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https://github.com/spice2x/spice2x.github.io.git
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| 48033816a8 |
@@ -11,9 +11,7 @@ assignees: ''
|
||||
*name of game, version of game*
|
||||
|
||||
## Version of spice2x
|
||||
*version of spice, this can be seen in the About tab, and in log.txt*
|
||||
|
||||
*please remember to test the LATEST beta version before posting a bug about it**
|
||||
*please remember to test the LATEST beta version before posting a bug about it*
|
||||
|
||||
## Describe the issue
|
||||
*what's the issue?*
|
||||
@@ -22,3 +20,7 @@ assignees: ''
|
||||
> [!WARNING]
|
||||
> Please make sure you remove any personally identifiable information from the log file.
|
||||
> Please set `-loglevel` to `all` before launching the game for more verbose logs.
|
||||
|
||||
## A note on issue management
|
||||
|
||||
`Closed as not planned` means exactly that - it's closed, because it's not on our plans to address them any time soon. It doesn't mean your issue is invalid, it just means it's not a priority, and we can always revisit them later.
|
||||
|
||||
@@ -12,12 +12,12 @@ jobs:
|
||||
run:
|
||||
working-directory: ./src/spice2x
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v5
|
||||
- name: Set ccache environment variables
|
||||
run: |
|
||||
echo "CCACHE_DIR=${{ github.workspace }}/src/spice2x/.ccache" >> $GITHUB_ENV
|
||||
- name: Install ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2
|
||||
uses: hendrikmuhs/ccache-action@v1.2.23
|
||||
- name: Calculate commit SHA
|
||||
id: vars
|
||||
run: |
|
||||
@@ -25,7 +25,7 @@ jobs:
|
||||
echo "COMMIT_SHORT_SHA=$calculatedSha" >> $GITHUB_ENV
|
||||
- name: Compile
|
||||
run: ./build_docker.sh
|
||||
- uses: actions/upload-artifact@v4
|
||||
- uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: spice2x-ci-${{ env.COMMIT_SHORT_SHA }}
|
||||
path: src/spice2x/bin
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
name: Draft Release
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
release:
|
||||
name: Build and Draft Release
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
working-directory: ./src/spice2x
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
with:
|
||||
ref: main
|
||||
fetch-depth: 0
|
||||
- name: Clean leftover build artifacts
|
||||
run: |
|
||||
rm -rf .ccache dist bin cmake-build-*
|
||||
- name: Compile
|
||||
run: ./build_docker.sh
|
||||
- name: Determine release name from dist filename
|
||||
run: |
|
||||
dist=$(basename "$(ls dist/spice2x-*.zip | grep -v -- '-full.zip')")
|
||||
# strip the ".zip" to get the base name, e.g. spice2x-26-06-28
|
||||
name="${dist%.zip}"
|
||||
# the tag is the date portion, e.g. 26-06-28
|
||||
tag="${name#spice2x-}"
|
||||
echo "RELEASE_NAME=$name" >> $GITHUB_ENV
|
||||
echo "RELEASE_TAG=$tag" >> $GITHUB_ENV
|
||||
- name: Create draft release
|
||||
uses: softprops/action-gh-release@v3
|
||||
with:
|
||||
draft: true
|
||||
prerelease: true
|
||||
tag_name: ${{ env.RELEASE_TAG }}
|
||||
name: ${{ env.RELEASE_NAME }}
|
||||
target_commitish: main
|
||||
generate_release_notes: true
|
||||
files: |
|
||||
src/spice2x/dist/spice2x-*.zip
|
||||
+7
-3
@@ -11,13 +11,17 @@ To contribute, fork the repo (just the main branch), make changes in your fork,
|
||||
* For a new game that was never supported (not a new version of a game, but rather a new series): please wait 1 year after official AC release in Japan.
|
||||
* For new version of an already supported game: proceed with caution and use generally-accepted community guidelines.
|
||||
|
||||
### Forbidden "features" that will never be accepted
|
||||
### Pull requests that will not be accepted
|
||||
|
||||
* Performing decryption of encrypted files
|
||||
* Including (bundling), distributing, or linking to game data, or making it easier to find/download game data
|
||||
* Performing decryption of encrypted files.
|
||||
* Including (bundling), distributing, or linking to game data, or making it easier to find/download game data.
|
||||
* Any features that [phone home](https://en.wikipedia.org/wiki/Phoning_home)
|
||||
* This includes automatic updaters.
|
||||
* Exception: we have allowed the "patch import from URL" feature, but this has only been done under very careful considerations and plenty of warnings to the user.
|
||||
* Built-in EA server that saves data. They should live in a separate project.
|
||||
* Any additions to built-in patches (modifications / removals are OK if we have a good reason).
|
||||
* Changes to the software license terms.
|
||||
* Localization / translation for UI text. It becomes too difficult to manage by the maintainers.
|
||||
|
||||
### Avoiding regressions
|
||||
|
||||
|
||||
+84
-17
@@ -236,7 +236,7 @@ add_compile_definitions(
|
||||
)
|
||||
|
||||
# SPICE_XP: set by build_all.sh for the WinXP-compat toolchains. Gates out
|
||||
# the DX11 overlay backend (WinXP lacks D3DCOMPILER_47.dll).
|
||||
# the DX11 overlay backend
|
||||
option(SPICE_XP "Build for the WinXP-compat toolchain" OFF)
|
||||
if(SPICE_XP)
|
||||
add_compile_definitions(SPICE_XP=1)
|
||||
@@ -408,9 +408,11 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
games/iidx/mf_wrappers.cpp
|
||||
games/sdvx/bi2x_hook.cpp
|
||||
games/sdvx/sdvx.cpp
|
||||
games/sdvx/sdvx_live2d.cpp
|
||||
games/sdvx/io.cpp
|
||||
games/sdvx/camera.cpp
|
||||
games/jb/jb.cpp
|
||||
games/jb/jb_touch.cpp
|
||||
games/jb/io.cpp
|
||||
games/nost/nost.cpp
|
||||
games/nost/io.cpp
|
||||
@@ -430,6 +432,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
games/rb/rb.cpp
|
||||
games/rb/io.cpp
|
||||
games/rb/touch.cpp
|
||||
games/rb/touch_debug.cpp
|
||||
games/bs/bs.cpp
|
||||
games/bs/io.cpp
|
||||
games/rf3d/rf3d.cpp
|
||||
@@ -494,6 +497,8 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
# hooks
|
||||
hooks/audio/acm.cpp
|
||||
hooks/audio/audio.cpp
|
||||
hooks/audio/asio_driver_scan.cpp
|
||||
hooks/audio/asio_proxy.cpp
|
||||
hooks/audio/buffer.cpp
|
||||
hooks/audio/mme.cpp
|
||||
hooks/audio/util.cpp
|
||||
@@ -502,9 +507,13 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
hooks/audio/backends/mmdevice/device.cpp
|
||||
hooks/audio/backends/mmdevice/device_collection.cpp
|
||||
hooks/audio/backends/mmdevice/device_enumerator.cpp
|
||||
hooks/audio/backends/mmdevice/null_device.cpp
|
||||
hooks/audio/backends/mmdevice/null_discard_backend.cpp
|
||||
hooks/audio/backends/wasapi/audio_client.cpp
|
||||
hooks/audio/backends/wasapi/audio_render_client.cpp
|
||||
hooks/audio/backends/wasapi/downmix.cpp
|
||||
hooks/audio/backends/wasapi/resample.cpp
|
||||
hooks/audio/backends/wasapi/shared.cpp
|
||||
hooks/audio/backends/wasapi/dummy_audio_client.cpp
|
||||
hooks/audio/backends/wasapi/dummy_audio_clock.cpp
|
||||
hooks/audio/backends/wasapi/dummy_audio_render_client.cpp
|
||||
@@ -523,6 +532,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
hooks/graphics/nvenc_hook.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_backend.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_device.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_live2d.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_fake_swapchain.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_swapchain.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_texture.cpp
|
||||
@@ -599,12 +609,18 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
overlay/windows/keypad.cpp
|
||||
overlay/windows/log.cpp
|
||||
overlay/windows/midi.cpp
|
||||
overlay/windows/obs.cpp
|
||||
overlay/windows/obs_websocket.cpp
|
||||
overlay/windows/patch_manager.cpp
|
||||
overlay/windows/popn_sub.cpp
|
||||
overlay/windows/wnd_manager.cpp
|
||||
|
||||
# external
|
||||
external/easywsclient/easywsclient.cpp
|
||||
|
||||
# rawinput
|
||||
rawinput/rawinput.cpp
|
||||
rawinput/midi.cpp
|
||||
rawinput/sextet.cpp
|
||||
rawinput/piuio.cpp
|
||||
rawinput/touch.cpp
|
||||
@@ -631,8 +647,9 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
stubs/stubs.cpp
|
||||
|
||||
# touch
|
||||
touch/gdi_overlay.cpp
|
||||
touch/touch.cpp
|
||||
touch/touch_indicators.cpp
|
||||
touch/touch_gestures.cpp
|
||||
touch/win7.cpp
|
||||
touch/win8.cpp
|
||||
|
||||
@@ -665,37 +682,74 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
|
||||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX "Source Files" FILES ${SOURCE_FILES})
|
||||
|
||||
# guard against statically importing DLLs that must always be loaded dynamically:
|
||||
# * DLLs users override via the modules directory (e.g. DXVK's d3d9.dll) - a
|
||||
# static import loads the system copy at startup and preempts the override
|
||||
# (issue #779).
|
||||
# * Media Foundation DLLs (mf/mfplat/mfreadwrite) - a static import breaks
|
||||
# Unity games.
|
||||
# the check runs objdump on each produced binary and fails the build if any
|
||||
# forbidden DLL is imported.
|
||||
set(SPICE_FORBIDDEN_STATIC_IMPORTS
|
||||
d3d8.dll d3d9.dll d3d10core.dll d3d11.dll dxgi.dll opengl32.dll
|
||||
mf.dll mfplat.dll mfreadwrite.dll)
|
||||
|
||||
function(spice_guard_dll_imports target)
|
||||
if(MSVC)
|
||||
# objdump-based parsing assumes a GNU/LLVM toolchain
|
||||
return()
|
||||
endif()
|
||||
add_custom_command(TARGET ${target} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
-DOBJDUMP=${CMAKE_OBJDUMP}
|
||||
-DTARGET_FILE=$<TARGET_FILE:${target}>
|
||||
"-DFORBIDDEN=${SPICE_FORBIDDEN_STATIC_IMPORTS}"
|
||||
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_no_static_dll_imports.cmake
|
||||
VERBATIM
|
||||
COMMENT "Checking ${target} for forbidden static DLL imports")
|
||||
endfunction()
|
||||
|
||||
# spice.exe / spice_laa.exe shared objects
|
||||
###########################################
|
||||
# spice.exe and spice_laa.exe are compiled identically; the only difference is
|
||||
# the large-address-aware bit, which is set at link time. Compile the sources
|
||||
# once into a shared OBJECT library so spice_laa.exe only costs an extra link
|
||||
# instead of a full recompile.
|
||||
|
||||
add_library(spicetools_spice_objs OBJECT ${SOURCE_FILES})
|
||||
target_link_libraries(spicetools_spice_objs
|
||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||
target_link_libraries(spicetools_spice_objs PUBLIC winscard)
|
||||
|
||||
if(NOT MSVC)
|
||||
set_target_properties(spicetools_spice_objs PROPERTIES COMPILE_FLAGS "-m32")
|
||||
endif()
|
||||
|
||||
# spice.exe
|
||||
###########
|
||||
|
||||
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
||||
add_executable(spicetools_spice ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||
target_link_libraries(spicetools_spice
|
||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||
target_link_libraries(spicetools_spice PUBLIC winscard)
|
||||
add_executable(spicetools_spice ${RESOURCE_FILES})
|
||||
target_link_libraries(spicetools_spice PRIVATE spicetools_spice_objs)
|
||||
set_target_properties(spicetools_spice PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_spice PROPERTIES OUTPUT_NAME "spice")
|
||||
|
||||
IF(NOT MSVC)
|
||||
set_target_properties(spicetools_spice PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
||||
set_target_properties(spicetools_spice PROPERTIES LINK_FLAGS "-m32")
|
||||
endif()
|
||||
|
||||
# spice_laa.exe
|
||||
###########
|
||||
|
||||
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
||||
add_executable(spicetools_spice_laa ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||
target_link_libraries(spicetools_spice_laa
|
||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||
target_link_libraries(spicetools_spice_laa PUBLIC winscard)
|
||||
add_executable(spicetools_spice_laa ${RESOURCE_FILES})
|
||||
target_link_libraries(spicetools_spice_laa PRIVATE spicetools_spice_objs)
|
||||
set_target_properties(spicetools_spice_laa PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_spice_laa PROPERTIES OUTPUT_NAME "spice_laa")
|
||||
target_compile_definitions(spicetools_spice_laa PRIVATE SPICE32_LARGE_ADDRESS_AWARE=1)
|
||||
|
||||
IF(NOT MSVC)
|
||||
set_target_properties(spicetools_spice_laa PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32 -Wl,--large-address-aware")
|
||||
set_target_properties(spicetools_spice_laa PROPERTIES LINK_FLAGS "-m32 -Wl,--large-address-aware")
|
||||
endif()
|
||||
|
||||
# spice_linux.exe
|
||||
@@ -729,7 +783,7 @@ set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")
|
||||
target_compile_definitions(spicetools_spice64 PRIVATE SPICE64=1)
|
||||
if(NOT SPICE_XP)
|
||||
target_link_libraries(spicetools_spice64 PUBLIC d3d11 dxgi d3dcompiler)
|
||||
target_link_libraries(spicetools_spice64 PUBLIC d3d11 dxgi)
|
||||
target_compile_definitions(spicetools_spice64 PRIVATE SPICE_D3D11=1)
|
||||
endif()
|
||||
|
||||
@@ -752,7 +806,7 @@ set_target_properties(spicetools_spice64_linux PROPERTIES OUTPUT_NAME "spice64_l
|
||||
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE64=1)
|
||||
target_compile_definitions(spicetools_spice64_linux PRIVATE NO_SCARD=1 PRIVATE SPICE_LINUX=1)
|
||||
# spice64_linux is never built under the WinXP toolchain, so dx11 is always on.
|
||||
target_link_libraries(spicetools_spice64_linux PUBLIC d3d11 dxgi d3dcompiler)
|
||||
target_link_libraries(spicetools_spice64_linux PUBLIC d3d11 dxgi)
|
||||
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE_D3D11=1)
|
||||
|
||||
IF(NOT MSVC)
|
||||
@@ -939,3 +993,16 @@ set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stu
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive64"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/64"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/64")
|
||||
|
||||
# forbidden static DLL import guard
|
||||
###################################
|
||||
# apply the check to every executable and DLL produced by this project.
|
||||
get_property(spice_all_targets DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY BUILDSYSTEM_TARGETS)
|
||||
foreach(spice_target IN LISTS spice_all_targets)
|
||||
get_target_property(spice_target_type ${spice_target} TYPE)
|
||||
if(spice_target_type STREQUAL "EXECUTABLE"
|
||||
OR spice_target_type STREQUAL "SHARED_LIBRARY"
|
||||
OR spice_target_type STREQUAL "MODULE_LIBRARY")
|
||||
spice_guard_dll_imports(${spice_target})
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "capture.h"
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "util/crypt.h"
|
||||
@@ -14,6 +16,56 @@ namespace api::modules {
|
||||
|
||||
static thread_local std::vector<uint8_t> CAPTURE_BUFFER;
|
||||
|
||||
struct CachedFrame {
|
||||
std::vector<uint8_t> jpeg;
|
||||
uint64_t timestamp = 0;
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
};
|
||||
|
||||
static std::mutex FRAME_CACHE_M;
|
||||
static std::unordered_map<int, CachedFrame> FRAME_CACHE;
|
||||
|
||||
static void add_jpeg_response(
|
||||
int screen,
|
||||
uint64_t timestamp,
|
||||
int width,
|
||||
int height,
|
||||
const std::vector<uint8_t> &jpeg,
|
||||
Response &res) {
|
||||
|
||||
auto encoded = crypt::base64_encode(jpeg.data(), jpeg.size());
|
||||
|
||||
Value data;
|
||||
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
||||
res.add_data(timestamp);
|
||||
res.add_data(width);
|
||||
res.add_data(height);
|
||||
res.add_data(data);
|
||||
|
||||
std::lock_guard<std::mutex> lock(FRAME_CACHE_M);
|
||||
FRAME_CACHE[screen] = {jpeg, timestamp, width, height};
|
||||
}
|
||||
|
||||
static bool try_cached_response(int screen, Response &res) {
|
||||
std::lock_guard<std::mutex> lock(FRAME_CACHE_M);
|
||||
const auto pos = FRAME_CACHE.find(screen);
|
||||
if (pos == FRAME_CACHE.end() || pos->second.jpeg.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto &cached = pos->second;
|
||||
auto encoded = crypt::base64_encode(cached.jpeg.data(), cached.jpeg.size());
|
||||
|
||||
Value data;
|
||||
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
||||
res.add_data(cached.timestamp);
|
||||
res.add_data(cached.width);
|
||||
res.add_data(cached.height);
|
||||
res.add_data(data);
|
||||
return true;
|
||||
}
|
||||
|
||||
Capture::Capture() : Module("capture") {
|
||||
functions["get_screens"] = std::bind(&Capture::get_screens, this, _1, _2);
|
||||
functions["get_jpg"] = std::bind(&Capture::get_jpg, this, _1, _2);
|
||||
@@ -41,6 +93,7 @@ namespace api::modules {
|
||||
* reduce: uint for dividing image size
|
||||
*/
|
||||
void Capture::get_jpg(Request &req, Response &res) {
|
||||
CAPTURE_BUFFER.clear();
|
||||
CAPTURE_BUFFER.reserve(1024 * 128);
|
||||
|
||||
// settings
|
||||
@@ -71,24 +124,15 @@ namespace api::modules {
|
||||
bool success = graphics_capture_receive_jpeg(screen, [] (uint8_t byte) {
|
||||
CAPTURE_BUFFER.push_back(byte);
|
||||
}, true, quality, true, divide, ×tamp, &width, &height);
|
||||
if (!success) {
|
||||
|
||||
if (success) {
|
||||
add_jpeg_response(screen, timestamp, width, height, CAPTURE_BUFFER, res);
|
||||
CAPTURE_BUFFER.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
// encode to base64
|
||||
auto encoded = crypt::base64_encode(
|
||||
CAPTURE_BUFFER.data(),
|
||||
CAPTURE_BUFFER.size());
|
||||
|
||||
// clear buffer
|
||||
// fall back to the last successful frame while the game is busy loading
|
||||
CAPTURE_BUFFER.clear();
|
||||
|
||||
// add data to response
|
||||
Value data;
|
||||
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
||||
res.add_data(timestamp);
|
||||
res.add_data(width);
|
||||
res.add_data(height);
|
||||
res.add_data(data);
|
||||
try_cached_response(screen, res);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -390,8 +390,8 @@ namespace avs {
|
||||
|
||||
// fall back to default PCBID if node is not found
|
||||
if (!EA3_PCBID[0] && PCBID_CUSTOM.empty()) {
|
||||
log_warning("avs-ea3", "no PCBID set, falling back to default PCBID value (04040000000000000000)");
|
||||
PCBID_CUSTOM = "04040000000000000000";
|
||||
log_warning("avs-ea3", "no PCBID set, falling back to default PCBID value (01201000000000010101)");
|
||||
PCBID_CUSTOM = "01201000000000010101";
|
||||
}
|
||||
|
||||
// custom PCBID
|
||||
|
||||
File diff suppressed because one or more lines are too long
+59
-16
@@ -91,14 +91,20 @@ fi
|
||||
|
||||
# is the XP-compatible toolchain installed?
|
||||
XP_MUST_BUILD=0
|
||||
BUILD_XP=0
|
||||
if [ -f "$TOOLCHAIN_WINXP_32" ] && [ -f "$TOOLCHAIN_WINXP_64" ]; then
|
||||
BUILD_XP=1;
|
||||
# 64-bit WinXP builds are disabled by default; set to 1 to opt in
|
||||
BUILD_XP_64_ENABLE=0
|
||||
BUILD_XP_32=0
|
||||
BUILD_XP_64=0
|
||||
if [ -f "$TOOLCHAIN_WINXP_32" ]; then
|
||||
BUILD_XP_32=1;
|
||||
elif ((XP_MUST_BUILD > 0))
|
||||
then
|
||||
echo "WinXP toolchain not available, aborting"
|
||||
echo "WinXP 32bit toolchain not available, aborting"
|
||||
exit 1
|
||||
fi
|
||||
if ((BUILD_XP_64_ENABLE > 0)) && [ -f "$TOOLCHAIN_WINXP_64" ]; then
|
||||
BUILD_XP_64=1;
|
||||
fi
|
||||
|
||||
# determine number of cores
|
||||
CORES=$(nproc)
|
||||
@@ -113,12 +119,17 @@ echo "Git Branch: $GIT_BRANCH"
|
||||
echo "Git Head: $GIT_HEAD"
|
||||
echo "Toolchain for 32bit targets: $TOOLCHAIN_32"
|
||||
echo "Toolchain for 64bit targets: $TOOLCHAIN_64"
|
||||
if ((BUILD_XP > 0))
|
||||
if ((BUILD_XP_32 > 0))
|
||||
then
|
||||
echo "Toolchain for WinXP 32bit targets: $TOOLCHAIN_WINXP_32"
|
||||
else
|
||||
echo "WinXP 32bit toolchain not available, skipping WinXP 32bit builds"
|
||||
fi
|
||||
if ((BUILD_XP_64 > 0))
|
||||
then
|
||||
echo "Toolchain for WinXP 64bit targets: $TOOLCHAIN_WINXP_64"
|
||||
else
|
||||
echo "WinXP toolchain not available, skipping WinXP builds"
|
||||
echo "WinXP 64bit builds disabled, skipping WinXP 64bit builds"
|
||||
fi
|
||||
echo "Distribution Name: $DIST_NAME"
|
||||
echo "Build Type: $BUILD_TYPE"
|
||||
@@ -160,7 +171,7 @@ time (
|
||||
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_64}
|
||||
popd > /dev/null
|
||||
|
||||
if ((BUILD_XP > 0))
|
||||
if ((BUILD_XP_32 > 0))
|
||||
then
|
||||
# 32 bit Windows XP
|
||||
echo ""
|
||||
@@ -174,7 +185,13 @@ time (
|
||||
pushd ${BUILDDIR_WINXP_32} > /dev/null
|
||||
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DSPICE_XP=ON "$OLDPWD" && ninja ${TARGETS_XP32}
|
||||
popd > /dev/null
|
||||
else
|
||||
echo ""
|
||||
echo "Skipping WinXP 32bit builds, toolchain not specified"
|
||||
fi
|
||||
|
||||
if ((BUILD_XP_64 > 0))
|
||||
then
|
||||
# 64 bit Windows XP
|
||||
echo ""
|
||||
echo "Building 64bit targets (WinXP toolchain)..."
|
||||
@@ -189,7 +206,7 @@ time (
|
||||
popd > /dev/null
|
||||
else
|
||||
echo ""
|
||||
echo "Skipping WinXP builds, toolchain not specified"
|
||||
echo "Skipping WinXP 64bit builds"
|
||||
fi
|
||||
|
||||
echo ""
|
||||
@@ -197,7 +214,20 @@ time (
|
||||
echo "==========================="
|
||||
)
|
||||
|
||||
if ((BUILD_XP > 0))
|
||||
echo ""
|
||||
echo "Checking Win7 compatibility..."
|
||||
echo "============================="
|
||||
if ! command -v windows_dll_compat_checker &> /dev/null; then
|
||||
echo "WARNING: windows_dll_compat_checker not found, skipping Win7 compatibility check"
|
||||
else
|
||||
windows_dll_compat_checker -s PREMADE/konami_win7_museca_x86_64.ini \
|
||||
${BUILDDIR_64}/spicetools/64/spice64.exe
|
||||
windows_dll_compat_checker -s PREMADE/konami_win7_museca_x86_64_32bit_dlls.ini \
|
||||
${BUILDDIR_32}/spicetools/spicecfg.exe \
|
||||
${BUILDDIR_32}/spicetools/32/spice.exe
|
||||
fi
|
||||
|
||||
if ((BUILD_XP_32 > 0)) || ((BUILD_XP_64 > 0))
|
||||
then
|
||||
echo ""
|
||||
echo "Checking XP compatibility..."
|
||||
@@ -205,11 +235,17 @@ then
|
||||
if ! command -v windows_dll_compat_checker &> /dev/null; then
|
||||
echo "WARNING: windows_dll_compat_checker not found, skipping XP compatibility check"
|
||||
else
|
||||
windows_dll_compat_checker -s PREMADE/winxp_x86_64.ini \
|
||||
${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe
|
||||
windows_dll_compat_checker -s PREMADE/winxp_x86_64_32bit_dlls.ini \
|
||||
${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe \
|
||||
${BUILDDIR_WINXP_32}/spicetools/32/spice.exe
|
||||
if ((BUILD_XP_64 > 0))
|
||||
then
|
||||
windows_dll_compat_checker -s PREMADE/winxp_x86_64.ini \
|
||||
${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe
|
||||
fi
|
||||
if ((BUILD_XP_32 > 0))
|
||||
then
|
||||
windows_dll_compat_checker -s PREMADE/konami_winxp_jubeat_i686.ini \
|
||||
${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe \
|
||||
${BUILDDIR_WINXP_32}/spicetools/32/spice.exe
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
@@ -271,7 +307,8 @@ mkdir -p ${OUTDIR_EXTRAS}/largeaddressaware
|
||||
mkdir -p ${OUTDIR_EXTRAS}/linux
|
||||
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/32
|
||||
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/64
|
||||
if ((BUILD_XP > 0))
|
||||
mkdir -p ${OUTDIR_EXTRAS}/updater
|
||||
if ((BUILD_XP_32 > 0)) || ((BUILD_XP_64 > 0))
|
||||
then
|
||||
mkdir -p ${OUTDIR_EXTRAS}/winxp
|
||||
fi
|
||||
@@ -301,10 +338,13 @@ else
|
||||
cp ${BUILDDIR_32}/spicetools/32/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/32/v0_flat_c.dll 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_flat_c.dll 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_cpp.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_cpp.dll 2>/dev/null
|
||||
if ((BUILD_XP > 0))
|
||||
if ((BUILD_XP_32 > 0))
|
||||
then
|
||||
cp ${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||
cp ${BUILDDIR_WINXP_32}/spicetools/32/spice.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||
fi
|
||||
if ((BUILD_XP_64 > 0))
|
||||
then
|
||||
cp ${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||
fi
|
||||
fi
|
||||
@@ -328,6 +368,9 @@ mkdir ${OUTDIR_EXTRAS}/api
|
||||
find ./api/resources/python -name "__pycache__" -exec rm -rf {} +
|
||||
cp -r ./api/resources/* ${OUTDIR_EXTRAS}/api
|
||||
|
||||
# generate the standalone updater scripts from the shared template and drop them
|
||||
bash ./build_updaters.sh ${OUTDIR_EXTRAS}/updater
|
||||
|
||||
# build distribution archive
|
||||
if ((DIST_ENABLE > 0))
|
||||
then
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# builds the standalone updater scripts from the shared PowerShell logic in
|
||||
# update_spice.ps1. each output is a self-contained polyglot .bat: a small batch
|
||||
# header (with the release channel baked in) followed by the shared PowerShell
|
||||
# body after the marker line.
|
||||
#
|
||||
# usage: build_updaters.sh OUT_DIR
|
||||
# OUT_DIR directory to write the generated .bat files into
|
||||
|
||||
set -eu
|
||||
|
||||
if [ $# -lt 1 ]; then
|
||||
echo "usage: build_updaters.sh OUT_DIR" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
SRC_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
PS_BODY="${SRC_DIR}/update_spice.ps1"
|
||||
OUT_DIR="$1"
|
||||
|
||||
[ -f "$PS_BODY" ] || { echo "error: $PS_BODY not found" >&2; exit 1; }
|
||||
|
||||
MARKER='#___PS___'
|
||||
|
||||
gen() {
|
||||
channel="$1"; label="$2"; out="$3"
|
||||
{
|
||||
cat <<HEADER
|
||||
@echo off
|
||||
setlocal
|
||||
REM ============================================================================
|
||||
REM spice2x updater - updates spice.exe, spice64.exe and spicecfg.exe in
|
||||
REM this folder to the latest spice2x release from GitHub.
|
||||
REM
|
||||
REM release channel: ${label}
|
||||
REM make sure spice/spicecfg are NOT running before updating.
|
||||
REM ============================================================================
|
||||
|
||||
REM expose the script folder + channel to the embedded PowerShell, then run the
|
||||
REM PowerShell part: re-read this file and execute everything after the marker.
|
||||
set "SPICE_DIR=%~dp0"
|
||||
set "SPICE_CHANNEL=${channel}"
|
||||
powershell -NoProfile -ExecutionPolicy Bypass -Command "\$m='#___'+'PS'+'___'; \$code=((Get-Content -LiteralPath '%~f0' -Raw) -split \$m)[-1]; Invoke-Expression \$code"
|
||||
set "RC=%ERRORLEVEL%"
|
||||
endlocal & exit /b %RC%
|
||||
|
||||
${MARKER}
|
||||
HEADER
|
||||
cat "$PS_BODY"
|
||||
} | sed -e 's/\r$//' -e 's/$/\r/' > "${OUT_DIR}/${out}"
|
||||
echo " generated ${OUT_DIR}/${out}"
|
||||
}
|
||||
|
||||
echo "Generating updater scripts from $(basename "$PS_BODY")..."
|
||||
gen "" "stable (pre-releases excluded)" "update_spice.bat"
|
||||
gen "beta" "beta (newest, pre-releases included)" "update_spice_beta.bat"
|
||||
@@ -411,6 +411,12 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
|
||||
BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
break;
|
||||
}
|
||||
case rawinput::DESTROYED:
|
||||
// device was unplugged. release the button instead of leaving
|
||||
// state at getLastState(), which would latch a held button on
|
||||
// forever (e.g. a MIDI note held while the device is removed)
|
||||
state = BUTTON_NOT_PRESSED;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1331,17 +1331,32 @@ bool Config::firstFillConfigFile() {
|
||||
}
|
||||
|
||||
void Config::saveConfigFile() {
|
||||
// create a .tmp file and write to it...
|
||||
// write the new config to a .tmp file first...
|
||||
const auto xml_result = this->configFile.SaveFile(this->configLocationTemp.c_str(), false);
|
||||
if (xml_result != tinyxml2::XMLError::XML_SUCCESS) {
|
||||
log_info("cfg", "failed to write file: {}", this->configLocationTemp);
|
||||
return;
|
||||
}
|
||||
// copy the .tmp file to the main file...
|
||||
if (CopyFileW(this->configLocationTemp.c_str(), this->configLocation.c_str(), false) == 0) {
|
||||
log_warning("cfg", "CopyFileA failed: 0x{:08x}", GetLastError());
|
||||
|
||||
// ...flush the .tmp file to disk so a crash/power loss can't leave it half-written...
|
||||
HANDLE tmp_handle = CreateFileW(
|
||||
this->configLocationTemp.c_str(),
|
||||
GENERIC_WRITE, FILE_SHARE_READ, nullptr,
|
||||
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
|
||||
if (tmp_handle != INVALID_HANDLE_VALUE) {
|
||||
FlushFileBuffers(tmp_handle);
|
||||
CloseHandle(tmp_handle);
|
||||
}
|
||||
|
||||
// ...then atomically replace the real config with the .tmp file.
|
||||
// Unlike CopyFile (which truncates and rewrites the destination in place),
|
||||
// an NTFS rename is atomic: the existing config is never left half-overwritten,
|
||||
// so an interrupted save can't corrupt it. MoveFileEx also removes the .tmp on success.
|
||||
if (MoveFileExW(
|
||||
this->configLocationTemp.c_str(),
|
||||
this->configLocation.c_str(),
|
||||
MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH) == 0) {
|
||||
log_warning("cfg", "MoveFileExW failed: 0x{:08x}", GetLastError());
|
||||
return;
|
||||
}
|
||||
// delete the .tmp file (not critical if this fails)
|
||||
DeleteFileW(this->configLocationTemp.c_str());
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include <d3d9.h>
|
||||
|
||||
#include "overlay/overlay.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace cfg {
|
||||
@@ -35,7 +36,26 @@ namespace cfg {
|
||||
return false;
|
||||
}
|
||||
|
||||
IDirect3D9 *d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
// load d3d9.dll dynamically rather than linking against it statically.
|
||||
// a static import would force the system d3d9.dll to load at process
|
||||
// startup for the main spice executable too (this file is shared with
|
||||
// spice.exe), which loads system32\d3d9.dll before the modules directory
|
||||
// is added to the DLL search path - preventing a user-supplied DXVK
|
||||
// d3d9.dll in modules from ever loading for the game.
|
||||
typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t)(UINT);
|
||||
HMODULE d3d9_module = libutils::try_library("d3d9.dll");
|
||||
if (d3d9_module == nullptr) {
|
||||
log_warning("configurator", "could not load d3d9.dll, falling back to software renderer");
|
||||
return false;
|
||||
}
|
||||
auto Direct3DCreate9_fn =
|
||||
reinterpret_cast<Direct3DCreate9_t>(libutils::try_proc(d3d9_module, "Direct3DCreate9"));
|
||||
if (Direct3DCreate9_fn == nullptr) {
|
||||
log_warning("configurator", "could not find Direct3DCreate9, falling back to software renderer");
|
||||
return false;
|
||||
}
|
||||
|
||||
IDirect3D9 *d3d = Direct3DCreate9_fn(D3D_SDK_VERSION);
|
||||
if (d3d == nullptr) {
|
||||
log_warning("configurator", "Direct3DCreate9 returned NULL, falling back to software renderer");
|
||||
return false;
|
||||
@@ -93,7 +113,6 @@ namespace cfg {
|
||||
overlay::create_software(this->wnd.hWnd);
|
||||
}
|
||||
overlay::OVERLAY->set_active(true);
|
||||
overlay::OVERLAY->hotkeys_enable = false;
|
||||
ImGui::GetIO().MouseDrawCursor = false;
|
||||
|
||||
// run window
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "overlay/overlay.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
#include "cfg/configurator.h"
|
||||
|
||||
#include "icon.h"
|
||||
@@ -20,6 +21,8 @@ static const char *CLASS_NAME = "ConfiguratorWindow";
|
||||
static std::string WINDOW_TITLE;
|
||||
static int WINDOW_SIZE_X = 800;
|
||||
static int WINDOW_SIZE_Y = 600;
|
||||
static const int WINDOW_MIN_SIZE_X = 540;
|
||||
static const int WINDOW_MIN_SIZE_Y = 300;
|
||||
static HICON WINDOW_ICON = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(MAINICON));
|
||||
|
||||
static const UINT_PTR RENDER_TIMER_ID = 1;
|
||||
@@ -84,6 +87,23 @@ static cfg::ConfiguratorWindow *get_state(HWND hWnd) {
|
||||
GetWindowLongPtrW(hWnd, GWLP_USERDATA));
|
||||
}
|
||||
|
||||
// computes the top-left position that centers a window of the given size on
|
||||
// the primary monitor's work area (the desktop minus the taskbar); falls back
|
||||
// to (0, 0) if the monitor info can't be queried.
|
||||
static POINT center_on_primary_monitor(int width, int height) {
|
||||
POINT pos = { 0, 0 };
|
||||
HMONITOR mon = MonitorFromPoint(pos, MONITOR_DEFAULTTOPRIMARY);
|
||||
MONITORINFO mi {};
|
||||
mi.cbSize = sizeof(mi);
|
||||
if (GetMonitorInfo(mon, &mi)) {
|
||||
const int work_w = mi.rcWork.right - mi.rcWork.left;
|
||||
const int work_h = mi.rcWork.bottom - mi.rcWork.top;
|
||||
pos.x = mi.rcWork.left + (work_w - width) / 2;
|
||||
pos.y = mi.rcWork.top + (work_h - height) / 2;
|
||||
}
|
||||
return pos;
|
||||
}
|
||||
|
||||
// Returns the refresh rate (Hz) of the monitor the window currently lives on,
|
||||
// clamped to a sane range. Falls back to 60 if detection fails or the value
|
||||
// looks invalid (DEVMODE may report 0 or 1 to mean "use hardware default").
|
||||
@@ -214,6 +234,8 @@ cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
||||
|
||||
if (this->hWnd) {
|
||||
overlay::USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT = true;
|
||||
// force dark title bar
|
||||
set_window_dark_titlebar(this->hWnd, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -240,8 +262,10 @@ cfg::ConfiguratorWindow::~ConfiguratorWindow() {
|
||||
|
||||
void cfg::ConfiguratorWindow::run() {
|
||||
|
||||
const POINT pos = center_on_primary_monitor(WINDOW_SIZE_X, WINDOW_SIZE_Y);
|
||||
SetWindowPos(this->hWnd, HWND_TOP, pos.x, pos.y, WINDOW_SIZE_X, WINDOW_SIZE_Y, 0);
|
||||
|
||||
// show window
|
||||
SetWindowPos(this->hWnd, HWND_TOP, 0, 0, WINDOW_SIZE_X, WINDOW_SIZE_Y, 0);
|
||||
ShowWindow(this->hWnd, SW_SHOWNORMAL);
|
||||
UpdateWindow(this->hWnd);
|
||||
|
||||
@@ -287,6 +311,22 @@ LRESULT CALLBACK cfg::ConfiguratorWindow::window_proc(HWND hWnd, UINT uMsg, WPAR
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WM_GETMINMAXINFO: {
|
||||
|
||||
// enforce a minimum window size so the UI can't be shrunk to a
|
||||
// point where the tabs/controls become unusable. The minimum is
|
||||
// expressed in client-area pixels and converted to a full window
|
||||
// size that accounts for the current frame/title-bar style.
|
||||
RECT rc = { 0, 0, WINDOW_MIN_SIZE_X, WINDOW_MIN_SIZE_Y };
|
||||
DWORD style = static_cast<DWORD>(GetWindowLongPtrW(hWnd, GWL_STYLE));
|
||||
DWORD ex_style = static_cast<DWORD>(GetWindowLongPtrW(hWnd, GWL_EXSTYLE));
|
||||
if (AdjustWindowRectEx(&rc, style, FALSE, ex_style)) {
|
||||
auto *mmi = reinterpret_cast<MINMAXINFO *>(lParam);
|
||||
mmi->ptMinTrackSize.x = rc.right - rc.left;
|
||||
mmi->ptMinTrackSize.y = rc.bottom - rc.top;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WM_CREATE: {
|
||||
|
||||
// set user data of window to class pointer
|
||||
|
||||
@@ -359,13 +359,12 @@ namespace overlay::windows {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
std::filesystem::rename(path_tmp, path, ec);
|
||||
if (ec) {
|
||||
log_warning("templates", "failed to rename templates file: {}", ec.message());
|
||||
if (MoveFileExW(path_tmp.c_str(), path.c_str(), MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH) == 0) {
|
||||
log_warning("templates", "failed to rename templates file: 0x{:08x}", GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
log_info("templates", "templates file saved successfully");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -397,8 +396,7 @@ namespace overlay::windows {
|
||||
auto path_tmp = path;
|
||||
path_tmp.replace_extension(L"tmp");
|
||||
if (doc.SaveFile(path_tmp.c_str()) == tinyxml2::XML_SUCCESS) {
|
||||
std::error_code ec;
|
||||
std::filesystem::rename(path_tmp, path, ec);
|
||||
MoveFileExW(path_tmp.c_str(), path.c_str(), MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -434,8 +432,7 @@ namespace overlay::windows {
|
||||
auto path_tmp = path;
|
||||
path_tmp.replace_extension(L"tmp");
|
||||
if (doc.SaveFile(path_tmp.c_str()) == tinyxml2::XML_SUCCESS) {
|
||||
std::error_code ec;
|
||||
std::filesystem::rename(path_tmp, path, ec);
|
||||
MoveFileExW(path_tmp.c_str(), path.c_str(), MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -46,6 +46,8 @@ struct OptionDefinition {
|
||||
|
||||
// for OptionPickerType::FilePath
|
||||
std::string file_extension = "";
|
||||
|
||||
std::string quick_setting_category = "";
|
||||
};
|
||||
|
||||
class Option {
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
# fails the build if a PE binary statically imports a forbidden DLL.
|
||||
#
|
||||
# some DLLs must never end up in spice's static import table, for two reasons:
|
||||
#
|
||||
# 1. user-overridable DLLs (e.g. DXVK's d3d9.dll): users drop their own copy
|
||||
# into the modules directory to replace the system one. a static import
|
||||
# forces the loader to load the SYSTEM copy at process startup - before the
|
||||
# modules directory is added to the DLL search path and before the game DLL
|
||||
# loads - so the user-supplied override never takes effect (see issue #779).
|
||||
#
|
||||
# 2. DLLs that break games when present (e.g. Media Foundation: mf/mfplat/
|
||||
# mfreadwrite): a static import loads them eagerly and breaks Unity games.
|
||||
#
|
||||
# in both cases the DLL must instead be loaded dynamically (libutils::try_library
|
||||
# / GetProcAddress / delay load) so it is only pulled in when actually needed.
|
||||
#
|
||||
# invoked via `cmake -P` from a POST_BUILD step. required -D variables:
|
||||
# OBJDUMP - path to objdump (CMAKE_OBJDUMP)
|
||||
# TARGET_FILE - path to the PE binary to inspect
|
||||
# FORBIDDEN - semicolon-separated list of lowercase DLL names to reject
|
||||
|
||||
if(NOT OBJDUMP OR NOT EXISTS "${OBJDUMP}")
|
||||
message(WARNING
|
||||
"check_no_static_dll_imports: objdump not found, skipping import check for ${TARGET_FILE}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
execute_process(
|
||||
COMMAND "${OBJDUMP}" -p "${TARGET_FILE}"
|
||||
OUTPUT_VARIABLE dump_output
|
||||
RESULT_VARIABLE dump_result
|
||||
ERROR_VARIABLE dump_error)
|
||||
|
||||
if(NOT dump_result EQUAL 0)
|
||||
message(WARNING
|
||||
"check_no_static_dll_imports: objdump failed for ${TARGET_FILE}: ${dump_error}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
# both GNU objdump and llvm-objdump print one "DLL Name: <name>" line per
|
||||
# statically imported DLL in their PE private-header dump.
|
||||
string(REGEX MATCHALL "DLL Name:[ \t]*[^\n\r]+" dll_lines "${dump_output}")
|
||||
|
||||
set(violations "")
|
||||
foreach(line IN LISTS dll_lines)
|
||||
string(REGEX REPLACE "DLL Name:[ \t]*" "" dll_name "${line}")
|
||||
string(STRIP "${dll_name}" dll_name)
|
||||
string(TOLOWER "${dll_name}" dll_name_lower)
|
||||
if(dll_name_lower IN_LIST FORBIDDEN)
|
||||
list(APPEND violations "${dll_name}")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if(violations)
|
||||
list(REMOVE_DUPLICATES violations)
|
||||
string(REPLACE ";" ", " violations_str "${violations}")
|
||||
message(FATAL_ERROR
|
||||
"static DLL import check FAILED for ${TARGET_FILE}\n"
|
||||
" forbidden static imports found: ${violations_str}\n"
|
||||
"\n"
|
||||
" these DLLs must never be statically imported by spice:\n"
|
||||
" * user-overridable DLLs (e.g. DXVK d3d9.dll) - a static import loads the\n"
|
||||
" system copy at startup and preempts the modules override (issue #779).\n"
|
||||
" * Media Foundation DLLs (mf/mfplat/mfreadwrite) - a static import breaks\n"
|
||||
" Unity games.\n"
|
||||
"\n"
|
||||
" fix: load the DLL dynamically instead - replace the direct API call with a\n"
|
||||
" libutils::try_library() + libutils::try_proc() lookup (or a delay load), then\n"
|
||||
" call through the resolved function pointer.")
|
||||
endif()
|
||||
|
||||
message(STATUS "static DLL import check passed for ${TARGET_FILE}")
|
||||
+552
@@ -0,0 +1,552 @@
|
||||
// This code comes from:
|
||||
// https://github.com/dhbaird/easywsclient
|
||||
//
|
||||
// To get the latest version:
|
||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.hpp
|
||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.cpp
|
||||
|
||||
#include "easywsclient.hpp"
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
#pragma comment( lib, "ws2_32" )
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
typedef SOCKET socket_t;
|
||||
#ifndef _SSIZE_T_DEFINED
|
||||
typedef int ssize_t;
|
||||
#define _SSIZE_T_DEFINED
|
||||
#endif
|
||||
#ifndef _SOCKET_T_DEFINED
|
||||
typedef SOCKET socket_t;
|
||||
#define _SOCKET_T_DEFINED
|
||||
#endif
|
||||
#if defined(_MSC_VER) && !defined(snprintf)
|
||||
#define snprintf _snprintf_s
|
||||
#endif
|
||||
#include <stdint.h>
|
||||
#define socketerrno WSAGetLastError()
|
||||
#define SOCKET_EAGAIN_EINPROGRESS WSAEINPROGRESS
|
||||
#define SOCKET_EWOULDBLOCK WSAEWOULDBLOCK
|
||||
#else
|
||||
#include <fcntl.h>
|
||||
#include <netdb.h>
|
||||
#include <netinet/tcp.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <errno.h>
|
||||
typedef int socket_t;
|
||||
#ifndef INVALID_SOCKET
|
||||
#define INVALID_SOCKET (-1)
|
||||
#endif
|
||||
#ifndef SOCKET_ERROR
|
||||
#define SOCKET_ERROR (-1)
|
||||
#endif
|
||||
#define closesocket(s) ::close(s)
|
||||
#include <errno.h>
|
||||
#define socketerrno errno
|
||||
#define SOCKET_EAGAIN_EINPROGRESS EAGAIN
|
||||
#define SOCKET_EWOULDBLOCK EWOULDBLOCK
|
||||
#endif
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
#include "util/logging.h"
|
||||
|
||||
// When false, easywsclient's diagnostics are suppressed. The host application
|
||||
// opts in by setting this flag (see obs_websocket.cpp).
|
||||
bool EASYWSCLIENT_LOGGING_ENABLED = false;
|
||||
|
||||
// Route easywsclient's diagnostic output through the project logger instead of
|
||||
// writing to stderr, without editing the upstream source lines below: these two
|
||||
// macros redirect fprintf(stderr, ...) / fputs(..., stderr) to log_misc.
|
||||
// Only emitted when EASYWSCLIENT_LOGGING_ENABLED is set.
|
||||
static inline void easywsclient_logf(const char *fmt, ...) {
|
||||
if (!EASYWSCLIENT_LOGGING_ENABLED) {
|
||||
return;
|
||||
}
|
||||
char buf[1024];
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
vsnprintf(buf, sizeof(buf), fmt, args);
|
||||
va_end(args);
|
||||
// trim trailing newline(s); the logger appends its own
|
||||
size_t len = strlen(buf);
|
||||
while (len > 0 && (buf[len - 1] == '\n' || buf[len - 1] == '\r')) {
|
||||
buf[--len] = '\0';
|
||||
}
|
||||
log_misc("easywsclient", "{}", buf);
|
||||
}
|
||||
#define fprintf(stream, ...) easywsclient_logf(__VA_ARGS__)
|
||||
#define fputs(str, stream) easywsclient_logf("%s", str)
|
||||
|
||||
using namespace easywsclient;
|
||||
|
||||
namespace { // private module-only namespace
|
||||
|
||||
socket_t hostname_connect(const std::string& hostname, int port) {
|
||||
struct addrinfo hints;
|
||||
struct addrinfo *result;
|
||||
struct addrinfo *p;
|
||||
int ret;
|
||||
socket_t sockfd = INVALID_SOCKET;
|
||||
char sport[16];
|
||||
memset(&hints, 0, sizeof(hints));
|
||||
hints.ai_family = AF_UNSPEC;
|
||||
hints.ai_socktype = SOCK_STREAM;
|
||||
snprintf(sport, 16, "%d", port);
|
||||
if ((ret = getaddrinfo(hostname.c_str(), sport, &hints, &result)) != 0)
|
||||
{
|
||||
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(ret));
|
||||
return 1;
|
||||
}
|
||||
for(p = result; p != NULL; p = p->ai_next)
|
||||
{
|
||||
sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol);
|
||||
if (sockfd == INVALID_SOCKET) { continue; }
|
||||
if (connect(sockfd, p->ai_addr, p->ai_addrlen) != SOCKET_ERROR) {
|
||||
break;
|
||||
}
|
||||
closesocket(sockfd);
|
||||
sockfd = INVALID_SOCKET;
|
||||
}
|
||||
freeaddrinfo(result);
|
||||
return sockfd;
|
||||
}
|
||||
|
||||
|
||||
class _DummyWebSocket : public easywsclient::WebSocket
|
||||
{
|
||||
public:
|
||||
void poll(int timeout) { }
|
||||
void send(const std::string& message) { }
|
||||
void sendBinary(const std::string& message) { }
|
||||
void sendBinary(const std::vector<uint8_t>& message) { }
|
||||
void sendPing() { }
|
||||
void close() { }
|
||||
readyStateValues getReadyState() const { return CLOSED; }
|
||||
void _dispatch(Callback_Imp & callable) { }
|
||||
void _dispatchBinary(BytesCallback_Imp& callable) { }
|
||||
};
|
||||
|
||||
|
||||
class _RealWebSocket : public easywsclient::WebSocket
|
||||
{
|
||||
public:
|
||||
// http://tools.ietf.org/html/rfc6455#section-5.2 Base Framing Protocol
|
||||
//
|
||||
// 0 1 2 3
|
||||
// 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
|
||||
// +-+-+-+-+-------+-+-------------+-------------------------------+
|
||||
// |F|R|R|R| opcode|M| Payload len | Extended payload length |
|
||||
// |I|S|S|S| (4) |A| (7) | (16/64) |
|
||||
// |N|V|V|V| |S| | (if payload len==126/127) |
|
||||
// | |1|2|3| |K| | |
|
||||
// +-+-+-+-+-------+-+-------------+ - - - - - - - - - - - - - - - +
|
||||
// | Extended payload length continued, if payload len == 127 |
|
||||
// + - - - - - - - - - - - - - - - +-------------------------------+
|
||||
// | |Masking-key, if MASK set to 1 |
|
||||
// +-------------------------------+-------------------------------+
|
||||
// | Masking-key (continued) | Payload Data |
|
||||
// +-------------------------------- - - - - - - - - - - - - - - - +
|
||||
// : Payload Data continued ... :
|
||||
// + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
|
||||
// | Payload Data continued ... |
|
||||
// +---------------------------------------------------------------+
|
||||
|
||||
struct wsheader_type {
|
||||
unsigned header_size;
|
||||
bool fin;
|
||||
bool mask;
|
||||
enum opcode_type {
|
||||
CONTINUATION = 0x0,
|
||||
TEXT_FRAME = 0x1,
|
||||
BINARY_FRAME = 0x2,
|
||||
CLOSE = 8,
|
||||
PING = 9,
|
||||
PONG = 0xa,
|
||||
} opcode;
|
||||
int N0;
|
||||
uint64_t N;
|
||||
uint8_t masking_key[4];
|
||||
};
|
||||
|
||||
std::vector<uint8_t> rxbuf;
|
||||
std::vector<uint8_t> txbuf;
|
||||
std::vector<uint8_t> receivedData;
|
||||
|
||||
socket_t sockfd;
|
||||
readyStateValues readyState;
|
||||
bool useMask;
|
||||
bool isRxBad;
|
||||
|
||||
_RealWebSocket(socket_t sockfd, bool useMask) : sockfd(sockfd), readyState(OPEN), useMask(useMask), isRxBad(false) {
|
||||
}
|
||||
|
||||
readyStateValues getReadyState() const {
|
||||
return readyState;
|
||||
}
|
||||
|
||||
void poll(int timeout) { // timeout in milliseconds
|
||||
if (readyState == CLOSED) {
|
||||
if (timeout > 0) {
|
||||
timeval tv = { timeout/1000, (timeout%1000) * 1000 };
|
||||
select(0, NULL, NULL, NULL, &tv);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (timeout != 0) {
|
||||
fd_set rfds;
|
||||
fd_set wfds;
|
||||
timeval tv = { timeout/1000, (timeout%1000) * 1000 };
|
||||
FD_ZERO(&rfds);
|
||||
FD_ZERO(&wfds);
|
||||
FD_SET(sockfd, &rfds);
|
||||
if (txbuf.size()) { FD_SET(sockfd, &wfds); }
|
||||
select(sockfd + 1, &rfds, &wfds, NULL, timeout > 0 ? &tv : NULL);
|
||||
}
|
||||
while (true) {
|
||||
// FD_ISSET(0, &rfds) will be true
|
||||
int N = rxbuf.size();
|
||||
ssize_t ret;
|
||||
rxbuf.resize(N + 1500);
|
||||
ret = recv(sockfd, (char*)&rxbuf[0] + N, 1500, 0);
|
||||
if (false) { }
|
||||
else if (ret < 0 && (socketerrno == SOCKET_EWOULDBLOCK || socketerrno == SOCKET_EAGAIN_EINPROGRESS)) {
|
||||
rxbuf.resize(N);
|
||||
break;
|
||||
}
|
||||
else if (ret <= 0) {
|
||||
rxbuf.resize(N);
|
||||
closesocket(sockfd);
|
||||
readyState = CLOSED;
|
||||
fputs(ret < 0 ? "Connection error!\n" : "Connection closed!\n", stderr);
|
||||
break;
|
||||
}
|
||||
else {
|
||||
rxbuf.resize(N + ret);
|
||||
}
|
||||
}
|
||||
while (txbuf.size()) {
|
||||
int ret = ::send(sockfd, (char*)&txbuf[0], txbuf.size(), 0);
|
||||
if (false) { } // ??
|
||||
else if (ret < 0 && (socketerrno == SOCKET_EWOULDBLOCK || socketerrno == SOCKET_EAGAIN_EINPROGRESS)) {
|
||||
break;
|
||||
}
|
||||
else if (ret <= 0) {
|
||||
closesocket(sockfd);
|
||||
readyState = CLOSED;
|
||||
fputs(ret < 0 ? "Connection error!\n" : "Connection closed!\n", stderr);
|
||||
break;
|
||||
}
|
||||
else {
|
||||
txbuf.erase(txbuf.begin(), txbuf.begin() + ret);
|
||||
}
|
||||
}
|
||||
if (!txbuf.size() && readyState == CLOSING) {
|
||||
closesocket(sockfd);
|
||||
readyState = CLOSED;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void _dispatch(Callback_Imp & callable) {
|
||||
struct CallbackAdapter : public BytesCallback_Imp
|
||||
// Adapt void(const std::string<uint8_t>&) to void(const std::string&)
|
||||
{
|
||||
Callback_Imp& callable;
|
||||
CallbackAdapter(Callback_Imp& callable) : callable(callable) { }
|
||||
void operator()(const std::vector<uint8_t>& message) {
|
||||
std::string stringMessage(message.begin(), message.end());
|
||||
callable(stringMessage);
|
||||
}
|
||||
};
|
||||
CallbackAdapter bytesCallback(callable);
|
||||
_dispatchBinary(bytesCallback);
|
||||
}
|
||||
|
||||
virtual void _dispatchBinary(BytesCallback_Imp& callable) {
|
||||
// TODO: consider acquiring a lock on rxbuf...
|
||||
while (true) {
|
||||
wsheader_type ws;
|
||||
if (rxbuf.size() < 2) { return; /* Need at least 2 */ }
|
||||
const uint8_t * data = (uint8_t *) &rxbuf[0]; // peek, but don't consume
|
||||
ws.fin = (data[0] & 0x80) == 0x80;
|
||||
ws.opcode = (wsheader_type::opcode_type) (data[0] & 0x0f);
|
||||
ws.mask = (data[1] & 0x80) == 0x80;
|
||||
ws.N0 = (data[1] & 0x7f);
|
||||
ws.header_size = 2 + (ws.N0 == 126? 2 : 0) + (ws.N0 == 127? 8 : 0) + (ws.mask? 4 : 0);
|
||||
if (rxbuf.size() < ws.header_size) { return; /* Need: ws.header_size - rxbuf.size() */ }
|
||||
int i = 0;
|
||||
if (ws.N0 < 126) {
|
||||
ws.N = ws.N0;
|
||||
i = 2;
|
||||
}
|
||||
else if (ws.N0 == 126) {
|
||||
ws.N = 0;
|
||||
ws.N |= ((uint64_t) data[2]) << 8;
|
||||
ws.N |= ((uint64_t) data[3]) << 0;
|
||||
i = 4;
|
||||
}
|
||||
else if (ws.N0 == 127) {
|
||||
ws.N = 0;
|
||||
ws.N |= ((uint64_t) data[2]) << 56;
|
||||
ws.N |= ((uint64_t) data[3]) << 48;
|
||||
ws.N |= ((uint64_t) data[4]) << 40;
|
||||
ws.N |= ((uint64_t) data[5]) << 32;
|
||||
ws.N |= ((uint64_t) data[6]) << 24;
|
||||
ws.N |= ((uint64_t) data[7]) << 16;
|
||||
ws.N |= ((uint64_t) data[8]) << 8;
|
||||
ws.N |= ((uint64_t) data[9]) << 0;
|
||||
i = 10;
|
||||
}
|
||||
if (ws.mask) {
|
||||
ws.masking_key[0] = ((uint8_t) data[i+0]) << 0;
|
||||
ws.masking_key[1] = ((uint8_t) data[i+1]) << 0;
|
||||
ws.masking_key[2] = ((uint8_t) data[i+2]) << 0;
|
||||
ws.masking_key[3] = ((uint8_t) data[i+3]) << 0;
|
||||
}
|
||||
else {
|
||||
ws.masking_key[0] = 0;
|
||||
ws.masking_key[1] = 0;
|
||||
ws.masking_key[2] = 0;
|
||||
ws.masking_key[3] = 0;
|
||||
}
|
||||
|
||||
// Note: The checks above should hopefully ensure this addition
|
||||
// cannot overflow:
|
||||
if (rxbuf.size() < ws.header_size+ws.N) { return; /* Need: ws.header_size+ws.N - rxbuf.size() */ }
|
||||
|
||||
// We got a whole message, now do something with it:
|
||||
if (false) { }
|
||||
else if (
|
||||
ws.opcode == wsheader_type::TEXT_FRAME
|
||||
|| ws.opcode == wsheader_type::BINARY_FRAME
|
||||
|| ws.opcode == wsheader_type::CONTINUATION
|
||||
) {
|
||||
if (ws.mask) { for (size_t i = 0; i != ws.N; ++i) { rxbuf[i+ws.header_size] ^= ws.masking_key[i&0x3]; } }
|
||||
receivedData.insert(receivedData.end(), rxbuf.begin()+ws.header_size, rxbuf.begin()+ws.header_size+(size_t)ws.N);// just feed
|
||||
if (ws.fin) {
|
||||
callable((const std::vector<uint8_t>) receivedData);
|
||||
receivedData.erase(receivedData.begin(), receivedData.end());
|
||||
std::vector<uint8_t> ().swap(receivedData);// free memory
|
||||
}
|
||||
}
|
||||
else if (ws.opcode == wsheader_type::PING) {
|
||||
if (ws.mask) { for (size_t i = 0; i != ws.N; ++i) { rxbuf[i+ws.header_size] ^= ws.masking_key[i&0x3]; } }
|
||||
std::string data(rxbuf.begin()+ws.header_size, rxbuf.begin()+ws.header_size+(size_t)ws.N);
|
||||
sendData(wsheader_type::PONG, data.size(), data.begin(), data.end());
|
||||
}
|
||||
else if (ws.opcode == wsheader_type::PONG) { }
|
||||
else if (ws.opcode == wsheader_type::CLOSE) { close(); }
|
||||
else { fprintf(stderr, "ERROR: Got unexpected WebSocket message.\n"); close(); }
|
||||
|
||||
rxbuf.erase(rxbuf.begin(), rxbuf.begin() + ws.header_size+(size_t)ws.N);
|
||||
}
|
||||
}
|
||||
|
||||
void sendPing() {
|
||||
std::string empty;
|
||||
sendData(wsheader_type::PING, empty.size(), empty.begin(), empty.end());
|
||||
}
|
||||
|
||||
void send(const std::string& message) {
|
||||
sendData(wsheader_type::TEXT_FRAME, message.size(), message.begin(), message.end());
|
||||
}
|
||||
|
||||
void sendBinary(const std::string& message) {
|
||||
sendData(wsheader_type::BINARY_FRAME, message.size(), message.begin(), message.end());
|
||||
}
|
||||
|
||||
void sendBinary(const std::vector<uint8_t>& message) {
|
||||
sendData(wsheader_type::BINARY_FRAME, message.size(), message.begin(), message.end());
|
||||
}
|
||||
|
||||
template<class Iterator>
|
||||
void sendData(wsheader_type::opcode_type type, uint64_t message_size, Iterator message_begin, Iterator message_end) {
|
||||
// TODO:
|
||||
// Masking key should (must) be derived from a high quality random
|
||||
// number generator, to mitigate attacks on non-WebSocket friendly
|
||||
// middleware:
|
||||
const uint8_t masking_key[4] = { 0x12, 0x34, 0x56, 0x78 };
|
||||
// TODO: consider acquiring a lock on txbuf...
|
||||
if (readyState == CLOSING || readyState == CLOSED) { return; }
|
||||
std::vector<uint8_t> header;
|
||||
header.assign(2 + (message_size >= 126 ? 2 : 0) + (message_size >= 65536 ? 6 : 0) + (useMask ? 4 : 0), 0);
|
||||
header[0] = 0x80 | type;
|
||||
if (false) { }
|
||||
else if (message_size < 126) {
|
||||
header[1] = (message_size & 0xff) | (useMask ? 0x80 : 0);
|
||||
if (useMask) {
|
||||
header[2] = masking_key[0];
|
||||
header[3] = masking_key[1];
|
||||
header[4] = masking_key[2];
|
||||
header[5] = masking_key[3];
|
||||
}
|
||||
}
|
||||
else if (message_size < 65536) {
|
||||
header[1] = 126 | (useMask ? 0x80 : 0);
|
||||
header[2] = (message_size >> 8) & 0xff;
|
||||
header[3] = (message_size >> 0) & 0xff;
|
||||
if (useMask) {
|
||||
header[4] = masking_key[0];
|
||||
header[5] = masking_key[1];
|
||||
header[6] = masking_key[2];
|
||||
header[7] = masking_key[3];
|
||||
}
|
||||
}
|
||||
else { // TODO: run coverage testing here
|
||||
header[1] = 127 | (useMask ? 0x80 : 0);
|
||||
header[2] = (message_size >> 56) & 0xff;
|
||||
header[3] = (message_size >> 48) & 0xff;
|
||||
header[4] = (message_size >> 40) & 0xff;
|
||||
header[5] = (message_size >> 32) & 0xff;
|
||||
header[6] = (message_size >> 24) & 0xff;
|
||||
header[7] = (message_size >> 16) & 0xff;
|
||||
header[8] = (message_size >> 8) & 0xff;
|
||||
header[9] = (message_size >> 0) & 0xff;
|
||||
if (useMask) {
|
||||
header[10] = masking_key[0];
|
||||
header[11] = masking_key[1];
|
||||
header[12] = masking_key[2];
|
||||
header[13] = masking_key[3];
|
||||
}
|
||||
}
|
||||
// N.B. - txbuf will keep growing until it can be transmitted over the socket:
|
||||
txbuf.insert(txbuf.end(), header.begin(), header.end());
|
||||
txbuf.insert(txbuf.end(), message_begin, message_end);
|
||||
if (useMask) {
|
||||
size_t message_offset = txbuf.size() - message_size;
|
||||
for (size_t i = 0; i != message_size; ++i) {
|
||||
txbuf[message_offset + i] ^= masking_key[i&0x3];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void close() {
|
||||
if(readyState == CLOSING || readyState == CLOSED) { return; }
|
||||
readyState = CLOSING;
|
||||
uint8_t closeFrame[6] = {0x88, 0x80, 0x00, 0x00, 0x00, 0x00}; // last 4 bytes are a masking key
|
||||
std::vector<uint8_t> header(closeFrame, closeFrame+6);
|
||||
txbuf.insert(txbuf.end(), header.begin(), header.end());
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
easywsclient::WebSocket::pointer from_url(const std::string& url, bool useMask, const std::string& origin) {
|
||||
char host[512];
|
||||
int port;
|
||||
char path[512];
|
||||
if (url.size() >= 512) {
|
||||
fprintf(stderr, "ERROR: url size limit exceeded: %s\n", url.c_str());
|
||||
return NULL;
|
||||
}
|
||||
if (origin.size() >= 200) {
|
||||
fprintf(stderr, "ERROR: origin size limit exceeded: %s\n", origin.c_str());
|
||||
return NULL;
|
||||
}
|
||||
if (false) { }
|
||||
else if (sscanf(url.c_str(), "ws://%[^:/]:%d/%s", host, &port, path) == 3) {
|
||||
}
|
||||
else if (sscanf(url.c_str(), "ws://%[^:/]/%s", host, path) == 2) {
|
||||
port = 80;
|
||||
}
|
||||
else if (sscanf(url.c_str(), "ws://%[^:/]:%d", host, &port) == 2) {
|
||||
path[0] = '\0';
|
||||
}
|
||||
else if (sscanf(url.c_str(), "ws://%[^:/]", host) == 1) {
|
||||
port = 80;
|
||||
path[0] = '\0';
|
||||
}
|
||||
else {
|
||||
fprintf(stderr, "ERROR: Could not parse WebSocket url: %s\n", url.c_str());
|
||||
return NULL;
|
||||
}
|
||||
//fprintf(stderr, "easywsclient: connecting: host=%s port=%d path=/%s\n", host, port, path);
|
||||
socket_t sockfd = hostname_connect(host, port);
|
||||
if (sockfd == INVALID_SOCKET) {
|
||||
fprintf(stderr, "Unable to connect to %s:%d\n", host, port);
|
||||
return NULL;
|
||||
}
|
||||
{
|
||||
// XXX: this should be done non-blocking,
|
||||
char line[1024];
|
||||
int status;
|
||||
int i;
|
||||
snprintf(line, 1024, "GET /%s HTTP/1.1\r\n", path); ::send(sockfd, line, strlen(line), 0);
|
||||
if (port == 80) {
|
||||
snprintf(line, 1024, "Host: %s\r\n", host); ::send(sockfd, line, strlen(line), 0);
|
||||
}
|
||||
else {
|
||||
snprintf(line, 1024, "Host: %s:%d\r\n", host, port); ::send(sockfd, line, strlen(line), 0);
|
||||
}
|
||||
snprintf(line, 1024, "Upgrade: websocket\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||
snprintf(line, 1024, "Connection: Upgrade\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||
if (!origin.empty()) {
|
||||
snprintf(line, 1024, "Origin: %s\r\n", origin.c_str()); ::send(sockfd, line, strlen(line), 0);
|
||||
}
|
||||
snprintf(line, 1024, "Sec-WebSocket-Key: x3JJHMbDL1EzLkh9GBhXDw==\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||
snprintf(line, 1024, "Sec-WebSocket-Version: 13\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||
snprintf(line, 1024, "\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||
for (i = 0; i < 2 || (i < 1023 && line[i-2] != '\r' && line[i-1] != '\n'); ++i) { if (recv(sockfd, line+i, 1, 0) == 0) { return NULL; } }
|
||||
line[i] = 0;
|
||||
if (i == 1023) { fprintf(stderr, "ERROR: Got invalid status line connecting to: %s\n", url.c_str()); return NULL; }
|
||||
if (sscanf(line, "HTTP/1.1 %d", &status) != 1 || status != 101) { fprintf(stderr, "ERROR: Got bad status connecting to %s: %s", url.c_str(), line); return NULL; }
|
||||
// TODO: verify response headers,
|
||||
while (true) {
|
||||
for (i = 0; i < 2 || (i < 1023 && line[i-2] != '\r' && line[i-1] != '\n'); ++i) { if (recv(sockfd, line+i, 1, 0) == 0) { return NULL; } }
|
||||
if (line[0] == '\r' && line[1] == '\n') { break; }
|
||||
}
|
||||
}
|
||||
int flag = 1;
|
||||
setsockopt(sockfd, IPPROTO_TCP, TCP_NODELAY, (char*) &flag, sizeof(flag)); // Disable Nagle's algorithm
|
||||
#ifdef _WIN32
|
||||
u_long on = 1;
|
||||
ioctlsocket(sockfd, FIONBIO, &on);
|
||||
#else
|
||||
fcntl(sockfd, F_SETFL, O_NONBLOCK);
|
||||
#endif
|
||||
//fprintf(stderr, "Connected to: %s\n", url.c_str());
|
||||
return easywsclient::WebSocket::pointer(new _RealWebSocket(sockfd, useMask));
|
||||
}
|
||||
|
||||
} // end of module-only namespace
|
||||
|
||||
|
||||
|
||||
namespace easywsclient {
|
||||
|
||||
WebSocket::pointer WebSocket::create_dummy() {
|
||||
static pointer dummy = pointer(new _DummyWebSocket);
|
||||
return dummy;
|
||||
}
|
||||
|
||||
|
||||
WebSocket::pointer WebSocket::from_url(const std::string& url, const std::string& origin) {
|
||||
return ::from_url(url, true, origin);
|
||||
}
|
||||
|
||||
WebSocket::pointer WebSocket::from_url_no_mask(const std::string& url, const std::string& origin) {
|
||||
return ::from_url(url, false, origin);
|
||||
}
|
||||
|
||||
|
||||
} // namespace easywsclient
|
||||
@@ -0,0 +1,73 @@
|
||||
#ifndef EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
|
||||
#define EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
|
||||
|
||||
// This code comes from:
|
||||
// https://github.com/dhbaird/easywsclient
|
||||
//
|
||||
// To get the latest version:
|
||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.hpp
|
||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.cpp
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
namespace easywsclient {
|
||||
|
||||
struct Callback_Imp { virtual void operator()(const std::string& message) = 0; };
|
||||
struct BytesCallback_Imp { virtual void operator()(const std::vector<uint8_t>& message) = 0; };
|
||||
|
||||
class WebSocket {
|
||||
public:
|
||||
typedef WebSocket * pointer;
|
||||
typedef enum readyStateValues { CLOSING, CLOSED, CONNECTING, OPEN } readyStateValues;
|
||||
|
||||
// Factories:
|
||||
static pointer create_dummy();
|
||||
static pointer from_url(const std::string& url, const std::string& origin = std::string());
|
||||
static pointer from_url_no_mask(const std::string& url, const std::string& origin = std::string());
|
||||
|
||||
// Interfaces:
|
||||
virtual ~WebSocket() { }
|
||||
virtual void poll(int timeout = 0) = 0; // timeout in milliseconds
|
||||
virtual void send(const std::string& message) = 0;
|
||||
virtual void sendBinary(const std::string& message) = 0;
|
||||
virtual void sendBinary(const std::vector<uint8_t>& message) = 0;
|
||||
virtual void sendPing() = 0;
|
||||
virtual void close() = 0;
|
||||
virtual readyStateValues getReadyState() const = 0;
|
||||
|
||||
template<class Callable>
|
||||
void dispatch(Callable callable)
|
||||
// For callbacks that accept a string argument.
|
||||
{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
|
||||
struct _Callback : public Callback_Imp {
|
||||
Callable& callable;
|
||||
_Callback(Callable& callable) : callable(callable) { }
|
||||
void operator()(const std::string& message) { callable(message); }
|
||||
};
|
||||
_Callback callback(callable);
|
||||
_dispatch(callback);
|
||||
}
|
||||
|
||||
template<class Callable>
|
||||
void dispatchBinary(Callable callable)
|
||||
// For callbacks that accept a std::vector<uint8_t> argument.
|
||||
{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
|
||||
struct _Callback : public BytesCallback_Imp {
|
||||
Callable& callable;
|
||||
_Callback(Callable& callable) : callable(callable) { }
|
||||
void operator()(const std::vector<uint8_t>& message) { callable(message); }
|
||||
};
|
||||
_Callback callback(callable);
|
||||
_dispatchBinary(callback);
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void _dispatch(Callback_Imp& callable) = 0;
|
||||
virtual void _dispatchBinary(BytesCallback_Imp& callable) = 0;
|
||||
};
|
||||
|
||||
} // namespace easywsclient
|
||||
|
||||
#endif /* EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD */
|
||||
+1
-2
@@ -21,8 +21,7 @@ set(IMGUI_SOURCES
|
||||
misc/cpp/imgui_stdlib.cpp
|
||||
)
|
||||
|
||||
# spice2x: DX11 backend is only built for non-XP toolchains. WinXP lacks
|
||||
# D3DCOMPILER_47.dll, and including this TU would pull in D3DCompile imports.
|
||||
# spice2x: DX11 backend is only built for non-XP toolchains
|
||||
if(NOT SPICE_XP)
|
||||
list(APPEND IMGUI_HEADERS backends/imgui_impl_dx11.h)
|
||||
list(APPEND IMGUI_SOURCES backends/imgui_impl_dx11.cpp)
|
||||
|
||||
+211
-14
@@ -6,6 +6,7 @@
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||
// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@@ -17,10 +18,13 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2026-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2026-04-23: DirectX11: Added support for standard draw callbacks (in platform_io): DrawCallback_ResetRenderState, DrawCallback_SetSamplerLinear, DrawCallback_SetSamplerNearest. Obsoleting samplers from ImGui_ImplDX11_RenderState. (#9378)
|
||||
// 2026-01-19: DirectX11: Added 'SamplerNearest' in ImGui_ImplDX11_RenderState. Renamed 'SamplerDefault' to 'SamplerLinear'.
|
||||
// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
|
||||
// 2025-06-11: DirectX11: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas.
|
||||
// 2025-05-07: DirectX11: Honor draw_data->FramebufferScale to allow for custom backends and experiment using it (consistently with other renderer backends, even though in normal condition it is not set under Windows).
|
||||
// 2025-02-24: [Docking] Added undocumented ImGui_ImplDX11_SetSwapChainDescs() to configure swap chain creation for secondary viewports.
|
||||
// 2025-01-06: DirectX11: Expose VertexConstantBuffer in ImGui_ImplDX11_RenderState. Reset projection matrix in ImDrawCallback_ResetRenderState handler.
|
||||
// 2024-10-07: DirectX11: Changed default texture sampler to Clamp instead of Repeat/Wrap.
|
||||
// 2024-10-07: DirectX11: Expose selected render state in ImGui_ImplDX11_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
|
||||
@@ -50,9 +54,35 @@
|
||||
#include <stdio.h>
|
||||
#include <d3d11.h>
|
||||
#include <d3dcompiler.h>
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
|
||||
#endif
|
||||
// #ifdef _MSC_VER
|
||||
// #pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
|
||||
// #endif
|
||||
|
||||
// spice2x: resolve D3DCompile at runtime rather than static-linking d3dcompiler,
|
||||
// which would hardwire an import on d3dcompiler_47.dll (absent on stock Win7).
|
||||
static pD3DCompile ImGui_ImplDX11_GetD3DCompile()
|
||||
{
|
||||
static pD3DCompile fn = []() -> pD3DCompile {
|
||||
static const char *dlls[] = {
|
||||
"d3dcompiler_47.dll",
|
||||
"d3dcompiler_46.dll",
|
||||
"d3dcompiler_43.dll" };
|
||||
|
||||
for (const char *dll : dlls) {
|
||||
HMODULE mod = GetModuleHandleA(dll);
|
||||
if (!mod) {
|
||||
mod = LoadLibraryA(dll);
|
||||
}
|
||||
if (mod) {
|
||||
if (auto p = (pD3DCompile) GetProcAddress(mod, "D3DCompile")) {
|
||||
return p;
|
||||
}
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}();
|
||||
return fn;
|
||||
}
|
||||
|
||||
// Clang/GCC warnings with -Weverything
|
||||
#if defined(__clang__)
|
||||
@@ -85,6 +115,8 @@ struct ImGui_ImplDX11_Data
|
||||
ID3D11DepthStencilState* pDepthStencilState;
|
||||
int VertexBufferSize;
|
||||
int IndexBufferSize;
|
||||
ImGui_ImplDX11_RenderState* RenderState; // == (ImGui_ImplDX11_RenderState*)ImGui::GetPlatformIO().Renderer_RenderState during rendering.
|
||||
ImVector<DXGI_SWAP_CHAIN_DESC> SwapChainDescsForViewports;
|
||||
|
||||
ImGui_ImplDX11_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
|
||||
};
|
||||
@@ -101,6 +133,10 @@ static ImGui_ImplDX11_Data* ImGui_ImplDX11_GetBackendData()
|
||||
return ImGui::GetCurrentContext() ? (ImGui_ImplDX11_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
|
||||
}
|
||||
|
||||
// Forward Declarations
|
||||
static void ImGui_ImplDX11_InitMultiViewportSupport();
|
||||
static void ImGui_ImplDX11_ShutdownMultiViewportSupport();
|
||||
|
||||
// Functions
|
||||
static void ImGui_ImplDX11_SetupRenderState(const ImDrawData* draw_data, ID3D11DeviceContext* device_ctx)
|
||||
{
|
||||
@@ -159,6 +195,11 @@ static void ImGui_ImplDX11_SetupRenderState(const ImDrawData* draw_data, ID3D11D
|
||||
device_ctx->RSSetState(bd->pRasterizerState);
|
||||
}
|
||||
|
||||
// Draw callbacks
|
||||
static void ImGui_ImplDX11_DrawCallback_ResetRenderState(const ImDrawList*, const ImDrawCmd*) {} // Intentionally empty. Used as an identifier for rendering loop to call its code. Simpler to implement this way.
