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Author SHA1 Message Date
din badae01357 bt5api fix (#552)
## Description of change
use case: user with two ICCA readers in a daisy chain configuration (as
is wired in og IIDX/DDR) wanted to play DDR using their existing
equipment.

Existing `reader/` implementation is only designed for a single reader
per com port vs two readers on one daisy chained com port. This can be
implemented and improved at a future date.

Due to time constraints `eamio-icca.dll` from btools did support both
wavepass and slotted in a daisy chain configuration, and spice does
support bt5api calls.

However, the implementation was not sufficient to allow use of both
modules correctly, often stalling, not did it allow the ability to eject
the card.

I have cleaned up the implementation such that it matches the btools
`eamiotest` implementation and allows the user to use decimal to eject
the card as desired.

As well as properly staging the requests for state of the two individual
readers, like `eamio-icca` expects.

## Testing
Tested with both wavepass and slotted (ICCA and ICCB) modules and in
combination with released `eamio-icca.dll` binaries from btools 5.49 as
released by their github using `MDX` as a test subject.

Works as expected and allows end users to use real readers (if they have
them) as virtual readers in spice's emulation layer.
2026-02-04 19:34:25 -08:00
bicarus 38d9939eb7 cfg: fix early game detection for Polaris Chord and MFG (#551)
## Link to GitHub Issue, if one exists


## Description of change
Some parts of the UI (e.g., Card tab) rely on early auto detection of
the game, which relies on file hints and not the game code. Two games
(PC and MFG) rely on directory presence and not file presence.
2026-02-04 11:40:07 -08:00
bicarus f5a3caf536 signal: avoid spamming log with hook hit messages (#550)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Some people have weird DLLs that keep calling
`AddVectoredExceptionHandler` which ends up spamming the log.

## Testing
Tested IIDX with error + signaldisable to confirm the warning message
being shown, ran Polaris Chord once to check "hook hit" message.
2026-02-03 20:08:15 -08:00
bicarus 027445afb1 overlay: add context menu for overflow operations (#547)
Remove the green + button, remove the bottom checkbox row, and instead
put extra operations like `Add alternate` and `Bind many` to a context
menu.
2026-01-31 23:57:08 -08:00
bicarus 63a3900b79 overlay: add skip button to bind many (#546) 2026-01-31 20:58:15 -08:00
bicarus f542a78347 overlay: add hover delay to tooltip (#545)
Clean up flags used for tooltip display, which adds a tiny delay by
default.
2026-01-31 15:47:23 -08:00
bicarus 4d32dde83e overlay: remove multiple pages from Buttons/Overlay/Lights tabs, replace with tree layout (#541)
The old pages UI was not intuitive and often led to questions like:

* How do I bind multiple controllers to a single input?? (failure to
discover)
* I have a ghost input that won't go away, how do I fix this? Is this a
bug? (non-intuitive UI - there are too many pages and finding out where
each binding is potentially requires scrolling through 100 pages)
* Potential perf issue - user binds too many by accident, or puts
bindings all the way in page 99, requiring us to walk each element in
the vector, wasting precious CPU cycles during an input poll.

This PR removes the multiple pages, and puts everything on a single
page, showing multiple binds in a tree structure.

It also puts a hard limit on how many alternate bindings can be made (8
for buttons, 16 for lights), though if the user has configured more in
older version they will be respected.
2026-01-31 15:16:19 -08:00
bicarus 927170ce73 api: fix unbounded access in getting analog state (#544)
## Link to GitHub Issue, if one exists
#0

## Description of change
Occasionally we would read a bad "vKey" for an analog axis and end up
accessing invalid memory (beyond the size of a vector) and potentially
crash or read junk values.

## Testing
Fixed based on minidump, this was a rare repro though.
2026-01-30 20:53:13 -08:00
bicarus 875a0f0765 overlay: address small polish issues (#543)
* Make a custom widget for truncated text that shows a tooltip only when
truncated
* Use the above widget more consistently in various places
* Ensure tooltips still show even when the preceding widget is disabled
2026-01-30 19:17:44 -08:00
bicarus 3ad88ef15c overlay: fixes for naive binding (#542)
## Description of change
Three bugs:

* Some keys are IME-dependent. Right Alt can be IME mode switch for
Japanese / Korean, and Right Ctrl is often the Kanji button.
* If you press modifiers like Ctrl during bind-many-naive, it will skip
over a button, because of broken for loop logic that ends up calling
`inc_buttons_many_index` too many times
* trying to cancel out of bind-many-naive with left and right mouse
buttons swap doesn't work

## Testing
Validating various IME. I don't have a keyboard in another language
though..
2026-01-30 13:16:14 -08:00
bicarus 7a6cadb176 overlay: refactor code for lights (#539)
No functional change.
2026-01-29 16:13:56 -08:00
Will 4feca23240 Build scripts: support paths with spaces (#540)
Doing dumb things and building inside a path that contains spaces.
Quoted the relevant bits in the build script (and a couple more
shellcheck brought up that realistically won't ever be an issue, but the
squigglies annoy me.
2026-01-29 16:12:23 -08:00
bicarus 2e52bebd3d overlay: bring back "-" placeholder for unbound io, clean up code (#538) 2026-01-29 11:53:16 -08:00
bicarus aa218d5be7 overlay: fix colors of new extension widgets (#537) 2026-01-29 01:58:43 -08:00
bicarus 94f009991a overlay: simplify various input controls by introducing new custom ImGUI widgets (#536)
## Description of change

* Add a red `x` button to replace `Clear` button in binding tabs
(Buttons/Analog/Lights).
* Add a gray `x` button to replace `Clear` button in options tabs next
to input widgets
* Add helper for truncating text and adding ellipsis (...) to deal with
text overflow in tables.
* Reword some UI text for clarity
2026-01-28 02:17:40 -08:00
bicarus c3b9ce3fdc cfg: fix mouse names out of bounds (#535)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Improper bounds check resulting in crash when binding mouse buttons
beyond Mouse 5.

## Testing
Tested with `Edit` function.
2026-01-26 23:42:12 -08:00
bicarus 1517cf9a7c overlay: refactor UI code for I/O binding tabs (#533)
No functional changes, refactor of code only.
2026-01-26 22:24:14 -08:00
bicarus f0f46296f2 cfg: clean up stale buttons and lights alt bindings on save (#534)
## Link to GitHub Issue, if one exists
n/a

## Description of change
For buttons and lights, it's possible to have multiple alternatives.

When you create alternatives and then clear then, the config files
continue to have stale entries. This is because alternatives are stored
in a vector and elements are never deleted when unbound; they get
written out to the XML on modification.

These stale XML entries live forever, and get loaded on next startup of
spice.

This PR fixes that by deleting stale entries - basically, XML nodes will
be kept only until the last valid node (properly bound button or light),
trimming the trailing invalid entries.

## Testing
Manual testing, validating XML.
2026-01-26 22:12:04 -08:00
bicarus 1d1981fcde rb: prevent window moves and resizes in windowed mode (#532)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Disable all window options that change dimensions or position as they
cause problems with touch overlay in windowed mode. Always On Top is the
only thing that's still possible.

## Testing
2026-01-24 18:49:16 -08:00
bicarus 2f538fe2e4 gitadora: fix order of drums in Buttons tab (#531)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Before this PR, drums were in the order they appear in test menu.

This is really confusing. Change it so that they appear in the order
they do in default drummania layout.

## Testing
validated manually in gw
2026-01-23 10:22:24 -08:00
bicarus-dev 8e01b2e5c8 update gitadora help text 2026-01-23 03:03:18 -08:00
bicarus cd14ca800e graphics: fix window resize not working properly in some games (#530)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Need to filter out system-created windows (such as `CicMarshalWnd`) when
looking up which window to mess with when user interacts with F11 menu.

While I'm here, clean up the hack for gfdm arena model that remembers
the main window.

## Testing
Tested:

DDR
gfdm arena 4 / 1 window modes
iidx (windowed mode, with/without nosub option)
sdvx with sub windows

Need to check:
full screen games
2026-01-22 19:06:31 -08:00
bicarus cb59fe14e9 gitadora: prevent window resize (#529)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Gitadora (pre-Delta) tends to soft lock, have graphical issues (menu bg
render as black), or take a long time (minutes) between scene
transitions when window is resized.
2026-01-22 00:51:12 -08:00
bicarus 9fd9290cd3 gitadora: option for guitar picking algorithm (#528)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds an option to pick from four algorithms for guitar picking input.

The default behavior is being switched from legacy (rising edge only,
always 1 frame of input) to SOCD "prefer recent" algorithm. This makes
it slightly easier to navigate the menu with the guitar.

## Testing
Validated gw, gwdelta, and sdvx just in case.
2026-01-21 21:14:28 -08:00
bicarus-dev 1dd99aac74 update error message for module auto detection failure 2026-01-20 18:04:54 -08:00
bicarus 9e376f373e patcher: load auto-enable settings even if dest/spec/rev don't match (#527)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Before this change, if user changes `dest`/`spec`/`rev`, then the "auto
enable patches" settings doesn't get loaded. This is because the patch
manager config file relies on having an exact match of
`model+dest+spec+rev+ext`.

This causes a lot of confusion for:

* people who edit prop files - e.g., to switch between sdvx nemsys/valk
cab modes - and forget to re-enable patches
* people who use batch scripts to change xml files on launch - e.g., for
gitadora, omnimix, etc - even if they checked auto-apply in spicecfg,
when they use the batch script to launch the game, the setting won't be
loaded

This PR solves this by just ignoring the `dest`/`spec`/`rev` fields when
checking if patches should be auto applied on launch. Yes, this may
cause false positive cases, but probably very unlikely, and it's pretty
harmless anyway.

For future consideration: should we fix up gitadora XG disparity (K32 vs
K33 etc)?

## Testing
Manually validated
2026-01-20 04:00:15 -08:00
bicarus d4e51b77d1 overlay: options tab tooltip formatting consistency (#526) 2026-01-20 00:24:40 -08:00
bicarus 61181836b0 nvapi: set refresh rate / framerate settings (#525) 2026-01-20 00:23:14 -08:00
bicarus 4e26c8afa5 drs: rgb camera hook (#524)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add plug&play hooks for RGB camera in DRS.

## Testing
Seems to work with my crappy Logitech C270

Camera options (brightness etc) seem to work in test menu as well).

Tested by another user with realsense camera + logitech camera, both
cams were detected correctly.
2026-01-19 02:54:01 -08:00
bicarus 7684028f99 io: fix bi2x_hook implementation in various games (#522)
## Link to GitHub Issue, if one exists
similar issue as #499

## Description of change
Fix broken bi2x_hook implementations that did not properly allocate I/O
buffers with correct sizes.

People keep copy-pasting other implementation that allocate 0 bytes of
memory, but we run the risk of memory corruption or/or game crashes if
we keep doing this.

We've seen some mystery crashes with CCJ for example, maybe this will
fix that.

While I'm here, implement SOCD cleaner for Polaris Chord.

## Testing
Tested I/O menu with CCJ, play through tutorial (didn't test matches)
Tested GWDelta (test menu and a few songs in guitar)
Tested PC (played a credit)
Tested QKS (still can't get past the title screen)
2026-01-18 18:06:15 -08:00
bicarus-dev 1d6be8fe4b fix print message 2026-01-17 20:24:18 -08:00
bicarus c70cf40af3 graphics: fix monitor auto-rotate for reflec beat (#521)
## Link to GitHub Issue, if one exists
Fixes #341

## Description of change
fix monitor auto-rotate for reflec beat

## Testing
Tested KBR, LBR, MBR (volzza2), MBR (reflesia)
2026-01-17 19:57:47 -08:00
bicarus 5715d4e605 gitadora: (arena model) override app-config (#520)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Just like the old `sys_code_get_cmdline`, override command line
parameters in `app-config*` so that we can control windowed mode / full
screen.

## Testing
Tested both GF and DM.

Technically both games can boot into the correct mode using `-d -DM` but
we'll try to use the right one just in case.
2026-01-17 17:49:50 -08:00
bicarus 821a705a7d gitadora: (arena model) single window mode + subscreen overlay (#486)
## Link to GitHub Issue, if one exists
#477 

## Description of change
This is a work in progress.

What works:
- [x] subscreen overlay shows the touch screen image (in windowed mode)
- [x] touch works in the overlay
- [x] only the main window is shown, other windows are not launched

What doesn't:
- [ ] game occasionally crashes when entering test menu?
- [ ] full screen mode is not tested at all due to monitor requirements
- [ ] need more polish (various options to control the behavior)
2026-01-17 02:17:33 -08:00
bicarus-dev 86f2a1fd39 remove asio failure message 2026-01-14 10:05:54 -08:00
bicarus-dev 86f218329a fix typo 2026-01-14 01:07:46 -08:00
Isaac Drew 66094de38a Add coin support for SDVX BI2X (#518)
## Description of change
Add coin handling to SDVX BI2X. I also tried to populate the structs as
best I could.

## Testing
Tested via running spice2x on EG final, using F1 to insert coins.
2026-01-13 09:59:49 -08:00
bicarus c00cff2afd patcher: print patch identifier for each DLL (#517) 2026-01-13 04:21:22 -08:00
bicarus b2cc8d404c gitadora: digital wailing sensitivity (#516)
## Link to GitHub Issue, if one exists
#512 

## Description of change
Add an option to adjust the hold period for digital wailing.
2026-01-13 04:19:55 -08:00
bicarus a0a04ab62f gitadora: various fixes for wailing (#513)
## Link to GitHub Issue, if one exists
Fixes #512

## Description of change
Fix digital wailing not being recognized consistently.

Also address the fact that wailing was completely broken when lefty mode
was on. This requires a new option that the user needs to check off in
the configurator since we can't magically guess if the user is holding
the guitar in lefty mode.

- [x] fix downward wail
- [x] digital lefty mode
- [x] implement all of this for arena model i/o
- [x] test dx cab 2p
- [x] lefty toggle in overlay
- [x] fix analog not working for 2p guitar
- [ ] analog lefty mode?

## Testing
Checked GW and GW Delta
2026-01-12 21:52:48 -08:00
bicarus a3a59e689e ftt: clean up i/o (#515)
No functional change, just a code clean up.
2026-01-12 19:32:24 -08:00
bicarus a6f29d6a5a audio: implement wrapped IAudioClient3 (#511)
## Link to GitHub Issue, if one exists
Fixes #509

## Description of change
Implement `WrappedIAudioClient3`.

For now, we have only seen SDVX use it (EG final) and only when the
shared mode patch is enabled. Exclusive still goes through version 1.
This means that for V3 we can forego implementing backend conversion
logic (for now).

Only significant addition is `InitializeSharedAudioStream` and this IS
called by SDVX when shared mode patch is enabled.

## Testing
Tested EG final, tested year 1 data, also IIDX shared/exclusive wasapi.
2026-01-10 17:41:10 -08:00
bicarus 9be618d791 utils: log primary display adapter (#508)
## Description of change
Log a message so you can tell which display adapter is primary.
2026-01-10 03:03:08 -08:00
bicarus 6bf7ae9074 graphics: submonitor refresh rate option (#507)
## Description of change
Add an option that forces requested refresh rate value for the second
monitor; i.e., instead of 60Hz allow the user to override the adapter to
be 70Hz.

Useful for people who have a touch screen that can't do 60Hz.

I don't know if this would cause any timing issues in IIDX or SDVX, but
it seems to boot and monitor check is unaffected.

## Testing
Tested TDJ And UFC mode with a submonitor that can only do 61Hz.
2026-01-09 19:50:07 -08:00
bicarus e3d63c65c1 overlay: fps window clean up (#506)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Use fmt library for formatting time

Round down sub-second units so that the FPS counter only updates once
per second (instead of Time and Uptime ticking independently)

clean up usage of `localtime` in `logging.cpp`
2026-01-08 21:52:13 -08:00
bicarus 5d2a9fa1cf audio: update logging for low latency option (#505)
## Description of change
Spit out an error if the minimum latency is not any lower than the
default.
2026-01-08 13:56:10 -08:00
bicarus 0078b72b03 graphics: address performance regression with Image Resize (#504)
## Link to GitHub Issue, if one exists
Regressed by #401 

## Description of change
Two things from testing SDVX Live2D -

1. ColorFill is almost always too expensive and will lead to drops
1. Scale factor of 0.5 causes GPU to sync and causes drops

(ARGB/XRGB doesn't matter, linear filtering doesn't matter)

1 is fixed by removing ColorFill calls on every frame - instead only do
this once when the user changes the duplicate option (on the next frame)

2 is fixed by updating the UI (limit the slider) though people can
ctrl+click to override these slider limits.

The warning label will be kept with slightly reworded text.

## Testing
tested in sdvx eg final (sudden death) - on my RTX 4070, my FPS is rock
solid 120 fps even with image resize on now.
2026-01-07 16:35:08 -08:00
bicarus b1ee37a066 troubleshooter: diagnose ddr codec issues (#503)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Turn existing warnings for DDR codec issues into deferred error
messages.

## Testing
Tested DDR World with faked codec issues.
2026-01-06 23:20:05 -08:00
bicarus ebf6382e7f sdvx: add warning about Image Resize feature affecting Live2D performance (#502)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Turning on Image Resize feature completely tanks performance of Live2D
in some SDVX songs. Add a giant warning next to the UI.

On my system with RTX 4070, Sudden Death is normally a rock solid
120FPS, but drops to 30-40FPS when resizing is on.

* linear filter does not affect this at all
* window resize options also have no effect

It's really just rendering on a larger surface + calling `StretchRect`
that does this.

