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https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-01 22:30:42 -07:00
Compare commits
18 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f3d887ebcf | |||
| 336500c8ae | |||
| ee3fa58bfa | |||
| a4c3eddc2f | |||
| e0f6cb2cbd | |||
| 1ad6a9412e | |||
| 5af3e0d494 | |||
| b1ee828457 | |||
| 0d60649715 | |||
| 220b27159b | |||
| b06a0a7d47 | |||
| d66af8e16b | |||
| ad366ecdd0 | |||
| 22cb4d689c | |||
| b38ea463aa | |||
| 056d1b2d90 | |||
| 37693916d9 | |||
| 889e8b43eb |
@@ -266,6 +266,7 @@ set_source_files_properties(cfg/manifest.rc PROPERTIES LANGUAGE RC)
|
||||
set_source_files_properties(cfg/icon.rc PROPERTIES LANGUAGE RC)
|
||||
set_source_files_properties(cfg/Win32D.rc PROPERTIES LANGUAGE RC)
|
||||
set_source_files_properties(build/manifest64.rc PROPERTIES LANGUAGE RC)
|
||||
set_source_files_properties(stubs/manifest.rc PROPERTIES LANGUAGE RC)
|
||||
|
||||
# sources
|
||||
#########
|
||||
@@ -813,7 +814,8 @@ endif()
|
||||
|
||||
# nvcuda.dll
|
||||
set(SOURCE_FILES stubs/nvcuda.cpp)
|
||||
add_library(spicetools_stubs_nvcuda SHARED ${SOURCE_FILES} stubs/nvcuda.def)
|
||||
set(RESOURCE_FILES stubs/manifest.rc)
|
||||
add_library(spicetools_stubs_nvcuda SHARED ${SOURCE_FILES} ${RESOURCE_FILES} stubs/nvcuda.def)
|
||||
set_target_properties(spicetools_stubs_nvcuda PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_stubs_nvcuda PROPERTIES OUTPUT_NAME "nvcuda")
|
||||
|
||||
@@ -823,7 +825,8 @@ endif()
|
||||
|
||||
# nvcuvid.dll
|
||||
set(SOURCE_FILES stubs/nvcuvid.cpp)
|
||||
add_library(spicetools_stubs_nvcuvid SHARED ${SOURCE_FILES} stubs/nvcuvid.def)
|
||||
set(RESOURCE_FILES stubs/manifest.rc)
|
||||
add_library(spicetools_stubs_nvcuvid SHARED ${SOURCE_FILES} ${RESOURCE_FILES} stubs/nvcuvid.def)
|
||||
set_target_properties(spicetools_stubs_nvcuvid PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_stubs_nvcuvid PROPERTIES OUTPUT_NAME "nvcuvid")
|
||||
|
||||
@@ -833,7 +836,8 @@ endif()
|
||||
|
||||
# nvEncodeAPI64.dll
|
||||
set(SOURCE_FILES stubs/nvEncodeAPI64.cpp)
|
||||
add_library(spicetools_stubs_nvEncodeAPI64 SHARED ${SOURCE_FILES} stubs/nvEncodeAPI64.def)
|
||||
set(RESOURCE_FILES stubs/manifest.rc)
|
||||
add_library(spicetools_stubs_nvEncodeAPI64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} stubs/nvEncodeAPI64.def)
|
||||
set_target_properties(spicetools_stubs_nvEncodeAPI64 PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_stubs_nvEncodeAPI64 PROPERTIES OUTPUT_NAME "nvEncodeAPI64")
|
||||
|
||||
@@ -843,7 +847,8 @@ endif()
|
||||
|
||||
# cpusbxpkm.dll (32 bit)
|
||||
set(SOURCE_FILES stubs/cpusbxpkm.cpp)
|
||||
add_library(spicetools_stubs_cpusbxpkm SHARED ${SOURCE_FILES} stubs/cpusbxpkm.def)
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||||
set(RESOURCE_FILES stubs/manifest.rc)
|
||||
add_library(spicetools_stubs_cpusbxpkm SHARED ${SOURCE_FILES} ${RESOURCE_FILES} stubs/cpusbxpkm.def)
|
||||
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES OUTPUT_NAME "cpusbxpkm")
|
||||
|
||||
|
||||
+27
-3
@@ -217,7 +217,23 @@ namespace avs {
|
||||
ea3_config_name = "prop/eamuse-config.xml";
|
||||
}
|
||||
|
||||
log_info("avs-ea3", "booting (using {})", ea3_config_name);
|
||||
if (avs::core::file_exists(ea3_config_name)) {
|
||||
log_info("avs-ea3", "booting (using {})", ea3_config_name);
|
||||
} else {
|
||||
log_warning("avs-ea3", "looked for the following files in order:");
|
||||
log_warning("avs-ea3", " * prop/ea3-config.xml");
|
||||
log_warning("avs-ea3", " * prop/ea3-cfg.xml");
|
||||
if (avs::game::DLL_NAME == "beatstream1.dll") {
|
||||
log_warning("avs-ea3", " * prop/ea3-config-1.xml");
|
||||
}
|
||||
if (avs::game::DLL_NAME == "beatstream2.dll") {
|
||||
log_warning("avs-ea3", " * prop/ea3-config-2.xml");
|
||||
}
|
||||
log_warning("avs-ea3", " * prop/eamuse-config.xml");
|
||||
log_warning("avs-ea3", "none of the files above were found, game will fail to boot");
|
||||
log_warning("avs-ea3", "usually, this means your game data is incomplete");
|
||||
log_fatal("avs-ea3", "no ea3 config file found in prop directory; check log messages");
|
||||
}
|
||||
|
||||
// remember new config path
|
||||
CFG_PATH = ea3_config_name;
|
||||
@@ -554,9 +570,17 @@ namespace avs {
|
||||
auto app_param = avs::core::property_search_safe(app_config, nullptr, "/param");
|
||||
|
||||
// call the game init
|
||||
log_info("avs-ea3", "calling entry init (init code = {})", init_code_str);
|
||||
log_info("avs-ea3", "calling dll_entry_init (init code = {})", init_code_str);
|
||||
if (!avs::game::entry_init(init_code_str.data(), app_param)) {
|
||||
log_fatal("avs-ea3", "entry init failed :(");
|
||||
for (size_t i = 0; i < 255; i++) {
|
||||
log_warning("avs-ea3", "dll_entry_init failed :(");
|
||||
}
|
||||
deferredlogs::defer_error_messages({
|
||||
"dll_entry_init failed",
|
||||
" init code: " + init_code_str,
|
||||
" this is a fatal error that causes boot failure",
|
||||
" most likely, your prop files have errors"
|
||||
});
|
||||
}
|
||||
|
||||
// accommodate changes to soft id code
|
||||
|
||||
@@ -278,6 +278,8 @@ std::string Button::getVKeyString() {
|
||||
return "Left Alt";
|
||||
case 0xA5:
|
||||
return "Right Alt";
|
||||
case INVALID_VKEY:
|
||||
return "Invalid";
|
||||
default:
|
||||
|
||||
// check win API
|
||||
|
||||
@@ -83,12 +83,20 @@ public:
|
||||
if (this->override_enabled) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// has a device
|
||||
if (!this->device_identifier.empty()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// naive, and has a valid vKey
|
||||
if (this->vKey != INVALID_VKEY) {
|
||||
return true;
|
||||
}
|
||||
|
||||
for (auto &alternative : this->alternatives) {
|
||||
if (alternative.vKey != INVALID_VKEY) {
|
||||
if (!alternative.getDeviceIdentifier().empty() ||
|
||||
alternative.getVKey() != INVALID_VKEY) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@ enum class OptionPickerType {
|
||||
CpuAffinity,
|
||||
FilePath,
|
||||
DirectoryPath,
|
||||
Monitor,
|
||||
};
|
||||
|
||||
struct OptionDefinition {
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2014-2023 Omar Cornut
|
||||
Copyright (c) 2014-2026 Omar Cornut
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+645
-269
@@ -1,16 +1,37 @@
|
||||
// dear imgui: Renderer for DirectX9
|
||||
// This needs to be used along with a Platform Binding (e.g. Win32)
|
||||
// dear imgui: Renderer Backend for DirectX9
|
||||
// This needs to be used along with a Platform Backend (e.g. Win32)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
|
||||
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||
// [X] Renderer: IMGUI_USE_BGRA_PACKED_COLOR support, as this is the optimal color encoding for DirectX9.
|
||||
// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
||||
// https://github.com/ocornut/imgui
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2026-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2026-03-19: Fixed issue in ImGui_ImplDX9_UpdateTexture() if ImTextureID_Invalid is defined to be != 0, which became the default since 2026-03-12. (#9295, #9310)
|
||||
// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
|
||||
// 2025-06-11: DirectX9: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas.
|
||||
// 2024-10-07: DirectX9: Changed default texture sampler to Clamp instead of Repeat/Wrap.
|
||||
// 2024-02-12: DirectX9: Using RGBA format when supported by the driver to avoid CPU side conversion. (#6575)
|
||||
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
|
||||
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||
// 2021-06-25: DirectX9: Explicitly disable texture state stages after >= 1.
|
||||
// 2021-05-19: DirectX9: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
// 2021-04-23: DirectX9: Explicitly setting up more graphics states to increase compatibility with unusual non-default states.
|
||||
// 2021-03-18: DirectX9: Calling IDirect3DStateBlock9::Capture() after CreateStateBlock() as a workaround for state restoring issues (see #3857).
|
||||
// 2021-03-03: DirectX9: Added support for IMGUI_USE_BGRA_PACKED_COLOR in user's imconfig file.
|
||||
// 2021-02-18: DirectX9: Change blending equation to preserve alpha in output buffer.
|
||||
// 2019-05-29: DirectX9: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
|
||||
// 2019-04-30: DirectX9: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
|
||||
// 2019-03-29: Misc: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects().
|
||||
@@ -22,160 +43,154 @@
|
||||
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX9_RenderDrawData() in the .h file so you can call it yourself.
|
||||
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
|
||||
|
||||
#include "imgui_impl_dx9.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
// DirectX
|
||||
#include <d3d9.h>
|
||||
|
||||
#include "imgui.h"
|
||||
#ifndef IMGUI_DISABLE
|
||||
#include "imgui_impl_dx9.h"
|
||||
|
||||
// allow std::min use
|
||||
#ifdef min
|
||||
#undef min
|
||||
#endif
|
||||
|
||||
// DirectX data
|
||||
static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
|
||||
static LPDIRECT3DVERTEXBUFFER9 g_pVB = NULL;
|
||||
static LPDIRECT3DINDEXBUFFER9 g_pIB = NULL;
|
||||
static LPDIRECT3DTEXTURE9 g_FontTexture = NULL;
|
||||
static int g_VertexBufferSize = 5000, g_IndexBufferSize = 10000;
|
||||
// DirectX
|
||||
#include <d3d9.h>
|
||||
|
||||
// Clang/GCC warnings with -Weverything
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
|
||||
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||
#endif
|
||||
|
||||
// DirectX data
|
||||
struct ImGui_ImplDX9_Data
|
||||
{
|
||||
LPDIRECT3DDEVICE9 pd3dDevice;
|
||||
LPDIRECT3DVERTEXBUFFER9 pVB;
|
||||
LPDIRECT3DINDEXBUFFER9 pIB;
|
||||
int VertexBufferSize;
|
||||
int IndexBufferSize;
|
||||
bool HasRgbaSupport;
|
||||
|
||||
ImGui_ImplDX9_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
|
||||
};
|
||||
|
||||
struct CUSTOMVERTEX
|
||||
{
|
||||
float pos[3];
|
||||
D3DCOLOR col;
|
||||
float uv[2];
|
||||
};
|
||||
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1)
|
||||
|
||||
// Render function.
|
||||
// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
|
||||
void ImGui_ImplDX9_RenderDrawData(ImDrawData *draw_data) {
|
||||
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||
#define IMGUI_COL_TO_DX9_ARGB(_COL) (_COL)
|
||||
#else
|
||||
#define IMGUI_COL_TO_DX9_ARGB(_COL) (((_COL) & 0xFF00FF00) | (((_COL) & 0xFF0000) >> 16) | (((_COL) & 0xFF) << 16))
|
||||
#endif
|
||||
|
||||
// Avoid rendering when minimized
|
||||
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
|
||||
return;
|
||||
// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
|
||||
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
|
||||
static ImGui_ImplDX9_Data* ImGui_ImplDX9_GetBackendData()
|
||||
{
|
||||
return ImGui::GetCurrentContext() ? (ImGui_ImplDX9_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
|
||||
}
|
||||
|
||||
// Create and grow buffers if needed
|
||||
if (!g_pVB || g_VertexBufferSize < draw_data->TotalVtxCount) {
|
||||
if (g_pVB) {
|
||||
g_pVB->Release();
|
||||
g_pVB = NULL;
|
||||
}
|
||||
g_VertexBufferSize = draw_data->TotalVtxCount + 5000;
|
||||
if (g_pd3dDevice->CreateVertexBuffer(g_VertexBufferSize * sizeof(ImDrawVert),
|
||||
D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX,
|
||||
D3DPOOL_DEFAULT, &g_pVB, NULL) < 0)
|
||||
return;
|
||||
}
|
||||
if (!g_pIB || g_IndexBufferSize < draw_data->TotalIdxCount) {
|
||||
if (g_pIB) {
|
||||
g_pIB->Release();
|
||||
g_pIB = NULL;
|
||||
}
|
||||
g_IndexBufferSize = draw_data->TotalIdxCount + 10000;
|
||||
if (g_pd3dDevice->CreateIndexBuffer(g_IndexBufferSize * sizeof(ImDrawIdx),
|
||||
D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY,
|
||||
sizeof(ImDrawIdx) == 2 ? D3DFMT_INDEX16 : D3DFMT_INDEX32,
|
||||
D3DPOOL_DEFAULT, &g_pIB, NULL) < 0)
|
||||
return;
|
||||
}
|
||||
// Forward Declarations
|
||||
static void ImGui_ImplDX9_InitMultiViewportSupport();
|
||||
static void ImGui_ImplDX9_ShutdownMultiViewportSupport();
|
||||
static void ImGui_ImplDX9_CreateDeviceObjectsForPlatformWindows();
|
||||
static void ImGui_ImplDX9_InvalidateDeviceObjectsForPlatformWindows();
|
||||
|
||||
// Backup the DX9 state
|
||||
IDirect3DStateBlock9 *d3d9_state_block = NULL;
|
||||
if (g_pd3dDevice->CreateStateBlock(D3DSBT_ALL, &d3d9_state_block) < 0)
|
||||
return;
|
||||
struct render_state_t {
|
||||
IDirect3DSurface9 *back_buffer;
|
||||
IDirect3DSurface9 *depth_stencil;
|
||||
IDirect3DSurface9 *render_targets[8];
|
||||
D3DCAPS9 caps;
|
||||
};
|
||||
|
||||
// Backup the DX9 transform (DX9 documentation suggests that it is included in the StateBlock but it doesn't appear to)
|
||||
D3DMATRIX last_world, last_view, last_projection;
|
||||
g_pd3dDevice->GetTransform(D3DTS_WORLD, &last_world);
|
||||
g_pd3dDevice->GetTransform(D3DTS_VIEW, &last_view);
|
||||
g_pd3dDevice->GetTransform(D3DTS_PROJECTION, &last_projection);
|
||||
|
||||
// Copy all vertices into a single contiguous buffer
|
||||
ImDrawVert *vtx_dst;
|
||||
ImDrawIdx *idx_dst;
|
||||
if (g_pVB->Lock(0, (UINT) (draw_data->TotalVtxCount * sizeof(ImDrawVert)), (void **) &vtx_dst,
|
||||
D3DLOCK_DISCARD) < 0)
|
||||
return;
|
||||
if (g_pIB->Lock(0, (UINT) (draw_data->TotalIdxCount * sizeof(ImDrawIdx)), (void **) &idx_dst,
|
||||
D3DLOCK_DISCARD) < 0)
|
||||
return;
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++) {
|
||||
const ImDrawList *cmd_list = draw_data->CmdLists[n];
|
||||
memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
vtx_dst += cmd_list->VtxBuffer.Size;
|
||||
idx_dst += cmd_list->IdxBuffer.Size;
|
||||
}
|
||||
g_pVB->Unlock();
|
||||
g_pIB->Unlock();
|
||||
g_pd3dDevice->SetStreamSource(0, g_pVB, 0, sizeof(ImDrawVert));
|
||||
g_pd3dDevice->SetIndices(g_pIB);
|
||||
g_pd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX);
|
||||
// Functions
|
||||
static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data, struct render_state_t *render_state)
|
||||
{
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
|
||||
// Setup viewport
|
||||
D3DVIEWPORT9 vp;
|
||||
vp.X = vp.Y = 0;
|
||||
vp.Width = (DWORD) draw_data->DisplaySize.x;
|
||||
vp.Height = (DWORD) draw_data->DisplaySize.y;
|
||||
vp.Width = (DWORD)draw_data->DisplaySize.x;
|
||||
vp.Height = (DWORD)draw_data->DisplaySize.y;
|
||||
vp.MinZ = 0.0f;
|
||||
vp.MaxZ = 1.0f;
|
||||
g_pd3dDevice->SetViewport(&vp);
|
||||
|
||||
g_pd3dDevice->SetPixelShader(nullptr);
|
||||
g_pd3dDevice->SetVertexShader(nullptr);
|
||||
LPDIRECT3DDEVICE9 device = bd->pd3dDevice;
|
||||
device->SetViewport(&vp);
|
||||
|
||||
D3DCAPS9 caps {};
|
||||
if (FAILED(g_pd3dDevice->GetDeviceCaps(&caps))) {
|
||||
caps.NumSimultaneousRTs = 0UL;
|
||||
}
|
||||
// spice ldj
|
||||
{
|
||||
if (FAILED(device->GetDeviceCaps(&render_state->caps))) {
|
||||
render_state->caps.NumSimultaneousRTs = 0UL;
|
||||
}
|
||||
|
||||
IDirect3DSurface9 *back_buffer = nullptr;
|
||||
IDirect3DSurface9 *depth_stencil = nullptr;
|
||||
IDirect3DSurface9 *render_targets[8];
|
||||
// save all previous render target state
|
||||
for (size_t target = 0; target < std::min(8UL, render_state->caps.NumSimultaneousRTs); target++) {
|
||||
if (FAILED(device->GetRenderTarget(target, &render_state->render_targets[target]))) {
|
||||
render_state->render_targets[target] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// save all previous render target state
|
||||
for (size_t target = 0; target < std::min(8UL, caps.NumSimultaneousRTs); target++) {
|
||||
if (FAILED(g_pd3dDevice->GetRenderTarget(target, &render_targets[target]))) {
|
||||
render_targets[target] = nullptr;
|
||||
// get the previous depth stencil
|
||||
if (FAILED(device->GetDepthStencilSurface(&render_state->depth_stencil))) {
|
||||
render_state->depth_stencil = nullptr;
|
||||
}
|
||||
|
||||
// set the back buffer as the current render target
|
||||
if (SUCCEEDED(device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &render_state->back_buffer))) {
|
||||
device->SetRenderTarget(0, render_state->back_buffer);
|
||||
device->SetDepthStencilSurface(nullptr);
|
||||
|
||||
for (size_t target = 1; target < std::min(8UL, render_state->caps.NumSimultaneousRTs); target++) {
|
||||
device->SetRenderTarget(target, nullptr);
|
||||
}
|
||||
} else {
|
||||
render_state->back_buffer = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// get the previous depth stencil
|
||||
if (FAILED(g_pd3dDevice->GetDepthStencilSurface(&depth_stencil))) {
|
||||
depth_stencil = nullptr;
|
||||
}
|
||||
|
||||
// set the back buffer as the current render target
|
||||
if (SUCCEEDED(g_pd3dDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &back_buffer))) {
|
||||
g_pd3dDevice->SetRenderTarget(0, back_buffer);
|
||||
g_pd3dDevice->SetDepthStencilSurface(nullptr);
|
||||
|
||||
for (size_t target = 1; target < std::min(8UL, caps.NumSimultaneousRTs); target++) {
|
||||
g_pd3dDevice->SetRenderTarget(target, nullptr);
|
||||
}
|
||||
} else {
|
||||
back_buffer = nullptr;
|
||||
}
|
||||
|
||||
// Setup render state: fixed-pipeline, alpha-blending, no face culling, no depth testing, shade mode (for gradient)
|
||||
g_pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_LIGHTING, false);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, false);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_ALPHATESTENABLE, false);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, true);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_FOGENABLE, false);
|
||||
g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
||||
g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
||||
g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
||||
g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
||||
g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
||||
g_pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
g_pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
// Setup render state: fixed-pipeline, alpha-blending, no face culling, no depth testing, shade mode (for gradient), bilinear sampling.
|
||||
device->SetPixelShader(nullptr);
|
||||
device->SetVertexShader(nullptr);
|
||||
device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
|
||||
device->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
|
||||
device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
||||
device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
|
||||
device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
||||
device->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
||||
device->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
|
||||
device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
|
||||
device->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE);
|
||||
device->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA);
|
||||
device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
|
||||
device->SetRenderState(D3DRS_FOGENABLE, FALSE);
|
||||
device->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE);
|
||||
device->SetRenderState(D3DRS_SPECULARENABLE, FALSE);
|
||||
device->SetRenderState(D3DRS_STENCILENABLE, FALSE);
|
||||
device->SetRenderState(D3DRS_CLIPPING, TRUE);
|
||||
device->SetRenderState(D3DRS_LIGHTING, FALSE);
|
||||
device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
||||
device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
||||
device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
||||
device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
||||
device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
||||
device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||||
device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
|
||||
device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
|
||||
|
||||
// Setup orthographic projection matrix
|
||||
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
|
||||
@@ -185,176 +200,537 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData *draw_data) {
|
||||
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x + 0.5f;
|
||||
float T = draw_data->DisplayPos.y + 0.5f;
|
||||
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y + 0.5f;
|
||||
D3DMATRIX mat_identity = {{{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}}};
|
||||
D3DMATRIX mat_identity = { { { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f } } };
|
||||
D3DMATRIX mat_projection =
|
||||
{{{
|
||||
2.0f / (R - L), 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 2.0f / (T - B), 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.5f, 0.0f,
|
||||
(L + R) / (L - R), (T + B) / (B - T), 0.5f, 1.0f
|
||||
}}};
|
||||
g_pd3dDevice->SetTransform(D3DTS_WORLD, &mat_identity);
|
||||
g_pd3dDevice->SetTransform(D3DTS_VIEW, &mat_identity);
|
||||
g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &mat_projection);
|
||||
{ { {
|
||||
2.0f/(R-L), 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 2.0f/(T-B), 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.5f, 0.0f,
|
||||
(L+R)/(L-R), (T+B)/(B-T), 0.5f, 1.0f
|
||||
} } };
|
||||
device->SetTransform(D3DTS_WORLD, &mat_identity);
|
||||
device->SetTransform(D3DTS_VIEW, &mat_identity);
|
||||
device->SetTransform(D3DTS_PROJECTION, &mat_projection);
|
||||
}
|
||||
}
|
||||
|
||||
// Render function.
|
||||
void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
|
||||
{
|
||||
// Avoid rendering when minimized
|
||||
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
|
||||
return;
|
||||
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
LPDIRECT3DDEVICE9 device = bd->pd3dDevice;
|
||||
|
||||
// Catch up with texture updates. Most of the times, the list will have 1 element with an OK status, aka nothing to do.
|
||||
// (This almost always points to ImGui::GetPlatformIO().Textures[] but is part of ImDrawData to allow overriding or disabling texture updates).
|
||||
if (draw_data->Textures != nullptr)
|
||||
for (ImTextureData* tex : *draw_data->Textures)
|
||||
if (tex->Status != ImTextureStatus_OK)
|
||||
ImGui_ImplDX9_UpdateTexture(tex);
|
||||
|
||||
// Create and grow buffers if needed
|
||||
if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount)
|
||||
{
|
||||
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||
bd->VertexBufferSize = draw_data->TotalVtxCount + 5000;
|
||||
if (device->CreateVertexBuffer(bd->VertexBufferSize * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &bd->pVB, nullptr) < 0)
|
||||
return;
|
||||
}
|
||||
if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount)
|
||||
{
|
||||
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||
bd->IndexBufferSize = draw_data->TotalIdxCount + 10000;
|
||||
if (device->CreateIndexBuffer(bd->IndexBufferSize * sizeof(ImDrawIdx), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, sizeof(ImDrawIdx) == 2 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, D3DPOOL_DEFAULT, &bd->pIB, nullptr) < 0)
|
||||
return;
|
||||
}
|
||||
|
||||
// Backup the DX9 state
|
||||
IDirect3DStateBlock9* state_block = nullptr;
|
||||
if (device->CreateStateBlock(D3DSBT_ALL, &state_block) < 0)
|
||||
return;
|
||||
if (state_block->Capture() < 0)
|
||||
{
|
||||
state_block->Release();
|
||||
return;
|
||||
}
|
||||
|
||||
// Backup the DX9 transform (DX9 documentation suggests that it is included in the StateBlock but it doesn't appear to)
|
||||
D3DMATRIX last_world, last_view, last_projection;
|
||||
device->GetTransform(D3DTS_WORLD, &last_world);
|
||||
device->GetTransform(D3DTS_VIEW, &last_view);
|
||||
device->GetTransform(D3DTS_PROJECTION, &last_projection);
|
||||
|
||||
// Allocate buffers
|
||||
CUSTOMVERTEX* vtx_dst;
|
||||
ImDrawIdx* idx_dst;
|
||||
if (bd->pVB->Lock(0, (UINT)(draw_data->TotalVtxCount * sizeof(CUSTOMVERTEX)), (void**)&vtx_dst, D3DLOCK_DISCARD) < 0)
|
||||
{
|
||||
state_block->Release();
|
||||
return;
|
||||
}
|
||||
if (bd->pIB->Lock(0, (UINT)(draw_data->TotalIdxCount * sizeof(ImDrawIdx)), (void**)&idx_dst, D3DLOCK_DISCARD) < 0)
|
||||
{
|
||||
bd->pVB->Unlock();
|
||||
state_block->Release();
|
||||
return;
|
||||
}
|
||||
|
||||
// Copy and convert all vertices into a single contiguous buffer, convert colors to DX9 default format.
