||||
if (!buttons || buttons->empty()) {
|
||||
@@ -1644,7 +1654,7 @@ namespace overlay::windows {
|
||||
if (ImGui::BeginTable("AnalogsTable", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
|
||||
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableSetupColumn("Binding", ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed, 240);
|
||||
ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(240));
|
||||
|
||||
// check if empty
|
||||
if (!analogs || analogs->empty()) {
|
||||
@@ -2086,7 +2096,7 @@ namespace overlay::windows {
|
||||
if (ImGui::BeginTable("LightsTable", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
|
||||
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableSetupColumn("Binding", ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed, 240);
|
||||
ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(240));
|
||||
|
||||
// check if empty
|
||||
if (!lights || lights->empty()) {
|
||||
@@ -2643,8 +2653,14 @@ namespace overlay::windows {
|
||||
// tables must share the same ID to have synced column settings
|
||||
if (ImGui::BeginTable("OptionsTable", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
|
||||
ImGui::TableSetupColumn("Option", ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableSetupColumn("CMD Line Parameter", ImGuiTableColumnFlags_WidthFixed, 216);
|
||||
ImGui::TableSetupColumn("Setting", ImGuiTableColumnFlags_WidthFixed, 240);
|
||||
ImGui::TableSetupColumn(
|
||||
"CMD Line Parameter",
|
||||
ImGuiTableColumnFlags_WidthFixed,
|
||||
overlay::apply_scaling(216));
|
||||
ImGui::TableSetupColumn(
|
||||
"Setting",
|
||||
ImGuiTableColumnFlags_WidthFixed,
|
||||
overlay::apply_scaling(240));
|
||||
|
||||
// iterate options
|
||||
options_count = 0;
|
||||
@@ -3056,7 +3072,11 @@ namespace overlay::windows {
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.34f, 0.14f, 0.14f, 0.54f));
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.34f, 0.14f, 0.14f, 0.54f));
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.34f, 0.14f, 0.14f, 0.64f));
|
||||
ImGui::PushItemWidth(MIN(700, MAX(100, ImGui::GetWindowSize().x - 400)));
|
||||
ImGui::PushItemWidth(
|
||||
MIN(overlay::apply_scaling(700),
|
||||
MAX(overlay::apply_scaling(100),
|
||||
ImGui::GetWindowSize().x - overlay::apply_scaling(400))));
|
||||
|
||||
ImGui::Combo("##game_selector", game_selected, games_names.data(), (int)games_list.size());
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::PopStyleColor(3);
|
||||
@@ -3080,8 +3100,8 @@ namespace overlay::windows {
|
||||
// draw popups
|
||||
{
|
||||
const ImVec2 popup_size(
|
||||
std::min(ImGui::GetIO().DisplaySize.x * 0.9f, 800.f),
|
||||
std::min(ImGui::GetIO().DisplaySize.y * 0.9f, 800.f));
|
||||
std::min(ImGui::GetIO().DisplaySize.x * 0.9f, overlay::apply_scaling(800.f)),
|
||||
std::min(ImGui::GetIO().DisplaySize.y * 0.9f, overlay::apply_scaling(800.f)));
|
||||
|
||||
const ImVec2 popup_pos(
|
||||
ImGui::GetIO().DisplaySize.x / 2 - popup_size.x / 2,
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/logging.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
|
||||
namespace overlay::windows {
|
||||
|
||||
@@ -10,10 +11,10 @@ namespace overlay::windows {
|
||||
this->title = "spice2x";
|
||||
this->init_size = ImVec2(
|
||||
(ImGui::GetFontSize() * 14) + (ImGui::GetStyle().ItemSpacing.x * 2),
|
||||
120);
|
||||
overlay::apply_scaling(120));
|
||||
this->init_pos = ImVec2(
|
||||
ImGui::GetIO().DisplaySize.x / 2 - this->init_size.x / 2,
|
||||
10);
|
||||
overlay::apply_scaling(10));
|
||||
|
||||
this->flags = ImGuiWindowFlags_NoResize
|
||||
| ImGuiWindowFlags_NoCollapse
|
||||
@@ -69,6 +70,8 @@ namespace overlay::windows {
|
||||
sub = "Show Valkyrie Subscreen";
|
||||
} else if (avs::game::is_model("REC")) {
|
||||
sub = "Show DRS Dance Floor";
|
||||
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
|
||||
sub = "Show GITADORA Subscreen";
|
||||
}
|
||||
|
||||
build_button(this->overlay->window_sub, sub, size, NextItem::NEW_LINE, false);
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
#include "external/fmt/include/fmt/chrono.h"
|
||||
#include "fps.h"
|
||||
|
||||
namespace overlay::windows {
|
||||
@@ -15,13 +16,17 @@ namespace overlay::windows {
|
||||
| ImGuiWindowFlags_NoNavInputs
|
||||
| ImGuiWindowFlags_NoDocking;
|
||||
this->bg_alpha = 0.5f;
|
||||
this->start_time = std::chrono::system_clock::now();
|
||||
this->start_time =
|
||||
std::chrono::floor<std::chrono::seconds>(std::chrono::system_clock::now());
|
||||
}
|
||||
|
||||
void FPS::calculate_initial_window() {
|
||||
// width is 114x82 px with window decoration, 98x47 for the content
|
||||
int pos_x = overlay::FPS_SHOULD_FLIP ? 8 : ImGui::GetIO().DisplaySize.x - 122;
|
||||
this->init_pos = ImVec2(pos_x, 8);
|
||||
int pos_x =
|
||||
overlay::FPS_SHOULD_FLIP ?