|
||||
static void ImGui_ImplDX11_DrawCallback_SetSamplerLinear(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData(); bd->RenderState->DeviceContext->PSSetSamplers(0, 1, &bd->pTexSamplerLinear); }
|
||||
static void ImGui_ImplDX11_DrawCallback_SetSamplerNearest(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData(); bd->RenderState->DeviceContext->PSSetSamplers(0, 1, &bd->pTexSamplerNearest); }
|
||||
|
||||
// Render function
|
||||
void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||
{
|
||||
@@ -183,7 +224,7 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||
bd->VertexBufferSize = draw_data->TotalVtxCount + 5000;
|
||||
D3D11_BUFFER_DESC desc = {};
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.ByteWidth = bd->VertexBufferSize * sizeof(ImDrawVert);
|
||||
desc.ByteWidth = (UINT)bd->VertexBufferSize * sizeof(ImDrawVert);
|
||||
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
desc.MiscFlags = 0;
|
||||
@@ -196,7 +237,7 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||
bd->IndexBufferSize = draw_data->TotalIdxCount + 10000;
|
||||
D3D11_BUFFER_DESC desc = {};
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.ByteWidth = bd->IndexBufferSize * sizeof(ImDrawIdx);
|
||||
desc.ByteWidth = (UINT)bd->IndexBufferSize * sizeof(ImDrawIdx);
|
||||
desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
if (bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pIB) < 0)
|
||||
@@ -274,10 +315,8 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||
ImGui_ImplDX11_RenderState render_state;
|
||||
render_state.Device = bd->pd3dDevice;
|
||||
render_state.DeviceContext = bd->pd3dDeviceContext;
|
||||
render_state.SamplerLinear = bd->pTexSamplerLinear;
|
||||
render_state.SamplerNearest = bd->pTexSamplerNearest;
|
||||
render_state.VertexConstantBuffer = bd->pVertexConstantBuffer;
|
||||
platform_io.Renderer_RenderState = &render_state;
|
||||
platform_io.Renderer_RenderState = bd->RenderState = &render_state;
|
||||
|
||||
// Render command lists
|
||||
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
||||
@@ -293,8 +332,7 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||
if (pcmd->UserCallback != nullptr)
|
||||
{
|
||||
// User callback, registered via ImDrawList::AddCallback()
|
||||
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
||||
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||
if (pcmd->UserCallback == ImGui_ImplDX11_DrawCallback_ResetRenderState)
|
||||
ImGui_ImplDX11_SetupRenderState(draw_data, device);
|
||||
else
|
||||
pcmd->UserCallback(draw_list, pcmd);
|
||||
@@ -320,7 +358,7 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||
global_idx_offset += draw_list->IdxBuffer.Size;
|
||||
global_vtx_offset += draw_list->VtxBuffer.Size;
|
||||
}
|
||||
platform_io.Renderer_RenderState = nullptr;
|
||||
platform_io.Renderer_RenderState = bd->RenderState = nullptr;
|
||||
|
||||
// Restore modified DX state
|
||||
device->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
|
||||
@@ -442,6 +480,12 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||
// 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL.
|
||||
// See https://github.com/ocornut/imgui/pull/638 for sources and details.
|
||||
|
||||
// spice2x: dynamically resolved; see ImGui_ImplDX11_GetD3DCompile.
|
||||
pD3DCompile D3DCompile_fn = ImGui_ImplDX11_GetD3DCompile();
|
||||
if (!D3DCompile_fn) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create the vertex shader
|
||||
{
|
||||
static const char* vertexShader =
|
||||
@@ -473,7 +517,7 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||
}";
|
||||
|
||||
ID3DBlob* vertexShaderBlob;
|
||||
if (FAILED(D3DCompile(vertexShader, strlen(vertexShader), nullptr, nullptr, nullptr, "main", "vs_4_0", 0, 0, &vertexShaderBlob, nullptr)))
|
||||
if (FAILED(D3DCompile_fn(vertexShader, strlen(vertexShader), nullptr, nullptr, nullptr, "main", "vs_4_0", 0, 0, &vertexShaderBlob, nullptr)))
|
||||
return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||
if (bd->pd3dDevice->CreateVertexShader(vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), nullptr, &bd->pVertexShader) != S_OK)
|
||||
{
|
||||
@@ -530,7 +574,7 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||
}";
|
||||
|
||||
ID3DBlob* pixelShaderBlob;
|
||||
if (FAILED(D3DCompile(pixelShader, strlen(pixelShader), nullptr, nullptr, nullptr, "main", "ps_4_0", 0, 0, &pixelShaderBlob, nullptr)))
|
||||
if (FAILED(D3DCompile_fn(pixelShader, strlen(pixelShader), nullptr, nullptr, nullptr, "main", "ps_4_0", 0, 0, &pixelShaderBlob, nullptr)))
|
||||
return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||
if (bd->pd3dDevice->CreatePixelShader(pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize(), nullptr, &bd->pPixelShader) != S_OK)
|
||||
{
|
||||
@@ -638,9 +682,13 @@ bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_co
|
||||
io.BackendRendererName = "imgui_impl_dx11";
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
|
||||
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
platform_io.Renderer_TextureMaxWidth = platform_io.Renderer_TextureMaxHeight = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
||||
platform_io.DrawCallback_ResetRenderState = ImGui_ImplDX11_DrawCallback_ResetRenderState;
|
||||
platform_io.DrawCallback_SetSamplerLinear = ImGui_ImplDX11_DrawCallback_SetSamplerLinear;
|
||||
platform_io.DrawCallback_SetSamplerNearest = ImGui_ImplDX11_DrawCallback_SetSamplerNearest;
|
||||
|
||||
// Get factory from device
|
||||
IDXGIDevice* pDXGIDevice = nullptr;
|
||||
@@ -660,6 +708,8 @@ bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_co
|
||||
bd->pd3dDevice->AddRef();
|
||||
bd->pd3dDeviceContext->AddRef();
|
||||
|
||||
ImGui_ImplDX11_InitMultiViewportSupport();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -670,6 +720,7 @@ void ImGui_ImplDX11_Shutdown()
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
|
||||
ImGui_ImplDX11_ShutdownMultiViewportSupport();
|
||||
ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||
if (bd->pFactory) { bd->pFactory->Release(); }
|
||||
if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
|
||||
@@ -677,7 +728,7 @@ void ImGui_ImplDX11_Shutdown()
|
||||
|
||||
io.BackendRendererName = nullptr;
|
||||
io.BackendRendererUserData = nullptr;
|
||||
io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasTextures);
|
||||
io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasTextures | ImGuiBackendFlags_RendererHasViewports);
|
||||
platform_io.ClearRendererHandlers();
|
||||
IM_DELETE(bd);
|
||||
}
|
||||
@@ -692,6 +743,152 @@ void ImGui_ImplDX11_NewFrame()
|
||||
IM_ASSERT(0 && "ImGui_ImplDX11_CreateDeviceObjects() failed!");
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
|
||||
// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
|
||||
// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
|
||||
// Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
|
||||
struct ImGui_ImplDX11_ViewportData
|
||||
{
|
||||
IDXGISwapChain* SwapChain;
|
||||
ID3D11RenderTargetView* RTView;
|
||||
|
||||
ImGui_ImplDX11_ViewportData() { SwapChain = nullptr; RTView = nullptr; }
|
||||
~ImGui_ImplDX11_ViewportData() { IM_ASSERT(SwapChain == nullptr && RTView == nullptr); }
|
||||
};
|
||||
|
||||
// Multi-Viewports: configure templates used when creating swapchains for secondary viewports. Will try them in order.
|
||||
// This is intentionally not declared in the .h file yet, so you will need to copy this declaration:
|
||||
void ImGui_ImplDX11_SetSwapChainDescs(const DXGI_SWAP_CHAIN_DESC* desc_templates, int desc_templates_count);
|
||||
void ImGui_ImplDX11_SetSwapChainDescs(const DXGI_SWAP_CHAIN_DESC* desc_templates, int desc_templates_count)
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
bd->SwapChainDescsForViewports.resize(desc_templates_count);
|
||||
memcpy(bd->SwapChainDescsForViewports.Data, desc_templates, sizeof(DXGI_SWAP_CHAIN_DESC));
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_CreateWindow(ImGuiViewport* viewport)
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
ImGui_ImplDX11_ViewportData* vd = IM_NEW(ImGui_ImplDX11_ViewportData)();
|
||||
viewport->RendererUserData = vd;
|
||||
|
||||
// PlatformHandleRaw should always be a HWND, whereas PlatformHandle might be a higher-level handle (e.g. GLFWWindow*, SDL's WindowID).
|
||||
// Some backends will leave PlatformHandleRaw == 0, in which case we assume PlatformHandle will contain the HWND.
|
||||
HWND hwnd = viewport->PlatformHandleRaw ? (HWND)viewport->PlatformHandleRaw : (HWND)viewport->PlatformHandle;
|
||||
IM_ASSERT(hwnd != 0);
|
||||
IM_ASSERT(vd->SwapChain == nullptr && vd->RTView == nullptr);
|
||||
|
||||
// Create swap chain
|
||||
HRESULT hr = DXGI_ERROR_UNSUPPORTED;
|
||||
for (const DXGI_SWAP_CHAIN_DESC& sd_template : bd->SwapChainDescsForViewports)
|
||||
{
|
||||
IM_ASSERT(sd_template.BufferDesc.Width == 0 && sd_template.BufferDesc.Height == 0 && sd_template.OutputWindow == nullptr);
|
||||
DXGI_SWAP_CHAIN_DESC sd = sd_template;
|
||||
sd.BufferDesc.Width = (UINT)viewport->Size.x;
|
||||
sd.BufferDesc.Height = (UINT)viewport->Size.y;
|
||||
sd.OutputWindow = hwnd;
|
||||
hr = bd->pFactory->CreateSwapChain(bd->pd3dDevice, &sd, &vd->SwapChain);
|
||||
if (SUCCEEDED(hr))
|
||||
break;
|
||||
}
|
||||
IM_ASSERT(SUCCEEDED(hr));
|
||||
bd->pFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER | DXGI_MWA_NO_WINDOW_CHANGES); // Disable e.g. Alt+Enter
|
||||
|
||||
// Create the render target
|
||||
if (vd->SwapChain != nullptr)
|
||||
{
|
||||
ID3D11Texture2D* pBackBuffer;
|
||||
vd->SwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
|
||||
bd->pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, &vd->RTView);
|
||||
pBackBuffer->Release();
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_DestroyWindow(ImGuiViewport* viewport)
|
||||
{
|
||||
// The main viewport (owned by the application) will always have RendererUserData == nullptr since we didn't create the data for it.
|
||||
if (ImGui_ImplDX11_ViewportData* vd = (ImGui_ImplDX11_ViewportData*)viewport->RendererUserData)
|
||||
{
|
||||
if (vd->SwapChain)
|
||||
vd->SwapChain->Release();
|
||||
vd->SwapChain = nullptr;
|
||||
if (vd->RTView)
|
||||
vd->RTView->Release();
|
||||
vd->RTView = nullptr;
|
||||
IM_DELETE(vd);
|
||||
}
|
||||
viewport->RendererUserData = nullptr;
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
ImGui_ImplDX11_ViewportData* vd = (ImGui_ImplDX11_ViewportData*)viewport->RendererUserData;
|
||||
if (vd->RTView)
|
||||
{
|
||||
vd->RTView->Release();
|
||||
vd->RTView = nullptr;
|
||||
}
|
||||
if (vd->SwapChain)
|
||||
{
|
||||
ID3D11Texture2D* pBackBuffer = nullptr;
|
||||
vd->SwapChain->ResizeBuffers(0, (UINT)size.x, (UINT)size.y, DXGI_FORMAT_UNKNOWN, 0);
|
||||
vd->SwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
|
||||
if (pBackBuffer == nullptr) { fprintf(stderr, "ImGui_ImplDX11_SetWindowSize() failed creating buffers.\n"); return; }
|
||||
bd->pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, &vd->RTView);
|
||||
pBackBuffer->Release();
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_RenderWindow(ImGuiViewport* viewport, void*)
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
ImGui_ImplDX11_ViewportData* vd = (ImGui_ImplDX11_ViewportData*)viewport->RendererUserData;
|
||||
ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
bd->pd3dDeviceContext->OMSetRenderTargets(1, &vd->RTView, nullptr);
|
||||
if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear))
|
||||
bd->pd3dDeviceContext->ClearRenderTargetView(vd->RTView, (float*)&clear_color);
|
||||
ImGui_ImplDX11_RenderDrawData(viewport->DrawData);
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_SwapBuffers(ImGuiViewport* viewport, void*)
|
||||
{
|
||||
ImGui_ImplDX11_ViewportData* vd = (ImGui_ImplDX11_ViewportData*)viewport->RendererUserData;
|
||||
if (vd->SwapChain)
|
||||
vd->SwapChain->Present(0, 0); // Present without vsync
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_InitMultiViewportSupport()
|
||||
{
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
platform_io.Renderer_CreateWindow = ImGui_ImplDX11_CreateWindow;
|
||||
platform_io.Renderer_DestroyWindow = ImGui_ImplDX11_DestroyWindow;
|
||||
platform_io.Renderer_SetWindowSize = ImGui_ImplDX11_SetWindowSize;
|
||||
platform_io.Renderer_RenderWindow = ImGui_ImplDX11_RenderWindow;
|
||||
platform_io.Renderer_SwapBuffers = ImGui_ImplDX11_SwapBuffers;
|
||||
|
||||
// Default swapchain format
|
||||
DXGI_SWAP_CHAIN_DESC sd;
|
||||
ZeroMemory(&sd, sizeof(sd));
|
||||
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
sd.SampleDesc.Count = 1;
|
||||
sd.SampleDesc.Quality = 0;
|
||||
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
sd.BufferCount = 1;
|
||||
sd.Windowed = TRUE;
|
||||
sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
||||
sd.Flags = 0;
|
||||
ImGui_ImplDX11_SetSwapChainDescs(&sd, 1);
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_ShutdownMultiViewportSupport()
|
||||
{
|
||||
ImGui::DestroyPlatformWindows();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
||||
+3
-2
@@ -6,6 +6,7 @@
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||
// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@@ -44,9 +45,9 @@ struct ImGui_ImplDX11_RenderState
|
||||
{
|
||||
ID3D11Device* Device;
|
||||
ID3D11DeviceContext* DeviceContext;
|
||||
ID3D11SamplerState* SamplerLinear;
|
||||
ID3D11SamplerState* SamplerNearest;
|
||||
ID3D11Buffer* VertexConstantBuffer;
|
||||
//ID3D11SamplerState* SamplerLinear; // Use ImDrawList::AddCallback(ImGui::GetPlatform().DrawCallback_SetSamplerLinear)
|
||||
//ID3D11SamplerState* SamplerNearest; // Use ImDrawList::AddCallback(ImGui::GetPlatform().DrawCallback_SetSamplerNearest)
|
||||
};
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
||||
+156
-123
@@ -19,6 +19,7 @@
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2026-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2026-04-23: Added support for standard draw callbacks (in platform_io): DrawCallback_ResetRenderState, DrawCallback_SetSamplerLinear, DrawCallback_SetSamplerNearest. (#9378)
|
||||
// 2026-03-19: Fixed issue in ImGui_ImplDX9_UpdateTexture() if ImTextureID_Invalid is defined to be != 0, which became the default since 2026-03-12. (#9295, #9310)
|
||||
// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
|
||||
// 2025-06-11: DirectX9: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas.
|
||||
@@ -110,7 +111,70 @@ struct render_state_t {
|
||||
};
|
||||
|
||||
// Functions
|
||||
static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data, struct render_state_t *render_state)
|
||||
|
||||
// spice ldj
|
||||
// Save the host game's render targets / depth-stencil and redirect rendering to the
|
||||
// device back buffer. Must be called exactly once per RenderDrawData (paired with the
|
||||
// restore block at the end of RenderDrawData), NOT from SetupRenderState which can be
|
||||
// re-invoked via ImDrawCallback_ResetRenderState.
|
||||
static void ImGui_ImplDX9_RedirectToBackBuffer(LPDIRECT3DDEVICE9 device, struct render_state_t *render_state)
|
||||
{
|
||||
if (FAILED(device->GetDeviceCaps(&render_state->caps))) {
|
||||
render_state->caps.NumSimultaneousRTs = 0UL;
|
||||
}
|
||||
|
||||
// save all previous render target state
|
||||
for (size_t target = 0; target < std::min(8UL, render_state->caps.NumSimultaneousRTs); target++) {
|
||||
if (FAILED(device->GetRenderTarget(target, &render_state->render_targets[target]))) {
|
||||
render_state->render_targets[target] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// get the previous depth stencil
|
||||
if (FAILED(device->GetDepthStencilSurface(&render_state->depth_stencil))) {
|
||||
render_state->depth_stencil = nullptr;
|
||||
}
|
||||
|
||||
// set the back buffer as the current render target
|
||||
if (SUCCEEDED(device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &render_state->back_buffer))) {
|
||||
device->SetRenderTarget(0, render_state->back_buffer);
|
||||
device->SetDepthStencilSurface(nullptr);
|
||||
|
||||
for (size_t target = 1; target < std::min(8UL, render_state->caps.NumSimultaneousRTs); target++) {
|
||||
device->SetRenderTarget(target, nullptr);
|
||||
}
|
||||
} else {
|
||||
render_state->back_buffer = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// spice ldj
|
||||
// Restore the host game's render targets / depth-stencil saved by
|
||||
// ImGui_ImplDX9_RedirectToBackBuffer and release all references taken there.
|
||||
static void ImGui_ImplDX9_RestoreRenderTargets(LPDIRECT3DDEVICE9 device, struct render_state_t *render_state)
|
||||
{
|
||||
if (render_state->back_buffer) {
|
||||
render_state->back_buffer->Release();
|
||||
render_state->back_buffer = nullptr;
|
||||
}
|
||||
// restore previous depth stencil
|
||||
if (render_state->depth_stencil) {
|
||||
device->SetDepthStencilSurface(render_state->depth_stencil);
|
||||
render_state->depth_stencil->Release();
|
||||
render_state->depth_stencil = nullptr;
|
||||
}
|
||||
// restore all render target state
|
||||
for (size_t target = 0; target < std::min(8UL, render_state->caps.NumSimultaneousRTs); target++) {
|
||||
auto render_target = render_state->render_targets[target];
|
||||
|
||||
if (render_target) {
|
||||
device->SetRenderTarget(target, render_target);
|
||||
render_target->Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data)
|
||||
{
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
|
||||
@@ -125,37 +189,6 @@ static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data, struct render_
|
||||
LPDIRECT3DDEVICE9 device = bd->pd3dDevice;
|
||||
device->SetViewport(&vp);
|
||||
|
||||
// spice ldj
|
||||
{
|
||||
if (FAILED(device->GetDeviceCaps(&render_state->caps))) {
|
||||
render_state->caps.NumSimultaneousRTs = 0UL;
|
||||
}
|
||||
|
||||
// save all previous render target state
|
||||
for (size_t target = 0; target < std::min(8UL, render_state->caps.NumSimultaneousRTs); target++) {
|
||||
if (FAILED(device->GetRenderTarget(target, &render_state->render_targets[target]))) {
|
||||
render_state->render_targets[target] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// get the previous depth stencil
|
||||
if (FAILED(device->GetDepthStencilSurface(&render_state->depth_stencil))) {
|
||||
render_state->depth_stencil = nullptr;
|
||||
}
|
||||
|
||||
// set the back buffer as the current render target
|
||||
if (SUCCEEDED(device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &render_state->back_buffer))) {
|
||||
device->SetRenderTarget(0, render_state->back_buffer);
|
||||
device->SetDepthStencilSurface(nullptr);
|
||||
|
||||
for (size_t target = 1; target < std::min(8UL, render_state->caps.NumSimultaneousRTs); target++) {
|
||||
device->SetRenderTarget(target, nullptr);
|
||||
}
|
||||
} else {
|
||||
render_state->back_buffer = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// Setup render state: fixed-pipeline, alpha-blending, no face culling, no depth testing, shade mode (for gradient), bilinear sampling.
|
||||
device->SetPixelShader(nullptr);
|
||||
device->SetVertexShader(nullptr);
|
||||
@@ -214,6 +247,11 @@ static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data, struct render_
|
||||
}
|
||||
}
|
||||
|
||||
// Draw callbacks
|
||||
static void ImGui_ImplDX9_DrawCallback_ResetRenderState(const ImDrawList*, const ImDrawCmd*) {} // Intentionally empty. Used as an identifier for rendering loop to call its code. Simpler to implement this way.
|
||||
static void ImGui_ImplDX9_DrawCallback_SetSamplerLinear(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); }
|
||||
static void ImGui_ImplDX9_DrawCallback_SetSamplerNearest(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT); bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); }
|
||||
|
||||
// Render function.
|
||||
void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
|
||||
{
|
||||
@@ -236,14 +274,14 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
|
||||
{
|
||||
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||
bd->VertexBufferSize = draw_data->TotalVtxCount + 5000;
|
||||
if (device->CreateVertexBuffer(bd->VertexBufferSize * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &bd->pVB, nullptr) < 0)
|
||||
if (device->CreateVertexBuffer((UINT)bd->VertexBufferSize * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &bd->pVB, nullptr) < 0)
|
||||
return;
|
||||
}
|
||||
if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount)
|
||||
{
|
||||
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||
bd->IndexBufferSize = draw_data->TotalIdxCount + 10000;
|
||||
if (device->CreateIndexBuffer(bd->IndexBufferSize * sizeof(ImDrawIdx), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, sizeof(ImDrawIdx) == 2 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, D3DPOOL_DEFAULT, &bd->pIB, nullptr) < 0)
|
||||
if (device->CreateIndexBuffer((UINT)bd->IndexBufferSize * sizeof(ImDrawIdx), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, sizeof(ImDrawIdx) == 2 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, D3DPOOL_DEFAULT, &bd->pIB, nullptr) < 0)
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -305,9 +343,16 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
|
||||
device->SetIndices(bd->pIB);
|
||||
device->SetFVF(D3DFVF_CUSTOMVERTEX);
|
||||
|
||||
// Setup desired DX state
|
||||
|
||||
// spice ldj: redirect to back buffer once (before SetupRenderState so its
|
||||
// viewport isn't clobbered by SetRenderTarget); paired with
|
||||
// ImGui_ImplDX9_RestoreRenderTargets after the render loop.
|
||||
struct render_state_t render_state = {};
|
||||
ImGui_ImplDX9_SetupRenderState(draw_data, &render_state);
|
||||
ImGui_ImplDX9_RedirectToBackBuffer(device, &render_state);
|
||||
|
||||
|
||||
// Setup desired DX state
|
||||
ImGui_ImplDX9_SetupRenderState(draw_data);
|
||||
|
||||
// Render command lists
|
||||
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
||||
@@ -322,9 +367,8 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
|
||||
if (pcmd->UserCallback != nullptr)
|
||||
{
|
||||
// User callback, registered via ImDrawList::AddCallback()
|
||||
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
||||
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||
ImGui_ImplDX9_SetupRenderState(draw_data, &render_state);
|
||||
if (pcmd->UserCallback == ImGui_ImplDX9_DrawCallback_ResetRenderState)
|
||||
ImGui_ImplDX9_SetupRenderState(draw_data);
|
||||
else
|
||||
pcmd->UserCallback(draw_list, pcmd);
|
||||
}
|
||||
@@ -356,27 +400,7 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
|
||||
bd->pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 0, 0, 0, 0);
|
||||
|
||||
// spice ldj
|
||||
{
|
||||
if (render_state.back_buffer) {
|
||||
render_state.back_buffer->Release();
|
||||
render_state.back_buffer = nullptr;
|
||||
}
|
||||
// restore previous depth stencil
|
||||
if (render_state.depth_stencil) {
|
||||
device->SetDepthStencilSurface(render_state.depth_stencil);
|
||||
render_state.depth_stencil->Release();
|
||||
render_state.depth_stencil = nullptr;
|
||||
}
|
||||
// restore all render target state
|
||||
for (size_t target = 0; target < std::min(8UL, render_state.caps.NumSimultaneousRTs); target++) {
|
||||
auto render_target = render_state.render_targets[target];
|
||||
|
||||
if (render_target) {
|
||||
device->SetRenderTarget(target, render_target);
|
||||
render_target->Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui_ImplDX9_RestoreRenderTargets(device, &render_state);
|
||||
|
||||
// Restore the DX9 transform
|
||||
device->SetTransform(D3DTS_WORLD, &last_world);
|
||||
@@ -406,50 +430,6 @@ static bool ImGui_ImplDX9_CheckFormatSupport(LPDIRECT3DDEVICE9 pDevice, D3DFORMA
|
||||
return support;
|
||||
}
|
||||
|
||||
bool ImGui_ImplDX9_Init(IDirect3DDevice9* device)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IMGUI_CHECKVERSION();
|
||||
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGui_ImplDX9_Data* bd = IM_NEW(ImGui_ImplDX9_Data)();
|
||||
io.BackendRendererUserData = (void*)bd;
|
||||
io.BackendRendererName = "imgui_impl_dx9";
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
|
||||
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
platform_io.Renderer_TextureMaxWidth = platform_io.Renderer_TextureMaxHeight = 4096;
|
||||
|
||||
bd->pd3dDevice = device;
|
||||
bd->pd3dDevice->AddRef();
|
||||
bd->HasRgbaSupport = ImGui_ImplDX9_CheckFormatSupport(bd->pd3dDevice, D3DFMT_A8B8G8R8);
|
||||
|
||||
ImGui_ImplDX9_InitMultiViewportSupport();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplDX9_Shutdown()
|
||||
{
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
|
||||
ImGui_ImplDX9_ShutdownMultiViewportSupport();
|
||||
ImGui_ImplDX9_InvalidateDeviceObjects();
|
||||
if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
|
||||
|
||||
io.BackendRendererName = nullptr;
|
||||
io.BackendRendererUserData = nullptr;
|
||||
io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasTextures | ImGuiBackendFlags_RendererHasViewports);
|
||||
platform_io.ClearRendererHandlers();
|
||||
IM_DELETE(bd);
|
||||
}
|
||||
|
||||
// Convert RGBA32 to BGRA32 (because RGBA32 is not well supported by DX9 devices)
|
||||
static void ImGui_ImplDX9_CopyTextureRegion(bool tex_use_colors, const ImU32* src, int src_pitch, ImU32* dst, int dst_pitch, int w, int h)
|
||||
{
|
||||
@@ -557,6 +537,34 @@ void ImGui_ImplDX9_InvalidateDeviceObjects()
|
||||
ImGui_ImplDX9_InvalidateDeviceObjectsForPlatformWindows();
|
||||
}
|
||||
|
||||
// spice ldj
|
||||
// Derive io.DisplaySize from the device's swap chain back buffer dimensions, so the
|
||||
// overlay sizes itself correctly without relying on a platform backend to feed it.
|
||||
static void ImGui_ImplDX9_UpdateDisplaySize(ImGui_ImplDX9_Data* bd)
|
||||
{
|
||||
IDirect3DSwapChain9 *swap_chain = nullptr;
|
||||
if (SUCCEEDED(bd->pd3dDevice->GetSwapChain(0, &swap_chain))) {
|
||||
auto &io = ImGui::GetIO();
|
||||
|
||||
D3DPRESENT_PARAMETERS present_params {};
|
||||
|
||||
if (SUCCEEDED(swap_chain->GetPresentParameters(&present_params))) {
|
||||
if (present_params.BackBufferWidth != 0 && present_params.BackBufferHeight != 0) {
|
||||
io.DisplaySize.x = static_cast<float>(present_params.BackBufferWidth);
|
||||
io.DisplaySize.y = static_cast<float>(present_params.BackBufferHeight);
|
||||
} else {
|
||||
RECT rect {};
|
||||
GetClientRect(present_params.hDeviceWindow, &rect);
|
||||
|
||||
io.DisplaySize.x = static_cast<float>(rect.right - rect.left);
|
||||
io.DisplaySize.y = static_cast<float>(rect.bottom - rect.top);
|
||||
}
|
||||
}
|
||||
|
||||
swap_chain->Release();
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui_ImplDX9_NewFrame()
|
||||
{
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
@@ -564,29 +572,54 @@ void ImGui_ImplDX9_NewFrame()
|
||||
// IM_UNUSED(bd);
|
||||
|
||||
// spice ldj
|
||||
{
|
||||
IDirect3DSwapChain9 *swap_chain = nullptr;
|
||||
if (SUCCEEDED(bd->pd3dDevice->GetSwapChain(0, &swap_chain))) {
|
||||
auto &io = ImGui::GetIO();
|
||||
ImGui_ImplDX9_UpdateDisplaySize(bd);
|
||||
}
|
||||
|
||||
D3DPRESENT_PARAMETERS present_params {};
|
||||
bool ImGui_ImplDX9_Init(IDirect3DDevice9* device)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IMGUI_CHECKVERSION();
|
||||
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
||||
|
||||
if (SUCCEEDED(swap_chain->GetPresentParameters(&present_params))) {
|
||||
if (present_params.BackBufferWidth != 0 && present_params.BackBufferHeight != 0) {
|
||||
io.DisplaySize.x = static_cast<float>(present_params.BackBufferWidth);
|
||||
io.DisplaySize.y = static_cast<float>(present_params.BackBufferHeight);
|
||||
} else {
|
||||
RECT rect {};
|
||||
GetClientRect(present_params.hDeviceWindow, &rect);
|
||||
// Setup backend capabilities flags
|
||||
ImGui_ImplDX9_Data* bd = IM_NEW(ImGui_ImplDX9_Data)();
|
||||
io.BackendRendererUserData = (void*)bd;
|
||||
io.BackendRendererName = "imgui_impl_dx9";
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
|
||||
|
||||
io.DisplaySize.x = static_cast<float>(rect.right - rect.left);
|
||||
io.DisplaySize.y = static_cast<float>(rect.bottom - rect.top);
|
||||
}
|
||||
}
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
platform_io.Renderer_TextureMaxWidth = platform_io.Renderer_TextureMaxHeight = 4096;
|
||||
platform_io.DrawCallback_ResetRenderState = ImGui_ImplDX9_DrawCallback_ResetRenderState;
|
||||
platform_io.DrawCallback_SetSamplerLinear = ImGui_ImplDX9_DrawCallback_SetSamplerLinear;
|
||||
platform_io.DrawCallback_SetSamplerNearest = ImGui_ImplDX9_DrawCallback_SetSamplerNearest;
|
||||
|
||||
swap_chain->Release();
|
||||
}
|
||||
}
|
||||
bd->pd3dDevice = device;
|
||||
bd->pd3dDevice->AddRef();
|
||||
bd->HasRgbaSupport = ImGui_ImplDX9_CheckFormatSupport(bd->pd3dDevice, D3DFMT_A8B8G8R8);
|
||||
|
||||
ImGui_ImplDX9_InitMultiViewportSupport();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplDX9_Shutdown()
|
||||
{
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
|
||||
ImGui_ImplDX9_ShutdownMultiViewportSupport();
|
||||
ImGui_ImplDX9_InvalidateDeviceObjects();
|
||||
if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
|
||||
|
||||
io.BackendRendererName = nullptr;
|
||||
io.BackendRendererUserData = nullptr;
|
||||
io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasTextures | ImGuiBackendFlags_RendererHasViewports);
|
||||
platform_io.ClearRendererHandlers();
|
||||
IM_DELETE(bd);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
|
||||
Vendored
+199
-105
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.7
|
||||
// dear imgui, v1.92.9 WIP
|
||||
// (main code and documentation)
|
||||
|
||||
// Help:
|
||||
@@ -402,7 +402,34 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
|
||||
you may use GetMainViewport()->Pos to offset hard-coded positions, e.g. SetNextWindowPos(GetMainViewport()->Pos)
|
||||
- likewise io.MousePos and GetMousePos() will use OS coordinates.
|
||||
If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
|
||||
|
||||
- 2026/06/02 (1.92.9) - TreeNode: commented out legacy name ImGuiTreeNodeFlags_SpanTextWidth which was obsoleted in 1.90.7 (May 2024). Use ImGuiTreeNodeFlags_SpanLabelWidth instead.
|
||||
- 2026/05/07 (1.92.8) - DrawList: swapped the last two arguments of AddRect(), AddPolyline(), PathStroke().
|
||||
- Before: void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f);
|
||||
- After: void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, float thickness = 1.0f, ImDrawFlags flags = 0);
|
||||
- Before: void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);
|
||||
- After: void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, float thickness, ImDrawFlags flags = 0);
|
||||
- Before: void ImDrawList::PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f);
|
||||
- After: void ImDrawList::PathStroke(ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0);
|
||||
Added inline redirection functions when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is off.
|
||||
Marked the old functions are =delete when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is on, to allow for better type-checking.
|
||||
Effectively the typical call site is changing from:
|
||||
- Before: window->DrawList->AddRect(p_min, p_max, color, rounding, ImDrawFlags_None, border_size);
|
||||
- After: window->DrawList->AddRect(p_min, p_max, color, rounding, border_size);
|
||||
Notes:
|
||||
- Users of C++ and other languages with type-checking will be notified at compile-time of any mistakes.
|
||||
- Users of high-level bindings or languages with no type-checking will be notified at runtime via an assert for invalid flags value.
|
||||
If you are a binding maintainer consider doing something to facilitate transition or error detection.
|
||||
- This is perhaps the worst breaking change in our history :( but it makes ImDrawList function signatures consistent.
|
||||
As we are aiming to add flags and features to variety of ImDrawList functions, that consistency becomes more important.
|
||||
The new order is also more convenient as `flags` are less frequently used than `thickness` in real code.
|
||||
- As a general policy in Dear ImGui, all our flags default to 0 so ImDrawFlags_None was likely written 0 in some call sites.
|
||||
- Consider adding `#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS` in your imconfig.h, even temporarily, to clean up legacy code.
|
||||
- 2026/05/07 (1.92.8) - DrawList: changed value of `ImDrawFlags_Closed`. It was previously advertised as "always == 1" when introduced in 1.82 (2021/02), in order to facilitate backward compatibility with the legacy `bool closed` flag.
|
||||
This guarantee has been removed. The bit is reserved and `AddPolyline()`, `PathStroke()` will assert when it is used.
|
||||
- 2026/04/23 (1.92.8) - DrawList: obsoleted `ImDrawCallback_ResetRenderState` in favor of using `ImGui::GetPlatformIO().DrawCallback_ResetRenderState`, which is part of our new standard draw callbacks. (#9378)
|
||||
- 2026/04/22 (1.92.8) - Backends: Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler.
|
||||
- When registering custom textures: changed ImGui_ImplVulkan_AddTexture() signature to remove Sampler.
|
||||
- When creating your own descriptor pool (instead of letting backend creates its own): need at least IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE + IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLER.
|
||||
- 2026/03/19 (1.92.7) - MultiSelect: renamed ImGuiMultiSelectFlags_SelectOnClick to ImGuiMultiSelectFlags_SelectOnAuto.
|
||||
- 2026/02/26 (1.92.7) - Separator: fixed a legacy quirk where Separator() was submitting a zero-height item for layout purpose, even though it draws a 1-pixel separator.
|
||||
The fix could affect code e.g. computing height from multiple widgets in order to allocate vertical space for a footer or multi-line status bar. (#2657, #9263)
|
||||
@@ -1524,7 +1551,7 @@ ImGuiStyle::ImGuiStyle()
|
||||
TabRounding = 5.0f; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs.
|
||||
TabBorderSize = 0.0f; // Thickness of border around tabs.
|
||||
TabMinWidthBase = 1.0f; // Minimum tab width, to make tabs larger than their contents. TabBar buttons are not affected.
|
||||
TabMinWidthShrink = 80.0f; // Minimum tab width after shrinking, when using ImGuiTabBarFlags_FittingPolicyMixed policy.
|
||||
TabMinWidthShrink = 80.0f; // Minimum tab width after shrinking, when using ImGuiTabBarFlags_FittingPolicyMixed policy. FLT_MAX: never shrink, will behave like ImGuiTabBarFlags_FittingPolicyScroll.
|
||||
TabCloseButtonMinWidthSelected = -1.0f; // -1: always visible. 0.0f: visible when hovered. >0.0f: visible when hovered if minimum width.
|
||||
TabCloseButtonMinWidthUnselected = 0.0f; // -1: always visible. 0.0f: visible when hovered. >0.0f: visible when hovered if minimum width. FLT_MAX: never show close button when unselected.
|
||||
TabBarBorderSize = 1.0f; // Thickness of tab-bar separator, which takes on the tab active color to denote focus.
|
||||
@@ -1541,6 +1568,7 @@ ImGuiStyle::ImGuiStyle()
|
||||
ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
|
||||
ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
|
||||
SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
|
||||
InputTextCursorSize = 1.0f; // Thickness of cursor/caret in InputText().
|
||||
SeparatorSize = 1.0f; // Thickness of border in Separator().
|
||||
SeparatorTextBorderSize = 3.0f; // Thickness of border in SeparatorText().
|
||||
SeparatorTextAlign = ImVec2(0.0f,0.5f);// Alignment of text within the separator. Defaults to (0.0f, 0.5f) (left aligned, center).
|
||||
@@ -1573,6 +1601,7 @@ ImGuiStyle::ImGuiStyle()
|
||||
|
||||
|
||||
// Scale all spacing/padding/thickness values. Do not scale fonts.
|
||||
// Consider not calling this if your initial scale factor if <1.0.
|
||||
// Important: This operation is lossy because we round all sizes to integer. If you need to change your scale multiples, call this over a freshly initialized ImGuiStyle structure rather than scaling multiple times.
|
||||
void ImGuiStyle::ScaleAllSizes(float scale_factor)
|
||||
{
|
||||
@@ -1617,6 +1646,7 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor)
|
||||
DragDropTargetBorderSize = ImTrunc(DragDropTargetBorderSize * scale_factor);
|
||||
DragDropTargetPadding = ImTrunc(DragDropTargetPadding * scale_factor);
|
||||
ColorMarkerSize = ImTrunc(ColorMarkerSize * scale_factor);
|
||||
InputTextCursorSize = ImTrunc(InputTextCursorSize * scale_factor);
|
||||
SeparatorSize = ImTrunc(SeparatorSize * scale_factor);
|
||||
SeparatorTextBorderSize = ImTrunc(SeparatorTextBorderSize * scale_factor);
|
||||
SeparatorTextPadding = ImTrunc(SeparatorTextPadding * scale_factor);
|
||||
@@ -3454,9 +3484,6 @@ static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper)
|
||||
if (clipper->ItemsHeight <= 0.0f)
|
||||
{
|
||||
IM_ASSERT(data->StepNo == 1);
|
||||
if (table)
|
||||
IM_ASSERT(table->RowPosY1 == clipper->StartPosY && table->RowPosY2 == window->DC.CursorPos.y);
|
||||
|
||||
bool affected_by_floating_point_precision = ImIsFloatAboveGuaranteedIntegerPrecision((float)clipper->StartPosY) || ImIsFloatAboveGuaranteedIntegerPrecision(window->DC.CursorPos.y);
|
||||
if (affected_by_floating_point_precision)
|
||||
{
|
||||
@@ -3470,7 +3497,14 @@ static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper)
|
||||
}
|
||||
if (clipper->ItemsHeight == 0.0f && clipper->ItemsCount == INT_MAX) // Accept that no item have been submitted if in indeterminate mode.
|
||||
return false;
|
||||
IM_ASSERT(clipper->ItemsHeight > 0.0f && "Unable to calculate item height! First item hasn't moved the cursor vertically!");
|
||||
if (clipper->ItemsHeight <= 0.0f)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(clipper->ItemsHeight > 0.0f, "ImGuiListClipper: Failed to calculate item height! First item hasn't been submitted by user code, or has not moved the cursor vertically!");
|
||||
return false;
|
||||
}
|
||||
if (table)
|
||||
IM_ASSERT(table->RowPosY1 == clipper->StartPosY && table->RowPosY2 == window->DC.CursorPos.y);
|
||||
|
||||
calc_clipping = true; // If item height had to be calculated, calculate clipping afterwards.
|
||||
}
|
||||
|
||||
@@ -3516,12 +3550,14 @@ static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper)
|
||||
// FIXME: Selectable() use of half-ItemSpacing isn't consistent in matter of layout, as ItemAdd(bb) stray above ItemSize()'s CursorPos.
|
||||
// RangeSelect's BoxSelect relies on comparing overlap of previous and current rectangle and is sensitive to that.
|
||||
// As a workaround we currently half ItemSpacing worth on each side.
|
||||
min_y -= g.Style.ItemSpacing.y;
|
||||
max_y += g.Style.ItemSpacing.y;
|
||||
float pad_y = g.Style.ItemSpacing.y;
|
||||
min_y -= pad_y;
|
||||
max_y += pad_y;
|
||||
|
||||
// Box-select on 2D area requires different clipping.
|
||||
// (best adding pad_y here than in BeginBoxSelect() as we are closer to current state)
|
||||
if (bs->UnclipMode)
|
||||
data->Ranges.push_back(ImGuiListClipperRange::FromPositions(bs->UnclipRect.Min.y, bs->UnclipRect.Max.y, 0, 0));
|
||||
data->Ranges.push_back(ImGuiListClipperRange::FromPositions(bs->UnclipRect.Min.y - pad_y, bs->UnclipRect.Max.y + pad_y, 0, 0));
|
||||
}
|
||||
|
||||
// Add main visible range
|
||||
@@ -3720,6 +3756,7 @@ static const ImGuiStyleVarInfo GStyleVarsInfo[] =
|
||||
{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, TableAngledHeadersTextAlign)},// ImGuiStyleVar_TableAngledHeadersTextAlign
|
||||
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, TreeLinesSize)}, // ImGuiStyleVar_TreeLinesSize
|
||||
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, TreeLinesRounding)}, // ImGuiStyleVar_TreeLinesRounding
|
||||
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, DragDropTargetRounding)}, // ImGuiStyleVar_DragDropTargetRounding
|
||||
{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
|
||||
{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign
|
||||
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SeparatorSize)}, // ImGuiStyleVar_SeparatorSize
|
||||
@@ -3821,6 +3858,7 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx)
|
||||
case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered";
|
||||
case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive";
|
||||
case ImGuiCol_CheckMark: return "CheckMark";
|
||||
case ImGuiCol_CheckboxSelectedBg: return "CheckboxSelectedBg";
|
||||
case ImGuiCol_SliderGrab: return "SliderGrab";
|
||||
case ImGuiCol_SliderGrabActive: return "SliderGrabActive";
|
||||
case ImGuiCol_Button: return "Button";
|
||||
@@ -3903,7 +3941,7 @@ void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool
|
||||
else
|
||||
{
|
||||
if (!text_end)
|
||||
text_end = text + ImStrlen(text); // FIXME-OPT
|
||||
text_end = text + ImStrlen(text); // FIXME-OPT (not reached by our internal calls)
|
||||
text_display_end = text_end;
|
||||
}
|
||||
|
||||
@@ -3921,7 +3959,7 @@ void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
if (!text_end)
|
||||
text_end = text + ImStrlen(text); // FIXME-OPT
|
||||
text_end = text + ImStrlen(text); // FIXME-OPT (not reached by our internal calls)
|
||||
|
||||
if (text != text_end)
|
||||
{
|
||||
@@ -3990,8 +4028,8 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con
|
||||
text_end_full = FindRenderedTextEnd(text);
|
||||
const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_end_full, false, 0.0f);
|
||||
|
||||
//draw_list->AddLine(ImVec2(pos_max.x, pos_min.y - 4), ImVec2(pos_max.x, pos_max.y + 6), IM_COL32(0, 0, 255, 255));
|
||||
//draw_list->AddLine(ImVec2(ellipsis_max_x, pos_min.y - 2), ImVec2(ellipsis_max_x, pos_max.y + 3), IM_COL32(0, 255, 0, 255));
|
||||
//draw_list->AddLineV(pos_max.x, pos_min.y - 4, pos_max.y + 6, IM_COL32(0, 0, 255, 255));
|
||||
//draw_list->AddLineV(ellipsis_max_x, pos_min.y - 2, pos_max.y + 3, IM_COL32(0, 255, 0, 255));
|
||||
|
||||
// FIXME: We could technically remove (last_glyph->AdvanceX - last_glyph->X1) from text_size.x here and save a few pixels.
|
||||
if (text_size.x > pos_max.x - pos_min.x)
|
||||
@@ -4036,8 +4074,8 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool borders
|
||||
const float border_size = g.Style.FrameBorderSize;
|
||||
if (borders && border_size > 0.0f)
|
||||
{
|
||||
window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size);
|
||||
window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size);
|
||||
window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, border_size);
|
||||
window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, border_size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4048,8 +4086,8 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
|
||||
const float border_size = g.Style.FrameBorderSize;
|
||||
if (border_size > 0.0f)
|
||||
{
|
||||
window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size);
|
||||
window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size);
|
||||
window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, border_size);
|
||||
window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, border_size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4084,7 +4122,7 @@ void ImGui::RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFl
|
||||
const float thickness = 2.0f;
|
||||
if (flags & ImGuiNavRenderCursorFlags_Compact)
|
||||
{
|
||||
window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavCursor), rounding, 0, thickness);
|
||||
window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavCursor), rounding, thickness);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -4093,7 +4131,7 @@ void ImGui::RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFl
|
||||
bool fully_visible = window->ClipRect.Contains(display_rect);
|
||||
if (!fully_visible)
|
||||
window->DrawList->PushClipRect(display_rect.Min, display_rect.Max);
|
||||
window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavCursor), rounding, 0, thickness);
|
||||
window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavCursor), rounding, thickness);
|
||||
if (!fully_visible)
|
||||
window->DrawList->PopClipRect();
|
||||
}
|
||||
@@ -4127,7 +4165,7 @@ void ImGui::RenderMouseCursor(ImVec2 base_pos, float base_scale, ImGuiMouseCurso
|
||||
float a_min = ImFmod((float)g.Time * 5.0f, 2.0f * IM_PI);
|
||||
float a_max = a_min + IM_PI * 1.65f;
|
||||
draw_list->PathArcTo(pos + ImVec2(14, -1) * scale, 6.0f * scale, a_min, a_max);
|
||||
draw_list->PathStroke(col_fill, ImDrawFlags_None, 3.0f * scale);
|
||||
draw_list->PathStroke(col_fill, 3.0f * scale);
|
||||
}
|
||||
draw_list->PopTexture();
|
||||
}
|
||||
@@ -4229,7 +4267,7 @@ ImGuiContext::ImGuiContext(ImFontAtlas* shared_font_atlas)
|
||||
IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)();
|
||||
if (shared_font_atlas == NULL)
|
||||
IO.Fonts->OwnerContext = this;
|
||||
WithinEndChildID = 0;
|
||||
WithinEndChildID = WithinEndPopupID = 0;
|
||||
TestEngine = NULL;
|
||||
|
||||
InputEventsNextMouseSource = ImGuiMouseSource_Mouse;
|
||||
@@ -4537,7 +4575,7 @@ void ImGui::Shutdown()
|
||||
for (ImFontAtlas* atlas : g.FontAtlases)
|
||||
{
|
||||
UnregisterFontAtlas(atlas);
|
||||
if (atlas->RefCount == 0)
|
||||
if (atlas->RefCount == 0 && atlas->OwnerContext == &g)
|
||||
{
|
||||
atlas->Locked = false;
|
||||
IM_DELETE(atlas);
|
||||
@@ -4795,7 +4833,8 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
|
||||
g.ActiveIdIsJustActivated = (g.ActiveId != id);
|
||||
if (g.ActiveIdIsJustActivated)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_ACTIVEID("SetActiveID() old:0x%08X (window \"%s\") -> new:0x%08X (window \"%s\")\n", g.ActiveId, g.ActiveIdWindow ? g.ActiveIdWindow->Name : "", id, window ? window->Name : "");
|
||||
IMGUI_DEBUG_LOG_ACTIVEID("SetActiveID() 0x%08X in \"%s\"%*s(previously 0x%08X in \"%s\")\n", id, window ? window->Name : "",
|
||||
ImMax(0, 20 - (int)(window ? strlen(window->Name) : 0)), "", g.ActiveId, g.ActiveIdWindow ? g.ActiveIdWindow->Name : "");
|
||||
g.ActiveIdTimer = 0.0f;
|
||||
g.ActiveIdHasBeenPressedBefore = false;
|
||||
g.ActiveIdHasBeenEditedBefore = false;
|
||||
@@ -4851,8 +4890,12 @@ void ImGui::MarkItemEdited(ImGuiID id)
|
||||
// This marking is to be able to provide info for IsItemDeactivatedAfterEdit().
|
||||
// ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need to fill the data.
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_EditedInternal;
|
||||
if (g.LastItemData.ItemFlags & ImGuiItemFlags_NoMarkEdited)
|
||||
return;
|
||||
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited;
|
||||
|
||||
if (g.ActiveId == id || g.ActiveId == 0)
|
||||
{
|
||||
// FIXME: Can't we fully rely on LastItemData yet?
|
||||
@@ -4866,9 +4909,6 @@ void ImGui::MarkItemEdited(ImGuiID id)
|
||||
// We accept 'ActiveIdPreviousFrame == id' for InputText() returning an edit after it has been taken ActiveId away (#4714)
|
||||
// FIXME: This assert is getting a bit meaningless over time. It helped detect some unusual use cases but eventually it is becoming an unnecessary restriction.
|
||||
IM_ASSERT(g.DragDropActive || g.ActiveId == id || g.ActiveId == 0 || g.ActiveIdPreviousFrame == id || g.NavJustMovedToId || (g.CurrentMultiSelect != NULL && g.BoxSelectState.IsActive));
|
||||
|
||||
//IM_ASSERT(g.CurrentWindow->DC.LastItemId == id);
|
||||
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited;
|
||||
}
|
||||
|
||||
bool ImGui::IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags)
|
||||
@@ -5042,7 +5082,7 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flag
|
||||
{
|
||||
g.HoveredIdPreviousFrameItemCount++;
|
||||
if (g.DebugDrawIdConflictsId == id)
|
||||
window->DrawList->AddRect(bb.Min - ImVec2(1,1), bb.Max + ImVec2(1,1), IM_COL32(255, 0, 0, 255), 0.0f, ImDrawFlags_None, 2.0f);
|
||||
window->DrawList->AddRect(bb.Min - ImVec2(1,1), bb.Max + ImVec2(1,1), IM_COL32(255, 0, 0, 255), 0.0f, 2.0f);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -5487,14 +5527,15 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
|
||||
|
||||
// Click on empty space to focus window and start moving
|
||||
// (after we're done with all our widgets, so e.g. clicking on docking tab-bar which have set HoveredId already and not get us here!)
|
||||
if (g.IO.MouseClicked[0])
|
||||
if (IsMouseClicked(0, ImGuiInputFlags_None, ImGuiKeyOwner_NoOwner))
|
||||
{
|
||||
// Handle the edge case of a popup being closed while clicking in its empty space.
|
||||
// If we try to focus it, FocusWindow() > ClosePopupsOverWindow() will accidentally close any parent popups because they are not linked together any more.
|
||||
ImGuiWindow* hovered_root = hovered_window ? hovered_window->RootWindow : NULL;
|
||||
const bool is_closed_popup = hovered_root && (hovered_root->Flags & ImGuiWindowFlags_Popup) && !IsPopupOpen(hovered_root->PopupId, ImGuiPopupFlags_AnyPopupLevel);
|
||||
const bool is_queued_focus_request = g.NavMoveSubmitted && (g.NavMoveFlags & ImGuiNavMoveFlags_FocusApi);
|
||||
|
||||
if (hovered_window != NULL && !is_closed_popup)
|
||||
if (hovered_window != NULL && !is_closed_popup && !is_queued_focus_request)
|
||||
{
|
||||
StartMouseMovingWindow(hovered_window); //-V595
|
||||
|
||||
@@ -5525,7 +5566,7 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
|
||||
// With right mouse button we close popups without changing focus based on where the mouse is aimed
|
||||
// Instead, focus will be restored to the window under the bottom-most closed popup.
|
||||
// (The left mouse button path calls FocusWindow on the hovered window, which will lead NewFrame->ClosePopupsOverWindow to trigger)
|
||||
if (g.IO.MouseClicked[1] && g.HoveredId == 0)
|
||||
if (g.HoveredId == 0 && IsMouseClicked(1, ImGuiInputFlags_None, ImGuiKeyOwner_NoOwner))
|
||||
{
|
||||
// Find the top-most window between HoveredWindow and the top-most Modal Window.
|
||||
// This is where we can trim the popup stack.
|
||||
@@ -5920,7 +5961,7 @@ void ImGui::NewFrame()
|
||||
g.CurrentWindowStack.resize(0);
|
||||
g.BeginPopupStack.resize(0);
|
||||
g.ItemFlagsStack.resize(0);
|
||||
g.ItemFlagsStack.push_back(ImGuiItemFlags_AutoClosePopups); // Default flags
|
||||
g.ItemFlagsStack.push_back(ImGuiItemFlags_Default_); // Default flags
|
||||
g.CurrentItemFlags = g.ItemFlagsStack.back();
|
||||
g.GroupStack.resize(0);
|
||||
|
||||
@@ -6090,14 +6131,6 @@ void ImGui::PopClipRect()
|
||||
window->ClipRect = window->DrawList->_ClipRectStack.back();
|
||||
}
|
||||
|
||||
static ImGuiWindow* FindFrontMostVisibleChildWindow(ImGuiWindow* window)
|
||||
{
|
||||
for (int n = window->DC.ChildWindows.Size - 1; n >= 0; n--)
|
||||
if (IsWindowActiveAndVisible(window->DC.ChildWindows[n]))
|
||||
return FindFrontMostVisibleChildWindow(window->DC.ChildWindows[n]);
|
||||
return window;
|
||||
}
|
||||
|
||||
static void ImGui::RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32 col)
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
@@ -6199,7 +6232,7 @@ static void ImGui::RenderDimmedBackgrounds()
|
||||
if (window->DrawList->CmdBuffer.Size == 0)
|
||||
window->DrawList->AddDrawCmd();
|
||||
window->DrawList->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size);
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), window->WindowRounding, 0, 3.0f); // FIXME-DPI
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), window->WindowRounding, 3.0f); // FIXME-DPI
|
||||
window->DrawList->PopClipRect();
|
||||
}
|
||||
|
||||
@@ -6422,11 +6455,9 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
|
||||
ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL);
|
||||
|
||||
// Round
|
||||
// FIXME: This has been here since Dec 2015 (7b0bf230) but down the line we want this out.
|
||||
// FIXME: Investigate using ceilf or e.g.
|
||||
// - https://git.musl-libc.org/cgit/musl/tree/src/math/ceilf.c
|
||||
// - https://embarkstudios.github.io/rust-gpu/api/src/libm/math/ceilf.rs.html
|
||||
text_size.x = IM_TRUNC(text_size.x + 0.99999f);
|
||||
// (see 7b0bf230, 4622fa4b6, #791 for details about this.)
|
||||
// FIXME: Add a way to disable this.
|
||||
text_size.x = ImCeilFast(text_size.x);
|
||||
|
||||
return text_size;
|
||||
}
|
||||
@@ -6566,11 +6597,12 @@ bool ImGui::IsItemToggledOpen()
|
||||
return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_ToggledOpen) ? true : false;
|
||||
}
|
||||
|
||||
// Call after a Selectable() or TreeNode() involved in multi-selection.
|
||||
// Useful if you need the per-item information before reaching EndMultiSelect(), e.g. for rendering purpose.
|
||||
// This is only meant to be called inside a BeginMultiSelect()/EndMultiSelect() block.
|
||||
// (Outside of multi-select, it would be misleading/ambiguous to report this signal, as widgets
|
||||
// return e.g. a pressed event and user code is in charge of altering selection in ways we cannot predict.)
|
||||
// Call after a Selectable() or TreeNode() items inside a BeginMultiSelect()/EndMultiSelect() scope.
|
||||
// - Useful if you need the per-item information before reaching EndMultiSelect(), e.g. for rendering purpose.
|
||||
// Outside of a multi-select block:
|
||||
// - It would be misleading/ambiguous to report this signal, as widgets return e.g. a pressed event,
|
||||
// and user code is in charge of altering selection in ways we cannot predict.
|
||||
// Prefer using 'if (IsItemClicked() && !IsItemToggledOpen())' for a manual reimplementation of selection.
|
||||
bool ImGui::IsItemToggledSelection()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@@ -6717,7 +6749,7 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, I
|
||||
window_flags |= ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoDocking;
|
||||
window_flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag
|
||||
if (child_flags & (ImGuiChildFlags_AutoResizeX | ImGuiChildFlags_AutoResizeY | ImGuiChildFlags_AlwaysAutoResize))
|
||||
window_flags |= ImGuiWindowFlags_AlwaysAutoResize;
|
||||
window_flags |= ImGuiWindowFlags_AlwaysAutoResize; // FIXME: Would be sane to not make single-axis flag set this. (#9355)
|
||||
if ((child_flags & (ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY)) == 0)
|
||||
window_flags |= ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
|
||||
|
||||
@@ -6866,6 +6898,14 @@ void ImGui::EndChild()
|
||||
g.LogLinePosY = -FLT_MAX; // To enforce a carriage return
|
||||
}
|
||||
|
||||
ImGuiWindow* ImGui::FindFrontMostVisibleChildWindow(ImGuiWindow* window)
|
||||
{
|
||||
for (int n = window->DC.ChildWindows.Size - 1; n >= 0; n--)
|
||||
if (IsWindowActiveAndVisible(window->DC.ChildWindows[n]))
|
||||
return FindFrontMostVisibleChildWindow(window->DC.ChildWindows[n]);
|
||||
return window;
|
||||
}
|
||||
|
||||
static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled)
|
||||
{
|
||||
window->SetWindowPosAllowFlags = enabled ? (window->SetWindowPosAllowFlags | flags) : (window->SetWindowPosAllowFlags & ~flags);
|
||||
@@ -7050,8 +7090,8 @@ static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_cont
|
||||
const float decoration_h_without_scrollbars = window->DecoOuterSizeY1 + window->DecoOuterSizeY2 - window->ScrollbarSizes.y;
|
||||
ImVec2 size_pad = window->WindowPadding * 2.0f;
|
||||
ImVec2 size_desired;
|
||||
size_desired[ImGuiAxis_X] = (axis_mask & 1) ? size_contents.x + size_pad.x + decoration_w_without_scrollbars : window->Size.x;
|
||||
size_desired[ImGuiAxis_Y] = (axis_mask & 2) ? size_contents.y + size_pad.y + decoration_h_without_scrollbars : window->Size.y;
|
||||
size_desired.x = (axis_mask & 1) ? size_contents.x + size_pad.x + decoration_w_without_scrollbars : window->Size.x;
|
||||
size_desired.y = (axis_mask & 2) ? size_contents.y + size_pad.y + decoration_h_without_scrollbars : window->Size.y;
|
||||
|
||||
// Determine maximum window size
|
||||
// Child windows are laid within their parent (unless they are also popups/menus) and thus have no restriction
|
||||
@@ -7078,8 +7118,10 @@ static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_cont
|
||||
// When the window cannot fit all contents (either because of constraints, either because screen is too small),
|
||||
// we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding.
|
||||
ImVec2 size_auto_fit_after_constraint = CalcWindowSizeAfterConstraint(window, size_auto_fit);
|
||||
bool will_have_scrollbar_x = (size_auto_fit_after_constraint.x - size_pad.x - decoration_w_without_scrollbars < size_contents.x && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && (window->Flags & ImGuiWindowFlags_HorizontalScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar);
|
||||
bool will_have_scrollbar_y = (size_auto_fit_after_constraint.y - size_pad.y - decoration_h_without_scrollbars < size_contents.y && !(window->Flags & ImGuiWindowFlags_NoScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysVerticalScrollbar);
|
||||
float size_contents_for_scrollbar_x = (axis_mask & 1) ? size_contents.x : window->ContentSize.x; // See #9352. In theory this should use same logic as `window->ScrollbarY = ...` codepath in Begin(). Needs some plumbling.
|
||||
float size_contents_for_scrollbar_y = (axis_mask & 2) ? size_contents.y : window->ContentSize.y;
|
||||
bool will_have_scrollbar_x = (size_auto_fit_after_constraint.x < size_contents_for_scrollbar_x + size_pad.x + decoration_w_without_scrollbars && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && (window->Flags & ImGuiWindowFlags_HorizontalScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar);
|
||||
bool will_have_scrollbar_y = (size_auto_fit_after_constraint.y < size_contents_for_scrollbar_y + size_pad.y + decoration_h_without_scrollbars && !(window->Flags & ImGuiWindowFlags_NoScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysVerticalScrollbar);
|
||||
if (will_have_scrollbar_x)
|
||||
size_auto_fit.y += style.ScrollbarSize;
|
||||
if (will_have_scrollbar_y)
|
||||
@@ -7433,7 +7475,7 @@ static void RenderWindowOuterSingleBorder(ImGuiWindow* window, int border_n, ImU
|
||||
const ImRect border_r = GetResizeBorderRect(window, border_n, rounding, 0.0f);
|
||||
window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI * 0.25f, def.OuterAngle);
|
||||
window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25f);
|
||||
window->DrawList->PathStroke(border_col, ImDrawFlags_None, border_size);
|
||||
window->DrawList->PathStroke(border_col, border_size);
|
||||
}
|
||||
|
||||
static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
|
||||
@@ -7442,7 +7484,7 @@ static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
|
||||
const float border_size = window->WindowBorderSize;
|
||||
const ImU32 border_col = GetColorU32(ImGuiCol_Border);
|
||||
if (border_size > 0.0f && (window->Flags & ImGuiWindowFlags_NoBackground) == 0)
|
||||
window->DrawList->AddRect(window->Pos, window->Pos + window->Size, border_col, window->WindowRounding, 0, window->WindowBorderSize);
|
||||
window->DrawList->AddRect(window->Pos, window->Pos + window->Size, border_col, window->WindowRounding, window->WindowBorderSize);
|
||||
else if (border_size > 0.0f)
|
||||
{
|
||||
if (window->ChildFlags & ImGuiChildFlags_ResizeX) // Similar code as 'resize_border_mask' computation in UpdateWindowManualResize() but we specifically only always draw explicit child resize border.
|
||||
@@ -7459,7 +7501,7 @@ static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
|
||||
if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive)
|
||||
{
|
||||
float y = window->Pos.y + window->TitleBarHeight - 1;
|
||||
window->DrawList->AddLine(ImVec2(window->Pos.x + border_size * 0.5f, y), ImVec2(window->Pos.x + window->Size.x - border_size * 0.5f, y), border_col, g.Style.FrameBorderSize);
|
||||
window->DrawList->AddLineH(window->Pos.x + border_size * 0.5f, window->Pos.x + window->Size.x - border_size * 0.5f, y, border_col, g.Style.FrameBorderSize);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7569,7 +7611,7 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
|
||||
menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them.
|
||||
window->DrawList->AddRectFilled(menu_bar_rect.Min, menu_bar_rect.Max, GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawFlags_RoundCornersTop);
|
||||
if (style.FrameBorderSize > 0.0f && menu_bar_rect.Max.y < window->Pos.y + window->Size.y)
|
||||
window->DrawList->AddLine(menu_bar_rect.GetBL() + ImVec2(window_border_size * 0.5f, 0.0f), menu_bar_rect.GetBR() - ImVec2(window_border_size * 0.5f, 0.0f), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
|
||||
window->DrawList->AddLineH(menu_bar_rect.Min.x + window_border_size * 0.5f, menu_bar_rect.Max.x - window_border_size * 0.5f, menu_bar_rect.Max.y, GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
|
||||
}
|
||||
|
||||
// Docking: Unhide tab bar (small triangle in the corner), drag from small triangle to quickly undock
|
||||
@@ -8357,12 +8399,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
ImVec2 avail_size_from_current_frame = ImVec2(window->SizeFull.x, window->SizeFull.y - (window->DecoOuterSizeY1 + window->DecoOuterSizeY2));
|
||||
ImVec2 avail_size_from_last_frame = window->InnerRect.GetSize() + scrollbar_sizes_from_last_frame;
|
||||
ImVec2 needed_size_from_last_frame = window_just_created ? ImVec2(0, 0) : window->ContentSize + window->WindowPadding * 2.0f;
|
||||
float size_x_for_scrollbars = use_current_size_for_scrollbar_x ? avail_size_from_current_frame.x : avail_size_from_last_frame.x;
|
||||
float size_y_for_scrollbars = use_current_size_for_scrollbar_y ? avail_size_from_current_frame.y : avail_size_from_last_frame.y;
|
||||
float size_for_scrollbars_x = use_current_size_for_scrollbar_x ? avail_size_from_current_frame.x : avail_size_from_last_frame.x;
|
||||
float size_for_scrollbars_y = use_current_size_for_scrollbar_y ? avail_size_from_current_frame.y : avail_size_from_last_frame.y;
|
||||
bool scrollbar_x_prev = window->ScrollbarX;
|
||||
//bool scrollbar_y_from_last_frame = window->ScrollbarY; // FIXME: May want to use that in the ScrollbarX expression? How many pros vs cons?
|
||||
window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar));
|
||||
window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((needed_size_from_last_frame.x > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f)) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
|
||||
window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((needed_size_from_last_frame.y > size_for_scrollbars_y) && !(flags & ImGuiWindowFlags_NoScrollbar));
|
||||
window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((needed_size_from_last_frame.x > size_for_scrollbars_x - (window->ScrollbarY ? style.ScrollbarSize : 0.0f)) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
|
||||
|
||||
// Track when ScrollbarX visibility keeps toggling, which is a sign of a feedback loop, and stabilize by enforcing visibility (#3285, #8488)
|
||||
// (Feedback loops of this sort can manifest in various situations, but combining horizontal + vertical scrollbar + using a clipper with varying width items is one frequent cause.
|
||||
@@ -8377,7 +8419,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
window->ScrollbarXStabilizeEnabled = scrollbar_x_stabilize;
|
||||
|
||||
if (window->ScrollbarX && !window->ScrollbarY)
|
||||
window->ScrollbarY = (needed_size_from_last_frame.y > size_y_for_scrollbars - style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
|
||||
window->ScrollbarY = (needed_size_from_last_frame.y > size_for_scrollbars_y - style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
|
||||
window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
|
||||
|
||||
// Amend the partially filled window->DecorationXXX values.
|
||||
@@ -8546,9 +8588,14 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
window->DC.LayoutType = ImGuiLayoutType_Vertical;
|
||||
window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical;
|
||||
|
||||
// Default item width. Make it proportional to window size if window manually resizes
|
||||
const bool is_resizable_window = (window->Size.x > 0.0f && !(flags & ImGuiWindowFlags_Tooltip) && !(flags & ImGuiWindowFlags_AlwaysAutoResize));
|
||||
if (is_resizable_window)
|
||||
// Default item width. Make it proportional to window size if window can be manually resized.
|
||||
// (we cannot use AutoFitFramesX/AutoFitFramesY which is a temporary state)
|
||||
bool is_resizable_width;
|
||||
if (flags & ImGuiWindowFlags_ChildWindow)
|
||||
is_resizable_width = (window->Size.x > 0.0f) && !(window->ChildFlags & (ImGuiChildFlags_AutoResizeX | ImGuiChildFlags_AlwaysAutoResize));
|
||||
else
|
||||
is_resizable_width = (window->Size.x > 0.0f) && !(flags & ImGuiWindowFlags_AlwaysAutoResize);
|
||||
if (is_resizable_width)
|
||||
window->DC.ItemWidthDefault = ImTrunc(window->Size.x * 0.65f);
|
||||
else
|
||||
window->DC.ItemWidthDefault = ImTrunc(g.FontSize * 16.0f);
|
||||
@@ -8770,6 +8817,8 @@ void ImGui::End()
|
||||
ImGuiWindowStackData& window_stack_data = g.CurrentWindowStack.back();
|
||||
|
||||
// Error checking: verify that user doesn't directly call End() on a child window.
|
||||
if (window->Flags & ImGuiWindowFlags_Popup)
|
||||
IM_ASSERT_USER_ERROR(g.WithinEndPopupID == window->ID, "Must call EndPopup() and not End()!");
|
||||
if ((window->Flags & ImGuiWindowFlags_ChildWindow) && !(window->Flags & ImGuiWindowFlags_DockNodeHost) && !window->DockIsActive)
|
||||
IM_ASSERT_USER_ERROR(g.WithinEndChildID == window->ID, "Must call EndChild() and not End()!");
|
||||
|
||||
@@ -9367,6 +9416,17 @@ void ImGui::PopFocusScope()
|
||||
g.CurrentFocusScopeId = g.FocusScopeStack.Size ? g.FocusScopeStack.back().ID : 0;
|
||||
}
|
||||
|
||||
bool ImGui::IsInNavFocusRoute(ImGuiID focus_scope_id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.NavFocusScopeId == focus_scope_id)
|
||||
return true;
|
||||
for (const ImGuiFocusScopeData& focus_scope : g.NavFocusRoute)
|
||||
if (focus_scope.ID == focus_scope_id)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void ImGui::SetNavFocusScope(ImGuiID focus_scope_id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@@ -9540,6 +9600,8 @@ static void ImGui::UpdateTexturesNewFrame()
|
||||
IM_ASSERT(atlas->RendererHasTextures == has_textures);
|
||||
}
|
||||
}
|
||||
for (ImTextureData* tex : g.UserTextures)
|
||||
ImTextureDataUpdateNewFrame(tex);
|
||||
}
|
||||
|
||||
// Build a single texture list
|
||||
@@ -9601,7 +9663,7 @@ ImFont* ImGui::GetDefaultFont()
|
||||
return g.IO.FontDefault ? g.IO.FontDefault : atlas->Fonts[0];
|
||||
}
|
||||
|
||||
// EXPERIMENTAL: DO NOT USE YET.
|
||||
// EXPERIMENTAL. Use ImTextureDataQueueUpload() to queue updates. Textures logic will be automatically be updated in NewFrame().
|
||||
void ImGui::RegisterUserTexture(ImTextureData* tex)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@@ -9723,7 +9785,7 @@ void ImGui::UpdateCurrentFontSize(float restore_font_size_after_scaling)
|
||||
}
|
||||
|
||||
g.FontBaked = (g.Font != NULL && window != NULL) ? g.Font->GetFontBaked(final_size) : NULL;
|
||||
g.FontBakedScale = (g.Font != NULL && window != NULL) ? (g.FontSize / g.FontBaked->Size) : 0.0f;
|
||||
g.FontBakedScale = (g.FontBaked != NULL) ? (g.FontSize / g.FontBaked->Size) : 0.0f;
|
||||
g.DrawListSharedData.FontScale = g.FontBakedScale;
|
||||
}
|
||||
|
||||
@@ -10936,15 +10998,21 @@ void ImGui::UpdateMouseWheel()
|
||||
LockWheelingWindow(NULL, 0.0f);
|
||||
}
|
||||
|
||||
ImVec2 wheel;
|
||||
wheel.x = TestKeyOwner(ImGuiKey_MouseWheelX, ImGuiKeyOwner_NoOwner) ? g.IO.MouseWheelH : 0.0f;
|
||||
wheel.y = TestKeyOwner(ImGuiKey_MouseWheelY, ImGuiKeyOwner_NoOwner) ? g.IO.MouseWheel : 0.0f;
|
||||
|
||||
//IMGUI_DEBUG_LOG("MouseWheel X:%.3f Y:%.3f\n", wheel_x, wheel_y);
|
||||
ImGuiWindow* mouse_window = g.WheelingWindow ? g.WheelingWindow : g.HoveredWindow;
|
||||
if (!mouse_window || mouse_window->Collapsed)
|
||||
return;
|
||||
|
||||
ImGuiID owner_id = mouse_window->ID;
|
||||
ImVec2 wheel;
|
||||
wheel.x = TestKeyOwner(ImGuiKey_MouseWheelX, owner_id) ? g.IO.MouseWheelH : 0.0f;
|
||||
wheel.y = TestKeyOwner(ImGuiKey_MouseWheelY, owner_id) ? g.IO.MouseWheel : 0.0f;
|
||||
//IMGUI_DEBUG_LOG("MouseWheel X:%.3f Y:%.3f\n", wheel_x, wheel_y);
|
||||
if (g.WheelingWindow != NULL)
|
||||
{
|
||||
SetKeyOwner(ImGuiKey_MouseWheelX, owner_id);
|
||||
SetKeyOwner(ImGuiKey_MouseWheelY, owner_id);
|
||||
}
|
||||
|
||||
// Zoom / Scale window
|
||||
// FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned.
|
||||
if (wheel.y != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
|
||||
@@ -11253,6 +11321,7 @@ bool ImGui::TestKeyOwner(ImGuiKey key, ImGuiID owner_id)
|
||||
// - SetKeyOwner(..., None) : clears owner
|
||||
// - SetKeyOwner(..., Any, !Lock) : illegal (assert)
|
||||
// - SetKeyOwner(..., Any or None, Lock) : set lock
|
||||
// Ownership is automatically released on the frame after a release, see code in UpdateKeyboardInputs().
|
||||
void ImGui::SetKeyOwner(ImGuiKey key, ImGuiID owner_id, ImGuiInputFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@@ -11279,30 +11348,34 @@ void ImGui::SetKeyOwnersForKeyChord(ImGuiKeyChord key_chord, ImGuiID owner_id, I
|
||||
if (key_chord & ~ImGuiMod_Mask_) { SetKeyOwner((ImGuiKey)(key_chord & ~ImGuiMod_Mask_), owner_id, flags); }
|
||||
}
|
||||
|
||||
// This is more or less equivalent to:
|
||||
// This is more or less equivalent to a fancier version of:
|
||||
// if (IsItemHovered() || IsItemActive())
|
||||
// SetKeyOwner(key, GetItemID());
|
||||
// Extensive uses of that (e.g. many calls for a single item) may want to manually perform the tests once and then call SetKeyOwner() multiple times.
|
||||
// More advanced usage scenarios may want to call SetKeyOwner() manually based on different condition.
|
||||
// Worth noting is that only one item can be hovered and only one item can be active, therefore this usage pattern doesn't need to bother with routing and priority.
|
||||
void ImGui::SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags)
|
||||
bool ImGui::SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiID id = g.LastItemData.ID;
|
||||
if (id == 0 || (g.HoveredId != id && g.ActiveId != id))
|
||||
return;
|
||||
return false;
|
||||
if ((flags & ImGuiInputFlags_CondMask_) == 0)
|
||||
flags |= ImGuiInputFlags_CondDefault_;
|
||||
if ((g.HoveredId == id && (flags & ImGuiInputFlags_CondHovered)) || (g.ActiveId == id && (flags & ImGuiInputFlags_CondActive)))
|
||||
{
|
||||
IM_ASSERT((flags & ~ImGuiInputFlags_SupportedBySetItemKeyOwner) == 0); // Passing flags not supported by this function!
|
||||
if (!TestKeyOwner(key, id))
|
||||
return false;
|
||||
SetKeyOwner(key, id, flags & ~ImGuiInputFlags_CondMask_);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ImGui::SetItemKeyOwner(ImGuiKey key)
|
||||
bool ImGui::SetItemKeyOwner(ImGuiKey key)
|
||||
{
|
||||
SetItemKeyOwner(key, ImGuiInputFlags_None);
|
||||
return SetItemKeyOwner(key, ImGuiInputFlags_None);
|
||||
}
|
||||
|
||||
// This is the only public API until we expose owner_id versions of the API as replacements.
|
||||
@@ -11443,7 +11516,8 @@ bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, si
|
||||
// to extend contents size of our parent container (e.g. window contents size, which is used for auto-resizing
|
||||
// windows, table column contents size used for auto-resizing columns, group size).
|
||||
// This was causing issues and ambiguities and we needed to retire that.
|
||||
// From 1.89, extending contents size boundaries REQUIRES AN ITEM TO BE SUBMITTED.
|
||||
// 2022/08/05 (1.89): extending contents size boundaries REQUIRES AN ITEM TO BE SUBMITTED. However we gated the new logic behind a '#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS' block.
|
||||
// 2025/06/25 (1.92): removed the legacy path and turned into an assert. It was a mistake that there was a #ifndef before: our obsolescence schedule gets pushed back a bit more :(
|
||||
//
|
||||
// Previously this would make the window content size ~200x200:
|
||||
// Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + End(); // NOT OK ANYMORE
|
||||
@@ -13102,6 +13176,17 @@ bool ImGui::BeginPopupMenuEx(ImGuiID id, const char* label, ImGuiWindowFlags ext
|
||||
return false;
|
||||
}
|
||||
|
||||
// As we bypass BeginChild(), set ImGuiChildFlags_AlwaysAutoResize as it is checked independently from ImGuiWindowFlags_AlwaysAutoResize for now (see #9355)
|
||||
// Ideally we should remove setting ImGuiWindowFlags_AlwaysAutoResize in BeginChild().