Additionally, hide the resolution swap option since it sees very low
usage & has potential gotchas likes this.
2026-01-06 16:40:54 -08:00
bicarus 8e23ef224a Update CONTRIBUTING.md 2026-01-05 18:59:06 -08:00
77 changed files with 4258 additions and 2452 deletions
+1 -1
View File
@@ -29,7 +29,7 @@ Therefore, when making code changes, please be extremely careful about containin
#### Config file compatibility
Do not change the names of options, buttons binds, analogs, etc - since they are used as unique identifiers in config files. If they are changed, you will introduce an incompatibility with previous versions of config file.
Do not change the names of buttons binds, analogs, strings for command line parameters, etc - since they are used as unique identifiers in config files. If they are changed, you will introduce an incompatibility with previous versions of config file.
### Code quality requirements
+4 -2
View File
@@ -170,8 +170,8 @@ else()
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
# file prefix map for relative working directory
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -ffile-prefix-map=${CMAKE_SOURCE_DIR}=.")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffile-prefix-map=${CMAKE_SOURCE_DIR}=.")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -ffile-prefix-map=\"${CMAKE_SOURCE_DIR}=.\"")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffile-prefix-map=\"${CMAKE_SOURCE_DIR}=.\"")
endif()
# release with debug info flags
@@ -441,6 +441,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
games/scotto/io.cpp
games/drs/drs.cpp
games/drs/io.cpp
games/drs/rgb_cam.cpp
games/we/we.cpp
games/we/io.cpp
games/we/touchpanel.cpp
@@ -554,6 +555,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
overlay/windows/camera_control.cpp
overlay/windows/card_manager.cpp
overlay/windows/drs_dancefloor.cpp
overlay/windows/gfdm_sub.cpp
overlay/windows/screen_resize.cpp
overlay/windows/sdvx_sub.cpp
overlay/windows/config.cpp
+5 -5
View File
@@ -52,7 +52,7 @@ static bool __cdecl ac_io_j32d_update_control_status_buffer(size_t a1) {
float pad3_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad3));
float pad4_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad4));
// FIXME(felix): this logic seems wrong for analog handling but correct for digital inputs
if (pad1_vel > 0.f) {
if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Pad1))) {
STATUS_BUFFER[6] = (int) (51.f * pad1_vel + 0.5f);
}
if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Pad2))) {
@@ -67,10 +67,10 @@ static bool __cdecl ac_io_j32d_update_control_status_buffer(size_t a1) {
// process analogs
auto &analogs = games::ftt::get_analogs();
auto pad1_analog = analogs.at(games::ftt::Analogs::Pad1);
auto pad2_analog = analogs.at(games::ftt::Analogs::Pad2);
auto pad3_analog = analogs.at(games::ftt::Analogs::Pad3);
auto pad4_analog = analogs.at(games::ftt::Analogs::Pad4);
auto &pad1_analog = analogs.at(games::ftt::Analogs::Pad1);
auto &pad2_analog = analogs.at(games::ftt::Analogs::Pad2);
auto &pad3_analog = analogs.at(games::ftt::Analogs::Pad3);
auto &pad4_analog = analogs.at(games::ftt::Analogs::Pad4);
if (pad1_analog.isSet()) {
auto val = (uint32_t) (51.f * Analogs::getState(RI_MGR, pad1_analog) + 0.5f);
STATUS_BUFFER[6] = MAX(STATUS_BUFFER[6], val);
+24 -1
View File
@@ -5,8 +5,9 @@
#include "build/defs.h"
#include "easrv/easrv.h"
#include "easrv/smartea.h"
#include "games/mfc/mfc.h"
#include "games/gitadora/gitadora.h"
#include "hooks/avshook.h"
#include "hooks/graphics/graphics.h"
#include "util/detour.h"
#include "util/deferlog.h"
#include "util/fileutils.h"
@@ -528,6 +529,28 @@ namespace avs {
}
}
// update -WINDOW in app-config
if (games::gitadora::is_arena_model()) {
avs::core::property_search_remove_safe(app_config, nullptr, "/param/cmdline");
std::string cmdline{};
if (games::gitadora::is_drum()) {
if (GRAPHICS_WINDOWED) {
cmdline = "-d -DM -WINDOW";
} else {
cmdline = "-d -DM";
}
} else {
if (GRAPHICS_WINDOWED) {
cmdline = "-g -GF -WINDOW";
} else {
cmdline = "-g -GF";
}
}
log_info("avs-ea3", "using cmdline: `{}`", cmdline);
avs::core::property_node_create(app_config, nullptr,
avs::core::NODE_TYPE_str, "/param/cmdline", cmdline.c_str());
}
auto app_param = avs::core::property_search_safe(app_config, nullptr, "/param");
// call the game init
+7 -7
View File
@@ -74,7 +74,7 @@ then
BUILD_TYPE="Debug"
BUILDDIR_32=${BUILDDIR_32_DEBUG}
BUILDDIR_64=${BUILDDIR_64_DEBUG}
DIST_NAME=$(echo ${DIST_NAME} | sed 's/\.[^.]*$/-dbg&/')
DIST_NAME=$(echo "${DIST_NAME}" | sed 's/\.[^.]*$/-dbg&/')
fi
# determine number of cores
@@ -114,7 +114,7 @@ time (
fi
mkdir -p ${BUILDDIR_32}
pushd ${BUILDDIR_32} > /dev/null
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} $OLDPWD && ninja ${TARGETS_32}
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_32}
popd > /dev/null
# 64 bit
@@ -127,7 +127,7 @@ time (
fi
mkdir -p ${BUILDDIR_64}
pushd ${BUILDDIR_64} > /dev/null
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} $OLDPWD && ninja ${TARGETS_64}
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_64}
popd > /dev/null
echo ""
@@ -234,7 +234,7 @@ mkdir -p ${OUTDIR}/src
if ((INCLUDE_SRC > 0))
then
echo "Generating source file archive..."
git archive --format tar.gz --prefix=spice2x/ HEAD ./ > ${OUTDIR}/src/spice2x-${GIT_BRANCH}.tar.gz 2>/dev/null || \
git archive --format tar.gz --prefix=spice2x/ HEAD ./ > "${OUTDIR}/src/spice2x-${GIT_BRANCH}.tar.gz" 2>/dev/null || \
echo "WARNING: Couldn't get git to create the archive. Is this a git repository?"
fi
@@ -249,11 +249,11 @@ if ((DIST_ENABLE > 0))
then
echo "Building dist..."
mkdir -p ${DIST_FOLDER}
rm -rf ${DIST_FOLDER}/${DIST_NAME}
rm -rf "${DIST_FOLDER}/${DIST_NAME}"
pushd ${OUTDIR}/.. > /dev/null
zip -qrXT9 $OLDPWD/${DIST_FOLDER}/${DIST_NAME} spice2x -x "spice2x/extras/*" -z <<< "$DIST_COMMENT"
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME}" spice2x -x "spice2x/extras/*" -z <<< "$DIST_COMMENT"
echo "Building extras..."
zip -qrXT9 $OLDPWD/${DIST_FOLDER}/${DIST_NAME_EXTRAS} spice2x -z <<< "$DIST_COMMENT"
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME_EXTRAS}" spice2x -z <<< "$DIST_COMMENT"
popd > /dev/null
fi
+3 -3
View File
@@ -1,4 +1,4 @@
#!/bin/bash
docker build --pull $PWD/external/docker -t spicetools/deps --platform linux/x86_64
docker build --build-context gitroot=$PWD/../../.git . -t spicetools/spice:latest
docker run --rm -v $PWD/dist:/src/src/spice2x/dist -v $PWD/bin:/src/src/spice2x/bin -v $PWD/.ccache:/src/src/spice2x/.ccache spicetools/spice "$@"
docker build --pull "$PWD/external/docker" -t spicetools/deps --platform linux/x86_64
docker build --build-context gitroot="$PWD/../../.git" . -t spicetools/spice:latest
docker run --rm -v "$PWD/dist:/src/src/spice2x/dist" -v "$PWD/bin:/src/src/spice2x/bin" -v "$PWD/.ccache:/src/src/spice2x/.ccache" spicetools/spice "$@"
+6 -4
View File
@@ -644,10 +644,12 @@ float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
case rawinput::HID: {
// get value
if (inverted) {
value = 1.f - device->hidInfo->value_states[index];
} else {
value = device->hidInfo->value_states[index];
if (index < device->hidInfo->value_states.size()) {
if (inverted) {
value = 1.f - device->hidInfo->value_states[index];
} else {
value = device->hidInfo->value_states[index];
}
}
// deadzone
+33 -13
View File
@@ -58,8 +58,28 @@ std::string Button::getVKeyString() {
return "Pause";
case 0x14:
return "Caps Lock";
case 0x15:
return "IME Kana/Hangul";
case 0x16:
return "IME On";
case 0x17:
return "IME Junja";
case 0x18:
return "IME Final";
case 0x19:
return "IME Hanja/Kanji";
case 0x1A:
return "IME Off";
case 0x1B:
return "Escape";
case 0x1C:
return "IME Convert";
case 0x1D:
return "IME Nonconvert";
case 0x1E:
return "IME Accept";
case 0x1F:
return "IME Mode Change";
case 0x20:
return "Space";
case 0x21:
@@ -255,9 +275,9 @@ std::string Button::getVKeyString() {
case 0xA3:
return "Right Control";
case 0xA4:
return "Left Menu";
return "Left Alt";
case 0xA5:
return "Right Menu";
return "Right Alt";
default:
// check win API
@@ -301,17 +321,17 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
switch (device->type) {
case rawinput::MOUSE: {
const char *btn = "Unknown";
static const char *MOUSE_NAMES[] = {
"Left Mouse",
"Right Mouse",
"Middle Mouse",
"Mouse 1",
"Mouse 2",
"Mouse 3",
"Mouse 4",
"Mouse 5",
};
if (vKey < sizeof(MOUSE_NAMES)) {
static const std::array<const char *, 8>MOUSE_NAMES = {
"Left Mouse",
"Right Mouse",
"Middle Mouse",
"Mouse 1",
"Mouse 2",
"Mouse 3",
"Mouse 4",
"Mouse 5",
};
if (vKey < MOUSE_NAMES.size()) {
btn = MOUSE_NAMES[vKey];
}
return fmt::format("{} ({})", btn, device->desc);
+23
View File
@@ -45,6 +45,7 @@ private:
double debounce_up = 0.0;
double debounce_down = 0.0;
bool invert = false;
bool is_temporary = false;
GameAPI::Buttons::State last_state = GameAPI::Buttons::BUTTON_NOT_PRESSED;
float last_velocity = 0.f;
@@ -164,6 +165,14 @@ public:
this->last_velocity = last_velocity;
}
inline bool isTemporary() const {
return this->is_temporary;
}
inline void setTemporary(bool is_temporary) {
this->is_temporary = is_temporary;
}
inline unsigned short getVelocityThreshold() const {
return this->velocity_threshold;
}
@@ -172,6 +181,20 @@ public:
this->velocity_threshold = velocity_threshold;
}
inline bool isValid() {
// temporarily created by UI
if (isTemporary()) {
return true;
}
// nothing is set
if (getDeviceIdentifier().empty() && getVKey() == INVALID_VKEY) {
return false;
}
return true;
}
void getMidiVKey(int& channel, int& index);
void setMidiVKey(rawinput::RawInputManager* manager, bool is_note, int channel, int index);
+76 -1
View File
@@ -1,5 +1,6 @@
#include "config.h"
#include "util/logging.h"
#include "cfg/button.h"
/*
* This code absolutely sucks.
@@ -10,6 +11,14 @@
// settings
std::string CONFIG_PATH_OVERRIDE = "";
#define CFG_DEBUG_VERBOSE 0
#if CFG_DEBUG_VERBOSE
#define log_debug(module, format_str, ...) logger::push( \
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
#else
#define log_debug(module, format_str, ...)
#endif
///////////////////
/// Constructor ///
@@ -510,8 +519,10 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
return false;
}
tinyxml2::XMLElement *gameButtonNode = nullptr;
// iterate button nodes
tinyxml2::XMLElement *gameButtonNode = gameButtonsNode->FirstChildElement("button");
gameButtonNode = gameButtonsNode->FirstChildElement("button");
int button_count = 0;
while (gameButtonNode != nullptr) {
const char *buttonNodeName = gameButtonNode->Attribute("name");
@@ -574,6 +585,39 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
}
}
// trim the trailing invalid (unbound) alternatives
tinyxml2::XMLElement *to_delete = nullptr;
gameButtonNode = gameButtonsNode->LastChildElement("button");
while (gameButtonNode != nullptr) {
const char *name = gameButtonNode->Attribute("name");
const char *devid = gameButtonNode->Attribute("devid");
int vkey = INVALID_VKEY;
gameButtonNode->QueryIntAttribute("vkey", &vkey);
// wrong button, ignore and keep iterating backwards
if (name == nullptr || std::string(name) != button.getName()) {
gameButtonNode = gameButtonNode->PreviousSiblingElement("button");
continue;
}
// found a node for this button, which means to_delete is not the first one
// delete the node for to_delete
if (to_delete != nullptr) {
log_debug("cfg", "deleting excessive button binding for {}", name);
gameButtonsNode->DeleteChild(to_delete);
to_delete = nullptr;
}
if ((devid == nullptr || strlen(devid) == 0) && vkey == INVALID_VKEY) {
// unbound button with no device ID, make a note of it so it can be deleted later
to_delete = gameButtonNode;
gameButtonNode = gameButtonNode->PreviousSiblingElement("button");
} else {
// valid binding found; stop iterating
break;
}
}
// check if button was not found
if (button_count == 0) {
return false;
@@ -760,6 +804,37 @@ bool Config::updateBinding(const Game &game, const Light &light, int alternative
}
}
// trim the trailing invalid (unbound) alternatives
tinyxml2::XMLElement *to_delete = nullptr;
gameLightNode = gameLightsNode->LastChildElement("light");
while (gameLightNode != nullptr) {
const char *name = gameLightNode->Attribute("name");
const char *devid = gameLightNode->Attribute("devid");
// wrong light, ignore and keep iterating backwards
if (name == nullptr || std::string(name) != light.getName()) {
gameLightNode = gameLightNode->PreviousSiblingElement("light");
continue;
}
// found a node for this button, which means to_delete is not the first one
// delete the node for to_delete
if (to_delete != nullptr) {
log_debug("cfg", "deleting excessive light binding for {}", name);
gameLightsNode->DeleteChild(to_delete);
to_delete = nullptr;
}
if (devid == nullptr || strlen(devid) == 0) {
// unbound light, make a note of it so it can be deleted later
to_delete = gameLightNode;
gameLightNode = gameLightNode->PreviousSiblingElement("light");
} else {
// valid binding found; stop iterating
break;
}
}
// check if light was not found
if (light_count == 0) {
return false;
+23
View File
@@ -13,6 +13,7 @@ private:
std::string lightName;
std::string deviceIdentifier = "";
unsigned int index = 0;
bool is_temporary = false;
public:
float last_state = 0.f;
@@ -65,4 +66,26 @@ public:
inline void setIndex(unsigned int index) {
this->index = index;
}
inline bool isTemporary() const {
return this->is_temporary;
}
inline void setTemporary(bool is_temporary) {
this->is_temporary = is_temporary;
}
inline bool isValid() {
// temporarily created by UI
if (isTemporary()) {
return true;
}
// nothing is set
if (getDeviceIdentifier().empty()) {
return false;
}
return true;
}
};
+6
View File
@@ -1,9 +1,11 @@
#include "screen_resize.h"
#include "avs/game.h"
#include "external/rapidjson/document.h"
#include "external/rapidjson/pointer.h"
#include "external/rapidjson/prettywriter.h"
#include "misc/eamuse.h"
#include "util/deferlog.h"
#include "util/utils.h"
#include "util/fileutils.h"
#include "hooks/graphics/graphics.h"
@@ -78,6 +80,10 @@ namespace cfg {
root);
load_bool_value(doc, root + "enable_screen_resize", this->enable_screen_resize);
if (this->enable_screen_resize) {
log_misc("ScreenResize", "enabled by config file");
}
load_bool_value(doc, root + "enable_linear_filter", this->enable_linear_filter);
for (size_t i = 0; i < std::size(this->scene_settings); i++) {
auto& scene = this->scene_settings[i];
+4
View File
@@ -1,5 +1,6 @@
#pragma once
#include <atomic>
#include <memory>
#include <string>
#include <optional>
@@ -51,6 +52,9 @@ namespace cfg {
bool enable_linear_filter = true;
fullscreen_setting scene_settings[4];
// state
std::atomic<bool> need_surface_clean = false;
// windowed mode sizing
// Windows terminology:
// window = rectangle including the frame
+15 -1
View File
@@ -1,5 +1,7 @@
#include "bi2x_hook.h"
#if SPICE64
#include <cstdint>
#include "util/detour.h"
#include "util/logging.h"
@@ -16,15 +18,19 @@ namespace games::ccj {
*/
struct AIO_SCI_COMM {
uint8_t data[0xf8];
};
struct AIO_NMGR_IOB2 {
uint8_t data[0xe30];
};
struct AIO_IOB2_BI2X_TBS {
uint8_t data[0x4680];
};
struct AIO_IOB2_BI2X_WRFIRM {
uint8_t data[0x20f48];
};
struct AIO_NMGR_IOB__NODEINFO {
@@ -72,6 +78,12 @@ namespace games::ccj {
AIO_IOB2_BI2X_AC1__OUTPUTDATA OutputData;
};
// checked with UJK-001-2024060400
static_assert(sizeof(AIO_SCI_COMM) == 0xf8);
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe30);
static_assert(sizeof(AIO_IOB2_BI2X_TBS) == 0x4680);
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
static void write_iccr_led(Lights::ccj_lights_t light, uint8_t value);
/*
@@ -621,4 +633,6 @@ namespace games::ccj {
detour::trampoline_try(libaioDll, "aioNodeCtl_IsError",
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
}
}
}
#endif
+5 -1
View File
@@ -1,5 +1,9 @@
#pragma once
#if SPICE64
namespace games::ccj {
void bi2x_hook_init();
}
}
#endif
+4
View File
@@ -68,9 +68,13 @@ namespace games::ccj {
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(11),
(void*)execexe_CreateFileW_hook,(void**)&execexe_CreateFileW_orig);
#if SPICE64
// insert BI2X hooks
bi2x_hook_init();
#endif
// insert trackball hooks
trackball_hook_init();
+25 -10
View File
@@ -8,6 +8,7 @@
#include "hooks/setupapihook.h"
#include "hooks/sleephook.h"
#include "hooks/input/dinput8/hook.h"
#include "util/deferlog.h"
#include "util/utils.h"
#include "util/libutils.h"
#include "util/fileutils.h"
@@ -108,18 +109,32 @@ namespace games::ddr {
log_info("ddr", "`{}` returned {}", cmd, result);
} else {
log_warning("ddr", "`{}` failed, returned {}", cmd, result);
deferredlogs::defer_error_messages({
"DDR codec registration failure",
fmt::format(" {} failed to register with error {}", filename.string(), result)});
}
if (!contains_only_ascii(file.path().string())) {
log_warning(
"ddr",
"BAD PATH ERROR\n\n\n"
"!!! !!!\n"
"!!! filesystem path to codec contains non-ASCII characters! !!!\n"
"!!! this may cause the game to crash! !!!\n"
"!!! !!!\n"
);
}
static std::once_flag printed;
std::call_once(printed, [file]() {
if (!contains_only_ascii(file.path().string())) {
log_warning(
"ddr",
"BAD PATH ERROR\n\n"
"!!! !!!\n"
"!!! filesystem path to codec contains non-ASCII characters! !!!\n"
"!!! this may cause failures when loading codecs, and !!!\n"
"!!! potentially leading the game to crash! !!!\n"
"!!! !!!\n"
);
deferredlogs::defer_error_messages({
"path to DDR codecs contain non-Latin characters",
" this may lead to movies not playing, white screen issue,",
" game hanging, or potentially a crash",
" move the game to a directory that does not contain non-Latin characters",
" if you encountered any issues"});
}
});
}
}
}
+6
View File
@@ -8,6 +8,7 @@
#include "util/detour.h"
#include "util/logging.h"
#include "util/memutils.h"
#include "rgb_cam.h"
#pragma pack(push)
@@ -150,6 +151,7 @@ namespace games::drs {
char DRS_TAPELED[DRS_TAPELED_COLS_TOTAL][3] {};
bool DISABLE_TOUCH = false;
bool TRANSPOSE_TOUCH = false;
bool RGB_CAMERA_HOOK = false;
std::vector<TouchEvent> TOUCH_EVENTS;
@@ -313,6 +315,10 @@ namespace games::drs {
} else {
log_info("drs", "no native input method detected");
}
if (RGB_CAMERA_HOOK) {
init_rgb_camera_hook();
}
}
void DRSGame::detach() {
+1
View File
@@ -31,6 +31,7 @@ namespace games::drs {
extern std::vector<TouchEvent> TOUCH_EVENTS;
extern bool DISABLE_TOUCH;