|
||||
overlay::apply_scaling(8) :
|
||||
ImGui::GetIO().DisplaySize.x - overlay::apply_scaling(122);
|
||||
this->init_pos = ImVec2(pos_x, overlay::apply_scaling(8));
|
||||
}
|
||||
|
||||
void FPS::build_content() {
|
||||
@@ -31,23 +36,23 @@ namespace overlay::windows {
|
||||
ImGui::Text("FPS: %.1f", io.Framerate);
|
||||
// ImGui::Text("FT: %.2fms", 1000 / io.Framerate);
|
||||
|
||||
auto now = std::chrono::system_clock::now();
|
||||
const auto now = std::chrono::system_clock::now();
|
||||
const auto now_s = std::chrono::floor<std::chrono::seconds>(now);
|
||||
|
||||
// current time
|
||||
{
|
||||
auto now_t = std::chrono::system_clock::to_time_t(now);
|
||||
static CHAR buf[48];
|
||||
std::strftime(buf, sizeof(buf), "Time: %H:%M:%S", std::localtime(&now_t));
|
||||
ImGui::Text(buf);
|
||||
const std::time_t tt = std::chrono::system_clock::to_time_t(now_s);
|
||||
std::tm local_tm{};
|
||||
localtime_s(&local_tm, &tt);
|
||||
ImGui::TextUnformatted(fmt::format("Time: {:%H:%M:%S}", local_tm).c_str());
|
||||
}
|
||||
|
||||
// elapsed time
|
||||
{
|
||||
auto d = now - this->start_time;
|
||||
const auto h = std::chrono::duration_cast<std::chrono::hours>(d);
|
||||
const auto m = std::chrono::duration_cast<std::chrono::minutes>(d - h);
|
||||
const auto s = std::chrono::duration_cast<std::chrono::seconds>(d - h - m);
|
||||
ImGui::Text("Up: %02d:%02d:%02d", (int)h.count(), (int)m.count(), (int)s.count());
|
||||
const auto uptime = now_s - this->start_time;
|
||||
ImGui::TextUnformatted(
|
||||
fmt::format("Up: {:%H:%M:%S}",
|
||||
std::chrono::floor<std::chrono::seconds>(uptime)).c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
#include "avs/game.h"
|
||||
#include "gfdm_sub.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "touch/touch.h"
|
||||
|
||||
namespace overlay::windows {
|
||||
|
||||
GitaDoraSubScreen::GitaDoraSubScreen(SpiceOverlay *overlay) : GenericSubScreen(overlay) {
|
||||
this->title = "GITADORA Subscreen";
|
||||
|
||||
if (!games::gitadora::is_arena_model()) {
|
||||
this->disabled_message = "Requires Arena Model!";
|
||||
}
|
||||
|
||||
this->resize_callback = keep_10_by_16;
|
||||
|
||||
// medium size - perfect for "layout B" in GW Delta, though in drums it covers the pacemaker
|
||||
float size = 0.64f;
|
||||
if (games::gitadora::SUBSCREEN_OVERLAY_SIZE.has_value()) {
|
||||
if (games::gitadora::SUBSCREEN_OVERLAY_SIZE.value() == "large") {
|
||||
// enough to not cover the FPS overlay
|
||||
size = 0.88f;
|
||||
} else if (games::gitadora::SUBSCREEN_OVERLAY_SIZE.value() == "small") {
|
||||
size = 0.48f;
|
||||
}
|
||||
}
|
||||
|
||||
const float height = ImGui::GetIO().DisplaySize.y * size;
|
||||
const float width = height * 10 / 16;
|
||||
this->init_size = ImVec2(width, height + ImGui::GetFrameHeight());
|
||||
|
||||
// bottom right
|
||||
this->init_pos = ImVec2(
|
||||
ImGui::GetIO().DisplaySize.x - ImGui::GetFrameHeight() / 4 - this->init_size.x,
|
||||
ImGui::GetIO().DisplaySize.y - this->init_size.y - (ImGui::GetFrameHeight() / 4));
|
||||
}
|
||||
|
||||
void GitaDoraSubScreen::touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) {
|
||||
if (!this->get_active()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
// Touch needs to be registered on global coords
|
||||
*x_out = SPICETOUCH_TOUCH_X + xy_in.x * SPICETOUCH_TOUCH_WIDTH;
|
||||
*y_out = SPICETOUCH_TOUCH_Y + xy_in.y * SPICETOUCH_TOUCH_HEIGHT;
|
||||
} else {
|
||||
// Fullscreen mode, scale to game coords
|
||||
*x_out = xy_in.x * ImGui::GetIO().DisplaySize.x;
|
||||
*y_out = xy_in.y * ImGui::GetIO().DisplaySize.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "overlay/window.h"
|
||||
#include "overlay/windows/generic_sub.h"
|
||||
|
||||
namespace overlay::windows {
|
||||
|
||||
class GitaDoraSubScreen : public GenericSubScreen {
|
||||
public:
|
||||
GitaDoraSubScreen(SpiceOverlay *overlay);
|
||||
|
||||
protected:
|
||||
void touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) override;
|
||||
|
||||
private:
|
||||
static void keep_10_by_16(ImGuiSizeCallbackData* data) {
|
||||
data->DesiredSize.y = (data->DesiredSize.x * 16.f / 10.f) + ImGui::GetFrameHeight();
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "launcher/launcher.h"
|
||||
#include "games/io.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "overlay/imgui/extensions.h"
|
||||
|
||||
namespace overlay::windows {
|
||||
|
||||
@@ -11,7 +12,7 @@ namespace overlay::windows {
|
||||
this->flags = ImGuiWindowFlags_AlwaysAutoResize;
|
||||
|
||||
this->init_size = ImVec2(
|
||||
80,
|
||||
overlay::apply_scaling(80),
|
||||
ImGui::GetFrameHeight() +
|
||||
ImGui::GetStyle().WindowPadding.y * 2 +
|
||||
ImGui::GetFrameHeightWithSpacing() * 3 +
|
||||
@@ -58,7 +59,7 @@ namespace overlay::windows {
|
||||
void IOPanel::build_io_panel() {}
|
||||
|
||||
void IOPanel::build_operator_menu() {
|
||||
const ImVec2 wide(60, 0);
|
||||
const ImVec2 wide = overlay::apply_scaling_to_vector(60, 0);
|
||||
const float spacing_x = ImGui::GetStyle().ItemSpacing.y;
|
||||
const ImVec2 tall(
|
||||
ImGui::GetFrameHeight(),
|
||||
@@ -80,6 +81,9 @@ namespace overlay::windows {
|
||||
{
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() - ImGui::GetFrameHeightWithSpacing());
|
||||
this->build_button("+", tall, this->test_button, this->service_button);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::HelpTooltip("SERVICE + TEST");
|
||||
}
|
||||
}
|
||||
ImGui::EndGroup();
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "games/io.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "games/gitadora/io.h"
|
||||
#include "overlay/imgui/extensions.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
@@ -11,6 +12,7 @@ namespace overlay::windows {
|
||||
GitadoraIOPanel::GitadoraIOPanel(SpiceOverlay *overlay) : IOPanel(overlay) {
|
||||
this->title = "GITADORA IO Panel";
|
||||
|
||||
this->has_menu_controls = true;
|
||||
// by default, make a safer assumption that there are two players
|
||||
this->two_players = true;
|
||||
// by default, enable the extra input only available on DX cabs...