|
||||
if ((extra_window_flags & ImGuiWindowFlags_ChildWindow) && (extra_window_flags & ImGuiWindowFlags_AlwaysAutoResize))
|
||||
{
|
||||
if (g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasChildFlags)
|
||||
g.NextWindowData.ChildFlags |= ImGuiChildFlags_AlwaysAutoResize;
|
||||
else
|
||||
g.NextWindowData.ChildFlags = ImGuiChildFlags_AlwaysAutoResize;
|
||||
g.NextWindowData.HasFlags |= ImGuiNextWindowDataFlags_HasChildFlags;
|
||||
}
|
||||
|
||||
char name[128];
|
||||
IM_ASSERT(extra_window_flags & ImGuiWindowFlags_ChildMenu);
|
||||
ImFormatString(name, IM_COUNTOF(name), "%s###Menu_%02d", label, g.BeginMenuDepth); // Recycle windows based on depth
|
||||
@@ -13174,10 +13259,13 @@ void ImGui::EndPopup()
|
||||
NavMoveRequestTryWrapping(window, ImGuiNavMoveFlags_LoopY);
|
||||
|
||||
// Child-popups don't need to be laid out
|
||||
const ImGuiID backup_within_end_popup_id = g.WithinEndPopupID;
|
||||
const ImGuiID backup_within_end_child_id = g.WithinEndChildID;
|
||||
g.WithinEndPopupID = window->ID;
|
||||
if (window->Flags & ImGuiWindowFlags_ChildWindow)
|
||||
g.WithinEndChildID = window->ID;
|
||||
End();
|
||||
g.WithinEndPopupID = backup_within_end_popup_id;
|
||||
g.WithinEndChildID = backup_within_end_child_id;
|
||||
}
|
||||
|
||||
@@ -14025,7 +14113,7 @@ static void ImGui::NavProcessItem()
|
||||
const ImGuiID id = g.LastItemData.ID;
|
||||
const ImGuiItemFlags item_flags = g.LastItemData.ItemFlags;
|
||||
|
||||
// When inside a container that isn't scrollable with Left<>Right, clip NavRect accordingly (#2221, #8816)
|
||||
// When inside a container that isn't scrollable with Left<>Right, clip NavRect accordingly (#2221, #8816, #7994)
|
||||
ImRect nav_bb = g.LastItemData.NavRect;
|
||||
if (window->DC.NavIsScrollPushableX == false)
|
||||
{
|
||||
@@ -14428,13 +14516,13 @@ static void ImGui::NavUpdate()
|
||||
// FIXME-NAV: Now that keys are separated maybe we can get rid of NavInputSource?
|
||||
const bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0;
|
||||
const ImGuiKey nav_gamepad_keys_to_change_source[] = { ImGuiKey_GamepadFaceRight, ImGuiKey_GamepadFaceLeft, ImGuiKey_GamepadFaceUp, ImGuiKey_GamepadFaceDown, ImGuiKey_GamepadDpadRight, ImGuiKey_GamepadDpadLeft, ImGuiKey_GamepadDpadUp, ImGuiKey_GamepadDpadDown };
|
||||
if (nav_gamepad_active)
|
||||
if (nav_gamepad_active && g.NavInputSource != ImGuiInputSource_Gamepad)
|
||||
for (ImGuiKey key : nav_gamepad_keys_to_change_source)
|
||||
if (IsKeyDown(key))
|
||||
g.NavInputSource = ImGuiInputSource_Gamepad;
|
||||
const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0;
|
||||
const ImGuiKey nav_keyboard_keys_to_change_source[] = { ImGuiKey_Space, ImGuiKey_Enter, ImGuiKey_Escape, ImGuiKey_RightArrow, ImGuiKey_LeftArrow, ImGuiKey_UpArrow, ImGuiKey_DownArrow };
|
||||
if (nav_keyboard_active)
|
||||
if (nav_keyboard_active && g.NavInputSource != ImGuiInputSource_Keyboard)
|
||||
for (ImGuiKey key : nav_keyboard_keys_to_change_source)
|
||||
if (IsKeyDown(key))
|
||||
g.NavInputSource = ImGuiInputSource_Keyboard;
|
||||
@@ -15807,7 +15895,7 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
|
||||
IM_ASSERT(viewport != NULL);
|
||||
ImRect bb = g.DragDropTargetRect;
|
||||
bb.Expand(-3.5f);
|
||||
RenderDragDropTargetRectEx(GetForegroundDrawList(viewport), bb);
|
||||
RenderDragDropTargetRectEx(GetForegroundDrawList(viewport), bb, g.Style.DragDropTargetRounding);
|
||||
}
|
||||
else if (draw_target_rect)
|
||||
{
|
||||
@@ -15838,16 +15926,16 @@ void ImGui::RenderDragDropTargetRectForItem(const ImRect& bb)
|
||||
bool push_clip_rect = !window->ClipRect.Contains(bb_display);
|
||||
if (push_clip_rect)
|
||||
window->DrawList->PushClipRectFullScreen();
|
||||
RenderDragDropTargetRectEx(window->DrawList, bb_display);
|
||||
RenderDragDropTargetRectEx(window->DrawList, bb_display, g.Style.DragDropTargetRounding);
|
||||
if (push_clip_rect)
|
||||
window->DrawList->PopClipRect();
|
||||
}
|
||||
|
||||
void ImGui::RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb)
|
||||
void ImGui::RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb, float rounding)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
draw_list->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTargetBg), g.Style.DragDropTargetRounding, 0);
|
||||
draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTarget), g.Style.DragDropTargetRounding, 0, g.Style.DragDropTargetBorderSize);
|
||||
draw_list->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTargetBg), rounding, 0);
|
||||
draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTarget), rounding, g.Style.DragDropTargetBorderSize);
|
||||
}
|
||||
|
||||
const ImGuiPayload* ImGui::GetDragDropPayload()
|
||||
@@ -16576,6 +16664,7 @@ void ImGuiPlatformIO::ClearRendererHandlers()
|
||||
Renderer_CreateWindow = Renderer_DestroyWindow = NULL;
|
||||
Renderer_SetWindowSize = NULL;
|
||||
Renderer_RenderWindow = Renderer_SwapBuffers = NULL;
|
||||
DrawCallback_ResetRenderState = DrawCallback_SetSamplerLinear = DrawCallback_SetSamplerNearest = NULL;
|
||||
}
|
||||
|
||||
ImGuiViewport* ImGui::GetMainViewport()
|
||||
@@ -16691,7 +16780,7 @@ static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImG
|
||||
|
||||
for (ImGuiViewportP* viewport_obstructing : g.Viewports)
|
||||
{
|
||||
if (viewport_obstructing == viewport_src || viewport_obstructing == viewport_dst)
|
||||
if (viewport_obstructing == viewport_src || viewport_obstructing == viewport_dst || !viewport_obstructing->PlatformWindowCreated)
|
||||
continue;
|
||||
if (viewport_obstructing->GetMainRect().Overlaps(window->Rect()))
|
||||
if (IsViewportAbove(viewport_obstructing, viewport_dst))
|
||||
@@ -17366,6 +17455,8 @@ void ImGui::WindowSyncOwnedViewport(ImGuiWindow* window, ImGuiWindow* parent_win
|
||||
|
||||
window->Viewport->Flags = viewport_flags;
|
||||
|
||||
window->Viewport->PlatformIconData = window->WindowClass.PlatformIconData;
|
||||
|
||||
// Update parent viewport ID
|
||||
// (the !IsFallbackWindow test mimic the one done in WindowSelectViewport())
|
||||
if (window->WindowClass.ParentViewportId != (ImGuiID)-1)
|
||||
@@ -18883,10 +18974,13 @@ static void ImGui::DockNodeUpdateFlagsAndCollapse(ImGuiDockNode* node)
|
||||
node->WantHiddenTabBarToggle = false;
|
||||
|
||||
// Apply toggles at a single point of the frame (here!)
|
||||
const ImGuiDockNodeFlags prev_local_flags = node->LocalFlags;
|
||||
if (node->Windows.Size > 1)
|
||||
node->SetLocalFlags(node->LocalFlags & ~ImGuiDockNodeFlags_HiddenTabBar);
|
||||
else if (node->WantHiddenTabBarToggle)
|
||||
node->SetLocalFlags(node->LocalFlags ^ ImGuiDockNodeFlags_HiddenTabBar);
|
||||
if ((node->LocalFlags ^ prev_local_flags) & ImGuiDockNodeFlags_SavedFlagsMask_)
|
||||
MarkIniSettingsDirty(); // Bit flaky to only do this here. Perhaps compare node flags every frame? #9380
|
||||
node->WantHiddenTabBarToggle = false;
|
||||
|
||||
DockNodeUpdateVisibleFlag(node);
|
||||
@@ -21987,7 +22081,7 @@ void ImGui::DebugRenderKeyboardPreview(ImDrawList* draw_list)
|
||||
draw_list->AddRect(key_min, key_max, IM_COL32(24, 24, 24, 255), key_rounding);
|
||||
ImVec2 face_min = ImVec2(key_min.x + key_face_pos.x, key_min.y + key_face_pos.y);
|
||||
ImVec2 face_max = ImVec2(face_min.x + key_face_size.x, face_min.y + key_face_size.y);
|
||||
draw_list->AddRect(face_min, face_max, IM_COL32(193, 193, 193, 255), key_face_rounding, ImDrawFlags_None, 2.0f);
|
||||
draw_list->AddRect(face_min, face_max, IM_COL32(193, 193, 193, 255), key_face_rounding, 2.0f);
|
||||
draw_list->AddRectFilled(face_min, face_max, IM_COL32(252, 252, 252, 255), key_face_rounding);
|
||||
ImVec2 label_min = ImVec2(key_min.x + key_label_pos.x, key_min.y + key_label_pos.y);
|
||||
draw_list->AddText(label_min, IM_COL32(64, 64, 64, 255), key_data->Label);
|
||||
@@ -22410,7 +22504,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
|
||||
BulletText("Table 0x%08X (%d columns, in '%s')", table->ID, table->ColumnsCount, table->OuterWindow->Name);
|
||||
if (IsItemHovered())
|
||||
GetForegroundDrawList(table->OuterWindow)->AddRect(table->OuterRect.Min - ImVec2(1, 1), table->OuterRect.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f);
|
||||
GetForegroundDrawList(table->OuterWindow)->AddRect(table->OuterRect.Min - ImVec2(1, 1), table->OuterRect.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 2.0f);
|
||||
Indent();
|
||||
char buf[128];
|
||||
for (int rect_n = 0; rect_n < TRT_Count; rect_n++)
|
||||
@@ -22425,7 +22519,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImFormatString(buf, IM_COUNTOF(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) Col %d %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), column_n, trt_rects_names[rect_n]);
|
||||
Selectable(buf);
|
||||
if (IsItemHovered())
|
||||
GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f);
|
||||
GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 2.0f);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -22434,7 +22528,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImFormatString(buf, IM_COUNTOF(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), trt_rects_names[rect_n]);
|
||||
Selectable(buf);
|
||||
if (IsItemHovered())
|
||||
GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f);
|
||||
GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 2.0f);
|
||||
}
|
||||
}
|
||||
Unindent();
|
||||
@@ -22922,7 +23016,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImRect r = Funcs::GetTableRect(table, cfg->ShowTablesRectsType, column_n);
|
||||
ImU32 col = (table->HoveredColumnBody == column_n) ? IM_COL32(255, 255, 128, 255) : IM_COL32(255, 0, 128, 255);
|
||||
float thickness = (table->HoveredColumnBody == column_n) ? 3.0f : 1.0f;
|
||||
draw_list->AddRect(r.Min, r.Max, col, 0.0f, 0, thickness);
|
||||
draw_list->AddRect(r.Min, r.Max, col, 0.0f, thickness);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -23199,7 +23293,7 @@ void ImGui::DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, con
|
||||
{
|
||||
ImDrawListFlags backup_flags = fg_draw_list->Flags;
|
||||
fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles.
|
||||
fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f);
|
||||
fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), 1.0f, ImDrawFlags_Closed);
|
||||
fg_draw_list->Flags = backup_flags;
|
||||
}
|
||||
}
|
||||
@@ -23227,7 +23321,7 @@ void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, co
|
||||
for (int n = 0; n < 3; n++, idx_n++)
|
||||
vtxs_rect.Add((triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos));
|
||||
if (show_mesh)
|
||||
out_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f); // In yellow: mesh triangles
|
||||
out_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), 1.0f, ImDrawFlags_Closed); // In yellow: mesh triangles
|
||||
}
|
||||
// Draw bounding boxes
|
||||
if (show_aabb)
|
||||
@@ -23508,8 +23602,8 @@ void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label)
|
||||
{
|
||||
ImDrawList* draw_list = GetForegroundDrawList(tab_bar->Window);
|
||||
draw_list->AddRect(tab_bar->BarRect.Min, tab_bar->BarRect.Max, IM_COL32(255, 255, 0, 255));
|
||||
draw_list->AddLine(ImVec2(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Min.y), ImVec2(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255));
|
||||
draw_list->AddLine(ImVec2(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Min.y), ImVec2(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255));
|
||||
draw_list->AddLineV(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Min.y, tab_bar->BarRect.Max.y, IM_COL32(0, 255, 0, 255));
|
||||
draw_list->AddLineV(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Min.y, tab_bar->BarRect.Max.y, IM_COL32(0, 255, 0, 255));
|
||||
}
|
||||
if (open)
|
||||
{
|
||||
@@ -23871,8 +23965,8 @@ void ImGui::DebugDrawCursorPos(ImU32 col)
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
window->DrawList->AddLine(ImVec2(pos.x, pos.y - 3.0f), ImVec2(pos.x, pos.y + 4.0f), col, 1.0f);
|
||||
window->DrawList->AddLine(ImVec2(pos.x - 3.0f, pos.y), ImVec2(pos.x + 4.0f, pos.y), col, 1.0f);
|
||||
window->DrawList->AddLineV(pos.x, pos.y - 3.0f, pos.y + 4.0f, col, 1.0f);
|
||||
window->DrawList->AddLineH(pos.x - 3.0f, pos.x + 4.0f, pos.y, col, 1.0f);
|
||||
}
|
||||
|
||||
// Draw a 10px wide rectangle around CurposPos.x using Line Y1/Y2 in current window's DrawList
|
||||
@@ -23883,9 +23977,9 @@ void ImGui::DebugDrawLineExtents(ImU32 col)
|
||||
float curr_x = window->DC.CursorPos.x;
|
||||
float line_y1 = (window->DC.IsSameLine ? window->DC.CursorPosPrevLine.y : window->DC.CursorPos.y);
|
||||
float line_y2 = line_y1 + (window->DC.IsSameLine ? window->DC.PrevLineSize.y : window->DC.CurrLineSize.y);
|
||||
window->DrawList->AddLine(ImVec2(curr_x - 5.0f, line_y1), ImVec2(curr_x + 5.0f, line_y1), col, 1.0f);
|
||||
window->DrawList->AddLine(ImVec2(curr_x - 0.5f, line_y1), ImVec2(curr_x - 0.5f, line_y2), col, 1.0f);
|
||||
window->DrawList->AddLine(ImVec2(curr_x - 5.0f, line_y2), ImVec2(curr_x + 5.0f, line_y2), col, 1.0f);
|
||||
window->DrawList->AddLineH(curr_x - 5.0f, curr_x + 5.0f, line_y1, col, 1.0f);
|
||||
window->DrawList->AddLineV(curr_x - 0.5f, line_y1, line_y2, col, 1.0f);
|
||||
window->DrawList->AddLineH(curr_x - 5.0f, curr_x + 5.0f, line_y2, col, 1.0f);
|
||||
}
|
||||
|
||||
// Draw last item rect in ForegroundDrawList (so it is always visible)
|
||||
@@ -24255,7 +24349,7 @@ void ImGui::ShowFontSelector(const char* label)
|
||||
"- Load additional fonts with io.Fonts->AddFontXXX() functions.\n"
|
||||
"- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n"
|
||||
"- Read FAQ and docs/FONTS.md for more details.\n"
|
||||
"- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame().");
|
||||
"- Legacy backend: if you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame().");
|
||||
}
|
||||
#endif // #if !defined(IMGUI_DISABLE_DEMO_WINDOWS) || !defined(IMGUI_DISABLE_DEBUG_TOOLS)
|
||||
|
||||
|
||||
Vendored
+80
-48
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.7
|
||||
// dear imgui, v1.92.9 WIP
|
||||
// (headers)
|
||||
|
||||
// Help:
|
||||
@@ -29,8 +29,8 @@
|
||||
|
||||
// Library Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
|
||||
#define IMGUI_VERSION "1.92.7"
|
||||
#define IMGUI_VERSION_NUM 19270
|
||||
#define IMGUI_VERSION "1.92.9 WIP"
|
||||
#define IMGUI_VERSION_NUM 19282
|
||||
#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
|
||||
#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
|
||||
#define IMGUI_HAS_VIEWPORT // In 'docking' WIP branch.
|
||||
@@ -621,7 +621,8 @@ namespace ImGui
|
||||
IMGUI_API ImGuiID GetID(int int_id);
|
||||
|
||||
// Widgets: Text
|
||||
IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text.
|
||||
// - Note that all functions taking format strings in the API may be passed ("%s", text) or ("%.*s", text_len, text): which will automatically bypass the formatter.
|
||||
IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // raw text without formatting. Practically equivalent to 'Text("%s", text)' but doesn't require null terminated string if 'text_end' is specified.
|
||||
IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // formatted text
|
||||
IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1);
|
||||
IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
|
||||
@@ -845,7 +846,7 @@ namespace ImGui
|
||||
|
||||
// Popups, Modals
|
||||
// - They block normal mouse hovering detection (and therefore most mouse interactions) behind them.
|
||||
// - If not modal: they can be closed by clicking anywhere outside them, or by pressing ESCAPE.
|
||||
// - If not modal: they can be closed by clicking anywhere outside them, or by pressing Escape (call 'Shortcut(ImGuiKey_Escape)' to claim a higher-priority shortcut).
|
||||
// - Their visibility state (~bool) is held internally instead of being held by the programmer as we are used to with regular Begin*() calls.
|
||||
// - The 3 properties above are related: we need to retain popup visibility state in the library because popups may be closed as any time.
|
||||
// - You can bypass the hovering restriction by using ImGuiHoveredFlags_AllowWhenBlockedByPopup when calling IsItemHovered() or IsWindowHovered().
|
||||
@@ -1128,10 +1129,11 @@ namespace ImGui
|
||||
// Inputs Utilities: Key/Input Ownership [BETA]
|
||||
// - One common use case would be to allow your items to disable standard inputs behaviors such
|
||||
// as Tab or Alt key handling, Mouse Wheel scrolling, etc.
|
||||
// e.g. Button(...); SetItemKeyOwner(ImGuiKey_MouseWheelY); to make hovering/activating a button disable wheel for scrolling.
|
||||
// e.g. `Button(...); if (SetItemKeyOwner(ImGuiKey_MouseWheelY)) { ... }` to make hovering/activating a button disable wheel for scrolling.
|
||||
// - Reminder ImGuiKey enum include access to mouse buttons and gamepad, so key ownership can apply to them.
|
||||
// - The return value of SetItemKeyOwner() says if ownership has been requested for the item, which is a shortcut to calling yet non-public TestKeyOwner() function.
|
||||
// - Many related features are still in imgui_internal.h. For instance, most IsKeyXXX()/IsMouseXXX() functions have an owner-id-aware version.
|
||||
IMGUI_API void SetItemKeyOwner(ImGuiKey key); // Set key owner to last item ID if it is hovered or active. Equivalent to 'if (IsItemHovered() || IsItemActive()) { SetKeyOwner(key, GetItemID());'.
|
||||
IMGUI_API bool SetItemKeyOwner(ImGuiKey key); // Set key owner to last item ID if it is hovered or active. Return true when ownership has been set. Roughly equivalent to 'if (TestKeyOwner(key, GetItemID()) && (IsItemHovered() || IsItemActive())) { SetKeyOwner(key, GetItemID());'.
|
||||
|
||||
// Inputs Utilities: Mouse
|
||||
// - To refer to a mouse button, you may use named enums in your code e.g. ImGuiMouseButton_Left, ImGuiMouseButton_Right.
|
||||
@@ -1376,7 +1378,7 @@ enum ImGuiTreeNodeFlags_
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
ImGuiTreeNodeFlags_NavLeftJumpsBackHere = ImGuiTreeNodeFlags_NavLeftJumpsToParent, // Renamed in 1.92.0
|
||||
ImGuiTreeNodeFlags_SpanTextWidth = ImGuiTreeNodeFlags_SpanLabelWidth, // Renamed in 1.90.7
|
||||
//ImGuiTreeNodeFlags_SpanTextWidth = ImGuiTreeNodeFlags_SpanLabelWidth, // Renamed in 1.90.7
|
||||
//ImGuiTreeNodeFlags_AllowItemOverlap = ImGuiTreeNodeFlags_AllowOverlap, // Renamed in 1.89.7
|
||||
#endif
|
||||
};
|
||||
@@ -1448,7 +1450,7 @@ enum ImGuiTabBarFlags_
|
||||
ImGuiTabBarFlags_DrawSelectedOverline = 1 << 6, // Draw selected overline markers over selected tab
|
||||
|
||||
// Fitting/Resize policy
|
||||
ImGuiTabBarFlags_FittingPolicyMixed = 1 << 7, // Shrink down tabs when they don't fit, until width is style.TabMinWidthShrink, then enable scrolling buttons.
|
||||
ImGuiTabBarFlags_FittingPolicyMixed = 1 << 7, // Shrink down tabs when they don't fit, until width is style.TabMinWidthShrink, then enable scrolling. Setting TabMinWidthShrink to FLT_MAX makes this behave like ImGuiTabBarFlags_FittingPolicyScroll.
|
||||
ImGuiTabBarFlags_FittingPolicyShrink = 1 << 8, // Shrink down tabs when they don't fit
|
||||
ImGuiTabBarFlags_FittingPolicyScroll = 1 << 9, // Enable scrolling buttons when tabs don't fit
|
||||
ImGuiTabBarFlags_FittingPolicyMask_ = ImGuiTabBarFlags_FittingPolicyMixed | ImGuiTabBarFlags_FittingPolicyShrink | ImGuiTabBarFlags_FittingPolicyScroll,
|
||||
@@ -1813,7 +1815,7 @@ enum ImGuiBackendFlags_
|
||||
ImGuiBackendFlags_RendererHasViewports = 1 << 10, // Backend Renderer supports multiple viewports.
|
||||
ImGuiBackendFlags_PlatformHasViewports = 1 << 11, // Backend Platform supports multiple viewports.
|
||||
ImGuiBackendFlags_HasMouseHoveredViewport=1 << 12, // Backend Platform supports calling io.AddMouseViewportEvent() with the viewport under the mouse. IF POSSIBLE, ignore viewports with the ImGuiViewportFlags_NoInputs flag (Win32 backend, GLFW 3.30+ backend can do this, SDL backend cannot). If this cannot be done, Dear ImGui needs to use a flawed heuristic to find the viewport under.
|
||||
ImGuiBackendFlags_HasParentViewport = 1 << 13, // Backend Platform supports honoring viewport->ParentViewport/ParentViewportId value, by applying the corresponding parent/child relation at the Platform level.
|
||||
ImGuiBackendFlags_HasParentViewport = 1 << 13, // Backend Platform supports honoring viewport->ParentViewport/ParentViewportId value, by applying the corresponding parent/child relationship at the Platform level. Child windows always appear in front of their parent window.
|
||||
};
|
||||
|
||||
// Enumeration for PushStyleColor() / PopStyleColor()
|
||||
@@ -1838,6 +1840,7 @@ enum ImGuiCol_
|
||||
ImGuiCol_ScrollbarGrabHovered,
|
||||
ImGuiCol_ScrollbarGrabActive,
|
||||
ImGuiCol_CheckMark, // Checkbox tick and RadioButton circle
|
||||
ImGuiCol_CheckboxSelectedBg, // Checkbox background when Selected, otherwise use FrameBg
|
||||
ImGuiCol_SliderGrab,
|
||||
ImGuiCol_SliderGrabActive,
|
||||
ImGuiCol_Button,
|
||||
@@ -1937,6 +1940,7 @@ enum ImGuiStyleVar_
|
||||
ImGuiStyleVar_TableAngledHeadersTextAlign,// ImVec2 TableAngledHeadersTextAlign
|
||||
ImGuiStyleVar_TreeLinesSize, // float TreeLinesSize
|
||||
ImGuiStyleVar_TreeLinesRounding, // float TreeLinesRounding
|
||||
ImGuiStyleVar_DragDropTargetRounding, // float DragDropTargetRounding
|
||||
ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
|
||||
ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign
|
||||
ImGuiStyleVar_SeparatorSize, // float SeparatorSize
|
||||
@@ -2405,7 +2409,7 @@ struct ImGuiStyle
|
||||
float TabBorderSize; // Thickness of border around tabs.
|
||||
float TabMinWidthBase; // Minimum tab width, to make tabs larger than their contents. TabBar buttons are not affected.
|
||||
float TabMinWidthShrink; // Minimum tab width after shrinking, when using ImGuiTabBarFlags_FittingPolicyMixed policy.
|
||||
float TabCloseButtonMinWidthSelected; // -1: always visible. 0.0f: visible when hovered. >0.0f: visible when hovered if minimum width.
|
||||
float TabCloseButtonMinWidthSelected; // -1: always visible. 0.0f: visible when hovered. >0.0f: visible when hovered if minimum width. FLT_MAX: never shrink, will behave like ImGuiTabBarFlags_FittingPolicyScroll.
|
||||
float TabCloseButtonMinWidthUnselected; // -1: always visible. 0.0f: visible when hovered. >0.0f: visible when hovered if minimum width. FLT_MAX: never show close button when unselected.
|
||||
float TabBarBorderSize; // Thickness of tab-bar separator, which takes on the tab active color to denote focus.
|
||||
float TabBarOverlineSize; // Thickness of tab-bar overline, which highlights the selected tab-bar.
|
||||
@@ -2414,14 +2418,15 @@ struct ImGuiStyle
|
||||
ImGuiTreeNodeFlags TreeLinesFlags; // Default way to draw lines connecting TreeNode hierarchy. ImGuiTreeNodeFlags_DrawLinesNone or ImGuiTreeNodeFlags_DrawLinesFull or ImGuiTreeNodeFlags_DrawLinesToNodes.
|
||||
float TreeLinesSize; // Thickness of outlines when using ImGuiTreeNodeFlags_DrawLines.
|
||||
float TreeLinesRounding; // Radius of lines connecting child nodes to the vertical line.
|
||||
float DragDropTargetRounding; // Radius of the drag and drop target frame.
|
||||
float DragDropTargetRounding; // Radius of the drag and drop target frame. When <0.0f: use FrameRounding.
|
||||
float DragDropTargetBorderSize; // Thickness of the drag and drop target border.
|
||||
float DragDropTargetPadding; // Size to expand the drag and drop target from actual target item size.
|
||||
float ColorMarkerSize; // Size of R/G/B/A color markers for ColorEdit4() and for Drags/Sliders when using ImGuiSliderFlags_ColorMarkers.
|
||||
ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
|
||||
ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
|
||||
ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
|
||||
float SeparatorSize; // Thickness of border in Separator()
|
||||
float InputTextCursorSize; // Thickness of cursor/caret in InputText().
|
||||
float SeparatorSize; // Thickness of border in Separator(). Must be >= 1.0f.
|
||||
float SeparatorTextBorderSize; // Thickness of border in SeparatorText()
|
||||
ImVec2 SeparatorTextAlign; // Alignment of text within the separator. Defaults to (0.0f, 0.5f) (left aligned, center).
|
||||
ImVec2 SeparatorTextPadding; // Horizontal offset of text from each edge of the separator + spacing on other axis. Generally small values. .y is recommended to be == FramePadding.y.
|
||||
@@ -2453,7 +2458,7 @@ struct ImGuiStyle
|
||||
|
||||
// Functions
|
||||
IMGUI_API ImGuiStyle();
|
||||
IMGUI_API void ScaleAllSizes(float scale_factor); // Scale all spacing/padding/thickness values. Do not scale fonts.
|
||||
IMGUI_API void ScaleAllSizes(float scale_factor); // Scale all spacing/padding/thickness values. Do not scale fonts. See comments in definition. Consider not calling this if your initial scale factor if <1.0.
|
||||
|
||||
// Obsolete names
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
@@ -2521,10 +2526,11 @@ struct ImGuiIO
|
||||
bool ConfigDockingTransparentPayload;// = false // [BETA] Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge.
|
||||
|
||||
// Viewport options (when ImGuiConfigFlags_ViewportsEnable is set)
|
||||
// (sorry for the amount of "NoXXXX" flags, which may be harder to reason about! may rework someday)
|
||||
bool ConfigViewportsNoAutoMerge; // = false; // Set to make all floating imgui windows always create their own viewport. Otherwise, they are merged into the main host viewports when overlapping it. May also set ImGuiViewportFlags_NoAutoMerge on individual viewport.
|
||||
bool ConfigViewportsNoTaskBarIcon; // = false // Disable default OS task bar icon flag for secondary viewports. When a viewport doesn't want a task bar icon, ImGuiViewportFlags_NoTaskBarIcon will be set on it.
|
||||
bool ConfigViewportsNoDecoration; // = true // Disable default OS window decoration flag for secondary viewports. When a viewport doesn't want window decorations, ImGuiViewportFlags_NoDecoration will be set on it. Enabling decoration can create subsequent issues at OS levels (e.g. minimum window size).
|
||||
bool ConfigViewportsNoDefaultParent; // = true // When false: set secondary viewports' ParentViewportId to main viewport ID by default. Expects the platform backend to setup a parent/child relationship between the OS windows based on this value. Some backend may ignore this. Set to true if you want viewports to automatically be parent of main viewport, otherwise all viewports will be top-level OS windows.
|
||||
bool ConfigViewportsNoDefaultParent; // = true // Disable setting OS window parent to main viewport by default. The platform backend is expected to honor `viewport->ParentViewportID` to setup a parent/child relationship between the OS windows (supported if ImGuiBackendFlags_HasParentViewport is set). When parented: child windows always appear in front of their parent. Set to false if you want viewports to automatically be parent of main viewport, otherwise all viewports will be top-level OS windows. Parent/child relationship may be set on a per-window basis using ImGuiWindowClass.
|
||||
bool ConfigViewportsPlatformFocusSetsImGuiFocus;//= true // When a platform window is focused (e.g. using Alt+Tab, clicking Platform Title Bar), apply corresponding focus on imgui windows (may clear focus/active id from imgui windows location in other platform windows). In principle this is better enabled but we provide an opt-out, because some Linux window managers tend to eagerly focus windows (e.g. on mouse hover, or even a simple window pos/size change).
|
||||
|
||||
// DPI/Scaling options
|
||||
@@ -2719,7 +2725,7 @@ struct ImGuiIO
|
||||
//void* ImeWindowHandle; // [Obsoleted in 1.87] Set ImGuiViewport::PlatformHandleRaw instead. Set this to your HWND to get automatic IME cursor positioning.
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
float FontGlobalScale; // Moved io.FontGlobalScale to style.FontScaleMain in 1.92 (June 2025)
|
||||
float FontGlobalScale; // Moved io.FontGlobalScale to style.FontScaleMain in 1.92.0 (June 2025)
|
||||
|
||||
// Legacy: before 1.91.1, clipboard functions were stored in ImGuiIO instead of ImGuiPlatformIO.
|
||||
// As this is will affect all users of custom engines/backends, we are providing proper legacy redirection (will obsolete).
|
||||
@@ -2752,7 +2758,7 @@ struct ImGuiInputTextCallbackData
|
||||
ImGuiInputTextFlags EventFlag; // One ImGuiInputTextFlags_Callback* // Read-only
|
||||
ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
|
||||
void* UserData; // What user passed to InputText() // Read-only
|
||||
ImGuiID ID; // Widget ID // Read-only
|
||||
ImGuiID ID; // Widget ID // Read-only
|
||||
|
||||
// Arguments for the different callback events
|
||||
// - During Resize callback, Buf will be same as your input buffer.
|
||||
@@ -2766,9 +2772,9 @@ struct ImGuiInputTextCallbackData
|
||||
char* Buf; // Text buffer // Read-write // [Resize] Can replace pointer / [Completion,History,Always] Only write to pointed data, don't replace the actual pointer!
|
||||
int BufTextLen; // Text length (in bytes) // Read-write // [Resize,Completion,History,Always] Exclude zero-terminator storage. In C land: == strlen(some_text), in C++ land: string.length()
|
||||
int BufSize; // Buffer size (in bytes) = capacity+1 // Read-only // [Resize,Completion,History,Always] Include zero-terminator storage. In C land: == ARRAYSIZE(my_char_array), in C++ land: string.capacity()+1
|
||||
int CursorPos; // // Read-write // [Completion,History,Always]
|
||||
int SelectionStart; // // Read-write // [Completion,History,Always] == to SelectionEnd when no selection
|
||||
int SelectionEnd; // // Read-write // [Completion,History,Always]
|
||||
int CursorPos; // // Read-write // [Completion,History,Always,CharFilter]
|
||||
int SelectionStart; // // Read-write // [Completion,History,Always,CharFilter] == to SelectionEnd when no selection
|
||||
int SelectionEnd; // // Read-write // [Completion,History,Always,CharFilter]
|
||||
|
||||
// Helper functions for text manipulation.
|
||||
// Use those function to benefit from the CallbackResize behaviors. Calling those function reset the selection.
|
||||
@@ -2796,7 +2802,7 @@ struct ImGuiSizeCallbackData
|
||||
// before we stabilize Docking features. Please be mindful if using this.
|
||||
// Provide hints:
|
||||
// - To the platform backend via altered viewport flags (enable/disable OS decoration, OS task bar icons, etc.)
|
||||
// - To the platform backend for OS level parent/child relationships of viewport.
|
||||
// - To the platform backend for OS level parent/child relationships of viewport (otherwise: default is configured via io.ConfigViewportsNoDefaultParent)
|
||||
// - To the docking system for various options and filtering.
|
||||
struct ImGuiWindowClass
|
||||
{
|
||||
@@ -2809,6 +2815,7 @@ struct ImGuiWindowClass
|
||||
ImGuiDockNodeFlags DockNodeFlagsOverrideSet; // [EXPERIMENTAL] Dock node flags to set when a window of this class is hosted by a dock node (it doesn't have to be selected!)
|
||||
bool DockingAlwaysTabBar; // Set to true to enforce single floating windows of this class always having their own docking node (equivalent of setting the global io.ConfigDockingAlwaysTabBar)
|
||||
bool DockingAllowUnclassed; // Set to true to allow windows of this class to be docked/merged with an unclassed window. // FIXME-DOCK: Move to DockNodeFlags override?
|
||||
void* PlatformIconData; // [EXPERIMENTAL] Pass opaque data for Platform backend to handle.
|
||||
|
||||
ImGuiWindowClass() { memset((void*)this, 0, sizeof(*this)); ParentViewportId = (ImGuiID)-1; DockingAllowUnclassed = true; }
|
||||
};
|
||||
@@ -3298,12 +3305,6 @@ typedef unsigned short ImDrawIdx; // Default: 16-bit (for maximum compatibilit
|
||||
typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd);
|
||||
#endif
|
||||
|
||||
// Special Draw callback value to request renderer backend to reset the graphics/render state.
|
||||
// The renderer backend needs to handle this special value, otherwise it will crash trying to call a function at this address.
|
||||
// This is useful, for example, if you submitted callbacks which you know have altered the render state and you want it to be restored.
|
||||
// Render state is not reset by default because they are many perfectly useful way of altering render state (e.g. changing shader/blending settings before an Image call).
|
||||
#define ImDrawCallback_ResetRenderState (ImDrawCallback)(-8)
|
||||
|
||||
// Typically, 1 command = 1 GPU draw call (unless command is a callback)
|
||||
// - VtxOffset: When 'io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset' is enabled,
|
||||
// this fields allow us to render meshes larger than 64K vertices while keeping 16-bit indices.
|
||||
@@ -3377,23 +3378,30 @@ struct ImDrawListSplitter
|
||||
};
|
||||
|
||||
// Flags for ImDrawList functions
|
||||
// (Legacy: bit 0 must always correspond to ImDrawFlags_Closed to be backward compatible with old API using a bool. Bits 1..3 must be unused)
|
||||
enum ImDrawFlags_
|
||||
{
|
||||
ImDrawFlags_None = 0,
|
||||
ImDrawFlags_Closed = 1 << 0, // PathStroke(), AddPolyline(): specify that shape should be closed (Important: this is always == 1 for legacy reason)
|
||||
ImDrawFlags_RoundCornersTopLeft = 1 << 4, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-left corner only (when rounding > 0.0f, we default to all corners). Was 0x01.
|
||||
ImDrawFlags_RoundCornersTopRight = 1 << 5, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-right corner only (when rounding > 0.0f, we default to all corners). Was 0x02.
|
||||
ImDrawFlags_RoundCornersBottomLeft = 1 << 6, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-left corner only (when rounding > 0.0f, we default to all corners). Was 0x04.
|
||||
ImDrawFlags_RoundCornersBottomRight = 1 << 7, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-right corner only (when rounding > 0.0f, we default to all corners). Wax 0x08.
|
||||
ImDrawFlags_RoundCornersNone = 1 << 8, // AddRect(), AddRectFilled(), PathRect(): disable rounding on all corners (when rounding > 0.0f). This is NOT zero, NOT an implicit flag!
|
||||
|
||||
// Rounding for AddRect(), AddRectFilled(), PathRect()
|
||||
// - When not specified, we defaults to ImDrawFlags_RoundCornersAll! So you only need to use those flags if you want another configuration.
|
||||
ImDrawFlags_RoundCornersTopLeft = 1 << 4, // Round top-left corner only (when rounding > 0.0f, we default to all corners).
|
||||
ImDrawFlags_RoundCornersTopRight = 1 << 5, // Round top-right corner only (when rounding > 0.0f, we default to all corners).
|
||||
ImDrawFlags_RoundCornersBottomLeft = 1 << 6, // Round bottom-left corner only (when rounding > 0.0f, we default to all corners).
|
||||
ImDrawFlags_RoundCornersBottomRight = 1 << 7, // Round bottom-right corner only (when rounding > 0.0f, we default to all corners).
|
||||
ImDrawFlags_RoundCornersNone = 1 << 8, // Disable rounding even if `float rounding > 0.0f`. This is NOT zero, NOT an implicit flag!
|
||||
ImDrawFlags_RoundCornersAll = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight | ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, // (Default!!)
|
||||
ImDrawFlags_RoundCornersDefault_ = ImDrawFlags_RoundCornersAll, // Default to ALL corners if none of the _RoundCornersXX flags are specified!
|
||||
ImDrawFlags_RoundCornersTop = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight,
|
||||
ImDrawFlags_RoundCornersBottom = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight,
|
||||
ImDrawFlags_RoundCornersLeft = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersTopLeft,
|
||||
ImDrawFlags_RoundCornersRight = ImDrawFlags_RoundCornersBottomRight | ImDrawFlags_RoundCornersTopRight,
|
||||
ImDrawFlags_RoundCornersAll = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight | ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight,
|
||||
ImDrawFlags_RoundCornersDefault_ = ImDrawFlags_RoundCornersAll, // Default to ALL corners if none of the _RoundCornersXX flags are specified.
|
||||
ImDrawFlags_RoundCornersMask_ = ImDrawFlags_RoundCornersAll | ImDrawFlags_RoundCornersNone,
|
||||
|
||||
// Stroke options
|
||||
ImDrawFlags_Closed = 1 << 9, // PathStroke(), AddPolyline(): specify that shape should be closed.
|
||||
//ImDrawFlags_Closed = 1 << 0, // Prior to 1.92.8 (May 2026), ImDrawFlags_Closed was guaranteed to be == 1<<0 == 1 for legacy compatibility reason. Hardcoded use of 1 or true should be replaced.
|
||||
|
||||
ImDrawFlags_InvalidMask_ = ~0x7FFFFFF0, // == 0x8000000F,
|
||||
};
|
||||
|
||||
// Flags for ImDrawList instance. Those are set automatically by ImGui:: functions from ImGuiIO settings, and generally not manipulated directly.
|
||||
@@ -3405,6 +3413,7 @@ enum ImDrawListFlags_
|
||||
ImDrawListFlags_AntiAliasedLinesUseTex = 1 << 1, // Enable anti-aliased lines/borders using textures when possible. Require backend to render with bilinear filtering (NOT point/nearest filtering).
|
||||
ImDrawListFlags_AntiAliasedFill = 1 << 2, // Enable anti-aliased edge around filled shapes (rounded rectangles, circles).
|
||||
ImDrawListFlags_AllowVtxOffset = 1 << 3, // Can emit 'VtxOffset > 0' to allow large meshes. Set when 'ImGuiBackendFlags_RendererHasVtxOffset' is enabled.
|
||||
ImDrawListFlags_TextNoPixelSnap = 1 << 4, // Disable automatically snapping AddText() calls to pixel boundaries.
|
||||
};
|
||||
|
||||
// Draw command list
|
||||
@@ -3459,7 +3468,9 @@ struct ImDrawList
|
||||
// In future versions we will use textures to provide cheaper and higher-quality circles.
|
||||
// Use AddNgon() and AddNgonFilled() functions if you need to guarantee a specific number of sides.
|
||||
IMGUI_API void AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness = 1.0f);
|
||||
IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f); // a: upper-left, b: lower-right (== upper-left + size)
|
||||
IMGUI_API void AddLineH(float min_x, float max_x, float y, ImU32 col, float thickness = 1.0f);
|
||||
IMGUI_API void AddLineV(float x, float min_y, float max_y, ImU32 col, float thickness = 1.0f);
|
||||
IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, float thickness = 1.0f, ImDrawFlags flags = 0); // a: upper-left, b: lower-right (== upper-left + size)
|
||||
IMGUI_API void AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0); // a: upper-left, b: lower-right (== upper-left + size)
|
||||
IMGUI_API void AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
|
||||
IMGUI_API void AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness = 1.0f);
|
||||
@@ -3480,7 +3491,7 @@ struct ImDrawList
|
||||
// General polygon
|
||||
// - Only simple polygons are supported by filling functions (no self-intersections, no holes).
|
||||
// - Concave polygon fill is more expensive than convex one: it has O(N^2) complexity. Provided as a convenience for the user but not used by the main library.
|
||||
IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);
|
||||
IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, float thickness, ImDrawFlags flags = 0);
|
||||
IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col);
|
||||
IMGUI_API void AddConcavePolyFilled(const ImVec2* points, int num_points, ImU32 col);
|
||||
|
||||
@@ -3500,7 +3511,7 @@ struct ImDrawList
|
||||
inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size - 1], &pos, 8) != 0) _Path.push_back(pos); }
|
||||
inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; }
|
||||
inline void PathFillConcave(ImU32 col) { AddConcavePolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; }
|
||||
inline void PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, flags, thickness); _Path.Size = 0; }
|
||||
inline void PathStroke(ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0) { AddPolyline(_Path.Data, _Path.Size, col, thickness, flags); _Path.Size = 0; }
|
||||
IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 0);
|
||||
IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
|
||||
IMGUI_API void PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments = 0); // Ellipse
|
||||
@@ -3510,14 +3521,15 @@ struct ImDrawList
|
||||
|
||||
// Advanced: Draw Callbacks
|
||||
// - May be used to alter render state (change sampler, blending, current shader). May be used to emit custom rendering commands (difficult to do correctly, but possible).
|
||||
// - Use special ImDrawCallback_ResetRenderState callback to instruct backend to reset its render state to the default.
|
||||
// - Use special GetPlatformIO().DrawCallback_ResetRenderState callback to instruct backend to reset its render state to the default.
|
||||
// - See other standard callbacks in GetPlatformIO(), which may or not be supported by your backend.
|
||||
// - Your rendering loop must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles. All standard backends are honoring this.
|
||||
// - For some backends, the callback may access selected render-states exposed by the backend in a ImGui_ImplXXXX_RenderState structure pointed to by platform_io.Renderer_RenderState.
|
||||
// - IMPORTANT: please be mindful of the different level of indirection between using size==0 (copying argument) and using size>0 (copying pointed data into a buffer).
|
||||
// - If userdata_size == 0: we copy/store the 'userdata' argument as-is. It will be available unmodified in ImDrawCmd::UserCallbackData during render.
|
||||
// - If userdata_size > 0, we copy/store 'userdata_size' bytes pointed to by 'userdata'. We store them in a buffer stored inside the drawlist. ImDrawCmd::UserCallbackData will point inside that buffer so you have to retrieve data from there. Your callback may need to use ImDrawCmd::UserCallbackDataSize if you expect dynamically-sized data.
|
||||
// - Support for userdata_size > 0 was added in v1.91.4, October 2024. So earlier code always only allowed to copy/store a simple void*.
|
||||
IMGUI_API void AddCallback(ImDrawCallback callback, void* userdata, size_t userdata_size = 0);
|
||||
IMGUI_API void AddCallback(ImDrawCallback callback, void* userdata = NULL, size_t userdata_size = 0);
|
||||
|
||||
// Advanced: Miscellaneous
|
||||
IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
|
||||
@@ -3547,8 +3559,15 @@ struct ImDrawList
|
||||
|
||||
// Obsolete names
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
inline void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness) { AddRect(p_min, p_max, col, rounding, thickness, flags); } // OBSOLETED in 1.92.8: NEW FUNCTION SIGNATURE HAS 'thickness' AND 'flags' SWAPPED.
|
||||
inline void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness) { AddPolyline(points, num_points, col, thickness, flags); } // OBSOLETED in 1.92.8: NEW FUNCTION SIGNATURE HAS 'thickness' AND 'flags' SWAPPED.
|
||||
inline void PathStroke(ImU32 col, ImDrawFlags flags, float thickness) { PathStroke(col, thickness, flags); } // OBSOLETED in 1.92.8: NEW FUNCTION SIGNATURE HAS 'thickness' AND 'flags' SWAPPED.
|
||||
inline void PushTextureID(ImTextureRef tex_ref) { PushTexture(tex_ref); } // RENAMED in 1.92.0
|
||||
inline void PopTextureID() { PopTexture(); } // RENAMED in 1.92.0
|
||||
#else
|
||||
void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding /*= 0.0f*/, ImDrawFlags flags /*= 0*/, float thickness /*= 1.0f*/) = delete;
|
||||
void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness) = delete;
|
||||
inline void PathStroke(ImU32 col, ImDrawFlags flags /*= 0*/, float thickness /*= 1.0f*/) = delete;
|
||||
#endif
|
||||
//inline void AddEllipse(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0, float thickness = 1.0f) { AddEllipse(center, ImVec2(radius_x, radius_y), col, rot, num_segments, thickness); } // OBSOLETED in 1.90.5 (Mar 2024)
|
||||
//inline void AddEllipseFilled(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0) { AddEllipseFilled(center, ImVec2(radius_x, radius_y), col, rot, num_segments); } // OBSOLETED in 1.90.5 (Mar 2024)
|
||||
@@ -3660,6 +3679,7 @@ struct ImTextureData
|
||||
bool WantDestroyNextFrame; // rw - // [Internal] Queued to set ImTextureStatus_WantDestroy next frame. May still be used in the current frame.
|
||||
|
||||
// Functions
|
||||
// - If GetPixels() functions asserts while being called by your render loop, it could be caused by calling ImFontAtlas::Clear()/ClearFonts()?
|
||||
ImTextureData() { memset((void*)this, 0, sizeof(*this)); Status = ImTextureStatus_Destroyed; TexID = ImTextureID_Invalid; }
|
||||
~ImTextureData() { DestroyPixels(); }
|
||||
IMGUI_API void Create(ImTextureFormat format, int w, int h);
|
||||
@@ -3813,15 +3833,17 @@ struct ImFontAtlas
|
||||
IMGUI_API ImFont* AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels = 0.0f, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Note: Transfer ownership of 'ttf_data' to ImFontAtlas! Will be deleted after destruction of the atlas. Set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed.
|
||||
IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_data_size, float size_pixels = 0.0f, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp.
|
||||
IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels = 0.0f, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter.
|
||||
IMGUI_API void RemoveFont(ImFont* font);
|
||||
|
||||
IMGUI_API void Clear(); // Clear everything (input fonts, output glyphs/textures).
|
||||
IMGUI_API void CompactCache(); // Compact cached glyphs and texture.
|
||||
IMGUI_API void RemoveFont(ImFont* font); // Remove a font
|
||||
IMGUI_API void CompactCache(); // Compact cached glyphs and texture.
|
||||
IMGUI_API void SetFontLoader(const ImFontLoader* font_loader); // Change font loader at runtime.
|
||||
|
||||
// As we are transitioning toward a new font system, we expect to obsolete those soon:
|
||||
// Clearing the atlas/fonts has little use nowadays, unless you want to batch remove all fonts.
|
||||
// - Since 1.92, you can call ClearFonts() mid-frame, if you load new fonts afterwards.
|
||||
// - As we are transitioning toward our new font system the semantic for those functions gets increasingly misleading and are often a source of issues.
|
||||
// TL;DR; most likely, don't use any of those functions. We expect to obsolete/rework them.
|
||||
IMGUI_API void Clear(); // Clear everything (fonts + textures). Don't call mid-frame!
|
||||
IMGUI_API void ClearFonts(); // Clear input+output font data/glyphs. New fonts and textures will be recreated afterwards.
|
||||
IMGUI_API void ClearInputData(); // [OBSOLETE] Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts.
|
||||
IMGUI_API void ClearFonts(); // [OBSOLETE] Clear input+output font data (same as ClearInputData() + glyphs storage, UV coordinates).
|
||||
IMGUI_API void ClearTexData(); // [OBSOLETE] Clear CPU-side copy of the texture data. Saves RAM once the texture has been copied to graphics memory.
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
@@ -3993,6 +4015,7 @@ enum ImFontFlags_
|
||||
ImFontFlags_NoLoadError = 1 << 1, // Disable throwing an error/assert when calling AddFontXXX() with missing file/data. Calling code is expected to check AddFontXXX() return value.
|
||||
ImFontFlags_NoLoadGlyphs = 1 << 2, // [Internal] Disable loading new glyphs.
|
||||
ImFontFlags_LockBakedSizes = 1 << 3, // [Internal] Disable loading new baked sizes, disable garbage collecting current ones. e.g. if you want to lock a font to a single size. Important: if you use this to preload given sizes, consider the possibility of multiple font density used on Retina display.
|
||||
ImFontFlags_ImplicitRefSize = 1 << 4, // [Internal] Reference size was not set explicitly.
|
||||
};
|
||||
|
||||
// Font runtime data and rendering
|
||||
@@ -4038,7 +4061,7 @@ struct ImFont
|
||||
IMGUI_API void RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c, const ImVec4* cpu_fine_clip = NULL);
|
||||
IMGUI_API void RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, ImDrawTextFlags flags = 0);
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
inline const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) { return CalcWordWrapPosition(LegacySize * scale, text, text_end, wrap_width); }
|
||||
inline const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) { return CalcWordWrapPosition(LegacySize * scale, text, text_end, wrap_width); } // Obsoleted old name in 1.92.0. Note how `scale` was to `size`.
|
||||
#endif
|
||||
|
||||
// [Internal] Don't use!
|
||||
@@ -4121,6 +4144,7 @@ struct ImGuiViewport
|
||||
// The library never uses those fields, they are merely storage to facilitate backend implementation.
|
||||
void* RendererUserData; // void* to hold custom data structure for the renderer (e.g. swap chain, framebuffers etc.). generally set by your Renderer_CreateWindow function.
|
||||
void* PlatformUserData; // void* to hold custom data structure for the OS / platform (e.g. windowing info, render context). generally set by your Platform_CreateWindow function.
|
||||
void* PlatformIconData; // void* to hold custom data structure for the OS / platform to specify an icon. Currently unused for exposed to allow experiments.
|
||||
void* PlatformHandle; // void* to hold higher-level, platform window handle (e.g. HWND for Win32 backend, Uint32 WindowID for SDL, GLFWWindow* for GLFW), for FindViewportByPlatformHandle().
|
||||
void* PlatformHandleRaw; // void* to hold lower-level, platform-native window handle (always HWND on Win32 platform, unused for other platforms).
|
||||
bool PlatformWindowCreated; // Platform window has been created (Platform_CreateWindow() has been called). This is false during the first frame where a viewport is being created.
|
||||
@@ -4228,6 +4252,12 @@ struct ImGuiPlatformIO
|
||||
// Written by some backends during ImGui_ImplXXXX_RenderDrawData() call to point backend_specific ImGui_ImplXXXX_RenderState* structure.
|
||||
void* Renderer_RenderState;
|
||||
|
||||
// Standard draw callbacks provided by renderer backend.
|
||||
ImDrawCallback DrawCallback_ResetRenderState; // Request to reset the graphics/render state.
|
||||
ImDrawCallback DrawCallback_SetSamplerLinear; // Request backend to set texture sampling to Linear.
|
||||
ImDrawCallback DrawCallback_SetSamplerNearest; // Request backend to set texture sampling to Nearest/Point.
|
||||
//ImDrawCallback DrawCallback_SetSamplerCustom; // Request backend to set texture sampling using Backend Specific data.
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// Input - Interface with Platform & Renderer backends for Multi-Viewport support
|
||||
//------------------------------------------------------------------
|
||||
@@ -4421,6 +4451,8 @@ namespace ImGui
|
||||
//static inline void SetScrollPosHere() { SetScrollHere(); } // OBSOLETED in 1.42
|
||||
}
|
||||
|
||||
#define ImDrawCallback_ResetRenderState (ImDrawCallback)(-8) // OBSOLETED in 1.92.8: Use ImGui::GetPlatformIO().DrawCallback_ResetRenderState
|
||||
|
||||
//-- OBSOLETED in 1.92.0: ImFontAtlasCustomRect becomes ImTextureRect
|
||||
// - ImFontAtlasCustomRect::X,Y --> ImTextureRect::x,y
|
||||
// - ImFontAtlasCustomRect::Width,Height --> ImTextureRect::w,h
|
||||
|
||||
+217
-92
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.7
|
||||
// dear imgui, v1.92.9 WIP
|
||||
// (demo code)
|
||||
|
||||
// Help:
|
||||
@@ -73,6 +73,7 @@ Index of this file:
|
||||
// [SECTION] Demo Window / ShowDemoWindow()
|
||||
// [SECTION] DemoWindowMenuBar()
|
||||
// [SECTION] Helpers: ExampleTreeNode, ExampleMemberInfo (for use by Property Editor & Multi-Select demos)
|
||||
// [SECTION] Helpers: ExampleImageViewer
|
||||
// [SECTION] DemoWindowWidgetsBasic()
|
||||
// [SECTION] DemoWindowWidgetsBullets()
|
||||
// [SECTION] DemoWindowWidgetsCollapsingHeaders()
|
||||
@@ -108,6 +109,7 @@ Index of this file:
|
||||
// [SECTION] User Guide / ShowUserGuide()
|
||||
// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
|
||||
// [SECTION] Example App: Debug Console / ShowExampleAppConsole()
|
||||
// [SECTION] Example App: Image Viewer / ShowExampleAppImageViewer()
|
||||
// [SECTION] Example App: Debug Log / ShowExampleAppLog()
|
||||
// [SECTION] Example App: Simple Layout / ShowExampleAppLayout()
|
||||
// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor()
|
||||
@@ -240,6 +242,7 @@ static void ShowExampleAppConsole(bool* p_open);
|
||||
static void ShowExampleAppCustomRendering(bool* p_open);
|
||||
static void ShowExampleAppDockSpace(bool* p_open);
|
||||
static void ShowExampleAppDocuments(bool* p_open);
|
||||
static void ShowExampleAppImageViewer(bool* p_open);
|
||||
static void ShowExampleAppLog(bool* p_open);
|
||||
static void ShowExampleAppLayout(bool* p_open);
|
||||
static void ShowExampleAppPropertyEditor(bool* p_open, ImGuiDemoWindowData* demo_data);
|
||||
@@ -321,6 +324,7 @@ struct ImGuiDemoWindowData
|
||||
bool ShowAppCustomRendering = false;
|
||||
bool ShowAppDocuments = false;
|
||||
bool ShowAppDockSpace = false;
|
||||
bool ShowAppImageViewer = false;
|
||||
bool ShowAppLog = false;
|
||||
bool ShowAppLayout = false;
|
||||
bool ShowAppPropertyEditor = false;
|
||||
@@ -367,6 +371,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
if (demo_data.ShowAppAssetsBrowser) { ShowExampleAppAssetsBrowser(&demo_data.ShowAppAssetsBrowser); }
|
||||
if (demo_data.ShowAppConsole) { ShowExampleAppConsole(&demo_data.ShowAppConsole); }
|
||||
if (demo_data.ShowAppCustomRendering) { ShowExampleAppCustomRendering(&demo_data.ShowAppCustomRendering); }
|
||||
if (demo_data.ShowAppImageViewer) { ShowExampleAppImageViewer(&demo_data.ShowAppImageViewer); }
|
||||
if (demo_data.ShowAppLog) { ShowExampleAppLog(&demo_data.ShowAppLog); }
|
||||
if (demo_data.ShowAppLayout) { ShowExampleAppLayout(&demo_data.ShowAppLayout); }
|
||||
if (demo_data.ShowAppPropertyEditor) { ShowExampleAppPropertyEditor(&demo_data.ShowAppPropertyEditor, &demo_data); }
|
||||
@@ -748,6 +753,7 @@ static void DemoWindowMenuBar(ImGuiDemoWindowData* demo_data)
|
||||
ImGui::MenuItem("Custom rendering", NULL, &demo_data->ShowAppCustomRendering);
|
||||
ImGui::MenuItem("Documents", NULL, &demo_data->ShowAppDocuments);
|
||||
ImGui::MenuItem("Dockspace", NULL, &demo_data->ShowAppDockSpace);
|
||||
ImGui::MenuItem("Image Viewer", NULL, &demo_data->ShowAppImageViewer);
|
||||
ImGui::MenuItem("Log", NULL, &demo_data->ShowAppLog);
|
||||
ImGui::MenuItem("Property editor", NULL, &demo_data->ShowAppPropertyEditor);
|
||||
ImGui::MenuItem("Simple layout", NULL, &demo_data->ShowAppLayout);
|
||||
@@ -779,7 +785,7 @@ static void DemoWindowMenuBar(ImGuiDemoWindowData* demo_data)
|
||||
ImGui::Checkbox("Highlight ID Conflicts", &io.ConfigDebugHighlightIdConflicts);
|
||||
ImGui::EndDisabled();
|
||||
ImGui::Checkbox("Assert on error recovery", &io.ConfigErrorRecoveryEnableAssert);
|
||||
ImGui::TextDisabled("(see Demo->Configuration for details & more)");
|
||||
ImGui::TextDisabled("(see Demo->Configuration for more)");
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::MenuItem("Debug Log", NULL, &demo_data->ShowDebugLog, has_debug_tools);
|
||||
@@ -896,6 +902,87 @@ static ExampleTreeNode* ExampleTree_CreateDemoTree()
|
||||
return node_L0;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Helpers: ExampleImageViewer
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct ExampleImageViewerData
|
||||
{
|
||||
ImU32 ImageBgColor = IM_COL32(100, 100, 100, 255);
|
||||
ImU32 GridColor = IM_COL32(255, 255, 255, 100);
|
||||
bool GridEnabled = true;
|
||||
bool ViewReset = true;
|
||||
ImVec2 ViewOffset; // in image space
|
||||
float Zoom = 10.0f;
|
||||
float ZoomMin = 1.0f;
|
||||
float ZoomMax = 10000.0f;
|
||||
};
|
||||
|
||||
static void ExampleImageViewer_DrawOptions(ExampleImageViewerData* data)
|
||||
{
|
||||
ImGui::SetNextItemShortcut(ImGuiKey_G, ImGuiInputFlags_Tooltip); // | ImGuiInputFlags_RouteGlobal
|
||||
ImGui::Checkbox("Grid", &data->GridEnabled);
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 10.0f);
|
||||
float zoom_100 = data->Zoom * 100.0f;
|
||||
if (ImGui::DragFloat("##Zoom", &zoom_100, 5.0f, data->ZoomMin * 100.0f, data->ZoomMax * 100.0f, "%.0f%%", ImGuiSliderFlags_AlwaysClamp))
|
||||
data->Zoom = zoom_100 / 100.0f;
|
||||
}
|
||||
|
||||
static void ExampleImageViewer_DrawCanvas(ExampleImageViewerData* data, ImVec2 canvas_size, ImTextureRef image_tex_ref, int image_w, int image_h)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
IM_ASSERT(canvas_size.x >= 0.0f && canvas_size.y >= 0.0f);
|
||||
|
||||
// Layout canvas
|
||||
ImGui::InvisibleButton("##Canvas", canvas_size);
|
||||
ImVec2 canvas_min = ImGui::GetItemRectMin();
|
||||
ImVec2 canvas_max = ImGui::GetItemRectMax();
|
||||
|
||||
if (data->ViewReset)
|
||||
data->ViewOffset = ImVec2((canvas_size.x * 0.5f / data->Zoom) - 0.5f, (canvas_size.y * 0.5f / data->Zoom) - 0.5f); // Add half a pixel padding
|
||||
data->ViewReset = false;
|
||||
|
||||
// Handle inputs
|
||||
if (ImGui::SetItemKeyOwner(ImGuiKey_MouseWheelY))
|
||||
if (io.MouseWheel != 0.0f)
|
||||
data->Zoom = IM_CLAMP(data->Zoom * (1.0f + io.MouseWheel * 0.10f), data->ZoomMin, data->ZoomMax);
|
||||
float zoom = data->Zoom; // (float)(int)ViewZoom;
|
||||
if (ImGui::IsItemActive() && ImGui::IsMouseDragging(0))
|
||||
{
|
||||
data->ViewOffset.x -= io.MouseDelta.x / zoom;
|
||||
data->ViewOffset.y -= io.MouseDelta.y / zoom;
|
||||
}
|
||||
|
||||
// Display image
|
||||
ImVec2 image_min, image_max;
|
||||
image_min.x = (float)(int)((canvas_min.x - (data->ViewOffset.x * zoom)) + (canvas_size.x * 0.5f));
|
||||
image_min.y = (float)(int)((canvas_min.y - (data->ViewOffset.y * zoom)) + (canvas_size.y * 0.5f));
|
||||
image_max.x = (float)(int)(image_min.x + image_w * zoom);
|
||||
image_max.y = (float)(int)(image_min.y + image_h * zoom);
|
||||
draw_list->AddRect(ImVec2(canvas_min.x - 1.0f, canvas_min.y - 1.0f), ImVec2(canvas_max.x + 1.0f, canvas_max.y + 1.0f), IM_COL32(255, 255, 255, 255));
|
||||
draw_list->PushClipRect(canvas_min, canvas_max, true);
|
||||
draw_list->AddRectFilled(image_min, image_max, data->ImageBgColor);
|
||||
if (platform_io.DrawCallback_SetSamplerNearest != NULL)
|
||||
draw_list->AddCallback(platform_io.DrawCallback_SetSamplerNearest);
|
||||
draw_list->AddImage(image_tex_ref, image_min, image_max);
|
||||
if (platform_io.DrawCallback_SetSamplerLinear != NULL)
|
||||
draw_list->AddCallback(ImGui::GetPlatformIO().DrawCallback_SetSamplerLinear);
|
||||
|
||||
// Display grid lines for visible pixels
|
||||
if (data->GridEnabled && zoom > 6.0f)
|
||||
{
|
||||
const float step = (float)zoom;
|
||||
for (int px = (int)((canvas_min.x - image_min.x) / step); px <= (int)((canvas_max.x - image_min.x) / step); px++)
|
||||
draw_list->AddLineV(image_min.x + px * step, canvas_min.y, canvas_max.y, data->GridColor, 1.0f);
|
||||
for (int py = (int)((canvas_min.y - image_min.y) / step); py <= (int)((canvas_max.y - image_min.y) / step); py++)
|
||||
draw_list->AddLineH(canvas_min.x, canvas_max.x, image_min.y + py * step, data->GridColor, 1.0f);
|
||||
}
|
||||
draw_list->PopClipRect();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] DemoWindowWidgetsBasic()
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -1873,40 +1960,29 @@ static void DemoWindowWidgetsImages()
|
||||
// - Read https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples
|
||||
|
||||
// Grab the current texture identifier used by the font atlas.
|
||||
ImTextureRef my_tex_id = io.Fonts->TexRef;
|
||||
ImFontAtlas* atlas = io.Fonts;
|
||||
ImTextureRef my_tex_id = atlas->TexRef;
|
||||
float my_tex_w = (float)atlas->TexData->Width; // Regular user code should never have to care about TexData-> fields, but since we want to display the entire texture here, we pull Width/Height from it.
|
||||
float my_tex_h = (float)atlas->TexData->Height;
|
||||
ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h);
|
||||
|
||||
// Regular user code should never have to care about TexData-> fields, but since we want to display the entire texture here, we pull Width/Height from it.
|
||||
float my_tex_w = (float)io.Fonts->TexData->Width;
|
||||
float my_tex_h = (float)io.Fonts->TexData->Height;
|
||||
// Basic drawing
|
||||
ImGui::SeparatorText("Image()/ImageWithBg() function");
|
||||
ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left
|
||||
ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ImageBorderSize, IM_MAX(1.0f, ImGui::GetStyle().ImageBorderSize));
|
||||
ImGui::ImageWithBg(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
{
|
||||
ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h);
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left
|
||||
ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ImageBorderSize, IM_MAX(1.0f, ImGui::GetStyle().ImageBorderSize));
|
||||
ImGui::ImageWithBg(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
if (ImGui::BeginItemTooltip())
|
||||
{
|
||||
float region_sz = 32.0f;
|
||||
float region_x = io.MousePos.x - pos.x - region_sz * 0.5f;
|
||||
float region_y = io.MousePos.y - pos.y - region_sz * 0.5f;
|
||||
float zoom = 4.0f;
|
||||
if (region_x < 0.0f) { region_x = 0.0f; }
|
||||
else if (region_x > my_tex_w - region_sz) { region_x = my_tex_w - region_sz; }
|
||||
if (region_y < 0.0f) { region_y = 0.0f; }
|
||||
else if (region_y > my_tex_h - region_sz) { region_y = my_tex_h - region_sz; }
|
||||
ImGui::Text("Min: (%.2f, %.2f)", region_x, region_y);
|
||||
ImGui::Text("Max: (%.2f, %.2f)", region_x + region_sz, region_y + region_sz);
|
||||
ImVec2 uv0 = ImVec2((region_x) / my_tex_w, (region_y) / my_tex_h);
|
||||
ImVec2 uv1 = ImVec2((region_x + region_sz) / my_tex_w, (region_y + region_sz) / my_tex_h);
|
||||
ImGui::ImageWithBg(my_tex_id, ImVec2(region_sz * zoom, region_sz * zoom), uv0, uv1, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
// Fancy widget
|
||||
ImGui::SeparatorText("Interactive Image Viewer");
|
||||
static ExampleImageViewerData image_viewer;
|
||||
ImVec2 canvas_size(ImGui::GetContentRegionAvail().x, my_tex_h * 2.0f);
|
||||
ExampleImageViewer_DrawOptions(&image_viewer);
|
||||
ExampleImageViewer_DrawCanvas(&image_viewer, canvas_size, my_tex_id, (int)my_tex_w, (int)my_tex_h);
|
||||
|
||||
IMGUI_DEMO_MARKER("Widgets/Images/Textured buttons");
|
||||
ImGui::SeparatorText("Textured Buttons");
|
||||
ImGui::TextWrapped("And now some textured buttons..");
|
||||
static int pressed_count = 0;
|
||||
for (int i = 0; i < 8; i++)
|
||||
@@ -4131,7 +4207,7 @@ static void DemoWindowWidgetsTooltips()
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::Button("Disabled item", sz);
|
||||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_ForTooltip))
|
||||
ImGui::SetTooltip("I am a a tooltip for a disabled item.");
|
||||
ImGui::SetTooltip("I am a tooltip for a disabled item.");
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::TreePop();
|
||||
@@ -4148,9 +4224,9 @@ static void DemoWindowWidgetsTreeNodes()
|
||||
{
|
||||
IMGUI_DEMO_MARKER("Widgets/Tree Nodes");
|
||||
// See see "Examples -> Property Editor" (ShowExampleAppPropertyEditor() function) for a fancier, data-driven tree.
|
||||
if (ImGui::TreeNode("Basic trees"))
|
||||
if (ImGui::TreeNode("Basic Trees"))
|
||||
{
|
||||
IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Basic trees");
|
||||
IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Basic Trees");
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
// Use SetNextItemOpen() so set the default state of a node to be open. We could
|
||||
@@ -4174,9 +4250,9 @@ static void DemoWindowWidgetsTreeNodes()
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("Hierarchy lines"))
|
||||
if (ImGui::TreeNode("Hierarchy Lines"))
|
||||
{
|
||||
IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Hierarchy lines");
|
||||
IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Hierarchy Lines");
|
||||
static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_DrawLinesFull | ImGuiTreeNodeFlags_DefaultOpen;
|
||||
HelpMarker("Default option for DrawLinesXXX is stored in style.TreeLinesFlags");
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesNone", &base_flags, ImGuiTreeNodeFlags_DrawLinesNone);
|
||||
@@ -4213,15 +4289,57 @@ static void DemoWindowWidgetsTreeNodes()
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("Advanced, with Selectable nodes"))
|
||||
if (ImGui::TreeNode("Selectable Nodes"))
|
||||
{
|
||||
IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Advanced, with Selectable nodes");
|
||||
IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Selectable Nodes");
|
||||
HelpMarker(
|
||||
"This is a more typical looking tree with selectable nodes.\n"
|
||||
"Click to select, Ctrl+Click to toggle, click on arrows or double-click to open.");
|
||||
"Manually implemented selectable nodes.\n"
|
||||
"Click to select, Ctrl+Click to toggle, click on arrows or double-click to open.\n\n"
|
||||
"You may also use the multi-select API (see 'Demo->Widgets->Selection State & Multi-Select') for more advanced multi-selection features.");
|
||||
|
||||
// Hold in 'selection_mask' a simple representation of what may be user-side selection state.
|
||||
// - You may retain selection state inside or outside your objects in whatever format you see fit.
|
||||
// You may use ImGuiSelectionBasicStorage which is conceptually close to a set<> of identifiers.
|
||||
// - We record which node was clicked and then apply selection at the end of the loop.
|
||||
// - This is a manual and simplified reimplementation of multi-selection, which the full
|
||||
// BeginMultiSelect() API implements better, but which is not trivial to wire for trees.
|
||||
static int selection_mask = 0x00;
|
||||
int node_clicked_idx = -1;
|
||||
for (int node_n = 0; node_n < 6; node_n++)
|
||||
{
|
||||
// Disable the default "open on single-click behavior" + set Selected flag according to our selection.
|
||||
// To alter selection we use if 'IsItemClicked() && !IsItemToggledOpen()', so clicking on an arrow doesn't alter selection.
|
||||
// In a BeginMultiSelect()/EndMultiSelect() we could use IsItemToggledSelection() but here we reimplement and use our own logic.
|
||||
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
|
||||
if (selection_mask & (1 << node_n))
|
||||
flags |= ImGuiTreeNodeFlags_Selected;
|
||||
|
||||
bool is_open = ImGui::TreeNodeEx((void*)(intptr_t)node_n, flags, "Selectable Node %d", node_n);
|
||||
if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen())
|
||||
node_clicked_idx = node_n;
|
||||
if (is_open)
|
||||
{
|
||||
ImGui::BulletText("<Node contents here>");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
if (node_clicked_idx != -1)
|
||||
{
|
||||
// Update selection state (process outside of tree loop to avoid visual inconsistencies during the clicking frame)
|
||||
if (ImGui::GetIO().KeyCtrl)
|
||||
selection_mask ^= (1 << node_clicked_idx); // Ctrl+Click to toggle
|
||||
else //if (!(selection_mask & (1 << node_clicked_idx))) // Depending on selection behavior you want, may want to preserve selection when clicking on item that is part of the selection
|
||||
selection_mask = (1 << node_clicked_idx); // Click to single-select
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("Advanced"))
|
||||
{
|
||||
IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Advanced");
|
||||
static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
|
||||
static bool align_label_with_current_x_position = false;
|
||||
static bool test_drag_and_drop = false;
|
||||
static bool use_drag_and_drop = false;
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnArrow", &base_flags, ImGuiTreeNodeFlags_OpenOnArrow);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", &base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", &base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be laid out after the node.");
|
||||
@@ -4239,44 +4357,30 @@ static void DemoWindowWidgetsTreeNodes()
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesToNodes", &base_flags, ImGuiTreeNodeFlags_DrawLinesToNodes);
|
||||
|
||||
ImGui::Checkbox("Align label with current X position", &align_label_with_current_x_position);
|
||||
ImGui::Checkbox("Test tree node as drag source", &test_drag_and_drop);
|
||||
ImGui::Text("Hello!");
|
||||
ImGui::Checkbox("Make Tree Nodes as drag & drop sources", &use_drag_and_drop);
|
||||
if (align_label_with_current_x_position)
|
||||
ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing());
|
||||
|
||||
// 'selection_mask' is dumb representation of what may be user-side selection state.
|
||||
// You may retain selection state inside or outside your objects in whatever format you see fit.
|
||||
// 'node_clicked' is temporary storage of what node we have clicked to process selection at the end
|
||||
/// of the loop. May be a pointer to your own node type, etc.
|
||||
static int selection_mask = (1 << 2);
|
||||
int node_clicked = -1;
|
||||
for (int i = 0; i < 6; i++)
|
||||
for (int node_n = 0; node_n < 6; node_n++)
|
||||
{
|
||||
// Disable the default "open on single-click behavior" + set Selected flag according to our selection.
|
||||
// To alter selection we use IsItemClicked() && !IsItemToggledOpen(), so clicking on an arrow doesn't alter selection.
|
||||
ImGuiTreeNodeFlags node_flags = base_flags;
|
||||
const bool is_selected = (selection_mask & (1 << i)) != 0;
|
||||
if (is_selected)
|
||||
node_flags |= ImGuiTreeNodeFlags_Selected;
|
||||
if (i < 3)
|
||||
if (node_n < 3)
|
||||
{
|
||||
// Items 0..2 are Tree Node
|
||||
bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i);
|
||||
if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen())
|
||||
node_clicked = i;
|
||||
if (test_drag_and_drop && ImGui::BeginDragDropSource())
|
||||
bool is_open = ImGui::TreeNodeEx((void*)(intptr_t)node_n, node_flags, "Selectable Node %d", node_n);
|
||||
if (use_drag_and_drop && ImGui::BeginDragDropSource())
|
||||
{
|
||||
ImGui::SetDragDropPayload("_TREENODE", NULL, 0);
|
||||
ImGui::SetDragDropPayload("MY_TREENODE_PAYLOAD_TYPE", NULL, 0);
|
||||
ImGui::Text("This is a drag and drop source");
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
if (i == 2 && (base_flags & ImGuiTreeNodeFlags_SpanLabelWidth))
|
||||
if (node_n == 2 && (base_flags & ImGuiTreeNodeFlags_SpanLabelWidth))
|
||||
{
|
||||
// Item 2 has an additional inline button to help demonstrate SpanLabelWidth.
|
||||
ImGui::SameLine();
|
||||
if (ImGui::SmallButton("button")) {}
|
||||
}
|
||||
if (node_open)
|
||||
if (is_open)
|
||||
{
|
||||
ImGui::BulletText("Blah blah\nBlah Blah");
|
||||
ImGui::SameLine();
|
||||
@@ -4290,26 +4394,15 @@ static void DemoWindowWidgetsTreeNodes()
|
||||
// The only reason we use TreeNode at all is to allow selection of the leaf. Otherwise we can
|
||||
// use BulletText() or advance the cursor by GetTreeNodeToLabelSpacing() and call Text().
|
||||
node_flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen; // ImGuiTreeNodeFlags_Bullet
|
||||
ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Leaf %d", i);
|
||||
if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen())
|
||||
node_clicked = i;
|
||||
if (test_drag_and_drop && ImGui::BeginDragDropSource())
|
||||
ImGui::TreeNodeEx((void*)(intptr_t)node_n, node_flags, "Selectable Leaf %d", node_n);
|
||||
if (use_drag_and_drop && ImGui::BeginDragDropSource())
|
||||
{
|
||||
ImGui::SetDragDropPayload("_TREENODE", NULL, 0);
|
||||
ImGui::SetDragDropPayload("MY_TREENODE_PAYLOAD_TYPE", NULL, 0);
|
||||
ImGui::Text("This is a drag and drop source");
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (node_clicked != -1)
|
||||
{
|
||||
// Update selection state
|
||||
// (process outside of tree loop to avoid visual inconsistencies during the clicking frame)
|
||||
if (ImGui::GetIO().KeyCtrl)
|
||||
selection_mask ^= (1 << node_clicked); // Ctrl+Click to toggle
|
||||
else //if (!(selection_mask & (1 << node_clicked))) // Depending on selection behavior you want, may want to preserve selection when clicking on item that is part of the selection
|
||||
selection_mask = (1 << node_clicked); // Click to single-select
|
||||
}
|
||||
if (align_label_with_current_x_position)
|
||||
ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing());
|
||||
ImGui::TreePop();
|
||||
@@ -8941,7 +9034,7 @@ static void ShowExampleMenuFile()
|
||||
IMGUI_DEMO_MARKER("Examples/Menu/Options");
|
||||
static bool enabled = true;
|
||||
ImGui::MenuItem("Enabled", "", &enabled);
|
||||
ImGui::BeginChild("child", ImVec2(0, 60), ImGuiChildFlags_Borders);
|
||||
ImGui::BeginChild("child", ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 5.0f), ImGuiChildFlags_Borders);
|
||||
for (int i = 0; i < 10; i++)
|
||||
ImGui::Text("Scrolling Text %d", i);
|
||||
ImGui::EndChild();
|
||||
@@ -9353,6 +9446,28 @@ static void ShowExampleAppConsole(bool* p_open)
|
||||
console.Draw("Example: Console", p_open);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Example App: Image Viewer / ShowExampleAppImageViewer()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
static void ShowExampleAppImageViewer(bool* p_open)
|
||||
{
|
||||
ImFontAtlas* atlas = ImGui::GetIO().Fonts;
|
||||
ImTextureRef tex_ref = atlas->TexRef; // We don't have access to other textures in this demo!
