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https://github.com/spice2x/spice2x.github.io.git
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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| dc82c980b1 | |||
| 408ed17521 | |||
| f4050e9adb |
@@ -82,6 +82,7 @@ namespace games::iidx {
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bool IIDXIO_LED_TICKER_READONLY = false;
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std::mutex IIDX_LED_TICKER_LOCK;
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bool IIDX_TDJ_MONITOR_WARNING = false;
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iidx_aio_emulation_state CURRENT_IO_EMULATION_STATE = iidx_aio_emulation_state::unknown;
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// io
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static bool HAS_LIBAIO; // this is how we detect iidx27+
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@@ -453,7 +454,7 @@ namespace games::iidx {
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}
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// windowed subscreen, enabled by default, unless turned off by user
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if (GRAPHICS_WINDOWED && !options->at(launcher::Options::spice2x_IIDXNoSub).value_bool()) {
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if (GRAPHICS_WINDOWED && !options->at(launcher::Options::spice2x_IIDXNoSub).value_bool() && TDJ_MODE) {
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GRAPHICS_IIDX_WSUB = true;
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}
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@@ -934,6 +935,8 @@ namespace games::iidx {
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return;
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}
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CURRENT_IO_EMULATION_STATE = state;
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// log_warning below could be turned into log_fatal in the future once we gain confidence
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// that this isn't triggering when it's not supposed to
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if (state == iidx_aio_emulation_state::bi2a_com2 && TDJ_MODE) {
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@@ -11,6 +11,12 @@
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namespace games::iidx {
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enum class iidx_aio_emulation_state {
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unknown,
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bi2a_com2,
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bi2x_hook
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};
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// settings
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extern bool FLIP_CAMS;
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@@ -38,6 +44,7 @@ namespace games::iidx {
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constexpr int IIDX_TAPELED_TOTAL = 17;
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// data mapping
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extern tapeledutils::tape_led TAPELED_MAPPING[IIDX_TAPELED_TOTAL];
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extern iidx_aio_emulation_state CURRENT_IO_EMULATION_STATE;
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class IIDXGame : public games::Game {
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public:
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@@ -64,9 +71,5 @@ namespace games::iidx {
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bool is_tdj_fhd();
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void apply_audio_hacks();
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enum class iidx_aio_emulation_state {
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bi2a_com2,
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bi2x_hook
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};
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void update_io_emulation_state(iidx_aio_emulation_state state);
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}
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@@ -945,26 +945,37 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
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for (size_t i = 0; i < num_adapters; i++) {
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auto *params = &pPresentationParameters[i];
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if (!GRAPHICS_WINDOWED && i == 0) {
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GRAPHICS_FS_ORIGINAL_WIDTH = params->BackBufferWidth;
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GRAPHICS_FS_ORIGINAL_HEIGHT = params->BackBufferHeight;
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log_misc("graphics::d3d9", "original resolution: {}x{}", GRAPHICS_FS_ORIGINAL_WIDTH, GRAPHICS_FS_ORIGINAL_HEIGHT);
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if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
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if (!GRAPHICS_WINDOWED){
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if (i == 0) {
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GRAPHICS_FS_ORIGINAL_WIDTH = params->BackBufferWidth;
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GRAPHICS_FS_ORIGINAL_HEIGHT = params->BackBufferHeight;
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log_misc("graphics::d3d9", "original resolution: {}x{}", GRAPHICS_FS_ORIGINAL_WIDTH, GRAPHICS_FS_ORIGINAL_HEIGHT);
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if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
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log_misc(
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"graphics::d3d9",
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"use custom resolution {}x{} => {}x{}",
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params->BackBufferWidth, params->BackBufferHeight,
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GRAPHICS_FS_CUSTOM_RESOLUTION.value().first,
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GRAPHICS_FS_CUSTOM_RESOLUTION.value().second);
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params->BackBufferWidth = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