|
||||
@@ -33,6 +35,12 @@ namespace overlay::windows {
|
||||
this->has_guitar_knobs = false;
|
||||
}
|
||||
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
this->has_menu_controls = false;
|
||||
this->two_players = false;
|
||||
this->has_guitar_knobs = false;
|
||||
}
|
||||
|
||||
find_gfdm_buttons();
|
||||
}
|
||||
|
||||
@@ -68,25 +76,45 @@ namespace overlay::windows {
|
||||
}
|
||||
|
||||
void GitadoraIOPanel::build_io_panel() {
|
||||
ImGui::Dummy(ImVec2(12, 0));
|
||||
ImGui::Dummy(overlay::apply_scaling_to_vector(12, 0));
|
||||
|
||||
ImGui::SameLine();
|
||||
this->draw_buttons(0);
|
||||
if (this->has_guitar_knobs) {
|
||||
if (this->has_menu_controls) {
|
||||
ImGui::SameLine();
|
||||
this->draw_sliders(0);
|
||||
}
|
||||
|
||||
// draw p2 only if guitar freaks
|
||||
if (this->two_players) {
|
||||
ImGui::SameLine();
|
||||
ImGui::Dummy(ImVec2(12, 0));
|
||||
ImGui::SameLine();
|
||||
this->draw_buttons(1);
|
||||
ImGui::PushID("P1");
|
||||
this->draw_buttons(0);
|
||||
if (this->has_guitar_knobs) {
|
||||
ImGui::SameLine();
|
||||
this->draw_sliders(1);
|
||||
this->draw_sliders(0);
|
||||
}
|
||||
ImGui::PopID();
|
||||
|
||||
// draw p2 only if guitar freaks
|
||||
if (this->two_players) {
|
||||
ImGui::SameLine();
|
||||
ImGui::Dummy(overlay::apply_scaling_to_vector(12, 0));
|
||||
ImGui::SameLine();
|
||||
ImGui::PushID("P2");
|
||||
this->draw_buttons(1);
|
||||
if (this->has_guitar_knobs) {
|
||||
ImGui::SameLine();
|
||||
this->draw_sliders(1);
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
|
||||
if (games::gitadora::is_guitar()) {
|
||||
ImGui::SameLine();
|
||||
ImGui::Dummy(overlay::apply_scaling_to_vector(12, 0));
|
||||
ImGui::SameLine();
|
||||
ImGui::BeginGroup();
|
||||
{
|
||||
ImGui::Checkbox("P1 Lefty", &games::gitadora::P1_LEFTY);
|
||||
if (this->two_players) {
|
||||
ImGui::Checkbox("P2 Lefty", &games::gitadora::P2_LEFTY);
|
||||
}
|
||||
}
|
||||
ImGui::EndGroup();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -107,6 +135,10 @@ namespace overlay::windows {
|
||||
{
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + ImGui::GetFrameHeightWithSpacing());
|
||||
this->build_button("<", leftright_size, this->left[p], nullptr, this->leftright_light[p]);
|
||||
this->build_button("+", tiny_size, this->help[p], this->start[p], nullptr);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::HelpTooltip("HELP + START");
|
||||
}
|
||||
}
|
||||
ImGui::EndGroup();
|
||||
|
||||
@@ -135,6 +167,9 @@ namespace overlay::windows {
|
||||
ImGui::BeginGroup();
|
||||
{
|
||||
this->build_button("?", tiny_size, this->help[p], nullptr, this->help_light[p]);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::HelpTooltip("HELP");
|
||||
}
|
||||
this->build_button(">", leftright_size, this->right[p], nullptr, this->leftright_light[p]);
|
||||
}
|
||||
ImGui::EndGroup();
|
||||
@@ -146,7 +181,7 @@ namespace overlay::windows {
|
||||
games::gitadora::Analogs::GuitarP1Knob :
|
||||
games::gitadora::Analogs::GuitarP2Knob;
|
||||
|
||||
const ImVec2 slider_size(32, get_suggested_height());
|
||||
const ImVec2 slider_size(overlay::apply_scaling(32), get_suggested_height());
|
||||
|
||||
// get analog
|
||||
const auto analogs = games::get_analogs(eamuse_get_game());
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace overlay::windows {
|
||||
void draw_buttons(const int player);
|
||||
void draw_sliders(const int player);
|
||||
|
||||
bool has_menu_controls;
|
||||
bool two_players;
|
||||
bool has_guitar_knobs;
|
||||
|
||||
|
||||
@@ -19,15 +19,15 @@ namespace overlay::windows {
|
||||
case 0: {
|
||||
this->toggle_button = games::OverlayButtons::ToggleVirtualKeypadP1;
|
||||
this->init_pos = ImVec2(
|
||||
26,
|
||||
ImGui::GetIO().DisplaySize.y - 264);
|
||||
overlay::apply_scaling(26),
|
||||
ImGui::GetIO().DisplaySize.y - overlay::apply_scaling(264));
|
||||
break;
|
||||
}
|
||||
case 1: {
|
||||
this->toggle_button = games::OverlayButtons::ToggleVirtualKeypadP2;
|
||||
this->init_pos = ImVec2(
|
||||
ImGui::GetIO().DisplaySize.x - 220,
|
||||
ImGui::GetIO().DisplaySize.y - 264);
|
||||
ImGui::GetIO().DisplaySize.x - overlay::apply_scaling(220),
|
||||
ImGui::GetIO().DisplaySize.y - overlay::apply_scaling(264));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -82,9 +82,17 @@ namespace overlay::windows {
|
||||
|
||||
// add selectable (fill last line)
|
||||
if (i == std::size(BUTTONS) - 1) {
|
||||
ImGui::Selectable(button.text, false, 0, ImVec2(112, 32));
|
||||
ImGui::Selectable(
|
||||
button.text,
|
||||
false,
|
||||
0,
|
||||
overlay::apply_scaling_to_vector(ImVec2(112, 32)));