extern bool TRANSPOSE_TOUCH;
extern bool RGB_CAMERA_HOOK;
void fire_touches(drs_touch_t *events, size_t event_count);
void start_touch();
+170
View File
@@ -0,0 +1,170 @@
#include "games/drs/rgb_cam.h"
// set version to Windows 7 to enable Media Foundation functions
#ifdef _WIN32_WINNT
#undef _WIN32_WINNT
#endif
#define _WIN32_WINNT 0x0601
// turn on C-style COM objects
#define CINTERFACE
#include <mfobjects.h>
#include <mfidl.h>
#include <string>
#include "avs/game.h"
#include "cfg/configurator.h"
#include "hooks/cfgmgr32hook.h"
#include "util/detour.h"
#include "util/memutils.h"
#include "util/logging.h"
#include "util/utils.h"
static VTBL_TYPE(IMFActivate, GetAllocatedString) GetAllocatedString_orig = nullptr;
static decltype(MFEnumDeviceSources) *MFEnumDeviceSources_orig = nullptr;
namespace games::drs {
/*
* Camera related stuff
*/
static std::wstring CAMERA0_ID;
static HRESULT WINAPI GetAllocatedString_hook(IMFActivate* This, REFGUID guidKey, LPWSTR *ppwszValue,
UINT32 *pcchLength)
{
// call the original
HRESULT result = GetAllocatedString_orig(This, guidKey, ppwszValue, pcchLength);
// log the cam name
log_misc("drs::rgbcam", "obtained {}", ws2s(*ppwszValue));
// try first camera
wchar_t *pwc = nullptr;
if (CAMERA0_ID.length() == 23) {
pwc = wcsstr(*ppwszValue, CAMERA0_ID.c_str());
}
// check if camera could be identified
if (pwc) {
// fake the USB IDs
pwc[4] = L'2';
pwc[5] = L'8';
pwc[6] = L'8';
pwc[7] = L'c';
pwc[13] = L'0';
pwc[14] = L'0';
pwc[15] = L'0';
pwc[16] = L'2';
pwc[21] = L'0';
pwc[22] = L'0';
log_misc("drs::rgbcam", "replaced {}", ws2s(*ppwszValue));
}
// return original result
return result;
}
static void hook_camera(std::wstring camera_id, std::string camera_instance) {
// don't hook if camera 0 is already hooked
if (CAMERA0_ID.length() > 0) {
return;
}
// save the camera ID
CAMERA0_ID = camera_id;
// cfgmgr hook
CFGMGR32_HOOK_SETTING camera_setting;
camera_setting.device_instance = 0xDEADBEEF;
camera_setting.parent_instance = ~camera_setting.device_instance;
camera_setting.device_id = "USB\\VEN_8086&DEV_8C2D";
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
if (camera_instance.length() == 17) {
for (int i = 0; i < 17; i++) {
camera_setting.device_node_id[28 + i] = camera_instance[i];
}
}
cfgmgr32hook_add(camera_setting);
log_info("drs::rgbcam", "hooked camera @ {}", ws2s(camera_id));
}
static void hook_camera_vtable(IMFActivate *camera) {
// hook allocated string method for camera identification
memutils::VProtectGuard camera_guard(camera->lpVtbl);
camera->lpVtbl->GetAllocatedString = GetAllocatedString_hook;
}
static HRESULT WINAPI MFEnumDeviceSources_hook(IMFAttributes *pAttributes, IMFActivate ***pppSourceActivate,
UINT32 *pcSourceActivate) {
// call original function
HRESULT result_orig = MFEnumDeviceSources_orig(pAttributes, pppSourceActivate, pcSourceActivate);
// check for capture devices
if (FAILED(result_orig) || !*pcSourceActivate) {
return result_orig;
}
// get camera
IMFActivate *camera = **pppSourceActivate;
// save original method for later use
if (GetAllocatedString_orig == nullptr) {
GetAllocatedString_orig = camera->lpVtbl->GetAllocatedString;
}
// hook allocated string method for camera identification
hook_camera_vtable(camera);
// get camera link
LPWSTR camera_link_lpwstr;
UINT32 camera_link_length;
if (SUCCEEDED(GetAllocatedString_orig(
camera,
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
&camera_link_lpwstr,
&camera_link_length))) {
// cut name to make ID
std::wstring camera_link_ws = std::wstring(camera_link_lpwstr);
std::wstring camera_id = camera_link_ws.substr(8, 23);
log_info("drs::rgbcam", "found video capture device: {}", ws2s(camera_link_ws));
// only support cameras that start with \\?\usb
if (!string_begins_with(camera_link_ws, L"\\\\?\\usb")) {
return result_orig;
}
// get camera instance
std::string camera_link = ws2s(camera_link_ws);
std::string camera_instance = camera_link.substr(32, 17);
// hook the camera
hook_camera(camera_id, camera_instance);
} else {
log_warning("drs::rgbcam", "failed to open camera");
}
// return result
return result_orig;
}
void init_rgb_camera_hook() {
log_info("drs::rgbcam", "initializing camera hook");
cfgmgr32hook_init(avs::game::DLL_INSTANCE);
// camera media framework hook
MFEnumDeviceSources_orig = detour::iat_try(
"MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
}
}
+5
View File
@@ -0,0 +1,5 @@
#pragma once
namespace games::drs {
void init_rgb_camera_hook();
}
+19 -1
View File
@@ -1,5 +1,7 @@
#include "bi2x_hook.h"
#if SPICE64
#include <optional>
#include <cstdint>
#include "util/detour.h"
@@ -18,24 +20,29 @@ namespace games::gitadora {
// */
struct AIO_NMGR_IOB2 {
uint8_t data[0xe18];
};
struct AIO_IOB2_BI2X_AC1__SETTING {
};
struct AIO_NMGR_IOB5 {
uint8_t data[0xb10];
};
struct AIO_SCI_COMM {
uint8_t data[0x100];
};
struct AIO_IOB5_Y32D {
uint8_t data[0x2e8];
};
// struct AIO_IOB5_Y33I {
// };
struct AIO_IOB2_BI2X_AC1 {
uint8_t data[0x4570];
};
struct AIO_NMGR_IOB__NODEINFO {
@@ -43,6 +50,7 @@ namespace games::gitadora {
};
struct AIO_IOB2_BI2X_WRFIRM {
uint8_t data[0x20f48];
};
struct AIO_SCI_COMM_T {
@@ -159,6 +167,14 @@ namespace games::gitadora {
uint8_t unk[0xB1];
};
// verified with M32-007-2025092400
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe18);
static_assert(sizeof(AIO_NMGR_IOB5) == 0xb10);
static_assert(sizeof(AIO_SCI_COMM) == 0x100);
static_assert(sizeof(AIO_IOB5_Y32D) == 0x2e8);
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x4570);
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
/*
* typedefs
*/
@@ -701,4 +717,6 @@ namespace games::gitadora {
detour::trampoline_try(libaioDll, "aioNodeCtl_UpdateDevicesStatus",
aioNodeCtl_UpdateDevicesStatus, &aioNodeCtl_UpdateDevicesStatus_orig);
}
}
}
#endif
+5 -1
View File
@@ -1,5 +1,9 @@
#pragma once
#if SPICE64
namespace games::gitadora {
void bi2x_hook_init();
}
}
#endif
+24
View File
@@ -5,12 +5,14 @@
#include "cfg/configurator.h"
#include "hooks/audio/mme.h"
#include "hooks/graphics/graphics.h"
#include "misc/wintouchemu.h"
#include "overlay/overlay.h"
#include "util/cpuutils.h"
#include "util/detour.h"
#include "util/libutils.h"
#include "util/logging.h"
#include "util/sigscan.h"
#include "util/socd_cleaner.h"
#include "hooks/setupapihook.h"
namespace games::gitadora {
@@ -18,6 +20,11 @@ namespace games::gitadora {
// settings
bool TWOCHANNEL = false;
std::optional<unsigned int> CAB_TYPE = std::nullopt;
bool ARENA_SINGLE_WINDOW = false;
bool P1_LEFTY = false;
bool P2_LEFTY = false;
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
/*
* Prevent GitaDora from creating folders on F drive
@@ -220,6 +227,16 @@ namespace games::gitadora {
GRAPHICS_WINDOWED && !cfg::CONFIGURATOR_STANDALONE) {
overlay::UI_SCALE_PERCENT = 250;
}
// for guitar wail SOCD cleaning
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
// for guitar picking
if (PICK_ALGO.has_value()) {
log_info("gitadora", "guitar pick SOCD algorithm: {}", static_cast<int>(PICK_ALGO.value()));
} else {
log_info("gitadora", "guitar pick SOCD algorithm: legacy");
}
}
}
@@ -279,6 +296,13 @@ namespace games::gitadora {
// volume change prevention
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
// touch hook
if (ARENA_SINGLE_WINDOW) {
wintouchemu::FORCE = true;
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
}
return;
}
+14
View File
@@ -4,12 +4,18 @@
#include "avs/game.h"
#include "games/game.h"
#include "util/socd_cleaner.h"
namespace games::gitadora {
// settings
extern bool TWOCHANNEL;
extern std::optional<unsigned int> CAB_TYPE;
extern bool ARENA_SINGLE_WINDOW;
extern bool P1_LEFTY;
extern bool P2_LEFTY;
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
class GitaDoraGame : public games::Game {
public:
@@ -38,4 +44,12 @@ namespace games::gitadora {
);
}
static inline bool is_player_lefty(size_t player) {
if (player == 0) {
return P1_LEFTY;
} else if (player == 1) {
return P2_LEFTY;
}
return false;
}
}
+38 -10
View File
@@ -65,17 +65,18 @@ std::vector<Button> &games::gitadora::get_buttons() {
"Drum Help",
"Drum Button Extra 1",
"Drum Button Extra 2",
"Drum Left Cymbal",
"Drum Hi-Hat",
"Drum Hi-Hat Closed",
"Drum Hi-Hat Half-Open",
"Drum Left Pedal",
"Drum Snare",
"Drum Hi-Tom",
"Drum Low-Tom",
"Drum Right Cymbal",
"Drum Bass Pedal",
"Drum Left Cymbal",
"Drum Left Pedal",
"Drum Floor Tom"
"Drum Low-Tom",
"Drum Floor Tom",
"Drum Right Cymbal",
"Drum Hi-Hat Closed",
"Drum Hi-Hat Half-Open"
);
}
@@ -107,9 +108,18 @@ std::string games::gitadora::get_buttons_help() {
// keep to max 100 characters wide
return
"guitar:\n"
"\n"
" < R G B Y P --- Pick ] \n"
"\n"
" If you normally hold your guitar left-handed (frets on right hand):\n"
" * here, hold the guitar as right-handed (frets on left hand),\n"
" and bind the buttons, pick, and wail controls\n"
" * in Options tab, turn on GitaDora Lefty Guitar\n"
" * finally, use the in-game option to turn on LEFT mode\n"
"\n"
"\n"
"drums:\n"
"\n"
" LeftCymbal RightCymbal\n"
" HiHat HiTom LowTom \n"
" Snare FloorTom \n"
@@ -117,10 +127,28 @@ std::string games::gitadora::get_buttons_help() {
" Left Bass\n"
" Pedal Pedal\n"
"\n"
"Drums are NOT velocity-sensitive!\n"
" For MIDI drums with Open/Closed HiHat configurations or pads with\n"
" multiple hit zones, ensure you bind all variation using the Pages\n"
" button at the bottom."
;
}
std::string games::gitadora::get_analogs_help() {
// keep to max 100 characters wide
return
"guitar:\n"
"\n"
"For MIDI drums with Open/Closed HiHat configurations, bind variations below. "
"v2_drum algorithm might work better for those drums."
"X axis: 0% when body is held facing monitor, 50% when flat on a table\n"
"Y axis: 50% when held horizontal, 0% when neck is raised, 100% pointing down\n"
"Z axis: 50% at rest, 100% when swinging neck toward monitor (only used in XG series)\n"
"\n"
"You need both X and Y axis for up/down wail to work correctly in-game.\n"
"If you only have Y axis, consider using digital wailing instead.\n"
"\n"
"Ensure you clear all analog bindings if you want to use digital wailing.\n"
"\n"
"If you hold your guitar left-handed (frets on the right hand),\n"
"analog bindings will likely not work as intended.\n"
"Consider using digital wailing in Buttons tab."
;
}
+12 -8
View File
@@ -66,18 +66,21 @@ namespace games::gitadora {
DrumHelp,
DrumButtonExtra1,
DrumButtonExtra2,
// note: this is the order they appear in the test menu
// note: this is the order of drums in the default layout
DrumLeftCymbal,
DrumHiHat,
DrumHiHatClosed,
DrumHiHatHalfOpen,
DrumLeftPedal,
DrumSnare,
DrumHiTom,
DrumLowTom,
DrumRightCymbal,
DrumBassPedal,
DrumLeftCymbal,
DrumLeftPedal,
DrumFloorTom
DrumLowTom,
DrumFloorTom,
DrumRightCymbal,
// these only exist for back compat
// (created before it was possible to map multiple input to a button)
DrumHiHatClosed,
DrumHiHatHalfOpen
};
}
@@ -209,6 +212,7 @@ namespace games::gitadora {
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::string get_analogs_help();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
+64 -21
View File
@@ -1,11 +1,12 @@
#include "misc/eamuse.h"
#include "util/utils.h"
#include "games/gitadora/gitadora.h"
#include "util/socd_cleaner.h"
#include "util/time.h"
#include "util/utils.h"
#include "io.h"
#include "j33i.h"
#define GUITAR_BTN_R 0x7
#define GUITAR_BTN_G 0x6
#define GUITAR_BTN_B 0x5
@@ -91,28 +92,50 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
payload.buttons |= 1 << GUITAR_BTN_P;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp])) {
if (!GFDM_GF_PICK_STATE_UP) {
GFDM_GF_PICK_STATE_UP = true;
payload.buttons |= 1 << GUITAR_PICK_UP;
const auto pick_up = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp]);
const auto pick_down = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown]);
if (!games::gitadora::PICK_ALGO.has_value()) {
// legacy behavior (detect rising edges only, input for 1 frame)
if (pick_up) {
if (!GFDM_GF_PICK_STATE_UP) {
GFDM_GF_PICK_STATE_UP = true;
payload.buttons |= 1 << GUITAR_PICK_UP;
}
} else {
GFDM_GF_PICK_STATE_UP = false;
}
if (pick_down) {
if (!GFDM_GF_PICK_STATE_DOWN) {
GFDM_GF_PICK_STATE_DOWN = true;
payload.buttons |= 1 << GUITAR_PICK_DOWN;
}
} else {
GFDM_GF_PICK_STATE_DOWN = false;
}
} else {
GFDM_GF_PICK_STATE_UP = false;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown])) {
if (!GFDM_GF_PICK_STATE_DOWN) {
GFDM_GF_PICK_STATE_DOWN = true;
const auto socd = socd::socd_clean(
0,
pick_up,
pick_down,
get_performance_milliseconds(),
games::gitadora::PICK_ALGO.value()
);
if (socd == socd::SocdCCW) {
payload.buttons |= 1 << GUITAR_PICK_UP;
} else if (socd == socd::SocdCW) {
payload.buttons |= 1 << GUITAR_PICK_DOWN;
} else if (socd == socd::SocdBoth) {
payload.buttons |= 1 << GUITAR_PICK_UP;
payload.buttons |= 1 << GUITAR_PICK_DOWN;
}
} else {
GFDM_GF_PICK_STATE_DOWN = false;
}
auto &analogs = get_analogs();
// get x,y,z analog values [-0.5f, 0.5f], centered at 0.f
float x = 0.f;
// get x,y,z analog values [-0.5f, 0.5f]
float x = is_player_lefty(0) ? 0.3f : -0.5f;
auto x_analog = analogs[Analogs::GuitarP1WailX];
if (x_analog.isSet()) {
x = GameAPI::Analogs::getState(RI_MGR, x_analog) - 0.5f;
@@ -123,11 +146,6 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
if (y_analog.isSet()) {
y = GameAPI::Analogs::getState(RI_MGR, y_analog) - 0.5f;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailUp])) {
y = -0.5f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailDown])) {
y = 0.5f;
}
float z = 0.f;
auto z_analog = analogs[Analogs::GuitarP1WailZ];
@@ -135,6 +153,31 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
z = GameAPI::Analogs::getState(RI_MGR, z_analog) - 0.5f;
}
// handle digital wail up/down
const auto wail_up = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailUp]);
const auto wail_down = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailDown]);
const auto wail_result =
socd::get_guitar_wail(0, wail_up, wail_down, get_performance_milliseconds());
if (!is_player_lefty(0)) {
// righty
if (wail_result == socd::TiltUp) {
x = 0;
y = -0.5f;
} else if (wail_result == socd::TiltDown) {
x = -0.5f;
y = 0.5f;
}
} else {
// lefty
if (wail_result == socd::TiltUp) {
x = 0.f;
y = 0.f;
} else if (wail_result == socd::TiltDown) {
x = 0.5f;
y = 0.f;
}
}
// convert x,y,z to unsigned integer values that the game expects
const uint16_t x_int = x * ARENA_MODEL_WAIL_MAX * 2;
const uint16_t y_int = y * ARENA_MODEL_WAIL_MAX * 2;
+12 -1
View File
@@ -47,6 +47,7 @@ namespace games {
static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_keypads;
static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_overlay;
static robin_hood::unordered_map<std::string, std::string> buttons_help;
static robin_hood::unordered_map<std::string, std::string> analogs_help;
static robin_hood::unordered_map<std::string, std::vector<Analog> &> analogs;
static robin_hood::unordered_map<std::string, std::vector<Light> &> lights;
static robin_hood::unordered_map<std::string, std::vector<Option>> options;
@@ -107,6 +108,7 @@ namespace games {
games.push_back(gitadora);
buttons.insert({ gitadora, gitadora::get_buttons() });
buttons_help.insert({ gitadora, gitadora::get_buttons_help() });
analogs_help.insert({ gitadora, gitadora::get_analogs_help() });
analogs.insert({ gitadora, gitadora::get_analogs() });
lights.insert({ gitadora, gitadora::get_lights() });
file_hints[gitadora].emplace_back("gdxg.dll");
@@ -322,7 +324,7 @@ namespace games {
buttons_help.insert({ pc, pc::get_buttons_help() });
analogs.insert({ pc, pc::get_analogs() });
lights.insert({ pc, pc::get_lights() });
file_hints[pc].emplace_back("game/svm_Data");
file_hints[pc].emplace_back("game/svm.exe");
}
const std::vector<std::string> &get_games() {
@@ -349,6 +351,15 @@ namespace games {
return it->second;
}
std::string get_analogs_help(const std::string &game) {
initialize();
auto it = analogs_help.find(game);
if (it == analogs_help.end()) {
return "";
}
return it->second;
}
static std::vector<Button> gen_buttons_keypads(const std::string &game) {
auto buttons = GameAPI::Buttons::getButtons(game);
std::vector<std::string> names;
+1
View File
@@ -58,6 +58,7 @@ namespace games {
const std::vector<std::string> &get_games();
std::vector<Button> *get_buttons(const std::string &game);
std::string get_buttons_help(const std::string &game);
std::string get_analogs_help(const std::string &game);
std::vector<Button> *get_buttons_keypads(const std::string &game);
std::vector<Button> *get_buttons_overlay(const std::string &game);
std::vector<Analog> *get_analogs(const std::string &game);
+38 -11
View File
@@ -1,5 +1,7 @@
#include "bi2x_hook.h"
#if SPICE64
#include "util/execexe.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
@@ -9,9 +11,10 @@
#include "util/tapeled.h"
#include "pc.h"
#include "util/utils.h"
#include "util/time.h"
#include "util/socd_cleaner.h"
namespace games::pc {
bool PC_KNOB_MODE = false;
constexpr float RELATIVE_DECAY = 0.02f;
struct FADER_RELATIVE {
@@ -75,18 +78,22 @@ namespace games::pc {
*/
struct AIO_SCI_COMM {
uint8_t data[0xf8];
};
struct AIO_NMGR_IOB2 {
uint8_t data[0xe30];
};
struct AIO_IOB2_BI2X_AC1 {
uint8_t data[0x4538];
};
struct AIO_IOB2_BI2X_AC1__SETTING {
};
struct AIO_IOB2_BI2X_WRFIRM {
uint8_t data[0x20f48];
};
struct AIO_IOB2_BI2X_AC1__INPUT
@@ -191,6 +198,12 @@ namespace games::pc {
AIO_IOB2_BI2X_AC1__ICNPIN ICnPinHist[20];
};
// verified with XIF-2024122300
static_assert(sizeof(AIO_SCI_COMM) == 0xf8);
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe30);
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x4538);
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
/*
* typedefs
*/
@@ -338,14 +351,21 @@ namespace games::pc {
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderL]) - 0.5f) * 2;
}
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left]) &&
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
val = 0.f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left])) {
const auto now = get_performance_milliseconds();
const auto fader_l_socd = socd::socd_clean(
0, // Fader-L
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left]),
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right]),
now);
if (fader_l_socd == socd::SocdCCW) {
val = -1.0f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
} else if (fader_l_socd == socd::SocdCW) {