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params->BackBufferHeight = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
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} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
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log_misc(
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"graphics::d3d9",
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"swap full orientation {}x{} => {}x{}",
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params->BackBufferWidth, params->BackBufferHeight,
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params->BackBufferHeight, params->BackBufferWidth);
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std::swap(params->BackBufferWidth, params->BackBufferHeight);
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}
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} else if (i == 1 && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
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log_misc(
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"graphics::d3d9",
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"use custom resolution {}x{} => {}x{}",
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"use custom sub resolution {}x{} => {}x{}",
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params->BackBufferWidth, params->BackBufferHeight,
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GRAPHICS_FS_CUSTOM_RESOLUTION.value().first,
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GRAPHICS_FS_CUSTOM_RESOLUTION.value().second);
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params->BackBufferWidth = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
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params->BackBufferHeight = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
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} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
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log_misc(
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"graphics::d3d9",
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"swap full orientation {}x{} => {}x{}",
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params->BackBufferWidth, params->BackBufferHeight,
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params->BackBufferHeight, params->BackBufferWidth);
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std::swap(params->BackBufferWidth, params->BackBufferHeight);
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GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().first,
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GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().second);
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params->BackBufferWidth = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().first;
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params->BackBufferHeight = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().second;
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}
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}
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@@ -992,12 +1003,17 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
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for (size_t i = 0; i < num_adapters; i++) {
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auto *fullscreen_display_mode = &pFullscreenDisplayMode[i];
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if (!GRAPHICS_WINDOWED && i == 0) {
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if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
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fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
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fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
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} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
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std::swap(fullscreen_display_mode->Width, fullscreen_display_mode->Height);
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if (!GRAPHICS_WINDOWED) {
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if (i == 0) {
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if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
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fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
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fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
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} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
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std::swap(fullscreen_display_mode->Width, fullscreen_display_mode->Height);
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}
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} else if (i == 1 && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
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fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().first;
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fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().second;
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}
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}
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@@ -71,6 +71,7 @@ bool GRAPHICS_9_ON_12_REQUESTED_BY_GAME = false;
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bool SUBSCREEN_FORCE_REDRAW = false;
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bool D3D9_DEVICE_HOOK_DISABLE = false;
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std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION;
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std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION_SUB;
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bool GRAPHICS_FS_ORIENTATION_SWAP = false;
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uint32_t GRAPHICS_FS_ORIGINAL_WIDTH = 0;
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uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT = 0;
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@@ -37,6 +37,7 @@ extern std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
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extern bool GRAPHICS_FORCE_SINGLE_ADAPTER;