|
||||
} else {
|
||||
ImGui::Selectable(button.text, false, 0, ImVec2(32, 32));
|
||||
ImGui::Selectable(
|
||||
button.text,
|
||||
false,
|
||||
0,
|
||||
overlay::apply_scaling_to_vector(ImVec2(32, 32)));
|
||||
}
|
||||
|
||||
// mouse down handler
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
#include "patch_manager.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
#include <fstream>
|
||||
#include <shellapi.h>
|
||||
#include <winhttp.h>
|
||||
#include <psapi.h>
|
||||
#include <format>
|
||||
#include "external/fmt/include/fmt/chrono.h"
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "external/rapidjson/prettywriter.h"
|
||||
#include "external/rapidjson/stringbuffer.h"
|
||||
@@ -928,6 +930,13 @@ namespace overlay::windows {
|
||||
}
|
||||
}
|
||||
|
||||
// match on model and ext, ignoring dest/spec/rev
|
||||
// sample: LDJ:J:E:A:2025011400
|
||||
bool PatchManager::is_game_id_wildcard_matched(const std::string& id_from_config) {
|
||||
return ((id_from_config.compare(0, 3, avs::game::MODEL) == 0) &&
|
||||
(id_from_config.compare(10, 10, avs::game::EXT) == 0));
|
||||
}
|
||||
|
||||
void PatchManager::config_load() {
|
||||
log_info("patchmanager", "loading config");
|
||||
|
||||
@@ -953,7 +962,7 @@ namespace overlay::windows {
|
||||
if (auto_apply != doc.MemberEnd() && auto_apply->value.IsArray()) {
|
||||
|
||||
// get game id
|
||||
auto game_id = avs::game::get_identifier();
|
||||
const auto game_id = avs::game::get_identifier();
|
||||
|
||||
// iterate entries
|
||||
setting_auto_apply = false;
|
||||
@@ -962,15 +971,37 @@ namespace overlay::windows {
|
||||
if (entry.IsString()) {
|
||||
|
||||
// check if this is our game identifier
|
||||
std::string entry_id = entry.GetString();
|
||||
if (game_id == entry_id) {
|
||||
setting_auto_apply = true;
|
||||
const std::string entry_id = entry.GetString();
|
||||
|
||||
if (!setting_auto_apply) {
|
||||
if (game_id == entry_id) {
|
||||
// exact match
|
||||
setting_auto_apply = true;
|
||||
log_misc(
|
||||
"patchmanager",
|
||||
"matched auto apply entry by full game identifier: {}",
|
||||
entry_id);
|
||||
|
||||
} else if (is_game_id_wildcard_matched(entry_id)) {
|
||||
// match on model and ext, ignoring dest/spec/rev
|
||||
// sample: LDJ:J:E:A:2025011400
|
||||
setting_auto_apply = true;
|
||||
log_misc(
|
||||
"patchmanager",
|
||||
"matched auto apply entry by partial game identifier: {}:?:?:?:{}",
|
||||
avs::game::MODEL, avs::game::EXT);
|
||||
}
|
||||
}
|
||||
|
||||
// move to list
|
||||
setting_auto_apply_list.emplace_back(entry_id);
|
||||
}
|
||||
}
|
||||
if (!setting_auto_apply) {
|
||||
log_misc(
|
||||
"patchmanager",
|
||||
"no auto apply entry matched, patches will not load automatically");
|
||||
}
|
||||
}
|
||||
|
||||
// read enabled patches
|
||||
@@ -1058,7 +1089,7 @@ namespace overlay::windows {
|
||||
auto game_id = avs::game::get_identifier();
|
||||
bool game_id_added = false;
|
||||
for (auto &entry : setting_auto_apply_list) {
|
||||
if (entry == game_id) {
|
||||
if (entry == game_id || is_game_id_wildcard_matched(entry)) {
|
||||
if (!setting_auto_apply) {
|
||||
continue;
|
||||
}
|
||||
@@ -1150,7 +1181,7 @@ namespace overlay::windows {
|
||||
}
|
||||
}
|
||||
|
||||
std::string get_game_identifier(const std::filesystem::path& dll_path) {
|
||||
std::string get_game_identifier(const std::filesystem::path& dll_path, bool print_info) {
|
||||
uint32_t time_date_stamp = 0;
|
||||
uint32_t address_of_entry_point = 0;
|
||||
|
||||
@@ -1159,7 +1190,7 @@ namespace overlay::windows {
|
||||
if (!result) {
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
// concatenate TimeDateStamp and AddressOfEntryPoint
|
||||
std::string identifier =
|
||||
fmt::format(
|
||||
@@ -1168,6 +1199,16 @@ namespace overlay::windows {
|
||||
time_date_stamp,
|
||||
address_of_entry_point);
|
||||
|
||||
if (print_info) {
|
||||
const auto time = std::chrono::system_clock::from_time_t(time_date_stamp);
|
||||
log_info(
|
||||
"patchmanager",
|
||||
"file: {}, patch id: {}, build timestamp of dll: {:%Y-%m-%d %H:%M}",
|
||||
dll_path.has_filename() ? dll_path.filename().string() : dll_path.string(),
|
||||
identifier,
|
||||
time);
|
||||
}
|
||||
|
||||
return identifier;
|
||||
}
|
||||
|
||||
@@ -1657,14 +1698,12 @@ namespace overlay::windows {
|
||||
ACTIVE_JSON_FILE = "";
|
||||
|
||||
std::string firstDll = avs::game::DLL_NAME;
|
||||
std::string first_id = get_game_identifier(MODULE_PATH / firstDll);
|
||||
std::string first_id = get_game_identifier(MODULE_PATH / firstDll, true);
|
||||