val = +1.0f;
}
o_DevStatus->Input.CN15_7 = (val < 0.2f) ? 0xFF : 0;
o_DevStatus->Input.CN15_6 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
o_DevStatus->Input.CN15_5 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
@@ -363,14 +383,19 @@ namespace games::pc {
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderR]) - 0.5f) * 2;
}
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left]) &&
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
val = 0.f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left])) {
const auto fader_r_socd = socd::socd_clean(
1, // Fader-R
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left]),
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right]),
now);
if (fader_r_socd == socd::SocdCCW) {
val = -1.0f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
} else if (fader_r_socd == socd::SocdCW) {
val = +1.0f;
}
o_DevStatus->Input.CN11_20 = (val < 0.2f) ? 0xFF : 0;
o_DevStatus->Input.CN11_19 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
o_DevStatus->Input.CN9_10 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
@@ -737,3 +762,5 @@ namespace games::pc {
}
}
#endif
+4
View File
@@ -1,5 +1,9 @@
#pragma once
#if SPICE64
namespace games::pc {
void bi2x_hook_init();
}
#endif
+12
View File
@@ -12,10 +12,12 @@
#include "misc/wintouchemu.h"
#include "hooks/graphics/graphics.h"
#include "rawinput/rawinput.h"
#include "util/socd_cleaner.h"
namespace games::pc {
std::string PC_INJECT_ARGS = "";
bool PC_NO_IO = false;
bool PC_KNOB_MODE = false;
static acioemu::ACIOHandle *acioHandle = nullptr;
static std::wstring portName = L"COM1";
@@ -61,6 +63,11 @@ namespace games::pc {
return ERROR_NOT_SUPPORTED;
}
void PCGame::pre_attach() {
// SOCD
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
}
void PCGame::attach() {
Game::attach();
@@ -78,9 +85,14 @@ namespace games::pc {
execexe::load_library("libaio-iob2_video.dll");
execexe::load_library("win10actlog.dll");
#if SPICE64
if (!PC_NO_IO) {
bi2x_hook_init();
}
#endif
});
const auto user32Dll = "user32.dll";
+1
View File
@@ -11,6 +11,7 @@ namespace games::pc {
public:
PCGame() : Game("Polaris Chord") {}
virtual void pre_attach() override;
virtual void attach() override;
virtual void detach() override;
};
+15 -1
View File
@@ -1,5 +1,7 @@
#include "bi2x_hook.h"
#if SPICE64
#include "util/detour.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
@@ -15,15 +17,19 @@ namespace games::qks {
*/
struct AIO_SCI_COMM {
uint8_t data[0xf8];
};
struct AIO_NMGR_IOB {
uint8_t data[0xa00];
};
struct AIO_IOB2_BI2X_AC1 {
uint8_t data[0x3908];
};
struct AIO_IOB2_BI2X_WRFIRM {
uint8_t data[0x20f48];
};
struct AIO_NMGR_IOB__NODEINFO {
@@ -174,6 +180,12 @@ namespace games::qks {
AIO_IOB2_BI2X_AC1__SETTING Setting;
};
// verified with UKS-001-2024030600
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x3908);
static_assert(sizeof(AIO_SCI_COMM) == 0xf8);
static_assert(sizeof(AIO_NMGR_IOB) == 0xa00);
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
/*
* typedefs
*/
@@ -602,4 +614,6 @@ namespace games::qks {
detour::trampoline_try(libaioDll, "aioNodeCtl_IsError",
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
}
}
}
#endif
+5 -1
View File
@@ -1,7 +1,11 @@
#pragma once
#if SPICE64
#include <stdint.h>
namespace games::qks {
void bi2x_hook_init();
}
}
#endif
+4
View File
@@ -86,9 +86,13 @@ namespace games::qks {
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(9),
execexe_CreateFileA_hook,&execexe_CreateFileA_orig);
#if SPICE64
// insert BI2X hooks
bi2x_hook_init();
#endif
// add card reader
acioHandle = new acioemu::ACIOHandle(portName.c_str());
devicehook_init_trampoline();
+44 -19
View File
@@ -60,9 +60,32 @@ namespace games::sdvx {
// confirmed in EG final in aioIob2Bi2xUFC_Create
static_assert(sizeof(AIO_IOB2_BI2X_UFC) == 0x39D8);
struct AIO_IOB2_BI2X_UFC__INPUT {
uint8_t DevIoCounter;
uint8_t bExIoAErr;
uint8_t bExIoBErr;
uint8_t bPcPowerOn;
uint8_t bPcPowerCheck;
uint8_t CoinCount;
uint8_t bTest;
uint8_t bService;
uint8_t bCoinSw;
uint8_t bCoinJam;
uint8_t bHPDetect;
};
struct AIO_IOB2_BI2X_UFC__DEVSTATUS {
// of course you could work with variables here
uint8_t buffer[0x19E];
uint8_t InputCounter;
uint8_t OutputCounter;
uint8_t IoResetCounter;
uint8_t TapeLedCounter;
uint8_t TapeLedRate[8];
AIO_IOB2_BI2X_UFC__INPUT Input;
uint8_t unk_1[289];
uint16_t AnalogLeft;
uint16_t AnalogRight;
uint8_t Buttons;
uint8_t unk_2[97];
};
/*
@@ -156,8 +179,8 @@ namespace games::sdvx {
AIO_IOB2_BI2X_UFC__GetDeviceStatus_orig(This, status);
}
status->buffer[0] = count;
status->buffer[12] = count;
status->InputCounter = count;
status->Input.DevIoCounter = count;
count++;
// get buttons
@@ -165,27 +188,29 @@ namespace games::sdvx {
// control buttons
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]))
status->buffer[18] = 0x01;
status->Input.bTest = 0x01;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]))
status->buffer[19] = 0x01;
status->Input.bService = 0x01;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]))
status->buffer[20] = 0x01;
status->Input.bCoinSw = 0x01;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Start]))
status->buffer[316] |= 0x01;
status->Buttons |= 0x01;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_A]))
status->buffer[316] |= 0x02;
status->Buttons |= 0x02;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_B]))
status->buffer[316] |= 0x04;
status->Buttons |= 0x04;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_C]))
status->buffer[316] |= 0x08;
status->Buttons |= 0x08;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_D]))
status->buffer[316] |= 0x10;
status->Buttons |= 0x10;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FX_L]))
status->buffer[316] |= 0x20;
status->Buttons |= 0x20;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FX_R]))
status->buffer[316] |= 0x40;
status->Buttons |= 0x40;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Headphone]))
status->buffer[22] = 0x01;
status->Input.bHPDetect = 0x01;
status->Input.CoinCount += eamuse_coin_get_stock();
const auto now = get_performance_milliseconds();
@@ -220,14 +245,14 @@ namespace games::sdvx {
vol_right += (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::VOL_R]) * 65535);
}
*((uint16_t*) &status->buffer[312]) = vol_left;
*((uint16_t*) &status->buffer[314]) = vol_right;
status->AnalogLeft = vol_left;
status->AnalogRight = vol_right;
log_debug(
"bi2x_hook",
"knobs = {} {}",
*((uint16_t*) &status->buffer[312]),
*((uint16_t*) &status->buffer[314]));
status->AnalogLeft,
status->AnalogRight);
}
static void __fastcall AIO_IOB2_BI2X_UFC__IoReset(AIO_IOB2_BI2X_UFC *This,
-4
View File
@@ -65,10 +65,6 @@ namespace games::sdvx {
// prevent the game from randomly picking an ASIO device
if (!USE_ASIO) {
log_info(
"sdvx::asio",
"game tried to access HKLM\\SOFTWARE\\ASIO but ASIO is disabled; "
"access prevented, ASIO init will fail");
return ERROR_FILE_NOT_FOUND;
}
// convince the game to use our hook (so we can swap in the preferred device)
@@ -82,7 +82,10 @@ HRESULT STDMETHODCALLTYPE WrappedIMMDevice::Activate(
return ret;
}
if (iid == IID_IAudioClient) {
// almost all games request IAudioClient
// so far we have not seen any games request IAudioClient2
// SDVX EG Final uses IID_IAudioClient3, but only when shared mode patch is on
if (iid == IID_IAudioClient || iid == IID_IAudioClient3) {
// prevent initialization recursion when using some ASIO backends that proxy to DirectSound, WASAPI, or WDM
// like ASIO4All or FlexASIO
@@ -92,23 +95,18 @@ HRESULT STDMETHODCALLTYPE WrappedIMMDevice::Activate(
}
std::lock_guard initialize_guard(hooks::audio::INITIALIZE_LOCK, std::adopt_lock);
auto client = reinterpret_cast<IAudioClient *>(*ppInterface);
// release old audio client if initialized
if (hooks::audio::CLIENT) {
hooks::audio::CLIENT->Release();
}
/*
ret = wrap_audio_client(pReal, dwClsCtx, pActivationParams, &client);
if (FAILED(ret)) {
return ret;
IAudioClient *client = nullptr;
if (iid == IID_IAudioClient) {
client = wrap_audio_client(reinterpret_cast<IAudioClient *>(*ppInterface));
} else { // IID_IAudioClient3
client = wrap_audio_client3(reinterpret_cast<IAudioClient3 *>(*ppInterface));
}
*/
client = wrap_audio_client(client);
*ppInterface = client;
// persist the audio client
hooks::audio::CLIENT = client;
hooks::audio::CLIENT->AddRef();
@@ -10,6 +10,7 @@
#include "hooks/audio/implementations/asio.h"
#include "hooks/audio/implementations/wave_out.h"
//#include "util/co_task_mem_ptr.h"
#include "util/utils.h"
#include "defs.h"
#include "dummy_audio_client.h"
@@ -40,114 +41,9 @@ static void fix_rec_format(WAVEFORMATEX *pFormat) {
pFormat->nAvgBytesPerSec = pFormat->nSamplesPerSec * pFormat->nBlockAlign;
}
// TODO(felix): is it appropriate to automatically switch to shared mode? should we do a
// `MessageBox` to notify the user?
/*
static bool check_for_exclusive_access(IAudioClient *client) {
static bool checked_once = false;
static bool previous_check_result = false;
CoTaskMemPtr<WAVEFORMATEX> mix_format;
REFERENCE_TIME requested_duration = 0;
if (checked_once) {
return previous_check_result;
}
if (audio::BACKEND.has_value()) {
return false;
}
// scope function so it has access to the local static variables
auto set_result = [](bool result) {
checked_once = true;
previous_check_result = result;
return result;
};
HRESULT ret = client->GetMixFormat(mix_format.ppv());
if (FAILED(ret)) {
PRINT_FAILED_RESULT("IAudioClient::GetMixFormat", ret);
return set_result(false);
}
log_info("audio::wasapi", "Mix Format:");
print_format(mix_format.data());
ret = client->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, mix_format.data(), nullptr);
if (ret == AUDCLNT_E_UNSUPPORTED_FORMAT) {
auto mix_format_ex = reinterpret_cast<WAVEFORMATEXTENSIBLE *>(mix_format.data());
log_warning("audio::wasapi", "device does not natively support the mix format, converting to PCM");
if (mix_format->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
IsEqualGUID(GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, mix_format_ex->SubFormat))
{
mix_format_ex->Format.wBitsPerSample = 16;
mix_format_ex->Format.nBlockAlign = mix_format_ex->Format.nChannels * (mix_format_ex->Format.wBitsPerSample / 8);
mix_format_ex->Format.nAvgBytesPerSec = mix_format_ex->Format.nSamplesPerSec * mix_format_ex->Format.nBlockAlign;
mix_format_ex->Samples.wValidBitsPerSample = 16;
mix_format_ex->SubFormat = GUID_KSDATAFORMAT_SUBTYPE_PCM;
} else if (mix_format->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) {
mix_format->wBitsPerSample = 16;
mix_format->nBlockAlign = mix_format->nChannels * (mix_format->wBitsPerSample / 8);
mix_format->nAvgBytesPerSec = mix_format->nSamplesPerSec * mix_format->nBlockAlign;
mix_format->wFormatTag = WAVE_FORMAT_PCM;
} else {
log_warning("audio::wasapi", "mix format is not a floating point format");
return set_result(false);
}
ret = client->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, mix_format.data(), nullptr);
if (FAILED(ret)) {
log_warning("audio::wasapi", "mix format is not supported");
return set_result(false);
}
}
ret = client->GetDevicePeriod(nullptr, &requested_duration);
if (FAILED(ret)) {
PRINT_FAILED_RESULT("IAudioClient::GetDevicePeriod", ret);
return false;
}
ret = client->Initialize(
AUDCLNT_SHAREMODE_EXCLUSIVE,
AUDCLNT_STREAMFLAGS_EVENTCALLBACK,
requested_duration,
requested_duration,
mix_format.data(),
nullptr);
if (ret == AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED || SUCCEEDED(ret)) {
log_info("audio::wasapi", "exclusive mode is available, disabling backend");
return set_result(true);
} else {
log_warning("audio::wasapi", "exclusive mode is not available, enabling backend, hr={}", FMT_HRESULT(ret));
}
return set_result(false);
}
HRESULT wrap_audio_client(
IMMDevice *device,
DWORD cls_ctx,
PROPVARIANT *activation_params,
IAudioClient **audio_client)
{
auto exclusive_available = check_for_exclusive_access(*audio_client);
(*audio_client)->Stop();
(*audio_client)->Reset();
(*audio_client)->Release();
*audio_client = nullptr;
SAFE_CALL("IMMDevice", "Activate", device->Activate(
IID_IAudioClient,
cls_ctx,
activation_params,
reinterpret_cast<void **>(audio_client)));
*/
IAudioClient *wrap_audio_client(IAudioClient *audio_client) {
log_misc("audio::wasapi", "wrapping IAudioClient");
AudioBackend *backend = nullptr;
bool requires_dummy = false;
@@ -164,9 +60,6 @@ IAudioClient *wrap_audio_client(IAudioClient *audio_client) {
break;
}
}
//} else if (!exclusive_available) {
// backend = new WaveOutBackend();
//}
IAudioClient *new_client;
@@ -182,6 +75,23 @@ IAudioClient *wrap_audio_client(IAudioClient *audio_client) {
return new_client;
}
IAudioClient3 *wrap_audio_client3(IAudioClient3 *audio_client) {
// TODO: ASIO backend for IAudioClient3, if there is a game that needs it
log_misc("audio::wasapi", "wrapping IAudioClient3");
if (hooks::audio::BACKEND.has_value()) {
log_fatal(
"audio::wasapi",
"IAudioClient3 does not currently support backends! clear -audiobackend and try again");
}
if (hooks::audio::USE_DUMMY) {
log_fatal(
"audio::wasapi",
"IAudioClient3 does not currently support dummy context, clear -audiodummy and try again");
}
return new WrappedIAudioClient(audio_client, nullptr);
}
// IUnknown
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::QueryInterface(REFIID riid, void **ppvObj) {
@@ -190,8 +100,8 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::QueryInterface(REFIID riid, void
}
if (riid == IID_WrappedIAudioClient ||
riid == IID_IAudioClient)
{
riid == IID_IAudioClient ||
riid == IID_IAudioClient3) {
this->AddRef();
*ppvObj = this;
@@ -282,20 +192,6 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
}
log_info("audio::wasapi", "IAudioClient::Initialize success, hr={}", FMT_HRESULT(ret));
/*
if (ShareMode == AUDCLNT_SHAREMODE_SHARED) {
IAudioClockAdjustment *clock = nullptr;
SAFE_CALL("IAudioClient", "GetService", pReal->GetService(
IID_IAudioClockAdjustment,
reinterpret_cast<void **>(&clock)));
SAFE_CALL("IAudioClockAdjustment", "SetSampleRate", clock->SetSampleRate(
static_cast<float>(pFormat->nSamplesPerSec)));
}
*/
copy_wave_format(&hooks::audio::FORMAT, pFormat);
return ret;
@@ -482,3 +378,93 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetService(REFIID riid, void **pp
return ret;
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::IsOffloadCapable(
AUDIO_STREAM_CATEGORY Category,
BOOL *pbOffloadCapable) {
WRAP_VERBOSE;
CHECK_RESULT(pReal3->IsOffloadCapable(Category, pbOffloadCapable));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::SetClientProperties(
const AudioClientProperties *pProperties) {
WRAP_VERBOSE;
CHECK_RESULT(pReal3->SetClientProperties(pProperties));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetBufferSizeLimits(
const WAVEFORMATEX *pFormat,
BOOL bEventDriven,
REFERENCE_TIME *phnsMinBufferDuration,
REFERENCE_TIME *phnsMaxBufferDuration) {
WRAP_VERBOSE;
CHECK_RESULT(pReal3->GetBufferSizeLimits(
pFormat,
bEventDriven,
phnsMinBufferDuration,
phnsMaxBufferDuration));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetSharedModeEnginePeriod(
const WAVEFORMATEX *pFormat,
UINT32 *pDefaultPeriodInFrames,
UINT32 *pFundamentalPeriodInFrames,
UINT32 *pMinPeriodInFrames,
UINT32 *pMaxPeriodInFrames) {
WRAP_VERBOSE;
CHECK_RESULT(pReal3->GetSharedModeEnginePeriod(
pFormat,
pDefaultPeriodInFrames,
pFundamentalPeriodInFrames,
pMinPeriodInFrames,
pMaxPeriodInFrames));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetCurrentSharedModeEnginePeriod(
WAVEFORMATEX **ppFormat,
UINT32 *pCurrentPeriodInFrames) {
WRAP_VERBOSE;
CHECK_RESULT(pReal3->GetCurrentSharedModeEnginePeriod(
ppFormat,
pCurrentPeriodInFrames));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::InitializeSharedAudioStream(
DWORD StreamFlags,
UINT32 PeriodInFrames,
const WAVEFORMATEX *pFormat,
LPCGUID AudioSessionGuid) {
if (!pFormat) {
return E_POINTER;
}
// verbose output
log_info("audio::wasapi", "IAudioClient3::InitializeSharedAudioStream hook hit");
log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(AUDCLNT_SHAREMODE_SHARED));
log_info("audio::wasapi", "... StreamFlags : {}", stream_flags_str(StreamFlags));
log_info("audio::wasapi", "... PeriodInFrames : {}", PeriodInFrames);
print_format(pFormat);
// call next
HRESULT ret = pReal3->InitializeSharedAudioStream(
StreamFlags,
PeriodInFrames,
pFormat,
AudioSessionGuid);
// check for failure
if (FAILED(ret)) {
PRINT_FAILED_RESULT("IAudioClient3", "InitializeSharedAudioStream", ret);
return ret;
}
log_info("audio::wasapi", "IAudioClient3::InitializeSharedAudioStream success, hr={}", FMT_HRESULT(ret));
copy_wave_format(&hooks::audio::FORMAT, pFormat);
return ret;
}
@@ -16,9 +16,16 @@ static const GUID IID_WrappedIAudioClient = {
};
IAudioClient *wrap_audio_client(IAudioClient *client);
IAudioClient3 *wrap_audio_client3(IAudioClient3 *client);
struct WrappedIAudioClient : IAudioClient {
explicit WrappedIAudioClient(IAudioClient *orig, AudioBackend *backend) : pReal(orig), backend(backend) {
struct WrappedIAudioClient : IAudioClient3 {
explicit WrappedIAudioClient(IAudioClient3 *orig3, AudioBackend *backend) :
pReal(orig3), pReal3(orig3), backend(backend) {
}
explicit WrappedIAudioClient(IAudioClient *orig, AudioBackend *backend) :
pReal(orig), pReal3(nullptr), backend(backend) {
}
WrappedIAudioClient(const WrappedIAudioClient &) = delete;
@@ -47,9 +54,43 @@ struct WrappedIAudioClient : IAudioClient {
HRESULT STDMETHODCALLTYPE GetService(REFIID riid, void **ppv) override;
#pragma endregion
IAudioClient *const pReal;
AudioBackend *const backend;
#pragma region IAudioClient2
HRESULT STDMETHODCALLTYPE IsOffloadCapable(
AUDIO_STREAM_CATEGORY Category,
BOOL *pbOffloadCapable) override;
HRESULT STDMETHODCALLTYPE SetClientProperties(
const AudioClientProperties *pProperties) override;
HRESULT STDMETHODCALLTYPE GetBufferSizeLimits(
const WAVEFORMATEX *pFormat,
BOOL bEventDriven,
REFERENCE_TIME *phnsMinBufferDuration,
REFERENCE_TIME *phnsMaxBufferDuration) override;
#pragma endregion
#pragma region IAudioClient3
HRESULT STDMETHODCALLTYPE GetSharedModeEnginePeriod(
const WAVEFORMATEX *pFormat,
UINT32 *pDefaultPeriodInFrames,
UINT32 *pFundamentalPeriodInFrames,
UINT32 *pMinPeriodInFrames,
UINT32 *pMaxPeriodInFrames) override;
HRESULT STDMETHODCALLTYPE GetCurrentSharedModeEnginePeriod(