|
||||
int tex_w = atlas->TexData->Width;
|
||||
int tex_h = atlas->TexData->Height;
|
||||
if (ImGui::Begin("Example: Image Viewer", p_open))
|
||||
{
|
||||
static ExampleImageViewerData image_viewer;
|
||||
ExampleImageViewer_DrawOptions(&image_viewer);
|
||||
ImVec2 canvas_size = ImGui::GetContentRegionAvail();
|
||||
ImVec2 canvas_min_size = ImGui::IsWindowAppearing() ? ImVec2(3.0f * tex_w, 4.0f * tex_h) : ImVec2(1.0f, 1.0f);
|
||||
canvas_size = ImVec2(IM_MAX(canvas_size.x, canvas_min_size.x), IM_MAX(canvas_size.y, canvas_min_size.y));
|
||||
ExampleImageViewer_DrawCanvas(&image_viewer, canvas_size, tex_ref, tex_w, tex_h);
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Example App: Debug Log / ShowExampleAppLog()
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -10248,20 +10363,20 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th); x += sz + spacing; // N-gon
|
||||
draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th); x += sz + spacing; // Circle
|
||||
draw_list->AddEllipse(ImVec2(x + sz*0.5f, y + sz*0.5f), ImVec2(sz*0.5f, sz*0.3f), col, -0.3f, circle_segments, th); x += sz + spacing; // Ellipse
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, ImDrawFlags_None, th); x += sz + spacing; // Square
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, ImDrawFlags_None, th); x += sz + spacing; // Square with all rounded corners
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, th); x += sz + spacing; // Square
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, th); x += sz + spacing; // Square with all rounded corners
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, th, corners_tl_br); x += sz + spacing; // Square with two rounded corners
|
||||
draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle
|
||||
//draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle
|
||||
PathConcaveShape(draw_list, x, y, sz); draw_list->PathStroke(col, ImDrawFlags_Closed, th); x += sz + spacing; // Concave Shape
|
||||
PathConcaveShape(draw_list, x, y, sz); draw_list->PathStroke(col, th, ImDrawFlags_Closed); x += sz + spacing; // Concave Shape
|
||||
//draw_list->AddPolyline(concave_shape, IM_COUNTOF(concave_shape), col, ImDrawFlags_Closed, th);
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLineH(x, x + sz, y, col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLineV(x, y, y + sz, col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col, th); x += sz + spacing; // Diagonal line
|
||||
|
||||
// Path
|
||||
draw_list->PathArcTo(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, 3.141592f, 3.141592f * -0.5f);
|
||||
draw_list->PathStroke(col, ImDrawFlags_None, th);
|
||||
draw_list->PathStroke(col, th);
|
||||
x += sz + spacing;
|
||||
|
||||
// Quadratic Bezier Curve (3 control points)
|
||||
@@ -10395,9 +10510,9 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
{
|
||||
const float GRID_STEP = 64.0f;
|
||||
for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x; x += GRID_STEP)
|
||||
draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y), ImVec2(canvas_p0.x + x, canvas_p1.y), IM_COL32(200, 200, 200, 40));
|
||||
draw_list->AddLineV(canvas_p0.x + x, canvas_p0.y, canvas_p1.y, IM_COL32(200, 200, 200, 40));
|
||||
for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y; y += GRID_STEP)
|
||||
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y), ImVec2(canvas_p1.x, canvas_p0.y + y), IM_COL32(200, 200, 200, 40));
|
||||
draw_list->AddLineH(canvas_p0.x, canvas_p1.x, canvas_p0.y + y, IM_COL32(200, 200, 200, 40));
|
||||
}
|
||||
for (int n = 0; n < points.Size; n += 2)
|
||||
draw_list->AddLine(ImVec2(origin.x + points[n].x, origin.y + points[n].y), ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y), IM_COL32(255, 255, 0, 255), 2.0f);
|
||||
@@ -11067,10 +11182,11 @@ struct ExampleAssetsBrowser
|
||||
bool AllowBoxSelect = true; // Will set ImGuiMultiSelectFlags_BoxSelect2d
|
||||
bool AllowBoxSelectInsideSelection = false; // Will set ImGuiMultiSelectFlags_SelectOnClickAlways
|
||||
bool AllowDragUnselected = false; // Will set ImGuiMultiSelectFlags_SelectOnClickRelease
|
||||
float IconSize = 32.0f;
|
||||
float IconSize = 0;
|
||||
int IconSpacing = 10;
|
||||
int IconHitSpacing = 4; // Increase hit-spacing if you want to make it possible to clear or box-select from gaps. Some spacing is required to able to amend with Shift+box-select. Value is small in Explorer.
|
||||
int IconHitSpacing = 4; // Increase hit-spacing if you want to make it possible to clear or box-select from gaps. Some spacing is required to able to amend with Shift+box-select. Value is small in Explorer.
|
||||
bool StretchSpacing = true;
|
||||
bool UseScrollX = false; // Debug: submit twice the number of items per line (overflow horizontally to exercise ScrollX + box-select)
|
||||
|
||||
// State
|
||||
ImVector<ExampleAsset> Items; // Our items
|
||||
@@ -11121,12 +11237,15 @@ struct ExampleAssetsBrowser
|
||||
// Layout: calculate number of icon per line and number of lines
|
||||
LayoutItemSize = ImVec2(floorf(IconSize), floorf(IconSize));
|
||||
LayoutColumnCount = IM_MAX((int)(avail_width / (LayoutItemSize.x + LayoutItemSpacing)), 1);
|
||||
LayoutLineCount = (Items.Size + LayoutColumnCount - 1) / LayoutColumnCount;
|
||||
|
||||
// Layout: when stretching: allocate remaining space to more spacing. Round before division, so item_spacing may be non-integer.
|
||||
if (StretchSpacing && LayoutColumnCount > 1)
|
||||
LayoutItemSpacing = floorf(avail_width - LayoutItemSize.x * LayoutColumnCount) / LayoutColumnCount;
|
||||
|
||||
if (UseScrollX)
|
||||
LayoutColumnCount *= 2;
|
||||
LayoutLineCount = (Items.Size + LayoutColumnCount - 1) / LayoutColumnCount;
|
||||
|
||||
LayoutItemStep = ImVec2(LayoutItemSize.x + LayoutItemSpacing, LayoutItemSize.y + LayoutItemSpacing);
|
||||
LayoutSelectableSpacing = IM_MAX(floorf(LayoutItemSpacing) - IconHitSpacing, 0.0f);
|
||||
LayoutOuterPadding = floorf(LayoutItemSpacing * 0.5f);
|
||||
@@ -11134,6 +11253,9 @@ struct ExampleAssetsBrowser
|
||||
|
||||
void Draw(const char* title, bool* p_open)
|
||||
{
|
||||
if (IconSize <= 0.0f)
|
||||
IconSize = ImGui::CalcTextSize("99999").x;
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(IconSize * 25, IconSize * 15), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin(title, p_open, ImGuiWindowFlags_MenuBar))
|
||||
{
|
||||
@@ -11183,6 +11305,7 @@ struct ExampleAssetsBrowser
|
||||
ImGui::SliderInt("Icon Spacing", &IconSpacing, 0, 32);
|
||||
ImGui::SliderInt("Icon Hit Spacing", &IconHitSpacing, 0, 32);
|
||||
ImGui::Checkbox("Stretch Spacing", &StretchSpacing);
|
||||
ImGui::Checkbox("Use ScrollX", &UseScrollX);
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
@@ -11212,7 +11335,7 @@ struct ExampleAssetsBrowser
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui::SetNextWindowContentSize(ImVec2(0.0f, LayoutOuterPadding + LayoutLineCount * (LayoutItemSize.y + LayoutItemSpacing)));
|
||||
if (ImGui::BeginChild("Assets", ImVec2(0.0f, -ImGui::GetTextLineHeightWithSpacing()), ImGuiChildFlags_Borders, ImGuiWindowFlags_NoMove))
|
||||
if (ImGui::BeginChild("Assets", ImVec2(0.0f, -ImGui::GetTextLineHeightWithSpacing()), ImGuiChildFlags_Borders, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_HorizontalScrollbar))
|
||||
{
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
|
||||
@@ -11356,6 +11479,8 @@ struct ExampleAssetsBrowser
|
||||
}
|
||||
}
|
||||
clipper.End();
|
||||
if (Items.Size == 0)
|
||||
ImGui::Dummy(ImVec2(0, 0));
|
||||
ImGui::PopStyleVar(); // ImGuiStyleVar_ItemSpacing
|
||||
|
||||
// Context menu
|
||||
|
||||
+232
-164
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.7
|
||||
// dear imgui, v1.92.9 WIP
|
||||
// (drawing and font code)
|
||||
|
||||
/*
|
||||
@@ -208,6 +208,7 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_CheckboxSelectedBg] = ImLerp(colors[ImGuiCol_FrameBg], colors[ImGuiCol_FrameBgHovered], 0.65f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
@@ -277,6 +278,7 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
|
||||
colors[ImGuiCol_CheckboxSelectedBg] = ImLerp(colors[ImGuiCol_FrameBg], colors[ImGuiCol_FrameBgActive], 0.65f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
|
||||
@@ -347,6 +349,7 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_CheckboxSelectedBg] = ImVec4(0.95f, 0.97f, 1.00f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
@@ -405,7 +408,6 @@ ImDrawListSharedData::ImDrawListSharedData()
|
||||
const float a = ((float)i * 2 * IM_PI) / (float)IM_COUNTOF(ArcFastVtx);
|
||||
ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
|
||||
}
|
||||
ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
|
||||
}
|
||||
|
||||
ImDrawListSharedData::~ImDrawListSharedData()
|
||||
@@ -415,17 +417,17 @@ ImDrawListSharedData::~ImDrawListSharedData()
|
||||
|
||||
void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
|
||||
{
|
||||
if (CircleSegmentMaxError == max_error)
|
||||
if (CircleTessellationMaxError == max_error)
|
||||
return;
|
||||
|
||||
IM_ASSERT(max_error > 0.0f);
|
||||
CircleSegmentMaxError = max_error;
|
||||
CircleTessellationMaxError = max_error;
|
||||
for (int i = 0; i < IM_COUNTOF(CircleSegmentCounts); i++)
|
||||
{
|
||||
const float radius = (float)i;
|
||||
CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
|
||||
CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleTessellationMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
|
||||
}
|
||||
ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
|
||||
ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleTessellationMaxError);
|
||||
}
|
||||
|
||||
ImDrawList::ImDrawList(ImDrawListSharedData* shared_data)
|
||||
@@ -534,9 +536,14 @@ void ImDrawList::_PopUnusedDrawCmd()
|
||||
|
||||
void ImDrawList::AddCallback(ImDrawCallback callback, void* userdata, size_t userdata_size)
|
||||
{
|
||||
IM_ASSERT(callback != NULL);
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
if (callback == ImDrawCallback_ResetRenderState && _Data->Context != NULL && _Data->Context->PlatformIO.DrawCallback_ResetRenderState != NULL)
|
||||
callback = _Data->Context->PlatformIO.DrawCallback_ResetRenderState; // == ImGui::GetPlatformIO().DrawCallback_ResetRenderState
|
||||
#endif
|
||||
|
||||
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
|
||||
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
||||
IM_ASSERT(callback != NULL);
|
||||
IM_ASSERT(curr_cmd->UserCallback == NULL);
|
||||
if (curr_cmd->ElemCount != 0)
|
||||
{
|
||||
@@ -654,11 +661,11 @@ void ImDrawList::_OnChangedVtxOffset()
|
||||
int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
|
||||
{
|
||||
// Automatic segment count
|
||||
const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
|
||||
const int radius_idx = (int)(radius + 0.999f); // ceil to never reduce accuracy
|
||||
if (radius_idx >= 0 && radius_idx < IM_COUNTOF(_Data->CircleSegmentCounts))
|
||||
return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
|
||||
else
|
||||
return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
|
||||
return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleTessellationMaxError);
|
||||
}
|
||||
|
||||
// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
|
||||
@@ -668,7 +675,7 @@ void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool i
|
||||
if (intersect_with_current_clip_rect)
|
||||
{
|
||||
ImVec4 current = _CmdHeader.ClipRect;
|
||||
if (cr.x < current.x) cr.x = current.x;
|
||||
if (cr.x < current.x) cr.x = current.x; // = ClipWith(). Note that passing inverted range wouldn't be fixed here.
|
||||
if (cr.y < current.y) cr.y = current.y;
|
||||
if (cr.z > current.z) cr.z = current.z;
|
||||
if (cr.w > current.w) cr.w = current.w;
|
||||
@@ -812,7 +819,7 @@ void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, c
|
||||
|
||||
// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
|
||||
// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
|
||||
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
|
||||
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, float thickness, ImDrawFlags flags)
|
||||
{
|
||||
if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
@@ -822,6 +829,12 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
|
||||
const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
|
||||
const bool thick_line = (thickness > _FringeScale);
|
||||
|
||||
// If this assert triggers on legacy code:
|
||||
// - 1.92.8 (2025/05): swapped two last parameters order: flags, thickness --> thickness, flags. This should normally be caught by compile-time type-checking.
|
||||
// - 1.92.8 (2025/05): changed value of ImDrawList_Closed which was previously guaranteed to be == 1. Hardcoded use of 1 or true should be replaced.
|
||||
// Read more details near AddRect() + see "API BREAKING CHANGES" section for 1.82, 1.90 and 1.92.8.
|
||||
IM_ASSERT_USER_ERROR_RET((flags & ImDrawFlags_InvalidMask_) == 0, "Incorrect parameter. Did you swap 'thickness' and 'flags'?");
|
||||
|
||||
if (Flags & ImDrawListFlags_AntiAliasedLines)
|
||||
{
|
||||
// Anti-aliased stroke
|
||||
@@ -1438,35 +1451,13 @@ void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3,
|
||||
}
|
||||
}
|
||||
|
||||
static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
|
||||
{
|
||||
/*
|
||||
IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
// Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
|
||||
// - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
|
||||
if (flags == ~0) { return ImDrawFlags_RoundCornersAll; }
|
||||
// - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
|
||||
if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
|
||||
// We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
|
||||
#endif
|
||||
*/
|
||||
// If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
|
||||
// Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
|
||||
// See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
|
||||
IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
|
||||
|
||||
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
|
||||
flags |= ImDrawFlags_RoundCornersAll;
|
||||
|
||||
return flags;
|
||||
}
|
||||
|
||||
void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
|
||||
{
|
||||
if (rounding >= 0.5f)
|
||||
{
|
||||
flags = FixRectCornerFlags(flags);
|
||||
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
|
||||
flags |= ImDrawFlags_RoundCornersAll;
|
||||
|
||||
rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
|
||||
rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
|
||||
}
|
||||
@@ -1494,22 +1485,48 @@ void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float th
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
PathLineTo(p1 + ImVec2(0.5f, 0.5f));
|
||||
PathLineTo(p2 + ImVec2(0.5f, 0.5f));
|
||||
PathStroke(col, 0, thickness);
|
||||
const ImVec2 points[2] = { ImVec2(p1.x + 0.5f, p1.y + 0.5f), ImVec2(p2.x + 0.5f, p2.y + 0.5f) };
|
||||
AddPolyline(points, 2, col, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddLineH(float min_x, float max_x, float y, ImU32 col, float thickness)
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
const ImVec2 points[2] = { ImVec2(min_x + 0.5f, y + 0.5f), ImVec2(max_x + 0.5f, y + 0.5f) }; // Same as AddLine() above.
|
||||
AddPolyline(points, 2, col, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddLineV(float x, float min_y, float max_y, ImU32 col, float thickness)
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
const ImVec2 points[2] = { ImVec2(x + 0.5f, min_y + 0.5f), ImVec2(x + 0.5f, max_y + 0.5f) }; // Same as AddLine() above.
|
||||
AddPolyline(points, 2, col, thickness);
|
||||
}
|
||||
|
||||
// p_min = upper-left, p_max = lower-right
|
||||
// Note we don't render 1 pixels sized rectangles properly.
|
||||
void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
|
||||
void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, float thickness, ImDrawFlags flags)
|
||||
{
|
||||
// If this assert triggers on legacy code:
|
||||
// - 1.92.8 (2025/05): swapped two last parameters order: flags, thickness --> thickness, flags. This should normally be caught by compile-time type-checking.
|
||||
// - 1.92.8 (2025/05): changed value of ImDrawList_Closed which was previously guaranteed to be == 1. Hardcoded use of 1 or true should be replaced.
|
||||
// - 1.82.0 (2021/03): changed ImDrawCornerFlags to ImDrawFlags_RoundCornersXXX values.
|
||||
// If you used hard-coded 1 to 15 or ~0 in flags to configure corner rounding use the new flags!
|
||||
// - Hard coded support for ~0 == ImDrawFlags_RoundCornersAll.
|
||||
// - Hard coded support for values 0x01 to 0x0F (matching 15 out of 16 old flags combinations) --> see FixRectCornerFlags() in <1.90 code.
|
||||
// - Hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'.
|
||||
// See "API BREAKING CHANGES" section for 1.82, 1.90 and 1.92.8.
|
||||
IM_ASSERT_USER_ERROR_RET((flags & ImDrawFlags_InvalidMask_) == 0, "Incorrect parameter. Did you swap 'thickness' and 'flags'?"); // Or misuse of legacy hard-coded ImDrawCornerFlags values
|
||||
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
if (Flags & ImDrawListFlags_AntiAliasedLines)
|
||||
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
|
||||
else
|
||||
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
|
||||
@@ -1553,7 +1570,7 @@ void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, c
|
||||
PathLineTo(p2);
|
||||
PathLineTo(p3);
|
||||
PathLineTo(p4);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
|
||||
@@ -1576,7 +1593,7 @@ void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p
|
||||
PathLineTo(p1);
|
||||
PathLineTo(p2);
|
||||
PathLineTo(p3);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
|
||||
@@ -1611,7 +1628,7 @@ void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int nu
|
||||
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
|
||||
}
|
||||
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
|
||||
@@ -1647,7 +1664,7 @@ void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_
|
||||
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
||||
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
|
||||
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
// Guaranteed to honor 'num_segments'
|
||||
@@ -1674,7 +1691,7 @@ void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 co
|
||||
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
||||
const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
|
||||
PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
|
||||
PathStroke(col, true, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
|
||||
@@ -1699,7 +1716,7 @@ void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2
|
||||
|
||||
PathLineTo(p1);
|
||||
PathBezierCubicCurveTo(p2, p3, p4, num_segments);
|
||||
PathStroke(col, 0, thickness);
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
// Quadratic Bezier takes 3 controls points
|
||||
@@ -1710,7 +1727,7 @@ void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const Im
|
||||
|
||||
PathLineTo(p1);
|
||||
PathBezierQuadraticCurveTo(p2, p3, num_segments);
|
||||
PathStroke(col, 0, thickness);
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
|
||||
@@ -1782,7 +1799,10 @@ void ImDrawList::AddImageRounded(ImTextureRef tex_ref, const ImVec2& p_min, cons
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
|
||||
flags = FixRectCornerFlags(flags);
|
||||
IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!"); // If this assert triggers on legacy code: see comments in ImDrawList::PathRect().
|
||||
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
|
||||
flags |= ImDrawFlags_RoundCornersAll;
|
||||
|
||||
if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
|
||||
{
|
||||
AddImage(tex_ref, p_min, p_max, uv_min, uv_max, col);
|
||||
@@ -2507,10 +2527,11 @@ void ImTextureData::DestroyPixels()
|
||||
// - Default texture data encoded in ASCII
|
||||
// - ImFontAtlas()
|
||||
// - ImFontAtlas::Clear()
|
||||
// - ImFontAtlas::CompactCache()
|
||||
// - ImFontAtlas::ClearFonts()
|
||||
// - ImFontAtlas::ClearInputData()
|
||||
// - ImFontAtlas::ClearTexData()
|
||||
// - ImFontAtlas::ClearFonts()
|
||||
// - ImFontAtlas::CompactCache()
|
||||
// - ImFontAtlas::SetFontLoader()
|
||||
//-----------------------------------------------------------------------------
|
||||
// - ImFontAtlasUpdateNewFrame()
|
||||
// - ImFontAtlasTextureBlockConvert()
|
||||
@@ -2547,8 +2568,6 @@ void ImTextureData::DestroyPixels()
|
||||
// - ImFontAtlasBuildPreloadAllGlyphRanges()
|
||||
// - ImFontAtlasBuildUpdatePointers()
|
||||
// - ImFontAtlasBuildRenderBitmapFromString()
|
||||
// - ImFontAtlasBuildUpdateBasicTexData()
|
||||
// - ImFontAtlasBuildUpdateLinesTexData()
|
||||
// - ImFontAtlasBuildAddFont()
|
||||
// - ImFontAtlasBuildSetupFontBakedEllipsis()
|
||||
// - ImFontAtlasBuildSetupFontBakedBlanks()
|
||||
@@ -2565,13 +2584,14 @@ void ImTextureData::DestroyPixels()
|
||||
// - ImFontAtlasUpdateDrawListsSharedData()
|
||||
//-----------------------------------------------------------------------------
|
||||
// - ImFontAtlasBuildSetTexture()
|
||||
// - ImFontAtlasBuildAddTexture()
|
||||
// - ImFontAtlasBuildMakeSpace()
|
||||
// - ImFontAtlasBuildRepackTexture()
|
||||
// - ImFontAtlasBuildGrowTexture()
|
||||
// - ImFontAtlasBuildRepackOrGrowTexture()
|
||||
// - ImFontAtlasBuildGetTextureSizeEstimate()
|
||||
// - ImFontAtlasBuildCompactTexture()
|
||||
// - ImFontAtlasBuildUpdateTexData()
|
||||
// - ImFontAtlasTextureAdd()
|
||||
// - ImFontAtlasTextureRepack()
|
||||
// - ImFontAtlasTextureGrow()
|
||||
// - ImFontAtlasTextureMakeSpace()
|
||||
// - ImFontAtlasTextureGetSizeEstimate()
|
||||
// - ImFontAtlasBuildClear()
|
||||
// - ImFontAtlasTextureCompact()
|
||||
// - ImFontAtlasBuildInit()
|
||||
// - ImFontAtlasBuildDestroy()
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -2671,9 +2691,12 @@ ImFontAtlas::~ImFontAtlas()
|
||||
TexData = NULL;
|
||||
}
|
||||
|
||||
// If you call this mid-frame, you would need to add new font and bind them!
|
||||
// You probably should not call this directly. It is not well specified.
|
||||
// If you want to replace all your fonts mid-frame, most likely you should instead call ClearFonts() then load the new fonts.
|
||||
// Calling this mid-frame will discard the CPU-side copy of the texture data which is generally unreliable as you may have textures queued for creation or updates.
|
||||
void ImFontAtlas::Clear()
|
||||
{
|
||||
IMGUI_DEBUG_LOG_FONT("[font] ImFontAtlas::Clear()\n");
|
||||
bool backup_renderer_has_textures = RendererHasTextures;
|
||||
RendererHasTextures = false; // Full Clear() is supported, but ClearTexData() only isn't.
|
||||
ClearFonts();
|
||||
@@ -2681,20 +2704,28 @@ void ImFontAtlas::Clear()
|
||||
RendererHasTextures = backup_renderer_has_textures;
|
||||
}
|
||||
|
||||
void ImFontAtlas::CompactCache()
|
||||
void ImFontAtlas::ClearFonts()
|
||||
{
|
||||
ImFontAtlasTextureCompact(this);
|
||||
}
|
||||
|
||||
void ImFontAtlas::SetFontLoader(const ImFontLoader* font_loader)
|
||||
{
|
||||
ImFontAtlasBuildSetupFontLoader(this, font_loader);
|
||||
// FIXME-NEWATLAS: Illegal to remove currently bound font.
|
||||
IMGUI_DEBUG_LOG_FONT("[font] ImFontAtlas::ClearFonts()\n");
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
|
||||
for (ImFont* font : Fonts)
|
||||
ImFontAtlasBuildNotifySetFont(this, font, NULL);
|
||||
ImFontAtlasBuildDestroy(this);
|
||||
ClearInputData();
|
||||
Fonts.clear_delete();
|
||||
TexIsBuilt = false;
|
||||
for (ImDrawListSharedData* shared_data : DrawListSharedDatas)
|
||||
if (shared_data->FontAtlas == this)
|
||||
{
|
||||
shared_data->Font = NULL;
|
||||
shared_data->FontScale = shared_data->FontSize = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void ImFontAtlas::ClearInputData()
|
||||
{
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
|
||||
|
||||
for (ImFont* font : Fonts)
|
||||
ImFontAtlasFontDestroyOutput(this, font);
|
||||
for (ImFontConfig& font_cfg : Sources)
|
||||
@@ -2718,22 +2749,14 @@ void ImFontAtlas::ClearTexData()
|
||||
//Locked = true; // Hoped to be able to lock this down but some reload patterns may not be happy with it.
|
||||
}
|
||||
|
||||
void ImFontAtlas::ClearFonts()
|
||||
void ImFontAtlas::CompactCache()
|
||||
{
|
||||
// FIXME-NEWATLAS: Illegal to remove currently bound font.
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
|
||||
for (ImFont* font : Fonts)
|
||||
ImFontAtlasBuildNotifySetFont(this, font, NULL);
|
||||
ImFontAtlasBuildDestroy(this);
|
||||
ClearInputData();
|
||||
Fonts.clear_delete();
|
||||
TexIsBuilt = false;
|
||||
for (ImDrawListSharedData* shared_data : DrawListSharedDatas)
|
||||
if (shared_data->FontAtlas == this)
|
||||
{
|
||||
shared_data->Font = NULL;
|
||||
shared_data->FontScale = shared_data->FontSize = 0.0f;
|
||||
}
|
||||
ImFontAtlasTextureCompact(this);
|
||||
}
|
||||
|
||||
void ImFontAtlas::SetFontLoader(const ImFontLoader* font_loader)
|
||||
{
|
||||
ImFontAtlasBuildSetupFontLoader(this, font_loader);
|
||||
}
|
||||
|
||||
static void ImFontAtlasBuildUpdateRendererHasTexturesFromContext(ImFontAtlas* atlas)
|
||||
@@ -2760,6 +2783,28 @@ void ImFontAtlasUpdateNewFrame(ImFontAtlas* atlas, int frame_count, bool rendere
|
||||
IM_ASSERT(atlas->Builder == NULL || atlas->Builder->FrameCount < frame_count); // Protection against being called twice.
|
||||
atlas->RendererHasTextures = renderer_has_textures;
|
||||
|
||||
// Update texture status and discard old textures.
|
||||
// (we do this first thing to handle an edge case: if user mistakenly calls ClearFonts()+SetStatus(OK) during
|
||||
// rendering, it would ImFontAtlasBuildMain() rebuilding before tex->Updates[] gets a chance to be cleared)
|
||||
// (if somehow we need to move this back lower in the function, we could manually call the code to clear Updates[]).
|
||||
for (int tex_n = 0; tex_n < atlas->TexList.Size; tex_n++)
|
||||
{
|
||||
// Update and remove if requested
|
||||
ImTextureData* tex = atlas->TexList[tex_n];
|
||||
if (tex->Status == ImTextureStatus_WantCreate && atlas->RendererHasTextures)
|
||||
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL && "Backend set texture's TexID/BackendUserData but did not update Status to OK.");
|
||||
|
||||
bool remove_from_list = ImTextureDataUpdateNewFrame(tex);
|
||||
if (remove_from_list)
|
||||
{
|
||||
IM_ASSERT(atlas->TexData != tex);
|
||||
tex->DestroyPixels();
|
||||
IM_DELETE(tex);
|
||||
atlas->TexList.erase(atlas->TexList.begin() + tex_n);
|
||||
tex_n--;
|
||||
}
|
||||
}
|
||||
|
||||
// Check that font atlas was built or backend support texture reload in which case we can build now
|
||||
if (atlas->RendererHasTextures)
|
||||
{
|
||||
@@ -2799,61 +2844,49 @@ void ImFontAtlasUpdateNewFrame(ImFontAtlas* atlas, int frame_count, bool rendere
|
||||
builder->BakedPool.Size -= builder->BakedDiscardedCount;
|
||||
builder->BakedDiscardedCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Update texture status
|
||||
for (int tex_n = 0; tex_n < atlas->TexList.Size; tex_n++)
|
||||
bool ImTextureDataUpdateNewFrame(ImTextureData* tex)
|
||||
{
|
||||
bool remove_from_list = false;
|
||||
if (tex->Status == ImTextureStatus_OK)
|
||||
{
|
||||
ImTextureData* tex = atlas->TexList[tex_n];
|
||||
bool remove_from_list = false;
|
||||
if (tex->Status == ImTextureStatus_OK)
|
||||
{
|
||||
tex->Updates.resize(0);
|
||||
tex->UpdateRect.x = tex->UpdateRect.y = (unsigned short)~0;
|
||||
tex->UpdateRect.w = tex->UpdateRect.h = 0;
|
||||
}
|
||||
if (tex->Status == ImTextureStatus_WantCreate && atlas->RendererHasTextures)
|
||||
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL && "Backend set texture's TexID/BackendUserData but did not update Status to OK.");
|
||||
|
||||
// Request destroy
|
||||
// - Keep bool to true in order to differentiate a planned destroy vs a destroy decided by the backend.
|
||||
// - We don't destroy pixels right away, as backend may have an in-flight copy from RAM.
|
||||
if (tex->WantDestroyNextFrame && tex->Status != ImTextureStatus_Destroyed && tex->Status != ImTextureStatus_WantDestroy)
|
||||
{
|
||||
IM_ASSERT(tex->Status == ImTextureStatus_OK || tex->Status == ImTextureStatus_WantCreate || tex->Status == ImTextureStatus_WantUpdates);
|
||||
tex->Status = ImTextureStatus_WantDestroy;
|
||||
}
|
||||
|
||||
// If a texture has never reached the backend, they don't need to know about it.
|
||||
// (note: backends between 1.92.0 and 1.92.4 could set an already destroyed texture to ImTextureStatus_WantDestroy
|
||||
// when invalidating graphics objects twice, which would previously remove it from the list and crash.)
|
||||
if (tex->Status == ImTextureStatus_WantDestroy && tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL)
|
||||
tex->Status = ImTextureStatus_Destroyed;
|
||||
|
||||
// Process texture being destroyed
|
||||
if (tex->Status == ImTextureStatus_Destroyed)
|
||||
{
|
||||
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL && "Backend set texture Status to Destroyed but did not clear TexID/BackendUserData!");
|
||||
if (tex->WantDestroyNextFrame)
|
||||
remove_from_list = true; // Destroy was scheduled by us
|
||||
else
|
||||
tex->Status = ImTextureStatus_WantCreate; // Destroy was done was backend: recreate it (e.g. freed resources mid-run)
|
||||
}
|
||||
|
||||
// The backend may need defer destroying by a few frames, to handle texture used by previous in-flight rendering.
|
||||
// We allow the texture staying in _WantDestroy state and increment a counter which the backend can use to take its decision.
|
||||
if (tex->Status == ImTextureStatus_WantDestroy)
|
||||
tex->UnusedFrames++;
|
||||
|
||||
// Destroy and remove
|
||||
if (remove_from_list)
|
||||
{
|
||||
IM_ASSERT(atlas->TexData != tex);
|
||||
tex->DestroyPixels();
|
||||
IM_DELETE(tex);
|
||||
atlas->TexList.erase(atlas->TexList.begin() + tex_n);
|
||||
tex_n--;
|
||||
}
|
||||
tex->Updates.resize(0);
|
||||
tex->UpdateRect.x = tex->UpdateRect.y = (unsigned short)~0;
|
||||
tex->UpdateRect.w = tex->UpdateRect.h = 0;
|
||||
}
|
||||
|
||||
// Request destroy
|
||||
// - Keep bool to true in order to differentiate a planned destroy vs a destroy decided by the backend.
|
||||
// - We don't destroy pixels right away, as backend may have an in-flight copy from RAM.
|
||||
if (tex->WantDestroyNextFrame && tex->Status != ImTextureStatus_Destroyed && tex->Status != ImTextureStatus_WantDestroy)
|
||||
{
|
||||
IM_ASSERT(tex->Status == ImTextureStatus_OK || tex->Status == ImTextureStatus_WantCreate || tex->Status == ImTextureStatus_WantUpdates);
|
||||
tex->Status = ImTextureStatus_WantDestroy;
|
||||
}
|
||||
|
||||
// If a texture has never reached the backend, they don't need to know about it.
|
||||
// (note: backends between 1.92.0 and 1.92.4 could set an already destroyed texture to ImTextureStatus_WantDestroy
|
||||
// when invalidating graphics objects twice, which would previously remove it from the list and crash.)
|
||||
if (tex->Status == ImTextureStatus_WantDestroy && tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL)
|
||||
tex->Status = ImTextureStatus_Destroyed;
|
||||
|
||||
// Process texture being destroyed
|
||||
if (tex->Status == ImTextureStatus_Destroyed)
|
||||
{
|
||||
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL && "Backend set texture Status to Destroyed but did not clear TexID/BackendUserData!");
|
||||
if (tex->WantDestroyNextFrame)
|
||||
remove_from_list = true; // Destroy was scheduled by us
|
||||
else
|
||||
tex->Status = ImTextureStatus_WantCreate; // Destroy was done was backend: recreate it (e.g. freed resources mid-run)
|
||||
}
|
||||
|
||||
// The backend may need defer destroying by a few frames, to handle texture used by previous in-flight rendering.
|
||||
// We allow the texture staying in _WantDestroy state and increment a counter which the backend can use to take its decision.
|
||||
if (tex->Status == ImTextureStatus_WantDestroy)
|
||||
tex->UnusedFrames++;
|
||||
|
||||
return remove_from_list;
|
||||
}
|
||||
|
||||
void ImFontAtlasTextureBlockConvert(const unsigned char* src_pixels, ImTextureFormat src_fmt, int src_pitch, unsigned char* dst_pixels, ImTextureFormat dst_fmt, int dst_pitch, int w, int h)
|
||||
@@ -2967,12 +3000,17 @@ void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, I
|
||||
memcpy(dst_tex->GetPixelsAt(dst_x, dst_y + y), src_tex->GetPixelsAt(src_x, src_y + y), w * dst_tex->BytesPerPixel);
|
||||
}
|
||||
|
||||
// Queue texture block update for renderer backend
|
||||
void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h)
|
||||
{
|
||||
ImTextureDataQueueUpload(tex, x, y, w, h);
|
||||
atlas->TexIsBuilt = false;
|
||||
}
|
||||
|
||||
// Queue texture block update for renderer backend
|
||||
void ImTextureDataQueueUpload(ImTextureData* tex, int x, int y, int w, int h)
|
||||
{
|
||||
IM_ASSERT(tex->Status != ImTextureStatus_WantDestroy && tex->Status != ImTextureStatus_Destroyed);
|
||||
IM_ASSERT(x >= 0 && x <= 0xFFFF && y >= 0 && y <= 0xFFFF && w >= 0 && x + w <= 0x10000 && h >= 0 && y + h <= 0x10000);
|
||||
IM_UNUSED(atlas);
|
||||
|
||||
ImTextureRect req = { (unsigned short)x, (unsigned short)y, (unsigned short)w, (unsigned short)h };
|
||||
int new_x1 = ImMax(tex->UpdateRect.w == 0 ? 0 : tex->UpdateRect.x + tex->UpdateRect.w, req.x + req.w);
|
||||
@@ -2985,7 +3023,6 @@ void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex,
|
||||
tex->UsedRect.y = ImMin(tex->UsedRect.y, req.y);
|
||||
tex->UsedRect.w = (unsigned short)(ImMax(tex->UsedRect.x + tex->UsedRect.w, req.x + req.w) - tex->UsedRect.x);
|
||||
tex->UsedRect.h = (unsigned short)(ImMax(tex->UsedRect.y + tex->UsedRect.h, req.y + req.h) - tex->UsedRect.y);
|
||||
atlas->TexIsBuilt = false;
|
||||
|
||||
// No need to queue if status is == ImTextureStatus_WantCreate
|
||||
if (tex->Status == ImTextureStatus_OK || tex->Status == ImTextureStatus_WantUpdates)
|
||||
@@ -3056,7 +3093,7 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg_in)
|
||||
}
|
||||
else
|
||||
{
|
||||
IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before.
|
||||
IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font!"); // When using MergeMode make sure that a font has already been added before.
|
||||
font = font_cfg_in->DstFont ? font_cfg_in->DstFont : Fonts.back();
|
||||
ImFontAtlasFontDiscardBakes(this, font, 0); // Need to discard bakes if the font was already used, because baked->FontLoaderDatas[] will change size. (#9162)
|
||||
}
|
||||
@@ -3084,6 +3121,11 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg_in)
|
||||
IM_ASSERT(font_cfg->FontLoader->FontBakedLoadGlyph != NULL);
|
||||
IM_ASSERT(font_cfg->FontLoader->LoaderInit == NULL && font_cfg->FontLoader->LoaderShutdown == NULL); // FIXME-NEWATLAS: Unsupported yet.
|
||||
}
|
||||
// | Target w/ Implicit RefSize | Target w/ Explicit RefSize |
|
||||
// Adding w/ Implicit RefSize: | OK (same scale) | OK (same scale) |
|
||||
// Adding w/ Explicit RefSize: | KO | OK (custom scale) |
|
||||
if (font_cfg_in->MergeMode && font_cfg_in->SizePixels > 0)
|
||||
IM_ASSERT((font->Flags & ImFontFlags_ImplicitRefSize) == 0 && "Cannot use MergeMode with an explicit reference size when the destination font used an implicit reference size!");
|
||||
IM_ASSERT(font_cfg->FontLoaderData == NULL);
|
||||
|
||||
if (!ImFontAtlasFontSourceInit(this, font_cfg))
|
||||
@@ -3120,8 +3162,10 @@ static void Decode85(const unsigned char* src, unsigned char* dst)
|
||||
dst += 4;
|
||||
}
|
||||
}
|
||||
#ifndef IMGUI_DISABLE_DEFAULT_FONT
|
||||
#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_BITMAP)
|
||||
static const char* GetDefaultCompressedFontDataProggyClean(int* out_size);
|
||||
#endif
|
||||
#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_VECTOR)
|
||||
static const char* GetDefaultCompressedFontDataProggyForever(int* out_size);
|
||||
#endif
|
||||
|
||||
@@ -3146,12 +3190,15 @@ ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg)
|
||||
// If you want a similar font which may be better scaled, consider using AddFontDefaultVector().
|
||||
ImFont* ImFontAtlas::AddFontDefaultBitmap(const ImFontConfig* font_cfg_template)
|
||||
{
|
||||
#ifndef IMGUI_DISABLE_DEFAULT_FONT
|
||||
#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_BITMAP)
|
||||
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
||||
if (!font_cfg_template)
|
||||
font_cfg.PixelSnapH = true; // Prevents sub-integer scaling factors at lower-level layers.
|
||||
if (font_cfg.SizePixels <= 0.0f)
|
||||
{
|
||||
font_cfg.SizePixels = 13.0f; // This only serves (1) as a reference for GlyphOffset.y setting and (2) as a default for pre-1.92 backend.
|
||||
font_cfg.Flags |= ImFontFlags_ImplicitRefSize;
|
||||
}
|
||||
if (font_cfg.Name[0] == '\0')
|
||||
ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "ProggyClean.ttf");
|
||||
font_cfg.EllipsisChar = (ImWchar)0x0085;
|
||||
@@ -3164,19 +3211,22 @@ ImFont* ImFontAtlas::AddFontDefaultBitmap(const ImFontConfig* font_cfg_template)
|
||||
IM_ASSERT(0 && "Function is disabled in this build.");
|
||||
IM_UNUSED(font_cfg_template);
|
||||
return NULL;
|
||||
#endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT
|
||||
#endif
|
||||
}
|
||||
|
||||
// Load a minimal version of ProggyForever, designed to match our good old ProggyClean, but nicely scalable.
|
||||
// (See build script in https://github.com/ocornut/proggyforever for details)
|
||||
ImFont* ImFontAtlas::AddFontDefaultVector(const ImFontConfig* font_cfg_template)
|
||||
{
|
||||
#ifndef IMGUI_DISABLE_DEFAULT_FONT
|
||||
#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_VECTOR)
|
||||
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
||||
if (!font_cfg_template)
|
||||
font_cfg.PixelSnapH = true; // Precisely match ProggyClean, but prevents sub-integer scaling factors at lower-level layers.
|
||||
if (font_cfg.SizePixels <= 0.0f)
|
||||
{
|
||||
font_cfg.SizePixels = 13.0f;
|
||||
font_cfg.Flags |= ImFontFlags_ImplicitRefSize;
|
||||
}
|
||||
if (font_cfg.Name[0] == '\0')
|
||||
ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "ProggyForever.ttf");
|
||||
font_cfg.ExtraSizeScale *= 1.015f; // Match ProggyClean
|
||||
@@ -3189,7 +3239,7 @@ ImFont* ImFontAtlas::AddFontDefaultVector(const ImFontConfig* font_cfg_template)
|
||||
IM_ASSERT(0 && "Function is disabled in this build.");
|
||||
IM_UNUSED(font_cfg_template);
|
||||
return NULL;
|
||||
#endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT
|
||||
#endif
|
||||
}
|
||||
|
||||
ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
|
||||
@@ -3545,7 +3595,7 @@ void ImFontAtlasBuildRenderBitmapFromString(ImFontAtlas* atlas, int x, int y, in
|
||||
}
|
||||
}
|
||||
|
||||
static void ImFontAtlasBuildUpdateBasicTexData(ImFontAtlas* atlas)
|
||||
static void ImFontAtlasBuildUpdateTexDataBasic(ImFontAtlas* atlas)
|
||||
{
|
||||
// Pack and store identifier so we can refresh UV coordinates on texture resize.
|
||||
// FIXME-NEWATLAS: User/custom rects where user code wants to store UV coordinates will need to do the same thing.
|
||||
@@ -3579,7 +3629,7 @@ static void ImFontAtlasBuildUpdateBasicTexData(ImFontAtlas* atlas)
|
||||
atlas->TexUvWhitePixel = ImVec2((r.x + 0.5f) * atlas->TexUvScale.x, (r.y + 0.5f) * atlas->TexUvScale.y);
|
||||
}
|
||||
|
||||
static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas)
|
||||
static void ImFontAtlasBuildUpdateTexDataLines(ImFontAtlas* atlas)
|
||||
{
|
||||
if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
|
||||
return;
|
||||
@@ -4028,6 +4078,12 @@ static void ImFontAtlasBuildSetTexture(ImFontAtlas* atlas, ImTextureData* tex)
|
||||
ImFontAtlasUpdateDrawListsTextures(atlas, old_tex_ref, atlas->TexRef);
|
||||
}
|
||||
|
||||
static void ImFontAtlasBuildUpdateTexData(ImFontAtlas* atlas)
|
||||
{
|
||||
ImFontAtlasBuildUpdateTexDataBasic(atlas);
|
||||
ImFontAtlasBuildUpdateTexDataLines(atlas);
|
||||
}
|
||||
|
||||
// Create a new texture, discard previous one
|
||||
ImTextureData* ImFontAtlasTextureAdd(ImFontAtlas* atlas, int w, int h)
|
||||
{
|
||||
@@ -4142,8 +4198,7 @@ void ImFontAtlasTextureRepack(ImFontAtlas* atlas, int w, int h)
|
||||
}
|
||||
|
||||
// Update other cached UV
|
||||
ImFontAtlasBuildUpdateLinesTexData(atlas);
|
||||
ImFontAtlasBuildUpdateBasicTexData(atlas);
|
||||
ImFontAtlasBuildUpdateTexData(atlas);
|
||||
|
||||
builder->LockDisableResize = false;
|
||||
ImFontAtlasUpdateDrawListsSharedData(atlas);
|
||||
@@ -4292,8 +4347,7 @@ void ImFontAtlasBuildInit(ImFontAtlas* atlas)
|
||||
ImFontAtlasPackInit(atlas);
|
||||
|
||||
// Add required texture data
|
||||
ImFontAtlasBuildUpdateLinesTexData(atlas);
|
||||
ImFontAtlasBuildUpdateBasicTexData(atlas);
|
||||
ImFontAtlasBuildUpdateTexData(atlas);
|
||||
|
||||
// Register fonts
|
||||
ImFontAtlasBuildUpdatePointers(atlas);
|
||||
@@ -4322,6 +4376,8 @@ void ImFontAtlasBuildDestroy(ImFontAtlas* atlas)
|
||||
atlas->Builder = NULL;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void ImFontAtlasPackInit(ImFontAtlas * atlas)
|
||||
{
|
||||
ImTextureData* tex = atlas->TexData;
|
||||
@@ -5718,8 +5774,13 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, Im
|
||||
if (glyph->Colored)
|
||||
col |= ~IM_COL32_A_MASK;
|
||||
float scale = (size >= 0.0f) ? (size / baked->Size) : 1.0f;
|
||||
float x = IM_TRUNC(pos.x);
|
||||
float y = IM_TRUNC(pos.y);
|
||||
float x = pos.x;
|
||||
float y = pos.y;
|
||||
if ((draw_list->Flags & ImDrawListFlags_TextNoPixelSnap) == 0)
|
||||
{
|
||||
x = IM_TRUNC(x);
|
||||
y = IM_TRUNC(y);
|
||||
}
|
||||
|
||||
float x1 = x + glyph->X0 * scale;
|
||||
float x2 = x + glyph->X1 * scale;
|
||||
@@ -5751,12 +5812,17 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, Im
|
||||
// DO NOT CALL DIRECTLY THIS WILL CHANGE WILDLY IN 2026. Use ImDrawList::AddText().
|
||||
void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, ImDrawTextFlags flags)
|
||||
{
|
||||
// Align to be pixel perfect
|
||||
begin:
|
||||
float x = IM_TRUNC(pos.x);
|
||||
float y = IM_TRUNC(pos.y);
|
||||
// Align to be pixel perfect
|
||||
float x = pos.x;
|
||||
float y = pos.y;
|
||||
if (y > clip_rect.w)
|
||||
return;
|
||||
if ((draw_list->Flags & ImDrawListFlags_TextNoPixelSnap) == 0)
|
||||
{
|
||||
x = IM_TRUNC(x);
|
||||
y = IM_TRUNC(y);
|
||||
}
|
||||
|
||||
if (!text_end)
|
||||
text_end = text_begin + ImStrlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
|
||||
@@ -6021,7 +6087,7 @@ void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float
|
||||
draw_list->PathLineTo(ImVec2(bx - third, by - third));
|
||||
draw_list->PathLineTo(ImVec2(bx, by));
|
||||
draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
|
||||
draw_list->PathStroke(col, 0, thickness);
|
||||
draw_list->PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
|
||||
@@ -6151,8 +6217,8 @@ void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p
|
||||
flags = ImDrawFlags_RoundCornersDefault_;
|
||||
if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
|
||||
{
|
||||
ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
|
||||
ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
|
||||
ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
|
||||
ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
|
||||
draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
|
||||
|
||||
int yi = 0;
|
||||
@@ -6161,12 +6227,12 @@ void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p
|
||||
float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
|
||||
if (y2 <= y1)
|
||||
continue;
|
||||
for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
|
||||
for (float x = p_min.x + grid_off.x + ((yi ^ 1) & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
|
||||
{
|
||||
float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
|
||||
if (x2 <= x1)
|
||||
continue;
|
||||
ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
|
||||
ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone; // FIXME: Could use CalcRoundingFlagsForRectInRect()
|
||||
if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
|
||||
if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
|
||||
|
||||
@@ -6308,7 +6374,7 @@ static unsigned int stb_decompress(unsigned char *output, const unsigned char *i
|
||||
// Download and more information at https://github.com/bluescan/proggyfonts
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef IMGUI_DISABLE_DEFAULT_FONT
|
||||
#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_BITMAP)
|
||||
|
||||
// File: 'ProggyClean.ttf' (41208 bytes)
|
||||
// Exported using binary_to_compressed_c.exe -u8 "ProggyClean.ttf" proggy_clean_ttf
|
||||
@@ -6488,6 +6554,7 @@ static const char* GetDefaultCompressedFontDataProggyClean(int* out_size)
|
||||
*out_size = proggy_clean_ttf_compressed_size;
|
||||
return (const char*)proggy_clean_ttf_compressed_data;
|
||||
}
|
||||
#endif // #if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_BITMAP)
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Default font data (ProggyForever-Regular-minimal.ttf)
|
||||
@@ -6496,6 +6563,8 @@ static const char* GetDefaultCompressedFontDataProggyClean(int* out_size)
|
||||
// MIT license / Copyright (c) 2026 Disco Hello, Copyright (c) 2019,2023 Tristan Grimmer
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_VECTOR)
|
||||
|
||||
// File: 'output/ProggyForever-Regular-minimal.ttf' (18556 bytes)
|
||||
// Exported using binary_to_compressed_c.exe -u8 "output/ProggyForever-Regular-minimal.ttf" proggy_forever_minimal_ttf
|
||||
static const unsigned int proggy_forever_minimal_ttf_compressed_size = 14562;
|
||||
@@ -6750,7 +6819,6 @@ static const char* GetDefaultCompressedFontDataProggyForever(int* out_size)
|
||||
*out_size = proggy_forever_minimal_ttf_compressed_size;
|
||||
return (const char*)proggy_forever_minimal_ttf_compressed_data;
|
||||
}
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT
|
||||
#endif // #if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_VECTOR)
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
||||
+28
-9
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.7
|
||||
// dear imgui, v1.92.9 WIP
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
|
||||
@@ -263,6 +263,9 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
|
||||
#define IMGUI_DEBUG_LOG_DOCKING(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventDocking) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
#define IMGUI_DEBUG_LOG_VIEWPORT(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventViewport) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
|
||||
// Debug options (also see ones on top of imgui.cpp)
|
||||
//#define IMGUI_DEBUG_BOXSELECT
|
||||
|
||||
// Static Asserts
|
||||
#define IM_STATIC_ASSERT(_COND) static_assert(_COND, "")
|
||||
|
||||
@@ -517,7 +520,8 @@ inline double ImRsqrt(double x) { return 1.0 / sqrt(x); }
|
||||
template<typename T> T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; }
|
||||
template<typename T> T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; }
|
||||
template<typename T> T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
|
||||
template<typename T> T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); }
|
||||
template<typename T> T ImLerp(double a, double b, float t) { return (T)(a + (b - a) * (double)t); }
|
||||
template<typename T> T ImLerp(T a, T b, float t) { return (T)((float)a + (float)(b - a) * t); }
|
||||
template<typename T> void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; }
|
||||
template<typename T> T ImAddClampOverflow(T a, T b, T mn, T mx) { if (b < 0 && (a < mn - b)) return mn; if (b > 0 && (a > mx - b)) return mx; return a + b; }
|
||||
template<typename T> T ImSubClampOverflow(T a, T b, T mn, T mx) { if (b > 0 && (a < mn + b)) return mn; if (b < 0 && (a > mx + b)) return mx; return a - b; }
|
||||
@@ -538,6 +542,7 @@ inline float ImFloor(float f) { return
|
||||
inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2(ImFloor(v.x), ImFloor(v.y)); }
|
||||
inline float ImTrunc64(float f) { return (float)(ImS64)(f); }
|
||||
inline float ImRound64(float f) { return (float)(ImS64)(f + 0.5f); } // FIXME: Positive values only.
|
||||
inline float ImCeilFast(float f) { int i = (int)f; return (float)(i + (f > (float)i)); } // Consider using the the bit-hack version (search for "0x1p120f").
|
||||
inline int ImModPositive(int a, int b) { return (a + b) % b; }
|
||||
inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
|
||||
inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
|
||||
@@ -614,6 +619,8 @@ struct IMGUI_API ImRect
|
||||
bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; }
|
||||
void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; }
|
||||
void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; }
|
||||
void AddX(float x) { if (Min.x > x) Min.x = x; if (Max.x < x) Max.x = x; }
|
||||
void AddY(float y) { if (Min.y > y) Min.y = y; if (Max.y < y) Max.y = y; }
|
||||
void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
|
||||
void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
|
||||
void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; }
|
||||
@@ -877,7 +884,7 @@ struct IMGUI_API ImDrawListSharedData
|
||||
float FontSize; // Current font size (used for for simplified AddText overload)
|
||||
float FontScale; // Current font scale (== FontSize / Font->FontSize)
|
||||
float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo()
|
||||
float CircleSegmentMaxError; // Number of circle segments to use per pixel of radius for AddCircle() etc
|
||||
float CircleTessellationMaxError; // Number of circle segments to use per pixel of radius for AddCircle() etc
|
||||
float InitialFringeScale; // Initial scale to apply to AA fringe
|
||||
ImDrawListFlags InitialFlags; // Initial flags at the beginning of the frame (it is possible to alter flags on a per-drawlist basis afterwards)
|
||||
ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen()
|
||||
@@ -1010,6 +1017,7 @@ enum ImGuiItemStatusFlags_
|
||||
ImGuiItemStatusFlags_HasClipRect = 1 << 9, // g.LastItemData.ClipRect is valid.
|
||||
ImGuiItemStatusFlags_HasShortcut = 1 << 10, // g.LastItemData.Shortcut valid. Set by SetNextItemShortcut() -> ItemAdd().
|
||||
//ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8, // Removed IN 1.90.1 (Dec 2023). The trigger is part of g.NavActivateId. See commit 54c1bdeceb.
|
||||
ImGuiItemStatusFlags_EditedInternal = 1 << 11, // Similar to ImGuiItemStatusFlags_Edited but bypassing ImGuiItemFlags_NoMarkEdited.
|
||||
|
||||
// Additional status + semantic for ImGuiTestEngine
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
@@ -1215,6 +1223,7 @@ struct IMGUI_API ImGuiMenuColumns
|
||||
};
|
||||
|
||||
// Internal temporary state for deactivating InputText() instances.
|
||||
// Store as part of ImGuiDeactivatedItemData?
|
||||
struct IMGUI_API ImGuiInputTextDeactivatedState
|
||||
{
|
||||
ImGuiID ID; // widget id owning the text state (which just got deactivated)
|
||||
@@ -1468,6 +1477,7 @@ struct ImGuiPtrOrIndex
|
||||
};
|
||||
|
||||
// Data used by IsItemDeactivated()/IsItemDeactivatedAfterEdit() functions
|
||||
// Also see ImGuiInputTextDeactivatedState which is an extension for this for InputText()
|
||||
struct ImGuiDeactivatedItemData
|
||||
{
|
||||
ImGuiID ID;
|
||||
@@ -1715,6 +1725,7 @@ enum ImGuiActivateFlags_
|
||||
};
|
||||
|
||||
// Early work-in-progress API for ScrollToItem()
|
||||
// FIXME: Missing flags to request making both edges visible when possible.
|
||||
enum ImGuiScrollFlags_
|
||||
{
|
||||
ImGuiScrollFlags_None = 0,
|
||||
@@ -1912,6 +1923,7 @@ struct ImGuiBoxSelectState
|
||||
// Temporary/Transient data
|
||||
bool UnclipMode; // (Temp/Transient, here in hot area). Set/cleared by the BeginMultiSelect()/EndMultiSelect() owning active box-select.
|
||||
ImRect UnclipRect; // Rectangle where ItemAdd() clipping may be temporarily disabled. Need support by multi-select supporting widgets.
|
||||
ImRect UnclipRects[2]; // Per-axis versions.
|
||||
ImRect BoxSelectRectPrev; // Selection rectangle in absolute coordinates (derived every frame from BoxSelectStartPosRel and MousePos)
|
||||
ImRect BoxSelectRectCurr;
|
||||
|
||||
@@ -1934,7 +1946,8 @@ struct IMGUI_API ImGuiMultiSelectTempData
|
||||
ImGuiMultiSelectFlags Flags;
|
||||
ImVec2 ScopeRectMin;
|
||||
ImVec2 BackupCursorMaxPos;
|
||||
ImGuiSelectionUserData LastSubmittedItem; // Copy of last submitted item data, used to merge output ranges.
|
||||
//ImGuiSelectionUserData CurrSubmittedItem; // Copy of last submitted item data, used to merge output ranges.
|
||||
//ImGuiSelectionUserData PrevSubmittedItem; // Copy of previous submitted item data, used to merge output ranges.
|
||||
ImGuiID BoxSelectId;
|
||||
ImGuiKeyChord KeyMods;
|
||||
ImS8 LoopRequestSetAll; // -1: no operation, 0: clear all, 1: select all.
|
||||
@@ -2022,7 +2035,7 @@ enum ImGuiDockNodeState
|
||||
ImGuiDockNodeState_HostWindowVisible,
|
||||
};
|
||||
|
||||
// sizeof() 156~192
|
||||
// sizeof() 176~216
|
||||
struct IMGUI_API ImGuiDockNode
|
||||
{
|
||||
ImGuiID ID;
|
||||
@@ -2039,8 +2052,8 @@ struct IMGUI_API ImGuiDockNode
|
||||
ImVec2 Size; // Current size
|
||||
ImVec2 SizeRef; // [Split node only] Last explicitly written-to size (overridden when using a splitter affecting the node), used to calculate Size.
|
||||
ImGuiAxis SplitAxis; // [Split node only] Split axis (X or Y)
|
||||
ImGuiWindowClass WindowClass; // [Root node only]
|
||||
ImU32 LastBgColor;
|
||||
ImGuiWindowClass WindowClass; // [Root node only]
|
||||
|
||||
ImGuiWindow* HostWindow;
|
||||
ImGuiWindow* VisibleWindow; // Generally point to window which is ID is == SelectedTabID, but when CTRL+Tabbing this can be a different window.
|
||||
@@ -2410,6 +2423,7 @@ struct ImGuiContext
|
||||
float CurrentDpiScale; // Current window/viewport DpiScale == CurrentViewport->DpiScale
|
||||
ImDrawListSharedData DrawListSharedData;
|
||||
ImGuiID WithinEndChildID; // Set within EndChild()
|
||||
ImGuiID WithinEndPopupID; // Set within EndPopup()
|
||||
void* TestEngine; // Test engine user data
|
||||
|
||||
// Inputs
|
||||
@@ -3439,7 +3453,7 @@ namespace ImGui
|
||||
IMGUI_API void SetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags flags);
|
||||
|
||||
// Fonts, drawing
|
||||
IMGUI_API void RegisterUserTexture(ImTextureData* tex); // Register external texture. EXPERIMENTAL: DO NOT USE YET.
|
||||
IMGUI_API void RegisterUserTexture(ImTextureData* tex); // Register external texture. EXPERIMENTAL.
|
||||
IMGUI_API void UnregisterUserTexture(ImTextureData* tex);
|
||||
IMGUI_API void RegisterFontAtlas(ImFontAtlas* atlas);
|
||||
IMGUI_API void UnregisterFontAtlas(ImFontAtlas* atlas);
|
||||
@@ -3557,6 +3571,7 @@ namespace ImGui
|
||||
|
||||
// Childs
|
||||
IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags);
|
||||
IMGUI_API ImGuiWindow* FindFrontMostVisibleChildWindow(ImGuiWindow* window);
|
||||
|
||||
// Popups, Modals
|
||||
IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_window_flags);
|
||||
@@ -3662,7 +3677,7 @@ namespace ImGui
|
||||
IMGUI_API ImGuiID GetKeyOwner(ImGuiKey key);
|
||||
IMGUI_API void SetKeyOwner(ImGuiKey key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
|
||||
IMGUI_API void SetKeyOwnersForKeyChord(ImGuiKeyChord key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
|
||||
IMGUI_API void SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags); // Set key owner to last item if it is hovered or active. Equivalent to 'if (IsItemHovered() || IsItemActive()) { SetKeyOwner(key, GetItemID());'.
|
||||
IMGUI_API bool SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags);
|
||||
IMGUI_API bool TestKeyOwner(ImGuiKey key, ImGuiID owner_id); // Test that key is either not owned, either owned by 'owner_id'
|
||||
inline ImGuiKeyOwnerData* GetKeyOwnerData(ImGuiContext* ctx, ImGuiKey key) { if (key & ImGuiMod_Mask_) key = ConvertSingleModFlagToKey(key); IM_ASSERT(IsNamedKey(key)); return &ctx->KeysOwnerData[key - ImGuiKey_NamedKey_BEGIN]; }
|
||||
|
||||
@@ -3765,6 +3780,7 @@ namespace ImGui
|
||||
// We don't use the ID Stack for this as it is common to want them separate.
|
||||
IMGUI_API void PushFocusScope(ImGuiID id);
|
||||
IMGUI_API void PopFocusScope();
|
||||
IMGUI_API bool IsInNavFocusRoute(ImGuiID focus_scope_id);
|
||||
inline ImGuiID GetCurrentFocusScope() { ImGuiContext& g = *GImGui; return g.CurrentFocusScopeId; } // Focus scope we are outputting into, set by PushFocusScope()
|
||||
|
||||
// Drag and Drop
|
||||
@@ -3774,7 +3790,7 @@ namespace ImGui
|
||||
IMGUI_API void ClearDragDrop();
|
||||
IMGUI_API bool IsDragDropPayloadBeingAccepted();
|
||||
IMGUI_API void RenderDragDropTargetRectForItem(const ImRect& bb);
|
||||
IMGUI_API void RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb);
|
||||
IMGUI_API void RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb, float rounding);
|
||||
|
||||
// Typing-Select API
|
||||
// (provide Windows Explorer style "select items by typing partial name" + "cycle through items by typing same letter" feature)
|
||||
@@ -3831,6 +3847,7 @@ namespace ImGui
|
||||
IMGUI_API void TableUpdateLayout(ImGuiTable* table);
|
||||
IMGUI_API void TableUpdateBorders(ImGuiTable* table);
|
||||
IMGUI_API void TableUpdateColumnsWeightFromWidth(ImGuiTable* table);
|
||||
IMGUI_API void TableApplyExternalUnclipRect(ImGuiTable* table, ImRect& rect);
|
||||
IMGUI_API void TableDrawBorders(ImGuiTable* table);
|
||||
IMGUI_API void TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags_for_section_to_display);
|
||||
IMGUI_API bool TableBeginContextMenuPopup(ImGuiTable* table);
|
||||
@@ -4261,6 +4278,8 @@ IMGUI_API void ImFontAtlasTextureBlockFill(ImTextureData* dst_tex,
|
||||
IMGUI_API void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h);
|
||||
IMGUI_API void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h);
|
||||
|
||||
IMGUI_API bool ImTextureDataUpdateNewFrame(ImTextureData* tex);
|
||||
IMGUI_API void ImTextureDataQueueUpload(ImTextureData* tex, int x, int y, int w, int h);
|
||||
IMGUI_API int ImTextureDataGetFormatBytesPerPixel(ImTextureFormat format);
|
||||
IMGUI_API const char* ImTextureDataGetStatusName(ImTextureStatus status);
|
||||
IMGUI_API const char* ImTextureDataGetFormatName(ImTextureFormat format);
|
||||
|
||||
+50
-27
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.7
|
||||
// dear imgui, v1.92.9 WIP
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
@@ -240,6 +240,7 @@ Index of this file:
|
||||
#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'int'/'void*', but argument X has type 'unsigned int'/'ImGuiWindow*'
|
||||
#pragma GCC diagnostic ignored "-Wstrict-overflow"
|
||||
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
|
||||
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may change value
|
||||
#pragma GCC diagnostic ignored "-Wsign-conversion" // warning: conversion to 'xxxx' from 'xxxx' may change the sign of the result
|
||||
#endif
|
||||
|
||||
@@ -1315,14 +1316,32 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
table->InnerWindow->DecoInnerSizeY1 = table_instance->LastFrozenHeight;
|
||||
table_instance->LastFrozenHeight = 0.0f;
|
||||
|
||||
// Initial state
|
||||
ImGuiWindow* inner_window = table->InnerWindow;
|
||||
ImGuiBoxSelectState* bs = &g.BoxSelectState;
|
||||
if (bs->Window == inner_window && bs->UnclipMode)
|
||||
TableApplyExternalUnclipRect(table, bs->UnclipRect);
|
||||
|
||||
// Initial state
|
||||
if (table->Flags & ImGuiTableFlags_NoClip)
|
||||
table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
else
|
||||
inner_window->DrawList->PushClipRect(inner_window->InnerClipRect.Min, inner_window->InnerClipRect.Max, false); // FIXME: use table->InnerClipRect?
|
||||
}
|
||||
|
||||
// When starting a BeginMultiSelect() after table has been layout we update IsRequestOutput fields.
|
||||
void ImGui::TableApplyExternalUnclipRect(ImGuiTable* table, ImRect& rect)
|
||||
{
|
||||
if (rect.IsInverted())
|
||||
return;
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
if (!column->IsRequestOutput)
|
||||
if (rect.Overlaps(ImRect(column->MinX, table->WorkRect.Min.y, column->MaxX, FLT_MAX)))
|
||||
column->IsRequestOutput = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Process hit-testing on resizing borders. Actual size change will be applied in EndTable()
|
||||
// - Set table->HoveredColumnBorder with a short delay/timer to reduce visual feedback noise.
|
||||
void ImGui::TableUpdateBorders(ImGuiTable* table)
|
||||
@@ -1436,12 +1455,12 @@ void ImGui::EndTable()
|
||||
if (table->Flags & ImGuiTableFlags_ScrollX)
|
||||
{
|
||||
const float outer_padding_for_border = (table->Flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f;
|
||||
float max_pos_x = table->InnerWindow->DC.CursorMaxPos.x;
|
||||
float max_pos_x = inner_window->DC.CursorMaxPos.x;
|
||||
if (table->RightMostEnabledColumn != -1)
|
||||
max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border);
|
||||
if (table->ResizedColumn != -1)
|
||||
max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2);
|
||||
table->InnerWindow->DC.CursorMaxPos.x = max_pos_x + table->TempData->AngledHeadersExtraWidth;
|
||||
inner_window->DC.CursorMaxPos.x = max_pos_x + table->TempData->AngledHeadersExtraWidth;
|
||||
}
|
||||
|
||||
// Pop clipping rect
|
||||
@@ -1550,7 +1569,7 @@ void ImGui::EndTable()
|
||||
}
|
||||
else
|
||||
{
|
||||
table->InnerWindow->DC.TreeDepth--;
|
||||
inner_window->DC.TreeDepth--;
|
||||
ItemSize(table->OuterRect.GetSize());
|
||||
ItemAdd(table->OuterRect, 0);
|
||||
}
|
||||
@@ -1565,13 +1584,12 @@ void ImGui::EndTable()
|
||||
}
|
||||
else if (temp_data->UserOuterSize.x <= 0.0f)
|
||||
{
|
||||
// Some references for this: #7651 + tests "table_reported_size", "table_reported_size_outer" equivalent Y block
|
||||
// - Checking for ImGuiTableFlags_ScrollX/ScrollY flag makes us a frame ahead when disabling those flags.
|
||||
// - FIXME-TABLE: Would make sense to pre-compute expected scrollbar visibility/sizes to generally save a frame of feedback.
|
||||
const float inner_content_max_x = table->OuterRect.Min.x + table->ColumnsAutoFitWidth; // Slightly misleading name but used for code symmetry with inner_content_max_y
|
||||
const float decoration_size = table->TempData->AngledHeadersExtraWidth + ((table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.x : 0.0f);
|
||||
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, inner_content_max_x + decoration_size - temp_data->UserOuterSize.x);
|
||||
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, inner_content_max_x + decoration_size));
|
||||
// Some references for this: #7651 + tests "table_reported_size", "table_reported_size_outer" equivalent Y block, #9352
|
||||
// - FIXME-TABLE: Would make sense to pre-compute expected scrollbar visibility/sizes to generally save a frame of feedback? See broken test in 'table_reported_size_outer'
|
||||
const float outer_content_max_x = table->OuterRect.Min.x + table->ColumnsAutoFitWidth;
|
||||
const float decoration_size = table->TempData->AngledHeadersExtraWidth + ((inner_window != outer_window) ? inner_window->ScrollbarSizes.x : 0.0f);
|
||||
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, outer_content_max_x + decoration_size - temp_data->UserOuterSize.x);
|
||||
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, outer_content_max_x + decoration_size));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1579,9 +1597,12 @@ void ImGui::EndTable()
|
||||
}
|
||||
if (temp_data->UserOuterSize.y <= 0.0f)
|
||||
{
|
||||
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.y : 0.0f;
|
||||
outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y);
|
||||
outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y + decoration_size));
|
||||
// (same comment as above)
|
||||
const float outer_content_size_y = (inner_window == outer_window) ? (inner_content_max_y - table->InnerRect.Min.y) : (inner_content_max_y - inner_window->DC.CursorStartPos.y);
|
||||
const float outer_content_max_y = table->OuterRect.Min.y + outer_content_size_y;
|
||||
const float decoration_size = (inner_window != outer_window ? inner_window->ScrollbarSizes.y : 0.0f);
|
||||
outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, outer_content_max_y + decoration_size - temp_data->UserOuterSize.y);
|
||||
outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, outer_content_max_y + decoration_size));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1641,7 +1662,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
|
||||
IM_ASSERT_USER_ERROR_RET(table->DeclColumnsCount < table->ColumnsCount, "TableSetupColumn(): called too many times!");
|
||||
IM_ASSERT_USER_ERROR_RET(table->IsLayoutLocked == false, "TableSetupColumn(): need to call before first row!");
|
||||
IM_ASSERT_USER_ERROR_RET(table->IsLayoutLocked == false, "TableSetupColumn(): need to call before first row!"); // Table layout is locked when submitting a row or when calling BeginMultiSelect() with box-select.
|
||||
IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()");
|
||||
|
||||
ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount];
|
||||
@@ -2053,11 +2074,11 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
|
||||
// Draw top border
|
||||
if (top_border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y)
|
||||
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), top_border_col, border_size);
|
||||
window->DrawList->AddLineH(table->BorderX1, table->BorderX2, bg_y1, top_border_col, border_size);
|
||||
|
||||
// Draw bottom border at the row unfreezing mark (always strong)
|
||||
if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y)
|
||||
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong, border_size);
|
||||
window->DrawList->AddLineH(table->BorderX1, table->BorderX2, bg_y2, table->BorderColorStrong, border_size);
|
||||
}
|
||||
|
||||
// End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
|
||||
@@ -2834,7 +2855,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
else if ((table->Flags & (ImGuiTableFlags_NoBordersInBodyUntilResize | ImGuiTableFlags_NoBordersInBody)) == 0)
|
||||
draw_y2 = draw_y2_body;
|
||||
if (draw_y2 > draw_y1)
|
||||
inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), TableGetColumnBorderCol(table, order_n, column_n), border_size);
|
||||
inner_drawlist->AddLineV(column->MaxX, draw_y1, draw_y2, TableGetColumnBorderCol(table, order_n, column_n), border_size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2851,17 +2872,17 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
const ImU32 outer_col = table->BorderColorStrong;
|
||||
if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter)
|
||||
{
|
||||
inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, 0, border_size);
|
||||
inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, border_size);
|
||||
}
|
||||
else if (table->Flags & ImGuiTableFlags_BordersOuterV)
|
||||
{
|
||||
inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size);
|
||||
inner_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size);
|
||||
inner_drawlist->AddLineV(outer_border.Min.x, outer_border.Min.y, outer_border.Max.y, outer_col, border_size);
|
||||
inner_drawlist->AddLineV(outer_border.Max.x, outer_border.Min.y, outer_border.Max.y, outer_col, border_size);
|
||||
}
|
||||
else if (table->Flags & ImGuiTableFlags_BordersOuterH)
|
||||
{
|
||||
inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col, border_size);
|
||||
inner_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col, border_size);
|
||||
inner_drawlist->AddLineH(outer_border.Min.x, outer_border.Max.x, outer_border.Min.y, outer_col, border_size);
|
||||
inner_drawlist->AddLineH(outer_border.Min.x, outer_border.Max.x, outer_border.Max.y, outer_col, border_size);
|
||||
}
|
||||
}
|
||||
if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y)
|
||||
@@ -2869,7 +2890,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
// Draw bottom-most row border between it is above outer border.
|
||||
const float border_y = table->RowPosY2;
|
||||
if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y)
|
||||
inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size);
|
||||
inner_drawlist->AddLineH(table->BorderX1, table->BorderX2, border_y, table->BorderColorLight, border_size);
|
||||
}
|
||||
|
||||
inner_drawlist->PopClipRect();
|
||||
@@ -3174,7 +3195,7 @@ void ImGui::TableHeader(const char* label)
|
||||
if (label == NULL)
|
||||
label = "";
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
ImVec2 label_size = CalcTextSize(label, label_end, true);
|
||||
ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
ImVec2 label_pos = window->DC.CursorPos;
|
||||
|
||||
// If we already got a row height, there's use that.
|
||||
@@ -3293,6 +3314,8 @@ void ImGui::TableHeader(const char* label)
|
||||
// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
|
||||
if (IsPopupOpenRequestForItem(ImGuiPopupFlags_None, id))
|
||||
TableOpenContextMenu(column_n);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
|
||||
}
|
||||
|
||||
// Unlike TableHeadersRow() it is not expected that you can reimplement or customize this with custom widgets.
|
||||
@@ -4595,7 +4618,7 @@ void ImGui::EndColumns()
|
||||
// Draw column
|
||||
const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
|
||||
const float xi = IM_TRUNC(x);
|
||||
window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col);
|
||||
window->DrawList->AddLineV(xi, y1 + 1.0f, y2, col);
|
||||
}
|
||||
|
||||
// Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
|
||||
|
||||
+263
-113
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.7
|
||||
// dear imgui, v1.92.9 WIP
|
||||
// (widgets code)
|
||||
|
||||
/*
|
||||
@@ -92,6 +92,7 @@ Index of this file:
|
||||
#pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when simplifying division / ..when changing X +- C1 cmp C2 to X cmp C2 -+ C1
|
||||
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
|
||||
#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
|
||||
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may change value
|
||||
#pragma GCC diagnostic ignored "-Wsign-conversion" // warning: conversion to 'xxxx' from 'xxxx' may change the sign of the result
|
||||
#endif
|
||||
|
||||
@@ -265,6 +266,8 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags)
|
||||
}
|
||||
}
|
||||
|
||||
// Note that all functions taking format strings in the API may be passed ("%s", text) or ("%.*s", text_len, text),
|
||||
// which will automatically bypass the formatter.
|
||||
void ImGui::TextUnformatted(const char* text, const char* text_end)
|
||||
{
|
||||
TextEx(text, text_end, ImGuiTextFlags_NoWidthForLargeClippedText);
|
||||
@@ -401,7 +404,8 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
|
||||
const char* value_text_begin, *value_text_end;
|
||||
ImFormatStringToTempBufferV(&value_text_begin, &value_text_end, fmt, args);
|
||||
const ImVec2 value_size = CalcTextSize(value_text_begin, value_text_end, false);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
|
||||
const ImVec2 pos = window->DC.CursorPos;
|
||||
const ImRect value_bb(pos, pos + ImVec2(w, value_size.y + style.FramePadding.y * 2));
|
||||
@@ -413,7 +417,7 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
|
||||
// Render
|
||||
RenderTextClipped(value_bb.Min + style.FramePadding, value_bb.Max, value_text_begin, value_text_end, &value_size, ImVec2(0.0f, 0.0f));
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label);
|
||||
RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label, label_end, false);
|
||||
}
|
||||
|
||||
void ImGui::BulletText(const char* fmt, ...)