std::filesystem::path firstPath = fmt::format("patches/{}.json", first_id);
|
||||
|
||||
log_misc("patchmanager", "patch identifier of {}: {}", firstDll, first_id);
|
||||
|
||||
auto extraDlls = getExtraDlls(firstDll);
|
||||
std::erase_if(extraDlls, [](const std::string& dll) {
|
||||
auto identifier = get_game_identifier(MODULE_PATH / dll);
|
||||
auto identifier = get_game_identifier(MODULE_PATH / dll, true);
|
||||
return identifier.empty() || !fileutils::file_exists(fmt::format("patches/{}.json", identifier));
|
||||
});
|
||||
|
||||
|
||||
@@ -97,7 +97,7 @@ namespace overlay::windows {
|
||||
|
||||
extern std::optional<std::string> PATCH_MANAGER_CFG_PATH_OVERRIDE;
|
||||
|
||||
std::string get_game_identifier(const std::filesystem::path& dll_path);
|
||||
std::string get_game_identifier(const std::filesystem::path& dll_path, bool print_info=false);
|
||||
|
||||
class PatchManager : public Window {
|
||||
public:
|
||||
@@ -143,6 +143,8 @@ namespace overlay::windows {
|
||||
std::string pe_identifier_for_patch = "");
|
||||
|
||||
void show_patch_tooltip(const PatchData& patch);
|
||||
|
||||
bool is_game_id_wildcard_matched(const std::string& id_from_config);
|
||||
};
|
||||
|
||||
PatchStatus is_patch_active(PatchData &patch);
|
||||
|
||||
@@ -27,6 +27,12 @@ namespace overlay::windows {
|
||||
}
|
||||
|
||||
HWND ScreenResize::get_first_window() {
|
||||
// this is ideal
|
||||
if (GRAPHICS_HOOKED_WINDOW.has_value()) {
|
||||
return GRAPHICS_HOOKED_WINDOW.value();
|
||||
}
|
||||
// we typically do not want to check GRAPHICS_WINDOWS because it may include
|
||||
// system windows (e.g., CicMarshalWnd)
|
||||
if (GRAPHICS_WINDOWS.size() == 0) {
|
||||
return NULL;
|
||||
}
|
||||
@@ -95,6 +101,21 @@ namespace overlay::windows {
|
||||
}
|
||||
|
||||
void ScreenResize::build_fullscreen_config() {
|
||||
|
||||
if (avs::game::is_model("KFC")) {
|
||||
ImGui::TextColored(ImVec4(1, 0.5f, 0.5f, 1.f),
|
||||
"Warning: Enabling Image Resize uses more GPU\n"
|
||||
"resources and may significantly lower framerate\n"
|
||||
"for songs with Live2D! Results may vary, use at\n"
|
||||
"your own risk.");
|
||||
} else {
|
||||
ImGui::TextColored(ImVec4(1, 0.5f, 0.5f, 1.f),
|
||||
"Warning: Enabling Image Resize uses more GPU\n"
|
||||
"resources and may significantly lower framerate\n"
|
||||
"in some situations! Results may vary, use at\n"
|
||||
"your own risk.");
|
||||
}
|
||||
|
||||
// enable checkbox
|
||||
ImGui::Checkbox("Enable", &cfg::SCREENRESIZE->enable_screen_resize);
|
||||
ImGui::SameLine();
|
||||
@@ -136,22 +157,27 @@ namespace overlay::windows {
|
||||
// aspect ratio
|
||||
ImGui::Checkbox("Keep Aspect Ratio", &scene.keep_aspect_ratio);
|
||||
if (scene.keep_aspect_ratio) {
|
||||
if (ImGui::SliderFloat("Scale", &scene.scale_x, 0.5f, 2.5f)) {
|
||||
|
||||
// we want to avoid zooming out below 0.6 as it will cause StretchRect calls to
|
||||
// go on a slow sync path with the GPU, leading to frame drops in some situations
|
||||
// (e.g., SDVX Live2D)
|
||||
|
||||
if (ImGui::SliderFloat("Scale", &scene.scale_x, 0.6f, 2.5f)) {
|
||||
scene.scale_y = scene.scale_x;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker("Hint: ctrl + click on the slider to type in a numeric value.");
|
||||
} else {
|
||||
ImGui::SliderFloat("Width Scale", &scene.scale_x, 0.5f, 2.5f);
|
||||
ImGui::SliderFloat("Width Scale", &scene.scale_x, 0.6f, 2.5f);
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker("Hint: ctrl + click on the slider to type in a numeric value.");
|
||||
ImGui::SliderFloat("Height Scale", &scene.scale_y, 0.5f, 2.5f);
|
||||
ImGui::SliderFloat("Height Scale", &scene.scale_y, 0.6f, 2.5f);
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker("Hint: ctrl + click on the slider to type in a numeric value.");
|
||||
}
|
||||
|
||||
static const char* dupe_items[] = { "None", "Copy Left", "Copy Right" };
|
||||
ImGui::Combo(
|
||||
const bool duplicate_changed = ImGui::Combo(
|
||||
"Duplicate",
|
||||
reinterpret_cast<int *>(&scene.duplicate),
|
||||
dupe_items,
|
||||
@@ -162,6 +188,11 @@ namespace overlay::windows {
|
||||
"wrap-around effect when an offset is set.");
|
||||
|
||||
ImGui::EndDisabled();
|
||||
|
||||
// tell d3d9 device to clear surface to get rid of ghost image
|
||||
if (duplicate_changed) {
|
||||
cfg::SCREENRESIZE->need_surface_clean = true;
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenResize::build_windowed_config() {
|
||||
@@ -171,8 +202,7 @@ namespace overlay::windows {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::TextUnformatted("Warning: may cause some games to crash.");