WAVEFORMATEX **ppFormat,
UINT32 *pCurrentPeriodInFrames) override;
HRESULT STDMETHODCALLTYPE InitializeSharedAudioStream(
DWORD StreamFlags,
UINT32 PeriodInFrames,
const WAVEFORMATEX *pFormat,
LPCGUID AudioSessionGuid) override;
#pragma endregion
IAudioClient *const pReal;
IAudioClient3 *const pReal3;
AudioBackend *const backend;
bool exclusive_mode = false;
int frame_size = 0;
};
@@ -149,5 +149,12 @@ LowLatencyAudioClient *LowLatencyAudioClient::Create(IMMDevice *device) {
log_info("audio::lowlatency", "... max buffer size : {} samples ({} ms)", maxPeriod, 1000.0f * maxPeriod / pFormat->nSamplesPerSec);
log_info("audio::lowlatency", "... default buffer size : {} samples ({} ms)", defaultPeriod, 1000.0f * defaultPeriod / pFormat->nSamplesPerSec);
log_info("audio::lowlatency", "... Windows will use minimum buffer size (instead of default) for shared mode audio clients from now on");
if (minPeriod < defaultPeriod) {
log_info("audio::lowlatency", "minimum period is less than default period, you will see latency improvement");
} else {
log_warning("audio::lowlatency", "minimum period is not less than default period, you will see NO latency improvement");
log_warning("audio::lowlatency", "this an audio driver / hardware limitation");
}
return new LowLatencyAudioClient(audioClient);
}
@@ -13,6 +13,7 @@
#include "avs/game.h"
#include "cfg/screen_resize.h"
#include "games/gitadora/gitadora.h"
#include "games/iidx/iidx.h"
#include "games/sdvx/sdvx.h"
#include "games/mfc/mfc.h"
@@ -812,6 +813,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDevice(
"either use -graphics-force-refresh option or change the desktop resolution beforehand.");
}
if (!GRAPHICS_WINDOWED && num_adapters >= 2 && GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
log_info("graphics::d3d9", "force sub refresh rate: {} => {} Hz (-graphics-force-refresh-sub option)",
pPresentationParameters[1].FullScreen_RefreshRateInHz,
GRAPHICS_FORCE_REFRESH_SUB.value());
pPresentationParameters[1].FullScreen_RefreshRateInHz = GRAPHICS_FORCE_REFRESH_SUB.value();
}
// force single adapter
if (GRAPHICS_FORCE_SINGLE_ADAPTER) {
log_info("graphics::d3d9", "disabling adapter group device with force single adapter mode");
@@ -1031,6 +1040,17 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
}
}
if (!GRAPHICS_WINDOWED && num_adapters >= 2 && GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
log_info("graphics::d3d9", "force sub refresh rate: {} => {} Hz (-graphics-force-refresh-sub option)",
pPresentationParameters[1].FullScreen_RefreshRateInHz,
GRAPHICS_FORCE_REFRESH_SUB.value());
pPresentationParameters[1].FullScreen_RefreshRateInHz = GRAPHICS_FORCE_REFRESH_SUB.value();
if (pFullscreenDisplayMode) {
pFullscreenDisplayMode[1].RefreshRate = GRAPHICS_FORCE_REFRESH_SUB.value();
}
}
// force single adapter
if (GRAPHICS_FORCE_SINGLE_ADAPTER) {
log_info("graphics::d3d9", "disabling adapter group device with force single adapter mode");
@@ -1151,9 +1171,15 @@ IDirect3DSurface9 *graphics_d3d9_ldj_get_sub_screen() {
}
static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
// iidx/sdvx
int swapchain = 1;
if (games::gitadora::is_arena_model()) {
swapchain = 3;
}
if (!ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE && SUB_SWAP_CHAIN == nullptr) {
ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE = true;
HRESULT hr = wrapped_device->GetSwapChain(1, &SUB_SWAP_CHAIN);
HRESULT hr = wrapped_device->GetSwapChain(swapchain, &SUB_SWAP_CHAIN);
if (FAILED(hr)) {
log_warning(
"graphics::d3d9",
@@ -1364,7 +1390,9 @@ void graphics_d3d9_on_present(
// for IIDX TDJ / SDVX UFC, handle subscreen
const bool is_vm = games::sdvx::is_valkyrie_model();
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
if (is_vm || is_tdj) {
const bool is_gfdm_arena =
games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW;
if (is_vm || is_tdj || is_gfdm_arena) {
graphics_d3d9_ldj_on_present(wrapped_device);
}
@@ -4,6 +4,7 @@
#include <mutex>
#include "avs/game.h"
#include "games/gitadora/gitadora.h"
#include "hooks/graphics/graphics.h"
#include "overlay/overlay.h"
#include "util/flags_helper.h"
@@ -249,8 +250,16 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
WRAP_VERBOSE;
HRESULT hr = pReal->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
bool create_swap_chain = false;
if (avs::game::is_model({"LDJ", "KFC"})) {
create_swap_chain = true;
} else if (games::gitadora::is_arena_model() &&
games::gitadora::ARENA_SINGLE_WINDOW &&
pPresentationParameters->BackBufferWidth == 800) {
create_swap_chain = true;
}
if (create_swap_chain) {
if (SUCCEEDED(hr) && !sub_swapchain) {
sub_swapchain = new WrappedIDirect3DSwapChain9(this, *ppSwapChain);
sub_swapchain->should_run_hooks = false;
@@ -295,7 +304,17 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
return D3D_OK;
}
bool swap = false;
if (iSwapChain == 1 && avs::game::is_model({"LDJ", "KFC"})) {
swap = true;
}
if (games::gitadora::is_arena_model() &&
games::gitadora::ARENA_SINGLE_WINDOW &&
iSwapChain == 3) {
swap = true;
}
if (swap) {
if (sub_swapchain) {
sub_swapchain->AddRef();
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(sub_swapchain);
@@ -742,14 +761,12 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
const int w = param.BackBufferWidth;
const int h = param.BackBufferHeight;
if (cfg::SCREENRESIZE->enable_screen_resize) {
RECT rect {
0,
0,
(LONG)topSurface_width,
(LONG)topSurface_height,
};
pReal->ColorFill(topSurface, &rect, D3DCOLOR_XRGB(0, 0, 0));
// this code used to clear the surface using ColorFill on every call, but
// this turned out to be very expensive, leading to major frame drops in
// SDVX Live2D scenario
if (cfg::SCREENRESIZE->need_surface_clean) {
pReal->ColorFill(topSurface, nullptr, D3DCOLOR_XRGB(0, 0, 0));
cfg::SCREENRESIZE->need_surface_clean = false;
}
D3DLOCKED_RECT rect;
+76 -19
View File
@@ -61,8 +61,8 @@ bool GRAPHICS_SHOW_CURSOR = false;
graphics_orientation GRAPHICS_ADJUST_ORIENTATION = ORIENTATION_NORMAL;
bool GRAPHICS_WINDOWED = false;
std::vector<HWND> GRAPHICS_WINDOWS;
std::optional<HWND> GRAPHICS_WINDOW_MAIN;
UINT GRAPHICS_FORCE_REFRESH = 0;
std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
bool GRAPHICS_FORCE_SINGLE_ADAPTER = false;
bool GRAPHICS_PREVENT_SECONDARY_WINDOW = false;
@@ -97,6 +97,7 @@ static decltype(SetCursor) *SetCursor_orig = nullptr;
static decltype(SetWindowLongA) *SetWindowLongA_orig = nullptr;
static decltype(SetWindowLongW) *SetWindowLongW_orig = nullptr;
static decltype(SetWindowPos) *SetWindowPos_orig = nullptr;
static decltype(ShowWindow) *ShowWindow_orig = nullptr;
static void reset_window_hook(HWND hWnd) {
overlay::destroy(hWnd);
@@ -299,6 +300,30 @@ static BOOL WINAPI ClipCursor_hook(const RECT *lpRect) {
return ClipCursor_orig(lpRect);
}
static void fix_up_rb_auto_rotate_dimensions(DWORD &w, DWORD &h) {
// reflec beat
// for whatever reason, rb creates the first window it weird dimensions (774x1389 for reflesia, for example)
// so doing ChangeDisplaySettings as-is ends up with DISP_CHANGE_BADMODE
// while a second window (with title D3DProxyWindow) does get created with correct dimensions, it's
// too late to rotate the window then; as a workaround force the display change now with patched up dimensions
bool changed = false;
if (w == 774) {
// LBR, MBR reflesia
w = 768;
h = 1360;
changed = true;
} else if (w == 1086) {
// MBR (before reflesia)
w = 1080;
h = 1920;
changed = true;
}
if (changed) {
log_misc("graphics", "fix auto-rotate dimensions for reflec beat: w={}, h={}", w, h);
}
}
static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName,
DWORD dwStyle, int x, int y, int nWidth, int nHeight,
HWND hWndParent, HMENU hMenu, HINSTANCE hInstance,
@@ -323,10 +348,19 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
// set display orientation and/or refresh rate
// only set orientation when the target window is portrait
// (avoid doing this for SDVX subscreen which is in landscape, for example)
const auto adjust_orientation =
auto adjust_orientation =
(GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ||
GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CCW);
// reflec beat
if (avs::game::is_model("KBR")) {
// KBR (rb1) launches landscape and draws rotated by itself, don't do any rotation
adjust_orientation = false;
} else if (avs::game::is_model({"LBR", "MBR"}) && window_name == "D3DProxyWindow") {
// do not auto-rotate for second window (D3DProxyWindow)
adjust_orientation = false;
}
if ((nHeight > nWidth && adjust_orientation) || GRAPHICS_FORCE_REFRESH > 0) {
DEVMODE mode {};
@@ -336,11 +370,16 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
DWORD orientation = GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ? DMDO_90 : DMDO_270;
log_misc(
"graphics",
"auto-rotate: call ChangeDisplaySettings and rotate display to DMDO_xx mode {}",
orientation);
"auto-rotate: call ChangeDisplaySettings and rotate display to DMDO_xx mode {}, w={}, h={}",
orientation, nWidth, nHeight);
mode.dmPelsWidth = nWidth;
mode.dmPelsHeight = nHeight;
mode.dmDisplayOrientation = orientation;
// reflec beat
if (avs::game::is_model({"LBR", "MBR"})) {
fix_up_rb_auto_rotate_dimensions(mode.dmPelsWidth, mode.dmPelsHeight);
}
}
if (GRAPHICS_FORCE_REFRESH > 0) {
@@ -355,7 +394,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
const auto disp_res = ChangeDisplaySettings(&mode, CDS_FULLSCREEN);
if (disp_res != DISP_CHANGE_SUCCESSFUL) {
log_warning("graphics", "failed to change display settings: {}", disp_res);
log_warning("graphics", "ChangeDisplaySettings failed: {}", disp_res);
}
} else {
log_warning("graphics", "failed to get display settings");
@@ -363,12 +402,10 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
}
// gfdm
bool is_gitadora_main_window = false;
if (avs::game::is_model({"J32", "J33", "K32", "K33", "L32", "L33", "M32"})) {
// set window name
if (!lpWindowName) {
lpWindowName = "GITADORA";
is_gitadora_main_window = true;
}
}
@@ -376,7 +413,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
bool is_sdvx_sub_window = avs::game::is_model("KFC") && window_name.ends_with(" Sub Screen");
bool is_gfdm_sub_window = games::gitadora::is_arena_model() && window_name.ends_with("SMALL");
// TDJ windowed mode with subscreen: hide maximize button
// hide maximize button (prevent misaligned touches)
if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window || is_gfdm_sub_window) {
dwStyle &= ~(WS_MAXIMIZEBOX);
}
@@ -384,7 +421,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
if (is_gfdm_sub_window) {
dwStyle &= ~(WS_SIZEBOX);
}
if ((is_tdj_sub_window || is_sdvx_sub_window || is_gfdm_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
if ((is_tdj_sub_window || is_sdvx_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
dwStyle &= ~(WS_OVERLAPPEDWINDOW);
}
@@ -411,11 +448,6 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
hWndParent, hMenu, hInstance, lpParam);
GRAPHICS_WINDOWS.push_back(result);
// this is only really needed for arena model, but pre-arena model was single window anyway
if (is_gitadora_main_window) {
GRAPHICS_WINDOW_MAIN = result;
}
if (is_tdj_sub_window) {
// TDJ windowed mode: remember the subscreen window handle for later
TDJ_SUBSCREEN_WINDOW = result;
@@ -432,13 +464,19 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
graphics_hook_subscreen_window(SDVX_SUBSCREEN_WINDOW);
}
if (is_gfdm_sub_window) {
// only hook touch window if multiple windows are allowed
if (is_gfdm_sub_window && !games::gitadora::ARENA_SINGLE_WINDOW) {
GFDM_SUBSCREEN_WINDOW = result;
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
}
disable_touch_indicators(result);
log_misc("graphics", "CreateWindowExA returned {}", fmt::ptr(result));
log_misc(
"graphics",
"CreateWindowExA returned {}, {}",
fmt::ptr(result),
lpWindowName ? lpWindowName : "(null)");
return result;
}
@@ -470,7 +508,8 @@ static HWND WINAPI CreateWindowExW_hook(DWORD dwExStyle, LPCWSTR lpClassName, LP
}
// windowed mode adjustments
if (GRAPHICS_WINDOWED) {
// check the width to filter out invisible system-created windows
if (GRAPHICS_WINDOWED && nWidth > 0) {
// change window style
dwExStyle = 0;
@@ -505,7 +544,12 @@ static HWND WINAPI CreateWindowExW_hook(DWORD dwExStyle, LPCWSTR lpClassName, LP
hWndParent, hMenu, hInstance, lpParam);
GRAPHICS_WINDOWS.push_back(result);
log_misc("graphics", "CreateWindowExW returned {}", fmt::ptr(result));
log_misc(
"graphics",
"CreateWindowExW returned {}, {}",
fmt::ptr(result),
lpWindowName ? ws2s(lpWindowName) : "(null)");
disable_touch_indicators(result);
return result;
}
@@ -672,7 +716,7 @@ static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
// prevent gitadora arena model from shifting windows around if the user has preferences
if (GRAPHICS_WINDOWED && games::gitadora::is_arena_model() &&
GRAPHICS_WINDOW_MAIN.has_value() && hWnd == GRAPHICS_WINDOW_MAIN.value() &&
GRAPHICS_HOOKED_WINDOW.has_value() && hWnd == GRAPHICS_HOOKED_WINDOW.value() &&
cfg::SCREENRESIZE->enable_window_resize) {
return TRUE;
}
@@ -681,6 +725,18 @@ static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
return SetWindowPos_orig(hWnd, hWndInsertAfter, X, Y, cx, cy, uFlags);
}
static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
if (games::gitadora::is_arena_model() &&
games::gitadora::ARENA_SINGLE_WINDOW &&
hWnd != GRAPHICS_HOOKED_WINDOW) {
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
return true;
}
// call original
return ShowWindow_orig(hWnd, nCmdShow);
}
static ATOM WINAPI RegisterClassA_hook(const WNDCLASSA *lpWndClass) {
// check for null
@@ -823,6 +879,7 @@ void graphics_init() {
SetWindowLongA_orig = detour::iat_try("SetWindowLongA", SetWindowLongA_hook);
SetWindowLongW_orig = detour::iat_try("SetWindowLongW", SetWindowLongW_hook);
SetWindowPos_orig = detour::iat_try("SetWindowPos", SetWindowPos_hook);
ShowWindow_orig = detour::iat_try("ShowWindow", ShowWindow_hook);
detour::iat_try("MessageBoxA", MessageBoxA_hook);
detour::iat_try("MessageBoxExA", MessageBoxExA_hook);
+6 -2
View File
@@ -31,8 +31,8 @@ extern bool GRAPHICS_SHOW_CURSOR;
extern bool GRAPHICS_WINDOWED;
extern graphics_orientation GRAPHICS_ADJUST_ORIENTATION;
extern std::vector<HWND> GRAPHICS_WINDOWS;
extern std::optional<HWND> GRAPHICS_WINDOW_MAIN;
extern UINT GRAPHICS_FORCE_REFRESH;
extern std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
extern std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
extern bool GRAPHICS_FORCE_SINGLE_ADAPTER;
extern bool GRAPHICS_PREVENT_SECONDARY_WINDOW;
@@ -49,6 +49,7 @@ extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_WINDOW_SIZE;
extern std::optional<std::string> GRAPHICS_WINDOW_POS;
extern bool GRAPHICS_WINDOW_ALWAYS_ON_TOP;
extern bool GRAPHICS_WINDOW_BACKBUFFER_SCALE;
extern std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
extern bool GRAPHICS_IIDX_WSUB;
extern std::optional<std::string> GRAPHICS_WSUB_SIZE;
@@ -100,5 +101,8 @@ void graphics_capture_initial_window(HWND hWnd);
void graphics_update_window_style(HWND hWnd);
void graphics_update_z_order(HWND hWnd, bool always_on_top);
void graphics_move_resize_window(HWND hWnd);
bool graphics_window_change_crashes_game();
bool graphics_window_options_breaks_game();
bool graphics_window_decoration_change_crashes_game();
bool graphics_window_resize_breaks_game();
bool graphics_window_move_and_resize_breaks_game();
void graphics_load_windowed_subscreen_parameters();
@@ -1,6 +1,7 @@
#include "graphics.h"
#include "avs/game.h"
#include "games/gitadora/gitadora.h"
#include "cfg/screen_resize.h"
#include "overlay/overlay.h"
#include "util/logging.h"
@@ -23,6 +24,7 @@ std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_WINDOW_SIZE;
std::optional<std::string> GRAPHICS_WINDOW_POS;
bool GRAPHICS_WINDOW_ALWAYS_ON_TOP = false;
bool GRAPHICS_WINDOW_BACKBUFFER_SCALE = false;
std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
// IIDX Windowed Subscreen - starts out as false, enabled by IIDX module on pre-attach as needed
bool GRAPHICS_IIDX_WSUB = false;
@@ -55,6 +57,8 @@ void graphics_capture_initial_window(HWND hWnd) {
graphics_load_windowed_parameters();
GRAPHICS_HOOKED_WINDOW = hWnd;
cfg::SCREENRESIZE->init_window_style = GetWindowLong(hWnd, GWL_STYLE);
cfg::SCREENRESIZE->init_window_style_ex = GetWindowLong(hWnd, GWL_EXSTYLE);
@@ -66,8 +70,9 @@ void graphics_capture_initial_window(HWND hWnd) {
RECT rect;
if (!GetClientRect(hWnd, &rect)) {
log_warning(
"graphics",
"graphics_capture_initial_window - GetClientRect failed, GLE: {}",
"graphics-windowed",
"[{}] graphics_capture_initial_window - GetClientRect failed, GLE: {}",
fmt::ptr(hWnd),
GetLastError());
return;
}
@@ -79,12 +84,22 @@ void graphics_capture_initial_window(HWND hWnd) {
cfg::SCREENRESIZE->init_client_aspect_ratio = (float)client_w / (float)client_h;
log_debug(
"graphics-windowed",
"graphics_capture_initial_window initial window size {}x{}, ratio {}",
"[{}] graphics_capture_initial_window initial window size {}x{}, ratio {}",
fmt::ptr(hWnd),
client_w, client_h, cfg::SCREENRESIZE->init_client_aspect_ratio);
// ensure frame size is captured
graphics_wm_style_changed(hWnd, false);
// if the game is not compatible, ignore user-supplied values and keep the current size
if (graphics_window_resize_breaks_game()) {
cfg::SCREENRESIZE->client_width = client_w;
cfg::SCREENRESIZE->client_height = client_h;
}
if (graphics_window_move_and_resize_breaks_game()) {
cfg::SCREENRESIZE->enable_window_resize = false;
}
// if there was no user-supplied dimension, seed it with the current size
// so that the next resize operation will work
if (cfg::SCREENRESIZE->client_width == 0) {
@@ -98,7 +113,8 @@ void graphics_capture_initial_window(HWND hWnd) {
// resize must be done before applying the border
if (cfg::SCREENRESIZE->enable_window_resize) {
log_info(
"graphics-windowed", "change window rect - window offset: {}x{}, client size: {}x{}",
"graphics-windowed", "[{}] change window rect - window offset: {}x{}, client size: {}x{}",
fmt::ptr(hWnd),
cfg::SCREENRESIZE->window_offset_x,
cfg::SCREENRESIZE->window_offset_y,
cfg::SCREENRESIZE->client_width,
@@ -108,12 +124,13 @@ void graphics_capture_initial_window(HWND hWnd) {
// ddr hangs when window frame doesn't have overlapped
if (cfg::SCREENRESIZE->window_decoration != cfg::WindowDecorationMode::Default) {
log_info(