|
||||
@@ -788,7 +792,8 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
|
||||
@@ -810,7 +815,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
|
||||
|
||||
if (g.LogEnabled)
|
||||
LogSetNextTextDecoration("[", "]");
|
||||
RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
|
||||
RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, label_end, &label_size, style.ButtonTextAlign, &bb);
|
||||
|
||||
// Automatically close popups
|
||||
//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
|
||||
@@ -981,7 +986,7 @@ ImRect ImGui::GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis)
|
||||
const float scrollbar_size = window->ScrollbarSizes[axis ^ 1]; // (ScrollbarSizes.x = width of Y scrollbar; ScrollbarSizes.y = height of X scrollbar)
|
||||
IM_ASSERT(scrollbar_size >= 0.0f);
|
||||
const float border_size = IM_ROUND(window->WindowBorderSize * 0.5f);
|
||||
const float border_top = (window->Flags & ImGuiWindowFlags_MenuBar) ? IM_ROUND(g.Style.FrameBorderSize * 0.5f) : 0.0f;
|
||||
const float border_top = (window->Flags & ImGuiWindowFlags_MenuBar) ? IM_ROUND(g.Style.FrameBorderSize * 0.5f) : (window->Flags & ImGuiWindowFlags_NoTitleBar) ? border_size : 0;
|
||||
if (axis == ImGuiAxis_X)
|
||||
return ImRect(inner_rect.Min.x + border_size, ImMax(outer_rect.Min.y + border_size, outer_rect.Max.y - border_size - scrollbar_size), inner_rect.Max.x - border_size, outer_rect.Max.y - border_size);
|
||||
else
|
||||
@@ -1155,7 +1160,7 @@ void ImGui::ImageWithBg(ImTextureRef tex_ref, const ImVec2& image_size, const Im
|
||||
else
|
||||
window->DrawList->AddImage(tex_ref, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col));
|
||||
if (g.Style.ImageBorderSize > 0.0f)
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border), rounding, ImDrawFlags_None, g.Style.ImageBorderSize);
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border), rounding, g.Style.ImageBorderSize);
|
||||
}
|
||||
|
||||
void ImGui::Image(ImTextureRef tex_ref, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1)
|
||||
@@ -1250,7 +1255,8 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
|
||||
const float square_sz = GetFrameHeight();
|
||||
const ImVec2 pos = window->DC.CursorPos;
|
||||
@@ -1291,8 +1297,9 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
||||
if (is_visible)
|
||||
{
|
||||
RenderNavCursor(total_bb, id);
|
||||
RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : (mixed_value || checked) ? ImGuiCol_CheckboxSelectedBg : ImGuiCol_FrameBg);
|
||||
ImU32 check_col = GetColorU32(ImGuiCol_CheckMark);
|
||||
RenderFrame(check_bb.Min, check_bb.Max, bg_col, true, style.FrameRounding);
|
||||
if (mixed_value)
|
||||
{
|
||||
// Undocumented tristate/mixed/indeterminate checkbox (#2644)
|
||||
@@ -1310,7 +1317,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(&label_pos, mixed_value ? "[~]" : *v ? "[x]" : "[ ]");
|
||||
if (is_visible && label_size.x > 0.0f)
|
||||
RenderText(label_pos, label);
|
||||
RenderText(label_pos, label, label_end, false);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
|
||||
return pressed;
|
||||
@@ -1372,7 +1379,8 @@ bool ImGui::RadioButton(const char* label, bool active)
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
|
||||
const float square_sz = GetFrameHeight();
|
||||
const ImVec2 pos = window->DC.CursorPos;
|
||||
@@ -1411,7 +1419,7 @@ bool ImGui::RadioButton(const char* label, bool active)
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(&label_pos, active ? "(x)" : "( )");
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(label_pos, label);
|
||||
RenderText(label_pos, label, label_end, false);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
|
||||
return pressed;
|
||||
@@ -1527,7 +1535,7 @@ bool ImGui::TextLink(const char* label)
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
|
||||
ImVec2 pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
|
||||
ImVec2 size = CalcTextSize(label, label_end, true);
|
||||
ImVec2 size = CalcTextSize(label, label_end, false);
|
||||
ImRect bb(pos, pos + size);
|
||||
ItemSize(size, 0.0f);
|
||||
if (!ItemAdd(bb, id))
|
||||
@@ -1558,10 +1566,10 @@ bool ImGui::TextLink(const char* label)
|
||||
}
|
||||
|
||||
float line_y = bb.Max.y + ImFloor(g.FontBaked->Descent * g.FontBakedScale * 0.20f);
|
||||
window->DrawList->AddLine(ImVec2(bb.Min.x, line_y), ImVec2(bb.Max.x, line_y), GetColorU32(line_colf), 1.0f * (float)(int)g.Style._MainScale); // FIXME-TEXT: Underline mode // FIXME-DPI
|
||||
window->DrawList->AddLineH(bb.Min.x, bb.Max.x, line_y, GetColorU32(line_colf), 1.0f * (float)(int)g.Style._MainScale); // FIXME-TEXT: Underline mode // FIXME-DPI
|
||||
|
||||
PushStyleColor(ImGuiCol_Text, GetColorU32(text_colf));
|
||||
RenderText(bb.Min, label, label_end);
|
||||
RenderText(bb.Min, label, label_end, false);
|
||||
PopStyleColor();
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
|
||||
@@ -1731,7 +1739,7 @@ void ImGui::Separator()
|
||||
if (window->DC.CurrentColumns)
|
||||
flags |= ImGuiSeparatorFlags_SpanAllColumns;
|
||||
|
||||
SeparatorEx(flags, g.Style.SeparatorSize);
|
||||
SeparatorEx(flags, ImMax(g.Style.SeparatorSize, 1.0f));
|
||||
}
|
||||
|
||||
void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end, float extra_w)
|
||||
@@ -1747,14 +1755,14 @@ void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end
|
||||
const float separator_thickness = style.SeparatorTextBorderSize;
|
||||
const ImVec2 min_size(label_size.x + extra_w + padding.x * 2.0f, ImMax(label_size.y + padding.y * 2.0f, separator_thickness));
|
||||
const ImRect bb(pos, ImVec2(window->WorkRect.Max.x, pos.y + min_size.y));
|
||||
const float text_baseline_y = ImTrunc((bb.GetHeight() - label_size.y) * style.SeparatorTextAlign.y + 0.99999f); //ImMax(padding.y, ImTrunc((style.SeparatorTextSize - label_size.y) * 0.5f));
|
||||
const float text_baseline_y = ImTrunc((bb.GetHeight() - label_size.y) * style.SeparatorTextAlign.y + 0.999f); //ImMax(padding.y, ImTrunc((style.SeparatorTextSize - label_size.y) * 0.5f));
|
||||
ItemSize(min_size, text_baseline_y);
|
||||
if (!ItemAdd(bb, id))
|
||||
return;
|
||||
|
||||
const float sep1_x1 = pos.x;
|
||||
const float sep2_x2 = bb.Max.x;
|
||||
const float seps_y = ImTrunc((bb.Min.y + bb.Max.y) * 0.5f + 0.99999f);
|
||||
const float seps_y = ImTrunc((bb.Min.y + bb.Max.y) * 0.5f + 0.999f);
|
||||
|
||||
const float label_avail_w = ImMax(0.0f, sep2_x2 - sep1_x1 - padding.x * 2.0f);
|
||||
const ImVec2 label_pos(pos.x + padding.x + ImMax(0.0f, (label_avail_w - label_size.x - extra_w) * style.SeparatorTextAlign.x), pos.y + text_baseline_y); // FIXME-ALIGN
|
||||
@@ -1768,9 +1776,9 @@ void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end
|
||||
const float sep1_x2 = label_pos.x - style.ItemSpacing.x;
|
||||
const float sep2_x1 = label_pos.x + label_size.x + extra_w + style.ItemSpacing.x;
|
||||
if (sep1_x2 > sep1_x1 && separator_thickness > 0.0f)
|
||||
window->DrawList->AddLine(ImVec2(sep1_x1, seps_y), ImVec2(sep1_x2, seps_y), separator_col, separator_thickness);
|
||||
window->DrawList->AddLineH(sep1_x1, sep1_x2, seps_y, separator_col, separator_thickness);
|
||||
if (sep2_x2 > sep2_x1 && separator_thickness > 0.0f)
|
||||
window->DrawList->AddLine(ImVec2(sep2_x1, seps_y), ImVec2(sep2_x2, seps_y), separator_col, separator_thickness);
|
||||
window->DrawList->AddLineH(sep2_x1, sep2_x2, seps_y, separator_col, separator_thickness);
|
||||
if (g.LogEnabled)
|
||||
LogSetNextTextDecoration("---", NULL);
|
||||
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(bb.Max.x, bb.Max.y + style.ItemSpacing.y), bb.Max.x, label, label_end, &label_size);
|
||||
@@ -1780,7 +1788,7 @@ void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end
|
||||
if (g.LogEnabled)
|
||||
LogText("---");
|
||||
if (separator_thickness > 0.0f)
|
||||
window->DrawList->AddLine(ImVec2(sep1_x1, seps_y), ImVec2(sep2_x2, seps_y), separator_col, separator_thickness);
|
||||
window->DrawList->AddLineH(sep1_x1, sep2_x2, seps_y, separator_col, separator_thickness);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1951,8 +1959,9 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
|
||||
IM_ASSERT((flags & (ImGuiComboFlags_NoPreview | (ImGuiComboFlags)ImGuiComboFlags_CustomPreview)) == 0);
|
||||
|
||||
const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight();
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const float preview_width = ((flags & ImGuiComboFlags_WidthFitPreview) && (preview_value != NULL)) ? CalcTextSize(preview_value, NULL, true).x : 0.0f;
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
const float preview_width = ((flags & ImGuiComboFlags_WidthFitPreview) && (preview_value != NULL)) ? CalcTextSize(preview_value, NULL, false).x : 0.0f;
|
||||
const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : ((flags & ImGuiComboFlags_WidthFitPreview) ? (arrow_size + preview_width + style.FramePadding.x * 2.0f) : CalcItemWidth());
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
|
||||
const ImRect total_bb(bb.Min, bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
@@ -2003,7 +2012,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
|
||||
RenderTextClipped(bb.Min + style.FramePadding, ImVec2(value_x2, bb.Max.y), preview_value, NULL, NULL);
|
||||
}
|
||||
if (label_size.x > 0)
|
||||
RenderText(ImVec2(bb.Max.x + style.ItemInnerSpacing.x, bb.Min.y + style.FramePadding.y), label);
|
||||
RenderText(ImVec2(bb.Max.x + style.ItemInnerSpacing.x, bb.Min.y + style.FramePadding.y), label, label_end, false);
|
||||
|
||||
if (!popup_open)
|
||||
return false;
|
||||
@@ -2376,12 +2385,17 @@ bool ImGui::DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void
|
||||
|
||||
// Sanitize format
|
||||
// - For float/double we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in, so force them into %f and %lf
|
||||
// - In theory could treat empty format as using default, but this would only cover rare/bizarre case of using InputScalar() + integer + format string without %.
|
||||
char format_sanitized[32];
|
||||
if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double)
|
||||
{
|
||||
format = type_info->ScanFmt;
|
||||
}
|
||||
else
|
||||
{
|
||||
format = ImParseFormatSanitizeForScanning(format, format_sanitized, IM_COUNTOF(format_sanitized));
|
||||
if (format[0] == '\0')
|
||||
format = type_info->ScanFmt; // Format doesn't want us to show the number currently, but we still need to parse the resulting input
|
||||
}
|
||||
|
||||
// Small types need a 32-bit buffer to receive the result from scanf()
|
||||
int v32 = 0;
|
||||
@@ -2716,7 +2730,8 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
|
||||
const float w = CalcItemWidth();
|
||||
const ImU32 color_marker = (g.NextItemData.HasFlags & ImGuiNextItemDataFlags_HasColorMarker) ? g.NextItemData.ColorMarker : 0;
|
||||
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
|
||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
|
||||
@@ -2792,7 +2807,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
|
||||
RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f));
|
||||
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label, label_end, false);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | (temp_input_allowed ? ImGuiItemStatusFlags_Inputable : 0));
|
||||
return value_changed;
|
||||
@@ -3317,7 +3332,8 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
|
||||
const float w = CalcItemWidth();
|
||||
const ImU32 color_marker = (g.NextItemData.HasFlags & ImGuiNextItemDataFlags_HasColorMarker) ? g.NextItemData.ColorMarker : 0;
|
||||
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
|
||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
|
||||
@@ -3389,7 +3405,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
|
||||
RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f));
|
||||
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label, label_end, false);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | (temp_input_allowed ? ImGuiItemStatusFlags_Inputable : 0));
|
||||
return value_changed;
|
||||
@@ -3494,7 +3510,8 @@ bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType d
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
||||
const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
|
||||
@@ -3539,8 +3556,9 @@ bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType d
|
||||
const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_COUNTOF(value_buf), data_type, p_data, format);
|
||||
RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.0f));
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label, label_end, false);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
@@ -3563,7 +3581,8 @@ bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min,
|
||||
// - ImParseFormatSanitizeForPrinting() [Internal]
|
||||
// - ImParseFormatSanitizeForScanning() [Internal]
|
||||
// - ImParseFormatPrecision() [Internal]
|
||||
// - TempInputTextScalar() [Internal]
|
||||
// - TempInputText() [Internal]
|
||||
// - TempInputScalar() [Internal]
|
||||
// - InputScalar()
|
||||
// - InputScalarN()
|
||||
// - InputFloat()
|
||||
@@ -3792,7 +3811,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiStyle& style = g.Style;
|
||||
IM_ASSERT((flags & ImGuiInputTextFlags_EnterReturnsTrue) == 0); // Not supported by InputScalar(). Please open an issue if you this would be useful to you. Otherwise use IsItemDeactivatedAfterEdit()!
|
||||
//IM_ASSERT((flags & ImGuiInputTextFlags_EnterReturnsTrue) == 0); // Not supported by InputScalar(). Please open an issue if you this would be useful to you. Otherwise use IsItemDeactivatedAfterEdit()!
|
||||
|
||||
if (format == NULL)
|
||||
format = DataTypeGetInfo(data_type)->PrintFmt;
|
||||
@@ -3829,7 +3848,8 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
|
||||
}
|
||||
|
||||
// Apply
|
||||
bool value_changed = ret ? DataTypeApplyFromText(buf, data_type, p_data, format, (flags & ImGuiInputTextFlags_ParseEmptyRefVal) ? p_data_default : NULL) : false;
|
||||
bool input_edited = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_EditedInternal) != 0; // We would be using 'ret' if ImGuiInputTextFlags_EnterReturnsTrue was not involved.
|
||||
bool value_changed = input_edited ? DataTypeApplyFromText(buf, data_type, p_data, format, (flags & ImGuiInputTextFlags_ParseEmptyRefVal) ? p_data_default : NULL) : false;
|
||||
|
||||
// Step buttons
|
||||
if (has_step_buttons)
|
||||
@@ -3843,13 +3863,13 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
|
||||
if (ButtonEx("-", ImVec2(button_size, button_size)))
|
||||
{
|
||||
DataTypeApplyOp(data_type, '-', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step);
|
||||
value_changed = true;
|
||||
value_changed = ret = true;
|
||||
}
|
||||
SameLine(0, style.ItemInnerSpacing.x);
|
||||
if (ButtonEx("+", ImVec2(button_size, button_size)))
|
||||
{
|
||||
DataTypeApplyOp(data_type, '+', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step);
|
||||
value_changed = true;
|
||||
value_changed = ret = true;
|
||||
}
|
||||
PopItemFlag();
|
||||
if (flags & ImGuiInputTextFlags_ReadOnly)
|
||||
@@ -3871,6 +3891,8 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
|
||||
if (value_changed)
|
||||
MarkItemEdited(g.LastItemData.ID);
|
||||
|
||||
if (flags & ImGuiInputTextFlags_EnterReturnsTrue)
|
||||
return ret;
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
@@ -4520,6 +4542,9 @@ static bool InputTextFilterCharacter(ImGuiContext* ctx, ImGuiInputTextState* sta
|
||||
callback_data.EventFlag = ImGuiInputTextFlags_CallbackCharFilter;
|
||||
callback_data.EventChar = (ImWchar)c;
|
||||
callback_data.EventActivated = (g.ActiveId == state->ID && g.ActiveIdIsJustActivated);
|
||||
callback_data.CursorPos = state->Stb->cursor;
|
||||
callback_data.SelectionStart = state->Stb->select_start;
|
||||
callback_data.SelectionEnd = state->Stb->select_end;
|
||||
callback_data.UserData = user_data;
|
||||
if (callback(&callback_data) != 0)
|
||||
return false;
|
||||
@@ -4568,6 +4593,7 @@ void ImGui::InputTextDeactivateHook(ImGuiID id)
|
||||
ImGuiInputTextState* state = &g.InputTextState;
|
||||
if (id == 0 || state->ID != id)
|
||||
return;
|
||||
//IMGUI_DEBUG_LOG_ACTIVEID("InputTextDeactivateHook() id = 0x%08X\n", id);
|
||||
g.InputTextDeactivatedState.ID = state->ID;
|
||||
if (state->Flags & ImGuiInputTextFlags_ReadOnly)
|
||||
{
|
||||
@@ -4702,7 +4728,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope (including the scrollbar)
|
||||
BeginGroup();
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? g.FontSize * 8.0f : label_size.y) + style.FramePadding.y * 2.0f); // Arbitrary default of 8 lines high for multi-line
|
||||
const ImVec2 total_size = ImVec2(frame_size.x + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), frame_size.y);
|
||||
|
||||
@@ -4716,7 +4743,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
{
|
||||
ImVec2 backup_pos = window->DC.CursorPos;
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemFlags_Inputable))
|
||||
bool no_clip = (g.InputTextDeactivatedState.ID == id) || (g.ActiveId == id) || (id == g.NavActivateId); // Mimic some of ItemAdd() logic + add InputTextDeactivatedState.ID check.
|
||||
if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemFlags_Inputable) && !no_clip)
|
||||
{
|
||||
EndGroup();
|
||||
return false;
|
||||
@@ -4742,7 +4770,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
g.NavActivateId = backup_activate_id;
|
||||
PopStyleVar(3);
|
||||
PopStyleColor();
|
||||
if (!child_visible)
|
||||
if (!child_visible && !no_clip)
|
||||
{
|
||||
EndChild();
|
||||
EndGroup();
|
||||
@@ -4806,7 +4834,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
float scroll_y = is_multiline ? draw_window->Scroll.y : FLT_MAX;
|
||||
|
||||
const bool init_reload_from_user_buf = (state != NULL && state->WantReloadUserBuf);
|
||||
const bool init_changed_specs = (state != NULL && state->Stb->single_line != !is_multiline); // state != NULL means its our state.
|
||||
const bool init_changed_specs_multiline = (state != NULL && (state->Stb->single_line != !is_multiline)); // state != NULL means its our state.
|
||||
const bool init_changed_specs_readonly = (state != NULL && ((state->Flags ^ flags) & ImGuiInputTextFlags_ReadOnly)); // state != NULL means its our state.
|
||||
const bool init_make_active = (input_requested_by_user || input_requested_by_nav || input_requested_by_reactivate || user_scroll_finish);
|
||||
if (init_reload_from_user_buf)
|
||||
{
|
||||
@@ -4820,7 +4849,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
state->Stb->select_start = state->ReloadSelectionStart;
|
||||
state->Stb->cursor = state->Stb->select_end = state->ReloadSelectionEnd; // will be clamped to bounds below
|
||||
}
|
||||
else if ((init_make_active && g.ActiveId != id) || init_changed_specs)
|
||||
else if ((init_make_active && g.ActiveId != id) || init_changed_specs_multiline || init_changed_specs_readonly)
|
||||
{
|
||||
// Access state even if we don't own it yet.
|
||||
state = &g.InputTextState;
|
||||
@@ -4841,8 +4870,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
|
||||
// Preserve cursor position and undo/redo stack if we come back to same widget
|
||||
// FIXME: Since we reworked this on 2022/06, may want to differentiate recycle_cursor vs recycle_undostate?
|
||||
bool recycle_state = (state->ID == id && !init_changed_specs);
|
||||
if (recycle_state && (state->TextLen != buf_len || (state->TextA.Data == NULL || strncmp(state->TextA.Data, buf, buf_len) != 0)))
|
||||
bool recycle_state = (state->ID == id && !init_changed_specs_multiline);
|
||||
if (recycle_state && !init_changed_specs_readonly && (state->TextLen != buf_len || (state->TextA.Data == NULL || strncmp(state->TextA.Data, buf, buf_len) != 0)))
|
||||
recycle_state = false;
|
||||
|
||||
// Start edition
|
||||
@@ -4880,7 +4909,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
}
|
||||
|
||||
const bool is_osx = io.ConfigMacOSXBehaviors;
|
||||
if (g.ActiveId != id && init_make_active)
|
||||
if (init_make_active && g.ActiveId != id)
|
||||
{
|
||||
IM_ASSERT(state && state->ID == id);
|
||||
SetActiveID(id, window);
|
||||
@@ -4951,13 +4980,17 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
if (is_password && !is_displaying_hint)
|
||||
PushPasswordFont();
|
||||
|
||||
// Word-wrapping: attempt to keep cursor in view while resizing frame/parent
|
||||
// FIXME-WORDWRAP: It would be better to preserve same relative offset.
|
||||
if (is_wordwrap && state != NULL && state->ID == id && state->WrapWidth != wrap_width)
|
||||
if (state != NULL && state->ID == id)
|
||||
{
|
||||
state->CursorCenterY = true;
|
||||
state->WrapWidth = wrap_width;
|
||||
render_cursor = true;
|
||||
state->Flags = flags;
|
||||
|
||||
// Word-wrapping: attempt to keep cursor in view while resizing frame/parent (FIXME-WORDWRAP: would be better to preserve same relative offset)
|
||||
if (is_wordwrap && state->WrapWidth != wrap_width)
|
||||
{
|
||||
state->CursorCenterY = true;
|
||||
state->WrapWidth = wrap_width;
|
||||
render_cursor = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Process mouse inputs and character inputs
|
||||
@@ -4966,7 +4999,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
IM_ASSERT(state != NULL);
|
||||
state->EditedThisFrame = false;
|
||||
state->BufCapacity = buf_size;
|
||||
state->Flags = flags;
|
||||
state->WrapWidth = wrap_width;
|
||||
|
||||
// Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
|
||||
@@ -5618,7 +5650,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
ImVec2 cursor_screen_pos = ImTrunc(draw_pos + cursor_offset - draw_scroll);
|
||||
ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f);
|
||||
if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect))
|
||||
draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_InputTextCursor), 1.0f * (float)(int)style._MainScale); // FIXME-DPI: Cursor thickness (#7031)
|
||||
draw_window->DrawList->AddLineV(cursor_screen_rect.Min.x, cursor_screen_rect.Min.y, cursor_screen_rect.Max.y, GetColorU32(ImGuiCol_InputTextCursor), style.InputTextCursorSize);
|
||||
|
||||
// Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.)
|
||||
// This is required for some backends (SDL3) to start emitting character/text inputs.
|
||||
@@ -5666,7 +5698,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
}
|
||||
|
||||
if (label_size.x > 0)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label, label_end, false);
|
||||
|
||||
if (value_changed)
|
||||
MarkItemEdited(id);
|
||||
@@ -6332,7 +6364,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
const float a1 = (n+1.0f)/6.0f * 2.0f * IM_PI + aeps;
|
||||
const int vert_start_idx = draw_list->VtxBuffer.Size;
|
||||
draw_list->PathArcTo(wheel_center, (wheel_r_inner + wheel_r_outer)*0.5f, a0, a1, segment_per_arc);
|
||||
draw_list->PathStroke(col_white, 0, wheel_thickness);
|
||||
draw_list->PathStroke(col_white, wheel_thickness);
|
||||
const int vert_end_idx = draw_list->VtxBuffer.Size;
|
||||
|
||||
// Paint colors over existing vertices
|
||||
@@ -6476,7 +6508,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
||||
if (g.Style.FrameBorderSize > 0.0f)
|
||||
RenderFrameBorder(bb.Min, bb.Max, rounding);
|
||||
else
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding, 0, 1.0f * (float)(int)g.Style._MainScale); // Color buttons are often in need of some sort of border // FIXME-DPI
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding, 1.0f * (float)(int)g.Style._MainScale); // Color buttons are often in need of some sort of border // FIXME-DPI
|
||||
}
|
||||
|
||||
// Drag and Drop Source
|
||||
@@ -7149,11 +7181,11 @@ void ImGui::TreeNodeDrawLineToChildNode(const ImVec2& target_pos)
|
||||
window->DrawList->PathArcToFast(ImVec2(x1, y - rounding), rounding, 6, 3);
|
||||
if (x1 < x2)
|
||||
window->DrawList->PathLineTo(ImVec2(x2, y));
|
||||
window->DrawList->PathStroke(GetColorU32(ImGuiCol_TreeLines), ImDrawFlags_None, g.Style.TreeLinesSize);
|
||||
window->DrawList->PathStroke(GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
window->DrawList->AddLine(ImVec2(x1, y), ImVec2(x2, y), GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
|
||||
window->DrawList->AddLineH(x1, x2, y, GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7179,7 +7211,7 @@ void ImGui::TreeNodeDrawLineToTreePop(const ImGuiTreeNodeStackData* data)
|
||||
float x = ImTrunc(data->DrawLinesX1);
|
||||
if (data->DrawLinesTableColumn != -1)
|
||||
TablePushColumnChannel(data->DrawLinesTableColumn);
|
||||
window->DrawList->AddLine(ImVec2(x, y1), ImVec2(x, y2), GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
|
||||
window->DrawList->AddLineV(x, y1, y2, GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
|
||||
if (data->DrawLinesTableColumn != -1)
|
||||
TablePopColumnChannel();
|
||||
}
|
||||
@@ -7338,7 +7370,8 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
|
||||
// Submit label or explicit size to ItemSize(), whereas ItemAdd() will submit a larger/spanning rectangle.
|
||||
ImGuiID id = window->GetID(label);
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
pos.y += window->DC.CurrLineTextBaseOffset;
|
||||
@@ -7493,7 +7526,11 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
|
||||
// Text stays at the submission position. Alignment/clipping extents ignore SpanAllColumns.
|
||||
if (is_visible)
|
||||
RenderTextClipped(pos, ImVec2(ImMin(pos.x + size.x, window->WorkRect.Max.x), pos.y + size.y), label, NULL, &label_size, style.SelectableTextAlign, &bb);
|
||||
RenderTextClipped(pos, ImVec2(ImMin(pos.x + size.x, window->WorkRect.Max.x), pos.y + size.y), label, label_end, &label_size, style.SelectableTextAlign, &bb);
|
||||
|
||||
#ifdef IMGUI_DEBUG_BOXSELECT
|
||||
if (g.BoxSelectState.UnclipMode) { GetForegroundDrawList()->AddText(pos, IM_COL32(255,255,0,200), label, label_end); }
|
||||
#endif
|
||||
|
||||
// Automatically close popups
|
||||
if (pressed && !auto_selected && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_NoAutoClosePopups) && (g.LastItemData.ItemFlags & ImGuiItemFlags_AutoClosePopups))
|
||||
@@ -7810,7 +7847,7 @@ bool ImGui::BeginBoxSelect(const ImRect& scope_rect, ImGuiWindow* window, ImGuiI
|
||||
return false;
|
||||
|
||||
// Current frame absolute prev/current rectangles are used to toggle selection.
|
||||
// They are derived from positions relative to scrolling space.
|
||||
// They are derived from positions relative to scrolling space, so "previous" rectangle is reprojected for current frame coordinates.
|
||||
ImVec2 start_pos_abs = WindowPosRelToAbs(window, bs->StartPosRel);
|
||||
ImVec2 prev_end_pos_abs = WindowPosRelToAbs(window, bs->EndPosRel); // Clamped already
|
||||
ImVec2 curr_end_pos_abs = g.IO.MousePos;
|
||||
@@ -7820,20 +7857,69 @@ bool ImGui::BeginBoxSelect(const ImRect& scope_rect, ImGuiWindow* window, ImGuiI
|
||||
bs->BoxSelectRectPrev.Max = ImMax(start_pos_abs, prev_end_pos_abs);
|
||||
bs->BoxSelectRectCurr.Min = ImMin(start_pos_abs, curr_end_pos_abs);
|
||||
bs->BoxSelectRectCurr.Max = ImMax(start_pos_abs, curr_end_pos_abs);
|
||||
//IMGUI_DEBUG_LOG("StartPosRel (%.2f,%.2f) EndPosRel (%.2f,%.2f) -> (%.2f,%.2f)\n", bs->StartPosRel.x, bs->StartPosRel.y, bs->EndPosRel.x, bs->EndPosRel.y, WindowPosAbsToRel(window, g.IO.MousePos).x, WindowPosAbsToRel(window, g.IO.MousePos).y);
|
||||
|
||||
// Box-select 2D mode detects horizontal changes (vertical ones are already picked by Clipper)
|
||||
// Storing an extra rect used by widgets supporting box-select.
|
||||
if (ms_flags & ImGuiMultiSelectFlags_BoxSelect2d)
|
||||
if (bs->BoxSelectRectPrev.Min.x != bs->BoxSelectRectCurr.Min.x || bs->BoxSelectRectPrev.Max.x != bs->BoxSelectRectCurr.Max.x)
|
||||
// Box-select 2D mode detects change of the rectangle.
|
||||
// Storing unclip rects which will be tested by widgets supporting box-select. Always update rectangles when active (even if we don't use them).
|
||||
// To facilitate understanding this: enable IMGUI_DEBUG_BOXSELECT and visualize all geometry.
|
||||
if (ms_flags & (ImGuiMultiSelectFlags_BoxSelect1d | ImGuiMultiSelectFlags_BoxSelect2d))
|
||||
{
|
||||
// For both sides, compute the area differing between Prev and Curr rectangles.
|
||||
bs->UnclipRects[0] = bs->UnclipRects[1] = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX);
|
||||
for (int side = 0; side < 2; side++)
|
||||
{
|
||||
bs->UnclipMode = true;
|
||||
bs->UnclipRect = bs->BoxSelectRectPrev; // FIXME-OPT: UnclipRect x coordinates could be intersection of Prev and Curr rect on X axis.
|
||||
bs->UnclipRect.Add(bs->BoxSelectRectCurr);
|
||||
ImVec2 d_min = (side == 0) ? ImMin(bs->BoxSelectRectCurr.Min, bs->BoxSelectRectPrev.Min) : ImMin(bs->BoxSelectRectCurr.Max, bs->BoxSelectRectPrev.Max);
|
||||
ImVec2 d_max = (side == 0) ? ImMax(bs->BoxSelectRectCurr.Min, bs->BoxSelectRectPrev.Min) : ImMax(bs->BoxSelectRectCurr.Max, bs->BoxSelectRectPrev.Max);
|
||||
if (d_min.x != d_max.x)
|
||||
{
|
||||
bs->UnclipRects[0].AddX(d_min.x);
|
||||
bs->UnclipRects[0].AddX(d_max.x);
|
||||
}
|
||||
if (d_min.y != d_max.y)
|
||||
{
|
||||
bs->UnclipRects[1].AddY(d_min.y);
|
||||
bs->UnclipRects[1].AddY(d_max.y);
|
||||
}
|
||||
}
|
||||
|
||||
//GetForegroundDrawList()->AddRect(bs->UnclipRect.Min, bs->UnclipRect.Max, IM_COL32(255,0,0,200), 0.0f, 0, 3.0f);
|
||||
ImRect box_select_intersection = bs->BoxSelectRectPrev;
|
||||
box_select_intersection.Add(bs->BoxSelectRectCurr);
|
||||
if (ms_flags & ImGuiMultiSelectFlags_BoxSelect2d)
|
||||
if (bs->BoxSelectRectPrev.Min.x != bs->BoxSelectRectCurr.Min.x || bs->BoxSelectRectPrev.Max.x != bs->BoxSelectRectCurr.Max.x)
|
||||
{
|
||||
bs->UnclipRects[0].AddY(box_select_intersection.Min.y);
|
||||
bs->UnclipRects[0].AddY(box_select_intersection.Max.y);
|
||||
}
|
||||
if (ms_flags & (ImGuiMultiSelectFlags_BoxSelect1d | ImGuiMultiSelectFlags_BoxSelect2d))
|
||||
if (bs->BoxSelectRectPrev.Min.y != bs->BoxSelectRectCurr.Min.y || bs->BoxSelectRectPrev.Max.y != bs->BoxSelectRectCurr.Max.y)
|
||||
{
|
||||
bs->UnclipRects[1].AddX(box_select_intersection.Min.x);
|
||||
bs->UnclipRects[1].AddX(box_select_intersection.Max.x);
|
||||
}
|
||||
|
||||
// Merge both rectangles into one.
|
||||
// FIXME-OPT: When UnclipRect.Area() is much larger than the sum of UnclipRects[0]/[1] Areas, widgets should
|
||||
// ideally first use UnclipRect as a first coarse cull layer + the individual ones as a second validation.
|
||||
bs->UnclipRect = bs->UnclipRects[0];
|
||||
bs->UnclipRect.Add(bs->UnclipRects[1]);
|
||||
if (!bs->UnclipRect.IsInverted() && (!window->ClipRect.Contains(bs->UnclipRect.Min) || !window->ClipRect.Contains(bs->UnclipRect.Max))) // !! Don't use Contains(ImRect)
|
||||
bs->UnclipMode = true;
|
||||
if (bs->UnclipMode && g.CurrentTable != NULL)
|
||||
TableApplyExternalUnclipRect(g.CurrentTable, bs->UnclipRect); // No need submitting both
|
||||
}
|
||||
|
||||
#ifdef IMGUI_DEBUG_BOXSELECT
|
||||
//GetForegroundDrawList()->AddRect(scope_rect.Min, scope_rect.Max, IM_COL32(0, 255, 0, 200), 0.0f, 0, 4.0f);
|
||||
//GetForegroundDrawList()->AddRect(bs->BoxSelectRectPrev.Min, bs->BoxSelectRectPrev.Max, IM_COL32(255,0,0,200), 0.0f, 0, 3.0f);
|
||||
//GetForegroundDrawList()->AddRect(bs->BoxSelectRectCurr.Min, bs->BoxSelectRectCurr.Max, IM_COL32(0,255,0,200), 0.0f, 0, 1.0f);
|
||||
if (ms_flags & (ImGuiMultiSelectFlags_BoxSelect1d | ImGuiMultiSelectFlags_BoxSelect2d))
|
||||
{
|
||||
for (ImRect& unclip_r : bs->UnclipRects)
|
||||
if (!unclip_r.IsInverted())
|
||||
GetForegroundDrawList()->AddRect(unclip_r.Min, unclip_r.Max, bs->UnclipMode ? IM_COL32(255, 255, 0, 200) : IM_COL32(255, 0, 0, 200), 0.0f, 0, 4.0f);
|
||||
GetForegroundDrawList()->AddRect(bs->UnclipRect.Min, bs->UnclipRect.Max, bs->UnclipMode ? IM_COL32(255, 255, 0, 200) : IM_COL32(255, 0, 0, 200), 0.0f, 0, 2.0f);
|
||||
}
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -7849,8 +7935,9 @@ void ImGui::EndBoxSelect(const ImRect& scope_rect, ImGuiMultiSelectFlags ms_flag
|
||||
bs->EndPosRel = WindowPosAbsToRel(window, ImClamp(g.IO.MousePos, scope_rect.Min, scope_rect.Max)); // Clamp stored position according to current scrolling view
|
||||
ImRect box_select_r = bs->BoxSelectRectCurr;
|
||||
box_select_r.ClipWith(scope_rect);
|
||||
window->DrawList->AddRectFilled(box_select_r.Min, box_select_r.Max, GetColorU32(ImGuiCol_SeparatorHovered, 0.30f)); // FIXME-MULTISELECT: Styling
|
||||
window->DrawList->AddRect(box_select_r.Min, box_select_r.Max, GetColorU32(ImGuiCol_NavCursor)); // FIXME-MULTISELECT FIXME-DPI: Styling
|
||||
ImGuiWindow* draw_window = FindFrontMostVisibleChildWindow(window);
|
||||
draw_window->DrawList->AddRectFilled(box_select_r.Min, box_select_r.Max, GetColorU32(ImGuiCol_SeparatorHovered, 0.30f)); // FIXME-MULTISELECT: Styling
|
||||
draw_window->DrawList->AddRect(box_select_r.Min, box_select_r.Max, GetColorU32(ImGuiCol_NavCursor)); // FIXME-MULTISELECT FIXME-DPI: Styling
|
||||
|
||||
// Scroll
|
||||
const bool enable_scroll = (ms_flags & ImGuiMultiSelectFlags_ScopeWindow) && (ms_flags & ImGuiMultiSelectFlags_BoxSelectNoScroll) == 0;
|
||||
@@ -7890,18 +7977,18 @@ static void DebugLogMultiSelectRequests(const char* function, const ImGuiMultiSe
|
||||
|
||||
static ImRect CalcScopeRect(ImGuiMultiSelectTempData* ms, ImGuiWindow* window)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (ms->Flags & ImGuiMultiSelectFlags_ScopeRect)
|
||||
{
|
||||
// Warning: this depends on CursorMaxPos so it means to be called by EndMultiSelect() only
|
||||
// This probably doesn't work inside a table as there are ample ambiguities related to exact time of calling BeginMultiSelect()/EndMultiSelect().
|
||||
return ImRect(ms->ScopeRectMin, ImMax(window->DC.CursorMaxPos, ms->ScopeRectMin));
|
||||
}
|
||||
else
|
||||
{
|
||||
// When a table, pull HostClipRect, which allows us to predict ClipRect before first row/layout is performed. (#7970)
|
||||
//// When a table, pull HostClipRect, which allows us to predict ClipRect before first row/layout is performed. (#7970)
|
||||
ImRect scope_rect = window->InnerClipRect;
|
||||
if (g.CurrentTable != NULL)
|
||||
scope_rect = g.CurrentTable->HostClipRect;
|
||||
//if (g.CurrentTable != NULL)
|
||||
// scope_rect = g.CurrentTable->HostClipRect;
|
||||
|
||||
// Add inner table decoration (#7821) // FIXME: Why not baking in InnerClipRect?
|
||||
scope_rect.Min = ImMin(scope_rect.Min + ImVec2(window->DecoInnerSizeX1, window->DecoInnerSizeY1), scope_rect.Max);
|
||||
@@ -7937,18 +8024,24 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, int sel
|
||||
// FIXME: Workaround to the fact we override CursorMaxPos, meaning size measurement are lost. (#8250)
|
||||
// They should perhaps be stacked properly?
|
||||
if (ImGuiTable* table = g.CurrentTable)
|
||||
if (table->CurrentColumn != -1)
|
||||
{
|
||||
if (!table->IsLayoutLocked)
|
||||
TableUpdateLayout(table);
|
||||
else if (table->CurrentColumn != -1)
|
||||
TableEndCell(table); // This is currently safe to call multiple time. If that properly is lost we can extract the "save measurement" part of it.
|
||||
}
|
||||
|
||||
// FIXME: BeginFocusScope()
|
||||
const ImGuiID id = window->IDStack.back();
|
||||
ms->Clear();
|
||||
ms->FocusScopeId = id;
|
||||
ms->Flags = flags;
|
||||
ms->IsFocused = (ms->FocusScopeId == g.NavFocusScopeId);
|
||||
ms->BackupCursorMaxPos = window->DC.CursorMaxPos;
|
||||
ms->ScopeRectMin = window->DC.CursorMaxPos = window->DC.CursorPos;
|
||||
ms->ScopeRectMin = window->DC.CursorPos;
|
||||
if (flags & ImGuiMultiSelectFlags_ScopeRect)
|
||||
window->DC.CursorMaxPos = ms->ScopeRectMin; // CalcScopeRect() for ImGuiMultiSelectFlags_ScopeRect will measure in EndMultiSelect().
|
||||
PushFocusScope(ms->FocusScopeId);
|
||||
ms->IsFocused = IsInNavFocusRoute(g.CurrentFocusScopeId);
|
||||
if (flags & ImGuiMultiSelectFlags_ScopeWindow) // Mark parent child window as navigable into, with highlight. Assume user will always submit interactive items.
|
||||
window->DC.NavLayersActiveMask |= 1 << ImGuiNavLayer_Main;
|
||||
|
||||
@@ -8030,7 +8123,7 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, int sel
|
||||
storage->LastSelectionSize = 0;
|
||||
}
|
||||
ms->LoopRequestSetAll = request_select_all ? 1 : request_clear ? 0 : -1;
|
||||
ms->LastSubmittedItem = ImGuiSelectionUserData_Invalid;
|
||||
//ms->PrevSubmittedItem = ImGuiSelectionUserData_Invalid;
|
||||
|
||||
if (g.DebugLogFlags & ImGuiDebugLogFlags_EventSelection)
|
||||
DebugLogMultiSelectRequests("BeginMultiSelect", &ms->IO);
|
||||
@@ -8076,7 +8169,7 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
|
||||
// Clear selection when clicking void?
|
||||
// We specifically test for IsMouseDragPastThreshold(0) == false to allow box-selection!
|
||||
// The InnerRect test is necessary for non-child/decorated windows.
|
||||
bool scope_hovered = IsWindowHovered() && window->InnerRect.Contains(g.IO.MousePos);
|
||||
bool scope_hovered = window->InnerRect.Contains(g.IO.MousePos) && IsWindowHovered(ImGuiHoveredFlags_ChildWindows);
|
||||
if (scope_hovered && (ms->Flags & ImGuiMultiSelectFlags_ScopeRect))
|
||||
scope_hovered &= scope_rect.Contains(g.IO.MousePos);
|
||||
if (scope_hovered && g.HoveredId == 0 && g.ActiveId == 0)
|
||||
@@ -8102,10 +8195,13 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
|
||||
if (ms->Flags & ImGuiMultiSelectFlags_NavWrapX)
|
||||
{
|
||||
IM_ASSERT(ms->Flags & ImGuiMultiSelectFlags_ScopeWindow); // Only supported at window scope
|
||||
ImGui::NavMoveRequestTryWrapping(ImGui::GetCurrentWindow(), ImGuiNavMoveFlags_WrapX);
|
||||
NavMoveRequestTryWrapping(GetCurrentWindow(), ImGuiNavMoveFlags_WrapX);
|
||||
}
|
||||
|
||||
// Unwind
|
||||
if (ImGuiTable* table = g.CurrentTable)
|
||||
if (table->IsInsideRow)
|
||||
TableEndRow(table);
|
||||
window->DC.CursorMaxPos = ImMax(ms->BackupCursorMaxPos, window->DC.CursorMaxPos);
|
||||
PopFocusScope();
|
||||
|
||||
@@ -8133,6 +8229,8 @@ void ImGui::SetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_d
|
||||
g.NextItemData.ItemFlags |= ImGuiItemFlags_HasSelectionUserData | ImGuiItemFlags_IsMultiSelect;
|
||||
if (ms->IO.RangeSrcItem == selection_user_data)
|
||||
ms->RangeSrcPassedBy = true;
|
||||
//ms->PrevSubmittedItem = ms->CurrSubmittedItem; // Can't rely on previous g.NextItemData.SelectionUserData because NextItemData is not restored on nested multi-select.
|
||||
//ms->CurrSubmittedItem = selection_user_data;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -8281,8 +8379,31 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
|
||||
if (ms->BoxSelectId != 0)
|
||||
if (ImGuiBoxSelectState* bs = GetBoxSelectState(ms->BoxSelectId))
|
||||
{
|
||||
const bool rect_overlap_curr = bs->BoxSelectRectCurr.Overlaps(g.LastItemData.Rect);
|
||||
const bool rect_overlap_prev = bs->BoxSelectRectPrev.Overlaps(g.LastItemData.Rect);
|
||||
ImRect item_rect = g.LastItemData.Rect;
|
||||
if (!window->DC.NavIsScrollPushableX) // FIXME: Rename to be more generic.
|
||||
if (ImGuiTable* table = g.CurrentTable)
|
||||
if (table->CurrentColumn != -1)
|
||||
{
|
||||
// FIXME: We cannot solely use current ClipRect as it includes HostClipRect.
|
||||
// However we account for ClipRect being larger than current column (e.g. when using SpanAllColumns)
|
||||
// A more generic version would be nice, but window->WorkRect.Min/Max exclude CellPadding. (#7994, #9383)
|
||||
ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
|
||||
float clip_min_x = (g.LastItemData.ItemFlags & ImGuiItemStatusFlags_HasClipRect) ? g.LastItemData.ClipRect.Min.x : window->ClipRect.Min.x;
|
||||
float clip_max_x = (g.LastItemData.ItemFlags & ImGuiItemStatusFlags_HasClipRect) ? g.LastItemData.ClipRect.Max.x : window->ClipRect.Max.x;
|
||||
if (clip_min_x != clip_max_x) // When zero sized we expect that bounds have been clamped and thus are unreliable
|
||||
{
|
||||
item_rect.Min.x = ImMax(item_rect.Min.x, ImMin(column->MinX, clip_min_x));
|
||||
item_rect.Max.x = ImMin(item_rect.Max.x, ImMax(column->MaxX, clip_max_x));
|
||||
}
|
||||
else
|
||||
{
|
||||
item_rect.Min.x = ImMax(item_rect.Min.x, column->MinX);
|
||||
item_rect.Max.x = ImMin(item_rect.Max.x, column->MaxX);
|
||||
}
|
||||
//GetForegroundDrawList()->AddRect(item_rect.Min, item_rect.Max, IM_COL32(255, 0, 255, 255));
|
||||
}
|
||||
const bool rect_overlap_curr = bs->BoxSelectRectCurr.Overlaps(item_rect);
|
||||
const bool rect_overlap_prev = bs->BoxSelectRectPrev.Overlaps(item_rect);
|
||||
if ((rect_overlap_curr && !rect_overlap_prev && !selected) || (rect_overlap_prev && !rect_overlap_curr))
|
||||
{
|
||||
if (storage->LastSelectionSize <= 0 && bs->IsStartedSetNavIdOnce)
|
||||
@@ -8294,6 +8415,9 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
|
||||
{
|
||||
selected = !selected;
|
||||
MultiSelectAddSetRange(ms, selected, +1, item_data, item_data);
|
||||
#ifdef IMGUI_DEBUG_BOXSELECT
|
||||
GetForegroundDrawList()->AddRectFilled(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, selected ? IM_COL32(0, 255, 0, 200) : IM_COL32(255, 0, 0, 200));
|
||||
#endif
|
||||
}
|
||||
storage->LastSelectionSize = ImMax(storage->LastSelectionSize + 1, 1);
|
||||
}
|
||||
@@ -8407,7 +8531,6 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
|
||||
}
|
||||
if (storage->NavIdItem == item_data)
|
||||
ms->NavIdPassedBy = true;
|
||||
ms->LastSubmittedItem = item_data;
|
||||
|
||||
*p_selected = selected;
|
||||
*p_pressed = pressed;
|
||||
@@ -8423,15 +8546,20 @@ void ImGui::MultiSelectAddSetAll(ImGuiMultiSelectTempData* ms, bool selected)
|
||||
void ImGui::MultiSelectAddSetRange(ImGuiMultiSelectTempData* ms, bool selected, int range_dir, ImGuiSelectionUserData first_item, ImGuiSelectionUserData last_item)
|
||||
{
|
||||
// Merge contiguous spans into same request (unless NoRangeSelect is set which guarantees single-item ranges)
|
||||
// FIXME-OPT: Disabled on 2026/04/09 as this would break with any form of coarse clipping that we don't know about (e.g. TableNextColumn() return value).
|
||||
// The low-hanging fruit would be to know that ImGuiSelectionUserData are sequential indices, in which case we can trivially compare PrevSubmittedItem + RangeDir == FirstItem.
|
||||
// User can always perform this merge if required.
|
||||
#if 0
|
||||
if (ms->IO.Requests.Size > 0 && first_item == last_item && (ms->Flags & ImGuiMultiSelectFlags_NoRangeSelect) == 0)
|
||||
{
|
||||
ImGuiSelectionRequest* prev = &ms->IO.Requests.Data[ms->IO.Requests.Size - 1];
|
||||
if (prev->Type == ImGuiSelectionRequestType_SetRange && prev->RangeLastItem == ms->LastSubmittedItem && prev->Selected == selected)
|
||||
if (prev->Type == ImGuiSelectionRequestType_SetRange && prev->RangeLastItem == ms->PrevSubmittedItem && prev->Selected == selected)
|
||||
{
|
||||
prev->RangeLastItem = last_item;
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetRange, selected, (ImS8)range_dir, (range_dir > 0) ? first_item : last_item, (range_dir > 0) ? last_item : first_item };
|
||||
ms->IO.Requests.push_back(req); // Add new request
|
||||
@@ -8669,7 +8797,8 @@ bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg)
|
||||
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = GetID(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
|
||||
// Size default to hold ~7.25 items.
|
||||
// Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
|
||||
@@ -8692,7 +8821,7 @@ bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg)
|
||||
if (label_size.x > 0.0f)
|
||||
{
|
||||
ImVec2 label_pos = ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y);
|
||||
RenderText(label_pos, label);
|
||||
RenderText(label_pos, label, label_end, false);
|
||||
window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, label_pos + label_size);
|
||||
AlignTextToFramePadding();
|
||||
}
|
||||
@@ -8773,9 +8902,7 @@ bool ImGui::ListBox(const char* label, int* current_item, const char* (*getter)(
|
||||
// - PlotHistogram()
|
||||
//-------------------------------------------------------------------------
|
||||
// Plot/Graph widgets are not very good.
|
||||
// Consider writing your own, or using a third-party one, see:
|
||||
// - ImPlot https://github.com/epezent/implot
|
||||
// - others https://github.com/ocornut/imgui/wiki/Useful-Extensions
|
||||
// Consider using ImPlot (https://github.com/epezent/implot) which is much better!
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, const ImVec2& size_arg)
|
||||
@@ -8788,7 +8915,8 @@ int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_get
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), label_size.y + style.FramePadding.y * 2.0f);
|
||||
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
|
||||
@@ -8831,7 +8959,7 @@ int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_get
|
||||
// Tooltip on hover
|
||||
if (hovered && inner_bb.Contains(g.IO.MousePos))
|
||||
{
|
||||
const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
|
||||
const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.999f);
|
||||
const int v_idx = (int)(t * item_count);
|
||||
IM_ASSERT(v_idx >= 0 && v_idx < values_count);
|
||||
|
||||
@@ -8887,10 +9015,11 @@ int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_get
|
||||
RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f, 0.0f));
|
||||
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label, label_end, false);
|
||||
|
||||
// Return hovered index or -1 if none are hovered.
|
||||
// This is currently not exposed in the public API because we need a larger redesign of the whole thing, but in the short-term we are making it available in PlotEx().
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
|
||||
return idx_hovered;
|
||||
}
|
||||
|
||||
@@ -8920,6 +9049,7 @@ void ImGui::PlotLines(const char* label, float (*values_getter)(void* data, int
|
||||
PlotEx(ImGuiPlotType_Lines, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
|
||||
}
|
||||
|
||||
// Plot Histogram (the data provided _is_ histogram data. it doesn't compute the histogram of your data)
|
||||
void ImGui::PlotHistogram(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride)
|
||||
{
|
||||
ImGuiPlotArrayGetterData data(values, stride);
|
||||
@@ -9257,7 +9387,8 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
// Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu
|
||||
g.MenusIdSubmittedThisFrame.push_back(id);
|
||||
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
|
||||
// Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent without always being a Child window)
|
||||
// This is only done for items for the menu set and not the full parent window.
|
||||
@@ -9276,8 +9407,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
|
||||
bool pressed;
|
||||
|
||||
// We use ImGuiSelectableFlags_NoSetKeyOwner to allow down on one menu item, move, up on another.
|
||||
const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_NoSetKeyOwner | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_NoAutoClosePopups;
|
||||
const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_NoAutoClosePopups | (ImGuiSelectableFlags)ImGuiSelectableFlags_SelectOnClick;
|
||||
ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
|
||||
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
|
||||
{
|
||||
@@ -9289,7 +9419,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, pos.y + window->DC.CurrLineTextBaseOffset);
|
||||
pressed = Selectable("", menu_is_open, selectable_flags, label_size);
|
||||
LogSetNextTextDecoration("[", "]");
|
||||
RenderText(text_pos, label);
|
||||
RenderText(text_pos, label, label_end, false);
|
||||
PopStyleVar();
|
||||
window->DC.CursorPos.x += IM_TRUNC(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
|
||||
popup_pos = ImVec2(pos.x - 1.0f - IM_TRUNC(style.ItemSpacing.x * 0.5f), text_pos.y - style.FramePadding.y + window->MenuBarHeight);
|
||||
@@ -9306,7 +9436,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
ImVec2 text_pos(window->DC.CursorPos.x, pos.y + window->DC.CurrLineTextBaseOffset);
|
||||
pressed = Selectable("", menu_is_open, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, label_size.y));
|
||||
LogSetNextTextDecoration("", ">");
|
||||
RenderText(ImVec2(text_pos.x + offsets->OffsetLabel, text_pos.y), label);
|
||||
RenderText(ImVec2(text_pos.x + offsets->OffsetLabel, text_pos.y), label, label_end, false);
|
||||
if (icon_w > 0.0f)
|
||||
RenderText(ImVec2(text_pos.x + offsets->OffsetIcon, text_pos.y), icon);
|
||||
RenderArrow(window->DrawList, ImVec2(text_pos.x + offsets->OffsetMark + extra_w + g.FontSize * 0.30f, text_pos.y), GetColorU32(ImGuiCol_Text), ImGuiDir_Right);
|
||||
@@ -9315,6 +9445,14 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
if (!enabled)
|
||||
EndDisabled();
|
||||
|
||||
// Once dragged, release ActiveId + key ownership. This is to allow the idiom of mouse down a menu, dragging elsewhere, up on some other MenuItem(). (#8233, #9394)
|
||||
// Could move logic into lower-level ImGuiButtonFlags_AutoReleaseActiveId + ImGuiButtonFlags_AutoReleaseKeyOwner? Easier once we get rid of the Selectable() middle-man here.
|
||||
if (g.ActiveId == id && g.HoveredId != id && g.ActiveIdSource == ImGuiInputSource_Mouse && IsMouseDragging(0))
|
||||
{
|
||||
ClearActiveID();
|
||||
SetKeyOwner(ImGuiKey_MouseLeft, ImGuiKeyOwner_NoOwner);
|
||||
}
|
||||
|
||||
const bool hovered = (g.HoveredId == id) && enabled && !g.NavHighlightItemUnderNav;
|
||||
if (menuset_is_open)
|
||||
PopItemFlag();
|
||||
@@ -9395,6 +9533,9 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0));
|
||||
PopID();
|
||||
|
||||
if (g.ActiveId == id && want_open)
|
||||
g.ActiveIdNoClearOnFocusLoss = true;
|
||||
|
||||
if (want_open && !menu_is_open && g.OpenPopupStack.Size > g.BeginPopupStack.Size)
|
||||
{
|
||||
// Don't reopen/recycle same menu level in the same frame if it is a different menu ID, first close the other menu and yield for a frame.
|
||||
@@ -9471,7 +9612,8 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiStyle& style = g.Style;
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
|
||||
// See BeginMenuEx() for comments about this.
|
||||
const bool menuset_is_open = IsRootOfOpenMenuSet();
|
||||
@@ -9486,7 +9628,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
|
||||
BeginDisabled();
|
||||
|
||||
// We use ImGuiSelectableFlags_NoSetKeyOwner to allow down on one menu item, move, up on another.
|
||||
const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_NoSetKeyOwner | ImGuiSelectableFlags_SetNavIdOnHover;
|
||||
const ImGuiSelectableFlags selectable_flags = (ImGuiSelectableFlags)ImGuiSelectableFlags_SelectOnRelease | (ImGuiSelectableFlags)ImGuiSelectableFlags_SetNavIdOnHover;
|
||||
ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
|
||||
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
|
||||
{
|
||||
@@ -9498,7 +9640,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
|
||||
pressed = Selectable("", selected, selectable_flags, ImVec2(label_size.x, 0.0f));
|
||||
PopStyleVar();
|
||||
if (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Visible)
|
||||
RenderText(text_pos, label);
|
||||
RenderText(text_pos, label, label_end, false);
|
||||
window->DC.CursorPos.x += IM_TRUNC(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
|
||||
}
|
||||
else
|
||||
@@ -9515,7 +9657,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
|
||||
pressed = Selectable("", false, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, label_size.y));
|
||||
if (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Visible)
|
||||
{
|
||||
RenderText(text_pos + ImVec2(offsets->OffsetLabel, 0.0f), label);
|
||||
RenderText(text_pos + ImVec2(offsets->OffsetLabel, 0.0f), label, label_end, false);
|
||||
if (icon_w > 0.0f)
|
||||
RenderText(text_pos + ImVec2(offsets->OffsetIcon, 0.0f), icon);
|
||||
if (shortcut_w > 0.0f)
|
||||
@@ -9529,6 +9671,17 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
|
||||
RenderCheckMark(window->DrawList, text_pos + ImVec2(offsets->OffsetMark + stretch_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(ImGuiCol_Text), g.FontSize * 0.866f);
|
||||
}
|
||||
}
|
||||
|
||||
// Once dragged, release ActiveId + key ownership. This is to allow the idiom of mouse down a menu, dragging elsewhere, up on some other MenuItem(). (#8233, #9394)
|
||||
// Could move logic into lower-level ImGuiButtonFlags_AutoReleaseActiveId + ImGuiButtonFlags_AutoReleaseKeyOwner? Easier once we get rid of the Selectable() middle-man here.
|
||||
const ImGuiID id = g.LastItemData.ID;
|
||||
if (g.ActiveId == id && g.HoveredId != id && g.ActiveIdSource == ImGuiInputSource_Mouse && IsMouseDragging(0))
|
||||
{
|
||||
ClearActiveID();
|
||||
SetKeyOwner(ImGuiKey_MouseLeft, ImGuiKeyOwner_NoOwner);
|
||||
}
|
||||
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
|
||||
if (!enabled)
|
||||
EndDisabled();
|
||||
@@ -10616,7 +10769,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
// We don't have CPU clipping primitives to clip the CloseButton (until it becomes a texture), so need to add an extra draw call (temporary in the case of vertical animation)
|
||||
const bool want_clip_rect = is_central_section && (bb.Min.x < tab_bar->ScrollingRectMinX || bb.Max.x > tab_bar->ScrollingRectMaxX);
|
||||
if (want_clip_rect)
|
||||
PushClipRect(ImVec2(ImMax(bb.Min.x, tab_bar->ScrollingRectMinX), bb.Min.y - 1), ImVec2(tab_bar->ScrollingRectMaxX, bb.Max.y), true);
|
||||
PushClipRect(ImVec2(ImClamp(bb.Min.x, tab_bar->ScrollingRectMinX, tab_bar->ScrollingRectMaxX), bb.Min.y - 1), ImVec2(tab_bar->ScrollingRectMaxX, bb.Max.y), true);
|
||||
|
||||
ImVec2 backup_cursor_max_pos = window->DC.CursorMaxPos;
|
||||
ItemSize(bb.GetSize(), style.FramePadding.y);
|
||||
@@ -10740,7 +10893,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
float rounding = style.TabRounding;
|
||||
display_draw_list->PathArcToFast(tl + ImVec2(+rounding, +rounding), rounding, 7, 9);
|
||||
display_draw_list->PathArcToFast(tr + ImVec2(-rounding, +rounding), rounding, 9, 11);
|
||||
display_draw_list->PathStroke(overline_col, 0, style.TabBarOverlineSize);
|
||||
display_draw_list->PathStroke(overline_col, style.TabBarOverlineSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -10845,20 +10998,16 @@ void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabI
|
||||
IM_UNUSED(flags);
|
||||
IM_ASSERT(width > 0.0f);
|
||||
const float rounding = ImMax(0.0f, ImMin((flags & ImGuiTabItemFlags_Button) ? g.Style.FrameRounding : g.Style.TabRounding, width * 0.5f - 1.0f));
|
||||
const float y1 = bb.Min.y + 1.0f;
|
||||
const float y1 = bb.Min.y + 1.0f; // Leave a bit of room in title bars.
|
||||
const float y2 = bb.Max.y - g.Style.TabBarBorderSize;
|
||||
draw_list->PathLineTo(ImVec2(bb.Min.x, y2));
|
||||
draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding, y1 + rounding), rounding, 6, 9);
|
||||
draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding, y1 + rounding), rounding, 9, 12);
|
||||
draw_list->PathLineTo(ImVec2(bb.Max.x, y2));
|
||||
draw_list->PathFillConvex(col);
|
||||
draw_list->AddRectFilled(bb.Min, ImVec2(bb.Max.x, y2), col, rounding, ImDrawFlags_RoundCornersTop);
|
||||
if (g.Style.TabBorderSize > 0.0f)
|
||||
{
|
||||
draw_list->PathLineTo(ImVec2(bb.Min.x + 0.5f, y2));
|
||||
draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding + 0.5f, y1 + rounding + 0.5f), rounding, 6, 9);
|
||||
draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding - 0.5f, y1 + rounding + 0.5f), rounding, 9, 12);
|
||||
draw_list->PathLineTo(ImVec2(bb.Max.x - 0.5f, y2));
|
||||
draw_list->PathStroke(GetColorU32(ImGuiCol_Border), 0, g.Style.TabBorderSize);
|
||||
draw_list->PathStroke(GetColorU32(ImGuiCol_Border), g.Style.TabBorderSize);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10867,7 +11016,8 @@ void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabI
|
||||
void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
|
||||
if (out_just_closed)
|
||||
*out_just_closed = false;
|
||||
@@ -10952,7 +11102,7 @@ void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
|
||||
}
|
||||
}
|
||||
LogSetNextTextDecoration("/", "\\");
|
||||
RenderTextEllipsis(draw_list, text_ellipsis_clip_bb.Min, text_ellipsis_clip_bb.Max, ellipsis_max_x, label, NULL, &label_size);
|
||||
RenderTextEllipsis(draw_list, text_ellipsis_clip_bb.Min, text_ellipsis_clip_bb.Max, ellipsis_max_x, label, label_end, &label_size);
|
||||
|
||||
#if 0
|
||||
if (!is_contents_visible)
|
||||
|
||||
+162
-101
@@ -33,13 +33,14 @@ namespace games::ccj {
|
||||
static UINT WINAPI GetRawInputDeviceList_hook(PRAWINPUTDEVICELIST pRawInputDeviceList, PUINT puiNumDevices,
|
||||
UINT cbSize) {
|
||||
auto result = GetRawInputDeviceList_orig(pRawInputDeviceList, puiNumDevices, cbSize);
|
||||
if (result == 0xFFFFFFFF)
|
||||
if (result == 0xFFFFFFFF) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if (pRawInputDeviceList == NULL) {
|
||||
(*puiNumDevices)++;
|
||||
} else if (result < *puiNumDevices) {
|
||||
pRawInputDeviceList[result] = {fakeHandle, 0};
|
||||
pRawInputDeviceList[result] = { fakeHandle, 0 };
|
||||
result++;
|
||||
}
|
||||
|
||||
@@ -47,8 +48,9 @@ namespace games::ccj {
|
||||
}
|
||||
|
||||
static UINT WINAPI GetRawInputDeviceInfoW_hook(HANDLE hDevice, UINT uiCommand, LPVOID pData, PUINT pcbSize) {
|
||||
if (hDevice != fakeHandle || uiCommand != RIDI_DEVICENAME)
|
||||
if (hDevice != fakeHandle || uiCommand != RIDI_DEVICENAME) {
|
||||
return GetRawInputDeviceInfoW_orig(hDevice, uiCommand, pData, pcbSize);
|
||||
}
|
||||
|
||||
const auto requiredLen = (wcslen(fakeDeviceName) + 1) * sizeof(wchar_t);
|
||||
|
||||
@@ -68,23 +70,157 @@ namespace games::ccj {
|
||||
|
||||
static LONG_PTR WINAPI SetWindowLongPtrW_hook(HWND _hWnd, int nIndex, LONG_PTR dwNewLong) {
|
||||
wchar_t buffer[256];
|
||||
if (nIndex != GWLP_WNDPROC || GetWindowTextW(_hWnd, buffer, 256) == 0 || !wcswcs(buffer, windowName))
|
||||
if (nIndex != GWLP_WNDPROC || GetWindowTextW(_hWnd, buffer, 256) == 0 || !wcswcs(buffer, windowName)) {
|
||||
return SetWindowLongPtrW_orig(_hWnd, nIndex, dwNewLong);
|
||||
}
|
||||
|
||||
hWnd = _hWnd;
|
||||
wndProc = (WNDPROC)dwNewLong;
|
||||
return SetWindowLongPtrW_orig(_hWnd, nIndex, dwNewLong);
|
||||
}
|
||||
|
||||
// compute the cursor wrap region in client coordinates. The cursor is confined to the
|
||||
// monitor, so if the window's client area extends past a screen edge (window larger than /
|
||||
// offset off the monitor) the cursor can never reach that far client edge. Clamp the region
|
||||
// to the on-screen portion of the client area so the right/bottom edges wrap as reliably as
|
||||
// the left/top edges.
|
||||
static RECT trackball_wrap_bounds(HWND wnd, const RECT &client) {
|
||||
RECT bounds = client;
|
||||
|
||||
POINT origin = { 0, 0 };
|
||||
ClientToScreen(wnd, &origin);
|
||||
RECT clientScreen = {
|
||||
origin.x,
|
||||
origin.y,
|
||||
origin.x + client.right,
|
||||
origin.y + client.bottom
|
||||
};
|
||||
|
||||
MONITORINFO mi = {};
|
||||
mi.cbSize = sizeof(mi);
|
||||
RECT usable;
|
||||
if (GetMonitorInfo(MonitorFromWindow(wnd, MONITOR_DEFAULTTONEAREST), &mi)
|
||||
&& IntersectRect(&usable, &clientScreen, &mi.rcMonitor)) {
|
||||
bounds.left = usable.left - origin.x;
|
||||
bounds.top = usable.top - origin.y;
|
||||
bounds.right = usable.right - origin.x;
|
||||
bounds.bottom = usable.bottom - origin.y;
|
||||
}
|
||||
|
||||
return bounds;
|
||||
}
|
||||
|
||||
// drive the trackball from the physical mouse cursor, wrapping it at the window edges so it
|
||||
// can spin indefinitely. gated by the secondary-mouse button (hold or debounced toggle).
|
||||
static void trackball_mouse_input(RAWMOUSE &rawMouse) {
|
||||
static bool active = false;
|
||||
static bool lastState = false;
|
||||
static std::chrono::steady_clock::time_point lastModified = std::chrono::steady_clock::now();
|
||||
static const std::chrono::milliseconds debounceDuration(100);
|
||||
|
||||
const auto currentTime = std::chrono::steady_clock::now();
|
||||
const bool pressed = get_async_secondary_mouse();
|
||||
const bool focused = GetForegroundWindow() == hWnd;
|
||||
|
||||
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
|
||||
active = !active;
|
||||
lastModified = currentTime;
|
||||
}
|
||||
|
||||
const bool engaged = focused
|
||||
&& ((MOUSE_TRACKBALL_USE_TOGGLE && active) || (!MOUSE_TRACKBALL_USE_TOGGLE && pressed));
|
||||
if (!engaged) {
|
||||
if (lastState && !active) {
|
||||
lastState = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
POINT cursor;
|
||||
RECT client;
|
||||
GetClientRect(hWnd, &client);
|
||||
GetCursorPos(&cursor);
|
||||
ScreenToClient(hWnd, &cursor);
|
||||
|
||||
const RECT bounds = trackball_wrap_bounds(hWnd, client);
|
||||
|
||||
static int lastX = cursor.x;
|
||||
static int lastY = cursor.y;
|
||||
if (!lastState) {
|
||||
lastX = cursor.x;
|
||||
lastY = cursor.y;
|
||||
lastState = true;
|
||||
}
|
||||
|
||||
rawMouse.usFlags = MOUSE_MOVE_RELATIVE;
|
||||
rawMouse.lLastX = (int)((float)(cursor.x - lastX) * (float)TRACKBALL_SENSITIVITY / 20.0f);
|
||||
rawMouse.lLastY = (int)((float)(lastY - cursor.y) * (float)TRACKBALL_SENSITIVITY / 20.0f);
|
||||
|
||||
// wrap the cursor to the opposite edge once it reaches a boundary, so the trackball
|
||||
// can keep spinning past the screen edge.
|
||||
bool updateCursor = false;
|
||||
auto wrap = [&updateCursor](LONG value, LONG lo, LONG hi) -> LONG {
|
||||
if (value <= lo) {
|
||||
updateCursor = true;
|
||||
return hi - 5;
|
||||
}
|
||||
if (value >= hi - 1) {
|
||||
updateCursor = true;
|
||||
return lo + 5;
|
||||
}
|
||||
return value;
|
||||
};
|
||||
|
||||
cursor.x = wrap(cursor.x, bounds.left, bounds.right);
|
||||
cursor.y = wrap(cursor.y, bounds.top, bounds.bottom);
|
||||
|
||||
lastX = cursor.x;
|
||||
lastY = cursor.y;
|
||||
|
||||
if (updateCursor) {
|
||||
ClientToScreen(hWnd, &cursor);
|
||||
SetCursorPos(cursor.x, cursor.y);
|
||||
}
|
||||
}
|
||||
|
||||
// drive the trackball from the configured analog axes / direction buttons.
|
||||
static void trackball_mapped_input(RAWMOUSE &rawMouse) {
|
||||
rawMouse.usFlags = MOUSE_MOVE_RELATIVE;
|
||||
|
||||
auto &analogs = get_analogs();
|
||||
if (analogs[Analogs::Trackball_DX].isSet() || analogs[Analogs::Trackball_DY].isSet()) {
|
||||
float x = GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Trackball_DX]) * 2.0f - 1.0f;
|
||||
float y = GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Trackball_DY]) * 2.0f - 1.0f;
|
||||
rawMouse.lLastX = (long) (x * (float) TRACKBALL_SENSITIVITY);
|
||||
rawMouse.lLastY = (long) (-y * (float) TRACKBALL_SENSITIVITY);
|
||||
}
|
||||
|
||||
auto &buttons = get_buttons();
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Up])) {
|
||||
rawMouse.lLastY = TRACKBALL_SENSITIVITY;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Down])) {
|
||||
rawMouse.lLastY = -TRACKBALL_SENSITIVITY;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Left])) {
|
||||
rawMouse.lLastX = -TRACKBALL_SENSITIVITY;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Right])) {
|
||||
rawMouse.lLastX = TRACKBALL_SENSITIVITY;
|
||||
}
|
||||
}
|
||||
|
||||
static UINT WINAPI GetRawInputData_hook(HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader) {
|
||||
if (hRawInput != fakeHandle)
|
||||
if (hRawInput != fakeHandle) {
|
||||
return GetRawInputData_orig(hRawInput, uiCommand, pData, pcbSize, cbSizeHeader);
|
||||
}
|
||||
|
||||
if (pData == NULL) {
|
||||
if (uiCommand == RID_HEADER)
|
||||
if (uiCommand == RID_HEADER) {
|
||||
*pcbSize = sizeof(RAWINPUTHEADER);
|
||||
else
|
||||
} else {
|
||||
*pcbSize = sizeof(RAWINPUT);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -107,92 +243,9 @@ namespace games::ccj {
|
||||
RAWMOUSE rawMouse {};
|
||||
|
||||
if (MOUSE_TRACKBALL) {
|
||||
static bool active = false;
|
||||
static bool lastState = false;
|
||||
|
||||
static std::chrono::time_point<std::chrono::steady_clock> lastModified = std::chrono::steady_clock::now();
|
||||
static std::chrono::milliseconds debounceDuration(100);
|
||||
auto currentTime = std::chrono::steady_clock::now();
|
||||
bool pressed = get_async_secondary_mouse();
|
||||
bool focused = GetForegroundWindow() == hWnd;
|
||||
|
||||
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
|
||||
active = !active;
|
||||
lastModified = currentTime;
|
||||
}
|
||||
|
||||
if (focused && ((MOUSE_TRACKBALL_USE_TOGGLE && active) || (!MOUSE_TRACKBALL_USE_TOGGLE && pressed))) {
|
||||
POINT cursor;
|
||||
RECT client;
|
||||
|
||||
GetClientRect(hWnd, &client);
|
||||
int sx = client.right - client.left;
|
||||
int sy = client.bottom - client.top;
|
||||
|
||||
GetCursorPos(&cursor);
|
||||
ScreenToClient(hWnd, &cursor);
|
||||
|
||||
static int lastX = cursor.x;
|
||||
static int lastY = cursor.y;
|
||||
|
||||
if (!lastState) {
|
||||
lastX = cursor.x;
|
||||
lastY = cursor.y;
|
||||
lastState = true;
|
||||
}
|
||||
|
||||
rawMouse.usFlags = MOUSE_MOVE_RELATIVE;
|
||||
rawMouse.lLastX = (int)((float)(cursor.x - lastX) * (float)TRACKBALL_SENSITIVITY / 20.0f);
|
||||
rawMouse.lLastY = (int)((float)(lastY - cursor.y) * (float)TRACKBALL_SENSITIVITY / 20.0f);
|
||||
|
||||
bool updateCursor = false;
|
||||
|
||||
if (cursor.x <= 0) {
|
||||
updateCursor = true;
|
||||
cursor.x = sx - 5;
|
||||
} else if (cursor.x >= sx - 1) {
|
||||
updateCursor = true;
|
||||
cursor.x = 5;
|
||||
}
|
||||
|
||||
if (cursor.y <= 0) {
|
||||
updateCursor = true;
|
||||
cursor.y = sy - 5;
|
||||
} else if (cursor.y >= sy - 1) {
|
||||
updateCursor = true;
|
||||
cursor.y = 5;
|
||||
}
|
||||
|
||||
lastX = cursor.x;
|
||||
lastY = cursor.y;
|
||||
|
||||
if (updateCursor) {
|
||||
ClientToScreen(hWnd, &cursor);
|
||||
SetCursorPos(cursor.x, cursor.y);
|
||||
}
|
||||
} else if (lastState && !active) {
|
||||
lastState = false;
|
||||
}
|
||||
trackball_mouse_input(rawMouse);
|
||||
} else {
|
||||
rawMouse.usFlags = MOUSE_MOVE_RELATIVE;
|
||||
|
||||
auto &analogs = get_analogs();
|
||||
if (analogs[Analogs::Trackball_DX].isSet() || analogs[Analogs::Trackball_DY].isSet()) {
|
||||
float x = GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Trackball_DX]) * 2.0f - 1.0f;
|
||||
float y = GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Trackball_DY]) * 2.0f - 1.0f;
|
||||
rawMouse.lLastX = (long) (x * (float) TRACKBALL_SENSITIVITY);
|
||||
rawMouse.lLastY = (long) (-y * (float) TRACKBALL_SENSITIVITY);
|
||||
}
|
||||
|
||||
auto &buttons = get_buttons();
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Up]))
|
||||
rawMouse.lLastY = TRACKBALL_SENSITIVITY;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Down]))
|
||||
rawMouse.lLastY = -TRACKBALL_SENSITIVITY;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Left]))
|
||||
rawMouse.lLastX = -TRACKBALL_SENSITIVITY;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Right]))
|
||||
rawMouse.lLastX = TRACKBALL_SENSITIVITY;
|
||||
trackball_mapped_input(rawMouse);
|
||||
}
|
||||
|
||||
*((RAWINPUT*)pData) = { header, { rawMouse } };
|
||||
@@ -203,10 +256,19 @@ namespace games::ccj {
|
||||
}
|
||||
|
||||
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
|
||||
if (uiNumDevices == 2 && pRawInputDevices[1].usUsage == HID_USAGE_GENERIC_GAMEPAD)
|
||||
uiNumDevices = 1;
|
||||
|
||||
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
|
||||
// if the caller is spice itself, then pass through.
|
||||
if (pRawInputDevices &&
|
||||
(uiNumDevices > 0) &&
|
||||
(pRawInputDevices[0].hwndTarget == RI_MGR->input_hwnd)) {
|
||||
|
||||
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
|
||||
}
|
||||
|
||||
// otherwise, it must be the game; prevent the game from registering for raw input
|
||||
// and hijacking WM_INPUT messages; we need that for rawinput to work.