|
||||
ImGui::BeginDisabled(graphics_window_change_crashes_game());
|
||||
ImGui::BeginDisabled(graphics_window_decoration_change_crashes_game());
|
||||
if (ImGui::Combo(
|
||||
"Window Style",
|
||||
&cfg::SCREENRESIZE->window_decoration,
|
||||
@@ -197,42 +227,59 @@ namespace overlay::windows {
|
||||
"Reduces pixelated scaling artifacts. Works great on some games, but completely broken on others.\n\n"
|
||||
"This can't be changed in-game; instead, set -windowscale option in spicecfg and restart.");
|
||||
|
||||
ImGui::Checkbox("Keep Aspect Ratio", &cfg::SCREENRESIZE->client_keep_aspect_ratio);
|
||||
ImGui::Checkbox("Manual window move/resize", &cfg::SCREENRESIZE->enable_window_resize);
|
||||
|
||||
ImGui::BeginDisabled(graphics_window_move_and_resize_breaks_game());
|
||||
{
|
||||
ImGui::Checkbox("Keep Aspect Ratio", &cfg::SCREENRESIZE->client_keep_aspect_ratio);
|
||||
ImGui::Checkbox("Manual window move/resize", &cfg::SCREENRESIZE->enable_window_resize);
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::BeginDisabled(!cfg::SCREENRESIZE->enable_window_resize);
|
||||
|
||||
bool changed = false;
|
||||
const uint32_t step = 1;
|
||||
const uint32_t step_fast = 10;
|
||||
ImGui::BeginDisabled(cfg::SCREENRESIZE->client_keep_aspect_ratio);
|
||||
ImGui::InputScalar(
|
||||
"Width",
|
||||
ImGuiDataType_U32,
|
||||
&cfg::SCREENRESIZE->client_width,
|
||||
&step, &step_fast, nullptr);
|
||||
changed |= ImGui::IsItemDeactivatedAfterEdit();
|
||||
|
||||
ImGui::BeginDisabled(graphics_window_resize_breaks_game());
|
||||
{
|
||||
ImGui::BeginDisabled(cfg::SCREENRESIZE->client_keep_aspect_ratio);
|
||||
{
|
||||
ImGui::InputScalar(
|
||||
"Width",
|
||||
ImGuiDataType_U32,
|
||||
&cfg::SCREENRESIZE->client_width,
|
||||
&step, &step_fast, nullptr);
|
||||
changed |= ImGui::IsItemDeactivatedAfterEdit();
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::InputScalar(
|
||||
"Height",
|
||||
ImGuiDataType_U32,
|
||||
&cfg::SCREENRESIZE->client_height,
|
||||
&step, &step_fast, nullptr);
|
||||
changed |= ImGui::IsItemDeactivatedAfterEdit();
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::InputScalar(
|
||||
"Height",
|
||||
ImGuiDataType_U32,
|
||||
&cfg::SCREENRESIZE->client_height,
|
||||
&step, &step_fast, nullptr);
|
||||
changed |= ImGui::IsItemDeactivatedAfterEdit();
|
||||
ImGui::BeginDisabled(graphics_window_move_and_resize_breaks_game());
|
||||
{
|
||||
ImGui::InputScalar(
|
||||
"X Offset",
|
||||
ImGuiDataType_S32,
|
||||
&cfg::SCREENRESIZE->window_offset_x,
|
||||
&step, &step_fast, nullptr);
|
||||
changed |= ImGui::IsItemDeactivatedAfterEdit();
|
||||
|
||||
ImGui::InputScalar(
|
||||
"X Offset",
|
||||
ImGuiDataType_S32,
|
||||
&cfg::SCREENRESIZE->window_offset_x,
|
||||
&step, &step_fast, nullptr);
|
||||
changed |= ImGui::IsItemDeactivatedAfterEdit();
|
||||
|
||||
ImGui::InputScalar(
|
||||
"Y Offset",
|
||||
ImGuiDataType_S32,
|
||||
&cfg::SCREENRESIZE->window_offset_y,
|
||||
&step, &step_fast, nullptr);
|
||||
changed |= ImGui::IsItemDeactivatedAfterEdit();
|
||||
ImGui::InputScalar(
|
||||
"Y Offset",
|
||||
ImGuiDataType_S32,
|
||||
&cfg::SCREENRESIZE->window_offset_y,
|
||||
&step, &step_fast, nullptr);
|
||||
changed |= ImGui::IsItemDeactivatedAfterEdit();
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
|
||||
if (changed) {
|
||||
if (cfg::SCREENRESIZE->client_keep_aspect_ratio) {
|
||||
|
||||
@@ -10,8 +10,7 @@ namespace overlay::windows {
|
||||
SDVXSubScreen::SDVXSubScreen(SpiceOverlay *overlay) : GenericSubScreen(overlay) {
|
||||
this->title = "SDVX Subscreen";
|
||||
|
||||
bool isValkyrieCabinetMode = avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H';
|
||||
if (!isValkyrieCabinetMode) {
|
||||
if (!games::sdvx::is_valkyrie_model()) {
|
||||
this->disabled_message = "Valkyrie Model mode is not enabled!";
|
||||
} else if (games::sdvx::SHOW_VM_MONITOR_WARNING) {
|
||||
this->disabled_message = "VM mode subscreen overlay is not compatible with -monitor option";
|
||||
|
||||
@@ -1986,7 +1986,7 @@ void CALLBACK rawinput::RawInputManager::input_midi_proc(HMIDIIN hMidiIn, UINT w
|
||||
device.midiInfo->v2_last_off_time[midi_index] = get_performance_milliseconds();
|
||||
device.updated = true;
|
||||
}
|
||||
// for v2_drum, NOTE ON is ignored
|
||||
// for v2_drum, NOTE OFF is ignored
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -32,6 +32,16 @@ namespace deferredlogs {
|
||||
deferred_errors.emplace_back(messages);
|
||||
}
|
||||
|
||||
void report_fatal_message() {
|
||||
static std::once_flag printed;
|
||||
std::call_once(printed, []() {