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extern bool GRAPHICS_PREVENT_SECONDARY_WINDOW;
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extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION;
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extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION_SUB;
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extern bool GRAPHICS_FS_ORIENTATION_SWAP;
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extern uint32_t GRAPHICS_FS_ORIGINAL_WIDTH;
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extern uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT;
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@@ -173,7 +173,7 @@ void graphics_load_windowed_parameters() {
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cfg::SCREENRESIZE->window_offset_x = result.first;
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cfg::SCREENRESIZE->window_offset_y = result.second;
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} else {
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log_warning("graphics-windowed", "failed to parse -windowpos");
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log_fatal("graphics-windowed", "failed to parse -windowpos");
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}
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}
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@@ -202,7 +202,7 @@ void graphics_load_windowed_subscreen_parameters() {
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GRAPHICS_WSUB_WIDTH = result.first;
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GRAPHICS_WSUB_HEIGHT = result.second;
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} else {
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log_warning("graphics-windowed", "failed to parse -wsubsize");
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log_fatal("graphics-windowed", "failed to parse -iidxwsubsize / -sdvxwsubsize");
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}
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}
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@@ -216,7 +216,7 @@ void graphics_load_windowed_subscreen_parameters() {
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GRAPHICS_WSUB_X = result.first;
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GRAPHICS_WSUB_Y = result.second;
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} else {
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log_warning("graphics-windowed", "failed to parse -wsubpos");
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log_fatal("graphics-windowed", "failed to parse -iidxwsubpos / -sdvxwsubpos");
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}
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}
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}
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@@ -1083,8 +1083,8 @@ int main_implementation(int argc, char *argv[]) {
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std::pair<uint32_t, uint32_t> result;
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if (parse_width_height(options[launcher::Options::spice2x_WindowSize].value_text(), result)) {
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GRAPHICS_WINDOW_SIZE = result;
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} else {
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log_warning("launcher", "failed to parse -windowsize");
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} else if (!cfg_run && !cfg::CONFIGURATOR_STANDALONE) {
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log_fatal("launcher", "failed to parse -windowsize");
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}
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}
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if (options[launcher::Options::spice2x_WindowPosition].is_active()) {
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@@ -1401,8 +1401,17 @@ int main_implementation(int argc, char *argv[]) {
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std::pair<uint32_t, uint32_t> result;
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if (parse_width_height(options[launcher::Options::FullscreenResolution].value_text(), result)) {
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GRAPHICS_FS_CUSTOM_RESOLUTION = result;
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} else {
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log_warning("launcher", "failed to parse -forceres");
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} else if (!cfg_run && !cfg::CONFIGURATOR_STANDALONE) {
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log_fatal("launcher", "failed to parse -forceres");
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}
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}
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if (options[launcher::Options::FullscreenSubResolution].is_active()) {
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std::pair<uint32_t, uint32_t> result;
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if (parse_width_height(options[launcher::Options::FullscreenSubResolution].value_text(), result)) {
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GRAPHICS_FS_CUSTOM_RESOLUTION_SUB = result;
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} else if (!cfg_run && !cfg::CONFIGURATOR_STANDALONE) {
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log_fatal("launcher", "failed to parse -forceressub");
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}
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}
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@@ -256,9 +256,21 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.hidden = true,
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.category = "Graphics (Full Screen)"
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},
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{
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// FullscreenSubResolution
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.title = "Force FS Subscreen Resolution (EXPERIMENTAL)",
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.name = "forceressub",
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.desc =
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"Override fullscreen resolution requested by the game for second monitor, "