|
||||
// even if we drop this, trackball emulation and mouse-as-touch input still work
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
@@ -215,9 +277,8 @@ namespace games::ccj {
|
||||
static bool initialized = false;
|
||||
if (initialized) {
|
||||
return;
|
||||
} else {
|
||||
initialized = true;
|
||||
}
|
||||
initialized = true;
|
||||
|
||||
// announce
|
||||
log_info("trackball", "init");
|
||||
@@ -237,8 +298,6 @@ namespace games::ccj {
|
||||
}
|
||||
|
||||
void trackball_thread_start() {
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
tbThreadRunning = true;
|
||||
|
||||
log_info("trackball", "thread start, use mouse: {}, toggle: {}", MOUSE_TRACKBALL, MOUSE_TRACKBALL_USE_TOGGLE);
|
||||
@@ -250,8 +309,9 @@ namespace games::ccj {
|
||||
wndProc(hWnd, WM_INPUT, RIM_INPUT, (LPARAM)fakeHandle);
|
||||
}
|
||||
|
||||
if (!tbThreadRunning)
|
||||
if (!tbThreadRunning) {
|
||||
break;
|
||||
}
|
||||
|
||||
timer.sleep(10);
|
||||
}
|
||||
@@ -260,8 +320,9 @@ namespace games::ccj {
|
||||
|
||||
void trackball_thread_stop() {
|
||||
tbThreadRunning = false;
|
||||
if (tbThread)
|
||||
if (tbThread) {
|
||||
tbThread->join();
|
||||
}
|
||||
|
||||
log_info("trackball", "thread stop");
|
||||
|
||||
|
||||
@@ -21,6 +21,7 @@ namespace games::gitadora {
|
||||
|
||||
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
|
||||
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
|
||||
static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
|
||||
static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
|
||||
static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
|
||||
|
||||
@@ -30,7 +31,6 @@ namespace games::gitadora {
|
||||
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
|
||||
PHKEY phkResult)
|
||||
{
|
||||
// ASIO\XONAR redirect to ASIO\<configured>
|
||||
if (ASIO_DRIVER.has_value() &&
|
||||
lpSubKey != nullptr &&
|
||||
phkResult != nullptr &&
|
||||
@@ -60,7 +60,10 @@ namespace games::gitadora {
|
||||
return result;
|
||||
}
|
||||
|
||||
// open of the ASIO root: hand back a sentinel
|
||||
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
|
||||
if (ASIO_DRIVER.has_value() &&
|
||||
lpSubKey != nullptr &&
|
||||
phkResult != nullptr &&
|
||||
@@ -68,10 +71,10 @@ namespace games::gitadora {
|
||||
_stricmp(lpSubKey, "software\\asio") == 0)
|
||||
{
|
||||
*phkResult = PARENT_ASIO_REG_HANDLE;
|
||||
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, &real_asio_reg_handle);
|
||||
return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
|
||||
}
|
||||
|
||||
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
|
||||
return RegOpenKeyA_orig(hKey, lpSubKey, phkResult);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
|
||||
@@ -158,6 +161,8 @@ namespace games::gitadora {
|
||||
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
|
||||
RegEnumKeyA_orig = detour::iat_try(
|
||||
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
|
||||
RegOpenKeyA_orig = detour::iat_try(
|
||||
"RegOpenKeyA", RegOpenKeyA_hook, avs::game::DLL_INSTANCE);
|
||||
RegOpenKeyExA_orig = detour::iat_try(
|
||||
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
|
||||
RegQueryValueExA_orig = detour::iat_try(
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include <ksmedia.h>
|
||||
|
||||
#include "cfg/configurator.h"
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "hooks/audio/mme.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
@@ -34,6 +35,7 @@ namespace games::gitadora {
|
||||
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
|
||||
std::optional<uint8_t> ARENA_WINDOW_COUNT = std::nullopt;
|
||||
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||
bool ALLOW_REALTEK_AUDIO = false;
|
||||
|
||||
/*
|
||||
* Prevent GitaDora from creating folders on F drive
|
||||
@@ -593,6 +595,12 @@ namespace games::gitadora {
|
||||
#ifdef SPICE64
|
||||
// gitadora arena model
|
||||
auto aio = libutils::try_library("libaio.dll");
|
||||
|
||||
// before we start patching and hooking things, detect invalid configuration
|
||||
if (aio != nullptr && !is_arena_model()) {
|
||||
log_fatal("gitadora", "arena model i/o (libaio.dll) detected, but <spec> is not an arena model - bad prop XML files?");
|
||||
}
|
||||
|
||||
if (aio != nullptr) {
|
||||
SETUPAPI_SETTINGS settings{};
|
||||
settings.class_guid[0] = 0x86E0D1E0;
|
||||
@@ -623,7 +631,25 @@ namespace games::gitadora {
|
||||
|
||||
// volume change prevention
|
||||
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
|
||||
|
||||
|
||||
// fake Realtek audio injection
|
||||
// if ASIO init succeeds, game tries to look for audio device with `Realtek` in friendly name
|
||||
// if ASIO init fails, game opens default audio device
|
||||
// therefore, it's safe to enable this hook by default regardless of ASIO preference
|
||||
// (unless the user explicitly disables it, of course)
|
||||
if (ALLOW_REALTEK_AUDIO) {
|
||||
log_info(
|
||||
"gitadora",
|
||||
"fake Realtek audio injection disabled "
|
||||
"(user's real Realtek audio may be used after successful ASIO init)");
|
||||
} else {
|
||||
log_info(
|
||||
"gitadora",
|
||||
"fake Realtek audio injection enabled "
|
||||
"(create a fake Realtek audio device to prevent crashes after successful ASIO init)");
|
||||
hooks::audio::INJECT_FAKE_REALTEK_AUDIO = true;
|
||||
}
|
||||
|
||||
// monitor/touch hooks (windowed or full screen)
|
||||
if (GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
// enable touch hook for subscreen overlay
|
||||
|
||||
@@ -20,6 +20,7 @@ namespace games::gitadora {
|
||||
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
|
||||
extern std::optional<uint8_t> ARENA_WINDOW_COUNT;
|
||||
extern std::optional<std::string> ASIO_DRIVER;
|
||||
extern bool ALLOW_REALTEK_AUDIO;
|
||||
|
||||
class GitaDoraGame : public games::Game {
|
||||
public:
|
||||
|
||||
@@ -543,11 +543,7 @@ namespace games::iidx {
|
||||
// if the user specified a value (other than auto), use it as the environment var
|
||||
// probably "wasapi" or "asio", but it's not explicitly checked here for forward compat
|
||||
if (SOUND_OUTPUT_DEVICE.has_value() && SOUND_OUTPUT_DEVICE.value() != "auto") {
|
||||
log_info(
|
||||
"iidx",
|
||||
"using user-supplied \"{}\" for SOUND_OUTPUT_DEVICE",
|
||||
SOUND_OUTPUT_DEVICE.value());
|
||||
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", SOUND_OUTPUT_DEVICE.value().c_str());
|
||||
// the environemnt variable was already set in launcher.cpp
|
||||
SOUND_OUTPUT_DEVICE_IN_EFFECT = SOUND_OUTPUT_DEVICE;
|
||||
return;
|
||||
}
|
||||
@@ -893,38 +889,10 @@ namespace games::iidx {
|
||||
}
|
||||
}
|
||||
|
||||
// patch iidx32+ for asio compatibility
|
||||
// only do this if NOT wasapi (as opposed to checking if it's asio)
|
||||
// the patch is only really needed for (some) non-XONAR devices but since people sometimes disguise
|
||||
// other devices as a XONAR, don't check for the exact string (common ASIO workaround for INF)
|
||||
if (avs::game::is_ext(2024090100, INT_MAX) &&
|
||||
!(SOUND_OUTPUT_DEVICE_IN_EFFECT.has_value() &&
|
||||
SOUND_OUTPUT_DEVICE_IN_EFFECT.value() == "wasapi")) {
|
||||
|
||||
// in iidx32 final:
|
||||
// ff 50 08 call QWORD PTR [rax+0x8] ; ASIO instance AddRef
|
||||
// 48 8b 4b 08 mov rcx,QWORD PTR [rbx+0x8]
|
||||
// 48 8b 01 mov rax,QWORD PTR [rcx]
|
||||
// ff 50 08 call QWORD PTR [rax+0x8] ; ASIO instance AddRef
|
||||
|
||||
intptr_t result = replace_pattern(
|
||||
avs::game::DLL_INSTANCE,
|
||||
"FF50????????????????FF50??4533C94533C0418D51",
|
||||
"????????????????????909090??????????????????",
|
||||
0, 0);
|
||||
|
||||
if (result == 0) {
|
||||
log_warning(
|
||||
"iidx",
|
||||
"Failed to apply ASIO compatibility fix for iidx32+. "
|
||||
"Unless patches are applied, your ASIO device may hang or fail to work");
|
||||
} else {
|
||||
log_info(
|
||||
"iidx",
|
||||
"Successfully applied ASIO compatibility fix for iidx32+ using signature matching @ 0x{:x}.",
|
||||
result);
|
||||
}
|
||||
}
|
||||
// note: the iidx32+ ASIO refcount bug (a duplicate AddRef on the ASIO instance with
|
||||
// no matching Release, which leaks the driver and can hang non-XONAR devices) is now
|
||||
// handled transparently by the WrappedAsio proxy (see hooks/audio/asio_proxy.cpp),
|
||||
// so no game-DLL signature patch is needed here anymore
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -444,6 +444,8 @@ namespace games {
|
||||
// overlay button definitions
|
||||
names.emplace_back("Screenshot");
|
||||
vkey_defaults.push_back(VK_SNAPSHOT);
|
||||
names.emplace_back("Toggle All Windows");
|
||||
vkey_defaults.push_back(VK_OEM_3); // backtick `
|
||||
names.emplace_back("Toggle Main Menu");
|
||||
vkey_defaults.push_back(VK_ESCAPE);
|
||||
names.emplace_back("Toggle Sub Screen");
|
||||
@@ -468,10 +470,12 @@ namespace games {
|
||||
vkey_defaults.push_back(VK_F10);
|
||||
names.emplace_back("Toggle Screen Resize");
|
||||
vkey_defaults.push_back(VK_F11);
|
||||
names.emplace_back("Toggle Overlay");
|
||||
names.emplace_back("Toggle FPS");
|
||||
vkey_defaults.push_back(VK_F12);
|
||||
names.emplace_back("Toggle Camera Control");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
names.emplace_back("Toggle OBS Control");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
names.emplace_back("Player 1 PIN Macro");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
names.emplace_back("Player 2 PIN Macro");
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace games {
|
||||
namespace OverlayButtons {
|
||||
enum {
|
||||
Screenshot,
|
||||
ToggleAllWindows,
|
||||
ToggleMainMenu,
|
||||
ToggleSubScreen,
|
||||
InsertCoin,
|
||||
@@ -20,8 +21,9 @@ namespace games {
|
||||
ToggleControl,
|
||||
TogglePatchManager,
|
||||
ToggleScreenResize,
|
||||
ToggleOverlay,
|
||||
ToggleFps,
|
||||
ToggleCameraControl,
|
||||
ToggleOBSControl,
|
||||
TriggerPinMacroP1,
|
||||
TriggerPinMacroP2,
|
||||
ScreenResize,
|
||||
|
||||
+5
-210
@@ -3,212 +3,24 @@
|
||||
#include <windows.h>
|
||||
#include <filesystem>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "cfg/configurator.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "touch/touch.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/libutils.h"
|
||||
|
||||
#define JB_BUTTON_SIZE 160
|
||||
#define JB_BUTTON_GAP 37
|
||||
#define JB_BUTTON_HITBOX (JB_BUTTON_SIZE + JB_BUTTON_GAP)
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
// touch stuff
|
||||
JubeatTouchAlgorithm TOUCH_ALGORITHM = Improved;
|
||||
static bool TOUCH_ENABLE = false;
|
||||
static bool TOUCH_ATTACHED = false;
|
||||
static bool IS_PORTRAIT = true;
|
||||
static std::vector<TouchPoint> TOUCH_POINTS;
|
||||
bool TOUCH_STATE[16];
|
||||
|
||||
void touch_update() {
|
||||
|
||||
// check if touch enabled
|
||||
if (!TOUCH_ENABLE) {
|
||||
return;
|
||||
}
|
||||
|
||||
// attach touch module
|
||||
if (!TOUCH_ATTACHED) {
|
||||
|
||||
/*
|
||||
* Find the game window.
|
||||
* We check the foreground window first, then fall back to searching for the window title
|
||||
* All game versions seem to have their model first in the window title
|
||||
*/
|
||||
HWND wnd = GetForegroundWindow();
|
||||
if (!string_begins_with(GetActiveWindowTitle(), avs::game::MODEL)) {
|
||||
wnd = FindWindowBeginsWith(avs::game::MODEL);
|
||||
}
|
||||
|
||||
// check if we have a window handle
|
||||
if (!wnd) {
|
||||
log_warning("jubeat", "could not find window handle for touch");
|
||||
TOUCH_ENABLE = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// attach touch hook
|
||||
log_info("jubeat", "using window handle for touch: {}", fmt::ptr(wnd));
|
||||
touch_create_wnd(wnd, true);
|
||||
|
||||
// show cursor
|
||||
if (GRAPHICS_SHOW_CURSOR) {
|
||||
ShowCursor(TRUE);
|
||||
}
|
||||
|
||||
// earlier games use a different screen orientation
|
||||
if (!avs::game::is_model("L44")) {
|
||||
IS_PORTRAIT = false;
|
||||
}
|
||||
|
||||
// set attached
|
||||
TOUCH_ATTACHED = true;
|
||||
}
|
||||
|
||||
// reset touch state
|
||||
memset(TOUCH_STATE, 0, sizeof(TOUCH_STATE));
|
||||
|
||||
// check touch points
|
||||
// note that the IO code in device.cpp will correctly compensate for orientation, depending on the model.
|
||||
TOUCH_POINTS.clear();
|
||||
touch_get_points(TOUCH_POINTS);
|
||||
if (TOUCH_ALGORITHM == Legacy) {
|
||||
auto offset = IS_PORTRAIT ? 580 : 0;
|
||||
for (auto &tp : TOUCH_POINTS) {
|
||||
|
||||
// get grid coordinates
|
||||
int x = tp.x * 4 / 768;
|
||||
int y = (tp.y - offset) * 4 / (1360 - 580);
|
||||
|
||||
// set the corresponding state
|
||||
int index = y * 4 + x;
|
||||
if (index >= 0 && index < 16) {
|
||||
TOUCH_STATE[index] = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (auto &tp : TOUCH_POINTS) {
|
||||
// check window out of bounds
|
||||
if (IS_PORTRAIT) {
|
||||
if (tp.x > 768 || tp.y > 1360) {
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
if (tp.x > 1360 || tp.y > 768) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
int x_relative = tp.x;
|
||||
int y_relative = tp.y;
|
||||
|
||||
// x_relative and y_relative are relative to the top-left pixel of the first button
|
||||
if (IS_PORTRAIT) {
|
||||
// which is at (8, 602) in portrait:
|
||||
// X: [8...759] (752 pixels wide)
|
||||
// Y: [602...1353] (752 pixels high)
|
||||
x_relative -= 8;
|
||||
y_relative -= 602;
|
||||
} else {
|
||||
// and at (8, 8) in landscape
|
||||
x_relative -= 8;
|
||||
y_relative -= 8;
|
||||
}
|
||||
|
||||
int x_index = -1;
|
||||
int x_hitbox = 0;
|
||||
int y_index = -1;
|
||||
int y_hitbox = 0;
|
||||
|
||||
// x_hitbox and y_hitbox is relative to top-left pixel of each button
|
||||
if (x_relative >= 0) {
|
||||
x_index = x_relative / JB_BUTTON_HITBOX;
|
||||
x_hitbox = x_relative % JB_BUTTON_HITBOX;
|
||||
}
|
||||
if (y_relative >= 0) {
|
||||
y_index = y_relative / JB_BUTTON_HITBOX;
|
||||
y_hitbox = y_relative % JB_BUTTON_HITBOX;
|
||||
}
|
||||
|
||||
// log_info("jb", "raw={}, idx={}, hitbox={}", tp.x, x_index, x_hitbox);
|
||||
|
||||
if (TOUCH_ALGORITHM == Improved) {
|
||||
if (IS_PORTRAIT) {
|
||||
// extend to left border
|
||||
if (x_relative < 0) {
|
||||
x_index = 0;
|
||||
}
|
||||
// right and bottom borders are covered by the hit box
|
||||
} else {
|
||||
// extend to top border
|
||||
if (y_relative < 0) {
|
||||
y_index = 0;
|
||||
}
|
||||
// extend to left border
|
||||
if (x_relative < 0) {
|
||||
x_index = 0;
|
||||
}
|
||||
// bottom border is covered by the hit box
|
||||
// rightmost edge - ignore them entirely
|
||||
if (x_index == 3 && JB_BUTTON_SIZE < x_hitbox) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (x_index < 0 || y_index < 0 || x_index > 3 || y_index > 3) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// check if the gap was touched
|
||||
if (TOUCH_ALGORITHM == AcAccurate) {
|
||||
// in ac-accurate mode, touching the gap is ignored
|
||||
if (x_hitbox > JB_BUTTON_SIZE || y_hitbox > JB_BUTTON_SIZE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
} else if (TOUCH_ALGORITHM == Improved) {
|
||||
// in improved mode, touching the gap triggers the closest button
|
||||
if (x_index <= 2 && (JB_BUTTON_SIZE + JB_BUTTON_GAP / 2) < x_hitbox) {
|
||||
x_index++;
|
||||
}
|
||||
if (y_index <= 2 && (JB_BUTTON_SIZE + JB_BUTTON_GAP / 2) < y_hitbox) {
|
||||
y_index++;
|
||||
}
|
||||
}
|
||||
|
||||
// set the corresponding state
|
||||
int index = y_index * 4 + x_index;
|
||||
if (0 <= index && index < 16) {
|
||||
TOUCH_STATE[index] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* to fix "IP ADDR CHANGE" errors on boot and in-game when using weird network setups such as a VPN
|
||||
*/
|
||||
// fixes "IP ADDR CHANGE" errors with unusual network setups (e.g. a VPN)
|
||||
static BOOL __stdcall network_addr_is_changed() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* to fix lag spikes when game tries to ping "eamuse.konami.fun" every few minutes
|
||||
*/
|
||||
// fixes lag spikes from the periodic ping to "eamuse.konami.fun"
|
||||
static BOOL __stdcall network_get_network_check_info() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* to fix network error on non DHCP interfaces
|
||||
*/
|
||||
// fixes network errors on non-DHCP interfaces
|
||||
static BOOL __cdecl network_get_dhcp_result() {
|
||||
return 1;
|
||||
}
|
||||
@@ -248,23 +60,7 @@ namespace games::jb {
|
||||
void JBGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// enable touch
|
||||
TOUCH_ENABLE = true;
|
||||
|
||||
switch (TOUCH_ALGORITHM) {
|
||||
case Legacy:
|
||||
log_info("jubeat", "using 'legacy' touch targets");
|
||||
break;
|
||||
case Improved:
|
||||
log_info("jubeat", "using 'improved' touch targets");
|
||||
break;
|
||||
case AcAccurate:
|
||||
log_info("jubeat", "using 'ac accurate' touch targets");
|
||||
break;
|
||||
default:
|
||||
log_fatal("jubeat", "unknown touch algo detected in touch_update, this is a bug");
|
||||
break;
|
||||
}
|
||||
touch_attach();
|
||||
|
||||
// enable debug logging of gftools
|
||||
HMODULE gftools = libutils::try_module("gftools.dll");
|
||||
@@ -284,7 +80,6 @@ namespace games::jb {
|
||||
void JBGame::detach() {
|
||||
Game::detach();
|
||||
|
||||
// disable touch
|
||||
TOUCH_ENABLE = false;
|
||||
touch_detach();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
#include "games/jb/jb_touch.h"
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
enum JubeatTouchAlgorithm {
|
||||
Legacy,
|
||||
Improved,
|
||||
AcAccurate
|
||||
};
|
||||
|
||||
// touch stuff
|
||||
extern JubeatTouchAlgorithm TOUCH_ALGORITHM;
|
||||
extern bool TOUCH_STATE[16];
|
||||
void touch_update();
|
||||
|
||||
class JBGame : public games::Game {
|
||||
public:
|
||||
JBGame();
|
||||
|
||||
@@ -0,0 +1,470 @@
|
||||
#include "jb_touch.h"
|
||||
|
||||
#include <windows.h>
|
||||
#include <atomic>
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
#include <vector>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "launcher/launcher.h"
|
||||
#include "touch/touch.h"
|
||||
#include "rawinput/touch.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/time.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
// touch layout: a 4x4 grid of 160px buttons separated by 37 / 38 / 37 px gaps
|
||||
// (752px across). the first button's top-left is at (8, 602) in portrait and
|
||||
// (6, 8) in landscape.
|
||||
#define JB_BUTTON_SIZE 160
|
||||
#define JB_MAX_BUTTON_GAP 38
|
||||
|
||||
// improved and plus modes use this reach around each button. must be >= the
|
||||
// diagonal half of the widest gap (~27px) so the grid centre still reaches a button.
|
||||
#define JB_TOUCH_RADIUS 38
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
static_assert(std::atomic_bool::is_always_lock_free);
|
||||
static_assert(std::atomic_uint16_t::is_always_lock_free);
|
||||
static_assert(std::atomic<POINT>::is_always_lock_free);
|
||||
static constexpr int JB_MAX_GAP_DISTANCE = (JB_MAX_BUTTON_GAP + 1) / 2;
|
||||
static_assert(JB_TOUCH_RADIUS * JB_TOUCH_RADIUS >=
|
||||
2 * JB_MAX_GAP_DISTANCE * JB_MAX_GAP_DISTANCE);
|
||||
|
||||
// touch state
|
||||
JubeatTouchAlgorithm TOUCH_ALGORITHM = Improved;
|
||||
JubeatTouchDebugMode TOUCH_DEBUG_OVERLAY = JbTouchDebugAuto;
|
||||
uint32_t TOUCH_DEBOUNCE_MS = 0;
|
||||
static std::atomic_bool TOUCH_ENABLE = false;
|
||||
static bool TOUCH_ATTACHED = false;
|
||||
static bool IS_PORTRAIT = true;
|
||||
static std::atomic_uint16_t TOUCH_STATE = 0;
|
||||
|
||||
// fixed-size contact view used by the debug overlay
|
||||
static const size_t JB_MAX_TOUCH_POINTS = 16;
|
||||
static constexpr LONG JB_INVALID_TOUCH_COORD = std::numeric_limits<LONG>::max();
|
||||
static constexpr POINT JB_INVALID_TOUCH_POINT {
|
||||
JB_INVALID_TOUCH_COORD,
|
||||
JB_INVALID_TOUCH_COORD
|
||||
};
|
||||
static std::atomic<POINT> TOUCH_POINTS[JB_MAX_TOUCH_POINTS] {};
|
||||
|
||||
static void clear_touch_points() {
|
||||
for (auto &point : TOUCH_POINTS) {
|
||||
point.store(JB_INVALID_TOUCH_POINT, std::memory_order_release);
|
||||
}
|
||||
}
|
||||
|
||||
// false when a contact is younger than the debounce window and should be ignored
|
||||
static bool touch_matured(const TouchPoint &tp, double now_ms, double threshold_ms) {
|
||||
return now_ms - tp.down_ms >= threshold_ms;
|
||||
}
|
||||
|
||||
// snapshot for the debug overlay: each slot atomically holds one matured contact or
|
||||
// the invalid sentinel. immature and absent contacts are published as invalid, so the
|
||||
// overlay never shows a suppressed tap and a single atomic per slot cannot tear
|
||||
static void publish_touch_points(const std::vector<TouchPoint> &touch_points,
|
||||
double now_ms, double threshold_ms) {
|
||||
size_t count = touch_points.size();
|
||||
if (count > JB_MAX_TOUCH_POINTS) {
|
||||
count = JB_MAX_TOUCH_POINTS;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < JB_MAX_TOUCH_POINTS; i++) {
|
||||
POINT point = JB_INVALID_TOUCH_POINT;
|
||||
if (i < count && touch_matured(touch_points[i], now_ms, threshold_ms)) {
|
||||
point = { touch_points[i].x, touch_points[i].y };
|
||||
}
|
||||
TOUCH_POINTS[i].store(point, std::memory_order_release);
|
||||
}
|
||||
}
|
||||
|
||||
// --- touch geometry ------------------------------------------------------
|
||||
// gaps between the four buttons along one axis (the middle gap is 1px wider)
|
||||
static const int JB_BUTTON_GAPS[3] = { 37, JB_MAX_BUTTON_GAP, 37 };
|
||||
|
||||
struct AxisGeometry {
|
||||
int button[4]; // left/top edge of each button
|
||||
};
|
||||
|
||||
// left/top edges of the four buttons along one axis, starting at `first`
|
||||
static AxisGeometry axis_geometry(int first) {
|
||||
AxisGeometry g {};
|
||||
g.button[0] = first;
|
||||
for (int i = 1; i < 4; i++) {
|
||||
g.button[i] = g.button[i - 1] + JB_BUTTON_SIZE + JB_BUTTON_GAPS[i - 1];
|
||||
}
|
||||
return g;
|
||||
}
|
||||
|
||||
// button edges for the current orientation
|
||||
static void touch_geometry(AxisGeometry &gx, AxisGeometry &gy) {
|
||||
if (IS_PORTRAIT) {
|
||||
gx = axis_geometry(8);
|
||||
gy = axis_geometry(602);
|
||||
} else {
|
||||
gx = axis_geometry(6);
|
||||
gy = axis_geometry(8);
|
||||
}
|
||||
}
|
||||
|
||||
// distance from `p` to a button along one axis (0 when inside)
|
||||
static int axis_distance(int p, int button) {
|
||||
int end = button + JB_BUTTON_SIZE - 1;
|
||||
if (p < button) {
|
||||
return button - p;
|
||||
}
|
||||
if (p > end) {
|
||||
return p - end;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// index (0..15) of the nearest button to (px, py) within `radius`, or -1 if none;
|
||||
// shared by detection and the debug overlay so both agree which button a touch hits
|
||||
static int nearest_button(
|
||||
int px, int py, const AxisGeometry &gx, const AxisGeometry &gy, int radius) {
|
||||
int best_index = -1;
|
||||
int best_dist = 0;
|
||||
for (int r = 0; r < 4; r++) {
|
||||
for (int c = 0; c < 4; c++) {
|
||||
int dx = axis_distance(px, gx.button[c]);
|
||||
int dy = axis_distance(py, gy.button[r]);
|
||||
int dist = dx * dx + dy * dy;
|
||||
if (dist <= radius * radius && (best_index < 0 || dist < best_dist)) {
|
||||
best_dist = dist;
|
||||
best_index = r * 4 + c;
|
||||
}
|
||||
}
|
||||
}
|
||||
return best_index;
|
||||
}
|
||||
|
||||
// detection reach for the current algorithm (0 = register only inside a button)
|
||||
static int touch_radius() {
|
||||
return TOUCH_ALGORITHM == AcAccurate ? 0 : JB_TOUCH_RADIUS;
|
||||
}
|
||||
|
||||
// mark the buttons a touch at (px, py) hits: only the nearest within `radius`, or
|
||||
// every button within `radius` when `multi` (edge/gap presses trigger several)
|
||||
static void mark_buttons(uint16_t &state, int px, int py,
|
||||
const AxisGeometry &gx, const AxisGeometry &gy,
|
||||
int radius, bool multi) {
|
||||
if (!multi) {
|
||||
int index = nearest_button(px, py, gx, gy, radius);
|
||||
if (index >= 0) {
|
||||
state |= uint16_t(1) << index;
|
||||
}
|
||||
return;
|
||||
}
|
||||
for (int r = 0; r < 4; r++) {
|
||||
for (int c = 0; c < 4; c++) {
|
||||
int dx = axis_distance(px, gx.button[c]);
|
||||
int dy = axis_distance(py, gy.button[r]);
|
||||
if (dx * dx + dy * dy <= radius * radius) {
|
||||
state |= uint16_t(1) << (r * 4 + c);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::bitset<16> touch_state() {
|
||||
return std::bitset<16>(TOUCH_STATE.load(std::memory_order_acquire));
|
||||
}
|
||||
|
||||
void touch_update() {
|
||||
|
||||
if (!TOUCH_ENABLE.load(std::memory_order_acquire)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// one-time touch window attach
|
||||
if (!TOUCH_ATTACHED) {
|
||||
|
||||
// find the game window: prefer the foreground window, else search by
|
||||
// title (the model name prefixes the window title in every version)
|
||||
HWND wnd = GetForegroundWindow();
|
||||
if (!string_begins_with(GetActiveWindowTitle(), avs::game::MODEL)) {
|
||||
wnd = FindWindowBeginsWith(avs::game::MODEL);
|
||||
}
|
||||
if (!wnd) {
|
||||
log_warning("jubeat", "could not find window handle for touch");
|
||||
TOUCH_ENABLE.store(false, std::memory_order_release);
|
||||
TOUCH_STATE.store(0, std::memory_order_release);
|
||||
return;
|
||||
}
|
||||
|
||||
// only the L44 model runs in portrait; set this before starting the
|
||||
// touch-window thread so the renderer only observes the final value
|
||||
IS_PORTRAIT = avs::game::is_model("L44");
|
||||
|
||||
log_info("jubeat", "using window handle for touch: {}", fmt::ptr(wnd));
|
||||
touch_create_wnd(wnd, true);
|
||||
|
||||
// let the rawinput stack correct the aspect ratio
|
||||
::rawinput::touch::ASPECT_COMPENSATION_GAME = true;
|
||||
|
||||
if (GRAPHICS_SHOW_CURSOR) {
|
||||
ShowCursor(TRUE);
|
||||
}
|
||||
|
||||
TOUCH_ATTACHED = true;
|
||||
}
|
||||
|
||||
// calculate the next state locally and publish it after processing every touch
|
||||
uint16_t next_state = 0;
|
||||
std::vector<TouchPoint> touch_points;
|
||||
touch_get_points(touch_points);
|
||||
|
||||
// debounce: the landing time is stamped by the touch layer, so this is
|
||||
// independent of how often the game polls for input (0 = off)
|
||||
double now_ms = get_performance_milliseconds();
|
||||
double threshold_ms = TOUCH_DEBOUNCE_MS;
|
||||
|
||||
// publish every raw contact (with its maturity) for the debug overlay, then drop
|
||||
// the ones still inside the debounce window so no algorithm sees them
|
||||
publish_touch_points(touch_points, now_ms, threshold_ms);
|
||||
std::erase_if(touch_points, [&](const TouchPoint &tp) {
|
||||
return !touch_matured(tp, now_ms, threshold_ms);
|
||||
});
|
||||
|
||||
if (TOUCH_ALGORITHM == Legacy) {
|
||||
|
||||
// legacy: evenly divide the play area into a 4x4 grid
|
||||
auto offset = IS_PORTRAIT ? 580 : 0;
|
||||
for (auto &tp : touch_points) {
|
||||
int x = tp.x * 4 / 768;
|
||||
int y = (tp.y - offset) * 4 / (1360 - 580);
|
||||
int index = y * 4 + x;
|
||||
if (index >= 0 && index < 16) {
|
||||
next_state |= uint16_t(1) << index;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
||||
// accurate registers only a touch inside a button; improved snaps each touch
|
||||
// to the single nearest button within reach (so a gap or centre touch still
|
||||
// triggers exactly one button); plus marks every button within the same reach,
|
||||
// so an edge or gap touch can trigger several at once (like the mobile game)
|
||||
AxisGeometry gx, gy;
|
||||
touch_geometry(gx, gy);
|
||||
int radius = touch_radius();
|
||||
bool multi = (TOUCH_ALGORITHM == Plus);
|
||||
for (auto &tp : touch_points) {
|
||||
mark_buttons(next_state, tp.x, tp.y, gx, gy, radius, multi);
|
||||
}
|
||||
}
|
||||
|
||||
TOUCH_STATE.store(next_state, std::memory_order_release);
|
||||
}
|
||||
|
||||
// true when any supported touch handler detects a touchscreen (checked once)
|
||||
static bool touchscreen_detected() {
|
||||
static const bool detected = is_touch_available("jubeat touch debug overlay");
|
||||
return detected;
|
||||
}
|
||||
|
||||
// auto draws the boxes only when a touch screen is present
|
||||
static bool debug_show_boxes() {
|
||||
switch (TOUCH_DEBUG_OVERLAY) {
|
||||
case JbTouchDebugBox:
|
||||
case JbTouchDebugAll:
|
||||
return true;
|
||||
case JbTouchDebugAuto:
|
||||
return touchscreen_detected();
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static bool debug_show_taps() {
|
||||
return TOUCH_DEBUG_OVERLAY == JbTouchDebugAll;
|
||||
}
|
||||
|
||||
bool touch_debug_overlay_enabled() {
|
||||
return TOUCH_ENABLE.load(std::memory_order_acquire) &&
|
||||
(debug_show_boxes() || debug_show_taps());
|
||||
}
|
||||
|
||||
// the 16 boundary rects: legacy divides the area evenly, others use button squares
|
||||
static void debug_cells(
|
||||
bool legacy, const AxisGeometry &gx, const AxisGeometry &gy, RECT cells[16]) {
|
||||
if (legacy) {
|
||||
int offset = IS_PORTRAIT ? 580 : 0;
|
||||
int x_edges[5];
|
||||
int y_edges[5];
|
||||
for (int i = 0; i <= 4; i++) {
|
||||
x_edges[i] = i * 768 / 4;
|
||||
y_edges[i] = offset + i * (1360 - 580) / 4;
|
||||
}
|
||||
for (int r = 0; r < 4; r++) {
|
||||
for (int c = 0; c < 4; c++) {
|
||||
cells[r * 4 + c] = { x_edges[c], y_edges[r], x_edges[c + 1], y_edges[r + 1] };
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int r = 0; r < 4; r++) {
|
||||
for (int c = 0; c < 4; c++) {
|
||||
cells[r * 4 + c] = {
|
||||
gx.button[c], gy.button[r],
|
||||
gx.button[c] + JB_BUTTON_SIZE, gy.button[r] + JB_BUTTON_SIZE
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// hollow box outlines: grey idle, thick green when pressed (PS_INSIDEFRAME stays inside)
|
||||
static void draw_debug_boxes(
|
||||
HDC hdc, bool legacy, const AxisGeometry &gx, const AxisGeometry &gy) {
|
||||
RECT cells[16];
|
||||
debug_cells(legacy, gx, gy, cells);
|
||||
|
||||
HPEN pen_idle = CreatePen(PS_SOLID, 1, RGB(160, 160, 160));
|
||||
HPEN pen_active = CreatePen(PS_INSIDEFRAME, 4, RGB(0, 200, 0));
|
||||
auto state = touch_state();
|
||||
for (int i = 0; i < 16; i++) {
|
||||
HGDIOBJ old_pen = SelectObject(hdc, state[i] ? pen_active : pen_idle);
|
||||
Rectangle(hdc, cells[i].left, cells[i].top, cells[i].right, cells[i].bottom);
|
||||
SelectObject(hdc, old_pen);
|
||||
}
|
||||
DeleteObject(pen_idle);
|
||||
DeleteObject(pen_active);
|
||||
}
|
||||
|
||||
// whether a touch at (px, py) presses at least one button: legacy has no gaps, plus
|
||||
// reaches across gaps to nearby buttons, and the others only fire inside a button square
|
||||
static bool touch_presses_button(int px, int py, const AxisGeometry &gx, const AxisGeometry &gy,
|
||||
bool legacy, int radius) {
|
||||
if (legacy) {
|
||||
return true;
|
||||
}
|
||||
int reach = (TOUCH_ALGORITHM == Plus) ? radius : 0;
|
||||
return nearest_button(px, py, gx, gy, reach) >= 0;
|
||||
}
|
||||
|
||||
// 90-degree arc on the circle rim facing the centre of button `index`
|
||||
static void draw_tap_arc(HDC hdc, int px, int py, int index,
|
||||
const AxisGeometry &gx, const AxisGeometry &gy, int arc_radius) {
|
||||
int c = index % 4;
|
||||
int r = index / 4;
|
||||
double mid = std::atan2((gy.button[r] + JB_BUTTON_SIZE / 2) - py,
|
||||
(gx.button[c] + JB_BUTTON_SIZE / 2) - px);
|
||||
const double quarter = 3.14159265358979323846 / 2.0;
|
||||
const int segments = 16;
|
||||
POINT arc[segments + 1];
|
||||
for (int i = 0; i <= segments; i++) {
|
||||
double a = mid - quarter / 2.0 + quarter * i / segments;
|
||||
arc[i].x = px + static_cast<LONG>(std::lround(arc_radius * std::cos(a)));
|
||||
arc[i].y = py + static_cast<LONG>(std::lround(arc_radius * std::sin(a)));
|
||||
}
|
||||
Polyline(hdc, arc, segments + 1);
|
||||
}
|
||||
|
||||
// circle at each touch: white when it presses a button, grey otherwise; in single-button
|
||||
// modes a gap touch also gets a white arc facing the button it snapped to (skipped in
|
||||
// plus, where a touch can trigger several buttons at once)
|
||||
static void draw_debug_taps(
|
||||
HDC hdc, bool legacy, const AxisGeometry &gx, const AxisGeometry &gy) {
|
||||
// PS_INSIDEFRAME keeps the stroke inside the circle radius
|
||||
const int stroke = 4;
|
||||
HPEN pen_white = CreatePen(PS_INSIDEFRAME, stroke, RGB(255, 255, 255));
|
||||
HPEN pen_gray = CreatePen(PS_INSIDEFRAME, stroke, RGB(128, 128, 128));
|
||||
HGDIOBJ old_pen = SelectObject(hdc, pen_white);
|
||||
|
||||
// accurate has no reach, so fall back to a visible marker size when drawing the circle
|
||||
int radius = touch_radius();
|
||||
int draw_radius = radius > 0 ? radius : JB_TOUCH_RADIUS;
|
||||
|
||||
// each slot holds a matured contact or the invalid sentinel; immature and absent
|
||||
// contacts were already filtered out by publish_touch_points
|
||||
for (auto &touch_point : TOUCH_POINTS) {
|
||||
POINT point = touch_point.load(std::memory_order_acquire);
|
||||
if (point.x == JB_INVALID_TOUCH_COORD) {
|
||||
continue;
|
||||
}
|
||||
|
||||
bool pressed = touch_presses_button(point.x, point.y, gx, gy, legacy, radius);
|
||||
|
||||
SelectObject(hdc, pressed ? pen_white : pen_gray);
|
||||
Ellipse(hdc, point.x - draw_radius, point.y - draw_radius,
|
||||
point.x + draw_radius, point.y + draw_radius);
|
||||
|
||||
// the arc points at a single snapped-to button; plus can trigger several at
|
||||
// once, so skip it there
|
||||
if (pressed || TOUCH_ALGORITHM == Plus) {
|
||||
continue;
|
||||
}
|
||||
int index = nearest_button(point.x, point.y, gx, gy, radius);
|
||||
if (index >= 0) {
|
||||
SelectObject(hdc, pen_white);
|
||||
draw_tap_arc(hdc, point.x, point.y, index, gx, gy, draw_radius - stroke / 2);
|
||||
}
|
||||
}
|
||||
|
||||
SelectObject(hdc, old_pen);
|
||||
DeleteObject(pen_white);
|
||||
DeleteObject(pen_gray);
|
||||
}
|
||||
|
||||
void touch_draw_debug_overlay(HDC hdc) {
|
||||
|
||||
// only draw while touch is active
|
||||
if (!TOUCH_ENABLE.load(std::memory_order_acquire)) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool show_boxes = debug_show_boxes();
|
||||
bool show_taps = debug_show_taps();
|
||||
if (!show_boxes && !show_taps) {
|
||||
return;
|
||||
}
|
||||
|
||||
// legacy divides the field evenly; the other algorithms use button squares
|
||||
bool legacy = (TOUCH_ALGORITHM == Legacy);
|
||||
AxisGeometry gx {}, gy {};
|
||||
if (!legacy) {
|
||||
touch_geometry(gx, gy);
|
||||
}
|
||||
|
||||
HGDIOBJ old_brush = SelectObject(hdc, GetStockObject(NULL_BRUSH));
|
||||
if (show_boxes) {
|
||||
draw_debug_boxes(hdc, legacy, gx, gy);
|
||||
}
|
||||
if (show_taps) {
|
||||
draw_debug_taps(hdc, legacy, gx, gy);
|
||||
}
|
||||
SelectObject(hdc, old_brush);
|
||||
}
|
||||
|
||||
void touch_attach() {
|
||||
clear_touch_points();
|
||||
TOUCH_ENABLE.store(true, std::memory_order_release);
|
||||
|
||||
switch (TOUCH_ALGORITHM) {
|
||||
case Legacy:
|
||||
log_info("jubeat", "using 'legacy' touch targets");
|
||||
break;
|
||||
case Improved:
|
||||
log_info("jubeat", "using 'improved' touch targets");
|
||||
break;
|
||||
case Plus:
|
||||
log_info("jubeat", "using 'plus' touch targets");
|
||||
break;
|
||||
case AcAccurate:
|
||||
log_info("jubeat", "using 'ac accurate' touch targets");
|
||||
break;
|
||||
default:
|
||||
log_fatal("jubeat", "unknown touch algo, this is a bug");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void touch_detach() {
|
||||
TOUCH_ENABLE.store(false, std::memory_order_release);
|
||||
TOUCH_STATE.store(0, std::memory_order_release);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
|
||||
#include <bitset>
|
||||
#include <cstdint>
|
||||
#include <windows.h>
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
// touch detection algorithm
|
||||
enum JubeatTouchAlgorithm {
|
||||
Legacy,
|
||||
Improved,
|
||||
Plus,
|
||||
AcAccurate
|
||||
};
|
||||
|
||||
// debug touch overlay mode
|
||||
enum JubeatTouchDebugMode {
|
||||
JbTouchDebugAuto, // boundary boxes when a touch screen is detected, else nothing
|
||||
JbTouchDebugNone, // draw nothing
|
||||
JbTouchDebugBox, // boundary boxes
|
||||
JbTouchDebugAll, // boundary boxes and touch circles
|
||||
};
|
||||
|
||||
// selected algorithm and debug mode (set from the launcher options)
|
||||
extern JubeatTouchAlgorithm TOUCH_ALGORITHM;
|
||||
extern JubeatTouchDebugMode TOUCH_DEBUG_OVERLAY;
|
||||
|
||||
// minimum contact age in milliseconds before a touch registers (0 = off);
|
||||
// filters momentary phantom touches from noisy panels
|
||||
extern uint32_t TOUCH_DEBOUNCE_MS;
|
||||
|
||||
// atomically published panel state, read by the I/O layer
|
||||
std::bitset<16> touch_state();
|
||||
|
||||
// read the current touch points and refresh the panel state
|
||||
void touch_update();
|
||||
|
||||
// enable/disable touch handling on game attach/detach
|
||||
void touch_attach();
|
||||
void touch_detach();
|
||||
|
||||
// whether the debug overlay should currently draw anything
|
||||
bool touch_debug_overlay_enabled();
|
||||
|
||||
// draw the debug touch overlay (boundary boxes and/or touch circles per the
|
||||
// selected mode) onto the spice touch overlay window's device context
|
||||
void touch_draw_debug_overlay(HDC hdc);
|
||||
}
|
||||
@@ -41,7 +41,7 @@ void games::rb::RBGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
if (1000 < games::rb::TOUCH_POLL_RATE) {
|
||||
log_fatal("rb", "-rbtouchsize is set too high; cannot exceed 1000");
|
||||
log_fatal("rb", "-rbtouchhz is set too high; cannot exceed 1000");
|
||||
}
|
||||
|
||||
// init stuff
|
||||
@@ -60,7 +60,7 @@ void games::rb::RBGame::attach() {
|
||||
log_info("rb", "force increasing touch poll rate by hooking SleepEx ({}Hz)", TOUCH_POLL_RATE);
|
||||
SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
|
||||
} else {
|
||||
log_info("rb", "not changing touch poll rate (120Hz by default)");
|
||||
log_info("rb", "not changing touch poll rate (~125Hz by default)");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
namespace games::rb {
|
||||
|
||||
extern uint16_t TOUCH_SCALING;
|
||||
extern uint8_t TOUCH_SIZE;
|
||||
extern uint16_t TOUCH_POLL_RATE;
|
||||
|
||||
class RBGame : public games::Game {
|
||||
|
||||
@@ -4,7 +4,10 @@
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "rawinput/touch.h"
|
||||
#include "touch/touch.h"
|
||||
#include "touch_debug.h"
|
||||
#include "touch_defs.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/time.h"
|
||||
#include "util/utils.h"
|
||||
@@ -12,28 +15,38 @@
|
||||
static std::string WINDOW_TITLE = "REFLEC BEAT";
|
||||
|
||||
namespace games::rb {
|
||||
uint16_t TOUCH_SCALING = 1000;
|
||||
uint8_t TOUCH_SIZE = 1;
|
||||
static constexpr double TOUCH_POINT_OFFSET_DIVISOR = 3.0;
|
||||
static constexpr double X_INPUT_COORDINATE_COUNT = 54.0;
|
||||
|
||||
uint16_t TOUCH_SCALING = TOUCH_SCALE_DEFAULT;
|
||||
|
||||
static void packet_set_bit(unsigned char *packet, int bit) {
|
||||
packet[TOUCH_PACKET_DATA_OFFSET + bit / 8] |=
|
||||
static_cast<unsigned char>(1u << (bit % 8));
|
||||
}
|
||||
}
|
||||
|
||||
games::rb::ReflecBeatTouchDeviceHandle::ReflecBeatTouchDeviceHandle(bool log_fps) {
|
||||
this->log_fps = log_fps;
|
||||
games::rb::ReflecBeatTouchDeviceHandle::ReflecBeatTouchDeviceHandle(bool log_fps) : log_fps(log_fps) {
|
||||
}
|
||||
|
||||
void games::rb::ReflecBeatTouchDeviceHandle::grid_insert(unsigned char *data, int cursor_x, int cursor_y) {
|
||||
|
||||
// scale to grid position - there are 48 columns and 76 rows of IR sensors.
|
||||
// for whatever reason, the last y row (#75) results in weird input few rows above; just drop it
|
||||
int grid_x = CLAMP((cursor_x * 48) / window_width, 0, 47);
|
||||
int grid_y = CLAMP((cursor_y * 76) / window_height, 0, 74);
|
||||
// read() contracts X uniformly so screen edges land within usable sensors 2..45
|
||||
int grid_x = CLAMP(
|
||||
(cursor_x * X_SENSOR_COUNT) / window_width,
|
||||
0,
|
||||
X_SENSOR_COUNT - 1);
|
||||
int grid_y = CLAMP(
|
||||
(cursor_y * Y_SENSOR_COUNT) / window_height,
|
||||
0,
|
||||
Y_SENSOR_COUNT - 1);
|
||||
|
||||
// get bit positions
|
||||
int bit_x = 88 + grid_x;
|
||||
int bit_y = 74 - grid_y;
|
||||
int bit_x = X_SENSOR_FIRST_BIT + grid_x;
|
||||
int bit_y = Y_SENSOR_FIRST_BIT - grid_y;
|
||||
|
||||
// insert bits
|
||||
data[3 + bit_x / 8] |= (char) 1 << (bit_x % 8);
|
||||
data[3 + bit_y / 8] |= (char) 1 << (bit_y % 8);
|
||||
packet_set_bit(data, bit_x);
|
||||
packet_set_bit(data, bit_y);
|
||||
}
|
||||
|
||||
bool games::rb::ReflecBeatTouchDeviceHandle::open(LPCWSTR lpFileName) {
|
||||
@@ -49,6 +62,9 @@ bool games::rb::ReflecBeatTouchDeviceHandle::open(LPCWSTR lpFileName) {
|
||||
|
||||
if (wnd != nullptr) {
|
||||
|
||||
// cache the game window so read() can size against it regardless of focus
|
||||
this->game_hwnd = wnd;
|
||||
|
||||
// reset window process to make the game not crash
|
||||
SetWindowLongPtr(wnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(DefWindowProc));
|
||||
|
||||
@@ -68,18 +84,19 @@ bool games::rb::ReflecBeatTouchDeviceHandle::open(LPCWSTR lpFileName) {
|
||||
// update window
|
||||
SetWindowPos(wnd, nullptr, 0, 0, 0, 0,
|
||||
SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER);
|
||||
}
|
||||
|
||||
// create touch window
|
||||
touch_create_wnd(wnd);
|
||||
// create touch window
|
||||
touch_create_wnd(wnd);
|
||||
|
||||
} else {
|
||||
|
||||
// create touch window
|
||||
touch_create_wnd(wnd);
|
||||
|
||||
// show game window because it lost focus
|
||||
// show fullscreen game window because it lost focus
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
ShowWindow(wnd, SW_SHOW);
|
||||
}
|
||||
|
||||
// request automatic aspect ratio fixes
|
||||
::rawinput::touch::ASPECT_COMPENSATION_GAME = true;
|
||||
|
||||
} else {
|
||||
|
||||
// fallback to dx hook
|
||||
@@ -91,18 +108,21 @@ bool games::rb::ReflecBeatTouchDeviceHandle::open(LPCWSTR lpFileName) {
|
||||
ShowCursor(TRUE);
|
||||
}
|
||||
|
||||
touch_debug_attach();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
||||
|
||||
// check buffer size
|
||||
if (nNumberOfBytesToRead < 20) {
|
||||
if (nNumberOfBytesToRead < TOUCH_PACKET_SIZE) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// get window
|
||||
HWND window = GetForegroundWindow();
|
||||
// size against the game window cached in open() (not GetForegroundWindow), so
|
||||
// touch stays correctly scaled and keeps working when the game loses focus
|
||||
HWND window = this->game_hwnd;
|
||||
if (window == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
@@ -122,17 +142,17 @@ int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberO
|
||||
}
|
||||
|
||||
// create data
|
||||
unsigned char data[20] {};
|
||||
unsigned char data[TOUCH_PACKET_SIZE] {};
|
||||
|
||||
// data header
|
||||
data[0] = 0x55;
|
||||
data[2] = 0x4C;
|
||||
|
||||
const auto SCALE_FACTOR = games::rb::TOUCH_SCALING / 1000.f;
|
||||
const float scale_factor = games::rb::TOUCH_SCALING / (float) games::rb::TOUCH_SCALE_DEFAULT;
|
||||
|
||||
// iterate all touch points
|
||||
auto offset_x = (int) (window_width / 48.0 / 3.0);
|
||||
auto offset_y = (int) (window_height / 76.0 / 3.0);
|
||||
int offset_x = (int) (window_width / (double) X_SENSOR_COUNT / TOUCH_POINT_OFFSET_DIVISOR);
|
||||
int offset_y = (int) (window_height / (double) Y_SENSOR_COUNT / TOUCH_POINT_OFFSET_DIVISOR);
|
||||
std::vector<TouchPoint> touch_points;
|
||||
touch_get_points(touch_points);
|
||||
for (auto &point : touch_points) {
|
||||
@@ -148,37 +168,44 @@ int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberO
|
||||
}
|
||||
|
||||
// apply scaling
|
||||
x = x - (window_width * (1.f - SCALE_FACTOR) / 2);
|
||||
x = x / SCALE_FACTOR;
|
||||
y = y - (window_height * (1.f - SCALE_FACTOR) / 2);
|
||||
y = y / SCALE_FACTOR;
|
||||
x = x - (window_width * (1.f - scale_factor) / 2);
|
||||
x = x / scale_factor;
|
||||
y = y - (window_height * (1.f - scale_factor) / 2);
|
||||
y = y / scale_factor;
|
||||
|
||||
if (x < 0 || window_width <= x || y < 0 || window_height <= y) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// point scaling
|
||||
const auto point_x = (int) ((x - window_width / 2.0) * 48.0 / 54.0 + window_width / 2.0);
|
||||
const auto point_y = (int) (y - window_height / 76);
|
||||
// point coordinates
|
||||
// keep the verified left edge fixed while adding up to one-third of a beam
|
||||
// at the right edge, preventing the finger footprint from including sensor 44
|
||||
const auto point_x = (int) (
|
||||
(x - window_width / 2.0) * X_SENSOR_COUNT / X_INPUT_COORDINATE_COUNT +
|
||||
window_width / 2.0 +
|
||||
x / (X_SENSOR_COUNT * TOUCH_POINT_OFFSET_DIVISOR));
|
||||
const auto point_y = (int) y;
|
||||
|
||||
// center
|
||||
grid_insert(data, point_x, point_y);
|
||||
|
||||
// surrounding points
|
||||
if (games::rb::TOUCH_SIZE == 3) {
|
||||
grid_insert(data, point_x - offset_x, point_y); // west
|
||||
grid_insert(data, point_x - offset_x, point_y - offset_y); // northwest
|
||||
grid_insert(data, point_x - offset_x, point_y + offset_y); // southwest
|
||||
grid_insert(data, point_x + offset_x, point_y); // east
|
||||
grid_insert(data, point_x + offset_x, point_y + offset_y); // southeast
|
||||
grid_insert(data, point_x + offset_x, point_y - offset_y); // northeast
|
||||
grid_insert(data, point_x, point_y - offset_y); // north
|
||||
grid_insert(data, point_x, point_y + offset_y); // south
|
||||
}
|
||||
// model a finger as a 3x3 block of IR sensors around the touch point
|
||||
// this gives better accuracy (than just 1x1) since the logic below
|
||||
// can toggle anywhere from 1x1 to 2x2, and the game engine calculates
|
||||
// the center point, which means by inserting up to 8 extra blocks
|
||||
// we are emulating a sub-"pixel" resolution
|
||||
grid_insert(data, point_x, point_y); // center
|
||||
grid_insert(data, point_x - offset_x, point_y); // west
|
||||
grid_insert(data, point_x - offset_x, point_y - offset_y); // northwest
|
||||
grid_insert(data, point_x - offset_x, point_y + offset_y); // southwest
|
||||
grid_insert(data, point_x + offset_x, point_y); // east
|
||||
grid_insert(data, point_x + offset_x, point_y + offset_y); // southeast
|
||||
grid_insert(data, point_x + offset_x, point_y - offset_y); // northeast
|
||||
grid_insert(data, point_x, point_y - offset_y); // north
|
||||
grid_insert(data, point_x, point_y + offset_y); // south
|
||||
}
|
||||
|
||||
touch_debug_publish(data, is_landscape);
|
||||
|
||||
// copy data to buffer
|
||||
memcpy(lpBuffer, data, 20);
|
||||
memcpy(lpBuffer, data, TOUCH_PACKET_SIZE);
|
||||
|
||||
// update frame logging
|
||||
if (log_fps) {
|
||||
@@ -193,7 +220,7 @@ int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberO
|
||||
}
|
||||
|
||||
// return amount of bytes written
|
||||
return 20;
|
||||
return TOUCH_PACKET_SIZE;
|
||||
}
|
||||
|
||||
int games::rb::ReflecBeatTouchDeviceHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
|
||||
@@ -207,6 +234,8 @@ int games::rb::ReflecBeatTouchDeviceHandle::device_io(DWORD dwIoControlCode, LPV
|
||||
|
||||
bool games::rb::ReflecBeatTouchDeviceHandle::close() {
|
||||
|
||||
touch_debug_detach();
|
||||
|
||||
// detach touch module
|
||||
touch_detach();
|
||||
|
||||
|
||||
@@ -12,6 +12,12 @@ namespace games::rb {
|
||||
int window_width = 1080;
|
||||
int window_height = 1920;
|
||||
|
||||
// game window resolved in open(); read() sizes against this instead of the
|
||||
// foreground window so touch stays correctly scaled and keeps working when
|
||||
// the game is not the foreground window (rawinput delivers touch regardless
|
||||
// of focus)
|
||||
HWND game_hwnd = nullptr;
|
||||
|
||||
// logging
|
||||
bool log_fps = false;
|
||||
uint64_t log_time = 0;
|
||||
|
||||
@@ -0,0 +1,143 @@
|
||||
#include "touch_debug.h"
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <cstring>
|
||||
#include <mutex>
|
||||
|
||||
#include "external/imgui/imgui.h"
|
||||
#include "games/rb/rb.h"
|
||||
#include "games/rb/touch_defs.h"
|
||||
|
||||
namespace games::rb {
|
||||
|
||||
struct TouchDebugState {
|
||||
std::array<unsigned char, TOUCH_PACKET_SIZE> packet {};
|
||||
bool is_landscape = false;
|
||||
};
|
||||
|
||||
std::atomic_bool TOUCH_DEBUG_OVERLAY = false;
|
||||
static std::atomic_bool TOUCH_ACTIVE = false;
|
||||
static std::mutex TOUCH_DEBUG_STATE_M;
|
||||
static TouchDebugState TOUCH_DEBUG_STATE;
|
||||
|
||||
static float touch_scale_factor() {
|
||||
return TOUCH_SCALING / (float) TOUCH_SCALE_DEFAULT;
|
||||
}
|
||||
|
||||
static void clear_touch_debug_state() {
|
||||
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
||||
TOUCH_DEBUG_STATE = {};
|
||||
}
|
||||
|
||||
static TouchDebugState get_touch_debug_state() {
|
||||
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
||||
return TOUCH_DEBUG_STATE;
|
||||
}
|
||||
|
||||
static bool packet_bit_active(
|
||||
const std::array<unsigned char, TOUCH_PACKET_SIZE> &packet, int bit) {
|
||||
return (packet[TOUCH_PACKET_DATA_OFFSET + bit / 8] & (1u << (bit % 8))) != 0;
|
||||
}
|
||||
|
||||
static int sensor_center(int sensor, int sensor_count, int extent) {
|
||||
return ((sensor * 2 + 1) * extent) / (sensor_count * 2);
|
||||
}
|
||||
|
||||
static float sensor_span_position(int sensor, int sensor_count, int extent) {
|
||||
return sensor * (extent - 1) / (float) (sensor_count - 1);
|
||||
}
|
||||
|
||||
bool touch_debug_overlay_enabled() {
|
||||
return TOUCH_DEBUG_OVERLAY && TOUCH_ACTIVE.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
void touch_draw_debug_overlay() {
|
||||
if (!touch_debug_overlay_enabled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto &io = ImGui::GetIO();
|
||||
int width = static_cast<int>(io.DisplaySize.x);
|
||||
int height = static_cast<int>(io.DisplaySize.y);
|
||||
if (width <= 0 || height <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const float scale_factor = touch_scale_factor();
|
||||
const float left = width * (1.f - scale_factor) / 2.f;
|
||||
const float top = height * (1.f - scale_factor) / 2.f;
|
||||
const float right = width - left;
|
||||
const float bottom = height - top;
|
||||
|
||||
TouchDebugState state = get_touch_debug_state();
|
||||
ImDrawList *draw_list = ImGui::GetBackgroundDrawList();
|
||||
auto draw_line = [&](float x1, float y1, float x2, float y2) {
|
||||
draw_list->AddLine(
|
||||
ImVec2(x1, y1), ImVec2(x2, y2),
|
||||
IM_COL32(0, 255, 64, 255), 2.f);
|
||||
};
|
||||
|
||||
// show the valid input area when touch scaling restricts it
|
||||
if (TOUCH_SCALING != TOUCH_SCALE_DEFAULT) {
|
||||
draw_list->AddRect(
|
||||
ImVec2(left, top), ImVec2(right, bottom),
|
||||
IM_COL32(255, 255, 255, 255), 0.f, 0, 2.f);
|
||||
}
|
||||
|
||||
// spread the usable X sensors 2..45 from edge to edge
|
||||
for (int sensor = X_SENSOR_FIRST_ACTIVE; sensor <= X_SENSOR_LAST_ACTIVE; sensor++) {
|
||||
if (!packet_bit_active(state.packet, X_SENSOR_FIRST_BIT + sensor)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
float position = sensor_span_position(
|
||||
sensor - X_SENSOR_FIRST_ACTIVE, X_SENSOR_ACTIVE_COUNT,
|
||||
state.is_landscape ? height : width);
|
||||
if (state.is_landscape) {
|
||||
float y = top + position * scale_factor;
|
||||
draw_line(left, y, right, y);
|
||||
} else {
|
||||
float x = left + position * scale_factor;
|
||||
draw_line(x, top, x, bottom);
|
||||
}
|
||||
}
|
||||
|
||||
for (int sensor = 0; sensor < Y_SENSOR_COUNT; sensor++) {
|
||||
if (!packet_bit_active(state.packet, Y_SENSOR_FIRST_BIT - sensor)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int position = sensor_center(
|
||||
sensor, Y_SENSOR_COUNT,
|
||||
state.is_landscape ? width : height);
|
||||
if (state.is_landscape) {
|
||||
float x = right - position * scale_factor;
|
||||
draw_line(x, top, x, bottom);
|
||||
} else {
|
||||
float y = top + position * scale_factor;
|
||||
draw_line(left, y, right, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void touch_debug_attach() {
|
||||
clear_touch_debug_state();
|
||||
TOUCH_ACTIVE.store(true, std::memory_order_release);
|
||||
}
|
||||
|
||||
void touch_debug_detach() {
|
||||
TOUCH_ACTIVE.store(false, std::memory_order_release);
|
||||
clear_touch_debug_state();
|
||||
}
|
||||
|
||||
void touch_debug_publish(const unsigned char *data, bool is_landscape) {
|
||||
if (!TOUCH_DEBUG_OVERLAY) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
||||
memcpy(TOUCH_DEBUG_STATE.packet.data(), data, TOUCH_PACKET_SIZE);
|
||||
TOUCH_DEBUG_STATE.is_landscape = is_landscape;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
|
||||
namespace games::rb {
|
||||
extern std::atomic_bool TOUCH_DEBUG_OVERLAY;
|
||||
|
||||
bool touch_debug_overlay_enabled();
|
||||
void touch_draw_debug_overlay();
|
||||
|
||||
void touch_debug_attach();
|
||||
void touch_debug_detach();
|
||||
void touch_debug_publish(const unsigned char *data, bool is_landscape);
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
namespace games::rb {
|
||||
inline constexpr int TOUCH_SCALE_DEFAULT = 1000;
|
||||
inline constexpr int TOUCH_PACKET_SIZE = 20;
|
||||
inline constexpr int TOUCH_PACKET_DATA_OFFSET = 3;
|
||||
|
||||
inline constexpr int X_SENSOR_COUNT = 48;
|
||||
inline constexpr int X_SENSOR_FIRST_ACTIVE = 2;
|
||||
inline constexpr int X_SENSOR_LAST_ACTIVE = 45;
|
||||
inline constexpr int X_SENSOR_ACTIVE_COUNT =
|
||||
X_SENSOR_LAST_ACTIVE - X_SENSOR_FIRST_ACTIVE + 1;
|
||||
inline constexpr int X_SENSOR_FIRST_BIT = 88;
|
||||
|
||||
inline constexpr int Y_SENSOR_COUNT = 76;
|
||||
inline constexpr int Y_SENSOR_FIRST_BIT = 75;
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "sdvx_live2d.h"
|
||||
|
||||
// only the Live2D-capable SDVX versions are 64-bit, so the whole feature is
|
||||
// compiled out of 32-bit builds.
|
||||
#ifdef SPICE64
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "launcher/logger.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::sdvx {
|
||||
|
||||
// Live2D in-game scene detection (for the -sdvxnolive2d "ingame" option).
|
||||
//
|
||||
// the game logs scene transitions as "I:Attach: in <SCENE>" / "I:Detach: in
|
||||
// <SCENE>". several scenes correspond to in-song gameplay (with the heavy
|
||||
// Live2D rendering); we watch those log lines and keep the shared flag
|
||||
// the d3d9 backend reads up to date. the hook never alters the log output
|
||||
// (always returns false).
|
||||
static bool live2d_scene_log_hook(
|
||||
void *user, const std::string &data, logger::Style style, std::string &out) {
|
||||
// any of these scenes counts as in-song gameplay (different play modes)
|
||||
static const char *const gameplay_scenes[] = {
|
||||
"in ALTERNATIVE_GAME_SCENE",
|
||||
"in MEGAMIX_GAME_SCENE",
|
||||
"in MEGAMIX_BATTLE",
|
||||
"in BATTLE_GAME_SCENE",
|
||||
"in AUTOMATION_GAME_SCENE",
|
||||
"in ARENA_GAME_SCENE",
|
||||
};
|
||||
bool in_gameplay_scene = false;
|
||||
for (const auto *scene : gameplay_scenes) {
|
||||
if (data.find(scene) != std::string::npos) {
|
||||
in_gameplay_scene = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!in_gameplay_scene) {
|
||||
return false;
|
||||
}
|
||||
// note: log messages here must NOT contain any matched scene token, else
|
||||
// this hook would re-enter itself when the message is pushed.
|
||||
if (data.find("I:Attach: in ") != std::string::npos) {
|
||||
if (!GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY.exchange(true, std::memory_order_relaxed)) {
|
||||
log_info("sdvx", "Live2D skip: entering gameplay");
|
||||
}
|
||||
} else if (data.find("I:Detach: in ") != std::string::npos) {
|
||||
if (GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY.exchange(false, std::memory_order_relaxed)) {
|
||||
log_info("sdvx", "Live2D skip: leaving gameplay");
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void live2d_scene_detection_init() {
|
||||
static bool installed = false;
|
||||
if (installed) {
|
||||
return;
|
||||
}
|
||||
installed = true;
|
||||
// the logger's hook list is a persistent static, so registering here is
|
||||
// safe even though this runs before logger::start(). we intentionally do
|
||||
// NOT log a confirmation now: at this point the log file isn't open yet
|
||||
// and the message would be dropped. the entering/leaving-gameplay lines
|
||||
// above provide runtime confirmation once the logger is running.
|
||||
logger::hook_add(live2d_scene_log_hook, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // SPICE64
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
namespace games::sdvx {
|
||||
|
||||
#ifdef SPICE64
|
||||
// installs the Live2D in-game scene-detection log hook used by the
|
||||
// -sdvxnolive2d "ingame" option. does not require the SDVX game module to
|
||||
// be attached, so it can be enabled purely from the launcher option.
|
||||
// only the Live2D-capable SDVX versions are 64-bit, so this is compiled out
|
||||
// of 32-bit builds.
|
||||
void live2d_scene_detection_init();
|
||||
#endif
|
||||
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
#include "asio_driver_scan.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "util/utils.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
static constexpr char ASIO_REG_PATH[] = "software\\asio";
|
||||
static constexpr char ASIO_REG_DESC[] = "description";
|
||||
|
||||
// enumerate a single registry view, appending to entries while merging
|
||||
// duplicates discovered in another view. Drivers are matched by name (not
|
||||
// CLSID): the game's ASIO loader selects drivers by name, and some vendors
|
||||
// register the same CLSID under different 32-bit/64-bit names (e.g. "XONAR
|
||||
// SOUND CARD" vs "XONAR SOUND CARD(64)"), which are distinct user choices.
|
||||
static void scan_view(
|
||||
REGSAM wow64_flag,
|
||||
bool is_64bit,
|
||||
std::vector<AsioDriverScanEntry> &entries) {
|
||||
|
||||
HKEY hkEnum = nullptr;
|
||||
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, ASIO_REG_PATH, 0,
|
||||
KEY_READ | wow64_flag, &hkEnum) != ERROR_SUCCESS) {
|
||||
return;
|
||||
}
|
||||
|
||||
char key_name[256];
|
||||
for (DWORD index = 0;
|
||||
RegEnumKeyA(hkEnum, index, key_name, sizeof(key_name)) == ERROR_SUCCESS;
|
||||
index++) {
|
||||
|
||||
// read description (display name), fall back to the key name.
|
||||
// RegOpenKeyExA + RegQueryValueExA is used instead of RegGetValueA
|
||||
// because the latter is unavailable on Windows XP.
|
||||
char desc[256] = { 0 };
|
||||
DWORD size = sizeof(desc);
|
||||
std::string name = key_name;
|
||||
HKEY hkDriver = nullptr;
|
||||
if (RegOpenKeyExA(hkEnum, key_name, 0,
|
||||
KEY_QUERY_VALUE | wow64_flag, &hkDriver) == ERROR_SUCCESS) {
|
||||
DWORD type = 0;
|
||||
if (RegQueryValueExA(hkDriver,
|
||||
ASIO_REG_DESC,
|
||||
nullptr,
|
||||
&type,
|
||||
reinterpret_cast<LPBYTE>(desc),
|
||||
&size) == ERROR_SUCCESS
|
||||
&& type == REG_SZ && desc[0]) {
|
||||
// ensure null termination
|
||||
desc[sizeof(desc) - 1] = '\0';
|
||||
name = desc;
|
||||
}
|
||||
RegCloseKey(hkDriver);
|
||||
}
|
||||
|
||||
// merge with an existing entry from the other view (match by name)
|
||||
const std::string name_lower = strtolower(name);
|
||||
auto it = std::find_if(entries.begin(), entries.end(), [&](const auto &e) {
|
||||
return strtolower(e.name) == name_lower;
|
||||
});
|
||||
if (it == entries.end()) {
|
||||
entries.push_back({ name });
|
||||
it = entries.end() - 1;
|
||||
}
|
||||
it->found_32bit |= !is_64bit;
|
||||
it->found_64bit |= is_64bit;
|
||||
}
|
||||
|
||||
RegCloseKey(hkEnum);
|
||||
}
|
||||
|
||||
std::vector<AsioDriverScanEntry> scan_asio_drivers() {
|
||||
std::vector<AsioDriverScanEntry> entries;
|
||||
|
||||
// 64-bit view first so it wins ordering when present in both
|
||||
scan_view(KEY_WOW64_64KEY, true, entries);
|
||||
scan_view(KEY_WOW64_32KEY, false, entries);
|
||||
|
||||
return entries;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
struct AsioDriverScanEntry {
|
||||
std::string name;
|
||||
bool found_32bit = false;
|
||||
bool found_64bit = false;
|
||||
};
|
||||
|
||||
std::vector<AsioDriverScanEntry> scan_asio_drivers();
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,240 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "external/asio/asio.h"
|
||||
#include "external/asio/iasiodrv.h"
|
||||
|
||||
namespace hooks::audio::asio {
|
||||
|
||||
// returns true if a CoCreateInstance call is instantiating a registered ASIO driver.
|
||||
// ASIO hosts pass the driver CLSID as both class id and interface id; we also validate
|
||||
// it against the system's registered ASIO drivers to avoid false positives
|
||||
bool is_asio_creation(REFCLSID rclsid, REFIID riid);
|
||||
|
||||
// wrap a real ASIO driver instance, taking ownership of the supplied reference, and
|
||||
// return a proxy that forwards every call to it. also records it as the cached
|
||||
// instance for its CLSID so later CoCreate calls can reuse it (see wrap_existing)
|
||||
IUnknown *wrap(REFCLSID clsid, void *real);
|
||||
|
||||
// if a cached wrapper already exists for this CLSID, return it (with an added
|
||||
// reference); otherwise nullptr to signal the caller to create the real driver and
|
||||
// wrap it. lets the host reuse one driver instance instead of re-instantiating it
|
||||
IUnknown *wrap_existing(REFCLSID clsid);
|
||||
|
||||
// drop the process-lifetime references taken by wrap() so cached drivers can be released
|
||||
// at shutdown. only relinquishes our pin, so a real driver is torn down once the host
|
||||
// has released its own references too. call from a controlled shutdown point, never from
|
||||
// a static destructor (the driver DLL may already be unloaded)
|
||||
void release_all_wrappers();
|
||||
}
|
||||
|
||||
// transparent proxy around a real ASIO driver; a single place to intercept ASIO traffic
|
||||
struct WrappedAsio final : IAsio {
|
||||
WrappedAsio(IAsio *real, REFCLSID clsid, std::string name)
|
||||
: pReal(real), clsid(clsid), driver_name(std::move(name)) {
|
||||
}
|
||||
|
||||
WrappedAsio(const WrappedAsio &) = delete;
|
||||
WrappedAsio &operator=(const WrappedAsio &) = delete;
|
||||
|
||||
virtual ~WrappedAsio();
|
||||
|
||||
// selects which source channel pair of a multichannel ASIO output reaches the device's
|
||||
// 2.0 front pair. when not None, the proxy presents the game's expected multichannel
|
||||
// layout to the host so it proceeds to create_buffers, then opens only a two-channel
|
||||
// stream on the real device and routes the selected pair onto it (see create_buffers).
|
||||
// Front is the plain "force two channel" case (forward the device's own front pair);
|
||||
// the others copy a different pair onto 0/1. assumes a standard 7.1 layout (0-indexed).
|
||||
// set once at boot, before any wrapper exists, so it needs no synchronization
|
||||
enum class StereoDownmix {
|
||||
None, // feature disabled - full multichannel passthrough
|
||||
Front, // channels 0/1 - the device front pair is forwarded as-is (no copy)
|
||||
Center, // channel 2 duplicated to both 0 and 1
|
||||
Rear, // channels 4/5 -> 0/1
|
||||
Side, // channels 6/7 -> 0/1
|
||||
};
|
||||
static StereoDownmix STEREO_DOWNMIX;
|
||||
|
||||
// true when a stereo extraction is configured, i.e. the real device should open a 2.0
|
||||
// stream and only the selected pair should reach it. the former standalone
|
||||
// FORCE_TWO_CHANNELS flag is now just the Front case of this
|
||||
static bool force_two_channels() {
|
||||
return STEREO_DOWNMIX != StereoDownmix::None;
|
||||
}
|
||||
|
||||
// some games hardcode a multichannel ASIO output and bail before create_buffers if
|
||||
// get_channels reports fewer, so we report at least this many output channels when a
|
||||
// stereo extraction is active
|
||||
static constexpr long FORCED_OUTPUT_CHANNELS = 8;
|
||||
|
||||
// maps an option string ("front", "center", "rear", "side") to a StereoDownmix value,
|
||||
// returning None for anything unrecognized
|
||||
static StereoDownmix name_to_stereo_downmix(const char *name);
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppv) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
ULONG STDMETHODCALLTYPE Release() override;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IAsio
|
||||
AsioBool __thiscall init(void *sys_handle) override;
|
||||
void __thiscall get_driver_name(char *name) override;
|
||||
long __thiscall get_driver_version() override;
|
||||
void __thiscall get_error_message(char *string) override;
|
||||
AsioError __thiscall start() override;
|
||||
AsioError __thiscall stop() override;
|
||||
AsioError __thiscall get_channels(long *num_input_channels, long *num_output_channels) override;
|
||||
AsioError __thiscall get_latencies(long *input_latency, long *output_latency) override;
|
||||
AsioError __thiscall get_buffer_size(
|
||||
long *min_size,
|
||||
long *max_size,
|
||||
long *preferred_size,
|
||||
long *granularity) override;
|
||||
AsioError __thiscall can_sample_rate(AsioSampleRate sample_rate) override;
|
||||
AsioError __thiscall get_sample_rate(AsioSampleRate *sample_rate) override;
|
||||
AsioError __thiscall set_sample_rate(AsioSampleRate sample_rate) override;
|
||||
AsioError __thiscall get_clock_sources(ASIOClockSource *clocks, long *num_sources) override;
|
||||
AsioError __thiscall set_clock_source(long reference) override;
|
||||
AsioError __thiscall get_sample_position(ASIOSamples *s_pos, ASIOTimeStamp *t_stamp) override;
|
||||
AsioError __thiscall get_channel_info(AsioChannelInfo *info) override;
|
||||
AsioError __thiscall create_buffers(
|
||||
AsioBufferInfo *buffer_infos,
|
||||
long num_channels,
|
||||
long buffer_size,
|
||||
AsioCallbacks *callbacks) override;
|
||||
AsioError __thiscall dispose_buffers() override;
|
||||
AsioError __thiscall control_panel() override;
|
||||
AsioError __thiscall future(long selector, void *opt) override;
|
||||
AsioError __thiscall output_ready() override;
|
||||
#pragma endregion
|
||||
|
||||
// quiesces any leftover stream/buffer state before the cached wrapper is handed back
|
||||
// for reuse, without destroying the real driver (see wrap_existing)
|
||||
void quiesce_for_reuse();
|
||||
|
||||
private:
|
||||
// create_buffers implementation used when a stereo extraction is active: forwards only
|
||||
// the channels the real device has and hands the game throwaway buffers for the rest
|
||||
AsioError create_buffers_front_pair(
|
||||
AsioBufferInfo *buffer_infos,
|
||||
long num_channels,
|
||||
long buffer_size,
|
||||
AsioCallbacks *callbacks);
|
||||
|
||||
// if any post-processing effect (volume boost or stereo downmix) is active, saves the
|
||||
// game's callbacks and returns a proxy callback set (our buffer-switch trampolines) to
|
||||
// hand the real driver instead, so we can rework its output buffers after the game
|
||||
// fills them. otherwise returns the game's callbacks unchanged. called at create_buffers
|
||||
// time, before the stream starts
|
||||
AsioCallbacks *install_proxy_callbacks(AsioCallbacks *game_callbacks);
|
||||
|
||||
// records a device output channel whose buffers we scale by the volume boost. queries
|
||||
// the real driver for the channel's sample format. called at create_buffers time
|
||||
void record_volume_output_channel(const AsioBufferInfo &info);
|
||||
|
||||
// the real device's output sample format, queried from its first output channel. all
|
||||
// output channels of a device share one format, so this characterizes them all. returns
|
||||
// ASIOSTLastEntry if the device has no output channels or the query fails
|
||||
AsioSampleType device_output_sample_type();
|
||||
|
||||
// locates the destination pair (device channels 0/1) and the configured source channels
|
||||
// in the game's buffer set so the realtime path can copy the selected pair onto 0/1.
|
||||
// a no-op unless STEREO_DOWNMIX selects a non-front pair. called at create_buffers time
|
||||
void record_downmix_channels(AsioBufferInfo *buffer_infos, long num_channels, long buffer_size);
|
||||
|
||||
// publishes the captured post-process state to the realtime thread once the buffers
|
||||
// exist, making our trampolines start reworking output. called at the end of either
|
||||
// create_buffers path
|
||||
void publish_post_process(long buffer_size);
|
||||
|
||||
// detaches this instance from the realtime trampolines so they stop touching its
|
||||
// buffers. called from dispose_buffers and the destructor
|
||||
void detach_post_process();
|
||||
|
||||
// multiplies every recorded output channel's buffer for the given double-buffer index
|
||||
// by the volume boost. runs on the driver's realtime thread from our buffer switch
|
||||
void apply_output_volume(long double_buffer_index);
|
||||
|
||||
// copies the configured source channel pair onto device channels 0/1 for the given
|
||||
// double-buffer index. runs on the driver's realtime thread from our buffer switch
|
||||
void apply_downmix(long double_buffer_index);
|
||||
|
||||
// realtime-thread trampolines for the buffer-switch callbacks, handed to the real
|
||||
// driver in place of the game's; ASIO callbacks carry no user data, so they reach the
|
||||
// active wrapper through active_instance, call the game's original, then rework output.
|
||||
// the other two callbacks (sample_rate_did_change, asio_message) are forwarded as the
|
||||
// game's own pointers, so they need no trampoline
|
||||
static void __cdecl proxy_buffer_switch(long double_buffer_index, AsioBool direct_process);
|
||||
static AsioTime * __cdecl proxy_buffer_switch_time_info(
|
||||
AsioTime *params, long double_buffer_index, AsioBool direct_process);
|
||||
|
||||
// the single wrapper whose proxy callbacks are installed (ASIO is single-instance with
|
||||
// one running stream); read by the static trampolines to reach the right wrapper
|
||||
static std::atomic<WrappedAsio *> active_instance;
|
||||
|
||||
IAsio *const pReal;
|
||||
const CLSID clsid;
|
||||
|
||||
// registry name of the driver (not get_driver_name), used in our logs as a single
|
||||
// unambiguous name; constant for our lifetime
|
||||
std::string driver_name;
|
||||
|
||||
// the real driver is initialized exactly once; repeat init() calls are a no-op success
|
||||
bool initialized = false;
|
||||
|
||||
// whether the real driver currently has a buffer set / running stream. used to quiesce
|
||||
// leftover state when the cached wrapper is reused (see quiesce_for_reuse)
|
||||
bool buffers_created = false;
|
||||
bool started = false;
|
||||
|
||||
// our own reference count; we hold one reference on pReal and release it when this
|
||||
// drops to zero
|
||||
std::atomic<ULONG> ref_count {1};
|
||||
|
||||
// throwaway double buffers handed to the channels we discard when a stereo extraction
|
||||
// is active (see create_buffers). owned for the lifetime of the buffer set and freed
|
||||
// in dispose_buffers; only read by the game from its own bufferSwitch, never by us
|
||||
std::vector<std::unique_ptr<uint8_t[]>> dummy_buffers;
|
||||
|
||||
// one device output channel scaled by the volume boost in our buffer switch
|
||||
struct VolumeOutputChannel {
|
||||
void *buffers[2];
|
||||
AsioSampleType type;
|
||||
};
|
||||
|
||||
// the game's original callbacks (captured when we install our proxy set) and the proxy
|
||||
// set we hand the real driver; the realtime trampolines reach the game's buffer_switch
|
||||
// through game_callbacks regardless of which effect is active
|
||||
AsioCallbacks game_callbacks {};
|
||||
AsioCallbacks proxy_callbacks {};
|
||||
|
||||
// volume boost state, captured at create_buffers time and published to the realtime
|
||||
// thread via active_instance once fully built; untouched while the stream runs.