|
||||
// FIXME-OPT: This is a minor waste of resource, the ideal is to use imconfig.h and
|
||||
// 1) to avoid repacking colors: #define IMGUI_USE_BGRA_PACKED_COLOR
|
||||
// 2) to avoid repacking vertices: #define IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT struct ImDrawVert { ImVec2 pos; float z; ImU32 col; ImVec2 uv; }
|
||||
for (const ImDrawList* draw_list : draw_data->CmdLists)
|
||||
{
|
||||
const ImDrawVert* vtx_src = draw_list->VtxBuffer.Data;
|
||||
for (int i = 0; i < draw_list->VtxBuffer.Size; i++)
|
||||
{
|
||||
vtx_dst->pos[0] = vtx_src->pos.x;
|
||||
vtx_dst->pos[1] = vtx_src->pos.y;
|
||||
vtx_dst->pos[2] = 0.0f;
|
||||
vtx_dst->col = IMGUI_COL_TO_DX9_ARGB(vtx_src->col);
|
||||
vtx_dst->uv[0] = vtx_src->uv.x;
|
||||
vtx_dst->uv[1] = vtx_src->uv.y;
|
||||
vtx_dst++;
|
||||
vtx_src++;
|
||||
}
|
||||
memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
idx_dst += draw_list->IdxBuffer.Size;
|
||||
}
|
||||
bd->pVB->Unlock();
|
||||
bd->pIB->Unlock();
|
||||
device->SetStreamSource(0, bd->pVB, 0, sizeof(CUSTOMVERTEX));
|
||||
device->SetIndices(bd->pIB);
|
||||
device->SetFVF(D3DFVF_CUSTOMVERTEX);
|
||||
|
||||
// Setup desired DX state
|
||||
struct render_state_t render_state = {};
|
||||
ImGui_ImplDX9_SetupRenderState(draw_data, &render_state);
|
||||
|
||||
// Render command lists
|
||||
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
||||
int global_vtx_offset = 0;
|
||||
int global_idx_offset = 0;
|
||||
ImVec2 clip_off = draw_data->DisplayPos;
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++) {
|
||||
const ImDrawList *cmd_list = draw_data->CmdLists[n];
|
||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) {
|
||||
const ImDrawCmd *pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback != NULL) {
|
||||
pcmd->UserCallback(cmd_list, pcmd);
|
||||
} else {
|
||||
const RECT r = {(LONG) (pcmd->ClipRect.x - clip_off.x), (LONG) (pcmd->ClipRect.y - clip_off.y),
|
||||
(LONG) (pcmd->ClipRect.z - clip_off.x), (LONG) (pcmd->ClipRect.w - clip_off.y)};
|
||||
auto texture = reinterpret_cast<IDirect3DBaseTexture9 *>(pcmd->TextureId);
|
||||
g_pd3dDevice->SetTexture(0, texture);
|
||||
g_pd3dDevice->SetScissorRect(&r);
|
||||
g_pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST,
|
||||
pcmd->VtxOffset + global_vtx_offset, 0,
|
||||
(UINT) cmd_list->VtxBuffer.Size,
|
||||
pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3);
|
||||
for (const ImDrawList* draw_list : draw_data->CmdLists)
|
||||
{
|
||||
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback != nullptr)
|
||||
{
|
||||
// User callback, registered via ImDrawList::AddCallback()
|
||||
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
||||
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||
ImGui_ImplDX9_SetupRenderState(draw_data, &render_state);
|
||||
else
|
||||
pcmd->UserCallback(draw_list, pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Project scissor/clipping rectangles into framebuffer space
|
||||
ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y);
|
||||
ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y);
|
||||
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
||||
continue;
|
||||
|
||||
// Apply scissor/clipping rectangle
|
||||
const RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
|
||||
device->SetScissorRect(&r);
|
||||
|
||||
// Bind texture, Draw
|
||||
const LPDIRECT3DTEXTURE9 texture = (LPDIRECT3DTEXTURE9)pcmd->GetTexID();
|
||||
device->SetTexture(0, texture);
|
||||
device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)draw_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3);
|
||||
}
|
||||
}
|
||||
global_idx_offset += cmd_list->IdxBuffer.Size;
|
||||
global_vtx_offset += cmd_list->VtxBuffer.Size;
|
||||
global_idx_offset += draw_list->IdxBuffer.Size;
|
||||
global_vtx_offset += draw_list->VtxBuffer.Size;
|
||||
}
|
||||
|
||||
if (back_buffer) {
|
||||
back_buffer->Release();
|
||||
back_buffer = nullptr;
|
||||
}
|
||||
// When using multi-viewports, it appears that there's an odd logic in DirectX9 which prevent subsequent windows
|
||||
// from rendering until the first window submits at least one draw call, even once. That's our workaround. (see #2560)
|
||||
if (global_vtx_offset == 0)
|
||||
bd->pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 0, 0, 0, 0);
|
||||
|
||||
// restore previous depth stencil
|
||||
if (depth_stencil) {
|
||||
g_pd3dDevice->SetDepthStencilSurface(depth_stencil);
|
||||
depth_stencil->Release();
|
||||
depth_stencil = nullptr;
|
||||
}
|
||||
// spice ldj
|
||||
{
|
||||
if (render_state.back_buffer) {
|
||||
render_state.back_buffer->Release();
|
||||
render_state.back_buffer = nullptr;
|
||||
}
|
||||
// restore previous depth stencil
|
||||
if (render_state.depth_stencil) {
|
||||
device->SetDepthStencilSurface(render_state.depth_stencil);
|
||||
render_state.depth_stencil->Release();
|
||||
render_state.depth_stencil = nullptr;
|
||||
}
|
||||
// restore all render target state
|
||||
for (size_t target = 0; target < std::min(8UL, render_state.caps.NumSimultaneousRTs); target++) {
|
||||
auto render_target = render_state.render_targets[target];
|
||||
|
||||
// restore all render target state
|
||||
for (size_t target = 0; target < std::min(8UL, caps.NumSimultaneousRTs); target++) {
|
||||
auto render_target = render_targets[target];
|
||||
|
||||
if (render_target) {
|
||||
g_pd3dDevice->SetRenderTarget(target, render_target);
|
||||
render_target->Release();
|
||||
if (render_target) {
|
||||
device->SetRenderTarget(target, render_target);
|
||||
render_target->Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// restore the DX9 transform
|
||||
g_pd3dDevice->SetTransform(D3DTS_WORLD, &last_world);
|
||||
g_pd3dDevice->SetTransform(D3DTS_VIEW, &last_view);
|
||||
g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &last_projection);
|
||||
// Restore the DX9 transform
|
||||
device->SetTransform(D3DTS_WORLD, &last_world);
|
||||
device->SetTransform(D3DTS_VIEW, &last_view);
|
||||
device->SetTransform(D3DTS_PROJECTION, &last_projection);
|
||||
|
||||
// restore the DX9 state
|
||||
d3d9_state_block->Apply();
|
||||
d3d9_state_block->Release();
|
||||
// Restore the DX9 state
|
||||
state_block->Apply();
|
||||
state_block->Release();
|
||||
}
|
||||
|
||||
bool ImGui_ImplDX9_Init(IDirect3DDevice9 *device) {
|
||||
static bool ImGui_ImplDX9_CheckFormatSupport(LPDIRECT3DDEVICE9 pDevice, D3DFORMAT format)
|
||||
{
|
||||
LPDIRECT3D9 pd3d = nullptr;
|
||||
if (pDevice->GetDirect3D(&pd3d) != D3D_OK)
|
||||
return false;
|
||||
D3DDEVICE_CREATION_PARAMETERS param = {};
|
||||
D3DDISPLAYMODE mode = {};
|
||||
if (pDevice->GetCreationParameters(¶m) != D3D_OK || pDevice->GetDisplayMode(0, &mode) != D3D_OK)
|
||||
{
|
||||
pd3d->Release();
|
||||
return false;
|
||||
}
|
||||
// Font texture should support linear filter, color blend and write to render-target
|
||||
bool support = (pd3d->CheckDeviceFormat(param.AdapterOrdinal, param.DeviceType, mode.Format, D3DUSAGE_DYNAMIC | D3DUSAGE_QUERY_FILTER | D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3DRTYPE_TEXTURE, format)) == D3D_OK;
|
||||
pd3d->Release();
|
||||
return support;
|
||||
}
|
||||
|
||||
// Setup back-end capabilities flags
|
||||
auto &io = ImGui::GetIO();
|
||||
bool ImGui_ImplDX9_Init(IDirect3DDevice9* device)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IMGUI_CHECKVERSION();
|
||||
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGui_ImplDX9_Data* bd = IM_NEW(ImGui_ImplDX9_Data)();
|
||||
io.BackendRendererUserData = (void*)bd;
|
||||
io.BackendRendererName = "imgui_impl_dx9";
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
|
||||
|
||||
// We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
platform_io.Renderer_TextureMaxWidth = platform_io.Renderer_TextureMaxHeight = 4096;
|
||||
|
||||
bd->pd3dDevice = device;
|
||||
bd->pd3dDevice->AddRef();
|
||||
bd->HasRgbaSupport = ImGui_ImplDX9_CheckFormatSupport(bd->pd3dDevice, D3DFMT_A8B8G8R8);
|
||||
|
||||
ImGui_ImplDX9_InitMultiViewportSupport();
|
||||
|
||||
g_pd3dDevice = device;
|
||||
g_pd3dDevice->AddRef();
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplDX9_Shutdown() {
|
||||
void ImGui_ImplDX9_Shutdown()
|
||||
{
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
|
||||
ImGui_ImplDX9_ShutdownMultiViewportSupport();
|
||||
ImGui_ImplDX9_InvalidateDeviceObjects();
|
||||
if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
|
||||
|
||||
if (g_pd3dDevice) {
|
||||
g_pd3dDevice->Release();
|
||||
g_pd3dDevice = NULL;
|
||||
io.BackendRendererName = nullptr;
|
||||
io.BackendRendererUserData = nullptr;
|
||||
io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasTextures | ImGuiBackendFlags_RendererHasViewports);
|
||||
platform_io.ClearRendererHandlers();
|
||||
IM_DELETE(bd);
|
||||
}
|
||||
|
||||
// Convert RGBA32 to BGRA32 (because RGBA32 is not well supported by DX9 devices)
|
||||
static void ImGui_ImplDX9_CopyTextureRegion(bool tex_use_colors, const ImU32* src, int src_pitch, ImU32* dst, int dst_pitch, int w, int h)
|
||||
{
|
||||
#ifndef IMGUI_USE_BGRA_PACKED_COLOR
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
const bool convert_rgba_to_bgra = (!bd->HasRgbaSupport && tex_use_colors);
|
||||
#else
|
||||
const bool convert_rgba_to_bgra = false;
|
||||
IM_UNUSED(tex_use_colors);
|
||||
#endif
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
const ImU32* src_p = (const ImU32*)(const void*)((const unsigned char*)src + src_pitch * y);
|
||||
ImU32* dst_p = (ImU32*)(void*)((unsigned char*)dst + dst_pitch * y);
|
||||
if (convert_rgba_to_bgra)
|
||||
for (int x = w; x > 0; x--, src_p++, dst_p++) // Convert copy
|
||||
*dst_p = IMGUI_COL_TO_DX9_ARGB(*src_p);
|
||||
else
|
||||
memcpy(dst_p, src_p, w * 4); // Raw copy
|
||||
}
|
||||
}
|
||||
|
||||
static bool ImGui_ImplDX9_CreateFontsTexture() {
|
||||
// Build texture atlas
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
unsigned char *pixels;
|
||||
int width, height, bytes_per_pixel;
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &bytes_per_pixel);
|
||||
void ImGui_ImplDX9_UpdateTexture(ImTextureData* tex)
|
||||
{
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
|
||||
// Upload texture to graphics system
|
||||
g_FontTexture = NULL;
|
||||
if (g_pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8,
|
||||
D3DPOOL_DEFAULT, &g_FontTexture, NULL) < 0)
|
||||
return false;
|
||||
D3DLOCKED_RECT tex_locked_rect;
|
||||
if (g_FontTexture->LockRect(0, &tex_locked_rect, NULL, 0) != D3D_OK)
|
||||
return false;
|
||||
for (int y = 0; y < height; y++)
|
||||
memcpy((unsigned char *) tex_locked_rect.pBits + tex_locked_rect.Pitch * y,
|
||||
pixels + (width * bytes_per_pixel) * y, (width * bytes_per_pixel));
|
||||
g_FontTexture->UnlockRect(0);
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->TexID = (ImTextureID) g_FontTexture;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ImGui_ImplDX9_CreateDeviceObjects() {
|
||||
if (!g_pd3dDevice) {
|
||||
return false;
|
||||
}
|
||||
return ImGui_ImplDX9_CreateFontsTexture();
|
||||
}
|
||||
|
||||
void ImGui_ImplDX9_InvalidateDeviceObjects() {
|
||||
if (!g_pd3dDevice)
|
||||
return;
|
||||
if (g_pVB) {
|
||||
g_pVB->Release();
|
||||
g_pVB = NULL;
|
||||
}
|
||||
if (g_pIB) {
|
||||
g_pIB->Release();
|
||||
g_pIB = NULL;
|
||||
}
|
||||
if (g_FontTexture) {
|
||||
g_FontTexture->Release();
|
||||
g_FontTexture = NULL;
|
||||
ImGui::GetIO().Fonts->TexID = 0;
|
||||
} // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
||||
}
|
||||
|
||||
void ImGui_ImplDX9_NewFrame() {
|
||||
if (!g_FontTexture) {
|
||||
ImGui_ImplDX9_CreateDeviceObjects();
|
||||
}
|
||||
|
||||
IDirect3DSwapChain9 *swap_chain = nullptr;
|
||||
if (SUCCEEDED(g_pd3dDevice->GetSwapChain(0, &swap_chain))) {
|
||||
auto &io = ImGui::GetIO();
|
||||
|
||||
D3DPRESENT_PARAMETERS present_params {};
|
||||
|
||||
if (SUCCEEDED(swap_chain->GetPresentParameters(&present_params))) {
|
||||
if (present_params.BackBufferWidth != 0 && present_params.BackBufferHeight != 0) {
|
||||
io.DisplaySize.x = static_cast<float>(present_params.BackBufferWidth);
|
||||
io.DisplaySize.y = static_cast<float>(present_params.BackBufferHeight);
|
||||
} else {
|
||||
RECT rect {};
|
||||
GetClientRect(present_params.hDeviceWindow, &rect);
|
||||
|
||||
io.DisplaySize.x = static_cast<float>(rect.right - rect.left);
|
||||
io.DisplaySize.y = static_cast<float>(rect.bottom - rect.top);
|
||||
}
|
||||
if (tex->Status == ImTextureStatus_WantCreate)
|
||||
{
|
||||
// Create and upload new texture to graphics system
|
||||
//IMGUI_DEBUG_LOG("UpdateTexture #%03d: WantCreate %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
|
||||
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
|
||||
IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
|
||||
LPDIRECT3DTEXTURE9 dx_tex = nullptr;
|
||||
HRESULT hr = bd->pd3dDevice->CreateTexture(tex->Width, tex->Height, 1, D3DUSAGE_DYNAMIC, bd->HasRgbaSupport ? D3DFMT_A8B8G8R8 : D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &dx_tex, nullptr);
|
||||
if (hr < 0)
|
||||
{
|
||||
IM_ASSERT(hr >= 0 && "Backend failed to create texture!");
|
||||
return;
|
||||
}
|
||||
|
||||
swap_chain->Release();
|
||||
D3DLOCKED_RECT locked_rect;
|
||||
if (dx_tex->LockRect(0, &locked_rect, nullptr, 0) == D3D_OK)
|
||||
{
|
||||
ImGui_ImplDX9_CopyTextureRegion(tex->UseColors, (ImU32*)tex->GetPixels(), tex->Width * 4, (ImU32*)locked_rect.pBits, (ImU32)locked_rect.Pitch, tex->Width, tex->Height);
|
||||
dx_tex->UnlockRect(0);
|
||||
}
|
||||
|
||||
// Store identifiers
|
||||
tex->SetTexID((ImTextureID)(intptr_t)dx_tex);
|
||||
tex->SetStatus(ImTextureStatus_OK);
|
||||
}
|
||||
else if (tex->Status == ImTextureStatus_WantUpdates)
|
||||
{
|
||||
// Update selected blocks. We only ever write to textures regions which have never been used before!
|
||||
// This backend choose to use tex->Updates[] but you can use tex->UpdateRect to upload a single region.
|
||||
LPDIRECT3DTEXTURE9 backend_tex = (LPDIRECT3DTEXTURE9)(intptr_t)tex->TexID;
|
||||
RECT update_rect = { (LONG)tex->UpdateRect.x, (LONG)tex->UpdateRect.y, (LONG)(tex->UpdateRect.x + tex->UpdateRect.w), (LONG)(tex->UpdateRect.y + tex->UpdateRect.h) };
|
||||
D3DLOCKED_RECT locked_rect;
|
||||
if (backend_tex->LockRect(0, &locked_rect, &update_rect, 0) == D3D_OK)
|
||||
for (ImTextureRect& r : tex->Updates)
|
||||
ImGui_ImplDX9_CopyTextureRegion(tex->UseColors, (ImU32*)tex->GetPixelsAt(r.x, r.y), tex->Width * 4,
|
||||
(ImU32*)locked_rect.pBits + (r.x - update_rect.left) + (r.y - update_rect.top) * (locked_rect.Pitch / 4), (int)locked_rect.Pitch, r.w, r.h);
|
||||
backend_tex->UnlockRect(0);
|
||||
tex->SetStatus(ImTextureStatus_OK);
|
||||
}
|
||||
else if (tex->Status == ImTextureStatus_WantDestroy)
|
||||
{
|
||||
if (tex->TexID != ImTextureID_Invalid)
|
||||
if (LPDIRECT3DTEXTURE9 backend_tex = (LPDIRECT3DTEXTURE9)tex->TexID)
|
||||
{
|
||||
IM_ASSERT(tex->TexID == (ImTextureID)(intptr_t)backend_tex);
|
||||
backend_tex->Release();
|
||||
|
||||
// Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
|
||||
tex->SetTexID(ImTextureID_Invalid);
|
||||
}
|
||||
tex->SetStatus(ImTextureStatus_Destroyed);
|
||||
}
|
||||
}
|
||||
|
||||
bool ImGui_ImplDX9_CreateDeviceObjects()
|
||||
{
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
if (!bd || !bd->pd3dDevice)
|
||||
return false;
|
||||
ImGui_ImplDX9_CreateDeviceObjectsForPlatformWindows();
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplDX9_InvalidateDeviceObjects()
|
||||
{
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
if (!bd || !bd->pd3dDevice)
|
||||
return;
|
||||
|
||||
// Destroy all textures
|
||||
for (ImTextureData* tex : ImGui::GetPlatformIO().Textures)
|
||||
if (tex->RefCount == 1)
|
||||
{
|
||||
tex->SetStatus(ImTextureStatus_WantDestroy);
|
||||
ImGui_ImplDX9_UpdateTexture(tex);
|
||||
}
|
||||
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||
ImGui_ImplDX9_InvalidateDeviceObjectsForPlatformWindows();
|
||||
}
|
||||
|
||||
void ImGui_ImplDX9_NewFrame()
|
||||
{
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX9_Init()?");
|
||||
// IM_UNUSED(bd);
|
||||
|
||||
// spice ldj
|
||||
{
|
||||
IDirect3DSwapChain9 *swap_chain = nullptr;
|
||||
if (SUCCEEDED(bd->pd3dDevice->GetSwapChain(0, &swap_chain))) {
|
||||
auto &io = ImGui::GetIO();
|
||||
|
||||
D3DPRESENT_PARAMETERS present_params {};
|
||||
|
||||
if (SUCCEEDED(swap_chain->GetPresentParameters(&present_params))) {
|
||||
if (present_params.BackBufferWidth != 0 && present_params.BackBufferHeight != 0) {
|
||||
io.DisplaySize.x = static_cast<float>(present_params.BackBufferWidth);
|
||||
io.DisplaySize.y = static_cast<float>(present_params.BackBufferHeight);
|
||||
} else {
|
||||
RECT rect {};
|
||||
GetClientRect(present_params.hDeviceWindow, &rect);
|
||||
|
||||
io.DisplaySize.x = static_cast<float>(rect.right - rect.left);
|
||||
io.DisplaySize.y = static_cast<float>(rect.bottom - rect.top);
|
||||
}
|
||||
}
|
||||
|
||||
swap_chain->Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
|
||||
// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
|
||||
// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
|
||||
// Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
|
||||
struct ImGui_ImplDX9_ViewportData
|
||||
{
|
||||
IDirect3DSwapChain9* SwapChain;
|
||||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
|
||||
ImGui_ImplDX9_ViewportData() { SwapChain = nullptr; ZeroMemory(&d3dpp, sizeof(D3DPRESENT_PARAMETERS)); }
|
||||
~ImGui_ImplDX9_ViewportData() { IM_ASSERT(SwapChain == nullptr); }
|
||||
};
|
||||
|
||||
static void ImGui_ImplDX9_CreateWindow(ImGuiViewport* viewport)
|
||||
{
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
ImGui_ImplDX9_ViewportData* vd = IM_NEW(ImGui_ImplDX9_ViewportData)();
|
||||
viewport->RendererUserData = vd;
|
||||
|
||||
// PlatformHandleRaw should always be a HWND, whereas PlatformHandle might be a higher-level handle (e.g. GLFWWindow*, SDL's WindowID).
|
||||
// Some backends will leave PlatformHandleRaw == 0, in which case we assume PlatformHandle will contain the HWND.
|
||||
HWND hwnd = viewport->PlatformHandleRaw ? (HWND)viewport->PlatformHandleRaw : (HWND)viewport->PlatformHandle;
|
||||
IM_ASSERT(hwnd != 0);
|
||||
|
||||
ZeroMemory(&vd->d3dpp, sizeof(D3DPRESENT_PARAMETERS));
|
||||
vd->d3dpp.Windowed = TRUE;
|
||||
vd->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
vd->d3dpp.BackBufferWidth = (UINT)viewport->Size.x;
|
||||
vd->d3dpp.BackBufferHeight = (UINT)viewport->Size.y;
|
||||
vd->d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
|
||||
vd->d3dpp.hDeviceWindow = hwnd;
|
||||
vd->d3dpp.EnableAutoDepthStencil = FALSE;
|
||||
vd->d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
||||
vd->d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync
|
||||
|
||||
HRESULT hr = bd->pd3dDevice->CreateAdditionalSwapChain(&vd->d3dpp, &vd->SwapChain); IM_UNUSED(hr);
|
||||
IM_ASSERT(hr == D3D_OK);
|
||||
IM_ASSERT(vd->SwapChain != nullptr);
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX9_DestroyWindow(ImGuiViewport* viewport)
|
||||
{
|
||||
// The main viewport (owned by the application) will always have RendererUserData == 0 since we didn't create the data for it.
|
||||
if (ImGui_ImplDX9_ViewportData* vd = (ImGui_ImplDX9_ViewportData*)viewport->RendererUserData)
|
||||
{
|
||||
if (vd->SwapChain)
|
||||
vd->SwapChain->Release();
|
||||
vd->SwapChain = nullptr;
|
||||
ZeroMemory(&vd->d3dpp, sizeof(D3DPRESENT_PARAMETERS));
|
||||
IM_DELETE(vd);
|
||||
}
|
||||
viewport->RendererUserData = nullptr;
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX9_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
|
||||
{
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
ImGui_ImplDX9_ViewportData* vd = (ImGui_ImplDX9_ViewportData*)viewport->RendererUserData;
|
||||
if (vd->SwapChain)
|
||||
{
|
||||
vd->SwapChain->Release();
|
||||
vd->SwapChain = nullptr;
|
||||
vd->d3dpp.BackBufferWidth = (UINT)size.x;
|
||||
vd->d3dpp.BackBufferHeight = (UINT)size.y;
|
||||
HRESULT hr = bd->pd3dDevice->CreateAdditionalSwapChain(&vd->d3dpp, &vd->SwapChain); IM_UNUSED(hr);
|
||||
IM_ASSERT(hr == D3D_OK);
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX9_RenderWindow(ImGuiViewport* viewport, void*)
|
||||
{
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
ImGui_ImplDX9_ViewportData* vd = (ImGui_ImplDX9_ViewportData*)viewport->RendererUserData;
|
||||
ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
LPDIRECT3DSURFACE9 render_target = nullptr;
|
||||
LPDIRECT3DSURFACE9 last_render_target = nullptr;
|
||||
LPDIRECT3DSURFACE9 last_depth_stencil = nullptr;
|
||||
vd->SwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &render_target);
|
||||
bd->pd3dDevice->GetRenderTarget(0, &last_render_target);
|
||||
bd->pd3dDevice->GetDepthStencilSurface(&last_depth_stencil);
|
||||
bd->pd3dDevice->SetRenderTarget(0, render_target);
|
||||
bd->pd3dDevice->SetDepthStencilSurface(nullptr);
|
||||
|
||||
if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear))
|
||||
{
|
||||
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x*255.0f), (int)(clear_color.y*255.0f), (int)(clear_color.z*255.0f), (int)(clear_color.w*255.0f));
|
||||
bd->pd3dDevice->Clear(0, nullptr, D3DCLEAR_TARGET, clear_col_dx, 1.0f, 0);
|
||||
}
|
||||
|
||||
ImGui_ImplDX9_RenderDrawData(viewport->DrawData);
|
||||
|
||||
// Restore render target
|
||||
bd->pd3dDevice->SetRenderTarget(0, last_render_target);
|
||||
bd->pd3dDevice->SetDepthStencilSurface(last_depth_stencil);
|
||||
render_target->Release();
|
||||
last_render_target->Release();
|
||||
if (last_depth_stencil) last_depth_stencil->Release();
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX9_SwapBuffers(ImGuiViewport* viewport, void*)
|
||||
{
|
||||
ImGui_ImplDX9_ViewportData* vd = (ImGui_ImplDX9_ViewportData*)viewport->RendererUserData;
|
||||
HRESULT hr = vd->SwapChain->Present(nullptr, nullptr, vd->d3dpp.hDeviceWindow, nullptr, 0);
|
||||
// Let main application handle D3DERR_DEVICELOST by resetting the device.
|
||||
IM_ASSERT(SUCCEEDED(hr) || hr == D3DERR_DEVICELOST);
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX9_InitMultiViewportSupport()
|
||||
{
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
platform_io.Renderer_CreateWindow = ImGui_ImplDX9_CreateWindow;
|
||||
platform_io.Renderer_DestroyWindow = ImGui_ImplDX9_DestroyWindow;
|
||||
platform_io.Renderer_SetWindowSize = ImGui_ImplDX9_SetWindowSize;
|
||||
platform_io.Renderer_RenderWindow = ImGui_ImplDX9_RenderWindow;
|
||||
platform_io.Renderer_SwapBuffers = ImGui_ImplDX9_SwapBuffers;
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX9_ShutdownMultiViewportSupport()
|
||||
{
|
||||
ImGui::DestroyPlatformWindows();
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX9_CreateDeviceObjectsForPlatformWindows()
|
||||
{
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
for (int i = 1; i < platform_io.Viewports.Size; i++)
|
||||
if (!platform_io.Viewports[i]->RendererUserData)
|
||||
ImGui_ImplDX9_CreateWindow(platform_io.Viewports[i]);
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX9_InvalidateDeviceObjectsForPlatformWindows()
|
||||
{
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
for (int i = 1; i < platform_io.Viewports.Size; i++)
|
||||
if (platform_io.Viewports[i]->RendererUserData)
|
||||
ImGui_ImplDX9_DestroyWindow(platform_io.Viewports[i]);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
||||
+25
-12
@@ -1,25 +1,38 @@
|
||||
// dear imgui: Renderer for DirectX9
|
||||
// This needs to be used along with a Platform Binding (e.g. Win32)
|
||||
// dear imgui: Renderer Backend for DirectX9
|
||||
// This needs to be used along with a Platform Backend (e.g. Win32)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
|
||||
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||
// [X] Renderer: IMGUI_USE_BGRA_PACKED_COLOR support, as this is the optimal color encoding for DirectX9.
|
||||
// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
||||
// https://github.com/ocornut/imgui
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
#ifndef IMGUI_DISABLE
|
||||
|
||||
struct IDirect3DDevice9;
|
||||
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9 *device);
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
|
||||
IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData *draw_data);
|
||||
IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data);
|
||||
|
||||
// Use if you want to reset your rendering device without losing ImGui state.
|
||||
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects();
|
||||
|
||||
// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually.
|
||||
IMGUI_IMPL_API void ImGui_ImplDX9_UpdateTexture(ImTextureData* tex);
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
||||
+13
-5
@@ -15,7 +15,8 @@
|
||||
#pragma once
|
||||
|
||||
//---- Define assertion handler. Defaults to calling assert().
|
||||
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
|
||||
// - If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
|
||||
// - Compiling with NDEBUG will usually strip out assert() to nothing, which is NOT recommended because we use asserts to notify of programmer mistakes.
|
||||
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
||||
#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
||||
|
||||
@@ -29,7 +30,6 @@
|
||||
|
||||
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
|
||||
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS.
|
||||
|
||||
//---- Disable all of Dear ImGui or don't implement standard windows/tools.
|
||||
// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
|
||||
@@ -49,6 +49,7 @@
|
||||
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
|
||||
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
|
||||
#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
||||
//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded fonts (ProggyClean/ProggyForever), remove ~9 KB + ~14 KB from output binary. AddFontDefaultXXX() functions will assert.
|
||||
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
|
||||
|
||||
//---- Enable Test Engine / Automation features.
|
||||
@@ -59,12 +60,15 @@
|
||||
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
||||
//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
|
||||
|
||||
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
|
||||
//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from one to another). Need dedicated backend support.
|
||||
#define IMGUI_USE_BGRA_PACKED_COLOR
|
||||
|
||||
//---- Performance optimization for DX9
|
||||
#define IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT struct ImDrawVert { ImVec2 pos; float z; ImU32 col; ImVec2 uv; }
|
||||
|
||||
//---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve old .ini data that you cannot afford to invalidate.
|
||||
//#define IMGUI_USE_LEGACY_CRC32_ADLER
|
||||
|
||||
//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
|
||||
//#define IMGUI_USE_WCHAR32
|
||||
|
||||
@@ -83,13 +87,13 @@
|
||||
|
||||
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
|
||||
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
|
||||
// Note that imgui_freetype.cpp may be used _without_ this define, if you manually call ImFontAtlas::SetFontLoader(). The define is simply a convenience.
|
||||
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
|
||||
//#define IMGUI_ENABLE_FREETYPE
|
||||
|
||||
//---- Use FreeType + plutosvg or lunasvg to render OpenType SVG fonts (SVGinOT)
|
||||
// Only works in combination with IMGUI_ENABLE_FREETYPE.
|
||||
// - lunasvg is currently easier to acquire/install, as e.g. it is part of vcpkg.
|
||||
// - plutosvg will support more fonts and may load them faster. It currently requires to be built manually but it is fairly easy. See misc/freetype/README for instructions.
|
||||
// - plutosvg is currently easier to install, as e.g. it is part of vcpkg. It will support more fonts and may load them faster. See misc/freetype/README for instructions.
|
||||
// - Both require headers to be available in the include path + program to be linked with the library code (not provided).
|
||||
// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
|
||||
//#define IMGUI_ENABLE_FREETYPE_PLUTOSVG
|
||||
@@ -130,6 +134,10 @@
|
||||
//#define IM_DEBUG_BREAK IM_ASSERT(0)
|
||||
//#define IM_DEBUG_BREAK __debugbreak()
|
||||
|
||||
//---- Debug Tools: Enable highlight ID conflicts _before_ hovering items. When io.ConfigDebugHighlightIdConflicts is set.
|
||||
// (THIS WILL SLOW DOWN DEAR IMGUI. Only use occasionally and disable after use)
|
||||
//#define IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS
|
||||
|
||||
//---- Debug Tools: Enable slower asserts
|
||||
//#define IMGUI_DEBUG_PARANOID
|
||||
|
||||
|
||||
Vendored
+3439
-1953
File diff suppressed because it is too large
Load Diff
Vendored
+1022
-516
File diff suppressed because it is too large
Load Diff
+2825
-2079
File diff suppressed because it is too large
Load Diff
+3216
-1153
File diff suppressed because it is too large
Load Diff
+780
-340
File diff suppressed because it is too large
Load Diff
+258
-164
@@ -1,6 +1,7 @@
|
||||
// Mini memory editor for Dear ImGui (to embed in your game/tools)
|
||||
// Get latest version at http://www.github.com/ocornut/imgui_club
|
||||
//
|
||||
// Licensed under The MIT License (MIT)
|
||||
|
||||
// Right-click anywhere to access the Options menu!
|
||||
// You can adjust the keyboard repeat delay/rate in ImGuiIO.
|
||||
// The code assume a mono-space font for simplicity!
|
||||
@@ -39,10 +40,22 @@
|
||||
// - v0.43 (2021/03/12): added OptFooterExtraHeight to allow for custom drawing at the bottom of the editor [@leiradel]
|
||||
// - v0.44 (2021/03/12): use ImGuiInputTextFlags_AlwaysOverwrite in 1.82 + fix hardcoded width.
|
||||
// - v0.50 (2021/11/12): various fixes for recent dear imgui versions (fixed misuse of clipper, relying on SetKeyboardFocusHere() handling scrolling from 1.85). added default size.
|
||||
// - v0.51 (2024/02/22): fix for layout change in 1.89 when using IMGUI_DISABLE_OBSOLETE_FUNCTIONS. (#34)
|
||||
// - v0.52 (2024/03/08): removed unnecessary GetKeyIndex() calls, they are a no-op since 1.87.
|
||||
// - v0.53 (2024/05/27): fixed right-click popup from not appearing when using DrawContents(). warning fixes. (#35)
|
||||
// - v0.54 (2024/07/29): allow ReadOnly mode to still select and preview data. (#46) [@DeltaGW2])
|
||||
// - v0.55 (2024/08/19): added BgColorFn to allow setting background colors independently from highlighted selection. (#27) [@StrikerX3]
|
||||
// added MouseHoveredAddr public readable field. (#47, #27) [@StrikerX3]
|
||||
// fixed a data preview crash with 1.91.0 WIP. fixed contiguous highlight color when using data preview.
|
||||
// *BREAKING* added UserData field passed to all optional function handlers: ReadFn, WriteFn, HighlightFn, BgColorFn. (#50) [@silverweed]
|
||||
// - v0.56 (2024/11/04): fixed MouseHovered, MouseHoveredAddr not being set when hovering a byte being edited. (#54)
|
||||
// - v0.57 (2025/03/26): fixed warnings. using ImGui's ImSXX/ImUXX types instead of e.g. int32_t/uint32_t. (#56)
|
||||
// - v0.58 (2025/03/31): fixed extraneous footer spacing (added in 0.51) breaking vertical auto-resize. (#53)
|
||||
// - v0.59 (2025/04/08): fixed GotoAddrAndHighlight() not working if OptShowOptions is disabled.
|
||||
//
|
||||
// Todo/Bugs:
|
||||
// TODO:
|
||||
// - This is generally old/crappy code, it should work but isn't very good.. to be rewritten some day.
|
||||
// - PageUp/PageDown are supported because we use _NoNav. This is a good test scenario for working out idioms of how to mix natural nav and our own...
|
||||
// - PageUp/PageDown are not supported because we use _NoNav. This is a good test scenario for working out idioms of how to mix natural nav and our own...
|
||||
// - Arrows are being sent to the InputText() about to disappear which for LeftArrow makes the text cursor appear at position 1 for one frame.
|
||||
// - Using InputText() is awkward and maybe overkill here, consider implementing something custom.
|
||||
|
||||
@@ -51,15 +64,18 @@
|
||||
#include <stdio.h> // sprintf, scanf
|
||||
#include <stdint.h> // uint8_t, etc.