|
||||
deferredlogs::defer_error_messages({
|
||||
"game reported FATAL error(s)",
|
||||
" look for messages containing F: in the log",
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
void dump_to_logger(bool is_crash) {
|
||||
static std::once_flag printed;
|
||||
std::call_once(printed, [is_crash]() {
|
||||
@@ -76,8 +86,8 @@ namespace deferredlogs {
|
||||
msg += "\n";
|
||||
}
|
||||
|
||||
for (auto messages : errors) {
|
||||
for (auto message : messages) {
|
||||
for (const auto &messages : errors) {
|
||||
for (const auto &message : messages) {
|
||||
msg += " " + message + "\n";
|
||||
}
|
||||
msg += "\n";
|
||||
@@ -85,13 +95,13 @@ namespace deferredlogs {
|
||||
|
||||
msg += " unsure what to do next?\n";
|
||||
msg += " * update to the latest version:\n";
|
||||
msg += " https://github.com/spice2x/spice2x.github.io/releases/latest\n";
|
||||
msg += " https://github.com/spice2x/spice2x.github.io/releases\n";
|
||||
msg += " * check the FAQ:\n";
|
||||
msg += " https://github.com/spice2x/spice2x.github.io/wiki/Known-issues\n";
|
||||
msg += "\n";
|
||||
msg += "\\------------------------- spice2x auto-troubleshooter ------------------------/\n";
|
||||
|
||||
log_warning("troubleshooter", "{}", msg);
|
||||
log_special("troubleshooter", "{}", msg);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ namespace deferredlogs {
|
||||
extern const std::initializer_list<std::string> SUPERSTEP_SOUND_ERROR_MESSAGE;
|
||||
|
||||
void set_softid(const std::string& softid);
|
||||
void report_fatal_message();
|
||||
void defer_error_messages(std::initializer_list<std::string> messages);
|
||||
void dump_to_logger(bool is_crash=false);
|
||||
}
|
||||
|
||||
@@ -13,8 +13,9 @@ std::string_view log_get_datetime() {
|
||||
std::string_view log_get_datetime(std::time_t now) {
|
||||
static thread_local char buf[64];
|
||||
|
||||
// `localtime` on Windows is thread-safe
|
||||
strftime(buf, sizeof(buf), "[%Y/%m/%d %X]", localtime(&now));
|
||||
std::tm local_tm{};
|
||||
localtime_s(&local_tm, &now);
|
||||
strftime(buf, sizeof(buf), "[%Y/%m/%d %X]", &local_tm);
|
||||
|
||||
return buf;
|
||||
}
|
||||
|
||||
@@ -87,6 +87,9 @@ void show_popup_for_fatal_error(std::string message);
|
||||
#define log_warning(module, format_str, ...) logger::push( \
|
||||
LOG_FORMAT("W", module, format_str, ## __VA_ARGS__), logger::Style::YELLOW)
|
||||
|
||||
#define log_special(module, format_str, ...) logger::push( \
|
||||
LOG_FORMAT("W", module, format_str, ## __VA_ARGS__), logger::Style::SPECIAL)
|
||||
|
||||
#define log_fatal(module, format_str, ...) { \
|
||||
logger::push(LOG_FORMAT("F", module, format_str, ## __VA_ARGS__), logger::Style::RED); \
|
||||
show_popup_for_fatal_error(LOG_FORMAT_POPUP(module, format_str, ## __VA_ARGS__)); \
|
||||
|
||||
@@ -0,0 +1,158 @@
|
||||
#include "socd_cleaner.h"
|
||||
|
||||
#include "util/logging.h"
|
||||
|
||||
#define DEBUG_VERBOSE 0
|
||||
|
||||
#if DEBUG_VERBOSE
|
||||
#define log_debug(module, format_str, ...) logger::push( \
|
||||
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
|
||||
#else
|
||||
#define log_debug(module, format_str, ...)
|
||||
#endif
|
||||
|
||||
namespace socd {
|
||||
|
||||
SocdAlgorithm ALGORITHM = SocdAlgorithm::Neutral;
|
||||
|
||||
static double last_rising_edge[4][2] = {};
|
||||
static bool last_button_state[4][2] = {};
|
||||
|
||||
// this has no locking, use only if you know there is only one i/o thread that will call this
|
||||
SocdResult socd_clean(
|
||||
uint8_t device, bool ccw, bool cw, double time_now,
|
||||
std::optional<SocdAlgorithm> algorithm_override) {
|
||||
|
||||
if (device >= 4) {
|
||||
log_fatal("socd", "invalid device index in socd_clean: {}", device);
|
||||
}
|
||||
|
||||
SocdAlgorithm algo =
|
||||
algorithm_override.has_value() ? algorithm_override.value() : ALGORITHM;
|
||||
|
||||
// keep track of rising edge times
|
||||
if (algo == SocdAlgorithm::PreferRecent || algo == SocdAlgorithm::PreferFirst) {
|
||||
if (!last_button_state[device][SocdCCW] && ccw) {
|
||||
last_rising_edge[device][SocdCCW] = time_now;
|
||||
}
|
||||
if (!last_button_state[device][SocdCW] && cw) {
|
||||
last_rising_edge[device][SocdCW] = time_now;
|
||||
}
|
||||
|
||||
// update button state for next time
|
||||
last_button_state[device][SocdCCW] = ccw;
|
||||
last_button_state[device][SocdCW] = cw;
|
||||
}
|
||||
|
||||
// determine direction: easy cases
|
||||
if (!ccw && !cw) {
|
||||
return SocdNone;
|
||||
}
|
||||
if (ccw && !cw) {
|
||||
return SocdCCW;
|
||||
}
|
||||
if (!ccw && cw) {
|
||||
return SocdCW;
|
||||
}
|
||||