"graphics-windowed", "change window style - decoration: {}",
"graphics-windowed", "[{}] change window style - decoration: {}",
fmt::ptr(hWnd),
cfg::SCREENRESIZE->window_decoration);
graphics_update_window_style(hWnd);
}
if (cfg::SCREENRESIZE->window_always_on_top) {
log_info("graphics-windowed", "change window z-order - always on top");
log_info("graphics-windowed", "[{}] change window z-order - always on top", fmt::ptr(hWnd));
graphics_update_z_order(hWnd, true);
}
@@ -372,7 +389,7 @@ void graphics_update_window_style(HWND hWnd) {
if (!GRAPHICS_WINDOWED) {
return;
}
if (graphics_window_change_crashes_game()) {
if (graphics_window_decoration_change_crashes_game()) {
return;
}
@@ -392,6 +409,9 @@ void graphics_update_window_style(HWND hWnd) {
break;
case cfg::WindowDecorationMode::ResizableFrame:
style |= WS_OVERLAPPEDWINDOW;
if (graphics_window_resize_breaks_game()) {
style &= ~WS_SIZEBOX;
}
break;
case cfg::WindowDecorationMode::Default:
default:
@@ -479,12 +499,19 @@ void graphics_move_resize_window(HWND hWnd) {
log_debug("graphics-windowed", "graphics_move_resize_window returned");
}
bool graphics_window_change_crashes_game() {
bool graphics_window_decoration_change_crashes_game() {
static std::once_flag flag;
static bool result = false;
std::call_once(flag, []() {
// ddr crashes when frame style changes
result = avs::game::is_model("MDX");
// changing window decoration also changes dimensions and position
// so this must be prevented
if (graphics_window_move_and_resize_breaks_game()) {
result = true;
}
if (result) {
log_warning(
"graphics-windowed",
@@ -493,3 +520,43 @@ bool graphics_window_change_crashes_game() {
});
return result;
}
bool graphics_window_move_and_resize_breaks_game() {
static std::once_flag flag;
static bool result = false;
std::call_once(flag, []() {
// games like reflec beat in use spice touch overlay for windowed mode
// and mouse input breaks if window is moved as the overlay does not
// currently support window moves/resizes
result = avs::game::is_model({"KBR", "LBR", "MBR"});
if (result) {
log_warning(
"graphics-windowed",
"ignoring changes to window properties due to incompatibility with this game");
}
});
return result;
}
bool graphics_window_resize_breaks_game() {
// for whatever reason, gitadora games on dx/sd/sd2 cabs behave poorly when window is resized
// (eihter at launch or while it's running)
// usually results in: soft lock during scene transtions or really long transitions,
// backgrounds of menus not rendering, etc.
bool is_gitadora = avs::game::is_model({ "J32", "J33", "K32", "K33", "L32", "L33", "M32" });
bool is_arena = games::gitadora::is_arena_model();
bool result = graphics_window_move_and_resize_breaks_game() || (is_gitadora && !is_arena);
static std::once_flag flag;
std::call_once(flag, [&result]() {
if (result) {
log_warning(
"graphics-windowed",
"ignoring changes to window size due to incompatibility with this game");
}
});
return result;
}
+52 -2
View File
@@ -107,6 +107,7 @@
#include "util/libutils.h"
#include "util/logging.h"
#include "util/peb.h"
#include "util/socd_cleaner.h"
#include "util/sysutils.h"
#include "util/tapeled.h"
#include "util/time.h"
@@ -326,6 +327,10 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::GraphicsForceRefresh].is_active()) {
GRAPHICS_FORCE_REFRESH = options[launcher::Options::GraphicsForceRefresh].value_uint32();
}
if (options[launcher::Options::FullscreenSubRefreshRate].is_active()) {
GRAPHICS_FORCE_REFRESH_SUB =
options[launcher::Options::FullscreenSubRefreshRate].value_uint32();
}
if (options[launcher::Options::GraphicsForceSingleAdapter].value_bool()) {
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
}
@@ -584,6 +589,25 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::GitaDoraCabinetType].is_active()) {
games::gitadora::CAB_TYPE = options[launcher::Options::GitaDoraCabinetType].value_uint32();
}
if (options[launcher::Options::GitaDoraArenaSingleWindow].value_bool() && GRAPHICS_WINDOWED) {
games::gitadora::ARENA_SINGLE_WINDOW = true;
}
if (options[launcher::Options::GitaDoraWailHold].is_active()) {
socd::TILT_HOLD_MS = options[launcher::Options::GitaDoraWailHold].value_uint32();
}
if (options[launcher::Options::GitaDoraPickAlgo].is_active()) {
const auto text = options[launcher::Options::GitaDoraPickAlgo].value_text();
if (text == "legacy") {
games::gitadora::PICK_ALGO.reset();
} else if (text == "neutral") {
games::gitadora::PICK_ALGO = socd::SocdAlgorithm::Neutral;
} else if (text == "raw") {
games::gitadora::PICK_ALGO = socd::SocdAlgorithm::None;
}
}
if (options[launcher::Options::GitaDoraSubOverlaySize].is_active()) {
games::gitadora::SUBSCREEN_OVERLAY_SIZE = options[launcher::Options::GitaDoraSubOverlaySize].value_text();
}
if (options[launcher::Options::LoadNostalgiaModule].value_bool()) {
attach_nostalgia = true;
}
@@ -605,6 +629,17 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::GitaDoraTwoChannelAudio].value_bool()) {
games::gitadora::TWOCHANNEL = true;
}
if (options[launcher::Options::GitaDoraLefty].is_active()) {
const auto text = options[launcher::Options::GitaDoraLefty].value_text();
if (text == "p1") {
games::gitadora::P1_LEFTY = true;
} else if (text == "p2") {
games::gitadora::P2_LEFTY = true;
} else if (text == "both") {
games::gitadora::P1_LEFTY = true;
games::gitadora::P2_LEFTY = true;
}
}
if (options[launcher::Options::LoadDDRModule].value_bool()) {
attach_ddr = true;
}
@@ -1093,6 +1128,9 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::spice2x_DRSTransposeTouch].value_bool()) {
games::drs::TRANSPOSE_TOUCH = true;
}
if (options[launcher::Options::DRSRGBCameraHook].value_bool()) {
games::drs::RGB_CAMERA_HOOK = true;
}
if (options[launcher::Options::spice2x_AutoCard].is_active()) {
const auto text = options[launcher::Options::spice2x_AutoCard].value_text();
if (text == "p1") {
@@ -1347,6 +1385,18 @@ int main_implementation(int argc, char *argv[]) {
);
}
if (launcher::signal::DISABLE && !cfg::CONFIGURATOR_STANDALONE) {
log_warning(
"launcher",
"WARNING - user specified -signaldisable option\n\n\n"
"!!! !!!\n"
"!!! Using -signaldisable option disables all exception handling, !!!\n"
"!!! which means when the game crashes it will likely just vanish !!!\n"
"!!! without troubleshooting information in the logs. !!!\n"
"!!! !!!\n"
);
}
if (options[launcher::Options::FullscreenResolution].is_active()) {
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(options[launcher::Options::FullscreenResolution].value_text(), result)) {
@@ -1829,7 +1879,7 @@ int main_implementation(int argc, char *argv[]) {
}
// Polaris Chord
if (check_dll("kamunity.dll") && fileutils::dir_exists("game/svm_Data")) {
if (check_dll("kamunity.dll") && fileutils::file_exists("game/svm.exe")) {
avs::game::DLL_NAME = "kamunity.dll";
attach_io = true;
attach_pc = true;
@@ -1868,7 +1918,7 @@ int main_implementation(int argc, char *argv[]) {
"This usually means one of the following:\n\n"
" 1. You put spice executables in the wrong place, or\n"
" 2. XML files in prop directory are malformed or missing, or\n"
" 3. You passed in invalid options (usually, path overrides like -exec)\n\n"
" 3. You passed in invalid options (do not specify -exec or -modules if you don't know what you're doing)\n\n"
);
log_fatal("launcher", "module auto detection failed, see log.txt for troubleshooting");
File diff suppressed because it is too large Load Diff
+7
View File
@@ -31,6 +31,7 @@ namespace launcher {
GraphicsForceRefresh,
FullscreenResolution,
FullscreenOrientationFlip,
FullscreenSubRefreshRate,
Graphics9On12,
spice2x_Dx9On12,
NoLegacy,
@@ -99,6 +100,11 @@ namespace launcher {
LoadGitaDoraModule,
GitaDoraTwoChannelAudio,
GitaDoraCabinetType,
GitaDoraArenaSingleWindow,
GitaDoraLefty,
GitaDoraWailHold,
GitaDoraPickAlgo,
GitaDoraSubOverlaySize,
LoadJubeatModule,
LoadReflecBeatModule,
LoadShogikaiModule,
@@ -231,6 +237,7 @@ namespace launcher {
spice2x_IIDXWindowedTDJ,
spice2x_DRSDisableTouch,
spice2x_DRSTransposeTouch,
DRSRGBCameraHook,
spice2x_IIDXNativeTouch,
spice2x_IIDXNoSub,
spice2x_IIDXEmulateSubscreenKeypadTouch,
+14 -5
View File
@@ -185,21 +185,30 @@ static LONG WINAPI TopLevelExceptionFilter(struct _EXCEPTION_POINTERS *Exception
}
static BOOL WINAPI SetConsoleCtrlHandler_hook(PHANDLER_ROUTINE pHandlerRoutine, BOOL Add) {
log_misc("signal", "SetConsoleCtrlHandler hook hit");
static std::once_flag printed;
std::call_once(printed, []() {
log_misc("signal", "SetConsoleCtrlHandler hook hit (printing once)");
});
return TRUE;
}
static LPTOP_LEVEL_EXCEPTION_FILTER WINAPI SetUnhandledExceptionFilter_hook(
LPTOP_LEVEL_EXCEPTION_FILTER lpTopLevelExceptionFilter)
{
log_info("signal", "SetUnhandledExceptionFilter hook hit");
LPTOP_LEVEL_EXCEPTION_FILTER lpTopLevelExceptionFilter) {
static std::once_flag printed;
std::call_once(printed, []() {
log_info("signal", "SetUnhandledExceptionFilter hook hit (printing once)");
});
return nullptr;
}
static PVOID WINAPI AddVectoredExceptionHandler_hook(ULONG First, PVECTORED_EXCEPTION_HANDLER Handler) {
log_info("signal", "AddVectoredExceptionHandler hook hit");
static std::once_flag printed;
std::call_once(printed, []() {
log_info("signal", "AddVectoredExceptionHandler hook hit (printing once)");
});
return launcher::signal::USE_VEH_WORKAROUND ? INVALID_HANDLE_VALUE : nullptr;
}
+52 -20
View File
@@ -119,6 +119,7 @@ static std::string EAMIO_DLL_NAME = "eamio.dll";
static robin_hood::unordered_map<int, std::thread *> BT5API_THREADS;
static robin_hood::unordered_map<int, int> BT5API_THREAD_RESULTS;
static uint8_t BT5API_CARD_STATES[] = {0, 0};
static uint16_t BT5API_KEYPAD_STATES[] = {0, 0};
static void bt5api_log(const char *bt5_module, const char *fmt, ...) {
@@ -240,46 +241,77 @@ void bt5api_hook(HINSTANCE module) {
void bt5api_poll_reader_card(uint8_t unit_no) {
// check if initialized
if (!EAMIO_DLL) {
// check if initialized or out of bounds
if (!EAMIO_DLL || unit_no >= eamuse_get_game_keypads()) {
return;
}
// poll
if (!eam_io_poll(unit_no)) {
log_warning("bt5api", "polling bt5api reader {} returned failure",
log_warning("bt5api", "polling bt5api reader card {} returned failure",
static_cast<int>(unit_no));
return;
}
// get sensor state
uint8_t sensor_state = eam_io_get_sensor_state(unit_no);
// if we have a change in state.
if(sensor_state != BT5API_CARD_STATES[unit_no]) {
// check for card in
if (sensor_state > BT5API_CARD_STATES[unit_no]) {
uint8_t card_id[8];
eam_io_read_card(unit_no, card_id, 8);
eamuse_card_insert(unit_no, card_id);
// card inserted into the back.
if(sensor_state & (1 << EAM_IO_SENSOR_BACK)) {
uint8_t card_id[8];
log_info("bt5api", "card unit {} inserted", static_cast<int>(unit_no));
// do the bt5 dance
eam_io_card_slot_cmd(unit_no, EAM_IO_CARD_SLOT_CMD_CLOSE);
eam_io_poll(unit_no);
eam_io_card_slot_cmd(unit_no, EAM_IO_CARD_SLOT_CMD_READ);
eam_io_poll(unit_no);
// ask the api for the card, then insert it into our engine.
eam_io_read_card(unit_no, card_id, 8);
eamuse_card_insert(unit_no, card_id);
}
// if card removed entirely, do another bt5 dance!
if(sensor_state == 0) {
eam_io_card_slot_cmd(unit_no, EAM_IO_CARD_SLOT_CMD_CLOSE);
eam_io_poll(unit_no);
eam_io_card_slot_cmd(unit_no, EAM_IO_CARD_SLOT_CMD_OPEN);
log_info("bt5api", "card unit {} removed", static_cast<int>(unit_no));
}
}
// save state
// save prev state
BT5API_CARD_STATES[unit_no] = sensor_state;
}
void bt5api_poll_reader_keypad(uint8_t unit_no) {
// check if initialized
if (!EAMIO_DLL) {
// check if initialized or out of bounds
if (!EAMIO_DLL || unit_no >= eamuse_get_game_keypads()) {
return;
}
// poll
if (!eam_io_poll(unit_no)) {
log_warning("bt5api", "polling bt5api reader {} returned failure",
static_cast<int>(unit_no));
uint16_t keypad_current = eam_io_get_keypad_state(unit_no);
uint16_t keypad_changes = ~BT5API_KEYPAD_STATES[unit_no] & keypad_current;
// if user has pressed decimal for the first time, eject the slotted reader.
if(keypad_changes & (1 << EAM_IO_KEYPAD_DECIMAL)) {
log_info("bt5api", "card unit {} ejecting", static_cast<int>(unit_no));
eam_io_card_slot_cmd(unit_no, EAM_IO_CARD_SLOT_CMD_EJECT);
}
// save the last pressed.
BT5API_KEYPAD_STATES[unit_no] = keypad_current;
// get keypad
eamuse_set_keypad_overrides_bt5(unit_no, eam_io_get_keypad_state(unit_no));
// send off the state to the main engine.
eamuse_set_keypad_overrides_bt5(unit_no, keypad_current);
}
void bt5api_dispose() {
+8 -1
View File
@@ -202,7 +202,14 @@ bool eamuse_card_insert_consume(int active_count, int unit_id) {
// bt5api
if (BT5API_ENABLED) {
bt5api_poll_reader_card((uint8_t) index);
// some bt5api want to be polled in order.
if (eamuse_get_game_keypads() > 1) {
bt5api_poll_reader_card(1);
bt5api_poll_reader_card(0);
}
else {
bt5api_poll_reader_card((uint8_t) index);
}
}
// auto insert card
+120 -56
View File
@@ -7,6 +7,8 @@
#include "util/detour.h"
#include "util/libutils.h"
#include "util/circular_buffer.h"
#include "util/socd_cleaner.h"
#include "util/time.h"
#include "misc/eamuse.h"
#include "cfg/api.h"
#include "acio/icca/icca.h"
@@ -336,6 +338,9 @@ static int __cdecl gfdm_unit2_boot_initialize() {
return 1;
}
constexpr int LEFTY_X_CENTER = 2040;
// this seems to be only used in the I/O test menu, not in gameplay
static void *__cdecl gfdm_unit_get_button_p(void *a1, int a2, size_t player) {
memset(a1, 0, 64);
@@ -344,31 +349,61 @@ static void *__cdecl gfdm_unit_get_button_p(void *a1, int a2, size_t player) {
return a1;
}
// log_info("gitadora", "gfdm_unit_get_button_p: a2={}, player={}", a2, player);
// get buttons
auto &buttons = games::gitadora::get_buttons();
auto &analogs = games::gitadora::get_analogs();
const auto wail_up =
Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[12 + 11 * (size_t) player]));
const auto wail_down =
Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[13 + 11 * (size_t) player]));
const auto wail_result =
socd::get_guitar_wail(player, wail_up, wail_down, get_performance_milliseconds());
// X
((int *) a1)[4] = a2 == 1 ? 4080 : -4080;
if (analogs.at(player * 3 + 0).isSet())
((int *) a1)[4] = lroundf(Analogs::getState(
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 0])) * 8160.f) - 4080;
// wail X
((int *) a1)[4] = games::gitadora::is_player_lefty(player) ? LEFTY_X_CENTER : -4080;
auto &analog_x = analogs.at(gitadora_analog_mapping[player * 4 + 0]);
if (analog_x.isSet())
((int *) a1)[4] = lroundf(Analogs::getState(RI_MGR, analog_x) * 8160.f) - 4080;
// Y
// wail Y
((int *) a1)[5] = 0;
if (analogs.at(player * 3 + 1).isSet())
((int *) a1)[5] = lroundf(Analogs::getState(
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 1])) * 8160.f) - 4080;
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[12 + 11 * (size_t) player])))
((int *) a1)[5] = -4080;
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[13 + 11 * (size_t) player])))
((int *) a1)[5] = 4080;
auto &analog_y = analogs.at(gitadora_analog_mapping[player * 4 + 1]);
if (analog_y.isSet()) {
((int *) a1)[5] = lroundf(Analogs::getState(RI_MGR, analog_y) * 8160.f) - 4080;
}
// Z
// digital wailing
if (!games::gitadora::is_player_lefty(player)) {
// righty
if (wail_result == socd::TiltUp) {
// top center
((int *) a1)[4] = 0; // X
((int *) a1)[5] = -4080; // Y
} else if (wail_result == socd::TiltDown) {
// bottom left; for lefty, bottom right
((int *) a1)[4] = -4080; // X
((int *) a1)[5] = 4080; // Y
}
} else {
// lefty
if (wail_result == socd::TiltUp) {
// left
((int *) a1)[4] = -4080; // X
((int *) a1)[5] = 0; // Y
} else if (wail_result == socd::TiltDown) {
// right
((int *) a1)[4] = 4080; // X
((int *) a1)[5] = 0; // Y
}
}
// wail Z
((int *) a1)[6] = 0;
if (analogs.at(player * 3 + 2).isSet())
((int *) a1)[6] = lroundf(Analogs::getState(
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 2])) * 8160.f) - 4080;
auto &analog_z = analogs.at(gitadora_analog_mapping[player * 4 + 2]);
if (analog_z.isSet())
((int *) a1)[6] = lroundf(Analogs::getState(RI_MGR, analog_z) * 8160.f) - 4080;
// return the same buffer
return a1;
@@ -487,24 +522,42 @@ static long __cdecl gfdm_unit_get_input_p(int device, size_t player) {
if (games::gitadora::is_guitar()) {
auto offset = player * 11;
// pick up
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[3 + offset]))) {
if (!GFDM_GF_PICK_STATE_UP[player]) {
GFDM_GF_PICK_STATE_UP[player] = true;
ret |= 0x80 | 0x20;
const auto pick_up = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[3 + offset]));
const auto pick_down = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[4 + offset]));
if (!games::gitadora::PICK_ALGO.has_value()) {
// legacy behavior (detect rising edges only, input for 1 frame)
if (pick_up) {
if (!GFDM_GF_PICK_STATE_UP[player]) {
GFDM_GF_PICK_STATE_UP[player] = true;
ret |= 0x80 | 0x20;
}
} else {
GFDM_GF_PICK_STATE_UP[player] = false;
}
} else {
GFDM_GF_PICK_STATE_UP[player] = false;
}
// pick down
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[4 + offset]))) {
if (!GFDM_GF_PICK_STATE_DOWN[player]) {
GFDM_GF_PICK_STATE_DOWN[player] = true;
ret |= 0x100 | 0x20;
if (pick_down) {
if (!GFDM_GF_PICK_STATE_DOWN[player]) {
GFDM_GF_PICK_STATE_DOWN[player] = true;
ret |= 0x100 | 0x20;
}
} else {
GFDM_GF_PICK_STATE_DOWN[player] = false;
}
} else {
GFDM_GF_PICK_STATE_DOWN[player] = false;
const auto socd = socd::socd_clean(
player,
pick_up,
pick_down,
get_performance_milliseconds(),
games::gitadora::PICK_ALGO.value()
);
if (socd == socd::SocdCCW) {
ret |= 0x80 | 0x20; // pick up
} else if (socd == socd::SocdCW) {
ret |= 0x100 | 0x20; // pick down
} else if (socd == socd::SocdBoth) {
ret |= 0x100 | 0x80 | 0x20; // up and down
}
}
// button R
@@ -585,63 +638,74 @@ static long __cdecl gfdm_unit2_get_input(int device) {
return gfdm_unit_get_input_p(device, 1);
}
// this is used in gameplay
static long __cdecl gfdm_unit_get_sensor_gf_p(int a1, int a2, size_t player) {
// return if it's actually drum mania
if (games::gitadora::is_drum())
return 0;
// log_info("gitadora", "gfdm_unit_get_sensor_gf_p: a1={}, a2={}, player={}", a1, a2, player);
// get buttons and analogs
auto &buttons = games::gitadora::get_buttons();
auto &analogs = games::gitadora::get_analogs();
// X
// figure out digital wail Y
const size_t offset = (size_t) player * 11;
const auto wail_up = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[12 + offset]));