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define _PRISizeT "I"
|
||||
#if defined(_MSC_VER) && !defined(snprintf)
|
||||
#define ImSnprintf _snprintf
|
||||
#else
|
||||
#define _PRISizeT "z"
|
||||
#define ImSnprintf snprintf
|
||||
#endif
|
||||
#if defined(_MSC_VER) && !defined(__clang__)
|
||||
#define _PRISizeT "I"
|
||||
#else
|
||||
#define _PRISizeT "z"
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#if defined(_MSC_VER) || defined(_UCRT)
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable: 4996) // warning C4996: 'sprintf': This function or variable may be unsafe.
|
||||
#endif
|
||||
@@ -88,9 +104,17 @@ struct MemoryEditor
|
||||
int OptAddrDigitsCount; // = 0 // number of addr digits to display (default calculated based on maximum displayed addr).
|
||||
float OptFooterExtraHeight; // = 0 // space to reserve at the bottom of the widget to add custom widgets
|
||||
ImU32 HighlightColor; // // background color of highlighted bytes.
|
||||
ImU8 (*ReadFn)(const ImU8* data, size_t off); // = 0 // optional handler to read bytes.
|
||||
void (*WriteFn)(ImU8* data, size_t off, ImU8 d); // = 0 // optional handler to write bytes.
|
||||
bool (*HighlightFn)(const ImU8* data, size_t off);//= 0 // optional handler to return Highlight property (to support non-contiguous highlighting).
|
||||
|
||||
// Function handlers
|
||||
ImU8 (*ReadFn)(const ImU8* mem, size_t off, void* user_data); // = 0 // optional handler to read bytes.
|
||||
void (*WriteFn)(ImU8* mem, size_t off, ImU8 d, void* user_data); // = 0 // optional handler to write bytes.
|
||||
bool (*HighlightFn)(const ImU8* mem, size_t off, void* user_data); // = 0 // optional handler to return Highlight property (to support non-contiguous highlighting).
|
||||
ImU32 (*BgColorFn)(const ImU8* mem, size_t off, void* user_data); // = 0 // optional handler to return custom background color of individual bytes.
|
||||
void* UserData; // = NULL // user data forwarded to the function handlers
|
||||
|
||||
// Public read-only data
|
||||
bool MouseHovered; // set when mouse is hovering a value.
|
||||
size_t MouseHoveredAddr; // the address currently being hovered if MouseHovered is set.
|
||||
|
||||
// [Internal State]
|
||||
bool ContentsWidthChanged;
|
||||
@@ -101,7 +125,7 @@ struct MemoryEditor
|
||||
char AddrInputBuf[32];
|
||||
size_t GotoAddr;
|
||||
size_t HighlightMin, HighlightMax;
|
||||
int PreviewEndianess;
|
||||
int PreviewEndianness;
|
||||
ImGuiDataType PreviewDataType;
|
||||
|
||||
MemoryEditor()
|
||||
@@ -120,9 +144,11 @@ struct MemoryEditor
|
||||
OptAddrDigitsCount = 0;
|
||||
OptFooterExtraHeight = 0.0f;
|
||||
HighlightColor = IM_COL32(255, 255, 255, 50);
|
||||
ReadFn = NULL;
|
||||
WriteFn = NULL;
|
||||
HighlightFn = NULL;
|
||||
ReadFn = nullptr;
|
||||
WriteFn = nullptr;
|
||||
HighlightFn = nullptr;
|
||||
BgColorFn = nullptr;
|
||||
UserData = nullptr;
|
||||
|
||||
// State/Internals
|
||||
ContentsWidthChanged = false;
|
||||
@@ -131,8 +157,10 @@ struct MemoryEditor
|
||||
memset(DataInputBuf, 0, sizeof(DataInputBuf));
|
||||
memset(AddrInputBuf, 0, sizeof(AddrInputBuf));
|
||||
GotoAddr = (size_t)-1;
|
||||
MouseHovered = false;
|
||||
MouseHoveredAddr = 0;
|
||||
HighlightMin = HighlightMax = (size_t)-1;
|
||||
PreviewEndianess = 0;
|
||||
PreviewEndianness = 0;
|
||||
PreviewDataType = ImGuiDataType_S32;
|
||||
}
|
||||
|
||||
@@ -145,16 +173,16 @@ struct MemoryEditor
|
||||
|
||||
struct Sizes
|
||||
{
|
||||
int AddrDigitsCount;
|
||||
float LineHeight;
|
||||
float GlyphWidth;
|
||||
float HexCellWidth;
|
||||
float SpacingBetweenMidCols;
|
||||
float PosHexStart;
|
||||
float PosHexEnd;
|
||||
float PosAsciiStart;
|
||||
float PosAsciiEnd;
|
||||
float WindowWidth;
|
||||
int AddrDigitsCount; // Number of digits required to represent maximum address.
|
||||
float LineHeight; // Height of each line (no spacing).
|
||||
float GlyphWidth; // Glyph width (assume mono-space).
|
||||
float HexCellWidth; // Width of a hex edit cell ~2.5f * GlypHWidth.
|
||||
float SpacingBetweenMidCols; // Spacing between each columns section (OptMidColsCount).
|
||||
float OffsetHexMinX;
|
||||
float OffsetHexMaxX;
|
||||
float OffsetAsciiMinX;
|
||||
float OffsetAsciiMaxX;
|
||||
float WindowWidth; // Ideal window width.
|
||||
|
||||
Sizes() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
@@ -170,17 +198,17 @@ struct MemoryEditor
|
||||
s.GlyphWidth = ImGui::CalcTextSize("F").x + 1; // We assume the font is mono-space
|
||||
s.HexCellWidth = (float)(int)(s.GlyphWidth * 2.5f); // "FF " we include trailing space in the width to easily catch clicks everywhere
|
||||
s.SpacingBetweenMidCols = (float)(int)(s.HexCellWidth * 0.25f); // Every OptMidColsCount columns we add a bit of extra spacing
|
||||
s.PosHexStart = (s.AddrDigitsCount + 2) * s.GlyphWidth;
|
||||
s.PosHexEnd = s.PosHexStart + (s.HexCellWidth * Cols);
|
||||
s.PosAsciiStart = s.PosAsciiEnd = s.PosHexEnd;
|
||||
s.OffsetHexMinX = (s.AddrDigitsCount + 2) * s.GlyphWidth;
|
||||
s.OffsetHexMaxX = s.OffsetHexMinX + (s.HexCellWidth * Cols);
|
||||
s.OffsetAsciiMinX = s.OffsetAsciiMaxX = s.OffsetHexMaxX;
|
||||
if (OptShowAscii)
|
||||
{
|
||||
s.PosAsciiStart = s.PosHexEnd + s.GlyphWidth * 1;
|
||||
s.OffsetAsciiMinX = s.OffsetHexMaxX + s.GlyphWidth * 1;
|
||||
if (OptMidColsCount > 0)
|
||||
s.PosAsciiStart += (float)((Cols + OptMidColsCount - 1) / OptMidColsCount) * s.SpacingBetweenMidCols;
|
||||
s.PosAsciiEnd = s.PosAsciiStart + Cols * s.GlyphWidth;
|
||||
s.OffsetAsciiMinX += (float)((Cols + OptMidColsCount - 1) / OptMidColsCount) * s.SpacingBetweenMidCols;
|
||||
s.OffsetAsciiMaxX = s.OffsetAsciiMinX + Cols * s.GlyphWidth;
|
||||
}
|
||||
s.WindowWidth = s.PosAsciiEnd + style.ScrollbarSize + style.WindowPadding.x * 2 + s.GlyphWidth;
|
||||
s.WindowWidth = s.OffsetAsciiMaxX + style.ScrollbarSize + style.WindowPadding.x * 2 + s.GlyphWidth;
|
||||
}
|
||||
|
||||
// Standalone Memory Editor window
|
||||
@@ -194,8 +222,6 @@ struct MemoryEditor
|
||||
Open = true;
|
||||
if (ImGui::Begin(title, &Open, ImGuiWindowFlags_NoScrollbar))
|
||||
{
|
||||
if (ImGui::IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows) && ImGui::IsMouseReleased(ImGuiMouseButton_Right))
|
||||
ImGui::OpenPopup("context");
|
||||
DrawContents(mem_data, mem_size, base_display_addr);
|
||||
if (ContentsWidthChanged)
|
||||
{
|
||||
@@ -217,6 +243,8 @@ struct MemoryEditor
|
||||
CalcSizes(s, mem_size, base_display_addr);
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
|
||||
const ImVec2 contents_pos_start = ImGui::GetCursorScreenPos();
|
||||
|
||||
// We begin into our scrolling region with the 'ImGuiWindowFlags_NoMove' in order to prevent click from moving the window.
|
||||
// This is used as a facility since our main click detection code doesn't assign an ActiveId so the click would normally be caught as a window-move.
|
||||
const float height_separator = style.ItemSpacing.y;
|
||||
@@ -225,20 +253,21 @@ struct MemoryEditor
|
||||
footer_height += height_separator + ImGui::GetFrameHeightWithSpacing() * 1;
|
||||
if (OptShowDataPreview)
|
||||
footer_height += height_separator + ImGui::GetFrameHeightWithSpacing() * 1 + ImGui::GetTextLineHeightWithSpacing() * 3;
|
||||
ImGui::BeginChild("##scrolling", ImVec2(0, -footer_height), false, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoNav);
|
||||
ImGui::BeginChild("##scrolling", ImVec2(-FLT_MIN, -footer_height), ImGuiChildFlags_None, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoNav);
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
|
||||
|
||||
// We are not really using the clipper API correctly here, because we rely on visible_start_addr/visible_end_addr for our scrolling function.
|
||||
const ImVec2 avail_size = ImGui::GetContentRegionAvail();
|
||||
const int line_total_count = (int)((mem_size + Cols - 1) / Cols);
|
||||
ImGuiListClipper clipper;
|
||||
clipper.Begin(line_total_count, s.LineHeight);
|
||||
|
||||
bool data_next = false;
|
||||
|
||||
if (ReadOnly || DataEditingAddr >= mem_size)
|
||||
if (DataEditingAddr >= mem_size)
|
||||
DataEditingAddr = (size_t)-1;
|
||||
if (DataPreviewAddr >= mem_size)
|
||||
DataPreviewAddr = (size_t)-1;
|
||||
@@ -249,16 +278,16 @@ struct MemoryEditor
|
||||
if (DataEditingAddr != (size_t)-1)
|
||||
{
|
||||
// Move cursor but only apply on next frame so scrolling with be synchronized (because currently we can't change the scrolling while the window is being rendered)
|
||||
if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_UpArrow)) && (ptrdiff_t)DataEditingAddr >= (ptrdiff_t)Cols) { data_editing_addr_next = DataEditingAddr - Cols; }
|
||||
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_DownArrow)) && (ptrdiff_t)DataEditingAddr < (ptrdiff_t)mem_size - Cols) { data_editing_addr_next = DataEditingAddr + Cols; }
|
||||
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_LeftArrow)) && (ptrdiff_t)DataEditingAddr > (ptrdiff_t)0) { data_editing_addr_next = DataEditingAddr - 1; }
|
||||
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_RightArrow)) && (ptrdiff_t)DataEditingAddr < (ptrdiff_t)mem_size - 1) { data_editing_addr_next = DataEditingAddr + 1; }
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_UpArrow) && (ptrdiff_t)DataEditingAddr >= (ptrdiff_t)Cols) { data_editing_addr_next = DataEditingAddr - Cols; }
|
||||
else if (ImGui::IsKeyPressed(ImGuiKey_DownArrow) && (ptrdiff_t)DataEditingAddr < (ptrdiff_t)mem_size - Cols){ data_editing_addr_next = DataEditingAddr + Cols; }
|
||||
else if (ImGui::IsKeyPressed(ImGuiKey_LeftArrow) && (ptrdiff_t)DataEditingAddr > (ptrdiff_t)0) { data_editing_addr_next = DataEditingAddr - 1; }
|
||||
else if (ImGui::IsKeyPressed(ImGuiKey_RightArrow) && (ptrdiff_t)DataEditingAddr < (ptrdiff_t)mem_size - 1) { data_editing_addr_next = DataEditingAddr + 1; }
|
||||
}
|
||||
|
||||
// Draw vertical separator
|
||||
ImVec2 window_pos = ImGui::GetWindowPos();
|
||||
if (OptShowAscii)
|
||||
draw_list->AddLine(ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y), ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y + 9999), ImGui::GetColorU32(ImGuiCol_Border));
|
||||
draw_list->AddLine(ImVec2(window_pos.x + s.OffsetAsciiMinX - s.GlyphWidth, window_pos.y), ImVec2(window_pos.x + s.OffsetAsciiMinX - s.GlyphWidth, window_pos.y + 9999), ImGui::GetColorU32(ImGuiCol_Border));
|
||||
|
||||
const ImU32 color_text = ImGui::GetColorU32(ImGuiCol_Text);
|
||||
const ImU32 color_disabled = OptGreyOutZeroes ? ImGui::GetColorU32(ImGuiCol_TextDisabled) : color_text;
|
||||
@@ -268,36 +297,51 @@ struct MemoryEditor
|
||||
const char* format_byte = OptUpperCaseHex ? "%02X" : "%02x";
|
||||
const char* format_byte_space = OptUpperCaseHex ? "%02X " : "%02x ";
|
||||
|
||||
MouseHovered = false;
|
||||
MouseHoveredAddr = 0;
|
||||
|
||||
while (clipper.Step())
|
||||
for (int line_i = clipper.DisplayStart; line_i < clipper.DisplayEnd; line_i++) // display only visible lines
|
||||
{
|
||||
size_t addr = (size_t)(line_i * Cols);
|
||||
size_t addr = (size_t)line_i * Cols;
|
||||
ImGui::Text(format_address, s.AddrDigitsCount, base_display_addr + addr);
|
||||
|
||||
// Draw Hexadecimal
|
||||
for (int n = 0; n < Cols && addr < mem_size; n++, addr++)
|
||||
{
|
||||
float byte_pos_x = s.PosHexStart + s.HexCellWidth * n;
|
||||
float byte_pos_x = s.OffsetHexMinX + s.HexCellWidth * n;
|
||||
if (OptMidColsCount > 0)
|
||||
byte_pos_x += (float)(n / OptMidColsCount) * s.SpacingBetweenMidCols;
|
||||
ImGui::SameLine(byte_pos_x);
|
||||
|
||||
// Draw highlight
|
||||
bool is_highlight_from_user_range = (addr >= HighlightMin && addr < HighlightMax);
|
||||
bool is_highlight_from_user_func = (HighlightFn && HighlightFn(mem_data, addr));
|
||||
bool is_highlight_from_preview = (addr >= DataPreviewAddr && addr < DataPreviewAddr + preview_data_type_size);
|
||||
// Draw highlight or custom background color
|
||||
const bool is_highlight_from_user_range = (addr >= HighlightMin && addr < HighlightMax);
|
||||
const bool is_highlight_from_user_func = (HighlightFn && HighlightFn(mem_data, addr, UserData));
|
||||
const bool is_highlight_from_preview = (addr >= DataPreviewAddr && addr < DataPreviewAddr + preview_data_type_size);
|
||||
|
||||
ImU32 bg_color = 0;
|
||||
bool is_next_byte_highlighted = false;
|
||||
if (is_highlight_from_user_range || is_highlight_from_user_func || is_highlight_from_preview)
|
||||
{
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
float highlight_width = s.GlyphWidth * 2;
|
||||
bool is_next_byte_highlighted = (addr + 1 < mem_size) && ((HighlightMax != (size_t)-1 && addr + 1 < HighlightMax) || (HighlightFn && HighlightFn(mem_data, addr + 1)));
|
||||
is_next_byte_highlighted = (addr + 1 < mem_size) && ((HighlightMax != (size_t)-1 && addr + 1 < HighlightMax) || (HighlightFn && HighlightFn(mem_data, addr + 1, UserData)) || (addr + 1 < DataPreviewAddr + preview_data_type_size));
|
||||
bg_color = HighlightColor;
|
||||
}
|
||||
else if (BgColorFn != nullptr)
|
||||
{
|
||||
is_next_byte_highlighted = (addr + 1 < mem_size) && ((BgColorFn(mem_data, addr + 1, UserData) & IM_COL32_A_MASK) != 0);
|
||||
bg_color = BgColorFn(mem_data, addr, UserData);
|
||||
}
|
||||
if (bg_color != 0)
|
||||
{
|
||||
float bg_width = s.GlyphWidth * 2;
|
||||
if (is_next_byte_highlighted || (n + 1 == Cols))
|
||||
{
|
||||
highlight_width = s.HexCellWidth;
|
||||
bg_width = s.HexCellWidth;
|
||||
if (OptMidColsCount > 0 && n > 0 && (n + 1) < Cols && ((n + 1) % OptMidColsCount) == 0)
|
||||
highlight_width += s.SpacingBetweenMidCols;
|
||||
bg_width += s.SpacingBetweenMidCols;
|
||||
}
|
||||
draw_list->AddRectFilled(pos, ImVec2(pos.x + highlight_width, pos.y + s.LineHeight), HighlightColor);
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
draw_list->AddRectFilled(pos, ImVec2(pos.x + bg_width, pos.y + s.LineHeight), bg_color);
|
||||
}
|
||||
|
||||
if (DataEditingAddr == addr)
|
||||
@@ -308,17 +352,21 @@ struct MemoryEditor
|
||||
if (DataEditingTakeFocus)
|
||||
{
|
||||
ImGui::SetKeyboardFocusHere(0);
|
||||
sprintf(AddrInputBuf, format_data, s.AddrDigitsCount, base_display_addr + addr);
|
||||
sprintf(DataInputBuf, format_byte, ReadFn ? ReadFn(mem_data, addr) : mem_data[addr]);
|
||||
ImSnprintf(AddrInputBuf, 32, format_data, s.AddrDigitsCount, base_display_addr + addr);
|
||||
ImSnprintf(DataInputBuf, 32, format_byte, ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr]);
|
||||
}
|
||||
struct UserData
|
||||
struct InputTextUserData
|
||||
{
|
||||
// FIXME: We should have a way to retrieve the text edit cursor position more easily in the API, this is rather tedious. This is such a ugly mess we may be better off not using InputText() at all here.
|
||||
static int Callback(ImGuiInputTextCallbackData* data)
|
||||
{
|
||||
UserData* user_data = (UserData*)data->UserData;
|
||||
InputTextUserData* user_data = (InputTextUserData*)data->UserData;
|
||||
if (!data->HasSelection())
|
||||
user_data->CursorPos = data->CursorPos;
|
||||
#if IMGUI_VERSION_NUM < 19102
|
||||
if (data->Flags & ImGuiInputTextFlags_ReadOnly)
|
||||
return 0;
|
||||
#endif
|
||||
if (data->SelectionStart == 0 && data->SelectionEnd == data->BufTextLen)
|
||||
{
|
||||
// When not editing a byte, always refresh its InputText content pulled from underlying memory data
|
||||
@@ -334,39 +382,42 @@ struct MemoryEditor
|
||||
char CurrentBufOverwrite[3]; // Input
|
||||
int CursorPos; // Output
|
||||
};
|
||||
UserData user_data;
|
||||
user_data.CursorPos = -1;
|
||||
sprintf(user_data.CurrentBufOverwrite, format_byte, ReadFn ? ReadFn(mem_data, addr) : mem_data[addr]);
|
||||
InputTextUserData input_text_user_data;
|
||||
input_text_user_data.CursorPos = -1;
|
||||
ImSnprintf(input_text_user_data.CurrentBufOverwrite, 3, format_byte, ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr]);
|
||||
ImGuiInputTextFlags flags = ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoHorizontalScroll | ImGuiInputTextFlags_CallbackAlways;
|
||||
#if IMGUI_VERSION_NUM >= 18104
|
||||
flags |= ImGuiInputTextFlags_AlwaysOverwrite;
|
||||
#else
|
||||
flags |= ImGuiInputTextFlags_AlwaysInsertMode;
|
||||
#endif
|
||||
if (ReadOnly)
|
||||
flags |= ImGuiInputTextFlags_ReadOnly;
|
||||
flags |= ImGuiInputTextFlags_AlwaysOverwrite; // was ImGuiInputTextFlags_AlwaysInsertMode
|
||||
ImGui::SetNextItemWidth(s.GlyphWidth * 2);
|
||||
if (ImGui::InputText("##data", DataInputBuf, IM_ARRAYSIZE(DataInputBuf), flags, UserData::Callback, &user_data))
|
||||
if (ImGui::InputText("##data", DataInputBuf, IM_ARRAYSIZE(DataInputBuf), flags, InputTextUserData::Callback, &input_text_user_data))
|
||||
data_write = data_next = true;
|
||||
else if (!DataEditingTakeFocus && !ImGui::IsItemActive())
|
||||
DataEditingAddr = data_editing_addr_next = (size_t)-1;
|
||||
DataEditingTakeFocus = false;
|
||||
if (user_data.CursorPos >= 2)
|
||||
if (input_text_user_data.CursorPos >= 2)
|
||||
data_write = data_next = true;
|
||||
if (data_editing_addr_next != (size_t)-1)
|
||||
data_write = data_next = false;
|
||||
unsigned int data_input_value = 0;
|
||||
if (data_write && sscanf(DataInputBuf, "%X", &data_input_value) == 1)
|
||||
if (!ReadOnly && data_write && sscanf(DataInputBuf, "%X", &data_input_value) == 1)
|
||||
{
|
||||
if (WriteFn)
|
||||
WriteFn(mem_data, addr, (ImU8)data_input_value);
|
||||
WriteFn(mem_data, addr, (ImU8)data_input_value, UserData);
|
||||
else
|
||||
mem_data[addr] = (ImU8)data_input_value;
|
||||
}
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
MouseHovered = true;
|
||||
MouseHoveredAddr = addr;
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
else
|
||||
{
|
||||
// NB: The trailing space is not visible but ensure there's no gap that the mouse cannot click on.
|
||||
ImU8 b = ReadFn ? ReadFn(mem_data, addr) : mem_data[addr];
|
||||
ImU8 b = ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr];
|
||||
|
||||
if (OptShowHexII)
|
||||
{
|
||||
@@ -386,10 +437,15 @@ struct MemoryEditor
|
||||
else
|
||||
ImGui::Text(format_byte_space, b);
|
||||
}
|
||||
if (!ReadOnly && ImGui::IsItemHovered() && ImGui::IsMouseClicked(0))
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
DataEditingTakeFocus = true;
|
||||
data_editing_addr_next = addr;
|
||||
MouseHovered = true;
|
||||
MouseHoveredAddr = addr;
|
||||
if (ImGui::IsMouseClicked(0))
|
||||
{
|
||||
DataEditingTakeFocus = true;
|
||||
data_editing_addr_next = addr;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -397,15 +453,24 @@ struct MemoryEditor
|
||||
if (OptShowAscii)
|
||||
{
|
||||
// Draw ASCII values
|
||||
ImGui::SameLine(s.PosAsciiStart);
|
||||
ImGui::SameLine(s.OffsetAsciiMinX);
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
addr = line_i * Cols;
|
||||
addr = (size_t)line_i * Cols;
|
||||
|
||||
const float mouse_off_x = ImGui::GetIO().MousePos.x - pos.x;
|
||||
const size_t mouse_addr = (mouse_off_x >= 0.0f && mouse_off_x < s.OffsetAsciiMaxX - s.OffsetAsciiMinX) ? addr + (size_t)(mouse_off_x / s.GlyphWidth) : (size_t)-1;
|
||||
|
||||
ImGui::PushID(line_i);
|
||||
if (ImGui::InvisibleButton("ascii", ImVec2(s.PosAsciiEnd - s.PosAsciiStart, s.LineHeight)))
|
||||
if (ImGui::InvisibleButton("ascii", ImVec2(s.OffsetAsciiMaxX - s.OffsetAsciiMinX, s.LineHeight)))
|
||||
{
|
||||
DataEditingAddr = DataPreviewAddr = addr + (size_t)((ImGui::GetIO().MousePos.x - pos.x) / s.GlyphWidth);
|
||||
DataEditingAddr = DataPreviewAddr = mouse_addr;
|
||||
DataEditingTakeFocus = true;
|
||||
}
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
MouseHovered = true;
|
||||
MouseHoveredAddr = mouse_addr;
|
||||
}
|
||||
ImGui::PopID();
|
||||
for (int n = 0; n < Cols && addr < mem_size; n++, addr++)
|
||||
{
|
||||
@@ -414,7 +479,11 @@ struct MemoryEditor
|
||||
draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui::GetColorU32(ImGuiCol_FrameBg));
|
||||
draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui::GetColorU32(ImGuiCol_TextSelectedBg));
|
||||
}
|
||||
unsigned char c = ReadFn ? ReadFn(mem_data, addr) : mem_data[addr];
|
||||
else if (BgColorFn)
|
||||
{
|
||||
draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), BgColorFn(mem_data, addr, UserData));
|
||||
}
|
||||
unsigned char c = ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr];
|
||||
char display_c = (c < 32 || c >= 128) ? '.' : c;
|
||||
draw_list->AddText(pos, (display_c == c) ? color_text : color_disabled, &display_c, &display_c + 1);
|
||||
pos.x += s.GlyphWidth;
|
||||
@@ -422,10 +491,14 @@ struct MemoryEditor
|
||||
}
|
||||
}
|
||||
ImGui::PopStyleVar(2);
|
||||
const float child_width = ImGui::GetWindowSize().x;
|
||||
ImGui::EndChild();
|
||||
|
||||
// Notify the main window of our ideal child content size (FIXME: we are missing an API to get the contents size from the child)
|
||||
ImVec2 backup_pos = ImGui::GetCursorScreenPos();
|
||||
ImGui::SetCursorPosX(s.WindowWidth);
|
||||
ImGui::Dummy(ImVec2(0.0f, 0.0f));
|
||||
ImGui::SetCursorScreenPos(backup_pos);
|
||||
|
||||
if (data_next && DataEditingAddr + 1 < mem_size)
|
||||
{
|
||||
@@ -450,18 +523,28 @@ struct MemoryEditor
|
||||
ImGui::Separator();
|
||||
DrawPreviewLine(s, mem_data, mem_size, base_display_addr);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawOptionsLine(const Sizes& s, void* mem_data, size_t mem_size, size_t base_display_addr)
|
||||
{
|
||||
IM_UNUSED(mem_data);
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
const char* format_range = OptUpperCaseHex ? "Range %0*" _PRISizeT "X..%0*" _PRISizeT "X" : "Range %0*" _PRISizeT "x..%0*" _PRISizeT "x";
|
||||
if (GotoAddr != (size_t)-1)
|
||||
{
|
||||
if (GotoAddr < mem_size)
|
||||
{
|
||||
ImGui::BeginChild("##scrolling");
|
||||
ImGui::SetScrollY((GotoAddr / Cols) * ImGui::GetTextLineHeight() - avail_size.y * 0.5f);
|
||||
ImGui::EndChild();
|
||||
DataEditingAddr = DataPreviewAddr = GotoAddr;
|
||||
DataEditingTakeFocus = true;
|
||||
}
|
||||
GotoAddr = (size_t)-1;
|
||||
}
|
||||
|
||||
// Options menu
|
||||
if (ImGui::Button("Options"))
|
||||
ImGui::OpenPopup("context");
|
||||
if (ImGui::BeginPopup("context"))
|
||||
const ImVec2 contents_pos_end(contents_pos_start.x + child_width, ImGui::GetCursorScreenPos().y);
|
||||
//ImGui::GetForegroundDrawList()->AddRect(contents_pos_start, contents_pos_end, IM_COL32(255, 0, 0, 255));
|
||||
if (OptShowOptions)
|
||||
if (ImGui::IsMouseHoveringRect(contents_pos_start, contents_pos_end))
|
||||
if (ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows) && ImGui::IsMouseReleased(ImGuiMouseButton_Right))
|
||||
ImGui::OpenPopup("OptionsPopup");
|
||||
|
||||
if (ImGui::BeginPopup("OptionsPopup"))
|
||||
{
|
||||
ImGui::SetNextItemWidth(s.GlyphWidth * 7 + style.FramePadding.x * 2.0f);
|
||||
if (ImGui::DragInt("##cols", &Cols, 0.2f, 4, 32, "%d cols")) { ContentsWidthChanged = true; if (Cols < 1) Cols = 1; }
|
||||
@@ -473,6 +556,17 @@ struct MemoryEditor
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
void DrawOptionsLine(const Sizes& s, void* mem_data, size_t mem_size, size_t base_display_addr)
|
||||
{
|
||||
IM_UNUSED(mem_data);
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
const char* format_range = OptUpperCaseHex ? "Range %0*" _PRISizeT "X..%0*" _PRISizeT "X" : "Range %0*" _PRISizeT "x..%0*" _PRISizeT "x";
|
||||
|
||||
// Options menu
|
||||
if (ImGui::Button("Options"))
|
||||
ImGui::OpenPopup("OptionsPopup");
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::Text(format_range, s.AddrDigitsCount, base_display_addr, s.AddrDigitsCount, base_display_addr + mem_size - 1);
|
||||
@@ -488,18 +582,11 @@ struct MemoryEditor
|
||||
}
|
||||
}
|
||||
|
||||
if (GotoAddr != (size_t)-1)
|
||||
{
|
||||
if (GotoAddr < mem_size)
|
||||
{
|
||||
ImGui::BeginChild("##scrolling");
|
||||
ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + (GotoAddr / Cols) * ImGui::GetTextLineHeight());
|
||||
ImGui::EndChild();
|
||||
DataEditingAddr = DataPreviewAddr = GotoAddr;
|
||||
DataEditingTakeFocus = true;
|
||||
}
|
||||
GotoAddr = (size_t)-1;
|
||||
}
|
||||
//if (MouseHovered)
|
||||
//{
|
||||
// ImGui::SameLine();
|
||||
// ImGui::Text("Hovered: %p", MouseHoveredAddr);
|
||||
//}
|
||||
}
|
||||
|
||||
void DrawPreviewLine(const Sizes& s, void* mem_data_void, size_t mem_size, size_t base_display_addr)
|
||||
@@ -511,16 +598,21 @@ struct MemoryEditor
|
||||
ImGui::Text("Preview as:");
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth((s.GlyphWidth * 10.0f) + style.FramePadding.x * 2.0f + style.ItemInnerSpacing.x);
|
||||
|
||||
static const ImGuiDataType supported_data_types[] = { ImGuiDataType_S8, ImGuiDataType_U8, ImGuiDataType_S16, ImGuiDataType_U16, ImGuiDataType_S32, ImGuiDataType_U32, ImGuiDataType_S64, ImGuiDataType_U64, ImGuiDataType_Float, ImGuiDataType_Double };
|
||||
if (ImGui::BeginCombo("##combo_type", DataTypeGetDesc(PreviewDataType), ImGuiComboFlags_HeightLargest))
|
||||
{
|
||||
for (int n = 0; n < ImGuiDataType_COUNT; n++)
|
||||
if (ImGui::Selectable(DataTypeGetDesc((ImGuiDataType)n), PreviewDataType == n))
|
||||
PreviewDataType = (ImGuiDataType)n;
|
||||
for (int n = 0; n < IM_ARRAYSIZE(supported_data_types); n++)
|
||||
{
|
||||
ImGuiDataType data_type = supported_data_types[n];
|
||||
if (ImGui::Selectable(DataTypeGetDesc(data_type), PreviewDataType == data_type))
|
||||
PreviewDataType = data_type;
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth((s.GlyphWidth * 6.0f) + style.FramePadding.x * 2.0f + style.ItemInnerSpacing.x);
|
||||
ImGui::Combo("##combo_endianess", &PreviewEndianess, "LE\0BE\0\0");
|
||||
ImGui::Combo("##combo_endianness", &PreviewEndianness, "LE\0BE\0\0");
|
||||
|
||||
char buf[128] = "";
|
||||
float x = s.GlyphWidth * 6.0f;
|
||||
@@ -537,18 +629,19 @@ struct MemoryEditor
|
||||
ImGui::Text("Bin"); ImGui::SameLine(x); ImGui::TextUnformatted(has_value ? buf : "N/A");
|
||||
}
|
||||
|
||||
// Utilities for Data Preview
|
||||
// Utilities for Data Preview (since we don't access imgui_internal.h)
|
||||
// FIXME: This technically depends on ImGuiDataType order.