|
||||
// volume_active gates whether the realtime path scales any buffers
|
||||
bool volume_active = false;
|
||||
float volume_gain = 1.0f;
|
||||
long volume_buffer_size = 0;
|
||||
std::vector<VolumeOutputChannel> volume_channels;
|
||||
|
||||
// one device channel (0 or 1) fed by a source channel during stereo downmix; both
|
||||
// buffer pointers are indexed by the ASIO double-buffer index, the same as the channels
|
||||
struct DownmixCopy {
|
||||
void *dst[2];
|
||||
void *src[2];
|
||||
};
|
||||
|
||||
// stereo downmix state, captured at create_buffers time and published alongside the
|
||||
// volume state; untouched while the stream runs. downmix_active gates whether the
|
||||
// realtime path copies the selected source pair onto device channels 0/1. copies[0]
|
||||
// feeds device channel 0, copies[1] feeds device channel 1
|
||||
bool downmix_active = false;
|
||||
DownmixCopy downmix_copies[2] {};
|
||||
size_t downmix_bytes = 0;
|
||||
};
|
||||
@@ -14,6 +14,7 @@
|
||||
|
||||
#include "audio_private.h"
|
||||
#include "acm.h"
|
||||
#include "asio_proxy.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
DEFINE_GUID(CLSID_MMDeviceEnumerator,
|
||||
@@ -41,9 +42,13 @@ namespace hooks::audio {
|
||||
bool VOLUME_HOOK_ENABLED = true;
|
||||
std::optional<DownmixAlgorithm> DOWNMIX_ALGORITHM = std::nullopt;
|
||||
float VOLUME_BOOST = 1.0f;
|
||||
std::optional<uint32_t> RESAMPLE_RATE = std::nullopt;
|
||||
std::optional<uint32_t> EXCLUSIVE_BUFFER_MS = std::nullopt;
|
||||
bool WASAPI_COMPATIBILITY_MODE = false;
|
||||
bool USE_DUMMY = false;
|
||||
WAVEFORMATEXTENSIBLE FORMAT {};
|
||||
std::optional<Backend> BACKEND = std::nullopt;
|
||||
bool INJECT_FAKE_REALTEK_AUDIO = false;
|
||||
std::optional<size_t> ASIO_DRIVER_ID = std::nullopt;
|
||||
std::string ASIO_DRIVER_NAME = "";
|
||||
bool ASIO_FORCE_UNLOAD_ON_STOP = false;
|
||||
@@ -63,6 +68,15 @@ static HRESULT STDAPICALLTYPE CoCreateInstance_hook(
|
||||
|
||||
HRESULT ret;
|
||||
|
||||
// ASIO: if we already hold a cached instance for this CLSID, hand back a fresh
|
||||
// wrapper over it instead of re-creating the real driver (see asio_proxy.cpp)
|
||||
if (ppv != nullptr && hooks::audio::asio::is_asio_creation(rclsid, riid)) {
|
||||
if (IUnknown *reused = hooks::audio::asio::wrap_existing(rclsid)) {
|
||||
*ppv = reused;
|
||||
return S_OK;
|
||||
}
|
||||
}
|
||||
|
||||
// call original
|
||||
ret = CoCreateInstance_orig(rclsid, pUnkOuter, dwClsContext, riid, ppv);
|
||||
if (FAILED(ret)) {
|
||||
@@ -93,6 +107,10 @@ static HRESULT STDAPICALLTYPE CoCreateInstance_hook(
|
||||
// wrap object
|
||||
auto mmde = reinterpret_cast<IMMDeviceEnumerator **>(ppv);
|
||||
*mmde = new WrappedIMMDeviceEnumerator(*mmde);
|
||||
} else if (ppv != nullptr && *ppv != nullptr && hooks::audio::asio::is_asio_creation(rclsid, riid)) {
|
||||
|
||||
// wrap every ASIO driver so calls pass through to the real driver
|
||||
*ppv = hooks::audio::asio::wrap(rclsid, *ppv);
|
||||
}
|
||||
|
||||
// return original result
|
||||
@@ -121,5 +139,9 @@ namespace hooks::audio {
|
||||
CLIENT = nullptr;
|
||||
}
|
||||
stop_low_latency();
|
||||
|
||||
// release the ASIO drivers we kept pinned for the process lifetime now that we are
|
||||
// at a controlled shutdown point (see asio_proxy.cpp)
|
||||
hooks::audio::asio::release_all_wrappers();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
@@ -29,9 +30,27 @@ namespace hooks::audio {
|
||||
extern bool VOLUME_HOOK_ENABLED;
|
||||
extern std::optional<DownmixAlgorithm> DOWNMIX_ALGORITHM;
|
||||
extern float VOLUME_BOOST;
|
||||
|
||||
// target sample rate the hooked output is resampled to, if set
|
||||
extern std::optional<uint32_t> RESAMPLE_RATE;
|
||||
|
||||
// minimum WASAPI exclusive buffer duration (milliseconds), if set. enlarges the device buffer
|
||||
// to avoid underrun crackle on endpoints that cannot service a tiny buffer in time.
|
||||
extern std::optional<uint32_t> EXCLUSIVE_BUFFER_MS;
|
||||
|
||||
// when true, WASAPI compatibility mode is active: exclusive-mode streams are redirected to
|
||||
// shared mode. the Windows audio engine performs any required sample-rate / channel / bit-depth
|
||||
// conversion, so the game's format is passed through unchanged and other applications can play
|
||||
// audio simultaneously.
|
||||
extern bool WASAPI_COMPATIBILITY_MODE;
|
||||
extern bool USE_DUMMY;
|
||||
extern WAVEFORMATEXTENSIBLE FORMAT;
|
||||
extern std::optional<Backend> BACKEND;
|
||||
|
||||
// when true, a synthetic "Realtek" render endpoint is injected into device enumeration that
|
||||
// discards all audio. used by gitadora arena, whose device search crashes when no render
|
||||
// endpoint reports a "Realtek" friendly name.
|
||||
extern bool INJECT_FAKE_REALTEK_AUDIO;
|
||||
extern std::optional<size_t> ASIO_DRIVER_ID;
|
||||
extern std::string ASIO_DRIVER_NAME;
|
||||
extern bool ASIO_FORCE_UNLOAD_ON_STOP;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "device_collection.h"
|
||||
#include "device.h"
|
||||
#include "null_device.h"
|
||||
#include "util/utils.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
@@ -28,17 +29,48 @@ ULONG STDMETHODCALLTYPE WrappedIMMDeviceCollection::Release() {
|
||||
return refs;
|
||||
}
|
||||
|
||||
bool WrappedIMMDeviceCollection::should_inject_fake_realtek() const {
|
||||
return null_render_device_enabled()
|
||||
&& (data_flow == eRender || data_flow == eAll);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIMMDeviceCollection::GetCount(UINT *pcDevices) {
|
||||
// when active, hide all real devices and present only the synthetic one
|
||||
if (should_inject_fake_realtek()) {
|
||||
if (pcDevices == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*pcDevices = 1;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
return pReal->GetCount(pcDevices);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIMMDeviceCollection::Item(UINT nDevice, IMMDevice **ppDevice) {
|
||||
if (ppDevice == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
|
||||
// when active, the only device in the collection is the synthetic fake Realtek
|
||||
// render device; all real devices are hidden
|
||||
if (should_inject_fake_realtek()) {
|
||||
if (nDevice != 0) {
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
log_info("audio", "WrappedIMMDeviceCollection::Item[{}] -> synthetic fake Realtek render device", nDevice);
|
||||
*ppDevice = new NullMMDevice();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
log_info("audio", "WrappedIMMDeviceCollection::Item[{}]", nDevice);
|
||||
|
||||
// call original
|
||||
const auto hr = pReal->Item(nDevice, ppDevice);
|
||||
|
||||
// wrap interface
|
||||
*ppDevice = new WrappedIMMDevice(*ppDevice);
|
||||
if (SUCCEEDED(hr) && *ppDevice != nullptr) {
|
||||
*ppDevice = new WrappedIMMDevice(*ppDevice);
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
@@ -4,7 +4,8 @@
|
||||
#include <mmdeviceapi.h>
|
||||
|
||||
struct WrappedIMMDeviceCollection : IMMDeviceCollection {
|
||||
explicit WrappedIMMDeviceCollection(IMMDeviceCollection *orig) : pReal(orig) {
|
||||
WrappedIMMDeviceCollection(IMMDeviceCollection *orig, EDataFlow dataFlow)
|
||||
: pReal(orig), data_flow(dataFlow) {
|
||||
}
|
||||
|
||||
WrappedIMMDeviceCollection(const WrappedIMMDeviceCollection &) = delete;
|
||||
@@ -24,5 +25,9 @@ struct WrappedIMMDeviceCollection : IMMDeviceCollection {
|
||||
#pragma endregion
|
||||
|
||||
private:
|
||||
// whether the synthetic fake Realtek render device should be appended to this collection
|
||||
bool should_inject_fake_realtek() const;
|
||||
|
||||
IMMDeviceCollection *const pReal;
|
||||
const EDataFlow data_flow;
|
||||
};
|
||||
|
||||
@@ -45,7 +45,7 @@ HRESULT STDMETHODCALLTYPE WrappedIMMDeviceEnumerator::EnumAudioEndpoints(
|
||||
{
|
||||
const auto hr = pReal->EnumAudioEndpoints(dataFlow, dwStateMask, ppDevices);
|
||||
if (SUCCEEDED(hr) && (ppDevices != nullptr) && (*ppDevices != nullptr)) {
|
||||
*ppDevices = new WrappedIMMDeviceCollection(*ppDevices);
|
||||
*ppDevices = new WrappedIMMDeviceCollection(*ppDevices, dataFlow);
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,195 @@
|
||||
#include "null_device.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <cstring>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "hooks/audio/audio_private.h"
|
||||
#include "hooks/audio/backends/wasapi/dummy_audio_client.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "null_discard_backend.h"
|
||||
|
||||
// friendly name reported by the synthetic device. must contain "Realtek" so the
|
||||
// gitadora arena device search matches it.
|
||||
static const wchar_t NULL_DEVICE_FRIENDLY_NAME[] = L"Realtek High Definition Audio";
|
||||
|
||||
// arbitrary identifier reported by the synthetic device.
|
||||
static const wchar_t NULL_DEVICE_ID[] = L"{spice2x-null-render-device}";
|
||||
|
||||
// PKEY_Device_FriendlyName, hardcoded to avoid pulling in functiondiscoverykeys_devpkey.h
|
||||
static const PROPERTYKEY PKEY_DEVICE_FRIENDLY_NAME_LOCAL = {
|
||||
{ 0xa45c254e, 0xdf1c, 0x4efd, { 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0 } },
|
||||
14
|
||||
};
|
||||
|
||||
bool null_render_device_enabled() {
|
||||
return hooks::audio::INJECT_FAKE_REALTEK_AUDIO;
|
||||
}
|
||||
|
||||
// duplicate a wide string into CoTaskMem so the caller can free it with
|
||||
// CoTaskMemFree / PropVariantClear as the COM API contract requires.
|
||||
static LPWSTR co_task_wcsdup(const wchar_t *src) {
|
||||
const size_t bytes = (wcslen(src) + 1) * sizeof(wchar_t);
|
||||
auto *dst = static_cast<LPWSTR>(CoTaskMemAlloc(bytes));
|
||||
if (dst != nullptr) {
|
||||
memcpy(dst, src, bytes);
|
||||
}
|
||||
return dst;
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
// minimal IPropertyStore that only answers PKEY_Device_FriendlyName.
|
||||
struct NullPropertyStore : IPropertyStore {
|
||||
std::atomic<ULONG> ref_cnt = 1;
|
||||
|
||||
virtual ~NullPropertyStore() = default;
|
||||
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override {
|
||||
if (ppvObj == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (riid == __uuidof(IUnknown) || riid == __uuidof(IPropertyStore)) {
|
||||
this->AddRef();
|
||||
*ppvObj = this;
|
||||
return S_OK;
|
||||
}
|
||||
*ppvObj = nullptr;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE AddRef() override {
|
||||
return ++this->ref_cnt;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE Release() override {
|
||||
const ULONG refs = --this->ref_cnt;
|
||||
if (refs == 0) {
|
||||
delete this;
|
||||
}
|
||||
return refs;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetCount(DWORD *cProps) override {
|
||||
if (cProps == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*cProps = 1;
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetAt(DWORD iProp, PROPERTYKEY *pkey) override {
|
||||
if (pkey == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (iProp != 0) {
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
*pkey = PKEY_DEVICE_FRIENDLY_NAME_LOCAL;
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetValue(REFPROPERTYKEY key, PROPVARIANT *pv) override {
|
||||
if (pv == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
PropVariantInit(pv);
|
||||
if (key.fmtid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.fmtid
|
||||
&& key.pid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.pid) {
|
||||
pv->pwszVal = co_task_wcsdup(NULL_DEVICE_FRIENDLY_NAME);
|
||||
if (pv->pwszVal == nullptr) {
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
pv->vt = VT_LPWSTR;
|
||||
}
|
||||
// unknown keys are returned as VT_EMPTY / S_OK
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE SetValue(REFPROPERTYKEY, REFPROPVARIANT) override {
|
||||
return STG_E_ACCESSDENIED;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE Commit() override {
|
||||
return S_OK;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::QueryInterface(REFIID riid, void **ppvObj) {
|
||||
if (ppvObj == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (riid == __uuidof(IUnknown) || riid == __uuidof(IMMDevice)) {
|
||||
this->AddRef();
|
||||
*ppvObj = this;
|
||||
return S_OK;
|
||||
}
|
||||
*ppvObj = nullptr;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE NullMMDevice::AddRef() {
|
||||
return ++this->ref_cnt;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE NullMMDevice::Release() {
|
||||
const ULONG refs = --this->ref_cnt;
|
||||
if (refs == 0) {
|
||||
delete this;
|
||||
}
|
||||
return refs;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IMMDevice
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::Activate(
|
||||
REFIID iid,
|
||||
DWORD,
|
||||
PROPVARIANT *,
|
||||
void **ppInterface)
|
||||
{
|
||||
if (ppInterface == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppInterface = nullptr;
|
||||
|
||||
log_info("audio::null", "NullMMDevice::Activate {}", guid2s(iid));
|
||||
|
||||
if (iid == IID_IAudioClient) {
|
||||
|
||||
// release any previously persisted client
|
||||
if (hooks::audio::CLIENT != nullptr) {
|
||||
hooks::audio::CLIENT->Release();
|
||||
}
|
||||
|
||||
auto *client = static_cast<IAudioClient *>(new DummyIAudioClient(new NullDiscardBackend()));
|
||||
*ppInterface = client;
|
||||
|
||||
// persist the audio client
|
||||
hooks::audio::CLIENT = client;
|
||||
hooks::audio::CLIENT->AddRef();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::OpenPropertyStore(DWORD, IPropertyStore **ppProperties) {
|
||||
if (ppProperties == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppProperties = new NullPropertyStore();
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::GetId(LPWSTR *ppstrId) {
|
||||
if (ppstrId == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppstrId = co_task_wcsdup(NULL_DEVICE_ID);
|
||||
return *ppstrId != nullptr ? S_OK : E_OUTOFMEMORY;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::GetState(DWORD *pdwState) {
|
||||
if (pdwState == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*pdwState = DEVICE_STATE_ACTIVE;
|
||||
return S_OK;
|
||||
}
|
||||
#pragma endregion
|
||||
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
|
||||
#include <mmdeviceapi.h>
|
||||
|
||||
// returns true when a synthetic render endpoint should be injected into device
|
||||
// enumeration. games like gitadora arena search the render endpoint list for a
|
||||
// device whose friendly name contains "Realtek" and crash with a null pointer
|
||||
// dereference when no match exists. presenting a fake match that routes to the
|
||||
// null audio backend lets the search succeed while discarding the audio.
|
||||
bool null_render_device_enabled();
|
||||
|
||||
// fake IMMDevice that reports a "Realtek" friendly name and activates straight
|
||||
// into the null audio backend, never touching real hardware.
|
||||
struct NullMMDevice : IMMDevice {
|
||||
NullMMDevice() = default;
|
||||
|
||||
NullMMDevice(const NullMMDevice &) = delete;
|
||||
NullMMDevice &operator=(const NullMMDevice &) = delete;
|
||||
|
||||
virtual ~NullMMDevice() = default;
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
ULONG STDMETHODCALLTYPE Release() override;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IMMDevice
|
||||
HRESULT STDMETHODCALLTYPE Activate(REFIID iid, DWORD dwClsCtx, PROPVARIANT *pActivationParams, void **ppInterface) override;
|
||||
HRESULT STDMETHODCALLTYPE OpenPropertyStore(DWORD stgmAccess, IPropertyStore **ppProperties) override;
|
||||
HRESULT STDMETHODCALLTYPE GetId(LPWSTR *ppstrId) override;
|
||||
HRESULT STDMETHODCALLTYPE GetState(DWORD *pdwState) override;
|
||||
#pragma endregion
|
||||
|
||||
private:
|
||||
std::atomic<ULONG> ref_cnt = 1;
|
||||
};
|
||||
@@ -0,0 +1,141 @@
|
||||
#include "null_discard_backend.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
|
||||
#include "hooks/audio/util.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
NullDiscardBackend::~NullDiscardBackend() {
|
||||
this->running = false;
|
||||
if (this->pacing_thread.joinable()) {
|
||||
this->pacing_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
const WAVEFORMATEXTENSIBLE &NullDiscardBackend::format() const noexcept {
|
||||
return this->format_;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_initialize(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
DWORD *,
|
||||
REFERENCE_TIME *hnsBufferDuration,
|
||||
REFERENCE_TIME *,
|
||||
const WAVEFORMATEX *pFormat,
|
||||
LPCGUID)
|
||||
{
|
||||
copy_wave_format(&this->format_, pFormat);
|
||||
|
||||
// honor the game's requested buffer duration, falling back to 10 ms
|
||||
constexpr REFERENCE_TIME DEFAULT_REFTIME = 100000; // 10 ms in 100-ns units
|
||||
this->period_reftime = (hnsBufferDuration && *hnsBufferDuration > 0)
|
||||
? *hnsBufferDuration
|
||||
: DEFAULT_REFTIME;
|
||||
|
||||
this->buffer_frames = std::max<uint32_t>(1, static_cast<uint32_t>(
|
||||
static_cast<double>(this->format_.Format.nSamplesPerSec)
|
||||
* this->period_reftime / 10000000.0 + 0.5));
|
||||
|
||||
log_info("audio::null", "initializing null render device with {} channels, {} Hz, {}-bit",
|
||||
this->format_.Format.nChannels,
|
||||
this->format_.Format.nSamplesPerSec,
|
||||
this->format_.Format.wBitsPerSample);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_buffer_size(uint32_t *buffer_frames) {
|
||||
*buffer_frames = this->buffer_frames;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_stream_latency(REFERENCE_TIME *latency) {
|
||||
*latency = this->period_reftime;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_current_padding(std::optional<uint32_t> &padding_frames) {
|
||||
// discarded immediately, so the buffer always reads as fully drained
|
||||
padding_frames = 0;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_is_format_supported(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
const WAVEFORMATEX *,
|
||||
WAVEFORMATEX **ppClosestMatch)
|
||||
{
|
||||
if (ppClosestMatch) {
|
||||
*ppClosestMatch = nullptr;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_mix_format(WAVEFORMATEX **) {
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_device_period(
|
||||
REFERENCE_TIME *default_device_period,
|
||||
REFERENCE_TIME *minimum_device_period)
|
||||
{
|
||||
if (default_device_period) {
|
||||
*default_device_period = this->period_reftime;
|
||||
}
|
||||
if (minimum_device_period) {
|
||||
*minimum_device_period = this->period_reftime;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_start() {
|
||||
if (!this->running.exchange(true)) {
|
||||
this->pacing_thread = std::thread(&NullDiscardBackend::pace_loop, this);
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_stop() {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_set_event_handle(HANDLE *event_handle) {
|
||||
// keep the game's event so pace_loop() can wake it; there is no real device behind it
|
||||
this->relay_handle = *event_handle;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) {
|
||||
const size_t buffer_size =
|
||||
static_cast<size_t>(this->format_.Format.nBlockAlign) * num_frames_requested;
|
||||
if (this->scratch.size() < buffer_size) {
|
||||
this->scratch.resize(buffer_size);
|
||||
}
|
||||
*ppData = this->scratch.data();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_release_buffer(uint32_t, DWORD) {
|
||||
// discard the audio entirely
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void NullDiscardBackend::pace_loop() {
|
||||
using namespace std::chrono;
|
||||
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// audio is discarded, so timing precision and drift do not matter; just wake the
|
||||
// game once per buffer period to keep its render thread from blocking on the event.
|
||||
const auto period = duration_cast<steady_clock::duration>(
|
||||
duration<double>(this->period_reftime / 10000000.0));
|
||||
|
||||
while (this->running.load()) {
|
||||
if (this->relay_handle) {
|
||||
SetEvent(this->relay_handle);
|
||||
}
|
||||
timer.sleep(period);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <optional>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/implementations/backend.h"
|
||||
|
||||
// discards all audio while pacing the game's event handle once per buffer period, so the game
|
||||
// keeps running normally with nothing output to any real device. routed through the shared
|
||||
// DummyIAudioClient, the same plumbing the asio backend uses.
|
||||
struct NullDiscardBackend final : AudioBackend {
|
||||
~NullDiscardBackend() final;
|
||||
|
||||
const WAVEFORMATEXTENSIBLE &format() const noexcept override;
|
||||
|
||||
HRESULT on_initialize(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
DWORD *,
|
||||
REFERENCE_TIME *hnsBufferDuration,
|
||||
REFERENCE_TIME *,
|
||||
const WAVEFORMATEX *pFormat,
|
||||
LPCGUID) override;
|
||||
HRESULT on_get_buffer_size(uint32_t *buffer_frames) override;
|
||||
HRESULT on_get_stream_latency(REFERENCE_TIME *latency) override;
|
||||
HRESULT on_get_current_padding(std::optional<uint32_t> &padding_frames) override;
|
||||
HRESULT on_is_format_supported(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
const WAVEFORMATEX *,
|
||||
WAVEFORMATEX **ppClosestMatch) override;
|
||||
HRESULT on_get_mix_format(WAVEFORMATEX **) override;
|
||||
HRESULT on_get_device_period(
|
||||
REFERENCE_TIME *default_device_period,
|
||||
REFERENCE_TIME *minimum_device_period) override;
|
||||
HRESULT on_start() override;
|
||||
HRESULT on_stop() override;
|
||||
HRESULT on_set_event_handle(HANDLE *event_handle) override;
|
||||
HRESULT on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) override;
|
||||
HRESULT on_release_buffer(uint32_t, DWORD) override;
|
||||
|
||||
private:
|
||||
void pace_loop();
|
||||
|
||||
WAVEFORMATEXTENSIBLE format_ {};
|
||||
uint32_t buffer_frames = 0;
|
||||
REFERENCE_TIME period_reftime = 0;
|
||||
HANDLE relay_handle = nullptr;
|
||||
std::vector<BYTE> scratch;
|
||||
std::thread pacing_thread;
|
||||
std::atomic<bool> running = false;
|
||||
};
|
||||
@@ -167,27 +167,51 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
|
||||
fix_rec_format(const_cast<WAVEFORMATEX *>(pFormat));
|
||||
}
|
||||
|
||||
// when downmixing, open the real device as stereo while the game keeps writing its native
|
||||
// multi-channel format into the scratch buffer.
|
||||
// apply the -wasapishared option: redirect an exclusive request to shared mode. once redirected,
|
||||
// spice's own downmix/resample paths below are skipped (gated on redirected_from_exclusive) and
|
||||
// the shared engine handles any format conversion via AUTOCONVERTPCM (PCM / float only).
|
||||
if (hooks::audio::SharedRedirect::wants(ShareMode, pFormat)) {
|
||||
this->shared.apply(&ShareMode, &StreamFlags, &hnsPeriodicity);
|
||||
} else if (hooks::audio::WASAPI_COMPATIBILITY_MODE && ShareMode == AUDCLNT_SHAREMODE_SHARED) {
|
||||
log_warning(
|
||||
"audio::wasapi",
|
||||
"-wasapishared is enabled but the game is already opening a shared-mode stream; "
|
||||
"the option has no effect");
|
||||
}
|
||||
|
||||
WAVEFORMATEXTENSIBLE stereo_storage = {};
|
||||
WAVEFORMATEXTENSIBLE resample_storage = {};
|
||||
const WAVEFORMATEX *device_format = pFormat;
|
||||
|
||||
if (auto algorithm = resolve_downmix(pFormat)) {
|
||||
this->downmix.setup(pFormat, &stereo_storage, *algorithm);
|
||||
device_format = reinterpret_cast<const WAVEFORMATEX *>(&stereo_storage);
|
||||
log_info("audio::wasapi", "downmix enabled: {} channels -> 2 channels ({})",
|
||||
pFormat->nChannels, hooks::audio::Downmix::algorithm_name(*algorithm));
|
||||
} else if (games::gitadora::is_arena_model()) {
|
||||
games::gitadora::fix_audio_channel_mask(const_cast<WAVEFORMATEX *>(pFormat));
|
||||
if (!this->shared.redirected_from_exclusive) {
|
||||
|
||||
// when downmixing, open the real device as stereo while the game keeps writing its native
|
||||
// multi-channel format into the scratch buffer.
|
||||
if (auto algorithm = resolve_downmix(pFormat)) {
|
||||
this->downmix.setup(pFormat, &stereo_storage, *algorithm);
|
||||
device_format = reinterpret_cast<const WAVEFORMATEX *>(&stereo_storage);
|
||||
log_info("audio::wasapi", "downmix enabled: {} channels -> 2 channels ({})",
|
||||
pFormat->nChannels, hooks::audio::Downmix::algorithm_name(*algorithm));
|
||||
} else if (games::gitadora::is_arena_model()) {
|
||||
games::gitadora::fix_audio_channel_mask(const_cast<WAVEFORMATEX *>(pFormat));
|
||||
}
|
||||
|
||||
// when resampling, open the real device at the target rate while the game keeps writing its
|
||||
// native-rate audio into the scratch buffer. this runs on whatever device_format is now: the
|
||||
// game's native format, or the stereo format produced above when downmix is also active, so
|
||||
// the two stages chain as multi-channel -> stereo -> resampled stereo.
|
||||
if (auto target_rate = hooks::audio::Resampler::resolve(device_format)) {
|
||||
const uint32_t src_rate = device_format->nSamplesPerSec;
|
||||
this->resample.setup(device_format, &resample_storage, *target_rate);
|
||||
device_format = reinterpret_cast<const WAVEFORMATEX *>(&resample_storage);
|
||||
log_info("audio::wasapi", "resample enabled: {} Hz -> {} Hz{}",
|
||||
src_rate, *target_rate, this->downmix.enabled ? " (after downmix)" : "");
|
||||
}
|
||||
}
|
||||
|
||||
// verbose output
|
||||
log_info("audio::wasapi", "IAudioClient::Initialize hook hit");
|
||||
log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(ShareMode));
|
||||
log_info("audio::wasapi", "... StreamFlags : {}", stream_flags_str(StreamFlags));
|
||||
log_info("audio::wasapi", "... hnsBufferDuration : {}", hnsBufferDuration);
|
||||
log_info("audio::wasapi", "... hnsPeriodicity : {}", hnsPeriodicity);
|
||||
print_format(device_format);
|
||||
print_format(ShareMode, StreamFlags, hnsBufferDuration, hnsPeriodicity, device_format);
|
||||
|
||||
if (this->backend) {
|
||||
SAFE_CALL("AudioBackend", "on_initialize", this->backend->on_initialize(
|
||||
@@ -199,22 +223,48 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
|
||||
AudioSessionGuid));
|
||||
|
||||
log_info("audio::wasapi", "AudioBackend::on_initialize call finished");
|
||||
log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(ShareMode));
|
||||
log_info("audio::wasapi", "... StreamFlags : {}", stream_flags_str(StreamFlags));
|
||||
log_info("audio::wasapi", "... hnsBufferDuration : {}", hnsBufferDuration);
|
||||
log_info("audio::wasapi", "... hnsPeriodicity : {}", hnsPeriodicity);
|
||||
print_format(pFormat);
|
||||
print_format(ShareMode, StreamFlags, hnsBufferDuration, hnsPeriodicity, pFormat);
|
||||
}
|
||||
|
||||
// check for exclusive mode
|
||||
if (ShareMode == AUDCLNT_SHAREMODE_EXCLUSIVE) {
|
||||
this->exclusive_mode = true;
|
||||
this->frame_size = device_format->nChannels * (device_format->wBitsPerSample / 8);
|
||||
|
||||
// optionally enlarge the exclusive buffer. games request a very small buffer (e.g. 3 ms)
|
||||
// which some endpoints (notably NVIDIA HDMI/DP display audio) cannot service in time,
|
||||
// underrunning mid-period and crackling. a larger buffer gives the device slack. exclusive
|
||||
// mode requires periodicity == buffer_duration, so raise both together; the initialize
|
||||
// paths below handle any required buffer-size realignment.
|
||||
if (hooks::audio::EXCLUSIVE_BUFFER_MS.has_value()) {
|
||||
const REFERENCE_TIME min_duration =
|
||||
(REFERENCE_TIME) hooks::audio::EXCLUSIVE_BUFFER_MS.value() * 10000;
|
||||
if (hnsBufferDuration < min_duration) {
|
||||
log_info("audio::wasapi",
|
||||
"raising exclusive buffer from {} hns to {} hns ({} ms)",
|
||||
hnsBufferDuration, min_duration, hooks::audio::EXCLUSIVE_BUFFER_MS.value());
|
||||
hnsBufferDuration = min_duration;
|
||||
if (hnsPeriodicity != 0) {
|
||||
hnsPeriodicity = min_duration;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// call next
|
||||
// call next. the resampler owns the device interaction whenever it is active (including when
|
||||
// chained after the downmix), otherwise the downmix does, otherwise the device is opened
|
||||
// directly.
|
||||
HRESULT ret;
|
||||
if (this->downmix.enabled) {
|
||||
if (this->resample.enabled) {
|
||||
ret = this->resample.initialize(
|
||||
pReal,
|
||||
ShareMode,
|
||||
StreamFlags,
|
||||
hnsBufferDuration,
|
||||
hnsPeriodicity,
|
||||
device_format,
|
||||
AudioSessionGuid);
|
||||
} else if (this->downmix.enabled) {
|
||||
ret = this->downmix.initialize(
|
||||
pReal,
|
||||
ShareMode,
|
||||
@@ -224,7 +274,9 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
|
||||
device_format,
|
||||
AudioSessionGuid);
|
||||
} else {
|
||||
ret = pReal->Initialize(
|
||||
ret = initialize_with_alignment_retry(
|
||||
pReal,
|
||||
"audio::wasapi",
|
||||
ShareMode,
|
||||
StreamFlags,
|
||||
hnsBufferDuration,
|
||||
@@ -243,6 +295,13 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
|
||||
copy_wave_format(&hooks::audio::FORMAT, device_format);
|
||||
copy_wave_format(&this->device_format, device_format);
|
||||
|
||||
// arm the shared-mode buffer bridge so the redirected game's full-buffer writes are paced to
|
||||
// the device instead of overflowing the shared buffer (AUDCLNT_E_BUFFER_TOO_LARGE).
|
||||
if (this->shared.redirected_from_exclusive) {
|
||||
this->shared.enable_bridge(
|
||||
device_format->nChannels * (device_format->wBitsPerSample / 8));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetBufferSize(UINT32 *pNumBufferFrames) {
|
||||
@@ -263,7 +322,21 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetBufferSize(UINT32 *pNumBufferF
|
||||
}
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->GetBufferSize(pNumBufferFrames));
|
||||
HRESULT ret = pReal->GetBufferSize(pNumBufferFrames);
|
||||
|
||||
// report the buffer size at the game's native rate; the real device buffer is at the
|
||||
// resampled rate, so translate it back so the game paces its writes correctly.
|
||||
if (SUCCEEDED(ret) && this->resample.enabled && pNumBufferFrames) {
|
||||
*pNumBufferFrames = this->resample.frames_device_to_game(*pNumBufferFrames);
|
||||
}
|
||||
|
||||
// redirected to shared mode: clamp the reported buffer to one device period (see SharedRedirect).
|
||||
if (SUCCEEDED(ret) && this->shared.redirected_from_exclusive && pNumBufferFrames) {
|
||||
*pNumBufferFrames = this->shared.clamp_buffer_size(
|
||||
pReal, this->device_format.Format.nSamplesPerSec, *pNumBufferFrames);
|
||||
}
|
||||
|
||||
CHECK_RESULT(ret);
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetStreamLatency(REFERENCE_TIME *phnsLatency) {
|
||||
static std::once_flag printed;
|
||||
@@ -305,7 +378,21 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetCurrentPadding(UINT32 *pNumPad
|
||||
}
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->GetCurrentPadding(pNumPaddingFrames));
|
||||
HRESULT ret = pReal->GetCurrentPadding(pNumPaddingFrames);
|
||||
|
||||
// the device buffer is at the resampled rate; report padding at the game's native rate so the
|
||||
// game's free-space calculation stays paced correctly.
|
||||
if (SUCCEEDED(ret) && this->resample.enabled && pNumPaddingFrames) {
|
||||
*pNumPaddingFrames = this->resample.padding_device_to_game(*pNumPaddingFrames);
|
||||
}
|
||||
|
||||
// shared-mode bridge: the game writes into a FIFO, not the device buffer, so report the FIFO's
|
||||
// fill level rather than the device's padding (which is in a different buffer space).
|
||||
if (SUCCEEDED(ret) && this->shared.bridge_enabled() && pNumPaddingFrames) {
|
||||
*pNumPaddingFrames = this->shared.virtual_padding();
|
||||
}
|
||||
|
||||
CHECK_RESULT(ret);
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::IsFormatSupported(
|
||||
AUDCLNT_SHAREMODE ShareMode,
|
||||
@@ -323,16 +410,52 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::IsFormatSupported(
|
||||
fix_rec_format(const_cast<WAVEFORMATEX *>(pFormat));
|
||||
}
|
||||
|
||||
// log the format the game is asking about
|
||||
log_info("audio::wasapi", "IAudioClient::IsFormatSupported hook hit");
|
||||
print_format(ShareMode, pFormat);
|
||||
|
||||
// under the exclusive->shared redirect, report the exclusive format as supported so the game
|
||||
// doesn't fall back before reaching Initialize.
|
||||
if (hooks::audio::SharedRedirect::wants(ShareMode, pFormat)) {
|
||||
log_info("audio::wasapi", "... reporting supported (will redirect to shared mode)");
|
||||
if (ppClosestMatch) {
|
||||
*ppClosestMatch = nullptr;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// when downmixing, the real device is opened as stereo, so check whether the equivalent
|
||||
// stereo format is supported instead of the multi-channel one.
|
||||
// stereo format is supported instead of the multi-channel one. when resampling is also active
|
||||
// it chains onto that stereo format, so check the resampled stereo format.
|
||||
if (resolve_downmix(pFormat)) {
|
||||
WAVEFORMATEXTENSIBLE stereo_storage = {};
|
||||
hooks::audio::Downmix::make_stereo_format(pFormat, &stereo_storage);
|
||||
const auto stereo_format = reinterpret_cast<const WAVEFORMATEX *>(&stereo_storage);
|
||||
const WAVEFORMATEX *check_format = reinterpret_cast<const WAVEFORMATEX *>(&stereo_storage);
|
||||
|
||||
CHECK_RESULT(pReal->IsFormatSupported(ShareMode, stereo_format, ppClosestMatch));
|
||||
WAVEFORMATEXTENSIBLE resample_storage = {};
|
||||
if (auto target_rate = hooks::audio::Resampler::resolve(check_format)) {
|
||||
hooks::audio::Resampler::make_device_format(check_format, &resample_storage, *target_rate);
|
||||
check_format = reinterpret_cast<const WAVEFORMATEX *>(&resample_storage);
|
||||
}
|
||||
|
||||
log_info("audio::wasapi", "... checking device format instead (after downmix/resample):");
|
||||
print_format(check_format);
|
||||
|
||||
CHECK_RESULT(pReal->IsFormatSupported(ShareMode, check_format, ppClosestMatch));
|
||||
} else if (games::gitadora::is_arena_model()) {
|
||||
games::gitadora::fix_audio_channel_mask(const_cast<WAVEFORMATEX *>(pFormat));
|
||||
} else if (auto target_rate = hooks::audio::Resampler::resolve(pFormat)) {
|
||||
|
||||
// when resampling, the real device is opened at the target rate, so check whether the
|
||||
// equivalent format at that rate is supported instead of the game's native rate.
|
||||
WAVEFORMATEXTENSIBLE resample_storage = {};
|
||||
hooks::audio::Resampler::make_device_format(pFormat, &resample_storage, *target_rate);
|
||||
const auto resample_format = reinterpret_cast<const WAVEFORMATEX *>(&resample_storage);
|
||||
|
||||
log_info("audio::wasapi", "... checking device format instead (after resample):");
|
||||
print_format(resample_format);
|
||||
|
||||
CHECK_RESULT(pReal->IsFormatSupported(ShareMode, resample_format, ppClosestMatch));
|
||||
}
|
||||
|
||||
if (this->backend) {
|
||||
|
||||
@@ -9,9 +9,10 @@
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "downmix.h"
|
||||
#include "resample.h"
|
||||
#include "shared.h"
|
||||
|
||||
#include "audio_render_client.h"
|
||||
|
||||
// {1FBC8530-AF3E-4128-B418-115DE72F76B6}
|
||||
static const GUID IID_WrappedIAudioClient = {
|
||||
0x1fbc8530, 0xaf3e, 0x4128, { 0xb4, 0x18, 0x11, 0x5d, 0xe7, 0x2f, 0x76, 0xb6 }
|
||||
@@ -94,6 +95,10 @@ struct WrappedIAudioClient : IAudioClient3 {
|
||||
IAudioClient3 *const pReal3;
|
||||
AudioBackend *const backend;
|
||||
bool exclusive_mode = false;
|
||||
|
||||
// -wasapishared redirect state: when an exclusive request was redirected to shared mode, the
|
||||
// engine converts the native format and the reported buffer size is clamped (see SharedRedirect).
|
||||
hooks::audio::SharedRedirect shared;
|
||||
int frame_size = 0;
|
||||
|
||||
// the format the real device was opened with (after any downmix). used to scale the final
|
||||
@@ -103,4 +108,9 @@ struct WrappedIAudioClient : IAudioClient3 {
|
||||
// surround -> stereo downmix. the real device is opened as stereo while the game keeps
|
||||
// writing multi-channel audio into a scratch buffer that we downmix in the render client.
|
||||
hooks::audio::Downmix downmix;
|
||||
|
||||
// native-rate -> target-rate sample-rate conversion. the real device is opened at the target
|
||||
// rate while the game keeps writing its native-rate audio into a scratch buffer that we
|
||||
// resample in the render client.
|
||||
hooks::audio::Resampler resample;
|
||||
};
|
||||
|
||||
@@ -7,66 +7,11 @@
|
||||
|
||||
#include "audio_client.h"
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "util.h"
|
||||
#include "wasapi_private.h"
|
||||
|
||||
const char CLASS_NAME[] = "WrappedIAudioRenderClient";
|
||||
|
||||
// scale every sample of an interleaved device buffer by `gain`, clamped to the format's range.
|
||||
// supports 16/24/32-bit PCM and 32-bit float; other formats are left untouched.
|
||||
static void apply_gain(BYTE *buffer, UINT32 frames, const WAVEFORMATEXTENSIBLE &fmt, float gain) {
|
||||
const WAVEFORMATEX &f = fmt.Format;
|
||||
const size_t samples = (size_t) frames * f.nChannels;
|
||||
|
||||
// KSDATAFORMAT_SUBTYPE_IEEE_FLOAT has Data1 == 3, _PCM has Data1 == 1
|
||||
bool is_float = f.wFormatTag == WAVE_FORMAT_IEEE_FLOAT
|
||||
|| (f.wFormatTag == WAVE_FORMAT_EXTENSIBLE && fmt.SubFormat.Data1 == 0x00000003);
|
||||
|
||||
if (is_float && f.wBitsPerSample == 32) {
|
||||
auto p = reinterpret_cast<float *>(buffer);
|
||||
for (size_t i = 0; i < samples; i++) {
|
||||
p[i] = std::clamp(p[i] * gain, -1.0f, 1.0f);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
switch (f.wBitsPerSample) {
|
||||
case 16: {
|
||||
auto p = reinterpret_cast<int16_t *>(buffer);
|
||||
for (size_t i = 0; i < samples; i++) {
|
||||
p[i] = (int16_t) std::clamp((int) std::lround(p[i] * gain), -32768, 32767);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 24: {
|
||||
// packed 24-bit little-endian
|
||||
for (size_t i = 0; i < samples; i++) {
|
||||
BYTE *s = buffer + i * 3;
|
||||
int32_t v = s[0] | (s[1] << 8) | (s[2] << 16);
|
||||
if (v & 0x800000) {
|
||||
v |= ~0xFFFFFF; // sign extend
|
||||
}
|
||||
int64_t scaled = std::clamp<int64_t>(
|
||||
std::llround((double) v * gain), -8388608, 8388607);
|
||||
s[0] = scaled & 0xFF;
|
||||
s[1] = (scaled >> 8) & 0xFF;
|
||||
s[2] = (scaled >> 16) & 0xFF;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 32: {
|
||||
auto p = reinterpret_cast<int32_t *>(buffer);
|
||||
for (size_t i = 0; i < samples; i++) {
|
||||
p[i] = (int32_t) std::clamp(
|
||||
std::llround((double) p[i] * gain),
|
||||
(long long) INT32_MIN, (long long) INT32_MAX);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIAudioRenderClient::QueryInterface(REFIID riid, void **ppvObj) {
|
||||
if (ppvObj == nullptr) {
|
||||
return E_POINTER;
|
||||
@@ -113,10 +58,31 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioRenderClient::GetBuffer(UINT32 NumFramesR
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// downmix + resample chained: the game writes its multi-channel native-rate audio into the
|
||||
// downmix scratch, which is downmixed to stereo and then resampled on release. size the
|
||||
// resampler's (stereo) input scratch now and hand the game the multi-channel downmix scratch.
|
||||
if (this->client->downmix.enabled && this->client->resample.enabled) {
|
||||
BYTE *resample_scratch = nullptr;
|
||||
this->client->resample.get_buffer(NumFramesRequested, &resample_scratch);
|
||||
CHECK_RESULT(this->client->downmix.get_scratch(NumFramesRequested, ppData));
|
||||
|
||||
// surround downmix: reserve the real (stereo) device buffer, but hand the game a
|
||||
// multi-channel scratch buffer that we downmix on release
|
||||
if (this->client->downmix.enabled) {
|
||||
} else if (this->client->downmix.enabled) {
|
||||
CHECK_RESULT(this->client->downmix.get_buffer(pReal, NumFramesRequested, ppData));
|
||||
|
||||
// resample: hand the game a native-rate scratch buffer that we convert on release. the real
|
||||
// device buffer is acquired in ReleaseBuffer once the converted frame count is known.
|
||||
} else if (this->client->resample.enabled) {
|
||||
CHECK_RESULT(this->client->resample.get_buffer(NumFramesRequested, ppData));
|
||||
|
||||
// shared-mode redirect bridge: point the game at the FIFO tail it can always fill, decoupling
|
||||
// its per-event writes from the shared engine's clock. the real device buffer is acquired in
|
||||
// ReleaseBuffer and filled only as fast as the device frees space (see SharedRedirect::drain).
|
||||
} else if (this->client->shared.bridge_enabled()) {
|
||||
*ppData = this->client->shared.begin_write(NumFramesRequested);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// call original
|
||||
@@ -143,6 +109,47 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioRenderClient::ReleaseBuffer(UINT32 NumFra
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// downmix + resample chained: downmix the game's multi-channel scratch into the resampler's
|
||||
// stereo input scratch, then let the resampler convert and push it to the device. a silent
|
||||
// buffer skips the downmix and feeds silence straight through.
|
||||
if (this->client->downmix.enabled && this->client->resample.enabled) {
|
||||
if ((dwFlags & AUDCLNT_BUFFERFLAGS_SILENT) == 0) {
|
||||
this->client->downmix.downmix_into(
|
||||
this->client->resample.input_data(), NumFramesWritten);
|
||||
}
|
||||
return this->client->resample.flush(
|
||||
pReal,
|
||||
this->client->pReal,
|
||||
NumFramesWritten,
|
||||
dwFlags,
|
||||
hooks::audio::VOLUME_BOOST);
|
||||
}
|
||||
|
||||
// resample: convert the game's native-rate scratch and push as many output frames as the
|
||||
// device has room for, applying the volume boost to the converted output. handles acquiring
|
||||
// and releasing the real device buffer itself.
|
||||
if (this->client->resample.enabled) {
|
||||
return this->client->resample.flush(
|
||||
pReal,
|
||||
this->client->pReal,
|
||||
NumFramesWritten,
|
||||
dwFlags,
|
||||
hooks::audio::VOLUME_BOOST);
|
||||
}
|
||||
|
||||
// shared-mode redirect bridge: queue the game's write and drain it to the device at the
|
||||
// device's own pace, so a full-buffer write never overflows the shared buffer.
|
||||
if (this->client->shared.bridge_enabled()) {
|
||||
this->client->shared.commit_write(
|
||||
NumFramesWritten, (dwFlags & AUDCLNT_BUFFERFLAGS_SILENT) != 0);
|
||||
|
||||
return this->client->shared.drain(
|
||||
pReal,
|
||||
this->client->pReal,
|
||||
this->client->device_format,
|
||||
hooks::audio::VOLUME_BOOST);
|
||||
}
|
||||
|
||||
// resolve the real device buffer for whichever path produced the audio
|
||||
BYTE *device_buffer;
|
||||
if (this->client->downmix.enabled) {
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "util.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
namespace {
|
||||
@@ -45,69 +47,6 @@ namespace hooks::audio {
|
||||
}
|
||||
}
|
||||
|
||||
// read one sample at `p` as a normalized float in [-1, 1]
|
||||
static inline float read_sample(const BYTE *p, int bytes, bool is_float) {
|
||||
if (is_float) {
|
||||
float v;
|
||||
memcpy(&v, p, sizeof(float));
|
||||
return v;
|
||||
}
|
||||
switch (bytes) {
|
||||
case 2: {
|
||||
int16_t v;
|
||||
memcpy(&v, p, sizeof(v));
|
||||
return v * (1.0f / 32768.0f);
|
||||
}
|
||||
case 3: {
|
||||
int32_t v = p[0] | (p[1] << 8) | (p[2] << 16);
|
||||
if (v & 0x800000) {
|
||||
v |= ~0xFFFFFF; // sign extend
|
||||
}
|
||||
return v * (1.0f / 8388608.0f);
|
||||
}
|
||||
case 4: {
|
||||
int32_t v;
|
||||
memcpy(&v, p, sizeof(v));
|
||||
return (float) (v * (1.0 / 2147483648.0));
|
||||
}
|
||||
default:
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// write the normalized float `value` to the sample at `p`, clamping to the format's range
|
||||
static inline void write_sample(BYTE *p, int bytes, bool is_float, float value) {
|
||||
if (is_float) {
|
||||
float v = std::clamp(value, -1.0f, 1.0f);
|
||||
memcpy(p, &v, sizeof(v));
|
||||
return;
|
||||
}
|
||||
switch (bytes) {
|
||||
case 2: {
|
||||
int16_t v = (int16_t) std::clamp(
|
||||
(int) std::lround(value * 32768.0f), -32768, 32767);
|
||||
memcpy(p, &v, sizeof(v));
|
||||
break;
|
||||
}
|
||||
case 3: {
|
||||
int32_t v = (int32_t) std::clamp<int64_t>(
|
||||
std::llround((double) value * 8388608.0), -8388608, 8388607);
|
||||
p[0] = v & 0xFF;
|
||||
p[1] = (v >> 8) & 0xFF;
|
||||
p[2] = (v >> 16) & 0xFF;
|
||||
break;
|
||||
}
|
||||
case 4: {
|
||||
int32_t v = (int32_t) std::clamp<int64_t>(
|
||||
std::llround((double) value * 2147483648.0), INT32_MIN, INT32_MAX);
|
||||
memcpy(p, &v, sizeof(v));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Downmix::setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
|
||||
DownmixAlgorithm algorithm) {
|
||||
this->enabled = true;
|
||||
@@ -115,11 +54,7 @@ namespace hooks::audio {
|
||||
this->bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||
this->game_frame_size = game_format->nChannels * this->bytes_per_sample;
|
||||
|
||||
// KSDATAFORMAT_SUBTYPE_IEEE_FLOAT has Data1 == 3 (matches apply_gain detection)
|
||||
this->is_float = game_format->wFormatTag == WAVE_FORMAT_IEEE_FLOAT
|
||||
|| (game_format->wFormatTag == WAVE_FORMAT_EXTENSIBLE
|
||||
&& reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(game_format)
|
||||
->SubFormat.Data1 == 0x00000003);
|
||||
this->is_float = is_ieee_float(game_format);
|
||||
|
||||
// supported: 16/24/32-bit integer PCM and 32-bit float; anything else mixes to silence
|
||||
const bool supported = this->is_float
|
||||
@@ -155,28 +90,10 @@ namespace hooks::audio {
|
||||
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||
const WAVEFORMATEX *device_format, LPCGUID session_guid) {
|
||||
|
||||
HRESULT ret = real->Initialize(share_mode, stream_flags, buffer_duration, periodicity,
|
||||
device_format, session_guid);
|
||||
|
||||
// the smaller stereo buffer can end up unaligned for the device when the game sized the
|
||||
// duration for its larger multi-channel format. recover by asking the device for the next
|
||||
// aligned buffer size and re-initializing with a matching duration.
|
||||
if (ret == AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED) {
|
||||
UINT32 aligned_frames = 0;
|
||||
if (SUCCEEDED(real->GetBufferSize(&aligned_frames)) && aligned_frames > 0) {
|
||||
REFERENCE_TIME aligned_duration = (REFERENCE_TIME)
|
||||
(10000.0 * 1000 / device_format->nSamplesPerSec * aligned_frames + 0.5);
|
||||
|
||||
log_info("audio::downmix",
|
||||
"buffer not aligned, retrying with {} frames ({} hns)",
|
||||
aligned_frames, aligned_duration);
|
||||
|
||||
ret = real->Initialize(share_mode, stream_flags, aligned_duration,
|
||||
periodicity != 0 ? aligned_duration : 0, device_format, session_guid);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
// duration for its larger multi-channel format; the helper recovers from that.
|
||||
return initialize_with_alignment_retry(real, "audio::downmix", share_mode, stream_flags,
|
||||
buffer_duration, periodicity, device_format, session_guid);
|
||||
}
|
||||
|
||||
void Downmix::add_channel(int channel, DWORD speaker, float gain) {
|
||||
@@ -313,6 +230,21 @@ namespace hooks::audio {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT Downmix::get_scratch(UINT32 frames, BYTE **ppData) {
|
||||
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||
if (this->scratch.size() < needed) {
|
||||
this->scratch.resize(needed);
|
||||
}
|
||||
|
||||
*ppData = this->scratch.data();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void Downmix::downmix_into(BYTE *dst, UINT32 frames) const {
|
||||
this->process(dst, this->scratch.data(), frames);
|
||||
}
|
||||
|
||||
void Downmix::write_device_buffer(UINT32 frames, DWORD flags) {
|
||||
const int bps = this->bytes_per_sample;
|
||||
const int dst_stride = 2 * bps;
|
||||
|
||||
@@ -100,6 +100,14 @@ namespace hooks::audio {
|
||||
// grab the real stereo device buffer and hand the game the scratch buffer to write into.
|
||||
HRESULT get_buffer(IAudioRenderClient *real, UINT32 frames, BYTE **ppData);
|
||||
|
||||
// size the scratch and hand it to the game without acquiring a device buffer. used when a
|
||||
// later stage (the resampler) owns the device interaction.
|
||||
HRESULT get_scratch(UINT32 frames, BYTE **ppData);
|
||||
|
||||
// downmix the scratch the game wrote into the caller's stereo buffer, without touching the
|
||||
// device. used to feed the resampler when the two stages are chained.
|
||||
void downmix_into(BYTE *dst, UINT32 frames) const;
|
||||
|
||||
// mix the scratch buffer into the stereo device buffer held since get_buffer. the caller
|
||||
// owns releasing the device buffer afterwards (see current_buffer / buffer_released).
|
||||
void write_device_buffer(UINT32 frames, DWORD flags);
|
||||
|
||||
@@ -73,11 +73,7 @@ HRESULT STDMETHODCALLTYPE DummyIAudioClient::Initialize(
|
||||
|
||||
// verbose output
|
||||
log_info("audio::wasapi", "IAudioClient::Initialize hook hit");
|
||||
log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(ShareMode));
|
||||
log_info("audio::wasapi", "... StreamFlags : {}", stream_flags_str(StreamFlags));
|
||||
log_info("audio::wasapi", "... hnsBufferDuration : {}", hnsBufferDuration);
|
||||
log_info("audio::wasapi", "... hnsPeriodicity : {}", hnsPeriodicity);
|
||||
print_format(pFormat);
|
||||
print_format(ShareMode, StreamFlags, hnsBufferDuration, hnsPeriodicity, pFormat);
|
||||
|
||||
CHECK_RESULT(this->backend->on_initialize(
|
||||
&ShareMode,
|
||||
|
||||
@@ -0,0 +1,437 @@
|
||||
#include "resample.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <mutex>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "util.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr double PI = 3.14159265358979323846;
|
||||
|
||||
// normalized sinc: sin(pi*x) / (pi*x), with the removable singularity at 0 filled in
|
||||
inline double sinc(double x) {
|
||||
if (x == 0.0) {
|
||||
return 1.0;
|
||||
}
|
||||
const double px = PI * x;
|
||||
return std::sin(px) / px;
|
||||
}
|
||||
|
||||
// Blackman window across the kernel radius; zero at +/- radius
|
||||
inline double blackman(double x, double radius) {
|
||||
const double n = (x + radius) / (2.0 * radius);
|
||||
if (n <= 0.0 || n >= 1.0) {
|
||||
return 0.0;
|
||||
}
|
||||
return 0.42 - 0.5 * std::cos(2.0 * PI * n) + 0.08 * std::cos(4.0 * PI * n);
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<uint32_t> Resampler::resolve(const WAVEFORMATEX *game_format) {
|
||||
if (game_format == nullptr || !RESAMPLE_RATE.has_value()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
if (game_format->nSamplesPerSec == 0
|
||||
|| game_format->nSamplesPerSec == RESAMPLE_RATE.value()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return RESAMPLE_RATE;
|
||||
}
|
||||
|
||||
void Resampler::setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *device_out,
|
||||
uint32_t target_rate) {
|
||||
this->enabled = true;
|
||||
this->channels = game_format->nChannels;
|
||||
this->bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||
this->game_frame_size = this->channels * this->bytes_per_sample;
|
||||
|
||||
this->is_float = is_ieee_float(game_format);
|
||||
|
||||
const bool supported = this->is_float
|
||||
? this->bytes_per_sample == 4
|
||||
: (this->bytes_per_sample >= 2 && this->bytes_per_sample <= 4);
|
||||
if (!supported) {
|
||||
log_fatal(
|
||||
"audio::resample",
|
||||
"unsupported sample format ({}-bit {}) for -resample",
|
||||
game_format->wBitsPerSample, this->is_float ? "float" : "int");
|
||||
}
|
||||
|
||||
this->src_rate = game_format->nSamplesPerSec;
|
||||
this->dst_rate = target_rate;
|
||||
|
||||
// anti-alias cutoff: full bandwidth when upsampling, scaled down when decimating
|
||||
this->cutoff = std::min(1.0, (double) this->dst_rate / (double) this->src_rate);
|
||||
this->half_taps = 16;
|
||||
|
||||
// precompute the windowed-sinc kernel now that cutoff is known
|
||||
this->build_kernel();
|
||||
|
||||
// prime the queue with half a window of silence so the first outputs have left history
|
||||
this->in_queue.assign((size_t) this->half_taps * this->channels, 0.0f);
|
||||
this->in_pos = this->half_taps;
|
||||
|
||||
this->make_device_format(game_format, device_out, target_rate);
|
||||
}
|
||||
|
||||
void Resampler::make_device_format(const WAVEFORMATEX *game_format,
|
||||
WAVEFORMATEXTENSIBLE *device_out, uint32_t target_rate) {
|
||||
const size_t src_size = sizeof(WAVEFORMATEX) + game_format->cbSize;
|
||||
|
||||
memset(device_out, 0, sizeof(WAVEFORMATEXTENSIBLE));
|
||||
memcpy(device_out, game_format, std::min(src_size, sizeof(WAVEFORMATEXTENSIBLE)));
|
||||
|
||||
device_out->Format.nSamplesPerSec = target_rate;
|
||||
device_out->Format.nAvgBytesPerSec = target_rate * device_out->Format.nBlockAlign;
|
||||
}
|
||||
|
||||
HRESULT Resampler::initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode,
|
||||
DWORD stream_flags, REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||
const WAVEFORMATEX *device_format, LPCGUID session_guid) {
|
||||
|
||||
// the resampler bypasses the OS mixer and talks to the device directly, so it only makes
|
||||
// sense (and only works) for exclusive streams. shared streams are already resampled by
|
||||
// the Windows audio engine, so refuse loudly rather than silently doing nothing.
|
||||
if (share_mode != AUDCLNT_SHAREMODE_EXCLUSIVE) {
|
||||
log_fatal("audio::resample",
|
||||
"-resample requires WASAPI exclusive mode, but this stream is shared "
|
||||
"(Windows already resamples shared streams)");
|
||||
}
|
||||
|
||||
// record the pacing model. event-driven streams fill the whole device buffer each period
|
||||
// (produce_exact); timer-driven streams poll padding and write variable partial chunks, so
|
||||
// they drain the pending output to the device's free space each call (flush_timer).
|
||||
this->event_driven = (stream_flags & AUDCLNT_STREAMFLAGS_EVENTCALLBACK) != 0;
|
||||
|
||||
return initialize_with_alignment_retry(real, "audio::resample", share_mode, stream_flags,
|
||||
buffer_duration, periodicity, device_format, session_guid);
|
||||
}
|
||||
|
||||
UINT32 Resampler::frames_device_to_game(UINT32 device_frames) const {
|
||||
if (this->dst_rate == 0) {
|
||||
return device_frames;
|
||||
}
|
||||
// round down so the game never believes it has more room than the device can hold
|
||||
return (UINT32) (((double) device_frames * this->src_rate) / this->dst_rate);
|
||||
}
|
||||
|
||||
UINT32 Resampler::padding_device_to_game(UINT32 device_padding) const {
|
||||
if (this->dst_rate == 0) {
|
||||
return device_padding;
|
||||
}
|
||||
// round up so the reported free space stays conservative
|
||||
return (UINT32) std::ceil(((double) device_padding * this->src_rate) / this->dst_rate);
|
||||
}
|
||||
|
||||
HRESULT Resampler::get_buffer(UINT32 frames, BYTE **ppData) {
|
||||
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||
if (this->scratch.size() < needed) {
|
||||
this->scratch.resize(needed);
|
||||
}
|
||||
|
||||
*ppData = this->scratch.data();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void Resampler::enqueue_input(UINT32 frames, bool silent) {
|
||||
const int bps = this->bytes_per_sample;
|
||||
const int ch = this->channels;
|
||||
const size_t base = this->in_queue.size();
|
||||
|
||||
this->in_queue.resize(base + (size_t) frames * ch);
|
||||
|
||||
if (silent || bps <= 0 || ch <= 0) {
|
||||
std::fill(this->in_queue.begin() + base, this->in_queue.end(), 0.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
const BYTE *src = this->scratch.data();
|
||||
for (UINT32 f = 0; f < frames; f++) {
|
||||
for (int c = 0; c < ch; c++) {
|
||||
const size_t s = (size_t) f * ch + c;
|
||||
this->in_queue[base + s] = read_sample(src + s * bps, bps, this->is_float);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Resampler::build_kernel() {
|
||||
const int taps = 2 * this->half_taps;
|
||||
const int phases = this->kernel_phases;
|
||||
const double cut = this->cutoff;
|
||||
const double radius = (double) this->half_taps;
|
||||
|
||||
// one extra row at frac == 1.0 so emit_frame can interpolate against row p + 1 safely
|
||||
this->kernel_table.resize((size_t) (phases + 1) * taps);
|
||||
|
||||
for (int p = 0; p <= phases; p++) {
|
||||
const double frac = (double) p / (double) phases;
|
||||
for (int k = 0; k < taps; k++) {
|
||||
// tap k maps to input offset t = k - (half_taps - 1), matching emit_frame
|
||||
const double x = frac - (double) (k - (this->half_taps - 1));
|
||||
this->kernel_table[(size_t) p * taps + k] =
|
||||
(float) (cut * sinc(cut * x) * blackman(x, radius));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Resampler::emit_frame() {
|
||||
const int ch = this->channels;
|
||||
const int radius = this->half_taps;
|
||||
const int taps = 2 * radius;
|
||||
const long avail = (long) (this->in_queue.size() / ch);
|
||||
const long center = (long) std::floor(this->in_pos);
|
||||
|
||||
// pick the two kernel rows bracketing this fractional position and the blend between them
|
||||
const double frac = this->in_pos - (double) center;
|
||||
const double fp = frac * (double) this->kernel_phases;
|
||||
const int p0 = (int) fp;
|
||||
const float blend = (float) (fp - (double) p0);
|
||||
const float *row0 = &this->kernel_table[(size_t) p0 * taps];
|
||||
const float *row1 = &this->kernel_table[(size_t) (p0 + 1) * taps];
|
||||
|
||||
// base input index for tap 0 (t = -(radius - 1))
|
||||
const long base = center - (radius - 1);
|
||||
|
||||
for (int c = 0; c < ch; c++) {
|
||||
double acc = 0.0;
|
||||
for (int k = 0; k < taps; k++) {
|
||||
const long idx = base + k;
|
||||
if (idx < 0 || idx >= avail) {
|
||||
continue;
|
||||
}
|
||||
const float w = row0[k] + blend * (row1[k] - row0[k]);
|
||||
acc += (double) this->in_queue[(size_t) idx * ch + c] * w;
|
||||
}
|
||||
this->out_float.push_back((float) acc);
|
||||
}
|
||||
}
|
||||
|
||||
void Resampler::drop_consumed() {
|
||||
const int ch = this->channels;
|
||||
const long drop = (long) std::floor(this->in_pos) - this->half_taps;
|
||||
if (drop > 0) {
|
||||
const size_t drop_samples = (size_t) drop * ch;
|
||||
if (drop_samples <= this->in_queue.size()) {
|
||||
this->in_queue.erase(this->in_queue.begin(),
|
||||
this->in_queue.begin() + drop_samples);
|
||||
this->in_pos -= drop;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UINT32 Resampler::produce_exact(UINT32 out_frames) {
|
||||
const int ch = this->channels;
|
||||
this->out_float.clear();
|
||||
if (ch <= 0 || out_frames == 0) {
|
||||
return 0;
|
||||
}
|
||||
this->out_float.reserve((size_t) out_frames * ch);
|
||||
|
||||
// resample ratio. drive it from the buffer size actually advertised to the game rather
|
||||
// than the nominal src/dst ratio: GetBufferSize reports floor(dev_buf * src/dst) game
|
||||
// frames, so the game only ever delivers that many input frames per device period.
|
||||
// consuming at the nominal ratio would eat slightly more input than arrives on any device
|
||||
// where dev_buf * src/dst is non-integer (e.g. 144 -> 132.3, floored to 132), slowly
|
||||
// draining the queue until it underruns to permanent silence. using the advertised integer
|
||||
// ratio keeps input and output exactly balanced; the resulting pitch error is below 0.3%
|
||||
// and inaudible, and it collapses to the exact ratio when the division is integer (160 ->
|
||||
// 147 stays 147/160 = 44100/48000).
|
||||
const double step = (double) this->frames_device_to_game(this->device_buffer_frames)
|
||||
/ (double) this->device_buffer_frames;
|
||||
|
||||
// input frames the block will touch: from in_pos through the right edge of the sinc kernel
|
||||
// at the final output sample. if the queue is short of this, the kernel tail reads past the
|
||||
// end and distorts every buffer, so buffer one extra block of input before the first output
|
||||
// (emitting silence without consuming) to build a cushion the kernel can always reach into.
|
||||
const long avail = (long) (this->in_queue.size() / ch);
|
||||
const long need = (long) std::ceil(this->in_pos + step * (double) out_frames)
|
||||
+ this->half_taps;
|
||||
|
||||
if (this->priming) {
|
||||
if (avail < need + (long) out_frames) {
|
||||
this->out_float.assign((size_t) out_frames * ch, 0.0f);
|
||||
return out_frames;
|
||||
}
|
||||
this->priming = false;
|
||||
}
|
||||
|
||||
for (UINT32 o = 0; o < out_frames; o++) {
|
||||
this->emit_frame();
|
||||
this->in_pos += step;
|
||||
}
|
||||
|
||||
this->drop_consumed();
|
||||
return out_frames;
|
||||
}
|
||||
|
||||
UINT32 Resampler::produce_variable() {
|
||||
const int ch = this->channels;
|
||||
if (ch <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// input frames consumed per output frame. timer-driven streams write variable partial
|
||||
// chunks, so produce however many output frames the currently queued input can fully
|
||||
// support and leave the rest for the next call; this keeps input and output balanced at
|
||||
// the exact src/dst ratio over time without depending on the device buffer size.
|
||||
const double step = (double) this->src_rate / (double) this->dst_rate;
|
||||
const long avail = (long) (this->in_queue.size() / ch);
|
||||
|
||||
// emit only while the sinc kernel's right edge stays within the queued input. the kernel
|
||||
// reaches from in_pos out to half_taps frames ahead, so stop once that would read past the
|
||||
// end; the remaining input becomes the next block's lookahead.
|
||||
UINT32 produced = 0;
|
||||
while ((long) std::ceil(this->in_pos) + this->half_taps < avail) {
|
||||
this->emit_frame();
|
||||
this->in_pos += step;
|
||||
produced++;
|
||||
}
|
||||
|
||||
this->drop_consumed();
|
||||
return produced;
|
||||
}
|
||||
|
||||
void Resampler::write_output(BYTE *dst, UINT32 frames, float gain) const {
|
||||
const int bps = this->bytes_per_sample;
|
||||
const int ch = this->channels;
|
||||
const size_t count = (size_t) frames * ch;
|
||||
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
write_sample(dst + i * bps, bps, this->is_float, this->out_float[i] * gain);
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT Resampler::flush(IAudioRenderClient *real, IAudioClient *client, UINT32 frames,
|
||||
DWORD flags, float boost) {
|
||||
if (!this->enabled) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// cache the device buffer size once
|
||||
if (this->device_buffer_frames == 0) {
|
||||
client->GetBufferSize(&this->device_buffer_frames);
|
||||
}
|
||||
if (this->device_buffer_frames == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
const bool silent = (flags & AUDCLNT_BUFFERFLAGS_SILENT) != 0;
|
||||
this->enqueue_input(frames, silent);
|
||||
|
||||
// confirm once that conversion actually started producing output
|
||||
static std::once_flag active_printed;
|
||||
std::call_once(active_printed, [this]() {
|
||||
log_info("audio::resample", "resample active: {} Hz -> {} Hz ({} ch, {})",
|
||||
this->src_rate, this->dst_rate, this->channels,
|
||||
this->event_driven ? "event-driven" : "timer-driven");
|
||||
});
|
||||
|
||||
// the boost is applied here (inside write_output) rather than in the standard ReleaseBuffer
|
||||
// path, so log it once for parity with that path's "volume boost active" line.
|
||||
if (boost != 1.0f) {
|
||||
static std::once_flag boost_printed;
|
||||
std::call_once(boost_printed, [boost]() {
|
||||
log_info("audio::resample", "volume boost active (resample): gain={}", boost);
|
||||
});
|
||||
}
|
||||
|
||||
return this->event_driven
|
||||
? this->flush_event(real, boost)
|
||||
: this->flush_timer(real, client, boost);
|
||||
}
|
||||
|
||||
HRESULT Resampler::flush_event(IAudioRenderClient *real, float boost) {
|
||||
|
||||
// event-driven exclusive streams must hand the device a full buffer every period and may
|
||||
// not push partial counts. resample the whole input block into exactly the device buffer
|
||||
// size.
|
||||
const UINT32 produced = this->produce_exact(this->device_buffer_frames);
|
||||
if (produced == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
BYTE *dev = nullptr;
|
||||
HRESULT ret = real->GetBuffer(produced, &dev);
|
||||
if (FAILED(ret) || dev == nullptr) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
// mute the first few buffers to avoid a pop on stream start
|
||||
float gain = boost;
|
||||
if (this->buffers_to_mute > 0) {
|
||||
gain = 0.0f;
|
||||
this->buffers_to_mute--;
|
||||
}
|
||||
|
||||
this->write_output(dev, produced, gain);
|
||||
|
||||
return real->ReleaseBuffer(produced, 0);
|
||||
}
|
||||
|
||||
HRESULT Resampler::flush_timer(IAudioRenderClient *real, IAudioClient *client, float boost) {
|
||||
|
||||
// convert everything currently queued into the pending output FIFO (out_float). timer-
|
||||
// driven games write variable partial chunks, so produce only what the queued input can
|
||||
// fully support and keep the remainder for the next call.
|
||||
this->produce_variable();
|
||||
|
||||
const int ch = this->channels;
|
||||
if (ch <= 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
const UINT32 pending = (UINT32) (this->out_float.size() / ch);
|
||||
if (pending == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// push as many frames as the device currently has free, keeping the rest queued for the
|
||||
// next call. timer-driven games poll padding and write whenever there is room, so matching
|
||||
// the device's free space here avoids overflowing the ring while staying device-paced.
|
||||
UINT32 padding = 0;
|
||||
if (FAILED(client->GetCurrentPadding(&padding))) {
|
||||
return S_OK;
|
||||
}
|
||||
const UINT32 device_free = this->device_buffer_frames > padding
|
||||
? this->device_buffer_frames - padding
|
||||
: 0;
|
||||
if (device_free == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
const UINT32 to_write = std::min(pending, device_free);
|
||||
|
||||
BYTE *dev = nullptr;
|
||||
HRESULT ret = real->GetBuffer(to_write, &dev);
|
||||
if (FAILED(ret) || dev == nullptr) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
// mute the first few buffers to avoid a pop on stream start
|
||||
float gain = boost;
|
||||
if (this->buffers_to_mute > 0) {
|
||||
gain = 0.0f;
|
||||
this->buffers_to_mute--;
|
||||
}
|
||||
|
||||
this->write_output(dev, to_write, gain);
|
||||
ret = real->ReleaseBuffer(to_write, 0);
|
||||
|
||||
// drop the frames just written from the front of the pending FIFO
|
||||
this->out_float.erase(this->out_float.begin(),
|
||||
this->out_float.begin() + (size_t) to_write * ch);
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,149 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
#include <mmreg.h>
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/audio.h"
|
||||
|
||||
struct IAudioClient;
|
||||
struct IAudioRenderClient;
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
// Streaming sample-rate converter for the WASAPI render path. The real device is opened at the
|
||||
// target rate while the game keeps writing its native-rate audio into a scratch buffer; on
|
||||
// release that buffer is converted with a windowed-sinc kernel and pushed to the device.
|
||||
// Channel count and sample format are preserved; only the sample rate changes.
|
||||
//
|
||||
// Frame counts differ between the two rates, so unlike the per-frame downmix this is stateful:
|
||||
// a fractional read position and a window of input history carry across ReleaseBuffer calls,
|
||||
// and the device buffer is only filled up to the space the device currently has free.
|
||||
struct Resampler {
|
||||
|
||||
// whether the resampler is active for the current stream
|
||||
bool enabled = false;
|
||||
|
||||
// whether the stream is event-driven (AUDCLNT_STREAMFLAGS_EVENTCALLBACK). timer-driven
|
||||
// streams instead poll padding and write variable partial chunks, so they drain the
|
||||
// pending output to the device's free space rather than pushing a full buffer per period.
|
||||
bool event_driven = true;
|
||||
|
||||
// decide whether the stream should be resampled and to which rate. returns the target rate
|
||||
// when RESAMPLE_RATE is set and differs from the game's rate, otherwise nullopt.
|
||||
static std::optional<uint32_t> resolve(const WAVEFORMATEX *game_format);
|
||||
|
||||
// enable resampling for game_format and fill device_out with the equivalent format at the
|
||||
// target rate to open the real device with.
|
||||
void setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *device_out,
|
||||
uint32_t target_rate);
|
||||
|
||||
// build the device format equivalent to game_format at target_rate (same channels/depth).
|
||||
static void make_device_format(const WAVEFORMATEX *game_format,
|
||||
WAVEFORMATEXTENSIBLE *device_out, uint32_t target_rate);
|
||||
|
||||
// initialize the real device at the target rate, performing the standard WASAPI buffer
|
||||
// realignment retry on AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED.
|
||||
HRESULT initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||
const WAVEFORMATEX *device_format, LPCGUID session_guid);
|
||||
|
||||
// translate a device-rate frame count to the equivalent game-rate count, so the buffer-size
|
||||
// and padding values reported to the game stay paced at the game's native rate.
|
||||
UINT32 frames_device_to_game(UINT32 device_frames) const;
|
||||
UINT32 padding_device_to_game(UINT32 device_padding) const;
|
||||
|
||||
// hand the game a scratch buffer sized for `frames` of its native format to write into.
|
||||
HRESULT get_buffer(UINT32 frames, BYTE **ppData);
|
||||
|
||||
// pointer to the input scratch (sized by get_buffer). when chained after the downmix, the
|
||||
// downmix writes its stereo output here for the resampler to consume on the next flush.
|
||||
BYTE *input_data() { return this->scratch.data(); }
|
||||
|
||||
// convert the `frames` the game wrote and push output to the real render client. `boost`
|
||||
// is applied to the converted output. event-driven streams fill exactly one device buffer
|
||||
// per period; timer-driven streams push as many converted frames as the device has free.
|
||||
HRESULT flush(IAudioRenderClient *real, IAudioClient *client, UINT32 frames, DWORD flags,
|
||||
float boost);
|
||||
|
||||
private:
|
||||
|
||||
// append `frames` of the scratch buffer (native format), or silence, to the input queue
|
||||
void enqueue_input(UINT32 frames, bool silent);
|
||||
|
||||
// event-driven path: produce exactly one full device buffer and push it.
|
||||
HRESULT flush_event(IAudioRenderClient *real, float boost);
|
||||
|
||||
// timer-driven path: convert all queued input into the pending output FIFO, then push as
|
||||
// many frames as the device currently has free, keeping the remainder for the next call.
|
||||
HRESULT flush_timer(IAudioRenderClient *real, IAudioClient *client, float boost);
|
||||
|
||||
// produce exactly out_frames output frames using the fixed src/dst ratio. event-driven
|
||||
// exclusive streams must fill the whole device buffer every period; a small input cushion
|
||||
// is buffered first (see priming) so the sinc kernel always has lookahead.
|
||||
UINT32 produce_exact(UINT32 out_frames);
|
||||
|
||||
// convert all input the kernel can fully support into the pending output FIFO (out_float),
|
||||
// appending without clearing. returns the number of frames produced. used by the
|
||||
// timer-driven path where output is drained to the device in device-paced chunks.
|
||||
UINT32 produce_variable();
|
||||
|
||||
// convolve the windowed-sinc kernel at the current in_pos and append the resulting frame
|
||||
// (one sample per channel) to out_float
|
||||
void emit_frame();
|
||||
|
||||
// precompute the windowed-sinc kernel sampled at kernel_phases sub-sample positions, so
|
||||
// emit_frame is a table lookup instead of recomputing sin/cos per tap (which is far too
|
||||
// expensive to run per sample on the audio callback thread and causes underrun crackle).
|
||||
void build_kernel();
|
||||
|
||||
// drop input frames that in_pos has advanced past, keeping a window of history for the
|
||||
// next block's left context
|
||||
void drop_consumed();
|
||||
|
||||
// convert the first `frames` of out_float to the device format, scaled by `gain`
|
||||
void write_output(BYTE *dst, UINT32 frames, float gain) const;
|
||||
|
||||
// sample format of the stream
|
||||
int channels = 0;
|
||||
int bytes_per_sample = 0;
|
||||
bool is_float = false;
|
||||
int game_frame_size = 0;
|
||||
|
||||
uint32_t src_rate = 0;
|
||||
uint32_t dst_rate = 0;
|
||||
|
||||
// sinc low-pass cutoff (1.0 when upsampling, dst/src when downsampling) and window radius
|
||||
double cutoff = 1.0;
|
||||
int half_taps = 16;
|
||||
|
||||
// precomputed kernel: (kernel_phases + 1) rows of 2*half_taps weights, indexed by the
|
||||
// fractional sample position (linearly interpolated between adjacent rows in emit_frame)
|
||||
std::vector<float> kernel_table;
|
||||
int kernel_phases = 1024;
|
||||
|
||||
// interleaved float input queue and the fractional read position within it (in frames)
|
||||
std::vector<float> in_queue;
|
||||
double in_pos = 0.0;
|
||||
|
||||
// emit silence until a full block of input lookahead has accumulated, so the sinc kernel
|
||||
// never reads past the end of the queue (which would distort the tail of every buffer)
|
||||
bool priming = true;
|
||||
|
||||
// interleaved float scratch for produced output
|
||||
std::vector<float> out_float;
|
||||
|
||||
// buffer the game writes its native-rate audio into between get_buffer / flush
|
||||
std::vector<BYTE> scratch;
|
||||
|
||||
// cached device buffer size (frames); a full buffer is produced every period
|
||||
UINT32 device_buffer_frames = 0;
|
||||
|
||||
// leading buffers to silence to avoid a pop on stream start
|
||||
int buffers_to_mute = 16;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,187 @@
|
||||
#include "shared.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "util.h"
|
||||
#include "defs.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
// whether the engine's PCM converter can handle this format. PCM / float only; non-PCM
|
||||
// bitstream (AC-3 / DTS passthrough) must be left alone.
|
||||
static bool is_pcm_or_float(const WAVEFORMATEX *format) {
|
||||
if (format == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (format->wFormatTag) {
|
||||
case WAVE_FORMAT_PCM:
|
||||
case WAVE_FORMAT_IEEE_FLOAT:
|
||||
return true;
|
||||
case WAVE_FORMAT_EXTENSIBLE: {
|
||||
|
||||
// SubFormat is only valid when the extra-bytes block is large enough
|
||||
if (format->cbSize < sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
||||
return false;
|
||||
}
|
||||
const auto *ext = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(format);
|
||||
return ext->SubFormat == GUID_KSDATAFORMAT_SUBTYPE_PCM
|
||||
|| ext->SubFormat == GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool SharedRedirect::wants(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *format) {
|
||||
|
||||
// only redirect PCM / float exclusive streams: the engine converter (AUTOCONVERTPCM) can
|
||||
// handle those, but non-PCM bitstream (AC-3 / DTS passthrough) would fail in shared mode,
|
||||
// so leave it in exclusive untouched.