const auto wail_down = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[13 + offset]));
const auto wail_result = socd::get_guitar_wail(player, wail_up, wail_down, get_performance_milliseconds());
// wail X
if (a2 == 0) {
long ret = games::gitadora::is_player_lefty(player) ? LEFTY_X_CENTER : -4080;
// analog override
if (analogs.at(gitadora_analog_mapping[player * 3 + 0]).isSet()) {
return lroundf(Analogs::getState(
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 0])) * 8160.f) - 4080;
auto &analog_x = analogs.at(gitadora_analog_mapping[player * 4 + 0]);
if (analog_x.isSet()) {
ret = lroundf(Analogs::getState(RI_MGR, analog_x) * 8160.f) - 4080;
}
// digital wail up/down
if (wail_result == socd::TiltUp) {
ret = games::gitadora::is_player_lefty(player) ? -4080 : 0;
} else if (wail_result == socd::TiltDown) {
ret = games::gitadora::is_player_lefty(player) ? +4080 : -4080;
}
// default
return a1 == 1 ? 4080 : -4080;
return ret;
}
// Y
// wail Y
if (a2 == 1) {
long ret = 0;
// analog override
if (analogs.at(player * 3 + 1).isSet()) {
return lroundf(Analogs::getState(
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 1])) * 8160.f) - 4080;
auto &analog_y = analogs.at(gitadora_analog_mapping[player * 4 + 1]);
if (analog_y.isSet()) {
ret = lroundf(Analogs::getState(RI_MGR, analog_y) * 8160.f) - 4080;
}
// variables
long ret = 0;
size_t offset = (size_t) player * 11;
// wail up
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[12 + offset]))) {
ret -= 4080;
}
// wail down
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[13 + offset]))) {
ret += 4080;
// digital wail up/down
if (wail_result == socd::TiltUp) {
ret = games::gitadora::is_player_lefty(player) ? 0 : -4080;
} else if (wail_result == socd::TiltDown) {
ret = games::gitadora::is_player_lefty(player) ? 0 : 4080;
}
// return value
return ret;
}
// Z
// wail Z
if (a2 == 2) {
// analog override
if (analogs.at(gitadora_analog_mapping[player * 3 + 2]).isSet()) {
return lroundf(Analogs::getState(
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 2])) * 8160.f) - 4080;
auto &analog_z = analogs.at(gitadora_analog_mapping[player * 4 + 2]);
if (analog_z.isSet()) {
return lroundf(Analogs::getState(RI_MGR, analog_z) * 8160.f) - 4080;
}
// default
+5 -1
View File
@@ -10,6 +10,7 @@
#include <thread>
#include "cfg/screen_resize.h"
#include "games/gitadora/gitadora.h"
#include "games/iidx/iidx.h"
#include "hooks/graphics/graphics.h"
#include "overlay/overlay.h"
@@ -390,7 +391,10 @@ namespace wintouchemu {
} else if (avs::game::is_model("LDJ") && !GENERIC_SUB_WINDOW_FULLSIZE) {
// overlay subscreen in IIDX
// use mouse position as ImGui overlay will block the touch window
log_info("wintouchemu", "use mouse cursor API for overlay subscreen");
log_info("wintouchemu", "use mouse cursor API for ldj overlay subscreen");
USE_MOUSE = true;
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
log_info("wintouchemu", "use mouse cursor API for gitadora overlay subscreen");
USE_MOUSE = true;
} else {
// create touch window - create overlay if not yet existing at this point
+30 -6
View File
@@ -236,6 +236,26 @@ namespace nvapi {
return NvAPI_DRS_SetSetting(h_session, h_profile, &drs_setting);
}
NvAPI_Status set_refresh_rate(NvDRSSessionHandle h_session, NvDRSProfileHandle h_profile) {
auto drs_setting = NVDRS_SETTING {};
drs_setting.version = NVDRS_SETTING_VER;
drs_setting.settingId = REFRESH_RATE_OVERRIDE_ID;
drs_setting.settingType = NVDRS_DWORD_TYPE;
drs_setting.u32PredefinedValue = REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED;
drs_setting.u32CurrentValue = REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED;
return NvAPI_DRS_SetSetting(h_session, h_profile, &drs_setting);
}
NvAPI_Status set_max_fps(NvDRSSessionHandle h_session, NvDRSProfileHandle h_profile) {
auto drs_setting = NVDRS_SETTING {};
drs_setting.version = NVDRS_SETTING_VER;
drs_setting.settingId = FRL_FPS_ID;
drs_setting.settingType = NVDRS_DWORD_TYPE;
drs_setting.u32PredefinedValue = FRL_FPS_DISABLED;
drs_setting.u32CurrentValue = FRL_FPS_DISABLED;
return NvAPI_DRS_SetSetting(h_session, h_profile, &drs_setting);
}
void set_profile_settings() {
if (!NVAPI_MODULE_LOAD_SUCCEEDED) {
return;
@@ -266,22 +286,26 @@ namespace nvapi {
log_info("nvapi", "setting VSync to Application Controlled...");
if ((status = set_vsync_mode(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not set VSync mode: {}", get_error_message(status));
NvAPI_DRS_DestroySession(h_session);
return;
}
log_info("nvapi", "applying preferred PState to Maximum Performance...");
if ((status = set_gpu_power_state(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not set preferred PState: {}", get_error_message(status));
NvAPI_DRS_DestroySession(h_session);
return;
}
log_info("nvapi", "disabling G-SYNC...");
if ((status = set_gsync_mode(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not set G-Sync mode: {}", get_error_message(status));
NvAPI_DRS_DestroySession(h_session);
return;
}
log_info("nvapi", "setting preferred refresh rate to Application Controlled...");
if ((status = set_refresh_rate(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not set preferred refresh rate: {}", get_error_message(status));
}
log_info("nvapi", "disabling max framerate...");
if ((status = set_max_fps(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not disable max framerate: {}", get_error_message(status));
}
log_info("nvapi", "saving settings for DRS session...");
+75 -2
View File
@@ -26,7 +26,7 @@ namespace ImGui {
void HelpMarker(const char* desc) {
ImGui::TextDisabled("(?)");
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(TOOLTIP_FLAGS)) {
HelpTooltip(desc);
}
}
@@ -59,7 +59,7 @@ namespace ImGui {
ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImVec4(1.f, 1.f, 0.f, 1.f));
ImGui::TextDisabled("(!)");
ImGui::PopStyleColor();
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(TOOLTIP_FLAGS)) {
WarnTooltip(desc, warn);
}
}
@@ -92,4 +92,77 @@ namespace ImGui {
ImGui::GetColorU32(ImGuiCol_PlotHistogram),
thickness);
}
std::string TruncateText(const std::string& p_text, float p_truncated_width, bool &truncated) {
std::string truncated_text = p_text;
const float text_width =
ImGui::CalcTextSize(p_text.c_str(), nullptr, true).x;
if (text_width > p_truncated_width) {
truncated = true;
constexpr const char* ELLIPSIS = " ...";
const float ellipsis_size = ImGui::CalcTextSize(ELLIPSIS).x;
int visible_chars = 0;
for (size_t i = 0; i < p_text.size(); i++) {
const float current_width = ImGui::CalcTextSize(
p_text.substr(0, i).c_str(), nullptr, true)
.x;
if (current_width + ellipsis_size > p_truncated_width) {
break;
}
visible_chars = i;
}
truncated_text = (p_text.substr(0, visible_chars) + ELLIPSIS).c_str();
}
return truncated_text;
}
void TextTruncated(const std::string& p_text, float p_truncated_width) {
if (p_text.empty()) {
ImGui::TextDisabled("-");
return;
}
bool truncated = false;
ImGui::TextUnformatted(TruncateText(p_text, p_truncated_width, truncated).c_str());
if (truncated && ImGui::IsItemHovered(TOOLTIP_FLAGS)) {
ImGui::HelpTooltip(p_text.c_str());
}
}
bool DeleteButton(const std::string& tooltip) {
ImGui::PushID(tooltip.c_str());
ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetColorU32(ImGuiCol_Button, 0.7f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(3.f, 2.f));
bool clicked = ImGui::SmallButton("\u00D7"); // multiplication sign (×)
ImGui::PopStyleVar();
ImGui::PopStyleColor();
if (!tooltip.empty() && ImGui::IsItemHovered(TOOLTIP_FLAGS)) {
ImGui::SameLine();
ImGui::HelpTooltip(tooltip.c_str());
}
ImGui::PopID();
return clicked;
}
bool ClearButton(const std::string& tooltip) {
ImGui::PushID(tooltip.c_str());
// same colors as a checkbox
ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetColorU32(ImGuiCol_FrameBg));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::GetColorU32(ImGuiCol_FrameBgHovered));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImGui::GetColorU32(ImGuiCol_FrameBgActive));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.97f, 0.97f, 0.97f, 1.00f));
bool clicked = ImGui::Button("\u00D7"); // multiplication sign (×)
ImGui::PopStyleColor(4);
if (!tooltip.empty() && ImGui::IsItemHovered(TOOLTIP_FLAGS)) {
ImGui::SameLine();
ImGui::HelpTooltip(tooltip.c_str());
}
ImGui::PopID();
return clicked;
}
}
+11
View File
@@ -1,12 +1,23 @@
#pragma once
#include <string>
#include "external/imgui/imgui.h"
namespace ImGui {
constexpr ImGuiHoveredFlags TOOLTIP_FLAGS =
(ImGuiHoveredFlags_ForTooltip | ImGuiHoveredFlags_AllowWhenDisabled);
void HelpTooltip(const char* desc);
void HelpMarker(const char* desc);
void WarnTooltip(const char* desc, const char* warn);
void WarnMarker(const char* desc, const char* warn);
void DummyMarker();
void Knob(float fraction, float size, float thickness = 2.f,
float pos_x = -1.f, float pos_y = -1.f);
void TextTruncated(const std::string& p_text, float p_truncated_width);
bool DeleteButton(const std::string& tooltip);
bool ClearButton(const std::string& tooltip);
}
+4
View File
@@ -29,6 +29,7 @@
#include "windows/generic_sub.h"
#include "windows/iidx_seg.h"
#include "windows/iidx_sub.h"
#include "windows/gfdm_sub.h"
#include "windows/drs_dancefloor.h"
#include "windows/iopanel.h"
#include "windows/iopanel_ddr.h"
@@ -410,7 +411,10 @@ void overlay::SpiceOverlay::init() {
window_sub = new overlay::windows::DRSDanceFloorDisplay(this);
} else if (avs::game::is_model("KFC")) {
window_sub = new overlay::windows::SDVXSubScreen(this);
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
window_sub = new overlay::windows::GitaDoraSubScreen(this);
}
if (window_sub) {
this->window_add(window_sub);
if (AUTO_SHOW_SUBSCREEN) {
File diff suppressed because it is too large Load Diff
+35 -11
View File
@@ -38,7 +38,6 @@ namespace overlay::windows {
ConfigTab tab_selected = ConfigTab::CONFIG_TAB_INVALID;
// buttons tab
int buttons_page = 0;
bool buttons_keyboard_state[0xFF];
bool buttons_bind_active = false;
bool buttons_many_active = false;
@@ -55,7 +54,6 @@ namespace overlay::windows {
int analogs_devices_control_selected = -1;
// lights tab
int lights_page = 0;
std::vector<rawinput::Device *> lights_devices;
int lights_devices_selected = -1;
int lights_devices_control_selected = -1;
@@ -78,17 +76,33 @@ namespace overlay::windows {
std::string search_filter = "";
std::string search_filter_in_lower_case = "";
public:
Config(SpiceOverlay *overlay);
~Config() override;
void build_buttons(const std::string &name, std::vector<Button> *buttons, int min = 0, int max = -1);
void build_button(
const std::string &name,
Button &primary_button,
Button *button,
const int button_it,
const int button_it_max,
const int alt_index);
void bind_button_popup(const std::string &bind_name, Button *button, const int button_it_max, const int alt_index);
void naive_button_popup(const std::string &naive_string, Button *button, const int button_it_max, const int alt_index);
void edit_button_popup(
const std::string &edit_name,
const std::string &button_display,
Button *button,
const float button_velocity,
const int alt_index);
void clear_button(Button *button, const int alt_index);
void read_card(int player = -1);
void write_card(int player);
void build_content() override;
void build_buttons(const std::string &name, std::vector<Button> *buttons,
int min = 0, int max = -1);
void build_analogs(const std::string &name, std::vector<Analog> *analogs);
void edit_analog_popup(Analog &analog);
void build_lights(const std::string &name, std::vector<Light> *lights);
void build_light(Light &primary_light, Light *light, const int light_index, const int alt_index);
void clear_light(Light *light, const int alt_index);
void edit_light_popup(Light &primary_light, Light *light, const int alt_index);
void build_cards();
void build_options(
std::vector<Option> *options, const std::string &category, const std::string *filter=nullptr);
@@ -96,8 +110,18 @@ namespace overlay::windows {
void build_launcher();
void launch_shell(LPCSTR app, LPCSTR file=nullptr);
static void build_page_selector(int *page);
void build_menu(int *game_selected);
void shutdown_system(bool force, bool reboot_instead);
void set_alternating_row_colors(const int row_index);
public:
Config(SpiceOverlay *overlay);
~Config() override;
void read_card(int player = -1);
void write_card(int player);
void build_content() override;
};
}
@@ -3,6 +3,7 @@
#include "misc/eamuse.h"
#include "util/logging.h"
#include "games/iidx/iidx.h"
#include "games/gitadora/gitadora.h"
namespace overlay::windows {
@@ -69,6 +70,8 @@ namespace overlay::windows {
sub = "Show Valkyrie Subscreen";
} else if (avs::game::is_model("REC")) {
sub = "Show DRS Dance Floor";
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
sub = "Show GITADORA Subscreen";
}
build_button(this->overlay->window_sub, sub, size, NextItem::NEW_LINE, false);
+13 -11
View File
@@ -1,5 +1,6 @@
#include <iomanip>
#include <sstream>
#include "external/fmt/include/fmt/chrono.h"
#include "fps.h"
namespace overlay::windows {
@@ -15,7 +16,8 @@ namespace overlay::windows {
| ImGuiWindowFlags_NoNavInputs
| ImGuiWindowFlags_NoDocking;
this->bg_alpha = 0.5f;
this->start_time = std::chrono::system_clock::now();
this->start_time =
std::chrono::floor<std::chrono::seconds>(std::chrono::system_clock::now());
}
void FPS::calculate_initial_window() {
@@ -34,23 +36,23 @@ namespace overlay::windows {
ImGui::Text("FPS: %.1f", io.Framerate);
// ImGui::Text("FT: %.2fms", 1000 / io.Framerate);
auto now = std::chrono::system_clock::now();
const auto now = std::chrono::system_clock::now();
const auto now_s = std::chrono::floor<std::chrono::seconds>(now);
// current time
{
auto now_t = std::chrono::system_clock::to_time_t(now);
static CHAR buf[48];
std::strftime(buf, sizeof(buf), "Time: %H:%M:%S", std::localtime(&now_t));
ImGui::Text(buf);
const std::time_t tt = std::chrono::system_clock::to_time_t(now_s);
std::tm local_tm{};
localtime_s(&local_tm, &tt);
ImGui::TextUnformatted(fmt::format("Time: {:%H:%M:%S}", local_tm).c_str());
}
// elapsed time
{
auto d = now - this->start_time;
const auto h = std::chrono::duration_cast<std::chrono::hours>(d);
const auto m = std::chrono::duration_cast<std::chrono::minutes>(d - h);
const auto s = std::chrono::duration_cast<std::chrono::seconds>(d - h - m);
ImGui::Text("Up: %02d:%02d:%02d", (int)h.count(), (int)m.count(), (int)s.count());
const auto uptime = now_s - this->start_time;
ImGui::TextUnformatted(
fmt::format("Up: {:%H:%M:%S}",
std::chrono::floor<std::chrono::seconds>(uptime)).c_str());
}
}
}
+54
View File
@@ -0,0 +1,54 @@
#include "avs/game.h"
#include "gfdm_sub.h"
#include "games/gitadora/gitadora.h"
#include "hooks/graphics/graphics.h"
#include "touch/touch.h"
namespace overlay::windows {
GitaDoraSubScreen::GitaDoraSubScreen(SpiceOverlay *overlay) : GenericSubScreen(overlay) {
this->title = "GITADORA Subscreen";
if (!games::gitadora::is_arena_model()) {
this->disabled_message = "Requires Arena Model!";
}
this->resize_callback = keep_10_by_16;
// medium size - perfect for "layout B" in GW Delta, though in drums it covers the pacemaker
float size = 0.64f;
if (games::gitadora::SUBSCREEN_OVERLAY_SIZE.has_value()) {
if (games::gitadora::SUBSCREEN_OVERLAY_SIZE.value() == "large") {
// enough to not cover the FPS overlay
size = 0.88f;
} else if (games::gitadora::SUBSCREEN_OVERLAY_SIZE.value() == "small") {
size = 0.48f;
}
}
const float height = ImGui::GetIO().DisplaySize.y * size;
const float width = height * 10 / 16;
this->init_size = ImVec2(width, height + ImGui::GetFrameHeight());
// bottom right
this->init_pos = ImVec2(
ImGui::GetIO().DisplaySize.x - ImGui::GetFrameHeight() / 4 - this->init_size.x,
ImGui::GetIO().DisplaySize.y - this->init_size.y - (ImGui::GetFrameHeight() / 4));
}
void GitaDoraSubScreen::touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) {
if (!this->get_active()) {
return;
}
if (GRAPHICS_WINDOWED) {
// Touch needs to be registered on global coords
*x_out = SPICETOUCH_TOUCH_X + xy_in.x * SPICETOUCH_TOUCH_WIDTH;
*y_out = SPICETOUCH_TOUCH_Y + xy_in.y * SPICETOUCH_TOUCH_HEIGHT;
} else {
// Fullscreen mode, scale to game coords
*x_out = xy_in.x * ImGui::GetIO().DisplaySize.x;
*y_out = xy_in.y * ImGui::GetIO().DisplaySize.y;
}
}
}
+20
View File
@@ -0,0 +1,20 @@
#pragma once
#include "overlay/window.h"
#include "overlay/windows/generic_sub.h"
namespace overlay::windows {
class GitaDoraSubScreen : public GenericSubScreen {
public:
GitaDoraSubScreen(SpiceOverlay *overlay);
protected:
void touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) override;
private:
static void keep_10_by_16(ImGuiSizeCallbackData* data) {
data->DesiredSize.y = (data->DesiredSize.x * 16.f / 10.f) + ImGui::GetFrameHeight();
}
};
}
+4
View File
@@ -3,6 +3,7 @@
#include "launcher/launcher.h"
#include "games/io.h"
#include "misc/eamuse.h"
#include "overlay/imgui/extensions.h"
namespace overlay::windows {
@@ -80,6 +81,9 @@ namespace overlay::windows {
{
ImGui::SetCursorPosY(ImGui::GetCursorPosY() - ImGui::GetFrameHeightWithSpacing());
this->build_button("+", tall, this->test_button, this->service_button);
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip("SERVICE + TEST");
}
}
ImGui::EndGroup();
+45 -10
View File
@@ -3,6 +3,7 @@
#include "games/io.h"
#include "games/gitadora/gitadora.h"
#include "games/gitadora/io.h"
#include "overlay/imgui/extensions.h"
#include "misc/eamuse.h"
#include "util/logging.h"
@@ -11,6 +12,7 @@ namespace overlay::windows {
GitadoraIOPanel::GitadoraIOPanel(SpiceOverlay *overlay) : IOPanel(overlay) {
this->title = "GITADORA IO Panel";
this->has_menu_controls = true;
// by default, make a safer assumption that there are two players
this->two_players = true;
// by default, enable the extra input only available on DX cabs...
@@ -33,6 +35,12 @@ namespace overlay::windows {
this->has_guitar_knobs = false;
}
if (games::gitadora::is_arena_model()) {
this->has_menu_controls = false;
this->two_players = false;
this->has_guitar_knobs = false;
}
find_gfdm_buttons();
}
@@ -70,23 +78,43 @@ namespace overlay::windows {
void GitadoraIOPanel::build_io_panel() {
ImGui::Dummy(overlay::apply_scaling_to_vector(12, 0));
ImGui::SameLine();
this->draw_buttons(0);
if (this->has_guitar_knobs) {
if (this->has_menu_controls) {
ImGui::SameLine();
this->draw_sliders(0);
ImGui::PushID("P1");