|
||||
const char* DataTypeGetDesc(ImGuiDataType data_type) const
|
||||
{
|
||||
const char* descs[] = { "Int8", "Uint8", "Int16", "Uint16", "Int32", "Uint32", "Int64", "Uint64", "Float", "Double" };
|
||||
IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
|
||||
IM_ASSERT(data_type >= 0 && data_type < IM_ARRAYSIZE(descs));
|
||||
return descs[data_type];
|
||||
}
|
||||
|
||||
size_t DataTypeGetSize(ImGuiDataType data_type) const
|
||||
{
|
||||
const size_t sizes[] = { 1, 1, 2, 2, 4, 4, 8, 8, sizeof(float), sizeof(double) };
|
||||
IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
|
||||
IM_ASSERT(data_type >= 0 && data_type < IM_ARRAYSIZE(sizes));
|
||||
return sizes[data_type];
|
||||
}
|
||||
|
||||
@@ -561,18 +654,18 @@ struct MemoryEditor
|
||||
|
||||
bool IsBigEndian() const
|
||||
{
|
||||
uint16_t x = 1;
|
||||
ImU16 x = 1;
|
||||
char c[2];
|
||||
memcpy(c, &x, 2);
|
||||
return c[0] != 0;
|
||||
}
|
||||
|
||||
static void* EndianessCopyBigEndian(void* _dst, void* _src, size_t s, int is_little_endian)
|
||||
static void* EndiannessCopyBigEndian(void* _dst, void* _src, size_t s, int is_little_endian)
|
||||
{
|
||||
if (is_little_endian)
|
||||
{
|
||||
uint8_t* dst = (uint8_t*)_dst;
|
||||
uint8_t* src = (uint8_t*)_src + s - 1;
|
||||
ImU8* dst = (ImU8*)_dst;
|
||||
ImU8* src = (ImU8*)_src + s - 1;
|
||||
for (int i = 0, n = (int)s; i < n; ++i)
|
||||
memcpy(dst++, src--, 1);
|
||||
return _dst;
|
||||
@@ -583,7 +676,7 @@ struct MemoryEditor
|
||||
}
|
||||
}
|
||||
|
||||
static void* EndianessCopyLittleEndian(void* _dst, void* _src, size_t s, int is_little_endian)
|
||||
static void* EndiannessCopyLittleEndian(void* _dst, void* _src, size_t s, int is_little_endian)
|
||||
{
|
||||
if (is_little_endian)
|
||||
{
|
||||
@@ -591,23 +684,23 @@ struct MemoryEditor
|
||||
}
|
||||
else
|
||||
{
|
||||
uint8_t* dst = (uint8_t*)_dst;
|
||||
uint8_t* src = (uint8_t*)_src + s - 1;
|
||||
ImU8* dst = (ImU8*)_dst;
|
||||
ImU8* src = (ImU8*)_src + s - 1;
|
||||
for (int i = 0, n = (int)s; i < n; ++i)
|
||||
memcpy(dst++, src--, 1);
|
||||
return _dst;
|
||||
}
|
||||
}
|
||||
|
||||
void* EndianessCopy(void* dst, void* src, size_t size) const
|
||||
void* EndiannessCopy(void* dst, void* src, size_t size) const
|
||||
{
|
||||
static void* (*fp)(void*, void*, size_t, int) = NULL;
|
||||
if (fp == NULL)
|
||||
fp = IsBigEndian() ? EndianessCopyBigEndian : EndianessCopyLittleEndian;
|
||||
return fp(dst, src, size, PreviewEndianess);
|
||||
static void* (*fp)(void*, void*, size_t, int) = nullptr;
|
||||
if (fp == nullptr)
|
||||
fp = IsBigEndian() ? EndiannessCopyBigEndian : EndiannessCopyLittleEndian;
|
||||
return fp(dst, src, size, PreviewEndianness);
|
||||
}
|
||||
|
||||
const char* FormatBinary(const uint8_t* buf, int width) const
|
||||
const char* FormatBinary(const ImU8* buf, int width) const
|
||||
{
|
||||
IM_ASSERT(width <= 64);
|
||||
size_t out_n = 0;
|
||||
@@ -627,19 +720,19 @@ struct MemoryEditor
|
||||
// [Internal]
|
||||
void DrawPreviewData(size_t addr, const ImU8* mem_data, size_t mem_size, ImGuiDataType data_type, DataFormat data_format, char* out_buf, size_t out_buf_size) const
|
||||
{
|
||||
uint8_t buf[8];
|
||||
ImU8 buf[8];
|
||||
size_t elem_size = DataTypeGetSize(data_type);
|
||||
size_t size = addr + elem_size > mem_size ? mem_size - addr : elem_size;
|
||||
if (ReadFn)
|
||||
for (int i = 0, n = (int)size; i < n; ++i)
|
||||
buf[i] = ReadFn(mem_data, addr + i);
|
||||
buf[i] = ReadFn(mem_data, addr + i, UserData);
|
||||
else
|
||||
memcpy(buf, mem_data + addr, size);
|
||||
|
||||
if (data_format == DataFormat_Bin)
|
||||
{
|
||||
uint8_t binbuf[8];
|
||||
EndianessCopy(binbuf, buf, size);
|
||||
ImU8 binbuf[8];
|
||||
EndiannessCopy(binbuf, buf, size);
|
||||
ImSnprintf(out_buf, out_buf_size, "%s", FormatBinary(binbuf, (int)size * 8));
|
||||
return;
|
||||
}
|
||||
@@ -649,84 +742,85 @@ struct MemoryEditor
|
||||
{
|
||||
case ImGuiDataType_S8:
|
||||
{
|
||||
int8_t int8 = 0;
|
||||
EndianessCopy(&int8, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hhd", int8); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%02x", int8 & 0xFF); return; }
|
||||
ImS8 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hhd", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%02x", data & 0xFF); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_U8:
|
||||
{
|
||||
uint8_t uint8 = 0;
|
||||
EndianessCopy(&uint8, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hhu", uint8); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%02x", uint8 & 0XFF); return; }
|
||||
ImU8 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hhu", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%02x", data & 0XFF); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_S16:
|
||||
{
|
||||
int16_t int16 = 0;
|
||||
EndianessCopy(&int16, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hd", int16); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%04x", int16 & 0xFFFF); return; }
|
||||
ImS16 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hd", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%04x", data & 0xFFFF); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_U16:
|
||||
{
|
||||
uint16_t uint16 = 0;
|
||||
EndianessCopy(&uint16, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hu", uint16); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%04x", uint16 & 0xFFFF); return; }
|
||||
ImU16 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hu", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%04x", data & 0xFFFF); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_S32:
|
||||
{
|
||||
int32_t int32 = 0;
|
||||
EndianessCopy(&int32, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%d", int32); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%08x", int32); return; }
|
||||
ImS32 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%d", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%08x", data); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_U32:
|
||||
{
|
||||
uint32_t uint32 = 0;
|
||||
EndianessCopy(&uint32, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%u", uint32); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%08x", uint32); return; }
|
||||
ImU32 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%u", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%08x", data); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_S64:
|
||||
{
|
||||
int64_t int64 = 0;
|
||||
EndianessCopy(&int64, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%lld", (long long)int64); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)int64); return; }
|
||||
ImS64 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%lld", (long long)data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)data); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_U64:
|
||||
{
|
||||
uint64_t uint64 = 0;
|
||||
EndianessCopy(&uint64, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%llu", (long long)uint64); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)uint64); return; }
|
||||
ImU64 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%llu", (long long)data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)data); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_Float:
|
||||
{
|
||||
float float32 = 0.0f;
|
||||
EndianessCopy(&float32, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%f", float32); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "%a", float32); return; }
|
||||
float data = 0.0f;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%f", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "%a", data); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_Double:
|
||||
{
|
||||
double float64 = 0.0;
|
||||
EndianessCopy(&float64, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%f", float64); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "%a", float64); return; }
|
||||
double data = 0.0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%f", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "%a", data); return; }
|
||||
break;
|
||||
}
|
||||
default:
|
||||
case ImGuiDataType_COUNT:
|
||||
break;
|
||||
} // Switch
|
||||
|
||||
+352
-176
File diff suppressed because it is too large
Load Diff
+1497
-961
File diff suppressed because it is too large
Load Diff
+2
-2
@@ -315,7 +315,7 @@ static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0
|
||||
if (node->y > min_y) {
|
||||
// raise min_y higher.
|
||||
// we've accounted for all waste up to min_y,
|
||||
// but we'll now add more waste for everything we've visted
|
||||
// but we'll now add more waste for everything we've visited
|
||||
waste_area += visited_width * (node->y - min_y);
|
||||
min_y = node->y;
|
||||
// the first time through, visited_width might be reduced
|
||||
@@ -470,7 +470,7 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, i
|
||||
|
||||
// insert the new node into the right starting point, and
|
||||
// let 'cur' point to the remaining nodes needing to be
|
||||
// stiched back in
|
||||
// stitched back in
|
||||
|
||||
cur = *res.prev_link;
|
||||
if (cur->x < res.x) {
|
||||
|
||||
+113
-55
@@ -5,7 +5,8 @@
|
||||
// - Fix in stb_textedit_find_charpos to handle last line (see https://github.com/ocornut/imgui/issues/6000 + #6783)
|
||||
// - Added name to struct or it may be forward declared in our code.
|
||||
// - Added UTF-8 support (see https://github.com/nothings/stb/issues/188 + https://github.com/ocornut/imgui/pull/7925)
|
||||
// Grep for [DEAR IMGUI] to find the changes.
|
||||
// - Changed STB_TEXTEDIT_INSERTCHARS() to return inserted count (instead of 0/1 bool), allowing partial insertion.
|
||||
// Grep for [DEAR IMGUI] to find some changes.
|
||||
// - Also renamed macros used or defined outside of IMSTB_TEXTEDIT_IMPLEMENTATION block from STB_TEXTEDIT_* to IMSTB_TEXTEDIT_*
|
||||
|
||||
// stb_textedit.h - v1.14 - public domain - Sean Barrett
|
||||
@@ -39,6 +40,7 @@
|
||||
//
|
||||
// VERSION HISTORY
|
||||
//
|
||||
// !!!! (2025-10-23) changed STB_TEXTEDIT_INSERTCHARS() to return inserted count (instead of 0/1 bool), allowing partial insertion.
|
||||
// 1.14 (2021-07-11) page up/down, various fixes
|
||||
// 1.13 (2019-02-07) fix bug in undo size management
|
||||
// 1.12 (2018-01-29) user can change STB_TEXTEDIT_KEYTYPE, fix redo to avoid crash
|
||||
@@ -141,12 +143,14 @@
|
||||
// with previous char)
|
||||
// STB_TEXTEDIT_KEYTOTEXT(k) maps a keyboard input to an insertable character
|
||||
// (return type is int, -1 means not valid to insert)
|
||||
// (not supported if you want to use UTF-8, see below)
|
||||
// STB_TEXTEDIT_GETCHAR(obj,i) returns the i'th character of obj, 0-based
|
||||
// STB_TEXTEDIT_NEWLINE the character returned by _GETCHAR() we recognize
|
||||
// as manually wordwrapping for end-of-line positioning
|
||||
//
|
||||
// STB_TEXTEDIT_DELETECHARS(obj,i,n) delete n characters starting at i
|
||||
// STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n) insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*)
|
||||
// STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n) try to insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*)
|
||||
// returns number of characters actually inserted. [DEAR IMGUI]
|
||||
//
|
||||
// STB_TEXTEDIT_K_SHIFT a power of two that is or'd in to a keyboard input to represent the shift key
|
||||
//
|
||||
@@ -178,6 +182,13 @@
|
||||
// STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text
|
||||
// STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text
|
||||
//
|
||||
// To support UTF-8:
|
||||
//
|
||||
// STB_TEXTEDIT_GETPREVCHARINDEX returns index of previous character
|
||||
// STB_TEXTEDIT_GETNEXTCHARINDEX returns index of next character
|
||||
// Do NOT define STB_TEXTEDIT_KEYTOTEXT.
|
||||
// Instead, call stb_textedit_text() directly for text contents.
|
||||
//
|
||||
// Keyboard input must be encoded as a single integer value; e.g. a character code
|
||||
// and some bitflags that represent shift states. to simplify the interface, SHIFT must
|
||||
// be a bitflag, so we can test the shifted state of cursor movements to allow selection,
|
||||
@@ -250,8 +261,10 @@
|
||||
// if the STB_TEXTEDIT_KEYTOTEXT function is defined, selected keys are
|
||||
// transformed into text and stb_textedit_text() is automatically called.
|
||||
//
|
||||
// text: [DEAR IMGUI] added 2024-09
|
||||
// call this to text inputs sent to the textfield.
|
||||
// text: (added 2025)
|
||||
// call this to directly send text input the textfield, which is required
|
||||
// for UTF-8 support, because stb_textedit_key() + STB_TEXTEDIT_KEYTOTEXT()
|
||||
// cannot infer text length.
|
||||
//
|
||||
//
|
||||
// When rendering, you can read the cursor position and selection state from
|
||||
@@ -400,6 +413,16 @@ typedef struct
|
||||
#define IMSTB_TEXTEDIT_memmove memmove
|
||||
#endif
|
||||
|
||||
// [DEAR IMGUI]
|
||||
// Functions must be implemented for UTF8 support
|
||||
// Code in this file that uses those functions is modified for [DEAR IMGUI] and deviates from the original stb_textedit.
|
||||
// There is not necessarily a '[DEAR IMGUI]' at the usage sites.
|
||||
#ifndef IMSTB_TEXTEDIT_GETPREVCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETPREVCHARINDEX(OBJ, IDX) ((IDX) - 1)
|
||||
#endif
|
||||
#ifndef IMSTB_TEXTEDIT_GETNEXTCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETNEXTCHARINDEX(OBJ, IDX) ((IDX) + 1)
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
@@ -407,7 +430,7 @@ typedef struct
|
||||
//
|
||||
|
||||
// traverse the layout to locate the nearest character to a display position
|
||||
static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
||||
static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y, int* out_side_on_line)
|
||||
{
|
||||
StbTexteditRow r;
|
||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||
@@ -417,6 +440,7 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
||||
r.x0 = r.x1 = 0;
|
||||
r.ymin = r.ymax = 0;
|
||||
r.num_chars = 0;
|
||||
*out_side_on_line = 0;
|
||||
|
||||
// search rows to find one that straddles 'y'
|
||||
while (i < n) {
|
||||
@@ -436,7 +460,10 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
||||
|
||||
// below all text, return 'after' last character
|
||||
if (i >= n)
|
||||
{
|
||||
*out_side_on_line = 1;
|
||||
return n;
|
||||
}
|
||||
|
||||
// check if it's before the beginning of the line
|
||||
if (x < r.x0)
|
||||
@@ -449,6 +476,7 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
||||
for (k=0; k < r.num_chars; k = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, i + k) - i) {
|
||||
float w = STB_TEXTEDIT_GETWIDTH(str, i, k);
|
||||
if (x < prev_x+w) {
|
||||
*out_side_on_line = (k == 0) ? 0 : 1;
|
||||
if (x < prev_x+w/2)
|
||||
return k+i;
|
||||
else
|
||||
@@ -460,6 +488,7 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
||||
}
|
||||
|
||||
// if the last character is a newline, return that. otherwise return 'after' the last character
|
||||
*out_side_on_line = 1;
|
||||
if (STB_TEXTEDIT_GETCHAR(str, i+r.num_chars-1) == STB_TEXTEDIT_NEWLINE)
|
||||
return i+r.num_chars-1;
|
||||
else
|
||||
@@ -471,6 +500,7 @@ static void stb_textedit_click(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *st
|
||||
{
|
||||
// In single-line mode, just always make y = 0. This lets the drag keep working if the mouse
|
||||
// goes off the top or bottom of the text
|
||||
int side_on_line;
|
||||
if( state->single_line )
|
||||
{
|
||||
StbTexteditRow r;
|
||||
@@ -478,16 +508,18 @@ static void stb_textedit_click(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *st
|
||||
y = r.ymin;
|
||||
}
|
||||
|
||||
state->cursor = stb_text_locate_coord(str, x, y);
|
||||
state->cursor = stb_text_locate_coord(str, x, y, &side_on_line);
|
||||
state->select_start = state->cursor;
|
||||
state->select_end = state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
str->LastMoveDirectionLR = (ImS8)(side_on_line ? ImGuiDir_Right : ImGuiDir_Left);
|
||||
}
|
||||
|
||||
// API drag: on mouse drag, move the cursor and selection endpoint to the clicked location
|
||||
static void stb_textedit_drag(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
|
||||
{
|
||||
int p = 0;
|
||||
int side_on_line;
|
||||
|
||||
// In single-line mode, just always make y = 0. This lets the drag keep working if the mouse
|
||||
// goes off the top or bottom of the text
|
||||
@@ -501,8 +533,9 @@ static void stb_textedit_drag(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *sta
|
||||
if (state->select_start == state->select_end)
|
||||
state->select_start = state->cursor;
|
||||
|
||||
p = stb_text_locate_coord(str, x, y);
|
||||
p = stb_text_locate_coord(str, x, y, &side_on_line);
|
||||
state->cursor = state->select_end = p;
|
||||
str->LastMoveDirectionLR = (ImS8)(side_on_line ? ImGuiDir_Right : ImGuiDir_Left);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@@ -552,6 +585,8 @@ static void stb_textedit_find_charpos(StbFindState *find, IMSTB_TEXTEDIT_STRING
|
||||
STB_TEXTEDIT_LAYOUTROW(&r, str, i);
|
||||
if (n < i + r.num_chars)
|
||||
break;
|
||||
if (str->LastMoveDirectionLR == ImGuiDir_Right && str->Stb->cursor > 0 && str->Stb->cursor == i + r.num_chars && STB_TEXTEDIT_GETCHAR(str, i + r.num_chars - 1) != STB_TEXTEDIT_NEWLINE) // [DEAR IMGUI] Wrapping point handling
|
||||
break;
|
||||
if (i + r.num_chars == z && z > 0 && STB_TEXTEDIT_GETCHAR(str, z - 1) != STB_TEXTEDIT_NEWLINE) // [DEAR IMGUI] special handling for last line
|
||||
break; // [DEAR IMGUI]
|
||||
prev_start = i;
|
||||
@@ -648,15 +683,33 @@ static void stb_textedit_move_to_last(IMSTB_TEXTEDIT_STRING *str, STB_TexteditSt
|
||||
}
|
||||
}
|
||||
|
||||
// [DEAR IMGUI]
|
||||
// Functions must be implemented for UTF8 support
|
||||
// Code in this file that uses those functions is modified for [DEAR IMGUI] and deviates from the original stb_textedit.
|
||||
// There is not necessarily a '[DEAR IMGUI]' at the usage sites.
|
||||
#ifndef IMSTB_TEXTEDIT_GETPREVCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETPREVCHARINDEX(obj, idx) (idx - 1)
|
||||
// [DEAR IMGUI] Extracted this function so we can more easily add support for word-wrapping.
|
||||
#ifndef STB_TEXTEDIT_MOVELINESTART
|
||||
static int stb_textedit_move_line_start(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int cursor)
|
||||
{
|
||||
if (state->single_line)
|
||||
return 0;
|
||||
while (cursor > 0) {
|
||||
int prev = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, cursor);
|
||||
if (STB_TEXTEDIT_GETCHAR(str, prev) == STB_TEXTEDIT_NEWLINE)
|
||||
break;
|
||||
cursor = prev;
|
||||
}
|
||||
return cursor;
|
||||
}
|
||||
#define STB_TEXTEDIT_MOVELINESTART stb_textedit_move_line_start
|
||||
#endif
|
||||
#ifndef IMSTB_TEXTEDIT_GETNEXTCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETNEXTCHARINDEX(obj, idx) (idx + 1)
|
||||
#ifndef STB_TEXTEDIT_MOVELINEEND
|
||||
static int stb_textedit_move_line_end(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int cursor)
|
||||
{
|
||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||
if (state->single_line)
|
||||
return n;
|
||||
while (cursor < n && STB_TEXTEDIT_GETCHAR(str, cursor) != STB_TEXTEDIT_NEWLINE)
|
||||
cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, cursor);
|
||||
return cursor;
|
||||
}
|
||||
#define STB_TEXTEDIT_MOVELINEEND stb_textedit_move_line_end
|
||||
#endif
|
||||
|
||||
#ifdef STB_TEXTEDIT_IS_SPACE
|
||||
@@ -668,9 +721,9 @@ static int is_word_boundary( IMSTB_TEXTEDIT_STRING *str, int idx )
|
||||
#ifndef STB_TEXTEDIT_MOVEWORDLEFT
|
||||
static int stb_textedit_move_to_word_previous( IMSTB_TEXTEDIT_STRING *str, int c )
|
||||
{
|
||||
--c; // always move at least one character
|
||||
while( c >= 0 && !is_word_boundary( str, c ) )
|
||||
--c;
|
||||
c = IMSTB_TEXTEDIT_GETPREVCHARINDEX( str, c ); // always move at least one character
|
||||
while (c >= 0 && !is_word_boundary(str, c))
|
||||
c = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, c);
|
||||
|
||||
if( c < 0 )
|
||||
c = 0;
|
||||
@@ -684,9 +737,9 @@ static int stb_textedit_move_to_word_previous( IMSTB_TEXTEDIT_STRING *str, int c
|
||||
static int stb_textedit_move_to_word_next( IMSTB_TEXTEDIT_STRING *str, int c )
|
||||
{
|
||||
const int len = STB_TEXTEDIT_STRINGLEN(str);
|
||||
++c; // always move at least one character
|
||||
c = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, c); // always move at least one character
|
||||
while( c < len && !is_word_boundary( str, c ) )
|
||||
++c;
|
||||
c = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, c);
|
||||
|
||||
if( c > len )
|
||||
c = len;
|
||||
@@ -725,7 +778,8 @@ static int stb_textedit_paste_internal(IMSTB_TEXTEDIT_STRING *str, STB_TexteditS
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_delete_selection(str,state);
|
||||
// try to insert the characters
|
||||
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, len)) {
|
||||
len = STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, len);
|
||||
if (len) {
|
||||
stb_text_makeundo_insert(state, state->cursor, len);
|
||||
state->cursor += len;
|
||||
state->has_preferred_x = 0;
|
||||
@@ -739,6 +793,7 @@ static int stb_textedit_paste_internal(IMSTB_TEXTEDIT_STRING *str, STB_TexteditS
|
||||
#define STB_TEXTEDIT_KEYTYPE int
|
||||
#endif
|
||||
|
||||
// API key: process text input
|
||||
// [DEAR IMGUI] Added stb_textedit_text(), extracted out and called by stb_textedit_key() for backward compatibility.
|
||||
static void stb_textedit_text(IMSTB_TEXTEDIT_STRING* str, STB_TexteditState* state, const IMSTB_TEXTEDIT_CHARTYPE* text, int text_len)
|
||||
{
|
||||
@@ -749,14 +804,15 @@ static void stb_textedit_text(IMSTB_TEXTEDIT_STRING* str, STB_TexteditState* sta
|
||||
if (state->insert_mode && !STB_TEXT_HAS_SELECTION(state) && state->cursor < STB_TEXTEDIT_STRINGLEN(str)) {
|
||||
stb_text_makeundo_replace(str, state, state->cursor, 1, 1);
|
||||
STB_TEXTEDIT_DELETECHARS(str, state->cursor, 1);
|
||||
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len)) {
|
||||
text_len = STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len);
|
||||
if (text_len) {
|
||||
state->cursor += text_len;
|
||||
state->has_preferred_x = 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
stb_textedit_delete_selection(str, state); // implicitly clamps
|
||||
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len)) {
|
||||
text_len = STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len);
|
||||
if (text_len) {
|
||||
stb_text_makeundo_insert(state, state->cursor, text_len);
|
||||
state->cursor += text_len;
|
||||
state->has_preferred_x = 0;
|
||||
@@ -771,6 +827,7 @@ retry:
|
||||
switch (key) {
|
||||
default: {
|
||||
#ifdef STB_TEXTEDIT_KEYTOTEXT
|
||||
// This is not suitable for UTF-8 support.
|
||||
int c = STB_TEXTEDIT_KEYTOTEXT(key);
|
||||
if (c > 0) {
|
||||
IMSTB_TEXTEDIT_CHARTYPE ch = (IMSTB_TEXTEDIT_CHARTYPE)c;
|
||||
@@ -911,15 +968,16 @@ retry:
|
||||
|
||||
// [DEAR IMGUI]
|
||||
// going down while being on the last line shouldn't bring us to that line end
|
||||
if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE)
|
||||
break;
|
||||
//if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE)
|
||||
// break;
|
||||
|
||||
// now find character position down a row
|
||||
state->cursor = start;
|
||||
STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
|
||||
x = row.x0;
|
||||
for (i=0; i < row.num_chars; ++i) {
|
||||
for (i=0; i < row.num_chars; ) {
|
||||
float dx = STB_TEXTEDIT_GETWIDTH(str, start, i);
|
||||
int next = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
#ifdef IMSTB_TEXTEDIT_GETWIDTH_NEWLINE
|
||||
if (dx == IMSTB_TEXTEDIT_GETWIDTH_NEWLINE)
|
||||
break;
|
||||
@@ -927,10 +985,13 @@ retry:
|
||||
x += dx;
|
||||
if (x > goal_x)
|
||||
break;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
i += next - state->cursor;
|
||||
state->cursor = next;
|
||||
}
|
||||
stb_textedit_clamp(str, state);
|
||||
|
||||
if (state->cursor == find.first_char + find.length)
|
||||
str->LastMoveDirectionLR = ImGuiDir_Left;
|
||||
state->has_preferred_x = 1;
|
||||
state->preferred_x = goal_x;
|
||||
|
||||
@@ -980,8 +1041,9 @@ retry:
|
||||
state->cursor = find.prev_first;
|
||||
STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
|
||||
x = row.x0;
|
||||
for (i=0; i < row.num_chars; ++i) {
|
||||
for (i=0; i < row.num_chars; ) {
|
||||
float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i);
|
||||
int next = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
#ifdef IMSTB_TEXTEDIT_GETWIDTH_NEWLINE
|
||||
if (dx == IMSTB_TEXTEDIT_GETWIDTH_NEWLINE)
|
||||
break;
|
||||
@@ -989,10 +1051,15 @@ retry:
|
||||
x += dx;
|
||||
if (x > goal_x)
|
||||
break;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
i += next - state->cursor;
|
||||
state->cursor = next;
|
||||
}
|
||||
stb_textedit_clamp(str, state);
|
||||
|
||||
if (state->cursor == find.first_char)
|
||||
str->LastMoveDirectionLR = ImGuiDir_Right;
|
||||
else if (state->cursor == find.prev_first)
|
||||
str->LastMoveDirectionLR = ImGuiDir_Left;
|
||||
state->has_preferred_x = 1;
|
||||
state->preferred_x = goal_x;
|
||||
|
||||
@@ -1002,10 +1069,15 @@ retry:
|
||||
// go to previous line
|
||||
// (we need to scan previous line the hard way. maybe we could expose this as a new API function?)