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"useful if you have a sub monitor that is not quite exactly what the game expects.\n\n"
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"WARNING: experimental as we have not done extensive testing to see if this causes desyncs.",
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.type = OptionType::Text,
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.setting_name = "1280,720",
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.category = "Graphics (Full Screen)"
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},
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{
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// FullscreenSubRefreshRate
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.title = "Force Submonitor Refresh Rate (EXPERIMENTAL)",
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.title = "Force FS Subscreen Refresh Rate (EXPERIMENTAL)",
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.name = "graphics-force-refresh-sub",
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.desc =
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"Override fullscreen refresh rate requested by the game for second monitor, "
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@@ -814,7 +826,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.category = "Game Options",
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},
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{
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.title = "SDVX Native Touch Handling",
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.title = "SDVX FS Subscreen Native Touch Handling",
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.name = "sdvxnativetouch",
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.desc = "Disables touch hooks and lets the game access a touch screen directly. "
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"Requires a touch screen to be connected as a secondary monitor. "
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@@ -824,6 +836,18 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.game_name = "Sound Voltex",
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.category = "Game Options (Advanced)",
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},
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{
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// spice2x_SDVXSubRedraw
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.title = "SDVX FS Subscreen Force Redraw",
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.name = "sp2x-sdvxsubredraw",
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.display_name = "sdvxsubredraw",
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.aliases= "sdvxsubredraw",
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.desc = "Check if submonitor in fullscreen mode doesn't update every frame; "
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"this option forces subscreen to redraw every frame.",
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.type = OptionType::Bool,
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.game_name = "Sound Voltex",
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.category = "Game Options (Advanced)",
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},
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{
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// spice2x_SDVXDigitalKnobSensitivity
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.title = "SDVX Digital Knob Sensitivity",
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@@ -884,18 +908,6 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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{"bottomright", "for landscape"},
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},
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},
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{
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// spice2x_SDVXSubRedraw
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.title = "SDVX Subscreen Force Redraw",
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.name = "sp2x-sdvxsubredraw",
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.display_name = "sdvxsubredraw",
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.aliases= "sdvxsubredraw",
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.desc = "Check if second monitor for subscreen doesn't update every frame; "
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"forces subscreen to redraw every frame, only needed for newer EG.",
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.type = OptionType::Bool,
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.game_name = "Sound Voltex",
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.category = "Game Options (Advanced)",
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},
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{
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.title = "Force Load DDR Module",
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.name = "ddr",
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@@ -2251,7 +2263,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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},
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{
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// spice2x_IIDXNativeTouch
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.title = "IIDX Native Touch Handling",
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.title = "IIDX TDJ Subscreen Native Touch Handling",
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.name = "sp2x-iidxnativetouch",
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.display_name = "iidxnativetouch",
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.aliases= "iidxnativetouch",
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@@ -31,6 +31,7 @@ namespace launcher {
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GraphicsForceRefresh,
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FullscreenResolution,
|
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FullscreenOrientationFlip,
|
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FullscreenSubResolution,
|
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FullscreenSubRefreshRate,