this->draw_buttons(0);
if (this->has_guitar_knobs) {
ImGui::SameLine();
this->draw_sliders(0);
}
ImGui::PopID();
// draw p2 only if guitar freaks
if (this->two_players) {
ImGui::SameLine();
ImGui::Dummy(overlay::apply_scaling_to_vector(12, 0));
ImGui::SameLine();
ImGui::PushID("P2");
this->draw_buttons(1);
if (this->has_guitar_knobs) {
ImGui::SameLine();
this->draw_sliders(1);
}
ImGui::PopID();
}
}
// draw p2 only if guitar freaks
if (this->two_players) {
if (games::gitadora::is_guitar()) {
ImGui::SameLine();
ImGui::Dummy(overlay::apply_scaling_to_vector(12, 0));
ImGui::SameLine();
this->draw_buttons(1);
if (this->has_guitar_knobs) {
ImGui::SameLine();
this->draw_sliders(1);
ImGui::BeginGroup();
{
ImGui::Checkbox("P1 Lefty", &games::gitadora::P1_LEFTY);
if (this->two_players) {
ImGui::Checkbox("P2 Lefty", &games::gitadora::P2_LEFTY);
}
}
ImGui::EndGroup();
}
}
@@ -107,6 +135,10 @@ namespace overlay::windows {
{
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + ImGui::GetFrameHeightWithSpacing());
this->build_button("<", leftright_size, this->left[p], nullptr, this->leftright_light[p]);
this->build_button("+", tiny_size, this->help[p], this->start[p], nullptr);
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip("HELP + START");
}
}
ImGui::EndGroup();
@@ -135,6 +167,9 @@ namespace overlay::windows {
ImGui::BeginGroup();
{
this->build_button("?", tiny_size, this->help[p], nullptr, this->help_light[p]);
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip("HELP");
}
this->build_button(">", leftright_size, this->right[p], nullptr, this->leftright_light[p]);
}
ImGui::EndGroup();
@@ -18,6 +18,7 @@ namespace overlay::windows {
void draw_buttons(const int player);
void draw_sliders(const int player);
bool has_menu_controls;
bool two_players;
bool has_guitar_knobs;
+55 -16
View File
@@ -1,11 +1,13 @@
#include "patch_manager.h"
#include <chrono>
#include <thread>
#include <fstream>
#include <shellapi.h>
#include <winhttp.h>
#include <psapi.h>
#include <format>
#include "external/fmt/include/fmt/chrono.h"
#include "external/rapidjson/document.h"
#include "external/rapidjson/prettywriter.h"
#include "external/rapidjson/stringbuffer.h"
@@ -719,7 +721,7 @@ namespace overlay::windows {
if (style_color_pushed) {
ImGui::PopStyleColor(style_color_pushed);
}
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
show_patch_tooltip(patch);
}
@@ -760,7 +762,7 @@ namespace overlay::windows {
patch.last_status = is_patch_active(patch);
}
ImGui::EndDisabled();
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
show_patch_tooltip(patch);
}
@@ -789,7 +791,7 @@ namespace overlay::windows {
}
ImGui::EndCombo();
}
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
show_patch_tooltip(patch);
}
} else if (patch.type == PatchType::Integer) {
@@ -805,7 +807,7 @@ namespace overlay::windows {
apply_patch(patch, true);
config_dirty = true;
}
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
show_patch_tooltip(patch);
}
}
@@ -822,7 +824,7 @@ namespace overlay::windows {
ImGui::InputInt("##dummy_int_input", &patch.patch_number.value);
}
ImGui::EndDisabled();
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
show_patch_tooltip(patch);
}
}
@@ -928,6 +930,13 @@ namespace overlay::windows {
}
}
// match on model and ext, ignoring dest/spec/rev
// sample: LDJ:J:E:A:2025011400
bool PatchManager::is_game_id_wildcard_matched(const std::string& id_from_config) {
return ((id_from_config.compare(0, 3, avs::game::MODEL) == 0) &&
(id_from_config.compare(10, 10, avs::game::EXT) == 0));
}
void PatchManager::config_load() {
log_info("patchmanager", "loading config");
@@ -953,7 +962,7 @@ namespace overlay::windows {
if (auto_apply != doc.MemberEnd() && auto_apply->value.IsArray()) {
// get game id
auto game_id = avs::game::get_identifier();
const auto game_id = avs::game::get_identifier();
// iterate entries
setting_auto_apply = false;
@@ -962,15 +971,37 @@ namespace overlay::windows {
if (entry.IsString()) {
// check if this is our game identifier
std::string entry_id = entry.GetString();
if (game_id == entry_id) {
setting_auto_apply = true;
const std::string entry_id = entry.GetString();
if (!setting_auto_apply) {
if (game_id == entry_id) {
// exact match
setting_auto_apply = true;
log_misc(
"patchmanager",
"matched auto apply entry by full game identifier: {}",
entry_id);
} else if (is_game_id_wildcard_matched(entry_id)) {
// match on model and ext, ignoring dest/spec/rev
// sample: LDJ:J:E:A:2025011400
setting_auto_apply = true;
log_misc(
"patchmanager",
"matched auto apply entry by partial game identifier: {}:?:?:?:{}",
avs::game::MODEL, avs::game::EXT);
}
}
// move to list
setting_auto_apply_list.emplace_back(entry_id);
}
}
if (!setting_auto_apply) {
log_misc(
"patchmanager",
"no auto apply entry matched, patches will not load automatically");
}
}
// read enabled patches
@@ -1058,7 +1089,7 @@ namespace overlay::windows {
auto game_id = avs::game::get_identifier();
bool game_id_added = false;
for (auto &entry : setting_auto_apply_list) {
if (entry == game_id) {
if (entry == game_id || is_game_id_wildcard_matched(entry)) {
if (!setting_auto_apply) {
continue;
}
@@ -1150,7 +1181,7 @@ namespace overlay::windows {
}
}
std::string get_game_identifier(const std::filesystem::path& dll_path) {
std::string get_game_identifier(const std::filesystem::path& dll_path, bool print_info) {
uint32_t time_date_stamp = 0;
uint32_t address_of_entry_point = 0;
@@ -1159,7 +1190,7 @@ namespace overlay::windows {
if (!result) {
return "";
}
// concatenate TimeDateStamp and AddressOfEntryPoint
std::string identifier =
fmt::format(
@@ -1168,6 +1199,16 @@ namespace overlay::windows {
time_date_stamp,
address_of_entry_point);
if (print_info) {
const auto time = std::chrono::system_clock::from_time_t(time_date_stamp);
log_info(
"patchmanager",
"file: {}, patch id: {}, build timestamp of dll: {:%Y-%m-%d %H:%M}",
dll_path.has_filename() ? dll_path.filename().string() : dll_path.string(),
identifier,
time);
}
return identifier;
}
@@ -1657,14 +1698,12 @@ namespace overlay::windows {
ACTIVE_JSON_FILE = "";
std::string firstDll = avs::game::DLL_NAME;
std::string first_id = get_game_identifier(MODULE_PATH / firstDll);
std::string first_id = get_game_identifier(MODULE_PATH / firstDll, true);
std::filesystem::path firstPath = fmt::format("patches/{}.json", first_id);
log_misc("patchmanager", "patch identifier of {}: {}", firstDll, first_id);
auto extraDlls = getExtraDlls(firstDll);
std::erase_if(extraDlls, [](const std::string& dll) {
auto identifier = get_game_identifier(MODULE_PATH / dll);
auto identifier = get_game_identifier(MODULE_PATH / dll, true);
return identifier.empty() || !fileutils::file_exists(fmt::format("patches/{}.json", identifier));
});
+3 -1
View File
@@ -97,7 +97,7 @@ namespace overlay::windows {
extern std::optional<std::string> PATCH_MANAGER_CFG_PATH_OVERRIDE;
std::string get_game_identifier(const std::filesystem::path& dll_path);
std::string get_game_identifier(const std::filesystem::path& dll_path, bool print_info=false);
class PatchManager : public Window {
public:
@@ -143,6 +143,8 @@ namespace overlay::windows {
std::string pe_identifier_for_patch = "");
void show_patch_tooltip(const PatchData& patch);
bool is_game_id_wildcard_matched(const std::string& id_from_config);
};
PatchStatus is_patch_active(PatchData &patch);
+80 -38
View File
@@ -27,11 +27,12 @@ namespace overlay::windows {
}
HWND ScreenResize::get_first_window() {
// hack for gitadora arena model which races to create many windows
// so [0] is not always the main one
if (GRAPHICS_WINDOW_MAIN.has_value()) {
return GRAPHICS_WINDOW_MAIN.value();
// this is ideal
if (GRAPHICS_HOOKED_WINDOW.has_value()) {
return GRAPHICS_HOOKED_WINDOW.value();
}
// we typically do not want to check GRAPHICS_WINDOWS because it may include
// system windows (e.g., CicMarshalWnd)
if (GRAPHICS_WINDOWS.size() == 0) {
return NULL;
}
@@ -100,6 +101,21 @@ namespace overlay::windows {
}
void ScreenResize::build_fullscreen_config() {
if (avs::game::is_model("KFC")) {
ImGui::TextColored(ImVec4(1, 0.5f, 0.5f, 1.f),
"Warning: Enabling Image Resize uses more GPU\n"
"resources and may significantly lower framerate\n"
"for songs with Live2D! Results may vary, use at\n"
"your own risk.");
} else {
ImGui::TextColored(ImVec4(1, 0.5f, 0.5f, 1.f),
"Warning: Enabling Image Resize uses more GPU\n"
"resources and may significantly lower framerate\n"
"in some situations! Results may vary, use at\n"
"your own risk.");
}
// enable checkbox
ImGui::Checkbox("Enable", &cfg::SCREENRESIZE->enable_screen_resize);
ImGui::SameLine();
@@ -141,22 +157,27 @@ namespace overlay::windows {
// aspect ratio
ImGui::Checkbox("Keep Aspect Ratio", &scene.keep_aspect_ratio);
if (scene.keep_aspect_ratio) {
if (ImGui::SliderFloat("Scale", &scene.scale_x, 0.5f, 2.5f)) {
// we want to avoid zooming out below 0.6 as it will cause StretchRect calls to
// go on a slow sync path with the GPU, leading to frame drops in some situations
// (e.g., SDVX Live2D)
if (ImGui::SliderFloat("Scale", &scene.scale_x, 0.6f, 2.5f)) {
scene.scale_y = scene.scale_x;
}
ImGui::SameLine();
ImGui::HelpMarker("Hint: ctrl + click on the slider to type in a numeric value.");
} else {
ImGui::SliderFloat("Width Scale", &scene.scale_x, 0.5f, 2.5f);
ImGui::SliderFloat("Width Scale", &scene.scale_x, 0.6f, 2.5f);
ImGui::SameLine();
ImGui::HelpMarker("Hint: ctrl + click on the slider to type in a numeric value.");
ImGui::SliderFloat("Height Scale", &scene.scale_y, 0.5f, 2.5f);
ImGui::SliderFloat("Height Scale", &scene.scale_y, 0.6f, 2.5f);
ImGui::SameLine();
ImGui::HelpMarker("Hint: ctrl + click on the slider to type in a numeric value.");
}
static const char* dupe_items[] = { "None", "Copy Left", "Copy Right" };
ImGui::Combo(
const bool duplicate_changed = ImGui::Combo(
"Duplicate",
reinterpret_cast<int *>(&scene.duplicate),
dupe_items,
@@ -167,6 +188,11 @@ namespace overlay::windows {
"wrap-around effect when an offset is set.");
ImGui::EndDisabled();
// tell d3d9 device to clear surface to get rid of ghost image
if (duplicate_changed) {
cfg::SCREENRESIZE->need_surface_clean = true;
}
}
void ScreenResize::build_windowed_config() {
@@ -176,8 +202,7 @@ namespace overlay::windows {
return;
}
ImGui::TextUnformatted("Warning: may cause some games to crash.");
ImGui::BeginDisabled(graphics_window_change_crashes_game());
ImGui::BeginDisabled(graphics_window_decoration_change_crashes_game());
if (ImGui::Combo(
"Window Style",
&cfg::SCREENRESIZE->window_decoration,
@@ -202,42 +227,59 @@ namespace overlay::windows {
"Reduces pixelated scaling artifacts. Works great on some games, but completely broken on others.\n\n"
"This can't be changed in-game; instead, set -windowscale option in spicecfg and restart.");
ImGui::Checkbox("Keep Aspect Ratio", &cfg::SCREENRESIZE->client_keep_aspect_ratio);
ImGui::Checkbox("Manual window move/resize", &cfg::SCREENRESIZE->enable_window_resize);
ImGui::BeginDisabled(graphics_window_move_and_resize_breaks_game());
{
ImGui::Checkbox("Keep Aspect Ratio", &cfg::SCREENRESIZE->client_keep_aspect_ratio);
ImGui::Checkbox("Manual window move/resize", &cfg::SCREENRESIZE->enable_window_resize);
}
ImGui::EndDisabled();
ImGui::BeginDisabled(!cfg::SCREENRESIZE->enable_window_resize);
bool changed = false;
const uint32_t step = 1;
const uint32_t step_fast = 10;
ImGui::BeginDisabled(cfg::SCREENRESIZE->client_keep_aspect_ratio);
ImGui::InputScalar(
"Width",
ImGuiDataType_U32,
&cfg::SCREENRESIZE->client_width,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
ImGui::BeginDisabled(graphics_window_resize_breaks_game());
{
ImGui::BeginDisabled(cfg::SCREENRESIZE->client_keep_aspect_ratio);
{
ImGui::InputScalar(
"Width",
ImGuiDataType_U32,
&cfg::SCREENRESIZE->client_width,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
}
ImGui::EndDisabled();
ImGui::InputScalar(
"Height",
ImGuiDataType_U32,
&cfg::SCREENRESIZE->client_height,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
}
ImGui::EndDisabled();
ImGui::InputScalar(
"Height",
ImGuiDataType_U32,
&cfg::SCREENRESIZE->client_height,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
ImGui::BeginDisabled(graphics_window_move_and_resize_breaks_game());
{
ImGui::InputScalar(
"X Offset",
ImGuiDataType_S32,
&cfg::SCREENRESIZE->window_offset_x,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
ImGui::InputScalar(
"X Offset",
ImGuiDataType_S32,
&cfg::SCREENRESIZE->window_offset_x,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
ImGui::InputScalar(
"Y Offset",
ImGuiDataType_S32,
&cfg::SCREENRESIZE->window_offset_y,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
ImGui::InputScalar(
"Y Offset",
ImGuiDataType_S32,
&cfg::SCREENRESIZE->window_offset_y,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
}
ImGui::EndDisabled();
if (changed) {
if (cfg::SCREENRESIZE->client_keep_aspect_ratio) {
+1 -1
View File
@@ -1986,7 +1986,7 @@ void CALLBACK rawinput::RawInputManager::input_midi_proc(HMIDIIN hMidiIn, UINT w
device.midiInfo->v2_last_off_time[midi_index] = get_performance_milliseconds();
device.updated = true;
}
// for v2_drum, NOTE ON is ignored
// for v2_drum, NOTE OFF is ignored
}
}
+3 -2
View File
@@ -13,8 +13,9 @@ std::string_view log_get_datetime() {
std::string_view log_get_datetime(std::time_t now) {
static thread_local char buf[64];
// `localtime` on Windows is thread-safe
strftime(buf, sizeof(buf), "[%Y/%m/%d %X]", localtime(&now));
std::tm local_tm{};
localtime_s(&local_tm, &now);
strftime(buf, sizeof(buf), "[%Y/%m/%d %X]", &local_tm);
return buf;
}
+81 -10
View File
@@ -15,18 +15,23 @@ namespace socd {
SocdAlgorithm ALGORITHM = SocdAlgorithm::Neutral;
static double last_rising_edge[2][2] = {};
static bool last_button_state[2][2] = {};
static double last_rising_edge[4][2] = {};
static bool last_button_state[4][2] = {};
// this has no locking, use only if you know there is only one i/o thread that will call this
SocdResult socd_clean(uint8_t device, bool ccw, bool cw, double time_now) {
if (device >= 2) {
SocdResult socd_clean(
uint8_t device, bool ccw, bool cw, double time_now,
std::optional<SocdAlgorithm> algorithm_override) {
if (device >= 4) {
log_fatal("socd", "invalid device index in socd_clean: {}", device);
}
// SOCD last input algorithm needs to keep track of rising edge times
if (ALGORITHM != SocdAlgorithm::Neutral) {
// detect rising edges
SocdAlgorithm algo =
algorithm_override.has_value() ? algorithm_override.value() : ALGORITHM;
// keep track of rising edge times
if (algo == SocdAlgorithm::PreferRecent || algo == SocdAlgorithm::PreferFirst) {
if (!last_button_state[device][SocdCCW] && ccw) {
last_rising_edge[device][SocdCCW] = time_now;
}
@@ -55,7 +60,7 @@ namespace socd {
const auto cw_time = last_rising_edge[device][SocdCW];
log_debug("socd", "ccw={}, cw ={}", ccw_time, cw_time);
if (ALGORITHM == SocdAlgorithm::PreferRecent) {
if (algo == SocdAlgorithm::PreferRecent) {
// SOCD: prefer last input
if (ccw_time < cw_time) {
// while CCW is being held, CW got pressed
@@ -67,7 +72,7 @@ namespace socd {
// it's a tie; instead of none, we'll pick a direction
return SocdCW;
}
} else if (ALGORITHM == SocdAlgorithm::PreferFirst) {
} else if (algo == SocdAlgorithm::PreferFirst) {
// SOCD: keep first input
if (ccw_time < cw_time) {
// while CCW is being held, CW got pressed
@@ -79,9 +84,75 @@ namespace socd {
// it's a tie; instead of none, we'll pick a direction
return SocdCW;
}
} else {
} else if (algo == SocdAlgorithm::Neutral) {
// SOCD: neutral when both are pressed
return SocdNone;
} else if (algo == SocdAlgorithm::None) {
// SOCD: both are pressed
return SocdBoth;
} else {
log_fatal("socd", "invalid SOCD algorithm");
return SocdNone;
}
}
// first dimension: p1/p2
// second dimension: TiltUp / TiltDown
// value: last timestamp when it was on
static double most_recent_active[2][2] = {};
uint32_t TILT_HOLD_MS = 100;
TiltResult get_guitar_wail(uint8_t device, bool up, bool down, double time_now) {
if (device >= 2) {
log_fatal("socd", "invalid device index in socd_clean: {}", device);
}
const auto socd_result = socd_clean(
device + 2, up, down, time_now, SocdAlgorithm::PreferRecent);
if (up) {
most_recent_active[device][TiltUp] = time_now;
}
if (down) {
most_recent_active[device][TiltDown] = time_now;
}
log_debug(
"socd",
"p{} wail up={}, down={}",
device + 1,
most_recent_active[device][TiltUp],
most_recent_active[device][TiltDown]);
const auto delta_up = time_now - most_recent_active[device][TiltUp];
const auto delta_down = time_now - most_recent_active[device][TiltDown];
const bool is_up = delta_up <= TILT_HOLD_MS;
const bool is_down = delta_down <= TILT_HOLD_MS;
auto result = TiltNone;
if (is_up && is_down) {
// both held recently: prefer more recently held using SOCD logic
if (socd_result == SocdCCW) {
result = TiltUp;
} else if (socd_result == SocdCW) {
result = TiltDown;
} else if (socd_result == SocdBoth) {
result = TiltUp;
}
} else if (is_up) {
result = TiltUp;
} else if (is_down) {
result = TiltDown;
}
// clear opposite direction being held
if (result == TiltUp) {
most_recent_active[device][TiltDown] = 0.f;
} else if (result == TiltDown) {
most_recent_active[device][TiltUp] = 0.f;
}
return result;
}
}
+25 -3
View File
@@ -1,13 +1,17 @@
#pragma once
#include <optional>
#include <cstdint>
namespace socd {
// SOCD for knobs / turntables
enum class SocdAlgorithm {
Neutral,
PreferRecent,
PreferFirst
PreferFirst,
None,
};
extern SocdAlgorithm ALGORITHM;
@@ -15,8 +19,26 @@ namespace socd {
typedef enum _SocdResult {
SocdCCW = 0,
SocdCW = 1,
SocdNone = 2
SocdNone = 2,
SocdBoth = 3
} SocdResult;
SocdResult socd_clean(uint8_t device, bool ccw, bool cw, double time_now);
SocdResult socd_clean(
uint8_t device,
bool ccw,
bool cw,
double time_now,
std::optional<SocdAlgorithm> algorithm = std::nullopt);
// for guitar wail (up/down only)
extern uint32_t TILT_HOLD_MS;
typedef enum _TiltResult {
TiltUp = 0,
TiltDown = 1,
TiltNone = 2
} TiltResult;
TiltResult get_guitar_wail(uint8_t device, bool up, bool down, double time_now);
}
+6
View File
@@ -235,6 +235,12 @@ namespace sysutils {
} else {
log_misc("gpuinfo", "EnumDisplaySettingsA failed");
}
log_misc(
"gpuinfo", "{} {} is primary : {}",
prefix.c_str(),
index,
(adapter->StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) ? "yes" : "no");
}
}