|
||||
prev_scan = find.prev_first > 0 ? find.prev_first - 1 : 0;
|
||||
while (prev_scan > 0 && STB_TEXTEDIT_GETCHAR(str, prev_scan - 1) != STB_TEXTEDIT_NEWLINE)
|
||||
--prev_scan;
|
||||
while (prev_scan > 0)
|
||||
{
|
||||
int prev = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, prev_scan);
|
||||
if (STB_TEXTEDIT_GETCHAR(str, prev) == STB_TEXTEDIT_NEWLINE)
|
||||
break;
|
||||
prev_scan = prev;
|
||||
}
|
||||
find.first_char = find.prev_first;
|
||||
find.prev_first = prev_scan;
|
||||
find.prev_first = STB_TEXTEDIT_MOVELINESTART(str, state, prev_scan);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1079,10 +1151,7 @@ retry:
|
||||
case STB_TEXTEDIT_K_LINESTART:
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_move_to_first(state);
|
||||
if (state->single_line)
|
||||
state->cursor = 0;
|
||||
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
|
||||
--state->cursor;
|
||||
state->cursor = STB_TEXTEDIT_MOVELINESTART(str, state, state->cursor);
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
|
||||
@@ -1090,13 +1159,9 @@ retry:
|
||||
case STB_TEXTEDIT_K_LINEEND2:
|
||||
#endif
|
||||
case STB_TEXTEDIT_K_LINEEND: {
|
||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_move_to_first(state);
|
||||
if (state->single_line)
|
||||
state->cursor = n;
|
||||
else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
|
||||
++state->cursor;
|
||||
stb_textedit_move_to_last(str, state);
|
||||
state->cursor = STB_TEXTEDIT_MOVELINEEND(str, state, state->cursor);
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
}
|
||||
@@ -1107,10 +1172,7 @@ retry:
|
||||
case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT:
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_prep_selection_at_cursor(state);
|
||||
if (state->single_line)
|
||||
state->cursor = 0;
|
||||
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
|
||||
--state->cursor;
|
||||
state->cursor = STB_TEXTEDIT_MOVELINESTART(str, state, state->cursor);
|
||||
state->select_end = state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
@@ -1119,13 +1181,9 @@ retry:
|
||||
case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT:
|
||||
#endif
|
||||
case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: {
|
||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_prep_selection_at_cursor(state);
|
||||
if (state->single_line)
|
||||
state->cursor = n;
|
||||
else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
|
||||
++state->cursor;
|
||||
state->cursor = STB_TEXTEDIT_MOVELINEEND(str, state, state->cursor);
|
||||
state->select_end = state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
@@ -1300,7 +1358,7 @@ static void stb_text_undo(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
|
||||
// check type of recorded action:
|
||||
if (u.insert_length) {
|
||||
// easy case: was a deletion, so we need to insert n characters
|
||||
STB_TEXTEDIT_INSERTCHARS(str, u.where, &s->undo_char[u.char_storage], u.insert_length);
|
||||
u.insert_length = STB_TEXTEDIT_INSERTCHARS(str, u.where, &s->undo_char[u.char_storage], u.insert_length);
|
||||
s->undo_char_point -= u.insert_length;
|
||||
}
|
||||
|
||||
@@ -1351,7 +1409,7 @@ static void stb_text_redo(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
|
||||
|
||||
if (r.insert_length) {
|
||||
// easy case: need to insert n characters
|
||||
STB_TEXTEDIT_INSERTCHARS(str, r.where, &s->undo_char[r.char_storage], r.insert_length);
|
||||
r.insert_length = STB_TEXTEDIT_INSERTCHARS(str, r.where, &s->undo_char[r.char_storage], r.insert_length);
|
||||
s->redo_char_point += r.insert_length;
|
||||
}
|
||||
|
||||
|
||||
+3
-3
@@ -886,7 +886,7 @@ STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, fl
|
||||
// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap
|
||||
|
||||
STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
|
||||
// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel
|
||||
// the same as stbtt_GetCodepointBitmap, but you can specify a subpixel
|
||||
// shift for the character
|
||||
|
||||
STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint);
|
||||
@@ -4516,8 +4516,8 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex
|
||||
q2[0] = (float)x2;
|
||||
q2[1] = (float)y2;
|
||||
if (equal(q0,q1) || equal(q1,q2)) {
|
||||
x0 = (int)verts[i-1].x;
|
||||
y0 = (int)verts[i-1].y;
|
||||
x0 = (int)verts[i-1].x; //-V1048
|
||||
y0 = (int)verts[i-1].y; //-V1048
|
||||
x1 = (int)verts[i ].x;
|
||||
y1 = (int)verts[i ].y;
|
||||
if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) {
|
||||
|
||||
@@ -65,6 +65,10 @@ namespace games::ccj {
|
||||
libutils::load_library("libaio-iob2_video.dll");
|
||||
libutils::load_library("win10actlog.dll");
|
||||
|
||||
// we do this to prevent this unexpectedly being unloaded
|
||||
// which leads to D3D10Warp.dll_unloaded crash
|
||||
libutils::load_library("d3d10warp.dll");
|
||||
|
||||
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(11),
|
||||
(void*)execexe_CreateFileW_hook,(void**)&execexe_CreateFileW_orig);
|
||||
|
||||
|
||||
@@ -486,28 +486,28 @@ namespace games::iidx {
|
||||
log_fatal("iidx", "BAD MODEL NAME ERROR - TDJ specified, must be LDJ instead");
|
||||
}
|
||||
|
||||
// check -monitor + TDJ mode
|
||||
// check -dxmainadapter + TDJ mode
|
||||
if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && TDJ_MODE) {
|
||||
IIDX_TDJ_MONITOR_WARNING = true;
|
||||
log_warning(
|
||||
"iidx",
|
||||
"\n\n!!! using -monitor option with TDJ is NOT recommended due to known !!!\n"
|
||||
"!!! compatibility issues with the game !!!\n"
|
||||
"\n\n"
|
||||
"!!! using -dxmainadapter option with TDJ is NOT recommended !!!\n"
|
||||
"!!! due to known compatibility issues with the game !!!\n"
|
||||
"!!! !!!\n"
|
||||
"!!! * game may launch in wrong resolution or refresh rate !!!\n"
|
||||
"!!! * touch / mouse input may stop working in subscreen / overlay !!!\n"
|
||||
"!!! !!!\n"
|
||||
"!!! recommendation is to NOT use -monitor and instead set the !!!\n"
|
||||
"!!! primary monitor in Windows settings before launching the game !!!\n\n"
|
||||
"!!! recommendation is to use the Change Main Monitor (-mainmonitor) !!!\n"
|
||||
"!!! option instead of -dxmainadapter !!!\n\n"
|
||||
);
|
||||
|
||||
deferredlogs::defer_error_messages({
|
||||
"-monitor option is NOT recommended when running with TDJ mode",
|
||||
"-dxmainadapter option is NOT recommended when running with TDJ mode",
|
||||
" due to known compatibility issues with the game:",
|
||||
" * game may launch in wrong resolution or refresh rate",
|
||||
" * touch / mouse input may stop working in subscreen / overlay",
|
||||
" recommended fix is to NOT use -monitor and instead set the primary",
|
||||
" monitor in Windows settings before launching the game"
|
||||
" use Change Main Monitor (-mainmonitor) option instead"
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -350,28 +350,28 @@ namespace games::sdvx {
|
||||
}
|
||||
|
||||
#ifdef SPICE64 // SDVX5+ specific code
|
||||
// check -monitor + UFC mode
|
||||
// check -dxmainadapter + UFC mode
|
||||
if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && is_valkyrie_model()) {
|
||||
SHOW_VM_MONITOR_WARNING = true;
|
||||
log_warning(
|
||||
"sdvx",
|
||||
"\n\n!!! using -monitor option with VM mode is NOT recommended due to !!!\n"
|
||||
"!!! known compatibility issues with the game !!!\n"
|
||||
"iidx",
|
||||
"\n\n"
|
||||
"!!! using -dxmainadapter option with Valkyrie mode is NOT !!!\n"
|
||||
"!!! recommended due to known compatibility issues with the game !!!\n"
|
||||
"!!! !!!\n"
|
||||
"!!! * game may launch in wrong resolution or refresh rate !!!\n"
|
||||
"!!! * touch / mouse input may stop working in subscreen / overlay !!!\n"
|
||||
"!!! !!!\n"
|
||||
"!!! recommendation is to NOT use -monitor and instead set the !!!\n"
|
||||
"!!! primary monitor in Windows settings before launching the game !!!\n\n"
|
||||
"!!! recommendation is to use the Change Main Monitor (-mainmonitor) !!!\n"
|
||||
"!!! option instead of -dxmainadapter !!!\n\n"
|
||||
);
|
||||
|
||||
deferredlogs::defer_error_messages({
|
||||
"-monitor option is NOT recommended when running with Valkyrie mode",
|
||||
"-dxmainadapter option is NOT recommended when running with Valkyrie mode",
|
||||
" due to known compatibility issues with the game:",
|
||||
" * game may launch in wrong resolution or refresh rate",
|
||||
" * touch / mouse input may stop working in subscreen / overlay",
|
||||
" recommended fix is to NOT use -monitor and instead set the primary",
|
||||
" monitor in Windows settings before launching the game"
|
||||
" use Change Main Monitor (-mainmonitor) option instead"
|
||||
});
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -552,18 +552,6 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModes(
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!modified &&
|
||||
(width > height) &&
|
||||
(GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ||
|
||||
GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CCW)) {
|
||||
log_misc(
|
||||
"graphics::d3d9", "swapping width and height for mode {}, {}x{} @ {}Hz (-autoorientation)",
|
||||
Mode, width, height, refresh);
|
||||
pMode->Height = width;
|
||||
pMode->Width = height;
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
|
||||
CHECK_RESULT(ret);
|
||||
|
||||
@@ -58,7 +58,6 @@ bool GRAPHICS_CAPTURE_CURSOR = false;
|
||||
bool GRAPHICS_LOG_HRESULT = false;
|
||||
bool GRAPHICS_SDVX_FORCE_720 = false;
|
||||
bool GRAPHICS_SHOW_CURSOR = false;
|
||||
graphics_orientation GRAPHICS_ADJUST_ORIENTATION = ORIENTATION_NORMAL;
|
||||
bool GRAPHICS_WINDOWED = false;
|
||||
std::vector<HWND> GRAPHICS_WINDOWS;
|
||||
UINT GRAPHICS_FORCE_REFRESH = 0;
|
||||
@@ -301,30 +300,6 @@ static BOOL WINAPI ClipCursor_hook(const RECT *lpRect) {
|
||||
return ClipCursor_orig(lpRect);
|
||||
}
|
||||
|
||||
static void fix_up_rb_auto_rotate_dimensions(DWORD &w, DWORD &h) {
|
||||
// reflec beat
|
||||
// for whatever reason, rb creates the first window it weird dimensions (774x1389 for reflesia, for example)
|
||||
// so doing ChangeDisplaySettings as-is ends up with DISP_CHANGE_BADMODE
|
||||
// while a second window (with title D3DProxyWindow) does get created with correct dimensions, it's
|
||||
// too late to rotate the window then; as a workaround force the display change now with patched up dimensions
|
||||
|
||||
bool changed = false;
|
||||
if (w == 774) {
|
||||
// LBR, MBR reflesia
|
||||
w = 768;
|
||||
h = 1360;
|
||||
changed = true;
|
||||
} else if (w == 1086) {
|
||||
// MBR (before reflesia)
|
||||
w = 1080;
|
||||
h = 1920;
|
||||
changed = true;
|
||||
}
|
||||
if (changed) {
|
||||
log_misc("graphics", "fix auto-rotate dimensions for reflec beat: w={}, h={}", w, h);
|
||||
}
|
||||
}
|
||||
|
||||
static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName,
|
||||
DWORD dwStyle, int x, int y, int nWidth, int nHeight,
|
||||
HWND hWndParent, HMENU hMenu, HINSTANCE hInstance,
|
||||
@@ -346,62 +321,6 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
fmt::ptr(hInstance),
|
||||
fmt::ptr(lpParam));
|
||||
|
||||
// set display orientation and/or refresh rate
|
||||
// only set orientation when the target window is portrait
|
||||
// (avoid doing this for SDVX subscreen which is in landscape, for example)
|
||||
auto adjust_orientation =
|
||||
(GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ||
|
||||
GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CCW);
|
||||
|
||||
// reflec beat
|
||||
if (avs::game::is_model("KBR")) {
|
||||
// KBR (rb1) launches landscape and draws rotated by itself, don't do any rotation
|
||||
adjust_orientation = false;
|
||||
} else if (avs::game::is_model({"LBR", "MBR"}) && window_name == "D3DProxyWindow") {
|
||||
// do not auto-rotate for second window (D3DProxyWindow)
|
||||
adjust_orientation = false;
|
||||
}
|
||||
|
||||
if ((nHeight > nWidth && adjust_orientation) || GRAPHICS_FORCE_REFRESH > 0) {
|
||||
DEVMODE mode {};
|
||||
|
||||
// get display settings
|
||||
if (EnumDisplaySettings(nullptr, ENUM_CURRENT_SETTINGS, &mode)) {
|
||||
if (adjust_orientation) {
|
||||
DWORD orientation = GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ? DMDO_90 : DMDO_270;
|
||||
log_misc(
|
||||
"graphics",
|
||||
"auto-rotate: call ChangeDisplaySettings and rotate display to DMDO_xx mode {}, w={}, h={}",
|
||||
orientation, nWidth, nHeight);
|
||||
mode.dmPelsWidth = nWidth;
|
||||
mode.dmPelsHeight = nHeight;
|
||||
mode.dmDisplayOrientation = orientation;
|
||||
|
||||
// reflec beat
|
||||
if (avs::game::is_model({"LBR", "MBR"})) {
|
||||
fix_up_rb_auto_rotate_dimensions(mode.dmPelsWidth, mode.dmPelsHeight);
|
||||
}
|
||||
}
|
||||
|
||||
if (GRAPHICS_FORCE_REFRESH > 0) {
|
||||
log_info(
|
||||
"graphics",
|
||||
"call ChangeDisplaySettings to force refresh rate: {} => {} Hz (-graphics-force-refresh)",
|
||||
mode.dmDisplayFrequency,
|
||||
GRAPHICS_FORCE_REFRESH);
|
||||
|
||||
mode.dmDisplayFrequency = GRAPHICS_FORCE_REFRESH;
|
||||
}
|
||||
|
||||
const auto disp_res = ChangeDisplaySettings(&mode, CDS_FULLSCREEN);
|
||||
if (disp_res != DISP_CHANGE_SUCCESSFUL) {
|
||||
log_warning("graphics", "ChangeDisplaySettings failed: {}", disp_res);
|
||||
}
|
||||
} else {
|
||||
log_warning("graphics", "failed to get display settings");
|
||||
}
|
||||
}
|
||||
|
||||
// gfdm
|
||||
if (avs::game::is_model({"J32", "J33", "K32", "K33", "L32", "L33", "M32"})) {
|
||||
// set window name
|
||||
@@ -1149,3 +1068,259 @@ std::string graphics_screenshot_genpath() {
|
||||
id++;
|
||||
}
|
||||
}
|
||||
|
||||
static std::string get_dmdo_string(DWORD dmdo) {
|
||||
switch (dmdo) {
|
||||
case DMDO_DEFAULT:
|
||||
return "DMDO_DEFAULT";
|
||||
case DMDO_90:
|
||||
return "DMDO_90";
|
||||
case DMDO_180:
|
||||
return "DMDO_180";
|
||||
case DMDO_270:
|
||||
return "DMDO_270";
|
||||
default:
|
||||
return fmt::format("Unknown ({})", dmdo);
|
||||
}
|
||||
}
|
||||
|
||||
void change_primary_monitor(const std::string &monitor_name) {
|
||||
log_misc("graphics", "try changing primary monitor to {}...", monitor_name);
|
||||
|
||||
// for WinXP, since these are Vista+ or 7+ APIs
|
||||
const auto user32 = LoadLibraryA("user32.dll");
|
||||
if (!user32) {
|
||||
log_warning("graphics", "can't find user32.dll???");
|
||||
return;
|
||||
}
|
||||
const auto GetDisplayConfigBufferSizes_addr =
|
||||
reinterpret_cast<decltype(GetDisplayConfigBufferSizes) *>(
|
||||
GetProcAddress(user32, "GetDisplayConfigBufferSizes"));
|
||||
const auto QueryDisplayConfig_addr =
|
||||
reinterpret_cast<decltype(QueryDisplayConfig) *>(
|
||||
GetProcAddress(user32, "QueryDisplayConfig"));
|
||||
const auto DisplayConfigGetDeviceInfo_addr =
|
||||
reinterpret_cast<decltype(DisplayConfigGetDeviceInfo) *>(
|
||||
GetProcAddress(user32, "DisplayConfigGetDeviceInfo"));
|
||||
const auto SetDisplayConfig_addr =
|
||||
reinterpret_cast<decltype(SetDisplayConfig) *>(
|
||||
GetProcAddress(user32, "SetDisplayConfig"));
|
||||
if (GetDisplayConfigBufferSizes_addr == nullptr || QueryDisplayConfig_addr == nullptr ||
|
||||
DisplayConfigGetDeviceInfo_addr == nullptr || SetDisplayConfig_addr == nullptr) {
|
||||
log_warning("graphics", "cannot change primary monitor, OS does not support required APIs)");
|
||||
return;
|
||||
}
|
||||
|
||||
UINT32 path_count = 0;
|
||||
UINT32 mode_count = 0;
|
||||
std::vector<DISPLAYCONFIG_PATH_INFO> paths;
|
||||
std::vector<DISPLAYCONFIG_MODE_INFO> modes;
|
||||
bool succeeded = false;
|
||||
|
||||
// in a retry loop, try to query for display config
|
||||
// retry loop is needed because it can fail with ERROR_INSUFFICIENT_BUFFER
|
||||
for (int attempt = 0; attempt < 5; ++attempt) {
|
||||
auto status = GetDisplayConfigBufferSizes_addr(QDC_DATABASE_CURRENT, &path_count, &mode_count);
|
||||
if (status != ERROR_SUCCESS) {
|
||||
log_warning("graphics", "GetDisplayConfigBufferSizes failed: {}", status);
|
||||
return;
|
||||
}
|
||||
|
||||
paths.resize(path_count);
|
||||
modes.resize(mode_count);
|
||||
DISPLAYCONFIG_TOPOLOGY_ID topology_id = DISPLAYCONFIG_TOPOLOGY_INTERNAL;
|
||||
status = QueryDisplayConfig_addr(
|
||||
QDC_DATABASE_CURRENT,
|
||||
&path_count,
|
||||
paths.data(),
|
||||
&mode_count,
|
||||
modes.data(),
|
||||
&topology_id);
|
||||
|
||||
if (status == ERROR_SUCCESS) {
|
||||
// Shrink to actual returned counts
|
||||
paths.resize(path_count);
|
||||
modes.resize(mode_count);
|
||||
succeeded = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (status != ERROR_INSUFFICIENT_BUFFER) {
|
||||
log_warning("graphics", "QueryDisplayConfig failed: {}", status);
|
||||
return;
|
||||
}
|
||||
|
||||
Sleep(500);
|
||||
}
|
||||
if (!succeeded) {
|
||||
log_warning("graphics", "QueryDisplayConfig failed after reaching max retries");
|
||||
return;
|
||||
}
|
||||
|
||||
LONG x = 0;
|
||||
LONG y = 0;
|
||||
bool found = false;
|
||||
|
||||
// find the new main monitor
|
||||
for (auto& mode : modes) {
|
||||
if (mode.infoType != DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
DISPLAYCONFIG_SOURCE_DEVICE_NAME name = {};
|
||||
name.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME;
|
||||
name.header.size = sizeof(name);
|
||||
name.header.adapterId = mode.adapterId;
|
||||
name.header.id = mode.id;
|
||||
if (DisplayConfigGetDeviceInfo_addr(&name.header) != ERROR_SUCCESS) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto device_name = std::string(ws2s(name.viewGdiDeviceName));
|
||||
if (monitor_name == device_name) {
|
||||
x = mode.sourceMode.position.x;
|
||||
y = mode.sourceMode.position.y;
|
||||
found = true;
|
||||
log_info(
|
||||
"graphics",
|
||||
"new main monitor target found: {}, old position: ({}, {})",
|
||||
monitor_name,
|
||||
x, y);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found) {
|
||||
log_fatal(
|
||||
"graphics",
|
||||
"new main monitor target not found, check -mainmonitor option: {}",
|
||||
monitor_name);
|
||||
return;
|
||||
}
|
||||
|
||||
// update monitor positions so that the new monitor is at (0, 0)
|
||||
for (auto& mode : modes) {
|
||||
if (mode.infoType == DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE) {
|
||||
mode.sourceMode.position.x -= x;
|
||||
mode.sourceMode.position.y -= y;
|
||||
}
|
||||
}
|
||||
|
||||
// finally, commit the new display config
|
||||
const auto status = SetDisplayConfig_addr(
|
||||
path_count,
|
||||
paths.data(),
|
||||
mode_count,
|
||||
modes.data(),
|
||||
SDC_APPLY | SDC_USE_SUPPLIED_DISPLAY_CONFIG);
|
||||
|
||||
if (status != ERROR_SUCCESS) {
|
||||
log_fatal("graphics", "SetDisplayConfig failed, check -mainmonitor option: {}", status);
|
||||
}
|
||||
|
||||
// a little extra time for windows to settle and redraw things
|
||||
Sleep(2000);
|
||||
}
|
||||
|
||||
void update_monitor_on_boot(std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate) {
|
||||
// note: all of this is only being done for the primary motnior
|
||||
|
||||
// get current settings
|
||||
DEVMODEA dm = {};
|
||||
dm.dmSize = sizeof(dm);
|
||||
if (!EnumDisplaySettingsExA(NULL, ENUM_CURRENT_SETTINGS, &dm, 0)) {
|
||||
log_warning("graphics", "EnumDisplaySettingsExa failed {}", get_last_error_string());
|
||||
return;
|
||||
}
|
||||
|
||||
bool needs_update = false;
|
||||
|
||||
if (target_orientation.has_value()) {
|
||||
// convert orientation values, and figure out if resolution needs to be swapped
|
||||
bool rotate_resolution = false;
|
||||
DWORD orientation = DMDO_DEFAULT;
|
||||
switch (target_orientation.value()) {
|
||||
case ORIENTATION_CW:
|
||||
orientation = DMDO_90;
|
||||
if (dm.dmDisplayOrientation == DMDO_DEFAULT || dm.dmDisplayOrientation == DMDO_180) {
|
||||
rotate_resolution = true;
|
||||
}
|
||||
break;
|
||||
case ORIENTATION_CCW:
|
||||
orientation = DMDO_270;
|
||||
if (dm.dmDisplayOrientation == DMDO_DEFAULT || dm.dmDisplayOrientation == DMDO_180) {
|
||||
rotate_resolution = true;
|
||||
}
|
||||
break;
|
||||
case ORIENTATION_FLIPPED:
|
||||
orientation = DMDO_180;
|
||||
if (dm.dmDisplayOrientation == DMDO_90 || dm.dmDisplayOrientation == DMDO_270) {
|
||||
rotate_resolution = true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
orientation = DMDO_DEFAULT;
|
||||
if (dm.dmDisplayOrientation == DMDO_90 || dm.dmDisplayOrientation == DMDO_270) {
|
||||
rotate_resolution = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// update orientation (and resolution if it must be swapped)
|
||||
if (dm.dmDisplayOrientation != orientation) {
|
||||
log_misc("graphics",
|
||||
"current orientation {} => desired orientation {}",
|
||||
get_dmdo_string(dm.dmDisplayOrientation), get_dmdo_string(orientation));
|
||||
|
||||
const DWORD originalWidth = dm.dmPelsWidth;
|
||||
const DWORD originalHeight = dm.dmPelsHeight;
|
||||
|
||||
// change orientation
|
||||
dm.dmDisplayOrientation = orientation;
|
||||
dm.dmFields |= DM_DISPLAYORIENTATION;
|
||||
|
||||
// rotate resolution
|
||||
if (rotate_resolution) {
|
||||
dm.dmPelsWidth = originalHeight;
|
||||
dm.dmPelsHeight = originalWidth;
|
||||
dm.dmFields |= DM_PELSHEIGHT | DM_PELSWIDTH;
|
||||
}
|
||||
|
||||
needs_update = true;
|
||||
}
|
||||
}
|
||||
|
||||
// update refresh rate
|
||||
if (target_refresh_rate > 0) {
|
||||
log_misc("graphics",
|
||||
"current refresh rate {} => desired refresh rate {}",
|
||||
dm.dmDisplayFrequency, target_refresh_rate);
|
||||
|
||||
dm.dmDisplayFrequency = target_refresh_rate;
|
||||
dm.dmFields |= DM_DISPLAYFREQUENCY;
|
||||
needs_update = true;
|
||||
}
|
||||
|
||||
if (!needs_update) {
|
||||
// nothing to do
|
||||
return;
|
||||
}
|
||||
|
||||
const auto result = ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
|
||||
if (result != DISP_CHANGE_SUCCESSFUL) {
|
||||
log_fatal(
|
||||
"graphics",
|
||||
"failed to update display settings ({}px x {}px @ {}Hz): error {}, double check options",
|
||||
dm.dmPelsWidth,
|
||||
dm.dmPelsHeight,
|
||||
dm.dmDisplayFrequency,
|
||||
result);
|
||||
} else {
|
||||
log_info("graphics", "display settings updated successfully ({}px x {}px @ {}Hz)",
|
||||
dm.dmPelsWidth,
|
||||
dm.dmPelsHeight,
|
||||
dm.dmDisplayFrequency);
|
||||
}
|
||||
|
||||
// sleep for a little bit after changing monitor settings to delay game launch
|
||||
Sleep(1000);
|
||||
}
|
||||
@@ -15,6 +15,7 @@ enum graphics_orientation {
|
||||
ORIENTATION_CW = 0,
|
||||
ORIENTATION_CCW = 1,
|
||||
ORIENTATION_NORMAL = 2,
|
||||
ORIENTATION_FLIPPED = 3
|
||||
};
|
||||
|
||||
enum graphics_dx9on12_state {
|
||||
@@ -29,7 +30,6 @@ extern bool GRAPHICS_LOG_HRESULT;
|
||||
extern bool GRAPHICS_SDVX_FORCE_720;
|
||||
extern bool GRAPHICS_SHOW_CURSOR;
|
||||
extern bool GRAPHICS_WINDOWED;
|
||||
extern graphics_orientation GRAPHICS_ADJUST_ORIENTATION;
|
||||
extern std::vector<HWND> GRAPHICS_WINDOWS;
|
||||
extern UINT GRAPHICS_FORCE_REFRESH;
|
||||
extern std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
|
||||
@@ -107,3 +107,6 @@ bool graphics_window_decoration_change_crashes_game();
|
||||
bool graphics_window_resize_breaks_game();
|
||||
bool graphics_window_move_and_resize_breaks_game();
|
||||