|
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Graphics9On12,
|
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spice2x_Dx9On12,
|
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@@ -85,11 +86,11 @@ namespace launcher {
|
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SDVXPrinterJPGQuality,
|
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SDVXDisableCameras,
|
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SDVXNativeTouch,
|
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spice2x_SDVXSubRedraw,
|
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spice2x_SDVXDigitalKnobSensitivity,
|
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SDVXDigitalKnobSocd,
|
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spice2x_SDVXAsioDriver,
|
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spice2x_SDVXSubPos,
|
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spice2x_SDVXSubRedraw,
|
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LoadDDRModule,
|
||||
DDR43Mode,
|
||||
DDRSkipCodecRegisteration,
|
||||
|
||||
@@ -85,10 +85,12 @@ namespace overlay::windows {
|
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}
|
||||
|
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void GenericSubScreen::touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) {}
|
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void GenericSubScreen::check_for_errors() {}
|
||||
|
||||
void GenericSubScreen::build_content() {
|
||||
this->flags |= ImGuiWindowFlags_NoBackground;
|
||||
|
||||
check_for_errors();
|
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if (this->disabled_message.has_value()) {
|
||||
this->draws_window = true;
|
||||
this->flags &= ~ImGuiWindowFlags_NoBackground;
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace overlay::windows {
|
||||
|
||||
protected:
|
||||
virtual void touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out);
|
||||
virtual void check_for_errors();
|
||||
ImVec2 overlay_content_top_left;
|
||||
ImVec2 overlay_content_size;
|
||||
std::optional<std::string> disabled_message = std::nullopt;
|
||||
|
||||
@@ -14,6 +14,7 @@ namespace overlay::windows {
|
||||
|
||||
static const size_t TICKER_SIZE = 9;
|
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static const ImVec4 DARK_GRAY(0.1f, 0.1f, 0.1f, 1.f);
|
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static const ImVec4 YELLOW(1.f, 1.f, 0.f, 1.f);
|
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static const ImVec4 RED(1.f, 0.f, 0.f, 1.f);
|
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static const float PADDING_Y = 8.f;
|
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static const float PADDING_X = 4.f;
|
||||
@@ -91,6 +92,23 @@ namespace overlay::windows {
|
||||
}
|
||||
|
||||
void IIDXSegmentDisplay::build_content() {
|
||||
|
||||
// explicitly check if TDJ I/O is enabled to account for the fact that I/O emulation may be
|
||||
// disabled
|
||||
if (games::iidx::CURRENT_IO_EMULATION_STATE == games::iidx::iidx_aio_emulation_state::bi2x_hook) {
|
||||
ImGui::TextUnformatted("");
|
||||
ImGui::TextColored(
|
||||
YELLOW,
|
||||
"%s",
|
||||
"Invalid I/O mode; DLL is configured for TDJ I/O!\n"
|
||||
"Enable -iidxtdj if you want TDJ subscreen overlay.");
|
||||
ImGui::TextUnformatted("");
|
||||
if (ImGui::Button("Close")) {
|
||||
this->set_active(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
char input_ticker[TICKER_SIZE];
|
||||
|
||||
// get ticker content from game
|
||||
|
||||
@@ -12,11 +12,9 @@ namespace overlay::windows {
|
||||
this->title = "IIDX TDJ Subscreen";
|
||||
|
||||
if (GRAPHICS_IIDX_WSUB) {
|
||||
this->disabled_message =
|
||||
"Close this overlay and use the second window.\n"
|
||||
"If you don't see the window, double check your DLL type and apply TDJ I/O patches as needed.";
|
||||
this->disabled_message = "Close this overlay and use the second window. (try ALT+TAB)";
|
||||
} else if (games::iidx::IIDX_TDJ_MONITOR_WARNING) {
|
||||
this->disabled_message = "TDJ mode subscreen overlay is not compatible with -monitor option";
|
||||
this->disabled_message = "TDJ mode subscreen overlay is not compatible with -monitor option.";
|
||||
}
|
||||
|
||||
float size = 0.5f;
|
||||
@@ -44,6 +42,18 @@ namespace overlay::windows {
|
||||
ImGui::GetIO().DisplaySize.y - this->init_size.y - (ImGui::GetFrameHeight() / 2));
|
||||
}
|
||||
|
||||
void IIDXSubScreen::check_for_errors() {
|
||||
if (games::iidx::CURRENT_IO_EMULATION_STATE ==
|
||||
games::iidx::iidx_aio_emulation_state::bi2a_com2) {
|
||||
|
||||
// explicitly check if LDJ I/O is enabled (as opposed to checking if NOT TDJ I/O)
|
||||
// to account for the fact that I/O emulation may be disabled
|
||||
this->disabled_message =
|
||||
"LDJ I/O detected; TDJ mode subscreen overlay requires TDJ I/O.\n"
|
||||
"Ensure you apply applicable TDJ I/O patches, or run with TDJ DLL.";
|
||||
}
|
||||
}
|
||||
|
||||
void IIDXSubScreen::touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) {
|
||||
if (!this->get_active()) {
|
||||
return;
|
||||
|
||||
@@ -12,6 +12,7 @@ namespace overlay::windows {
|
||||
|
||||
protected:
|
||||
void touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) override;
|
||||
void check_for_errors() override;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -120,7 +120,7 @@ namespace overlay::windows {
|
||||
"Lightning Model cabinets (TDJ) do not have any keypads; they use the subscreen.\n\n"
|
||||
"Fullscreen mode: bind a key in Overlay tab, and press it in game to show the subscreen, "
|
||||
"then use your mouse to click. Page Up button is the default binding.\n\n"
|
||||
"Windowed mode: look for the second window in the taskbar.\n\n"
|
||||
"Windowed mode: look for the second window in the taskbar (or ALT+TAB).\n\n"
|
||||
"Windowed mode with -iidxnosub: bring up the subscreen overlay (default Page Up).\n\n"
|
||||
);
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace overlay::windows {
|
||||
if (GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
||||
this->disabled_message = "Subscreen has been disabled by the user (-sdvxnosub).";
|
||||
} else {
|
||||
this->disabled_message = "Overlay unavailable in windowed mode! Use the second window instead.";
|
||||
this->disabled_message = "Overlay unavailable in windowed mode! Use the second window instead. (ALT+TAB)";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user