|
||||
// SOCD logic; depends on algorithm in use
|
||||
const auto ccw_time = last_rising_edge[device][SocdCCW];
|
||||
const auto cw_time = last_rising_edge[device][SocdCW];
|
||||
log_debug("socd", "ccw={}, cw ={}", ccw_time, cw_time);
|
||||
|
||||
if (algo == SocdAlgorithm::PreferRecent) {
|
||||
// SOCD: prefer last input
|
||||
if (ccw_time < cw_time) {
|
||||
// while CCW is being held, CW got pressed
|
||||
return SocdCW;
|
||||
} else if (ccw_time > cw_time) {
|
||||
// while CW is being held, CCW got pressed
|
||||
return SocdCCW;
|
||||
} else {
|
||||
// it's a tie; instead of none, we'll pick a direction
|
||||
return SocdCW;
|
||||
}
|
||||
} else if (algo == SocdAlgorithm::PreferFirst) {
|
||||
// SOCD: keep first input
|
||||
if (ccw_time < cw_time) {
|
||||
// while CCW is being held, CW got pressed
|
||||
return SocdCCW;
|
||||
} else if (ccw_time > cw_time) {
|
||||
// while CW is being held, CCW got pressed
|
||||
return SocdCW;
|
||||
} else {
|
||||
// it's a tie; instead of none, we'll pick a direction
|
||||
return SocdCW;
|
||||
}
|
||||
} else if (algo == SocdAlgorithm::Neutral) {
|
||||
// SOCD: neutral when both are pressed
|
||||
return SocdNone;
|
||||
} else if (algo == SocdAlgorithm::None) {
|
||||
// SOCD: both are pressed
|
||||
return SocdBoth;
|
||||
} else {
|
||||
log_fatal("socd", "invalid SOCD algorithm");
|
||||
return SocdNone;
|
||||
}
|
||||
}
|
||||
|
||||
// first dimension: p1/p2
|
||||
// second dimension: TiltUp / TiltDown
|
||||
// value: last timestamp when it was on
|
||||
static double most_recent_active[2][2] = {};
|
||||
|
||||
uint32_t TILT_HOLD_MS = 100;
|
||||
|
||||
TiltResult get_guitar_wail(uint8_t device, bool up, bool down, double time_now) {
|
||||
if (device >= 2) {
|
||||
log_fatal("socd", "invalid device index in socd_clean: {}", device);
|
||||
}
|
||||
|
||||
const auto socd_result = socd_clean(
|
||||
device + 2, up, down, time_now, SocdAlgorithm::PreferRecent);
|
||||
|
||||
if (up) {
|
||||
most_recent_active[device][TiltUp] = time_now;
|
||||
}
|
||||
if (down) {
|
||||
most_recent_active[device][TiltDown] = time_now;
|
||||
}
|
||||
|
||||
log_debug(
|
||||
"socd",
|
||||
"p{} wail up={}, down={}",
|
||||
device + 1,
|
||||
most_recent_active[device][TiltUp],
|
||||
most_recent_active[device][TiltDown]);
|
||||
|
||||
const auto delta_up = time_now - most_recent_active[device][TiltUp];
|
||||
const auto delta_down = time_now - most_recent_active[device][TiltDown];
|
||||
const bool is_up = delta_up <= TILT_HOLD_MS;
|
||||
const bool is_down = delta_down <= TILT_HOLD_MS;
|
||||
|
||||
auto result = TiltNone;
|
||||
if (is_up && is_down) {
|
||||
// both held recently: prefer more recently held using SOCD logic
|
||||
if (socd_result == SocdCCW) {
|
||||
result = TiltUp;
|
||||
} else if (socd_result == SocdCW) {
|
||||
result = TiltDown;
|
||||
} else if (socd_result == SocdBoth) {
|
||||
result = TiltUp;
|
||||
}
|
||||
} else if (is_up) {
|
||||
result = TiltUp;
|
||||
} else if (is_down) {
|
||||
result = TiltDown;
|
||||
}
|
||||
|
||||
// clear opposite direction being held
|
||||
if (result == TiltUp) {
|
||||
most_recent_active[device][TiltDown] = 0.f;
|
||||
} else if (result == TiltDown) {
|
||||
most_recent_active[device][TiltUp] = 0.f;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <cstdint>
|
||||
|
||||
namespace socd {
|
||||
|
||||
// SOCD for knobs / turntables
|
||||
|
||||
enum class SocdAlgorithm {
|
||||
Neutral,
|
||||
PreferRecent,
|
||||
PreferFirst,
|
||||
None,
|
||||
};
|
||||
|
||||
extern SocdAlgorithm ALGORITHM;
|
||||
|
||||
typedef enum _SocdResult {
|
||||
SocdCCW = 0,
|
||||
SocdCW = 1,
|
||||
SocdNone = 2,
|
||||
SocdBoth = 3
|
||||
} SocdResult;
|
||||
|
||||
SocdResult socd_clean(
|
||||
uint8_t device,
|
||||
bool ccw,
|
||||
bool cw,
|
||||
double time_now,
|
||||
std::optional<SocdAlgorithm> algorithm = std::nullopt);
|
||||
|
||||
// for guitar wail (up/down only)
|
||||
|
||||
extern uint32_t TILT_HOLD_MS;
|
||||
|
||||
typedef enum _TiltResult {
|
||||
TiltUp = 0,
|
||||
TiltDown = 1,
|
||||
TiltNone = 2
|
||||
} TiltResult;
|
||||
|
||||
TiltResult get_guitar_wail(uint8_t device, bool up, bool down, double time_now);
|
||||
}
|
||||
@@ -235,6 +235,12 @@ namespace sysutils {
|
||||
} else {
|
||||
log_misc("gpuinfo", "EnumDisplaySettingsA failed");
|
||||
}
|
||||
|
||||
log_misc(
|
||||
"gpuinfo", "{} {} is primary : {}",
|
||||
prefix.c_str(),
|
||||
index,
|
||||
(adapter->StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) ? "yes" : "no");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user