void graphics_load_windowed_subscreen_parameters();
|
||||
|
||||
void change_primary_monitor(const std::string &monitor_name);
|
||||
void update_monitor_on_boot(std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate);
|
||||
@@ -351,9 +351,9 @@ int main_implementation(int argc, char *argv[]) {
|
||||
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
||||
GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
|
||||
}
|
||||
if (options[launcher::Options::DisplayAdapter].is_active() &&
|
||||
options[launcher::Options::DisplayAdapter].value_uint32() != D3DADAPTER_DEFAULT) {
|
||||
D3D9_ADAPTER = options[launcher::Options::DisplayAdapter].value_uint32();
|
||||
if (options[launcher::Options::DXDisplayAdapter].is_active() &&
|
||||
options[launcher::Options::DXDisplayAdapter].value_uint32() != D3DADAPTER_DEFAULT) {
|
||||
D3D9_ADAPTER = options[launcher::Options::DXDisplayAdapter].value_uint32();
|
||||
|
||||
// when we fix up adapter numbers, we only fix the first adapter, and not any subsequent
|
||||
// adapters, so we can't deal with multi-monitor games
|
||||
@@ -374,12 +374,15 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::AllowEA3Verbose].value_bool()) {
|
||||
avs::ea3::EA3_DEBUG_VERBOSE = true;
|
||||
}
|
||||
|
||||
std::optional<graphics_orientation> monitor_orientation;
|
||||
if (options[launcher::Options::spice2x_AutoOrientation].is_active()) {
|
||||
GRAPHICS_ADJUST_ORIENTATION =
|
||||
monitor_orientation =
|
||||
(graphics_orientation)options[launcher::Options::spice2x_AutoOrientation].value_uint32();
|
||||
} else if (options[launcher::Options::AdjustOrientation].value_bool()) {
|
||||
GRAPHICS_ADJUST_ORIENTATION = ORIENTATION_CW;
|
||||
monitor_orientation = ORIENTATION_CW;
|
||||
}
|
||||
|
||||
if (options[launcher::Options::spice2x_NoD3D9DeviceHook].value_bool()) {
|
||||
D3D9_DEVICE_HOOK_DISABLE = true;
|
||||
// touch emulation gets disabled, might as well turn these on
|
||||
@@ -980,7 +983,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
// do not explicitly set GRAPHICS_9_ON_12_STATE to default here; must respect
|
||||
// legacy Graphics9On12 option from above if set
|
||||
}
|
||||
if (options[launcher::Options::NoLegacy].value_bool() && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
if (options[launcher::Options::NoLegacy].value_bool() && !cfg_run) {
|
||||
rawinput::NOLEGACY = true;
|
||||
}
|
||||
if (options[launcher::Options::RichPresence].value_bool()) {
|
||||
@@ -1507,6 +1510,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
// early hooks
|
||||
for (auto &hook : early_hooks) {
|
||||
log_info("launcher", "loading early hook DLL {}", hook);
|
||||
libutils::print_dll_info(hook);
|
||||
HMODULE module;
|
||||
if (!(module = libutils::try_library(hook))) {
|
||||
log_warning("launcher", "failed to load early hook {}: {}", hook, get_last_error_string());
|
||||
@@ -2132,6 +2136,12 @@ int main_implementation(int argc, char *argv[]) {
|
||||
sysutils::print_gpus();
|
||||
}
|
||||
|
||||
// fix up monitor
|
||||
if (options[launcher::Options::PrimaryMonitor].is_active()) {
|
||||
change_primary_monitor(options[launcher::Options::PrimaryMonitor].value_text());
|
||||
}
|
||||
update_monitor_on_boot(monitor_orientation, GRAPHICS_FORCE_REFRESH);
|
||||
|
||||
// initialize raw input
|
||||
RI_MGR = std::make_unique<rawinput::RawInputManager>();
|
||||
for (const auto &device : sextet_devices) {
|
||||
@@ -2307,6 +2317,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
// load hooks
|
||||
for (auto &hook : game_hooks) {
|
||||
log_info("launcher", "loading hook DLL {}", hook);
|
||||
libutils::print_dll_info(hook);
|
||||
HMODULE module;
|
||||
if (!(module = libutils::try_library(hook))) {
|
||||
log_warning("launcher", "failed to load hook {}: {}", hook, get_last_error_string());
|
||||
@@ -2567,9 +2578,10 @@ void dump_button_bindings(std::vector<Button> *buttons) {
|
||||
|
||||
if (button->isNaive()) {
|
||||
log_misc(
|
||||
"rawinput", " [{}] dev=Naive, vkey={}",
|
||||
"rawinput", " [{}] dev=Naive, vkey={} ({})",
|
||||
button->getName(),
|
||||
button->getVKey()
|
||||
button->getVKey(),
|
||||
button->getVKeyString()
|
||||
);
|
||||
} else {
|
||||
log_misc(
|
||||
@@ -2582,16 +2594,25 @@ void dump_button_bindings(std::vector<Button> *buttons) {
|
||||
}
|
||||
|
||||
for (auto& alt : button->getAlternatives()) {
|
||||
if (alt.getVKey() == INVALID_VKEY) {
|
||||
if (!alt.isValid()) {
|
||||
continue;
|
||||
}
|
||||
log_misc(
|
||||
"rawinput", " [{}] (alt) dev={}, vkey={}, analogtype={}",
|
||||
button->getName(),
|
||||
alt.isNaive() ? "Naive" : alt.getDeviceIdentifier(),
|
||||
alt.getVKey(),
|
||||
static_cast<uint32_t>(alt.getAnalogType())
|
||||
);
|
||||
if (alt.isNaive()) {
|
||||
log_misc(
|
||||
"rawinput", " [{}] (alt) dev=Naive, vkey={} ({})",
|
||||
alt.getName(),
|
||||
alt.getVKey(),
|
||||
alt.getVKeyString()
|
||||
);
|
||||
} else {
|
||||
log_misc(
|
||||
"rawinput", " [{}] (alt) dev={}, vkey={}, analogtype={}",
|
||||
alt.getName(),
|
||||
alt.getDeviceIdentifier(),
|
||||
alt.getVKey(),
|
||||
static_cast<uint32_t>(alt.getAnalogType())
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,6 +23,7 @@ static const std::vector<std::string> CATEGORY_ORDER_BASIC = {
|
||||
"Game Options",
|
||||
"Common",
|
||||
"Network",
|
||||
"Monitor",
|
||||
"Graphics (Common)",
|
||||
"Graphics (Full Screen)",
|
||||
"Graphics (Windowed)",
|
||||
@@ -206,9 +207,24 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.category = "Common",
|
||||
},
|
||||
{
|
||||
.title = "Monitor",
|
||||
// PrimaryMonitor
|
||||
.title = "Change Main Monitor",
|
||||
.name = "mainmonitor",
|
||||
.desc = "Changes the primary monitor before launching the game. It will be restored on exit.\n\n"
|
||||
"This may fail to work properly on hybrid laptops with iGPU + dGPU.",
|
||||
.type = OptionType::Text,
|
||||
.setting_name = "\\\\.\\DISPLAY2",
|
||||
.category = "Monitor",
|
||||
.picker = OptionPickerType::Monitor,
|
||||
},
|
||||
{
|
||||
// DXDisplayAdapter
|
||||
.title = "DX Primary Display Adapter Override",
|
||||
.name = "monitor",
|
||||
.desc = "Sets the display that the game will be opened in, for multiple monitors.\n\n"
|
||||
.display_name = "dxmainadapter",
|
||||
.aliases = "dxmainadapter",
|
||||
.desc = "Prefer to use Change Main Monitor option instead of this one.\n\n"
|
||||
"Sets the display that the game will be opened in, for multiple monitors.\n\n"
|
||||
"0 is the primary monitor, 1 is the second monitor, and so on.\n\n"
|
||||
"Not all games will respect this. Not recommended for multi-monitor games like Lightning Model / Valkyrie Model modes. "
|
||||
"Disable Full Screen Optimizations for best results.",
|
||||
@@ -216,21 +232,19 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.category = "Graphics (Full Screen)",
|
||||
},
|
||||
{
|
||||
.title = "Only Use One Monitor",
|
||||
.title = "Only Use Main Monitor For Full Screen",
|
||||
.name = "graphics-force-single-adapter",
|
||||
.desc = "Force the graphics device to be opened utilizing only one adapter in multi-monitor systems.\n\n"
|
||||
"May cause unstable framerate and desyncs, especially if monitors have different refresh rates!",
|
||||
.type = OptionType::Bool,
|
||||
.category = "Graphics (Full Screen)",
|
||||
.category = "Monitor",
|
||||
},
|
||||
{
|
||||
.title = "Force Monitor Refresh Rate",
|
||||
.title = "Monitor Refresh Rate",
|
||||
.name = "graphics-force-refresh",
|
||||
.desc =
|
||||
"Attempt to change the refresh rate for the primary monitor before the game boots; "
|
||||
"works in both full screen and windowed modes, but known to fail for some games.",
|
||||
.desc = "Change the refresh rate for the primary monitor before launching the game. It will be restored on exit.",
|
||||
.type = OptionType::Integer,
|
||||
.category = "Graphics (Common)",
|
||||
.category = "Monitor",
|
||||
},
|
||||
{
|
||||
// FullscreenResolution
|
||||
@@ -1847,17 +1861,20 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
},
|
||||
{
|
||||
// spice2x_AutoOrientation
|
||||
.title = "Auto-rotate Display",
|
||||
.title = "Rotate Monitor",
|
||||
.name = "sp2x-autoorientation",
|
||||
.display_name = "autoorientation",
|
||||
.aliases= "autoorientation",
|
||||
.desc = "Automatically adjust the orientation of your display when launched. "
|
||||
"WARNING: game may launch at incorrect refresh rate! Use in combination with "
|
||||
"-graphics-force-refresh and potentially either -9on12 or full-screen optimizations (FSO) to fix.",
|
||||
.desc = "Change the orientation of the primary display before launching the game. It will be restored on exit",
|
||||
.type = OptionType::Enum,
|
||||
.category = "Graphics (Common)",
|
||||
// match graphics_orientation
|
||||
.elements = {{"0", "90 (CW)"}, {"1", "270 (CCW)"}},
|
||||
.category = "Monitor",
|
||||
// match graphics_orientation enum
|
||||
.elements = {
|
||||
{"0", "Portrait"},
|
||||
{"1", "Portrait, Flipped"},
|
||||
{"2", "Landscape"},
|
||||
{"3", "Landscape, Flipped"}
|
||||
},
|
||||
},
|
||||
{
|
||||
.title = "AVS Log Level",
|
||||
|
||||
@@ -26,7 +26,8 @@ namespace launcher {
|
||||
ExecuteScript,
|
||||
CaptureCursor,
|
||||
ShowCursor,
|
||||
DisplayAdapter,
|
||||
PrimaryMonitor,
|
||||
DXDisplayAdapter,
|
||||
GraphicsForceSingleAdapter,
|
||||
GraphicsForceRefresh,
|
||||
FullscreenResolution,
|
||||
|
||||
@@ -163,4 +163,17 @@ namespace ImGui {
|
||||
ImGui::PopID();
|
||||
return clicked;
|
||||
}
|
||||
|
||||
void InvisibleTableRowSelectable() {
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
ImGui::PushStyleColor(ImGuiCol_Header, 0);
|
||||
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, 0);
|
||||
ImGui::PushStyleColor(ImGuiCol_HeaderActive, 0);
|
||||
ImGui::Selectable("##row", false,
|
||||
ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowOverlap);
|
||||
ImGui::PopStyleColor(3);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg1, IM_COL32(200, 200, 200, 24));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,4 +20,5 @@ namespace ImGui {
|
||||
void TextTruncated(const std::string& p_text, float p_truncated_width);
|
||||
bool DeleteButton(const std::string& tooltip);
|
||||
bool ClearButton(const std::string& tooltip);
|
||||
void InvisibleTableRowSelectable();
|
||||
}
|
||||
|
||||
@@ -15,6 +15,15 @@
|
||||
#include "util/utils.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
|
||||
#define DEBUG_VERBOSE 0
|
||||
|
||||
#if DEBUG_VERBOSE
|
||||
#define log_debug(module, format_str, ...) logger::push( \
|
||||
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
|
||||
#else
|
||||
#define log_debug(module, format_str, ...)
|
||||
#endif
|
||||
|
||||
#if !defined(IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS) || \
|
||||
!defined(IMGUI_DISABLE_DEFAULT_ALLOCATORS) || \
|
||||
!defined(IMGUI_USE_BGRA_PACKED_COLOR) || \
|
||||
@@ -33,6 +42,95 @@ static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT;
|
||||
static double g_LastMouseMovement = 0.f;
|
||||
static bool g_MouseCursorAutoHide = false;
|
||||
|
||||
constexpr size_t VKEY_MAX = 255;
|
||||
static std::array<bool, VKEY_MAX> g_KeysDown;
|
||||
static std::array<bool, ImGuiMouseButton_COUNT> g_MouseDown;
|
||||
|
||||
static ImGuiKey get_imgui_key(int vkey) {
|
||||
switch (vkey) {
|
||||
case VK_TAB:
|
||||
return ImGuiKey_Tab;
|
||||
case VK_LEFT:
|
||||
return ImGuiKey_LeftArrow;
|
||||
case VK_RIGHT:
|
||||
return ImGuiKey_RightArrow;
|
||||
case VK_UP:
|
||||
return ImGuiKey_UpArrow;
|
||||
case VK_DOWN:
|
||||
return ImGuiKey_DownArrow;
|
||||
case VK_PRIOR:
|
||||
return ImGuiKey_PageUp;
|
||||
case VK_NEXT:
|
||||
return ImGuiKey_PageDown;
|
||||
case VK_HOME:
|
||||
return ImGuiKey_Home;
|
||||
case VK_END:
|
||||
return ImGuiKey_End;
|
||||
case VK_INSERT:
|
||||
return ImGuiKey_Insert;
|
||||
case VK_DELETE:
|
||||
return ImGuiKey_Delete;
|
||||
case VK_BACK:
|
||||
return ImGuiKey_Backspace;
|
||||
case VK_SPACE:
|
||||
return ImGuiKey_Space;
|
||||
case VK_RETURN:
|
||||
return ImGuiKey_Enter;
|
||||
case VK_ESCAPE:
|
||||
return ImGuiKey_Escape;
|
||||
case VK_SHIFT:
|
||||
case VK_LSHIFT:
|
||||
return ImGuiKey_LeftShift;
|
||||
case VK_RSHIFT:
|
||||
return ImGuiKey_RightShift;
|
||||
case VK_CONTROL:
|
||||
case VK_LCONTROL:
|
||||
return ImGuiKey_LeftCtrl;
|
||||
case VK_RCONTROL:
|
||||
return ImGuiKey_RightCtrl;
|
||||
case 'A':
|
||||
case 'a':
|
||||
return ImGuiKey_A;
|
||||
case 'C':
|
||||
case 'c':
|
||||
return ImGuiKey_C;
|
||||
case 'V':
|
||||
case 'v':
|
||||
return ImGuiKey_V;
|
||||
case 'X':
|
||||
case 'x':
|
||||
return ImGuiKey_X;
|
||||
case 'Y':
|
||||
case 'y':
|
||||
return ImGuiKey_Y;
|
||||
case 'Z':
|
||||
case 'z':
|
||||
return ImGuiKey_Z;
|
||||
default:
|
||||
return ImGuiKey_None;
|
||||
}
|
||||
}
|
||||
|
||||
static ImGuiKey get_imgui_mod_key(int vkey) {
|
||||
switch (vkey) {
|
||||
case VK_SHIFT:
|
||||
case VK_LSHIFT:
|
||||
case VK_RSHIFT:
|
||||
return ImGuiMod_Shift;
|
||||
return ImGuiMod_Shift;
|
||||
case VK_CONTROL:
|
||||
case VK_LCONTROL:
|
||||
case VK_RCONTROL:
|
||||
return ImGuiMod_Ctrl;
|
||||
case VK_MENU:
|
||||
case VK_LMENU:
|
||||
case VK_RMENU:
|
||||
return ImGuiMod_Alt;
|
||||
default:
|
||||
return ImGuiMod_None;
|
||||
}
|
||||
}
|
||||
|
||||
bool ImGui_ImplSpice_Init(HWND hWnd) {
|
||||
log_misc("imgui_impl_spice", "init");
|
||||
|
||||
@@ -59,30 +157,6 @@ bool ImGui_ImplSpice_Init(HWND hWnd) {
|
||||
io.BackendPlatformName = "imgui_impl_spice";
|
||||
io.ConfigErrorRecoveryEnableTooltip = true;
|
||||
|
||||
// keyboard mapping
|
||||
io.KeyMap[ImGuiKey_Tab] = VK_TAB;
|
||||
io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT;
|
||||
io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT;
|
||||
io.KeyMap[ImGuiKey_UpArrow] = VK_UP;
|
||||
io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN;
|
||||
io.KeyMap[ImGuiKey_PageUp] = VK_PRIOR;
|
||||
io.KeyMap[ImGuiKey_PageDown] = VK_NEXT;
|
||||
io.KeyMap[ImGuiKey_Home] = VK_HOME;
|
||||
io.KeyMap[ImGuiKey_End] = VK_END;
|
||||
io.KeyMap[ImGuiKey_Insert] = VK_INSERT;
|
||||
io.KeyMap[ImGuiKey_Delete] = VK_DELETE;
|
||||
io.KeyMap[ImGuiKey_Backspace] = VK_BACK;
|
||||
io.KeyMap[ImGuiKey_Space] = VK_SPACE;
|
||||
io.KeyMap[ImGuiKey_Enter] = VK_RETURN;
|
||||
io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE;
|
||||
io.KeyMap[ImGuiKey_KeypadEnter] = VK_RETURN;
|
||||
io.KeyMap[ImGuiKey_A] = 'A';
|
||||
io.KeyMap[ImGuiKey_C] = 'C';
|
||||
io.KeyMap[ImGuiKey_V] = 'V';
|
||||
io.KeyMap[ImGuiKey_X] = 'X';
|
||||
io.KeyMap[ImGuiKey_Y] = 'Y';
|
||||
io.KeyMap[ImGuiKey_Z] = 'Z';
|
||||
|
||||
// get display size
|
||||
ImGui_ImplSpice_UpdateDisplaySize();
|
||||
|
||||
@@ -248,7 +322,7 @@ static void ImGui_ImplSpice_UpdateMousePos() {
|
||||
}
|
||||
|
||||
// delay press
|
||||
io.MouseDown[0] = delay_touch++ >= delay_touch_target && last_touch_id == tp.id;
|
||||
g_MouseDown[ImGuiMouseButton_Left] = delay_touch++ >= delay_touch_target && last_touch_id == tp.id;
|
||||
if (last_touch_id == ~0u) {
|
||||
last_touch_id = tp.id;
|
||||
}
|
||||
@@ -275,38 +349,26 @@ void ImGui_ImplSpice_NewFrame() {
|
||||
g_Time = current_time;
|
||||
|
||||
// remember old state
|
||||
BYTE KeysDownOld[sizeof(io.KeysDown)];
|
||||
for (size_t i = 0; i < sizeof(io.KeysDown); i++) {
|
||||
KeysDownOld[i] = io.KeysDown[i] ? ~0 : 0;
|
||||
std::array<BYTE, VKEY_MAX> KeysDownOld;
|
||||
for (size_t i = 0; i < VKEY_MAX; i++) {
|
||||
KeysDownOld[i] = g_KeysDown[i] ? ~0 : 0;
|
||||
}
|
||||
KeysDownOld[VK_SHIFT] |= KeysDownOld[VK_LSHIFT];
|
||||
KeysDownOld[VK_SHIFT] |= KeysDownOld[VK_RSHIFT];
|
||||
|
||||
const auto MouseDownOld = g_MouseDown;
|
||||
|
||||
// reset keys state
|
||||
io.MouseWheel = 0;
|
||||
io.KeyCtrl = false;
|
||||
io.KeyShift = false;
|
||||
io.KeyAlt = false;
|
||||
io.KeySuper = false;
|
||||
memset(io.KeysDown, false, sizeof(io.KeysDown));
|
||||
memset(io.MouseDown, false, sizeof(io.MouseDown));
|
||||
g_MouseDown.fill(false);
|
||||
g_KeysDown.fill(false);
|
||||
|
||||
// early quit if window not in focus
|
||||
if (!superexit::has_focus() || rawinput::OS_WINDOW_ACTIVE) {
|
||||
return;
|
||||
}
|
||||
|
||||
// read keyboard modifiers inputs
|
||||
io.KeyCtrl = (::GetKeyState(VK_CONTROL) & 0x8000) != 0;
|
||||
io.KeyShift = (::GetKeyState(VK_SHIFT) & 0x8000) != 0;
|
||||
io.KeyAlt = (::GetKeyState(VK_MENU) & 0x8000) != 0;
|
||||
io.KeySuper = (::GetKeyState(VK_LWIN) & 0x8000) != 0;
|
||||
io.KeySuper |= (::GetKeyState(VK_RWIN) & 0x8000) != 0;
|
||||
|
||||
// apply windows mouse buttons
|
||||
io.MouseDown[0] |= (get_async_primary_mouse()) != 0;
|
||||
io.MouseDown[1] |= (get_async_secondary_mouse()) != 0;
|
||||
io.MouseDown[2] |= (GetAsyncKeyState(VK_MBUTTON)) != 0;
|
||||
g_MouseDown[ImGuiMouseButton_Left] |= (get_async_primary_mouse()) != 0;
|
||||
g_MouseDown[ImGuiMouseButton_Right] |= (get_async_secondary_mouse()) != 0;
|
||||
g_MouseDown[ImGuiMouseButton_Middle] |= (GetAsyncKeyState(VK_MBUTTON)) != 0;
|
||||
|
||||
// read new keys state
|
||||
static long mouse_wheel_last = 0;
|
||||
@@ -321,21 +383,21 @@ void ImGui_ImplSpice_NewFrame() {
|
||||
// mouse button triggers
|
||||
if (GetSystemMetrics(SM_SWAPBUTTON)) {
|
||||
if (mouse->key_states[rawinput::MOUSEBTN_RIGHT]) {
|
||||
io.MouseDown[0] = true;
|
||||
g_MouseDown[ImGuiMouseButton_Left] = true;
|
||||
}
|
||||
if (mouse->key_states[rawinput::MOUSEBTN_LEFT]) {
|
||||
io.MouseDown[1] = true;
|
||||
g_MouseDown[ImGuiMouseButton_Right] = true;
|
||||
}
|
||||
} else {
|
||||
if (mouse->key_states[rawinput::MOUSEBTN_LEFT]) {
|
||||
io.MouseDown[0] = true;
|
||||
g_MouseDown[ImGuiMouseButton_Left] = true;
|
||||
}
|
||||
if (mouse->key_states[rawinput::MOUSEBTN_RIGHT]) {
|
||||
io.MouseDown[1] = true;
|
||||
g_MouseDown[ImGuiMouseButton_Right] = true;
|
||||
}
|
||||
}
|
||||
if (mouse->key_states[rawinput::MOUSEBTN_MIDDLE]) {
|
||||
io.MouseDown[2] = true;
|
||||
g_MouseDown[ImGuiMouseButton_Middle] = true;
|
||||
}
|
||||
|
||||
// final mouse wheel value should be all devices combined
|
||||
@@ -346,33 +408,11 @@ void ImGui_ImplSpice_NewFrame() {
|
||||
case rawinput::KEYBOARD: {
|
||||
|
||||
// iterate all virtual key codes
|
||||
for (size_t vKey = 0; vKey < 256; vKey++) {
|
||||
|
||||
for (size_t vKey = 0; vKey < VKEY_MAX; vKey++) {
|
||||
// get state (combined from all pages)
|
||||
auto &key_states = device.keyboardInfo->key_states;
|
||||
bool state = false;
|
||||
for (size_t page_index = 0; page_index < 1024; page_index += 256) {
|
||||
state |= key_states[page_index + vKey];
|
||||
}
|
||||
|
||||
// trigger
|
||||
io.KeysDown[vKey] |= state;
|
||||
|
||||
// generate character input, but only if WM_CHAR didn't take over the
|
||||
// functionality
|
||||
if (!overlay::USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT && !KeysDownOld[vKey] && state) {
|
||||
UCHAR buf[2];
|
||||
auto ret = ToAscii(
|
||||
static_cast<UINT>(vKey),
|
||||
0,
|
||||
static_cast<const BYTE *>(KeysDownOld),
|
||||
reinterpret_cast<LPWORD>(buf),
|
||||
0);
|
||||
if (ret > 0) {
|
||||
for (int i = 0; i < ret; i++) {
|
||||
overlay::OVERLAY->input_char(buf[i]);
|
||||
}
|
||||
}
|
||||
g_KeysDown[vKey] |= key_states[page_index + vKey];
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -383,22 +423,71 @@ void ImGui_ImplSpice_NewFrame() {
|
||||
}
|
||||
}
|
||||
|
||||
// process keyboard input from all keyboard collapsed into one state (g_KeysDown)
|
||||
for (size_t vKey = 0; vKey < VKEY_MAX; vKey++) {
|
||||
const bool state = g_KeysDown[vKey];
|
||||
const auto imgui_key = get_imgui_key(vKey);
|
||||
const auto changed =
|
||||
(state && !KeysDownOld[vKey]) ||
|
||||
(!state && KeysDownOld[vKey]);
|
||||
|
||||
if (imgui_key != ImGuiKey_None && changed) {
|
||||
io.AddKeyEvent(imgui_key, state);
|
||||
log_debug("imgui_impl_spice", "vkey {:#x} added as navigation event, state: {}", static_cast<uint64_t>(vKey), state);
|
||||
|
||||
// mod key must also be processed separately
|
||||
const auto imgui_mod_key = get_imgui_mod_key(vKey);
|
||||
if (imgui_mod_key != ImGuiMod_None) {
|
||||
io.AddKeyEvent(imgui_mod_key, state);
|
||||
}
|
||||
}
|
||||
|
||||
// generate character input, but only if WM_CHAR didn't take over the functionality
|
||||
// only detecting rising edges here - this means holding a key won't work
|
||||
// (it's better than repeating a character input every frame - cost we pay for providing input
|
||||
// on top of rawinput instead of WM_CHAR)
|
||||
if (!overlay::USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT && !KeysDownOld[vKey] && state) {
|
||||
UCHAR buf[2];
|
||||
auto ret = ToAscii(
|
||||
static_cast<UINT>(vKey),
|
||||
0,
|
||||
static_cast<const BYTE *>(KeysDownOld.data()),
|
||||
reinterpret_cast<LPWORD>(buf),
|
||||
0);
|
||||
if (ret > 0) {
|
||||
for (int i = 0; i < ret; i++) {
|
||||
overlay::OVERLAY->input_char(buf[i]);
|
||||
log_debug("imgui_impl_spice", "vkey {:#x} inputted as character", vKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// set mouse wheel
|
||||
auto wheel_diff = mouse_wheel - mouse_wheel_last;
|
||||
mouse_wheel_last = mouse_wheel;
|
||||
io.MouseWheel = wheel_diff;
|
||||
io.AddMouseWheelEvent(0, wheel_diff);
|
||||
|
||||
// update OS mouse position
|
||||
const auto old_mouse_pos = io.MousePos;
|
||||
ImGui_ImplSpice_UpdateMousePos();
|
||||
const auto new_mouse_pos = io.MousePos;
|
||||
|
||||
// update mouse buttons
|
||||
// doing this after ImGui_ImplSpice_UpdateMousePos since it can set g_MouseDown for touch input
|
||||
for (size_t i = 0; i < g_MouseDown.size(); i++) {
|
||||
if (MouseDownOld[i] != g_MouseDown[i]) {
|
||||
io.AddMouseButtonEvent(i, g_MouseDown[i]);
|
||||
log_debug("imgui_impl_spice", "mouse button {} event", g_MouseDown[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// automatically hide cursor
|
||||
if (g_MouseCursorAutoHide) {
|
||||
if (old_mouse_pos.x != new_mouse_pos.x ||
|
||||
old_mouse_pos.y != new_mouse_pos.y ||
|
||||
wheel_diff != 0 ||
|
||||
io.MouseDown[0] || io.MouseDown[1] || io.MouseDown[2]) {
|
||||
g_MouseDown[ImGuiMouseButton_Left] || g_MouseDown[ImGuiMouseButton_Right] || g_MouseDown[ImGuiMouseButton_Middle]) {
|
||||
|
||||
// mouse moved, update time and show the cursor
|
||||
g_LastMouseMovement = get_performance_milliseconds();
|
||||
|
||||
@@ -501,7 +501,7 @@ void paint_draw_cmd(
|
||||
const SwOptions& options,
|
||||
Stats* stats)
|
||||
{
|
||||
const auto texture = reinterpret_cast<const Texture*>(pcmd.TextureId);
|
||||
const auto texture = reinterpret_cast<const Texture*>(pcmd.GetTexID());
|
||||
const auto offset = pcmd.IdxOffset;
|
||||
|
||||
// ImGui uses the first pixel for "white".
|
||||
@@ -678,7 +678,7 @@ void bind_imgui_painting()
|
||||
int font_width, font_height;
|
||||
io.Fonts->GetTexDataAsAlpha8(&tex_data, &font_width, &font_height);
|
||||
const auto texture = new Texture{tex_data, font_width, font_height};
|
||||
io.Fonts->TexID = reinterpret_cast<ImTextureID>(texture);
|
||||
io.Fonts->SetTexID(reinterpret_cast<ImTextureID>(texture));
|
||||
}
|
||||
|
||||
static Stats s_stats; // TODO: pass as an argument?
|
||||
@@ -700,7 +700,7 @@ void paint_imgui(uint32_t* pixels, int width_pixels, int height_pixels, const Sw
|
||||
void unbind_imgui_painting()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
delete reinterpret_cast<Texture*>(io.Fonts->TexID);
|
||||
delete reinterpret_cast<Texture*>(io.Fonts->TexID.GetTexID());
|
||||
io.Fonts = nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -185,7 +185,7 @@ void overlay::SpiceOverlay::init() {
|
||||
if (UI_SCALE_PERCENT.has_value()) {
|
||||
const auto scale = static_cast<float>(UI_SCALE_PERCENT.value()) / 100.f;
|
||||
ImGui::GetStyle().ScaleAllSizes(scale);
|
||||
ImGui::GetIO().FontGlobalScale = scale;
|
||||
ImGui::GetStyle().FontScaleMain = scale;
|
||||
}
|
||||
|
||||
// based on CrimsonVesuvius theme from
|
||||
@@ -194,7 +194,7 @@ void overlay::SpiceOverlay::init() {
|
||||
|
||||
// Text
|
||||
colors[ImGuiCol_Text] = ImVec4(1.00f, 0.90f, 0.90f, 1.00f); // Slight pinkish tint to off-white
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.40f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.35f, 0.26f, 0.26f, 1.00f);
|
||||
|
||||
// Backgrounds
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.08f, 0.07f, 0.07f, 1.00f); // Deep charcoal
|
||||
@@ -283,7 +283,7 @@ void overlay::SpiceOverlay::init() {
|
||||
io.FontAllowUserScaling = true;
|
||||
|
||||
// add default font
|
||||
io.Fonts->AddFontDefault();
|
||||
io.Fonts->AddFontDefaultBitmap();
|
||||
|
||||
// add fallback fonts for missing glyph ranges
|
||||
ImFontConfig config {};
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
#include "util/resutils.h"
|
||||
#include "util/scope_guard.h"
|
||||
#include "util/time.h"
|
||||
#include "util/sysutils.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#ifdef min
|
||||
@@ -58,6 +59,8 @@ namespace overlay::windows {
|
||||
const auto PROJECT_URL = "https://spice2x.github.io";
|
||||
|
||||
constexpr ImVec4 TEXT_COLOR_GREEN(0.f, 1.f, 0.f, 1.f);
|
||||
constexpr ImVec4 TEXT_COLOR_RED(1.f, 0.f, 0.f, 1.f);
|
||||
constexpr uint32_t OPTION_INPUT_TEXT_WIDTH = 512;
|
||||
|
||||
std::unique_ptr<AsioDriverList> asio_driver_list;
|
||||
|
||||
@@ -202,25 +205,6 @@ namespace overlay::windows {
|
||||
}
|
||||
}
|
||||
|
||||
void Config::write_card(int player) {
|
||||
|
||||
// get path
|
||||
auto bindings = ::Config::getInstance().getKeypadBindings(this->games_selected_name);
|
||||
std::filesystem::path path;
|
||||
if (!bindings.card_paths[player].empty()) {
|
||||
path = bindings.card_paths[player];
|
||||
} else {
|
||||
path = player > 0 ? "card1.txt" : "card0.txt";
|
||||
}
|
||||
|
||||
// write file
|
||||
std::ofstream f(path);
|
||||
if (f) {
|
||||
f.write(this->keypads_card_number[player], strlen(this->keypads_card_number[player]));
|
||||
f.close();
|
||||
}
|
||||
}
|
||||
|
||||
void Config::build_content() {
|
||||
|
||||
// if standalone then fullscreen window
|
||||
@@ -703,12 +687,18 @@ namespace overlay::windows {
|
||||
|
||||
// primary
|
||||
build_button(name, primary_button, &primary_button, button_it, button_it_max, 0);
|
||||
ImGui::PushID(&primary_button);
|
||||
ImGui::InvisibleTableRowSelectable();
|
||||
ImGui::PopID();
|
||||
|
||||
// alternatives
|
||||
int alt_index = 1; // 0 is primary
|
||||
for (auto &alt : primary_button.getAlternatives()) {
|
||||
if (alt.isValid()) {
|
||||
build_button(name, primary_button, &alt, button_it, button_it_max, alt_index);
|
||||
ImGui::PushID(&alt);
|
||||
ImGui::InvisibleTableRowSelectable();
|
||||
ImGui::PopID();
|
||||
}
|
||||
alt_index++;
|
||||
}
|
||||
@@ -864,6 +854,51 @@ namespace overlay::windows {
|
||||
ImGui::HelpTooltip("Bind a button to a device using Windows RawInput API.");
|
||||
}
|
||||
|
||||
if (this->analog_as_button_warning_show_next_frame.first == button->getName() &&
|
||||
this->analog_as_button_warning_show_next_frame.second == alt_index) {
|
||||
|
||||
this->analog_as_button_warning_show_next_frame = std::make_pair("", 0);
|
||||
ImGui::OpenPopup("Warning##AnalogAsButtonWarning");
|
||||
|
||||
// stop bind-many
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
this->buttons_bind_active = false;
|
||||
this->buttons_many_active = false;
|
||||
}
|
||||
if (ImGui::BeginPopupModal("Warning##AnalogAsButtonWarning", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
ImGui::TextUnformatted(
|
||||
"You just bound an analog axis to a digital button.\n"
|
||||
"\n"
|
||||
"If your controller supports analog input (turntable,\n"
|
||||
"knob, slider) you should instead use the Analog tab and\n"
|
||||
"bind as an analog axis.");
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
ImGui::Spacing();
|
||||
|
||||
// yes
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.2f, 0.6f, 0.2f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.2f, 0.9f, 0.2f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.2f, 0.7f, 0.2f, 1.0f));
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Bullet();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("I understand, undo binding")) {
|
||||
clear_button(button, alt_index);
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::PopStyleColor(3);
|
||||
|
||||
// no
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Bullet();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Ignore and continue anyway")) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
bind_button_popup(bind_name, button, button_it_max, alt_index);
|
||||
|
||||
// naive binding
|
||||
@@ -1208,6 +1243,22 @@ namespace overlay::windows {
|
||||
buttons_bind_active = false;
|
||||
inc_buttons_many_index(button_it_max);
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
|
||||
// usually, turntables are X, knobs are X and Y
|
||||
// gamepad triggers are Z, and Rx/Ry are right thumb stick
|
||||
// one day we will label all I/O modules and flag which one are button-as-analog
|
||||
// so that we don't have to do string comparions like below
|
||||
if ((value_name == "X" || value_name == "Y") &&
|
||||
(button->getName().find("Press") == std::string::npos) && // museca
|
||||
(button->getName().find("Slowdown") == std::string::npos) && // bishibashi
|
||||
(button->getName().find("TT+") != std::string::npos ||
|
||||
button->getName().find("TT-") != std::string::npos || // iidx
|
||||
button->getName().find("Knob") != std::string::npos || // gitadora guitar
|
||||
button->getName().find("Disk") != std::string::npos || // museca, bishibashi
|
||||
button->getName().find("VOL-") != std::string::npos)) { // sdvx
|
||||
this->analog_as_button_warning_show_next_frame =
|
||||
std::make_pair(button->getName(), alt_index);
|
||||
}
|
||||
break;
|
||||
|
||||
} else if (diff > 0.3f) {
|
||||
@@ -2127,6 +2178,9 @@ namespace overlay::windows {
|
||||
|
||||
edit_analog_popup(analog);
|
||||
|
||||
// row hover detection (invisible selectable that spans entire row)
|
||||
ImGui::InvisibleTableRowSelectable();
|
||||
|
||||
// clean up
|
||||
ImGui::PopID();
|
||||
}
|
||||
@@ -2143,9 +2197,8 @@ namespace overlay::windows {
|
||||
auto analog_device_changed = ImGui::Combo(
|
||||
"Device",
|
||||
&this->analogs_devices_selected,
|
||||
[](void* data, int i, const char **item) {
|
||||
*item = ((std::vector<rawinput::Device*>*) data)->at(i)->desc.c_str();
|
||||
return true;
|
||||
[](void* data, int i) {
|
||||
return ((std::vector<rawinput::Device*>*) data)->at(i)->desc.c_str();
|
||||
},
|
||||
&this->analogs_devices, (int) this->analogs_devices.size());
|
||||
|
||||
@@ -2264,9 +2317,8 @@ namespace overlay::windows {
|
||||
// controls
|
||||
ImGui::Combo("Control",
|
||||
&this->analogs_devices_control_selected,
|
||||
[](void* data, int i, const char **item) {
|
||||
*item = ((std::vector<std::string>*) data)->at(i).c_str();
|
||||
return true;
|
||||
[](void* data, int i) {
|
||||
return ((std::vector<std::string>*) data)->at(i).c_str();
|
||||
},
|
||||
&control_names, control_names.size());
|
||||
|
||||
@@ -2747,13 +2799,21 @@ namespace overlay::windows {
|
||||
}
|
||||
|
||||
build_light(light, &light, i, 0);
|
||||
ImGui::PushID(&light);
|
||||
ImGui::InvisibleTableRowSelectable();
|
||||
ImGui::PopID();
|
||||
int alt_index = 1;
|
||||
for (auto &alt : light.getAlternatives()) {
|
||||
if (alt.isValid()) {
|
||||
build_light(light, &alt, i, alt_index);
|
||||
ImGui::PushID(&alt);
|
||||
ImGui::InvisibleTableRowSelectable();
|
||||
ImGui::PopID();
|
||||
}
|
||||
alt_index++;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
if (table_begin) {
|
||||
ImGui::EndTable();
|
||||
@@ -2896,9 +2956,8 @@ namespace overlay::windows {
|
||||
bool control_changed = false;
|
||||
if (ImGui::Combo("Device",
|
||||
&this->lights_devices_selected,
|
||||
[] (void* data, int i, const char **item) {
|
||||
*item = ((std::vector<rawinput::Device*>*) data)->at(i)->desc.c_str();
|
||||
return true;
|
||||
[] (void* data, int i) {
|
||||
return ((std::vector<rawinput::Device*>*) data)->at(i)->desc.c_str();
|
||||
},
|
||||
&this->lights_devices, (int) this->lights_devices.size())) {
|
||||
this->lights_devices_control_selected = 0;
|
||||
@@ -2993,9 +3052,8 @@ namespace overlay::windows {
|
||||
// controls
|
||||
if (ImGui::Combo("Light Control",
|
||||
&this->lights_devices_control_selected,
|
||||
[] (void* data, int i, const char **item) {
|
||||
*item = ((std::vector<std::string> *) data)->at(i).c_str();
|
||||
return true;
|
||||
[] (void* data, int i) {
|
||||
return ((std::vector<std::string> *) data)->at(i).c_str();
|
||||
},
|
||||
&control_names, control_names.size())) {
|
||||
control_changed = true;
|
||||
@@ -3076,10 +3134,9 @@ namespace overlay::windows {
|
||||
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
|
||||
bool device_changed = ImGui::Combo("##AutoMatchDevice",
|
||||
&this->auto_match_device_selected,
|
||||
[] (void* data, int i, const char **item) {
|
||||
[] (void* data, int i) {
|
||||
auto *devs = (std::vector<rawinput::Device*>*) data;
|
||||
*item = devs->at(i)->desc.c_str();
|
||||
return true;
|
||||
return devs->at(i)->desc.c_str();
|
||||
},
|
||||
&this->auto_match_devices,
|
||||
(int) this->auto_match_devices.size());
|
||||
@@ -3694,14 +3751,196 @@ namespace overlay::windows {
|
||||
|
||||
void Config::build_cards() {
|
||||
|
||||
constexpr float TEXT_INPUT_WIDTH = 240.f;
|
||||
|
||||
// early quit
|
||||
if (this->games_selected < 0 || this->games_selected_name.empty()) {
|
||||
ImGui::Text("Please select a game first.");
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Card overrides");
|
||||
ImGui::Spacing();
|
||||
ImGui::SeparatorText("Card files (card0.txt / card1.txt)");
|
||||
ImGui::TextUnformatted(
|
||||
"Specify hardcoded card numbers here. This will always take priority when Insert Card is pressed.");
|
||||
ImGui::Spacing();
|
||||
|
||||
// read in values from options
|
||||
auto options = games::get_options(this->games_selected_name);
|
||||
for (int player = 0; player < 2; player++) {
|
||||
ImGui::PushID(("OverrideCardP" + to_string(player)).c_str());
|
||||
|
||||
// intentionally using the same buffer length as options tab
|
||||
char buffer[OPTION_INPUT_TEXT_WIDTH];
|
||||
bool card_changed = false;
|
||||
|
||||
// read in values from options
|
||||
auto &option = (player == 0)
|
||||
? options->at(launcher::Options::Player1Card)
|
||||
: options->at(launcher::Options::Player2Card);
|
||||
if (option.is_active()) {
|
||||
strncpy(buffer, option.value.c_str(), sizeof(buffer) - 1);
|
||||
} else {
|
||||
buffer[0] = '\0';
|
||||
}
|
||||
|
||||
const bool tree_open = ImGui::TreeNodeEx("##OverrideCardTree", ImGuiTreeNodeFlags_DefaultOpen);
|
||||
if (this->keypads_card_override_valid[player]) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, TEXT_COLOR_GREEN);
|
||||
}
|
||||
ImGui::SameLine(0.0f, 0.0f);
|
||||
ImGui::Text("Player %i (-card%i)", player + 1, player);
|
||||
if (this->keypads_card_override_valid[player]) {
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
if (tree_open) {
|
||||
// card number box
|
||||
ImGui::PushStyleColor(
|
||||
ImGuiCol_Text,
|
||||
this->keypads_card_override_valid[player] ? ImVec4(1.f, 1.f, 1.f, 1.f) :
|
||||
ImVec4(1.f, 0.f, 0.f, 1.f));
|
||||
ImGui::SetNextItemWidth(TEXT_INPUT_WIDTH);
|
||||
ImGui::BeginDisabled(option.disabled);
|
||||
ImGui::InputTextWithHint("##OverrideCard", "E004010000000000",
|
||||
buffer, sizeof(buffer) - 1,
|
||||
ImGuiInputTextFlags_CharsUppercase |
|
||||
ImGuiInputTextFlags_CharsHexadecimal |
|
||||
ImGuiInputTextFlags_EscapeClearsAll);
|
||||
ImGui::PopStyleColor();
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
card_changed = true;
|
||||
}
|
||||
|
||||
// check if valid on every frame;
|
||||
// do this after the widget and remember the result for next frame
|
||||
this->keypads_card_override_valid[player] = false;
|
||||
const auto buffer_len = strlen(buffer);
|
||||
if (buffer_len == 16) {
|
||||
this->keypads_card_override_valid[player] = validate_ea_card(buffer);
|
||||
} else if (buffer_len == 0) {
|
||||
this->keypads_card_override_valid[player] = false;
|
||||
}
|
||||
|
||||
ImGui::EndDisabled();
|
||||
|
||||
if (!option.disabled) {
|
||||
// generate button
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Generate")) {
|
||||
if (!this->keypads_card_overwrite_confirmed[player] && buffer_len > 0) {
|
||||
ImGui::OpenPopup("Card Generator##GenerateCardConfirm");
|
||||
} else {
|
||||
generate_ea_card(buffer);
|
||||
card_changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// clear button
|
||||
if (option.is_active()) {
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Clear")) {
|
||||
if (!this->keypads_card_overwrite_confirmed[player] && buffer_len > 0) {
|
||||
ImGui::OpenPopup("Clear Card##ClearCardConfirm");
|
||||
} else {
|
||||
buffer[0] = '\0';
|
||||
card_changed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
|
||||
ImGui::HelpTooltip(
|
||||
"This option cannot be edited because it was overriden by command-line options.\n"
|
||||
"Run spicecfg.exe to configure the options and then run spice(64).exe directly.");
|
||||
}
|
||||
}
|
||||
|
||||
// bad card number warning
|
||||
if (!this->keypads_card_override_valid[player] && buffer_len > 0) {
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(ImVec4(1.f, 0.f, 0.f, 1.f), "Invalid card number");
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopupModal(
|
||||
"Card Generator##GenerateCardConfirm",
|
||||
nullptr,
|
||||
ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
|
||||
ImGui::TextUnformatted(
|
||||
"What do you want to do?");
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
ImGui::Spacing();
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Bullet();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Discard current card and generate new one")) {
|
||||
this->keypads_card_overwrite_confirmed[player] = true;
|
||||
generate_ea_card(buffer);
|
||||
card_changed = true;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Bullet();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Keep current card and cancel")) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
if (ImGui::BeginPopupModal(
|
||||
"Clear Card##ClearCardConfirm",
|
||||
nullptr,
|
||||
ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
|
||||
ImGui::TextUnformatted(
|
||||
"This cannot be undone. Are you sure?");
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
ImGui::Spacing();
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Bullet();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Yes, delete card number")) {
|
||||
this->keypads_card_overwrite_confirmed[player] = true;
|
||||
buffer[0] = '\0';
|
||||
card_changed = true;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Bullet();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("No, keep my card number")) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (player == 0) {
|
||||
ImGui::Spacing();
|
||||
ImGui::Spacing();
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
|
||||
if (card_changed) {
|
||||
this->options_dirty = true;
|
||||
option.value = buffer;
|
||||
::Config::getInstance().updateBinding(games_list[games_selected], option);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
ImGui::Spacing();
|
||||
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Card from text files");
|
||||
ImGui::Spacing();
|
||||
ImGui::TextUnformatted(
|
||||
"Use text files on disk; its content will be read when Insert Card is pressed.");
|
||||
ImGui::Spacing();
|
||||
|
||||
// get bindings and copy paths
|
||||
@@ -3718,133 +3957,149 @@ namespace overlay::windows {
|
||||
// card settings for each player
|
||||
for (int player = 0; player < 2; player++) {
|
||||
|
||||
// check overrides first
|
||||
const auto &override = (player == 0)
|
||||
? options->at(launcher::Options::Player1Card)
|
||||
: options->at(launcher::Options::Player2Card);
|
||||
|
||||
// custom ID and title
|
||||
ImGui::PushID(("KeypadP" + to_string(player)).c_str());
|
||||
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Player %i", player + 1);
|
||||
|
||||
// card path
|
||||
std::string hint = "card" + to_string(player) + ".txt";
|
||||
if (ImGui::InputTextWithHint("Card Path", hint.c_str(),
|
||||
this->keypads_card_path[player], sizeof(this->keypads_card_path[0]) - 1))
|
||||
{
|
||||
bindings.card_paths[player] = this->keypads_card_path[player];
|
||||
bindings_updated = true;
|
||||
const bool tree_open = ImGui::TreeNodeEx("##KeypadTreeNode", ImGuiTreeNodeFlags_DefaultOpen);
|
||||
const bool card_content_valid =
|
||||
!override.is_active() &&
|
||||
this->keypads_card_file_contents_valid[player] &&
|
||||
this->keypads_card_number[player][0] != 0;
|
||||
if (card_content_valid) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, TEXT_COLOR_GREEN);
|
||||
}
|
||||
ImGui::SameLine(0.0f, 0.0f);
|
||||
ImGui::Text("Player %i (card%i.txt)", player + 1, player);
|
||||
if (card_content_valid) {
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
// help marker
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker("Leave this empty to use the card file in your game directory.\n"
|
||||
"Hint: You can place 'card0.txt' (P1) / 'card1.txt' (P2) into the root of your USB "
|
||||
"flash drive and it will trigger a card insert when you connect it!");
|
||||
if (tree_open) {
|
||||
if (override.is_active()) {
|
||||
ImGui::TextDisabled("Disabled - override is in use.");
|
||||
} else {
|
||||
// card path
|
||||
std::string hint = "using .\\card" + to_string(player) + ".txt (default)";
|
||||
ImGui::SetNextItemWidth(TEXT_INPUT_WIDTH);
|
||||
if (ImGui::InputTextWithHint("File Path", hint.c_str(),
|
||||
this->keypads_card_path[player], sizeof(this->keypads_card_path[0]) - 1))
|
||||
{
|
||||
bindings.card_paths[player] = this->keypads_card_path[player];
|
||||
bindings_updated = true;
|
||||
}
|
||||
|
||||
// card path file selector
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Open...")) {
|
||||
// help marker
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker("Leave this empty to use the card file in your game directory.\n"
|
||||
"Hint: You can place 'card0.txt' (P1) / 'card1.txt' (P2) into the root of your USB "
|
||||
"flash drive and it will trigger a card insert when you connect it!");
|
||||
|
||||
// standalone version opens native file browser
|
||||
if (cfg::CONFIGURATOR_STANDALONE && !keypads_card_select) {
|
||||
// card path file selector
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Open...")) {
|
||||
|
||||
// run in separate thread otherwise we get a crash
|
||||
keypads_card_select_done = false;
|
||||
keypads_card_select = new std::thread([this, bindings, player, game] {
|
||||
// standalone version opens native file browser
|
||||
if (cfg::CONFIGURATOR_STANDALONE && !keypads_card_select) {
|
||||
|
||||
// open dialog to get path
|
||||
auto ofn_path = std::make_unique<wchar_t[]>(512);
|
||||
ofn_path[0] = L'\0';
|
||||
OPENFILENAMEW ofn {};
|
||||
ofn.lStructSize = sizeof(ofn);
|
||||
ofn.lpstrFile = ofn_path.get();
|
||||
ofn.nMaxFile = 512;
|
||||
ofn.Flags = OFN_EXPLORER | OFN_NOCHANGEDIR;
|
||||
ofn.lpstrDefExt = L"txt";
|
||||
ofn.lpstrInitialDir = L".";
|
||||
// run in separate thread otherwise we get a crash
|
||||
keypads_card_select_done = false;
|
||||
keypads_card_select = new std::thread([this, bindings, player, game] {
|
||||
|
||||
// check for success
|
||||
auto guard = rawinput::set_os_window_focus_guard();
|
||||
if (GetSaveFileNameW(&ofn)) {
|
||||
// open dialog to get path
|
||||
auto ofn_path = std::make_unique<wchar_t[]>(512);
|
||||
ofn_path[0] = L'\0';
|
||||
OPENFILENAMEW ofn {};
|
||||
ofn.lStructSize = sizeof(ofn);
|
||||
ofn.lpstrFile = ofn_path.get();
|
||||
ofn.nMaxFile = 512;
|
||||
ofn.Flags = OFN_EXPLORER | OFN_NOCHANGEDIR;
|
||||
ofn.lpstrDefExt = L"txt";
|
||||
ofn.lpstrInitialDir = L".";
|
||||
|
||||
// update card path
|
||||
auto new_bindings = bindings;
|
||||
new_bindings.card_paths[player] = std::filesystem::path(ofn_path.get());
|
||||
::Config::getInstance().updateBinding(game, new_bindings);
|
||||
eamuse_update_keypad_bindings();
|
||||
// check for success
|
||||
auto guard = rawinput::set_os_window_focus_guard();
|
||||
if (GetSaveFileNameW(&ofn)) {
|
||||
|
||||
read_card(player);
|
||||
} else {
|
||||
auto error = CommDlgExtendedError();
|
||||
if (error) {
|
||||
log_warning("cfg", "failed to get save file name: {}", error);
|
||||
} else {
|
||||
log_warning("cfg", "failed to get save file name");
|
||||
}
|
||||
// update card path
|
||||
auto new_bindings = bindings;
|
||||
new_bindings.card_paths[player] = std::filesystem::path(ofn_path.get());
|
||||
::Config::getInstance().updateBinding(game, new_bindings);
|
||||
eamuse_update_keypad_bindings();
|
||||
|
||||
read_card(player);
|
||||
} else {
|
||||
auto error = CommDlgExtendedError();
|
||||
if (error) {
|
||||
log_warning("cfg", "failed to get save file name: {}", error);
|
||||
} else {
|
||||
log_warning("cfg", "failed to get save file name");
|
||||
}
|
||||
}
|
||||
|
||||
// clean up
|
||||
keypads_card_select_done = true;
|
||||
});
|
||||
}
|
||||
|
||||
// clean up
|
||||
keypads_card_select_done = true;
|
||||
});
|
||||
}
|
||||
|
||||
// in-game version opens ImGui file browser
|
||||
if (!cfg::CONFIGURATOR_STANDALONE && !this->keypads_card_select_browser[player].IsOpened()) {
|
||||
this->keypads_card_select_browser[player].SetTitle("Card Select");
|
||||
this->keypads_card_select_browser[player].SetTypeFilters({".txt", "*"});
|
||||
// this->keypads_card_select_browser[player].flags_ |= ImGuiFileBrowserFlags_EnterNewFilename;
|
||||
this->keypads_card_select_browser[player].Open();
|
||||
}
|
||||
}
|
||||
|
||||
// clear button
|
||||
if (!bindings.card_paths[player].empty()) {
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Clear")) {
|
||||
bindings.card_paths[player] = "";
|
||||
bindings_updated = true;
|
||||
}
|
||||
}
|
||||
|
||||
// verify card number
|
||||
auto card_valid = true;
|
||||
if (this->keypads_card_number[player][0] != 0) {
|
||||
for (int n = 0; n < 16; n++) {
|
||||
char c = this->keypads_card_number[player][n];
|
||||
bool digit = c >= '0' && c <= '9';
|
||||
bool character_big = c >= 'A' && c <= 'F';
|
||||
bool character_small = c >= 'a' && c <= 'f';
|
||||
if (!digit && !character_big && !character_small) {
|
||||
card_valid = false;
|
||||
// in-game version opens ImGui file browser
|
||||
if (!cfg::CONFIGURATOR_STANDALONE && !this->keypads_card_select_browser[player].IsOpened()) {
|
||||
this->keypads_card_select_browser[player].SetTitle("Card Select");
|
||||
this->keypads_card_select_browser[player].SetTypeFilters({".txt", "*"});
|
||||
// this->keypads_card_select_browser[player].flags_ |= ImGuiFileBrowserFlags_EnterNewFilename;
|
||||
this->keypads_card_select_browser[player].Open();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Edit in Notepad")) {
|
||||
std::filesystem::path path;
|
||||
if (!bindings.card_paths[player].empty()) {
|
||||
path = bindings.card_paths[player];
|
||||
} else {
|
||||
path = (player > 0) ? "card1.txt" : "card0.txt";
|
||||
}
|
||||
// using notepad here in case the file doesn't exist
|
||||
launch_shell("notepad.exe", path.string().c_str());
|
||||
}
|
||||
|
||||
// clear button
|
||||
if (!bindings.card_paths[player].empty()) {
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Clear")) {
|
||||
bindings.card_paths[player] = "";
|
||||
bindings_updated = true;
|
||||
}
|
||||
}
|
||||
|
||||
// verify card number
|
||||
this->keypads_card_file_contents_valid[player] = true;
|
||||
if (this->keypads_card_number[player][0] != 0) {
|
||||
this->keypads_card_file_contents_valid[player] =
|
||||
validate_ea_card(this->keypads_card_number[player]);
|
||||
}
|
||||
|
||||
// card number box
|
||||
|
||||
ImGui::SetNextItemWidth(TEXT_INPUT_WIDTH);
|
||||
ImGui::BeginDisabled();
|
||||
if (this->keypads_card_number[player][0] != 0) {
|
||||
ImGui::PushStyleColor(
|
||||
ImGuiCol_Text,
|
||||
this->keypads_card_file_contents_valid[player] ?
|
||||
TEXT_COLOR_GREEN : TEXT_COLOR_RED);
|
||||
ImGui::Text("Card from file: %s", this->keypads_card_number[player]);
|
||||
ImGui::PopStyleColor();
|
||||
} else {
|
||||
ImGui::TextColored(TEXT_COLOR_RED, "Failed to read file.");
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
}
|
||||
|
||||
// card number box
|
||||
ImGui::PushStyleColor(ImGuiCol_Text,
|
||||
card_valid ? ImVec4(1.f, 1.f, 1.f, 1.f) :
|
||||
ImVec4(1.f, 0.f, 0.f, 1.f));
|
||||
ImGui::InputTextWithHint("Card Number", "E004010000000000",
|
||||
this->keypads_card_number[player], sizeof(this->keypads_card_number[0]) - 1,
|
||||
ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsHexadecimal);
|
||||
ImGui::PopStyleColor();
|
||||
|
||||
// write card after edit
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
write_card(player);
|
||||
read_card(1 - player);
|
||||
}
|
||||
|
||||
// help marker
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker(
|
||||
"Click on Generate button to randomize a valid card number and automatically it save to specified file.");
|
||||
|
||||
// generate button
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Generate")) {
|
||||
// don't know why this file insists on using 18 chars to store the card ID
|
||||
char new_card[17];
|
||||
generate_ea_card(new_card);
|
||||
strcpy_s(this->keypads_card_number[player], new_card);
|
||||
write_card(player);
|
||||
read_card(1 - player);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
// render card select browser
|
||||
@@ -3881,12 +4136,14 @@ namespace overlay::windows {
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::SeparatorText("NFC card reader status");
|
||||
ImGui::Separator();
|
||||
ImGui::Spacing();
|
||||
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "NFC card reader status");
|
||||
ImGui::Spacing();
|
||||
if (cfg::CONFIGURATOR_STANDALONE) {
|
||||
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::TextWrapped("Test NFC card readers and card insertions over API");
|
||||
ImGui::TextWrapped("Test NFC card readers and card insertions over API.");
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker(
|
||||
"Enable card readers in Advanced tab, under Card Readers section, and restart. "
|
||||
@@ -3897,31 +4154,35 @@ namespace overlay::windows {
|
||||
// show scanned card numbers
|
||||
for (int player = 0; player < 2; player++) {
|
||||
ImGui::PushID(("CardReaderDisp" + to_string(player)).c_str());
|
||||
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Last card detected for player %i", player + 1);
|
||||
if (ImGui::TreeNodeEx(
|
||||
fmt::format("Last card detected for player {}", player + 1).c_str(),
|
||||
ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
|
||||
char card_uid[8];
|
||||
const bool card_present = eamuse_scanned_card_peek_noninvasive(player, card_uid);
|
||||
if (card_present) {
|
||||
ImGui::AlignTextToFramePadding();
|
||||
const auto card_str = bin2hex(card_uid, 8);
|
||||
ImGui::Text(
|
||||
"%s %s %s %s",
|
||||
card_str.substr(0, 4).c_str(),
|
||||
card_str.substr(4, 4).c_str(),
|
||||
card_str.substr(8, 4).c_str(),
|
||||
card_str.substr(12, 4).c_str()
|
||||
);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Copy")) {
|
||||
clipboard::copy_text(card_str);
|
||||
char card_uid[8];
|
||||
const bool card_present = eamuse_scanned_card_peek_noninvasive(player, card_uid);
|
||||
if (card_present) {
|
||||
ImGui::AlignTextToFramePadding();
|
||||
const auto card_str = bin2hex(card_uid, 8);
|
||||
ImGui::Text(
|
||||
"%s %s %s %s",
|
||||
card_str.substr(0, 4).c_str(),
|
||||
card_str.substr(4, 4).c_str(),
|
||||
card_str.substr(8, 4).c_str(),
|
||||
card_str.substr(12, 4).c_str()
|
||||
);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Copy")) {
|
||||
clipboard::copy_text(card_str);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Clear")) {
|
||||
eamuse_scanned_card_clear(player);
|
||||
}
|
||||
} else {
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::TextDisabled("Card not present");
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Clear")) {
|
||||
eamuse_scanned_card_clear(player);
|
||||
}
|
||||
} else {
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::TextDisabled("Card not present");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
@@ -3938,7 +4199,9 @@ namespace overlay::windows {
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::SeparatorText("More tips");
|
||||
ImGui::Separator();
|
||||
ImGui::Spacing();
|
||||
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "More tips");
|
||||
ImGui::Spacing();
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::TextWrapped("To debug card reader issues, run spice.exe -cfg in command line and check the log.");
|
||||
@@ -3948,6 +4211,19 @@ namespace overlay::windows {
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
|
||||
bool Config::validate_ea_card(char card_number[16]) {
|
||||
for (int n = 0; n < 16; n++) {
|
||||
char c = card_number[n];
|
||||
bool digit = c >= '0' && c <= '9';
|
||||
bool character_big = c >= 'A' && c <= 'F';
|
||||
bool character_small = c >= 'a' && c <= 'f';
|
||||
if (!digit && !character_big && !character_small) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string Config::build_option_value_picker_title(const OptionDefinition& definition) {
|
||||
// need to make these all unique since they are also used as ID
|
||||
// if not unique, append ## per ImGui rules to create unique ones
|
||||
@@ -3962,6 +4238,8 @@ namespace overlay::windows {
|
||||
return "File Picker";
|
||||
case OptionPickerType::DirectoryPath:
|
||||
return "Folder Picker";
|
||||
case OptionPickerType::Monitor:
|
||||
return "Monitor Picker";
|
||||
default:
|
||||
return "Unknown Picker";
|
||||
};
|
||||
@@ -4192,6 +4470,28 @@ namespace overlay::windows {
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
|
||||
} else if (definition.picker == OptionPickerType::Monitor) {
|
||||
const auto &monitors = sysutils::enumerate_monitors();
|
||||
if (monitors.empty()) {
|
||||
ImGui::TextUnformatted("Failed to fetch monitors. Requires Win7+");
|
||||
} else {
|
||||
ImGui::TextUnformatted("Pick from monitors:");
|
||||
ImGui::SetNextItemWidth(300.f);
|
||||
if (ImGui::BeginListBox("##monitors")) {
|
||||
for (const auto &monitor : monitors) {
|
||||
const bool is_selected = option.value == monitor.display_name;
|
||||
auto friendly = wchar_to_u8(monitor.friendly_name.c_str());
|
||||
if (ImGui::Selectable(
|
||||
fmt::format("{} ({})", monitor.display_name, friendly).c_str(),
|
||||
is_selected)) {
|
||||
option.value = monitor.display_name;
|
||||
}
|
||||
}
|
||||
ImGui::EndListBox();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} else {
|
||||
ImGui::TextUnformatted("No picker available for this option. How did you get here?");
|
||||
}
|
||||
@@ -4213,16 +4513,18 @@ namespace overlay::windows {
|
||||
|
||||
// render table
|
||||
// tables must share the same ID to have synced column settings
|
||||
if (ImGui::BeginTable("OptionsTable", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
|
||||
ImGui::TableSetupColumn("Option", ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableSetupColumn(
|
||||
"CMD Line Parameter",
|
||||
ImGuiTableColumnFlags_WidthFixed,
|
||||
overlay::apply_scaling(216));
|
||||
ImGui::TableSetupColumn(
|
||||
"Setting",
|
||||
ImGuiTableColumnFlags_WidthFixed,
|
||||
overlay::apply_scaling(240));
|
||||
const int num_columns = (filter != nullptr) ? 3 : 2;
|
||||
if (ImGui::BeginTable("OptionsTable", num_columns, ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
|
||||
auto widget_col_width = 0;
|
||||
if (filter != nullptr) {
|
||||
ImGui::TableSetupColumn("Category", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(160));
|
||||
ImGui::TableSetupColumn("Option", ImGuiTableColumnFlags_WidthStretch);
|
||||
widget_col_width = overlay::apply_scaling(220);
|
||||
} else {
|
||||
ImGui::TableSetupColumn("Option", ImGuiTableColumnFlags_WidthStretch);
|
||||
widget_col_width = overlay::apply_scaling(264);
|
||||
}
|
||||
ImGui::TableSetupColumn("Setting", ImGuiTableColumnFlags_WidthFixed, widget_col_width);
|
||||
|
||||
// iterate options
|
||||
options_count = 0;
|
||||
@@ -4271,10 +4573,24 @@ namespace overlay::windows {
|
||||
ImGui::PushID(&option);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
// category (only shown for search results)
|
||||
if (filter != nullptr) {
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::AlignTextToFramePadding();
|
||||
if (definition.category.empty()) {
|
||||
ImGui::TextDisabled("-");
|
||||
} else {
|
||||
ImGui::TextDisabled(definition.category.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
// option name
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Indent(INDENT);
|
||||
if (filter == nullptr) {
|
||||
// add indent to make options align under category header
|
||||
ImGui::Indent(INDENT);
|
||||
}
|
||||
if (option.is_active()) {
|
||||
// active option
|
||||
if (option.disabled || definition.disabled) {
|
||||
@@ -4290,21 +4606,22 @@ namespace overlay::windows {
|
||||
// normal text
|
||||
ImGui::TextUnformatted(definition.title.c_str());
|
||||
}
|
||||
ImGui::Unindent(INDENT);
|
||||
if (filter == nullptr) {
|
||||
ImGui::Unindent(INDENT);
|
||||
}
|
||||
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
|
||||
ImGui::HelpTooltip(definition.desc.c_str());
|
||||
}
|
||||
|
||||
// command line parameter
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::AlignTextToFramePadding();
|
||||
std::string param = "-";
|
||||
if (definition.display_name.empty()) {
|
||||
param += definition.name;
|
||||
} else {
|
||||
param += definition.display_name;
|
||||
}
|
||||
ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1.f), "%s", param.c_str());
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(ImVec4(0.27f, 0.27f, 0.27f, 1.f), " %s", param.c_str());
|
||||
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
|
||||
const auto help =
|
||||
param +
|
||||
@@ -4325,6 +4642,10 @@ namespace overlay::windows {
|
||||
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
|
||||
}
|
||||
if (definition.type != OptionType::Bool) {
|
||||
// take up width of column, minus some room for clear button and Pick button
|
||||
ImGui::SetNextItemWidth(widget_col_width - overlay::apply_scaling(70));
|
||||
}
|
||||
switch (definition.type) {
|
||||
case OptionType::Bool: {
|
||||
bool state = !option.value.empty();
|
||||
@@ -4404,7 +4725,7 @@ namespace overlay::windows {
|
||||
break;
|
||||
}
|
||||
case OptionType::Text: {
|
||||
char buffer[512];
|
||||
char buffer[OPTION_INPUT_TEXT_WIDTH];
|
||||
strncpy(buffer, option.value.c_str(), sizeof(buffer) - 1);
|
||||
buffer[sizeof(buffer) - 1] = '\0';
|
||||
|
||||
@@ -4499,7 +4820,7 @@ namespace overlay::windows {
|
||||
if (option.disabled && !definition.disabled) {
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker(
|
||||
"This option can not be edited because it was overriden by command-line options.\n"
|
||||
"This option cannot be edited because it was overriden by command-line options.\n"
|
||||
"Run spicecfg.exe to configure the options and then run spice(64).exe directly.");
|
||||
}
|
||||
|
||||
@@ -4541,6 +4862,9 @@ namespace overlay::windows {
|
||||
}
|
||||
}
|
||||
|
||||
// row hover detection (invisible selectable that spans entire row)
|
||||
ImGui::InvisibleTableRowSelectable();
|
||||
|
||||
// next item
|
||||
ImGui::PopID();
|
||||
}
|
||||
@@ -5053,6 +5377,7 @@ namespace overlay::windows {
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::InvisibleTableRowSelectable();
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
|
||||
@@ -87,13 +87,16 @@ namespace overlay::windows {
|
||||
bool auto_match_soft_enabled = true;
|
||||
bool auto_match_p2 = false;
|
||||
|
||||
// keypads tab
|
||||
// cards tab
|
||||
int keypads_selected[2] {};
|
||||
char keypads_card_path[2][1024] {};
|
||||
std::thread *keypads_card_select = nullptr;
|
||||
bool keypads_card_select_done = false;
|
||||
ImGui::FileBrowser keypads_card_select_browser[2];
|
||||
char keypads_card_number[2][18] {};
|
||||
bool keypads_card_override_valid[2] = { false, false };
|
||||
bool keypads_card_file_contents_valid[2] = { false, false };
|
||||
bool keypads_card_overwrite_confirmed[2];
|
||||
|
||||
// presets tab
|
||||
std::vector<ControllerTemplate> templates_cache;
|
||||
@@ -135,6 +138,8 @@ namespace overlay::windows {
|
||||
std::thread *file_picker_thread = nullptr;
|
||||
bool file_picker_done = false;
|
||||
|
||||
std::pair<std::string, int> analog_as_button_warning_show_next_frame = { "", 0 };
|
||||
|
||||
void build_buttons(const std::string &name, std::vector<Button> *buttons, int min = 0, int max = -1);
|
||||
void build_button(
|
||||
const std::string &name,
|
||||
@@ -195,12 +200,13 @@ namespace overlay::windows {
|
||||
|
||||
void set_alternating_row_colors(const int row_index);
|
||||
|
||||
bool validate_ea_card(char card_number[16]);
|
||||
|
||||
public:
|
||||
Config(SpiceOverlay *overlay);
|
||||
~Config() override;
|
||||
|
||||
void read_card(int player = -1);
|
||||
void write_card(int player);
|
||||
void build_content() override;
|
||||
|
||||
};
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace overlay::windows {
|
||||
if (GRAPHICS_IIDX_WSUB) {
|
||||
this->disabled_message = "Close this overlay and use the second window. (try ALT+TAB)";
|
||||
} else if (games::iidx::IIDX_TDJ_MONITOR_WARNING) {
|
||||
this->disabled_message = "TDJ mode subscreen overlay is not compatible with -monitor option.";
|
||||
this->disabled_message = "TDJ mode subscreen overlay is not compatible with -dxmainadapter option; use -mainmonitor instead";
|
||||
}
|
||||
|
||||
float size = 0.5f;
|
||||
|
||||
@@ -40,13 +40,17 @@ namespace overlay::windows {
|
||||
ImGui::Dummy(ImVec2(12, 0));
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::PushID("P1");
|
||||
this->draw_buttons(0);
|
||||
ImGui::PopID();
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::Dummy(ImVec2(12, 0));
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::PushID("P2");
|
||||
this->draw_buttons(1);
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
void DDRIOPanel::draw_buttons(const int p) {
|
||||
|
||||
@@ -844,6 +844,10 @@ namespace overlay::windows {
|
||||
ImGui::TextUnformatted(patch_checked ? "ON" : "off");
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
|
||||
// row hover detection (invisible selectable that spans entire row)
|
||||
ImGui::InvisibleTableRowSelectable();
|
||||
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace overlay::windows {
|
||||
if (!games::sdvx::is_valkyrie_model()) {
|
||||
this->disabled_message = "Valkyrie Model mode is not enabled!";
|
||||
} else if (games::sdvx::SHOW_VM_MONITOR_WARNING) {
|
||||
this->disabled_message = "VM mode subscreen overlay is not compatible with -monitor option";
|
||||
this->disabled_message = "VM mode subscreen overlay is not compatible with -dxmainadapter option, use -mainmonitor instead";
|
||||
} else if (GRAPHICS_WINDOWED) {
|
||||
if (GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
||||
this->disabled_message = "Subscreen has been disabled by the user (-sdvxnosub).";
|
||||
|
||||
@@ -176,7 +176,7 @@ void rawinput::RawInputManager::input_hwnd_destroy() {
|
||||
|
||||
void rawinput::RawInputManager::devices_reload() {
|
||||
this->devices_destruct();
|
||||
log_info("rawinput", "reloading devices");
|
||||
log_info("rawinput", "reloading devices...");
|
||||
|
||||
// scan for devices
|
||||
this->devices_scan_rawinput();
|
||||
@@ -199,6 +199,7 @@ void rawinput::RawInputManager::devices_reload() {
|
||||
}
|
||||
|
||||
void rawinput::RawInputManager::devices_scan_rawinput(const std::string &device_name) {
|
||||
log_misc("rawinput", "scan rawinput devices...");
|
||||
|
||||
// get number of devices
|
||||
UINT device_no = 0;
|
||||
@@ -236,6 +237,8 @@ void rawinput::RawInputManager::devices_scan_rawinput(RAWINPUTDEVICELIST *device
|
||||
return;
|
||||
}
|
||||
|
||||
log_misc("rawinput", "found rawinput device: {}", device_name);
|
||||
|
||||
// extract information out of name
|
||||
auto device_info = rawinput::RawInputManager::get_device_info(device_name);
|
||||
auto device_description = rawinput::RawInputManager::rawinput_get_device_description(device_info, device_name);
|
||||
@@ -810,6 +813,7 @@ void rawinput::RawInputManager::devices_scan_rawinput(RAWINPUTDEVICELIST *device
|
||||
}
|
||||
|
||||
void rawinput::RawInputManager::devices_scan_midi() {
|
||||
log_misc("rawinput", "scan MIDI devices...");
|
||||
|
||||
// add midi devices
|
||||
auto midi_device_count = midiInGetNumDevs();
|
||||
@@ -821,6 +825,9 @@ void rawinput::RawInputManager::devices_scan_midi() {
|
||||
continue;
|
||||
}
|
||||
|
||||
log_misc("rawinput", "found MIDI device: id {}, name {}, mid {}, pid {}",
|
||||
midi_device_id, midi_device_caps.szPname, midi_device_caps.wMid, midi_device_caps.wPid);
|
||||
|
||||
// open device
|
||||
HMIDIIN midi_device_handle;
|
||||
if (midiInOpen(&midi_device_handle,
|
||||
@@ -920,6 +927,7 @@ void rawinput::RawInputManager::devices_scan_midi() {
|
||||
}
|
||||
|
||||
void rawinput::RawInputManager::devices_scan_piuio() {
|
||||
log_misc("rawinput", "scan PIUIO devices...");
|
||||
|
||||
// add device to vector first so pointer is valid
|
||||
auto *new_piuio_device = new Device();
|
||||
@@ -950,6 +958,8 @@ void rawinput::RawInputManager::devices_scan_piuio() {
|
||||
}
|
||||
|
||||
void rawinput::RawInputManager::devices_scan_smxstage() {
|
||||
log_misc("rawinput", "scan SMX Stage devices...");
|
||||
|
||||
auto *new_smxstage_device = new Device();
|
||||
new_smxstage_device->type = SMX_STAGE;
|
||||
new_smxstage_device->name = "smxstage";
|
||||
@@ -974,6 +984,8 @@ void rawinput::RawInputManager::devices_scan_smxstage() {
|
||||
}
|
||||
|
||||
void rawinput::RawInputManager::devices_scan_smxdedicab() {
|
||||
log_misc("rawinput", "scan SMX Dedicated Cabinet devices...");
|
||||
|
||||
auto *new_smxdedicab_device = new Device();
|
||||
new_smxdedicab_device->type = SMX_DEDICAB;
|
||||
new_smxdedicab_device->name = "smxdedicab";
|
||||
@@ -1218,6 +1230,8 @@ std::string rawinput::RawInputManager::rawinput_get_device_description(const raw
|
||||
void rawinput::RawInputManager::sextet_register(const std::string &port_name, const std::string &alias,
|
||||
bool warn) {
|
||||
|
||||
log_misc("rawinput", "checking for sextet-stream device on {}...", port_name);
|
||||
|
||||
// check for any sextet-stream devices
|
||||
Device device {};
|
||||
device.type = SEXTET_OUTPUT;
|
||||
@@ -1265,6 +1279,8 @@ void rawinput::RawInputManager::devices_register() {
|
||||
return;
|
||||
}
|
||||
|
||||
log_misc("rawinput", "registering raw input devices...");
|
||||
|
||||
// register keyboard
|
||||
RAWINPUTDEVICE keyboard_device{};
|
||||
if (rawinput::NOLEGACY) {
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
1 VERSIONINFO
|
||||
FILEVERSION 1,0,0,0
|
||||
PRODUCTVERSION 1,0,0,0
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040904E4"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "SpiceTools"
|
||||
VALUE "FileDescription", "SpiceTools DLL Stub"
|
||||
VALUE "FileVersion", "1.0.0.0"
|
||||
VALUE "ProductName", "SpiceTools DLL Stub"
|
||||
VALUE "ProductVersion", "1.0.0.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x0409, 1252
|
||||
END
|
||||
END
|
||||
@@ -9,6 +9,16 @@
|
||||
#include "peb.h"
|
||||
#include "util/fileutils.h"
|
||||
#include "util/dependencies.h"
|
||||
#include "util/unique_plain_ptr.h"
|
||||
|
||||
#define DEBUG_VERBOSE 0
|
||||
|
||||
#if DEBUG_VERBOSE
|
||||
#define log_debug(module, format_str, ...) logger::push( \
|
||||
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
|
||||
#else
|
||||
#define log_debug(module, format_str, ...)
|
||||
#endif
|
||||
|
||||
std::filesystem::path libutils::module_file_name(HMODULE module) {
|
||||
std::wstring buf;
|
||||
@@ -361,11 +371,106 @@ void libutils::check_duplicate_dlls() {
|
||||
void libutils::warn_if_dll_exists(const std::string &file_name) {
|
||||
if (fileutils::file_exists(MODULE_PATH / file_name)) {
|
||||
log_info("libutils", "found user-supplied {} in modules directory", file_name);
|
||||
libutils::print_dll_info(MODULE_PATH / file_name);
|
||||
return;
|
||||
}
|
||||
const auto &spice_bin_path = libutils::module_file_name(nullptr).parent_path();
|
||||
if (fileutils::file_exists(spice_bin_path / file_name)) {
|
||||
log_info("libutils", "found user-supplied {} next to spice executable path", file_name);
|
||||
libutils::print_dll_info(spice_bin_path / file_name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void libutils::print_dll_info(std::filesystem::path filename) {
|
||||
DWORD handle;
|
||||
const auto size = GetFileVersionInfoSizeA(filename.string().c_str(), &handle);
|
||||
if (size == 0) {
|
||||
log_debug(
|
||||
"libutils",
|
||||
"GetFileVersionInfoSizeA failed for {}: {}",
|
||||
filename.filename().string(),
|
||||
get_last_error_string());
|
||||
return;
|
||||
}
|
||||
|
||||
auto data = util::make_unique_plain<VOID>(size);
|
||||
if (!GetFileVersionInfoA(filename.string().c_str(), handle, size, data.get())) {
|
||||
log_debug(
|
||||
"libutils",
|
||||
"GetFileVersionInfoA failed for {}: {}",
|
||||
filename.filename().string(),
|
||||
get_last_error_string());
|
||||
return;
|
||||
}
|
||||
|
||||
struct LANGANDCODEPAGE {
|
||||
WORD wLanguage;
|
||||
WORD wCodePage;
|
||||
} *lpTranslate = nullptr;
|
||||
|
||||
UINT cbTranslate = 0;
|
||||
if (!VerQueryValueA(data.get(), "\\VarFileInfo\\Translation", (LPVOID*)&lpTranslate, &cbTranslate)) {
|
||||
log_debug(
|
||||
"libutils",
|
||||
"VerQueryValueA failed for {}: {}",
|
||||
filename.filename().string(),
|
||||
get_last_error_string());
|
||||
return;
|
||||
}
|
||||
if (cbTranslate == 0 || lpTranslate == nullptr) {
|
||||
log_debug(
|
||||
"libutils",
|
||||
"VerQueryValueA returned invalid results for {}",
|
||||
filename.filename().string());
|
||||
return;
|
||||
}
|
||||
|
||||
// pick language - prefer English
|
||||
WORD lang = 0, codepage = 0;
|
||||
for (UINT i = 0; i < cbTranslate / sizeof(*lpTranslate); i++) {
|
||||
if (lpTranslate[i].wLanguage == 0x0409) { // en-us
|
||||
lang = lpTranslate[i].wLanguage;
|
||||
codepage = lpTranslate[i].wCodePage;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (lang == 0) {
|
||||
lang = lpTranslate[0].wLanguage;
|
||||
codepage = lpTranslate[0].wCodePage;
|
||||
}
|
||||
|
||||
// StringFileInfo helper
|
||||
auto query_string = [&](const char* key) -> std::string {
|
||||
std::string subBlock = fmt::format(
|
||||
"\\StringFileInfo\\{:04x}{:04x}\\{}",
|
||||
lang, codepage, key
|
||||
);
|
||||
|
||||
char* value = nullptr;
|
||||
UINT size_out = 0;
|
||||
|
||||
if (VerQueryValueA(data.get(), subBlock.c_str(), (LPVOID*)&value, &size_out) && value) {
|
||||
return value;
|
||||
}
|
||||
log_debug(
|
||||
"libutils",
|
||||
"VerQueryValueA({}) failed for {}: {}",
|
||||
subBlock,
|
||||
filename.filename().string(),
|
||||
get_last_error_string());
|
||||
return "";
|
||||
};
|
||||
|
||||
const auto company_name = query_string("CompanyName");
|
||||
const auto product_name = query_string("ProductName");
|
||||
const auto version_str = query_string("FileVersion");
|
||||
|
||||
log_info(
|
||||
"libutils",
|
||||
"DLL info for {}: CompanyName = {}, ProductName = {}, Version = {}",
|
||||
filename.filename().string(),
|
||||
company_name.empty() ? "?" : company_name,
|
||||
product_name.empty() ? "?" : product_name,
|
||||
version_str.empty() ? "?" : version_str);
|
||||
}
|
||||
|
||||
@@ -77,4 +77,6 @@ namespace libutils {
|
||||
intptr_t rva2offset(const std::filesystem::path &path, intptr_t rva);
|
||||
intptr_t offset2rva(IMAGE_NT_HEADERS *nt_headers, intptr_t offset);
|
||||
intptr_t offset2rva(const std::filesystem::path &path, intptr_t offset);
|
||||
|
||||
void print_dll_info(std::filesystem::path filename);
|
||||
}
|
||||
|
||||
@@ -62,9 +62,9 @@ void show_popup_for_crash() {
|
||||
text += "Game has crashed.\n\n";
|
||||
text += "Check log.txt and look for error messages near the end of file.\n\n";
|
||||
text += "Unsure what to do next?\n";
|
||||
text += " * update spice2x to the latest version\n";
|
||||
text += " * check the FAQ on spice2x github wiki\n";
|
||||
text += " * do NOT screenshot this, instead, share log.txt with someone and ask for help\n\n";
|
||||
text += " * Update spice2x to the latest version\n";
|
||||
text += " * Check the FAQ on spice2x github wiki\n";
|
||||
text += " * Do NOT screenshot this, instead, share log.txt with someone and ask for help\n\n";
|
||||
text += "Press Enter, Esc, Alt+F4, or click OK to exit. Otherwise, game will close in 30 seconds.";
|
||||
show_popup(text);
|
||||
}
|
||||
@@ -76,9 +76,9 @@ void show_popup_for_fatal_error(std::string message) {
|
||||
text += message;
|
||||
text += "----------------------------------------------------------\n\n";
|
||||
text += "Unsure what to do next?\n";
|
||||
text += " * update spice2x to the latest version\n";
|
||||
text += " * check the FAQ on spice2x github wiki\n";
|
||||
text += " * do NOT screenshot this, instead, share log.txt with someone and ask for help\n\n";
|
||||
text += " * Update spice2x to the latest version\n";
|
||||
text += " * Check the FAQ on spice2x github wiki\n";
|
||||
text += " * Do NOT screenshot this, instead, share log.txt with someone and ask for help\n\n";
|
||||
text += "Press Enter, Esc, Alt+F4, or click OK to exit. Otherwise, game will close in 30 seconds.";
|
||||
show_popup(text);
|
||||
}
|
||||
@@ -1,12 +1,15 @@
|
||||
#include "sysutils.h"
|
||||
|
||||
#include <cstdlib>
|
||||
#include <mutex>
|
||||
|
||||
#define WIN32_NO_STATUS
|
||||
#include <windows.h>
|
||||
#undef WIN32_NO_STATUS
|
||||
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#if 0
|
||||
#define log_dbug(module, format_str, ...) logger::push( \
|
||||
@@ -222,6 +225,21 @@ namespace sysutils {
|
||||
log_dbug("gpuinfo", "{} {} flags : 0x{:x}", prefix.c_str(), index, adapter->StateFlags);
|
||||
|
||||
if (!is_monitor) {
|
||||
// get extended info for better friendly name of monitors
|
||||
const auto &monitors = enumerate_monitors();
|
||||
for (const auto& monitor : monitors) {
|
||||
if (monitor.display_name == adapter->DeviceName) {
|
||||
const auto friendly = ws2s(monitor.friendly_name.c_str());
|
||||
log_misc(
|
||||
"gpuinfo", "{} {} friendly name : {}",
|
||||
prefix.c_str(),
|
||||
index,
|
||||
friendly);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// resolution, refresh rate
|
||||
DEVMODEA devmode = {};
|
||||
devmode.dmSize = sizeof(devmode);
|
||||
if (EnumDisplaySettingsA(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &devmode)) {
|
||||
@@ -236,11 +254,13 @@ namespace sysutils {
|
||||
log_misc("gpuinfo", "EnumDisplaySettingsA failed");
|
||||
}
|
||||
|
||||
// primary?
|
||||
log_misc(
|
||||
"gpuinfo", "{} {} is primary : {}",
|
||||
prefix.c_str(),
|
||||
index,
|
||||
(adapter->StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) ? "yes" : "no");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -298,4 +318,92 @@ namespace sysutils {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
static std::vector<MonitorEntry> enumerate_monitors_internal() {
|
||||
// for WinXP, since these are Vista+ or 7+ APIs
|
||||
const auto user32 = LoadLibraryA("user32.dll");
|
||||
if (!user32) {
|
||||
log_warning("graphics", "can't find user32.dll???");
|
||||
return {};
|
||||
}
|
||||
const auto GetDisplayConfigBufferSizes_addr =
|
||||
reinterpret_cast<decltype(GetDisplayConfigBufferSizes) *>(
|
||||
GetProcAddress(user32, "GetDisplayConfigBufferSizes"));
|
||||
const auto QueryDisplayConfig_addr =
|
||||
reinterpret_cast<decltype(QueryDisplayConfig) *>(
|
||||
GetProcAddress(user32, "QueryDisplayConfig"));
|
||||
const auto DisplayConfigGetDeviceInfo_addr =
|
||||
reinterpret_cast<decltype(DisplayConfigGetDeviceInfo) *>(
|
||||
GetProcAddress(user32, "DisplayConfigGetDeviceInfo"));
|
||||
if (GetDisplayConfigBufferSizes_addr == nullptr ||
|
||||
QueryDisplayConfig_addr == nullptr ||
|
||||
DisplayConfigGetDeviceInfo_addr == nullptr) {
|
||||
log_warning("sysutils", "OS does not support display config APIs");
|
||||
return {};
|
||||
}
|
||||
|
||||
UINT32 path_count = 0;
|
||||
UINT32 mode_count = 0;
|
||||
auto status = GetDisplayConfigBufferSizes_addr(QDC_ONLY_ACTIVE_PATHS, &path_count, &mode_count);
|
||||
if (status != ERROR_SUCCESS) {
|
||||
log_warning("sysutils", "GetDisplayConfigBufferSizes failed: {}", status);
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<DISPLAYCONFIG_PATH_INFO> paths(path_count);
|
||||
std::vector<DISPLAYCONFIG_MODE_INFO> modes(mode_count);
|
||||
status = QueryDisplayConfig_addr(
|
||||
QDC_ONLY_ACTIVE_PATHS,
|
||||
&path_count,
|
||||
paths.data(),
|
||||
&mode_count,
|
||||
modes.data(),
|
||||
nullptr);
|
||||
if (status != ERROR_SUCCESS) {
|
||||
log_warning("sysutils", "QueryDisplayConfig failed: {}", status);
|
||||
return {};
|
||||
}
|
||||
|
||||
// shrink to actual returned items
|
||||
paths.resize(path_count);
|
||||
modes.resize(mode_count);
|
||||
|
||||
std::vector<MonitorEntry> result;
|
||||
for (const auto& path : paths) {
|
||||
MonitorEntry entry;
|
||||
|
||||
// device ID (\\.\DISPLAYn)
|
||||
DISPLAYCONFIG_SOURCE_DEVICE_NAME source_name = {};
|
||||
source_name.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME;
|
||||
source_name.header.size = sizeof(source_name);
|
||||
source_name.header.adapterId = path.sourceInfo.adapterId;
|
||||
source_name.header.id = path.sourceInfo.id;
|
||||
if (DisplayConfigGetDeviceInfo_addr(&source_name.header) != ERROR_SUCCESS) {
|
||||
continue;
|
||||
}
|
||||
entry.display_name = ws2s(std::wstring(source_name.viewGdiDeviceName));
|
||||
|
||||
// friendly name
|
||||
DISPLAYCONFIG_TARGET_DEVICE_NAME target_name = {};
|
||||
target_name.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME;
|
||||
target_name.header.size = sizeof(target_name);
|
||||
target_name.header.adapterId = path.targetInfo.adapterId;
|
||||
target_name.header.id = path.targetInfo.id;
|
||||
if (DisplayConfigGetDeviceInfo_addr(&target_name.header) == ERROR_SUCCESS) {
|
||||
entry.friendly_name = target_name.monitorFriendlyDeviceName;
|
||||
} else {
|
||||
entry.friendly_name = L"(unknown)";
|
||||
}
|
||||
|
||||
// done
|
||||
result.emplace_back(entry);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
const std::vector<MonitorEntry>& enumerate_monitors() {
|
||||
static const std::vector<MonitorEntry> monitors = enumerate_monitors_internal();
|
||||
return monitors;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
namespace sysutils {
|
||||
void print_smbios();
|
||||
void print_gpus();
|
||||
void print_os();
|
||||
|
||||
struct MonitorEntry {
|
||||
std::string display_name; // \\.\DISPLAY1
|
||||
std::wstring friendly_name; // Dell S2204T; wstring so that it can be converted to utf8 or string
|
||||
};
|
||||
|
||||
const std::vector<MonitorEntry> &enumerate_monitors();
|
||||
}
|
||||
@@ -38,7 +38,7 @@ namespace unity_utils {
|
||||
|
||||
// monitor
|
||||
if (D3D9_ADAPTER.has_value()) {
|
||||
args += fmt::format(" -monitor {}", D3D9_ADAPTER.value());
|
||||
args += fmt::format(" -dxmainadapter {}", D3D9_ADAPTER.value());
|
||||
}
|
||||
|
||||
return args;
|
||||
|
||||
Reference in New Issue
Block a user