|
||||
return hooks::audio::WASAPI_COMPATIBILITY_MODE
|
||||
&& share_mode == AUDCLNT_SHAREMODE_EXCLUSIVE
|
||||
&& is_pcm_or_float(format);
|
||||
}
|
||||
|
||||
void SharedRedirect::apply(AUDCLNT_SHAREMODE *share_mode, DWORD *stream_flags,
|
||||
REFERENCE_TIME *periodicity) {
|
||||
|
||||
// shared mode requires periodicity == 0; AUTOCONVERTPCM lets the engine accept the game's
|
||||
// native format (else shared Initialize returns AUDCLNT_E_UNSUPPORTED_FORMAT).
|
||||
log_info("audio::wasapi", "redirecting exclusive WASAPI to shared mode");
|
||||
*share_mode = AUDCLNT_SHAREMODE_SHARED;
|
||||
*periodicity = 0;
|
||||
*stream_flags |= AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY;
|
||||
this->redirected_from_exclusive = true;
|
||||
}
|
||||
|
||||
UINT32 SharedRedirect::clamp_buffer_size(IAudioClient *real, uint32_t sample_rate,
|
||||
UINT32 device_frames) {
|
||||
if (!this->redirected_from_exclusive || real == nullptr || sample_rate == 0 || device_frames == 0) {
|
||||
this->reported_frames = device_frames;
|
||||
return device_frames;
|
||||
}
|
||||
|
||||
// GetDevicePeriod returns REFERENCE_TIME units (100 ns), 10^7 per second, so
|
||||
// period_frames = period * sample_rate / 10^7.
|
||||
REFERENCE_TIME period = 0;
|
||||
if (SUCCEEDED(real->GetDevicePeriod(&period, nullptr)) && period > 0) {
|
||||
const UINT32 period_frames = (UINT32) ((period * sample_rate) / 10000000);
|
||||
if (period_frames > 0 && period_frames < device_frames) {
|
||||
this->reported_frames = period_frames;
|
||||
return period_frames;
|
||||
}
|
||||
}
|
||||
|
||||
this->reported_frames = device_frames;
|
||||
return device_frames;
|
||||
}
|
||||
|
||||
void SharedRedirect::enable_bridge(int frame_bytes) {
|
||||
if (!this->redirected_from_exclusive || frame_bytes <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
this->frame_bytes = frame_bytes;
|
||||
this->device_buffer_frames = 0;
|
||||
this->fifo.clear();
|
||||
|
||||
log_info("audio::wasapi", "shared-mode buffer bridge enabled (frame size {} bytes)",
|
||||
frame_bytes);
|
||||
}
|
||||
|
||||
BYTE *SharedRedirect::begin_write(UINT32 frames) {
|
||||
// reserve space at the FIFO tail and let the game write straight into it - no scratch copy.
|
||||
this->pending_write_offset = this->fifo.size();
|
||||
this->fifo.resize(this->pending_write_offset + (size_t) frames * this->frame_bytes);
|
||||
|
||||
return this->fifo.data() + this->pending_write_offset;
|
||||
}
|
||||
|
||||
void SharedRedirect::commit_write(UINT32 frames, bool silent) {
|
||||
// trim the tail reservation to the frames actually written; zero it in place if silent.
|
||||
const size_t end = this->pending_write_offset + (size_t) frames * this->frame_bytes;
|
||||
if (silent) {
|
||||
std::fill(this->fifo.begin() + this->pending_write_offset,
|
||||
this->fifo.begin() + end, (BYTE) 0);
|
||||
}
|
||||
this->fifo.resize(end);
|
||||
}
|
||||
|
||||
UINT32 SharedRedirect::pending_frames() const {
|
||||
if (this->frame_bytes <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return (UINT32) (this->fifo.size() / this->frame_bytes);
|
||||
}
|
||||
|
||||
UINT32 SharedRedirect::virtual_padding() const {
|
||||
const UINT32 pending = this->pending_frames();
|
||||
return this->reported_frames > 0 ? std::min(pending, this->reported_frames) : pending;
|
||||
}
|
||||
|
||||
HRESULT SharedRedirect::drain(IAudioRenderClient *real, IAudioClient *client,
|
||||
const WAVEFORMATEXTENSIBLE &device_format, float boost) {
|
||||
if (!this->bridge_enabled()) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// cache the real device buffer size once; it is fixed for the life of the stream.
|
||||
if (this->device_buffer_frames == 0) {
|
||||
if (FAILED(client->GetBufferSize(&this->device_buffer_frames))
|
||||
|| this->device_buffer_frames == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
}
|
||||
|
||||
const UINT32 pending = this->pending_frames();
|
||||
if (pending == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// push only as many frames as the device currently has free, keeping the rest queued. this
|
||||
// self-paces to the engine's real consumption so a full-buffer write never overflows.
|
||||
UINT32 padding = 0;
|
||||
if (FAILED(client->GetCurrentPadding(&padding))) {
|
||||
return S_OK;
|
||||
}
|
||||
const UINT32 device_free = this->device_buffer_frames > padding
|
||||
? this->device_buffer_frames - padding
|
||||
: 0;
|
||||
if (device_free == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
const UINT32 to_write = std::min(pending, device_free);
|
||||
|
||||
BYTE *dev = nullptr;
|
||||
HRESULT ret = real->GetBuffer(to_write, &dev);
|
||||
if (FAILED(ret) || dev == nullptr) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
const size_t bytes = (size_t) to_write * this->frame_bytes;
|
||||
std::copy(this->fifo.begin(), this->fifo.begin() + bytes, dev);
|
||||
|
||||
// mute the first few buffers to avoid a startup pop, then apply the volume boost.
|
||||
if (this->buffers_to_mute > 0) {
|
||||
std::fill(dev, dev + bytes, (BYTE) 0);
|
||||
this->buffers_to_mute--;
|
||||
} else if (boost != 1.0f) {
|
||||
apply_gain(dev, to_write, device_format, boost);
|
||||
}
|
||||
|
||||
ret = real->ReleaseBuffer(to_write, 0);
|
||||
|
||||
// drop the frames just handed to the device from the front of the FIFO.
|
||||
this->fifo.erase(this->fifo.begin(), this->fifo.begin() + bytes);
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
#include <mmreg.h>
|
||||
#include <audioclient.h>
|
||||
|
||||
struct IAudioRenderClient;
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
// The -wasapishared option redirects an exclusive WASAPI stream to shared mode, so other apps
|
||||
// can play sound and devices that can't open the exclusive format still work, at the cost of
|
||||
// some latency. Only PCM / float is converted; bitstream (AC-3 / DTS) is left alone.
|
||||
struct SharedRedirect {
|
||||
|
||||
// true once apply() has redirected an exclusive request. gates the buffer clamp; stays false
|
||||
// for a natively-shared stream (it paces itself, so must not be clamped).
|
||||
bool redirected_from_exclusive = false;
|
||||
|
||||
// whether an exclusive-mode request should be redirected, given the -wasapishared option.
|
||||
// only PCM / float is eligible; bitstream (AC-3 / DTS) is left in exclusive mode.
|
||||
static bool wants(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *format);
|
||||
|
||||
// redirect an exclusive request to shared mode. caller must have checked wants() first.
|
||||
void apply(AUDCLNT_SHAREMODE *share_mode, DWORD *stream_flags, REFERENCE_TIME *periodicity);
|
||||
|
||||
// clamp a reported buffer size to one device period. the FIFO bridge below is what prevents
|
||||
// the overflow; this just keeps the game's per-event writes small so the bridge adds minimal
|
||||
// latency. caches the chosen value for virtual_padding. a no-op unless redirected.
|
||||
UINT32 clamp_buffer_size(IAudioClient *real, uint32_t sample_rate, UINT32 device_frames);
|
||||
|
||||
// FIFO bridge: the redirected game writes a whole reported buffer per event paced by its own
|
||||
// callback, not the shared engine clock, so a full-buffer write can intermittently exceed the
|
||||
// double-buffered shared free space (AUDCLNT_E_BUFFER_TOO_LARGE). The game instead writes
|
||||
// directly into a FIFO that is drained to the device only as fast as it frees space - the
|
||||
// same free-space-clamped approach the timer-driven resampler uses.
|
||||
|
||||
// arm the bridge once the redirected stream is initialized. frame_bytes is one frame's size
|
||||
// in the game's (== device, via AUTOCONVERTPCM) format.
|
||||
void enable_bridge(int frame_bytes);
|
||||
|
||||
// whether the FIFO bridge is active (a redirect was applied and armed).
|
||||
bool bridge_enabled() const { return this->frame_bytes > 0; }
|
||||
|
||||
// reserve `frames` at the FIFO tail and hand the game a pointer into it to write in place.
|
||||
// must be paired with commit_write, which trims the reservation to the frames written.
|
||||
BYTE *begin_write(UINT32 frames);
|
||||
|
||||
// trim the reservation from begin_write to the `frames` actually written (zeroing if silent).
|
||||
void commit_write(UINT32 frames, bool silent);
|
||||
|
||||
// padding to report to a game that polls GetCurrentPadding while the bridge is active: the
|
||||
// FIFO fill level, capped to the reported buffer size so the game's free-space calculation
|
||||
// (reported_buffer - padding) reflects room in the virtual buffer rather than the device's.
|
||||
UINT32 virtual_padding() const;
|
||||
|
||||
// push as many queued frames as the real device has free, applying `boost`, keeping the rest
|
||||
// for the next call. `real` is the wrapped render client's underlying interface; `client` is
|
||||
// the underlying audio client used to query the device's free space.
|
||||
HRESULT drain(IAudioRenderClient *real, IAudioClient *client,
|
||||
const WAVEFORMATEXTENSIBLE &device_format, float boost);
|
||||
|
||||
private:
|
||||
|
||||
// frames currently queued in the FIFO and not yet handed to the device.
|
||||
UINT32 pending_frames() const;
|
||||
|
||||
// FIFO bridge state (see enable_bridge). fifo holds audio queued for the device in the
|
||||
// game's interleaved frame format; the game writes new frames directly into its tail between
|
||||
// begin_write and commit_write. frame_bytes > 0 doubles as the "bridge armed" flag (see
|
||||
// bridge_enabled). pending_write_offset marks the tail reservation handed to begin_write.
|
||||
int frame_bytes = 0;
|
||||
UINT32 device_buffer_frames = 0;
|
||||
UINT32 reported_frames = 0;
|
||||
int buffers_to_mute = 4;
|
||||
size_t pending_write_offset = 0;
|
||||
std::vector<BYTE> fifo;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -2,10 +2,64 @@
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/util.h"
|
||||
#include "util/flags_helper.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "defs.h"
|
||||
|
||||
void apply_gain(BYTE *buffer, UINT32 frames, const WAVEFORMATEXTENSIBLE &fmt, float gain) {
|
||||
const WAVEFORMATEX &f = fmt.Format;
|
||||
const size_t samples = (size_t) frames * f.nChannels;
|
||||
|
||||
bool is_float = is_ieee_float(&f);
|
||||
|
||||
if (is_float && f.wBitsPerSample == 32) {
|
||||
auto p = reinterpret_cast<float *>(buffer);
|
||||
for (size_t i = 0; i < samples; i++) {
|
||||
p[i] = std::clamp(p[i] * gain, -1.0f, 1.0f);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
switch (f.wBitsPerSample) {
|
||||
case 16: {
|
||||
auto p = reinterpret_cast<int16_t *>(buffer);
|
||||
for (size_t i = 0; i < samples; i++) {
|
||||
p[i] = (int16_t) std::clamp((int) std::lround(p[i] * gain), -32768, 32767);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 24: {
|
||||
// packed 24-bit little-endian
|
||||
for (size_t i = 0; i < samples; i++) {
|
||||
BYTE *s = buffer + i * 3;
|
||||
int32_t v = s[0] | (s[1] << 8) | (s[2] << 16);
|
||||
if (v & 0x800000) {
|
||||
v |= ~0xFFFFFF; // sign extend
|
||||
}
|
||||
int64_t scaled = std::clamp<int64_t>(
|
||||
std::llround((double) v * gain), -8388608, 8388607);
|
||||
s[0] = scaled & 0xFF;
|
||||
s[1] = (scaled >> 8) & 0xFF;
|
||||
s[2] = (scaled >> 16) & 0xFF;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 32: {
|
||||
auto p = reinterpret_cast<int32_t *>(buffer);
|
||||
for (size_t i = 0; i < samples; i++) {
|
||||
p[i] = (int32_t) std::clamp(
|
||||
std::llround((double) p[i] * gain),
|
||||
(long long) INT32_MIN, (long long) INT32_MAX);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::string stream_flags_str(DWORD flags) {
|
||||
FLAGS_START(flags);
|
||||
FLAG(flags, AUDCLNT_STREAMFLAGS_CROSSPROCESS);
|
||||
@@ -18,3 +72,46 @@ std::string stream_flags_str(DWORD flags) {
|
||||
FLAG(flags, AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY);
|
||||
FLAGS_END(flags);
|
||||
}
|
||||
|
||||
void print_format(AUDCLNT_SHAREMODE share_mode, DWORD stream_flags, REFERENCE_TIME buffer_duration,
|
||||
REFERENCE_TIME periodicity, const WAVEFORMATEX *device_format) {
|
||||
log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(share_mode));
|
||||
log_info("audio::wasapi", "... StreamFlags : {}", stream_flags_str(stream_flags));
|
||||
log_info("audio::wasapi", "... hnsBufferDuration : {} ({:.3f} ms)",
|
||||
buffer_duration, buffer_duration / 10000.0);
|
||||
log_info("audio::wasapi", "... hnsPeriodicity : {} ({:.3f} ms)",
|
||||
periodicity, periodicity / 10000.0);
|
||||
print_format(device_format);
|
||||
}
|
||||
|
||||
void print_format(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *device_format) {
|
||||
log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(share_mode));
|
||||
print_format(device_format);
|
||||
}
|
||||
|
||||
HRESULT initialize_with_alignment_retry(IAudioClient *client, const char *log_group,
|
||||
AUDCLNT_SHAREMODE share_mode, DWORD stream_flags, REFERENCE_TIME buffer_duration,
|
||||
REFERENCE_TIME periodicity, const WAVEFORMATEX *device_format, LPCGUID session_guid) {
|
||||
|
||||
HRESULT ret = client->Initialize(share_mode, stream_flags, buffer_duration, periodicity,
|
||||
device_format, session_guid);
|
||||
|
||||
// the requested buffer size can end up unaligned for the device; recover by asking for the next
|
||||
// aligned buffer size and re-initializing with a matching duration.
|
||||
if (ret == AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED) {
|
||||
UINT32 aligned_frames = 0;
|
||||
if (SUCCEEDED(client->GetBufferSize(&aligned_frames)) && aligned_frames > 0) {
|
||||
REFERENCE_TIME aligned_duration = (REFERENCE_TIME)
|
||||
(10000.0 * 1000 / device_format->nSamplesPerSec * aligned_frames + 0.5);
|
||||
|
||||
log_info(log_group, "buffer not aligned, retrying with {} frames ({} hns)",
|
||||
aligned_frames, aligned_duration);
|
||||
|
||||
ret = client->Initialize(share_mode, stream_flags, aligned_duration,
|
||||
periodicity != 0 ? aligned_duration : 0, device_format, session_guid);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,104 @@
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
|
||||
#include <windows.h>
|
||||
#include <mmreg.h>
|
||||
#include <audioclient.h>
|
||||
|
||||
std::string stream_flags_str(DWORD flags);
|
||||
|
||||
// log the stream parameters (share mode, flags, buffer duration, periodicity) followed by the wave
|
||||
// format, matching the block printed at the top of IAudioClient::Initialize.
|
||||
void print_format(AUDCLNT_SHAREMODE share_mode, DWORD stream_flags, REFERENCE_TIME buffer_duration,
|
||||
REFERENCE_TIME periodicity, const WAVEFORMATEX *device_format);
|
||||
|
||||
// log the share mode followed by the wave format, for paths that only have a share mode (e.g.
|
||||
// IAudioClient::IsFormatSupported).
|
||||
void print_format(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *device_format);
|
||||
|
||||
// scale every sample of an interleaved device buffer by `gain`, clamped to the format's range.
|
||||
// supports 16/24/32-bit PCM and 32-bit float; other formats are left untouched.
|
||||
void apply_gain(BYTE *buffer, UINT32 frames, const WAVEFORMATEXTENSIBLE &fmt, float gain);
|
||||
|
||||
// detect IEEE float samples: WAVE_FORMAT_IEEE_FLOAT, or WAVE_FORMAT_EXTENSIBLE whose SubFormat is
|
||||
// KSDATAFORMAT_SUBTYPE_IEEE_FLOAT (Data1 == 3; _PCM has Data1 == 1)
|
||||
inline bool is_ieee_float(const WAVEFORMATEX *fmt) {
|
||||
return fmt->wFormatTag == WAVE_FORMAT_IEEE_FLOAT
|
||||
|| (fmt->wFormatTag == WAVE_FORMAT_EXTENSIBLE
|
||||
&& reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(fmt)->SubFormat.Data1 == 0x00000003);
|
||||
}
|
||||
|
||||
// read one sample at `p` as a normalized float in [-1, 1]
|
||||
inline float read_sample(const BYTE *p, int bytes, bool is_float) {
|
||||
if (is_float) {
|
||||
float v;
|
||||
memcpy(&v, p, sizeof(float));
|
||||
return v;
|
||||
}
|
||||
switch (bytes) {
|
||||
case 2: {
|
||||
int16_t v;
|
||||
memcpy(&v, p, sizeof(v));
|
||||
return v * (1.0f / 32768.0f);
|
||||
}
|
||||
case 3: {
|
||||
int32_t v = p[0] | (p[1] << 8) | (p[2] << 16);
|
||||
if (v & 0x800000) {
|
||||
v |= ~0xFFFFFF; // sign extend
|
||||
}
|
||||
return v * (1.0f / 8388608.0f);
|
||||
}
|
||||
case 4: {
|
||||
int32_t v;
|
||||
memcpy(&v, p, sizeof(v));
|
||||
return (float) (v * (1.0 / 2147483648.0));
|
||||
}
|
||||
default:
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// write the normalized float `value` to the sample at `p`, clamping to the format's range
|
||||
inline void write_sample(BYTE *p, int bytes, bool is_float, float value) {
|
||||
if (is_float) {
|
||||
float v = std::clamp(value, -1.0f, 1.0f);
|
||||
memcpy(p, &v, sizeof(v));
|
||||
return;
|
||||
}
|
||||
switch (bytes) {
|
||||
case 2: {
|
||||
int16_t v = (int16_t) std::clamp(
|
||||
(int) std::lround(value * 32768.0f), -32768, 32767);
|
||||
memcpy(p, &v, sizeof(v));
|
||||
break;
|
||||
}
|
||||
case 3: {
|
||||
int32_t v = (int32_t) std::clamp<int64_t>(
|
||||
std::llround((double) value * 8388608.0), -8388608, 8388607);
|
||||
p[0] = v & 0xFF;
|
||||
p[1] = (v >> 8) & 0xFF;
|
||||
p[2] = (v >> 16) & 0xFF;
|
||||
break;
|
||||
}
|
||||
case 4: {
|
||||
int32_t v = (int32_t) std::clamp<int64_t>(
|
||||
std::llround((double) value * 2147483648.0), INT32_MIN, INT32_MAX);
|
||||
memcpy(p, &v, sizeof(v));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// initialize the real audio client, recovering from AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED by asking the
|
||||
// device for the next aligned buffer size and re-initializing with a matching duration. log_group
|
||||
// names the subsystem in the retry log line.
|
||||
HRESULT initialize_with_alignment_retry(IAudioClient *client, const char *log_group,
|
||||
AUDCLNT_SHAREMODE share_mode, DWORD stream_flags, REFERENCE_TIME buffer_duration,
|
||||
REFERENCE_TIME periodicity, const WAVEFORMATEX *device_format, LPCGUID session_guid);
|
||||
|
||||
@@ -48,33 +48,33 @@ void copy_wave_format(WAVEFORMATEXTENSIBLE *destination, const WAVEFORMATEX *sou
|
||||
}
|
||||
|
||||
void print_format(const WAVEFORMATEX *pFormat) {
|
||||
log_info("audio", "Wave Format:");
|
||||
log_info("audio::wasapi", "Wave Format:");
|
||||
|
||||
// format specific
|
||||
if (pFormat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
|
||||
auto format = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(pFormat);
|
||||
log_info("audio", "... SubFormat : {}", guid2s(format->SubFormat));
|
||||
log_info("audio::wasapi", "... SubFormat : {}", guid2s(format->SubFormat));
|
||||
} else {
|
||||
log_info("audio", "... wFormatTag : {}", pFormat->wFormatTag);
|
||||
log_info("audio::wasapi", "... wFormatTag : {}", pFormat->wFormatTag);
|
||||
}
|
||||
|
||||
// generic
|
||||
log_info("audio", "... nChannels : {}", pFormat->nChannels);
|
||||
log_info("audio", "... nSamplesPerSec : {}", pFormat->nSamplesPerSec);
|
||||
log_info("audio", "... nAvgBytesPerSec : {}", pFormat->nAvgBytesPerSec);
|
||||
log_info("audio", "... nBlockAlign : {}", pFormat->nBlockAlign);
|
||||
log_info("audio", "... wBitsPerSample : {}", pFormat->wBitsPerSample);
|
||||
log_info("audio::wasapi", "... nChannels : {}", pFormat->nChannels);
|
||||
log_info("audio::wasapi", "... nSamplesPerSec : {}", pFormat->nSamplesPerSec);
|
||||
log_info("audio::wasapi", "... nAvgBytesPerSec : {}", pFormat->nAvgBytesPerSec);
|
||||
log_info("audio::wasapi", "... nBlockAlign : {}", pFormat->nBlockAlign);
|
||||
log_info("audio::wasapi", "... wBitsPerSample : {}", pFormat->wBitsPerSample);
|
||||
|
||||
// format specific
|
||||
if (pFormat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
|
||||
auto format = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(pFormat);
|
||||
|
||||
if (pFormat->wBitsPerSample == 0) {
|
||||
log_info("audio", "... wSamplesPerBlock : {}", format->Samples.wSamplesPerBlock);
|
||||
log_info("audio::wasapi", "... wSamplesPerBlock : {}", format->Samples.wSamplesPerBlock);
|
||||
} else {
|
||||
log_info("audio", "... wValidBitsPerSample : {}", format->Samples.wValidBitsPerSample);
|
||||
log_info("audio::wasapi", "... wValidBitsPerSample : {}", format->Samples.wValidBitsPerSample);
|
||||
}
|
||||
|
||||
log_info("audio", "... dwChannelMask : {}", channel_mask_str(format->dwChannelMask));
|
||||
log_info("audio::wasapi", "... dwChannelMask : {}", channel_mask_str(format->dwChannelMask));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -213,6 +213,27 @@ void poll_thread() {
|
||||
}
|
||||
}
|
||||
|
||||
// the overlay's imgui dx11 backend needs D3DCompile (d3dcompiler_XX.dll) to
|
||||
// build its shaders. _43 ships with the DX June 2010 redist on stock Win7;
|
||||
// _46/_47 come with newer Windows.
|
||||
bool d3dcompiler_available() {
|
||||
static const wchar_t *names[] = {
|
||||
L"d3dcompiler_47.dll",
|
||||
L"d3dcompiler_46.dll",
|
||||
L"d3dcompiler_43.dll",
|
||||
};
|
||||
for (auto name : names) {
|
||||
HMODULE mod = GetModuleHandleW(name);
|
||||
if (!mod) {
|
||||
mod = LoadLibraryW(name);
|
||||
}
|
||||
if (mod && GetProcAddress(mod, "D3DCompile")) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void graphics_d3d11_init() {
|
||||
@@ -223,6 +244,14 @@ void graphics_d3d11_init() {
|
||||
return;
|
||||
}
|
||||
|
||||
// no d3dcompiler -> overlay can't build shaders; skip dx11 overlay
|
||||
if (!d3dcompiler_available()) {
|
||||
log_warning(
|
||||
"graphics::d3d11",
|
||||
"d3dcompiler not found; dx11 overlay disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(g_init_mutex);
|
||||
if (g_poll_thread.joinable()) {
|
||||
return; // already initialized
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "launcher/launcher.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// overlay render bridge
|
||||
@@ -123,6 +124,10 @@ void try_create_overlay(IDXGISwapChain *swapchain) {
|
||||
return;
|
||||
}
|
||||
|
||||
// theme the native title bar; first present is the only reliable point for
|
||||
// windows whose swapchain bypasses our factory hooks (e.g. UnityPlayer.dll)
|
||||
set_window_dark_titlebar(desc.OutputWindow);
|
||||
|
||||
ID3D11Device *device = nullptr;
|
||||
if (FAILED(swapchain->GetDevice(IID_PPV_ARGS(&device))) || !device) {
|
||||
return;
|
||||
|
||||
@@ -1273,9 +1273,11 @@ static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
|
||||
wintouchemu::update();
|
||||
|
||||
// newer versions of exceed gear needs SUBSCREEN_FORCE_REDRAW
|
||||
// (when enabled on older versions of EG, you end up with graphical glitches on the subscreen
|
||||
// early versions of popn HC needs this as well, otherwise the subscreen doesn't update at all
|
||||
if (GRAPHICS_WINDOWED || SUBSCREEN_FORCE_REDRAW || games::popn::is_pikapika_model()) {
|
||||
// (when enabled on older versions of EG, you end up with graphical glitches on the subscreen)
|
||||
//
|
||||
// early versions of popn HC needs this as well, but not on by default as it can cause
|
||||
// graphical glitches on some GPUs
|
||||
if (GRAPHICS_WINDOWED || SUBSCREEN_FORCE_REDRAW) {
|
||||
SUB_SWAP_CHAIN->Present(nullptr, nullptr, nullptr, nullptr, 0);
|
||||
}
|
||||
}
|
||||
@@ -1535,6 +1537,9 @@ void graphics_d3d9_on_present(
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to get back buffer, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
if (capture) {
|
||||
graphics_capture_skip(capture_screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1545,6 +1550,9 @@ void graphics_d3d9_on_present(
|
||||
"failed to acquire back buffer descriptor, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
buffer->Release();
|
||||
if (capture) {
|
||||
graphics_capture_skip(capture_screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1558,6 +1566,9 @@ void graphics_d3d9_on_present(
|
||||
"failed to acquire temporary surface, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
buffer->Release();
|
||||
if (capture) {
|
||||
graphics_capture_skip(capture_screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1568,6 +1579,9 @@ void graphics_d3d9_on_present(
|
||||
FMT_HRESULT(hr));
|
||||
temp_surface->Release();
|
||||
buffer->Release();
|
||||
if (capture) {
|
||||
graphics_capture_skip(capture_screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
#include "d3d9_device.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <climits>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
@@ -12,6 +16,7 @@
|
||||
#include "cfg/screen_resize.h"
|
||||
|
||||
#include "d3d9_backend.h"
|
||||
#include "d3d9_live2d.h"
|
||||
#include "d3d9_texture.h"
|
||||
|
||||
#ifndef SPICE64
|
||||
@@ -1301,6 +1306,9 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::DrawPrimitive(
|
||||
UINT PrimitiveCount)
|
||||
{
|
||||
WRAP_DEBUG;
|
||||
if (d3d9_live2d::should_skip_draw()) [[unlikely]] {
|
||||
return D3D_OK;
|
||||
}
|
||||
CHECK_RESULT(pReal->DrawPrimitive(PrimitiveType, StartVertex, PrimitiveCount));
|
||||
}
|
||||
|
||||
@@ -1313,6 +1321,9 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::DrawIndexedPrimitive(
|
||||
UINT PrimitiveCount)
|
||||
{
|
||||
WRAP_DEBUG;
|
||||
if (d3d9_live2d::should_skip_draw()) [[unlikely]] {
|
||||
return D3D_OK;
|
||||
}
|
||||
CHECK_RESULT(pReal->DrawIndexedPrimitive(
|
||||
PrimitiveType, BaseVertexIndex,
|
||||
MinVertexIndex, NumVertices,
|
||||
@@ -1328,6 +1339,9 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::DrawPrimitiveUP(
|
||||
WRAP_DEBUG_FMT("DrawPrimitiveUP({}, {}, {}, {})",
|
||||
PrimitiveType, PrimitiveCount,
|
||||
fmt::ptr(pVertexStreamZeroData), VertexStreamZeroStride);
|
||||
if (d3d9_live2d::should_skip_draw()) [[unlikely]] {
|
||||
return D3D_OK;
|
||||
}
|
||||
CHECK_RESULT(pReal->DrawPrimitiveUP(
|
||||
PrimitiveType, PrimitiveCount,
|
||||
pVertexStreamZeroData, VertexStreamZeroStride));
|
||||
@@ -1344,6 +1358,9 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::DrawIndexedPrimitiveUP(
|
||||
UINT VertexStreamZeroStride)
|
||||
{
|
||||
WRAP_DEBUG;
|
||||
if (d3d9_live2d::should_skip_draw()) [[unlikely]] {
|
||||
return D3D_OK;
|
||||
}
|
||||
CHECK_RESULT(pReal->DrawIndexedPrimitiveUP(
|
||||
PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, pIndexData,
|
||||
IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride));
|
||||
@@ -1403,7 +1420,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateVertexShader(
|
||||
IDirect3DVertexShader9 **ppShader)
|
||||
{
|
||||
WRAP_VERBOSE_FMT("CreateVertexShader({})", fmt::ptr(pFunction));
|
||||
CHECK_RESULT(pReal->CreateVertexShader(pFunction, ppShader));
|
||||
HRESULT ret = pReal->CreateVertexShader(pFunction, ppShader);
|
||||
if (SUCCEEDED(ret) && ppShader != nullptr) {
|
||||
d3d9_live2d::on_create_vertex_shader(*ppShader, pFunction);
|
||||
}
|
||||
if (GRAPHICS_LOG_HRESULT && FAILED(ret)) [[unlikely]] {
|
||||
log_warning("graphics::d3d9", "{} failed, hr={}", __FUNCTION__, FMT_HRESULT(ret));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::SetVertexShader(
|
||||
@@ -1411,6 +1435,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::SetVertexShader(
|
||||
{
|
||||
WRAP_DEBUG_FMT("SetVertexShader({})", fmt::ptr(pShader));
|
||||
|
||||
d3d9_live2d::on_set_vertex_shader(pShader);
|
||||
|
||||
#ifndef SPICE64
|
||||
|
||||
// diagonal line fix
|
||||
@@ -1557,13 +1583,21 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreatePixelShader(
|
||||
IDirect3DPixelShader9 **ppShader)
|
||||
{
|
||||
WRAP_VERBOSE_FMT("CreatePixelShader({})", fmt::ptr(pFunction));
|
||||
CHECK_RESULT(pReal->CreatePixelShader(pFunction, ppShader));
|
||||
HRESULT ret = pReal->CreatePixelShader(pFunction, ppShader);
|
||||
if (SUCCEEDED(ret) && ppShader != nullptr) {
|
||||
d3d9_live2d::on_create_pixel_shader(*ppShader, pFunction);
|
||||
}
|
||||
if (GRAPHICS_LOG_HRESULT && FAILED(ret)) [[unlikely]] {
|
||||
log_warning("graphics::d3d9", "{} failed, hr={}", __FUNCTION__, FMT_HRESULT(ret));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::SetPixelShader(
|
||||
IDirect3DPixelShader9 *pShader)
|
||||
{
|
||||
WRAP_DEBUG_FMT("SetPixelShader({})", fmt::ptr(pShader));
|
||||
d3d9_live2d::on_set_pixel_shader(pShader);
|
||||
CHECK_RESULT(pReal->SetPixelShader(pShader));
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,144 @@
|
||||
#include "d3d9_live2d.h"
|
||||
|
||||
// only the Live2D-capable SDVX versions are 64-bit, so the entire implementation
|
||||
// is compiled out of 32-bit builds (the header supplies inline no-op stubs there).
|
||||
#ifdef SPICE64
|
||||
|
||||
#include <cstdint>
|
||||
#include <unordered_set>
|
||||
|
||||
#include "hooks/graphics/graphics.h"
|
||||
|
||||
// how the Live2D draw filtering works
|
||||
// ------------------------------------
|
||||
// SDVX draws its Live2D characters with a small, fixed set of pixel and
|
||||
// vertex shaders. to skip those draws (and save GPU) we have to recognise them at
|
||||
// the exact moment the game issues a draw call. the d3d9 device hooks feed three
|
||||
// kinds of events into this module:
|
||||
//
|
||||
// 1. shader creation (on_create_pixel_shader / on_create_vertex_shader)
|
||||
// the game compiles its shaders once at load. we can't trust the shader
|
||||
// *object pointer* to identify a shader (it's just a heap address that
|
||||
// varies per run and can be recycled), so instead we hash the shader's
|
||||
// D3D9 *bytecode* - that fingerprint is stable across runs because the
|
||||
// game ships the same shaders. if the hash matches a known Live2D shader
|
||||
// we remember that object pointer in g_live2d_shaders.
|
||||
//
|
||||
// 2. shader binding (on_set_pixel_shader / on_set_vertex_shader)
|
||||
// whenever the game binds a shader we look it up in that set once and cache
|
||||
// the yes/no answer in g_cur_ps_is_live2d / g_cur_vs_is_live2d. binds happen
|
||||
// far less often than draws, so this is where the lookup cost lives.
|
||||
//
|
||||
// 3. draw call (should_skip_draw, called from every Draw* hook)
|
||||
// the per-draw question "is this a Live2D draw?" is then just reading those
|
||||
// two cached bools - no hashing, no map lookups. if the skip is currently
|
||||
// active (see graphics_sdvx_live2d_should_skip) and either bound shader is
|
||||
// Live2D, the Draw* hook drops the call instead of forwarding it.
|
||||
//
|
||||
// everything is gated on the feature being enabled (mode != Off); when it's Off
|
||||
// every entry point is a single predicted-not-taken branch. d3d9 rendering for a
|
||||
// device is single-threaded, so none of this state needs locking.
|
||||
|
||||
namespace {
|
||||
|
||||
// shader state is tracked whenever the feature might act (mode != Off) so the
|
||||
// known-shader set is populated before a song starts. when Off, every entry
|
||||
// point is a single cheap branch.
|
||||
bool tracking_enabled() {
|
||||
return GRAPHICS_SDVX_LIVE2D_MODE != SdvxLive2dMode::Off;
|
||||
}
|
||||
|
||||
// the set of shader objects (pixel or vertex) whose bytecode matched a known
|
||||
// Live2D fingerprint. only matching shaders are stored, so this stays tiny.
|
||||
std::unordered_set<void *> g_live2d_shaders;
|
||||
|
||||
// whether the currently-bound shaders are known Live2D shaders. cached at set
|
||||
// time so the per-draw check is just two bool reads.
|
||||
bool g_cur_ps_is_live2d = false;
|
||||
bool g_cur_vs_is_live2d = false;
|
||||
|
||||
// FNV-1a 64 over a D3D9 shader token stream (ends with D3DSIO_END = 0x0000FFFF)
|
||||
uint64_t bytecode_hash(const DWORD *func) {
|
||||
if (func == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
const DWORD *p = func;
|
||||
const DWORD *cap = func + 65536; // safety bound
|
||||
while (p < cap && *p != 0x0000FFFF) {
|
||||
p++;
|
||||
}
|
||||
const size_t n_bytes = ((size_t)(p - func) + 1) * sizeof(DWORD);
|
||||
uint64_t h = 1469598103934665603ULL;
|
||||
const auto *bytes = reinterpret_cast<const uint8_t *>(func);
|
||||
for (size_t i = 0; i < n_bytes; i++) {
|
||||
h ^= bytes[i];
|
||||
h *= 1099511628211ULL;
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
// known SDVX Live2D shader bytecode hashes (4 pixel + 3 vertex). stable
|
||||
// across runs because the game ships fixed shaders. the two sets are disjoint so
|
||||
// a single shader can be classified by its own hash alone.
|
||||
bool hash_is_live2d(uint64_t hash) {
|
||||
switch (hash) {
|
||||
case 0x75c89951817421a4ULL: // pixel: dominant model draw (~4.9M prims/120f in-song)
|
||||
case 0x2d7ce428c6b4775dULL: // pixel: masked model draw
|
||||
case 0x3ce00cc6111c10e7ULL: // pixel: mask generation
|
||||
case 0x8bb3a2f37150ac34ULL: // pixel: mask generation (variant)
|
||||
case 0xe9cf898c331e2a51ULL: // vertex
|
||||
case 0x94dc84e7b7c0f437ULL: // vertex
|
||||
case 0xc872937c5cc04309ULL: // vertex
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// classify a shader at creation time and record it if it is Live2D. erasing on a
|
||||
// miss keeps the set correct if the runtime reuses a freed shader pointer.
|
||||
void classify_shader(void *shader, const DWORD *func) {
|
||||
if (hash_is_live2d(bytecode_hash(func))) {
|
||||
g_live2d_shaders.insert(shader);
|
||||
} else {
|
||||
g_live2d_shaders.erase(shader);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace d3d9_live2d {
|
||||
|
||||
// stage 1: fingerprint each shader as the game creates it
|
||||
void on_create_vertex_shader(IDirect3DVertexShader9 *shader, const DWORD *func) {
|
||||
if (tracking_enabled() && shader != nullptr) [[unlikely]] {
|
||||
classify_shader(shader, func);
|
||||
}
|
||||
}
|
||||
|
||||
void on_create_pixel_shader(IDirect3DPixelShader9 *shader, const DWORD *func) {
|
||||
if (tracking_enabled() && shader != nullptr) [[unlikely]] {
|
||||
classify_shader(shader, func);
|
||||
}
|
||||
}
|
||||
|
||||
// stage 2: remember whether the just-bound shader is a Live2D one
|
||||
void on_set_vertex_shader(IDirect3DVertexShader9 *shader) {
|
||||
if (tracking_enabled()) [[unlikely]] {
|
||||
g_cur_vs_is_live2d = g_live2d_shaders.count(shader) != 0;
|
||||
}
|
||||
}
|
||||
|
||||
void on_set_pixel_shader(IDirect3DPixelShader9 *shader) {
|
||||
if (tracking_enabled()) [[unlikely]] {
|
||||
g_cur_ps_is_live2d = g_live2d_shaders.count(shader) != 0;
|
||||
}
|
||||
}
|
||||
|
||||
// stage 3: drop the draw if the skip is active and a Live2D shader is bound
|
||||
bool should_skip_draw() {
|
||||
return graphics_sdvx_live2d_should_skip() && (g_cur_ps_is_live2d || g_cur_vs_is_live2d);
|
||||
}
|
||||
|
||||
} // namespace d3d9_live2d
|
||||
|
||||
#endif // SPICE64
|
||||
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d9.h>
|
||||
|
||||
// SDVX Live2D draw-skip support for the D3D9 backend.
|
||||
//
|
||||
// SDVX renders its Live2D navigator / in-song character through a fixed set of
|
||||
// shaders. when the skip is active (see graphics_sdvx_live2d_should_skip)
|
||||
// the matching draw calls are dropped to save GPU. shaders are identified by a
|
||||
// stable hash of their D3D9 bytecode (object pointers vary per run, the bytecode
|
||||
// does not). the hashes were captured with the draw-call fingerprinting tool.
|
||||
//
|
||||
// every entry point is a no-op unless the feature is enabled (mode != Off), and
|
||||
// d3d9 rendering for a device is single-threaded, so none of this needs locking.
|
||||
namespace d3d9_live2d {
|
||||
|
||||
#ifdef SPICE64
|
||||
|
||||
// record a shader's bytecode fingerprint at creation time
|
||||
void on_create_vertex_shader(IDirect3DVertexShader9 *shader, const DWORD *func);
|
||||
void on_create_pixel_shader(IDirect3DPixelShader9 *shader, const DWORD *func);
|
||||
|
||||
// remember the currently-bound shaders
|
||||
void on_set_vertex_shader(IDirect3DVertexShader9 *shader);
|
||||
void on_set_pixel_shader(IDirect3DPixelShader9 *shader);
|
||||
|
||||
// true if the current draw call should be dropped (skip active AND the bound
|
||||
// shaders identify it as SDVX Live2D)
|
||||
bool should_skip_draw();
|
||||
|
||||
#else // !SPICE64
|
||||
|
||||
// only the Live2D-capable SDVX versions are 64-bit; on 32-bit every entry point
|
||||
// compiles away to nothing, so the d3d9 device hooks need no #ifdefs at their
|
||||
// call sites.
|
||||
inline void on_create_vertex_shader(IDirect3DVertexShader9 *, const DWORD *) {}
|
||||
inline void on_create_pixel_shader(IDirect3DPixelShader9 *, const DWORD *) {}
|
||||
inline void on_set_vertex_shader(IDirect3DVertexShader9 *) {}
|
||||
inline void on_set_pixel_shader(IDirect3DPixelShader9 *) {}
|
||||
inline bool should_skip_draw() { return false; }
|
||||
|
||||
#endif // SPICE64
|
||||
}
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
#include "graphics.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include <mutex>
|
||||
@@ -22,7 +23,7 @@
|
||||
#include "launcher/shutdown.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "touch/touch.h"
|
||||
#include "touch/touch_indicators.h"
|
||||
#include "touch/touch_gestures.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/fileutils.h"
|
||||
@@ -61,6 +62,19 @@ static std::mutex GRAPHICS_CAPTURE_SCREENS_M {};
|
||||
static CaptureData GRAPHICS_CAPTURE_BUFFER[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||
static std::mutex GRAPHICS_CAPTURE_BUFFER_M[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||
static std::condition_variable GRAPHICS_CAPTURE_CV[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||
static bool GRAPHICS_CAPTURE_SKIP_SIGNAL[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||
static constexpr std::chrono::milliseconds GRAPHICS_CAPTURE_RECEIVE_TIMEOUT {2000};
|
||||
|
||||
static void graphics_capture_cancel_pending(int screen) {
|
||||
std::lock_guard<std::mutex> lock(GRAPHICS_CAPTURE_SCREENS_M);
|
||||
|
||||
for (auto it = GRAPHICS_CAPTURE_SCREENS.rbegin(); it != GRAPHICS_CAPTURE_SCREENS.rend(); ++it) {
|
||||
if (*it == screen) {
|
||||
GRAPHICS_CAPTURE_SCREENS.erase(std::next(it).base());
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static std::optional<graphics_orientation> target_orientation_on_boot;
|
||||
static UINT target_refresh_rate_on_boot = 0;
|
||||
@@ -72,6 +86,10 @@ static bool monitor_layout_needs_reset = false;
|
||||
bool GRAPHICS_CAPTURE_CURSOR = false;
|
||||
bool GRAPHICS_LOG_HRESULT = false;
|
||||
bool GRAPHICS_SDVX_FORCE_720 = false;
|
||||
#ifdef SPICE64
|
||||
SdvxLive2dMode GRAPHICS_SDVX_LIVE2D_MODE = SdvxLive2dMode::Off;
|
||||
std::atomic<bool> GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY = false;
|
||||
#endif // SPICE64
|
||||
bool GRAPHICS_SHOW_CURSOR = false;
|
||||
bool GRAPHICS_WINDOWED = false;
|
||||
std::vector<HWND> GRAPHICS_WINDOWS;
|
||||
@@ -571,6 +589,9 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
hWndParent, hMenu, hInstance, lpParam);
|
||||
GRAPHICS_WINDOWS.push_back(result);
|
||||
|
||||
// theme the native title bar (dark/light)
|
||||
set_window_dark_titlebar(result);
|
||||
|
||||
if (is_tdj_sub_window) {
|
||||
// TDJ windowed mode: remember the subscreen window handle for later
|
||||
TDJ_SUBSCREEN_WINDOW = result;
|
||||
@@ -606,7 +627,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
}
|
||||
}
|
||||
|
||||
disable_touch_indicators(result);
|
||||
disable_touch_gestures(result);
|
||||
log_misc(
|
||||
"graphics",
|
||||
"CreateWindowExA returned {}, {}",
|
||||
@@ -692,13 +713,16 @@ static HWND WINAPI CreateWindowExW_hook(DWORD dwExStyle, LPCWSTR lpClassName, LP
|
||||
hWndParent, hMenu, hInstance, lpParam);
|
||||
GRAPHICS_WINDOWS.push_back(result);
|
||||
|
||||
// theme the native title bar (dark/light)
|
||||
set_window_dark_titlebar(result);
|
||||
|
||||
log_misc(
|
||||
"graphics",
|
||||
"CreateWindowExW returned {}, {}",
|
||||
fmt::ptr(result),
|
||||
lpWindowName ? ws2s(lpWindowName) : "(null)");
|
||||
|
||||
disable_touch_indicators(result);
|
||||
disable_touch_gestures(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -1209,18 +1233,20 @@ void graphics_capture_trigger(int screen) {
|
||||
}
|
||||
|
||||
bool graphics_capture_consume(int *screen) {
|
||||
auto flag = !GRAPHICS_CAPTURE_SCREENS.empty();
|
||||
if (flag) {
|
||||
std::lock_guard<std::mutex> lock(GRAPHICS_CAPTURE_SCREENS_M);
|
||||
std::lock_guard<std::mutex> lock(GRAPHICS_CAPTURE_SCREENS_M);
|
||||
|
||||
*screen = GRAPHICS_CAPTURE_SCREENS.back();
|
||||
GRAPHICS_CAPTURE_SCREENS.pop_back();
|
||||
if (GRAPHICS_CAPTURE_SCREENS.empty()) {
|
||||
return false;
|
||||
}
|
||||
return flag;
|
||||
|
||||
*screen = GRAPHICS_CAPTURE_SCREENS.back();
|
||||
GRAPHICS_CAPTURE_SCREENS.pop_back();
|
||||
return true;
|
||||
}
|
||||
|
||||
void graphics_capture_enqueue(int screen, uint8_t *data, size_t width, size_t height) {
|
||||
GRAPHICS_CAPTURE_BUFFER_M[screen].lock();
|
||||
GRAPHICS_CAPTURE_SKIP_SIGNAL[screen] = false;
|
||||
auto &capture = GRAPHICS_CAPTURE_BUFFER[screen];
|
||||
capture.data.reset(data);
|
||||
capture.width = width;
|
||||
@@ -1231,6 +1257,14 @@ void graphics_capture_enqueue(int screen, uint8_t *data, size_t width, size_t he
|
||||
}
|
||||
|
||||
void graphics_capture_skip(int screen) {
|
||||
if (screen < 0 || screen >= static_cast<int>(GRAPHICS_CAPTURE_SCREEN_NO)) {
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(GRAPHICS_CAPTURE_BUFFER_M[screen]);
|
||||
GRAPHICS_CAPTURE_SKIP_SIGNAL[screen] = true;
|
||||
}
|
||||
GRAPHICS_CAPTURE_CV[screen].notify_one();
|
||||
}
|
||||
|
||||
@@ -1238,11 +1272,32 @@ bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver,
|
||||
bool rgb, int quality, bool downsample, int divide, uint64_t *timestamp,
|
||||
int *width, int *height) {
|
||||
|
||||
// wait for capture event
|
||||
if (screen < 0 || screen >= static_cast<int>(GRAPHICS_CAPTURE_SCREEN_NO)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// wait for capture event (with timeout)
|
||||
std::unique_lock<std::mutex> lock(GRAPHICS_CAPTURE_BUFFER_M[screen]);
|
||||
GRAPHICS_CAPTURE_CV[screen].wait(lock, [screen] {
|
||||
return GRAPHICS_CAPTURE_BUFFER[screen].data != nullptr;
|
||||
});
|
||||
const bool ready = GRAPHICS_CAPTURE_CV[screen].wait_for(
|
||||
lock,
|
||||
GRAPHICS_CAPTURE_RECEIVE_TIMEOUT,
|
||||
[screen] {
|
||||
return GRAPHICS_CAPTURE_BUFFER[screen].data != nullptr
|
||||
|| GRAPHICS_CAPTURE_SKIP_SIGNAL[screen];
|
||||
});
|
||||
|
||||
if (!ready) {
|
||||
lock.unlock();
|
||||
graphics_capture_cancel_pending(screen);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (GRAPHICS_CAPTURE_SKIP_SIGNAL[screen]) {
|
||||
GRAPHICS_CAPTURE_SKIP_SIGNAL[screen] = false;
|
||||
lock.unlock();
|
||||
return false;
|
||||
}
|
||||
|
||||
auto &capture = GRAPHICS_CAPTURE_BUFFER[screen];
|
||||
auto capture_data = capture.data;
|
||||
auto capture_width = capture.width;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <optional>
|
||||
@@ -27,6 +28,33 @@ enum graphics_dx9on12_state {
|
||||
DX9ON12_FORCE_ON,
|
||||
};
|
||||
|
||||
// SDVX Live2D suppression policy. the mode comes from the launcher
|
||||
// option; the in-gameplay flag is maintained by the SDVX scene-detection hook in
|
||||
// games/sdvx (which does not require the SDVX game module to be enabled). the
|
||||
// d3d9 backend reads graphics_sdvx_live2d_should_skip() on every draw.
|
||||
// only the Live2D-capable SDVX versions are 64-bit, so the whole feature is
|
||||
// compiled out of 32-bit builds.
|
||||
#ifdef SPICE64
|
||||
enum class SdvxLive2dMode {
|
||||
Off, // leave Live2D untouched (default)
|
||||
Always, // always skip Live2D draws (also removes the menu navigator)
|
||||
InGame, // skip Live2D draws only during a song
|
||||
};
|
||||
extern SdvxLive2dMode GRAPHICS_SDVX_LIVE2D_MODE;
|
||||
extern std::atomic<bool> GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY;
|
||||
|
||||
inline bool graphics_sdvx_live2d_should_skip() {
|
||||
switch (GRAPHICS_SDVX_LIVE2D_MODE) {
|
||||
case SdvxLive2dMode::Always:
|
||||
return true;
|
||||
case SdvxLive2dMode::InGame:
|
||||
return GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY.load(std::memory_order_relaxed);
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endif // SPICE64
|
||||
|
||||
// flag settings
|
||||
extern bool GRAPHICS_CAPTURE_CURSOR;
|
||||
extern bool GRAPHICS_LOG_HRESULT;
|
||||
|
||||
@@ -49,10 +49,12 @@
|
||||
#include "games/popn/popn.h"
|
||||
#include "games/qma/qma.h"
|
||||
#include "games/rb/rb.h"
|
||||
#include "games/rb/touch_debug.h"
|
||||
#include "games/rf3d/rf3d.h"
|
||||
#include "games/sc/sc.h"
|
||||
#include "games/scotto/scotto.h"
|
||||
#include "games/sdvx/sdvx.h"
|
||||
#include "games/sdvx/sdvx_live2d.h"
|
||||
#include "games/shared/printer.h"
|
||||
#include "games/silentscope/silentscope.h"
|
||||
#include "games/mfc/mfc.h"
|
||||
@@ -72,6 +74,7 @@
|
||||
#include "games/museca/museca.h"
|
||||
#include "hooks/avshook.h"
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "hooks/audio/asio_proxy.h"
|
||||
#include "hooks/audio/backends/wasapi/downmix.h"
|
||||
#include "hooks/debughook.h"
|
||||
#include "hooks/devicehook.h"
|
||||
@@ -101,6 +104,7 @@
|
||||
#include "overlay/notifications.h"
|
||||
#include "overlay/windows/patch_manager.h"
|
||||
#include "overlay/windows/iidx_seg.h"
|
||||
#include "overlay/windows/obs.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "rawinput/touch.h"
|
||||
#include "reader/reader.h"
|
||||
@@ -496,6 +500,9 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::spice2x_SDVXAsioDriver].is_active()) {
|
||||
games::sdvx::ASIO_DRIVER = options[launcher::Options::spice2x_SDVXAsioDriver].value_text();
|
||||
}
|
||||
if (options[launcher::Options::SDVXAsioTwoChannel].value_bool()) {
|
||||
WrappedAsio::STEREO_DOWNMIX = WrappedAsio::StereoDownmix::Front;
|
||||
}
|
||||
if (options[launcher::Options::spice2x_SDVXSubPos].is_active()) {
|
||||
auto txt = options[launcher::Options::spice2x_SDVXSubPos].value_text();
|
||||
if (txt == "top") {
|
||||
@@ -639,6 +646,9 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::PopnNativeTouch].value_bool()) {
|
||||
games::popn::NATIVE_TOUCH = true;
|
||||
}
|
||||
if (options[launcher::Options::PopnSubRedraw].value_bool()) {
|
||||
SUBSCREEN_FORCE_REDRAW = true;
|
||||
}
|
||||
if (options[launcher::Options::LoadMetalGearArcadeModule].value_bool()) {
|
||||
attach_mga = true;
|
||||
}
|
||||
@@ -683,6 +693,9 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::GitaDoraArenaAsioDriver].is_active()) {
|
||||
games::gitadora::ASIO_DRIVER = options[launcher::Options::GitaDoraArenaAsioDriver].value_text();
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraArenaRealtekAccess].value_bool()) {
|
||||
games::gitadora::ALLOW_REALTEK_AUDIO = true;
|
||||
}
|
||||
if (options[launcher::Options::LoadNostalgiaModule].value_bool()) {
|
||||
attach_nostalgia = true;
|
||||
}
|
||||
@@ -703,6 +716,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraTwoChannelAudio].value_bool()) {
|
||||
games::gitadora::TWOCHANNEL = true;
|
||||
WrappedAsio::STEREO_DOWNMIX = WrappedAsio::StereoDownmix::Center;
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraLefty].is_active()) {
|
||||
const auto text = options[launcher::Options::GitaDoraLefty].value_text();
|
||||
@@ -1034,9 +1048,32 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::SDVXForce720p].value_bool()) {
|
||||
GRAPHICS_SDVX_FORCE_720 = true;
|
||||
}
|
||||
#ifdef SPICE64
|
||||
// only the Live2D-capable SDVX versions are 64-bit, so this whole feature is
|
||||
// gated out of 32-bit builds and only armed for SDVX (model KFC).
|
||||
if (avs::game::is_model("KFC")) {
|
||||
auto live2d = options[launcher::Options::SDVXDisableLive2D].value_text();
|
||||
if (live2d == "always") {
|
||||
GRAPHICS_SDVX_LIVE2D_MODE = SdvxLive2dMode::Always;
|
||||
} else if (live2d == "ingame") {
|
||||
GRAPHICS_SDVX_LIVE2D_MODE = SdvxLive2dMode::InGame;
|
||||
// scene detection runs independently of the SDVX game module
|
||||
games::sdvx::live2d_scene_detection_init();
|
||||
}
|
||||
}
|
||||
#endif // SPICE64
|
||||
if (options[launcher::Options::InvertTouchCoordinates].value_bool()) {
|
||||
rawinput::touch::INVERTED = true;
|
||||
}
|
||||
if (options[launcher::Options::RawInputTouchAspectRatio].is_active()) {
|
||||
auto mode = options[launcher::Options::RawInputTouchAspectRatio].value_text();
|
||||
if (mode == "on") {
|
||||
rawinput::touch::ASPECT_COMPENSATION_MODE = rawinput::touch::AspectMode::On;
|
||||
} else if (mode == "off") {
|
||||
rawinput::touch::ASPECT_COMPENSATION_MODE = rawinput::touch::AspectMode::Off;
|
||||
}
|
||||
// "auto" leaves the default (per-game)
|
||||
}
|
||||
// DisableTouchCardInsert is no longer honored in spice2x
|
||||
// if (options[launcher::Options::DisableTouchCardInsert].value_bool()) {
|
||||
// SPICETOUCH_CARD_DISABLE = true;
|
||||
@@ -1060,7 +1097,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
// do not explicitly set GRAPHICS_9_ON_12_STATE to default here; must respect
|
||||
// legacy Graphics9On12 option from above if set
|
||||
}
|
||||
if (options[launcher::Options::NoLegacy].value_bool() && !cfg_run) {
|
||||
if (options[launcher::Options::NoLegacy].value_bool() && !cfg_run && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
rawinput::NOLEGACY = true;
|
||||
}
|
||||
if (options[launcher::Options::RichPresence].value_bool()) {
|
||||
@@ -1078,6 +1115,9 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::DisableOverlay].value_bool()) {
|
||||
overlay::ENABLED = false;
|
||||
}
|
||||
if (options[launcher::Options::OverlayKeyboardNavigation].value_bool()) {
|
||||
overlay::ENABLE_KEYBOARD_NAVIGATION = true;
|
||||
}
|
||||
if (options[launcher::Options::OverlayScaling].is_active() && !cfg::CONFIGURATOR_STANDALONE && !cfg_run) {
|
||||
const auto val = options[launcher::Options::OverlayScaling].value_uint32();
|
||||
if (10 <= val && val <= 400 && val != 100) {
|
||||
@@ -1099,6 +1139,12 @@ int main_implementation(int argc, char *argv[]) {
|
||||
auto &name = options[launcher::Options::DownmixAudioToStereo].value_text();
|
||||
hooks::audio::DOWNMIX_ALGORITHM = hooks::audio::Downmix::name_to_algorithm(name.c_str());
|
||||
}
|
||||
if (options[launcher::Options::AsioDownmixToStereo].is_active()) {
|
||||
// routes the selected pair onto the device's 2.0 front output; a non-None selection
|
||||
// implies force-two-channel (see WrappedAsio::force_two_channels)
|
||||
auto &name = options[launcher::Options::AsioDownmixToStereo].value_text();
|
||||
WrappedAsio::STEREO_DOWNMIX = WrappedAsio::name_to_stereo_downmix(name.c_str());
|
||||
}
|
||||
if (options[launcher::Options::VolumeBoost].is_active()) {
|
||||
const double decibels = std::strtod(
|
||||
options[launcher::Options::VolumeBoost].value_text().c_str(), nullptr);
|
||||
@@ -1106,6 +1152,21 @@ int main_implementation(int argc, char *argv[]) {
|
||||
hooks::audio::VOLUME_BOOST = (float) std::pow(10.0, decibels / 20.0);
|
||||
}
|
||||
}
|
||||
if (options[launcher::Options::AudioResample].is_active()) {
|
||||
const uint32_t rate = options[launcher::Options::AudioResample].value_uint32();
|
||||
if (rate > 0) {
|
||||
hooks::audio::RESAMPLE_RATE = rate;
|
||||
}
|
||||
}
|
||||
if (options[launcher::Options::AudioExclusiveBuffer].is_active()) {
|
||||
const uint32_t ms = options[launcher::Options::AudioExclusiveBuffer].value_uint32();
|
||||
if (ms > 0) {
|
||||
hooks::audio::EXCLUSIVE_BUFFER_MS = ms;
|
||||
}
|
||||
}
|
||||
if (options[launcher::Options::AudioShared].value_bool()) {
|
||||
hooks::audio::WASAPI_COMPATIBILITY_MODE = true;
|
||||
}
|
||||
|
||||
if (options[launcher::Options::AudioBackend].is_active()) {
|
||||
auto &name = options[launcher::Options::AudioBackend].value_text();
|
||||
@@ -1156,7 +1217,20 @@ int main_implementation(int argc, char *argv[]) {
|
||||
overlay::AUTO_SHOW_FPS = true;
|
||||
}
|
||||
if (options[launcher::Options::spice2x_FpsOpposite].value_bool()) {
|
||||
overlay::FPS_SHOULD_FLIP = true;
|
||||
// deprecated flag: equivalent to anchoring the FPS window top-left
|
||||
overlay::FPS_LOCATION = overlay::FpsLocation::TopLeft;
|
||||
}
|
||||
if (options[launcher::Options::FpsLocation].is_active()) {
|
||||
const auto txt = options[launcher::Options::FpsLocation].value_text();
|
||||
if (txt == "topright") {
|
||||
overlay::FPS_LOCATION = overlay::FpsLocation::TopRight;
|
||||
} else if (txt == "topleft") {
|
||||
overlay::FPS_LOCATION = overlay::FpsLocation::TopLeft;
|
||||
} else if (txt == "bottomleft") {
|
||||
overlay::FPS_LOCATION = overlay::FpsLocation::BottomLeft;
|
||||
} else if (txt == "bottomright") {
|
||||
overlay::FPS_LOCATION = overlay::FpsLocation::BottomRight;
|
||||
}
|
||||
}
|
||||
if (options[launcher::Options::spice2x_SubScreenAutoShow].value_bool()) {
|
||||
overlay::AUTO_SHOW_SUBSCREEN = true;
|
||||
@@ -1244,21 +1318,36 @@ int main_implementation(int argc, char *argv[]) {
|
||||
games::jb::TOUCH_ALGORITHM = games::jb::JubeatTouchAlgorithm::AcAccurate;
|
||||
} else if (options[launcher::Options::JubeatTouchAlgo].value_text() == "legacy") {
|
||||
games::jb::TOUCH_ALGORITHM = games::jb::JubeatTouchAlgorithm::Legacy;
|
||||
} else if (options[launcher::Options::JubeatTouchAlgo].value_text() == "plus") {
|
||||
games::jb::TOUCH_ALGORITHM = games::jb::JubeatTouchAlgorithm::Plus;
|
||||
} else {
|
||||
games::jb::TOUCH_ALGORITHM = games::jb::JubeatTouchAlgorithm::Improved;
|
||||
}
|
||||
}
|
||||
if (options[launcher::Options::JubeatTouchDebug].is_active()) {
|
||||
auto mode = options[launcher::Options::JubeatTouchDebug].value_text();
|
||||
if (mode == "none") {
|
||||
games::jb::TOUCH_DEBUG_OVERLAY = games::jb::JubeatTouchDebugMode::JbTouchDebugNone;
|
||||
} else if (mode == "box") {
|
||||
games::jb::TOUCH_DEBUG_OVERLAY = games::jb::JubeatTouchDebugMode::JbTouchDebugBox;
|
||||
} else if (mode == "all") {
|
||||
games::jb::TOUCH_DEBUG_OVERLAY = games::jb::JubeatTouchDebugMode::JbTouchDebugAll;
|
||||
} else {
|
||||
games::jb::TOUCH_DEBUG_OVERLAY = games::jb::JubeatTouchDebugMode::JbTouchDebugAuto;
|
||||
}
|
||||
}
|
||||
|
||||
if (options[launcher::Options::JubeatTouchDebounce].is_active()) {
|
||||
games::jb::TOUCH_DEBOUNCE_MS =
|
||||
options[launcher::Options::JubeatTouchDebounce].value_uint32();
|
||||
}
|
||||
|
||||
// reflec beat touch emulation
|
||||
games::rb::TOUCH_DEBUG_OVERLAY = options[launcher::Options::RBTouchDebug].value_bool();
|
||||
if (options[launcher::Options::spice2x_RBTouchScale].is_active()) {
|
||||
games::rb::TOUCH_SCALING = options[launcher::Options::spice2x_RBTouchScale].value_uint32();
|
||||
}
|
||||
if (options[launcher::Options::RBTouchSize].is_active()) {
|
||||
const auto text = options[launcher::Options::RBTouchSize].value_text();
|
||||
if (text == "3") {
|
||||
games::rb::TOUCH_SIZE = 3;
|
||||
}
|
||||
}
|
||||
// -rbtouchsize is deprecated and ignored; touch emulation always uses the 3x3 model
|
||||
if (options[launcher::Options::RBTouchPollRate].is_active()) {
|
||||
games::rb::TOUCH_POLL_RATE = options[launcher::Options::RBTouchPollRate].value_uint32();
|
||||
}
|
||||
@@ -1392,6 +1481,26 @@ int main_implementation(int argc, char *argv[]) {
|
||||
cfg::CONFIGURATOR_FORCE_SOFTWARE_RENDER = true;
|
||||
}
|
||||
|
||||
// OBS WebSocket overlay settings
|
||||
if (options[launcher::Options::OBSWebSocketEnabled].value_bool()) {
|
||||
overlay::windows::OBS_CONTROL_ENABLED = true;
|
||||
}
|
||||
if (options[launcher::Options::OBSWebSocketHost].is_active()) {
|
||||
overlay::windows::OBS_CONTROL_HOST = options[launcher::Options::OBSWebSocketHost].value_text();
|
||||
}
|
||||
if (options[launcher::Options::OBSWebSocketPort].is_active()) {
|
||||
const auto obs_port = options[launcher::Options::OBSWebSocketPort].value_uint32();
|
||||
if (obs_port > 0 && obs_port <= 65535) {
|
||||
overlay::windows::OBS_CONTROL_PORT = static_cast<uint16_t>(obs_port);
|
||||
}
|
||||
}
|
||||
if (options[launcher::Options::OBSWebSocketPassword].is_active()) {
|
||||
overlay::windows::OBS_CONTROL_PASSWORD = options[launcher::Options::OBSWebSocketPassword].value_text();
|
||||
}
|
||||
if (options[launcher::Options::OBSWebSocketDebug].value_bool()) {
|
||||
overlay::windows::OBS_CONTROL_DEBUG = true;
|
||||
}
|
||||
|
||||
// API debugging
|
||||
if (api_debug && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
API_CONTROLLER = std::make_unique<api::Controller>(api_port, api_pass, api_pretty);
|
||||
@@ -1446,17 +1555,22 @@ int main_implementation(int argc, char *argv[]) {
|
||||
#else
|
||||
#ifdef SPICE64
|
||||
log_info("launcher", "SpiceTools Bootstrap (x64) (spice2x)");
|
||||
#elif SPICE32_LARGE_ADDRESS_AWARE
|
||||
log_info("launcher", "SpiceTools Bootstrap (x32 - Large Address Aware) (spice2x)");
|
||||
#else
|
||||
log_info("launcher", "SpiceTools Bootstrap (x32) (spice2x)");
|
||||
// spice.exe and spice_laa.exe share the same compiled objects; the only
|
||||
// difference is the large-address-aware bit set at link time. detect it
|
||||
// at runtime so the log line stays accurate without a separate compile.
|
||||
if (sysutils::is_large_address_aware()) {
|
||||
log_info("launcher", "SpiceTools Bootstrap (x32 - Large Address Aware) (spice2x)");
|
||||
} else {
|
||||
log_info("launcher", "SpiceTools Bootstrap (x32) (spice2x)");
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
log_info("launcher", "{}", VERSION_STRING);
|
||||
|
||||
// note: distribution of modified version of this software without providing source is GPLv3 license violation.
|
||||
log_info("launcher", "spice2x is free & open source; if you paid money for it, you got scammed");
|
||||
log_info("launcher", "spice2x is free & open source software; if you paid for it, you were scammed");
|
||||
log_info("launcher", "visit https://spice2x.github.io to download the latest version for free");
|
||||
|
||||
// log command line arguments
|
||||
@@ -1499,8 +1613,19 @@ int main_implementation(int argc, char *argv[]) {
|
||||
|
||||
// print out conflicts
|
||||
size_t conflicts = 0;
|
||||
for (const auto &option : options) {
|
||||
if (option.conflicting && option.get_definition().type != OptionType::Bool) {
|
||||
for (size_t i = 0; i < options.size(); i++) {
|
||||
// InjectHook / EarlyInjectHook accept multiple values, so command line and
|
||||
// spicecfg entries are merged rather than conflicting; don't warn about them
|
||||
if (i == (size_t) launcher::Options::InjectHook ||
|
||||
i == (size_t) launcher::Options::EarlyInjectHook) {
|
||||
continue;
|
||||
}
|
||||
const auto &option = options[i];
|
||||
// ignore Boolean values
|
||||
if (option.get_definition().type == OptionType::Bool) {
|
||||
continue;
|
||||
}
|
||||
if (option.conflicting) {
|
||||
conflicts += 1;
|
||||
const auto& value = option.get_definition().sensitive ? "*****" : option.value;
|
||||
if (launcher::USE_CMD_OVERRIDE) {
|
||||
@@ -1541,6 +1666,13 @@ int main_implementation(int argc, char *argv[]) {
|
||||
"!!! errors and loss of functionality. !!!\n"
|
||||
"!!! !!!\n"
|
||||
);
|
||||
deferredlogs::defer_error_messages({
|
||||
"-exec option disables all game-specific hooks and I/O emulation",
|
||||
" you must combine this with other flags or have appropriate arcade hardware",
|
||||
" this also turns off many auto-troubleshooter checks",
|
||||
" which means that this analysis will be incomplete",
|
||||
" you need to manually check the logs for failures"
|
||||
});
|
||||
}
|
||||
|
||||
if (launcher::signal::DISABLE && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
@@ -1590,12 +1722,23 @@ int main_implementation(int argc, char *argv[]) {
|
||||
GRAPHICS_FS_ORIENTATION_SWAP = true;
|
||||
}
|
||||
|
||||
|
||||
// for cab usage - set environment variables (outside of -iidx module)
|
||||
if (games::iidx::DISABLE_CAMS.has_value() &&
|
||||
games::iidx::DISABLE_CAMS.value() &&
|
||||
!cfg::CONFIGURATOR_STANDALONE) {
|
||||
log_misc("launcher", "CONNECT_CAMERA env var set to 0");
|
||||
log_misc("launcher::iidx", "CONNECT_CAMERA env var set to 0");
|
||||
SetEnvironmentVariable("CONNECT_CAMERA", "0");
|
||||
}
|
||||
if (games::iidx::SOUND_OUTPUT_DEVICE.has_value() &&
|
||||
games::iidx::SOUND_OUTPUT_DEVICE.value() != "auto" &&
|
||||
!cfg::CONFIGURATOR_STANDALONE) {
|
||||
log_info(
|
||||
"launcher::iidx",
|
||||
"using user-supplied \"{}\" for SOUND_OUTPUT_DEVICE",
|
||||
games::iidx::SOUND_OUTPUT_DEVICE.value());
|
||||
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", games::iidx::SOUND_OUTPUT_DEVICE.value().c_str());
|
||||
}
|
||||
|
||||
// deleted options
|
||||
if (options[launcher::Options::OpenKFControl].value_bool() && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
|
||||
+602
-233
File diff suppressed because it is too large
Load Diff
@@ -40,6 +40,7 @@ namespace launcher {
|
||||
spice2x_Dx9On12,
|
||||
NoLegacy,
|
||||
RichPresence,
|
||||
DiscordAppID,
|
||||
SmartEAmusement,
|
||||
EAmusementMaintenance,
|
||||
spice2x_EAmusementMaintenance,
|
||||
@@ -52,10 +53,12 @@ namespace launcher {
|
||||
SOFTID,
|
||||
VREnable,
|
||||
DisableOverlay,
|
||||
OverlayKeyboardNavigation,
|
||||
OverlayScaling,
|
||||
NotificationPosition,
|
||||
spice2x_FpsAutoShow,
|
||||
spice2x_FpsOpposite,
|
||||
FpsLocation,
|
||||
spice2x_SubScreenAutoShow,
|
||||
spice2x_IOPanelAutoShow,
|
||||
spice2x_KeypadAutoShow,
|
||||
@@ -94,6 +97,8 @@ namespace launcher {
|
||||
spice2x_SDVXDigitalKnobSensitivity,
|
||||
SDVXDigitalKnobSocd,
|
||||
spice2x_SDVXAsioDriver,
|
||||
SDVXAsioTwoChannel,
|
||||
SDVXDisableLive2D,
|
||||
spice2x_SDVXSubPos,
|
||||
SDVXSubMonitorOverride,
|
||||
LoadDDRModule,
|
||||
@@ -105,6 +110,7 @@ namespace launcher {
|
||||
PopnNoSub,
|
||||
PopnSubMonitorOverride,
|
||||
PopnNativeTouch,
|
||||
PopnSubRedraw,
|
||||
LoadHelloPopnMusicModule,
|
||||
LoadGitaDoraModule,
|
||||
GitaDoraTwoChannelAudio,
|
||||
@@ -116,6 +122,7 @@ namespace launcher {
|
||||
GitaDoraArenaSingleWindow,
|
||||
GitaDoraArenaWindowLayout,
|
||||
GitaDoraArenaAsioDriver,
|
||||
GitaDoraArenaRealtekAccess,
|
||||
LoadJubeatModule,
|
||||
LoadReflecBeatModule,
|
||||
LoadShogikaiModule,
|
||||
@@ -173,6 +180,7 @@ namespace launcher {
|
||||
ForceWinTouch,
|
||||
ForceTouchEmulation,
|
||||
InvertTouchCoordinates,
|
||||
RawInputTouchAspectRatio,
|
||||
DisableTouchCardInsert,
|
||||
spice2x_TouchCardInsert,
|
||||
ICCAReaderPort,
|
||||
@@ -195,12 +203,17 @@ namespace launcher {
|
||||
spice2x_NvapiProfile,
|
||||
DisableAudioHooks,
|
||||
spice2x_DisableVolumeHook,
|
||||
AudioShared,
|
||||
spice2x_LowLatencySharedAudio,
|
||||
AudioBackend,
|
||||
AsioDriverId,
|
||||
AsioDriverName,
|
||||
AudioDummy,
|
||||
DownmixAudioToStereo,
|
||||
VolumeBoost,
|
||||
AudioResample,
|
||||
AudioExclusiveBuffer,
|
||||
AsioDownmixToStereo,
|
||||
DelayBy5Seconds,
|
||||
spice2x_DelayByNSeconds,
|
||||
LoadStubs,
|
||||
@@ -210,7 +223,6 @@ namespace launcher {
|
||||
LogLevel,
|
||||
EAAutomap,
|
||||
EANetdump,
|
||||
DiscordAppID,
|
||||
BlockingLogger,
|
||||
DebugCreateFile,
|
||||
VerboseGraphicsLogging,
|
||||
@@ -252,6 +264,9 @@ namespace launcher {
|
||||
IIDXWindowedSubscreenAlwaysOnTop,
|
||||
spice2x_JubeatLegacyTouch,
|
||||
JubeatTouchAlgo,
|
||||
JubeatTouchDebug,
|
||||
JubeatTouchDebounce,
|
||||
RBTouchDebug,
|
||||
spice2x_RBTouchScale,
|
||||
RBTouchSize,
|
||||
RBTouchPollRate,
|
||||
@@ -266,7 +281,6 @@ namespace launcher {
|
||||
IIDXSubMonitorOverride,
|
||||
spice2x_IIDXEmulateSubscreenKeypadTouch,
|
||||
spice2x_AutoCard,
|
||||
spice2x_LowLatencySharedAudio,
|
||||
spice2x_TapeLedAlgorithm,
|
||||
spice2x_NoNVAPI,
|
||||
spice2x_NoD3D9DeviceHook,
|
||||
@@ -297,12 +311,21 @@ namespace launcher {
|
||||
DisableHighResTimer,
|
||||
EnableICMPHook,
|
||||
AutoElevate,
|
||||
CfgForceSoftwareRender
|
||||
CfgForceSoftwareRender,
|
||||
OBSWebSocketEnabled,
|
||||
OBSWebSocketHost,
|
||||
OBSWebSocketPort,
|
||||
OBSWebSocketPassword,
|
||||
OBSWebSocketDebug
|
||||
};
|
||||
|
||||
enum class OptionsCategory {
|
||||
Everything,
|
||||
Basic,
|
||||
GameOptions,
|
||||
Display,
|
||||
Audio,
|
||||
Network,
|
||||
Overlay,
|
||||
Advanced,
|
||||
Dev,
|
||||
API
|
||||
@@ -312,7 +335,9 @@ namespace launcher {
|
||||
extern bool USE_CMD_OVERRIDE;
|
||||
|
||||
const std::vector<std::string> &get_categories(Options::OptionsCategory category);
|
||||
const std::vector<std::string> &get_quick_setting_categories();
|
||||
const std::vector<OptionDefinition> &get_option_definitions();
|
||||
void validate_option_categories();
|
||||
std::unique_ptr<std::vector<Option>> parse_options(int argc, char *argv[]);
|
||||
std::vector<Option> merge_options(const std::vector<Option> &options, const std::vector<Option> &overrides);
|
||||
|
||||
|
||||
@@ -1327,6 +1327,28 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
easywsclient (MIT)
|
||||
-------------------------------------------
|
||||
Copyright (c) 2012 Dhruv Matani, Daniel Baird
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
Contributions
|
||||
-------------------------------------------
|
||||
cardio - Felix - MIT License
|
||||
|
||||
+34
-32
@@ -366,6 +366,7 @@ static void __cdecl device_update() {
|
||||
|
||||
// update touch
|
||||
games::jb::touch_update();
|
||||
auto touched = games::jb::touch_state();
|
||||
|
||||
// get buttons
|
||||
auto &buttons = games::jb::get_buttons();
|
||||
@@ -382,52 +383,52 @@ static void __cdecl device_update() {
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::CoinMech))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 29;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[3] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button1))) {
|
||||
if (touched[3] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button1))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 13;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[7] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button2))) {
|
||||
if (touched[7] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button2))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 9;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[11] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button3))) {
|
||||
if (touched[11] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button3))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 21;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[15] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button4))) {
|
||||
if (touched[15] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button4))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 17;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[2] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button5))) {
|
||||
if (touched[2] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button5))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 14;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[6] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button6))) {
|
||||
if (touched[6] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button6))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 10;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[10] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button7))) {
|
||||
if (touched[10] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button7))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 22;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[14] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button8))) {
|
||||
if (touched[14] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button8))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 18;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[1] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button9))) {
|
||||
if (touched[1] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button9))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 15;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[5] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button10))) {
|
||||
if (touched[5] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button10))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 11;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[9] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button11))) {
|
||||
if (touched[9] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button11))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 23;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[13] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button12))) {
|
||||
if (touched[13] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button12))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 19;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[0] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button13))) {
|
||||
if (touched[0] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button13))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 24;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[4] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button14))) {
|
||||
if (touched[4] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button14))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 12;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[8] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button15))) {
|
||||
if (touched[8] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button15))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 26;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[12] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button16))) {
|
||||
if (touched[12] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button16))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 20;
|
||||
}
|
||||
|
||||
@@ -439,6 +440,7 @@ static void __cdecl device_update() {
|
||||
|
||||
// update touch
|
||||
games::jb::touch_update();
|
||||
auto touched = games::jb::touch_state();
|
||||
|
||||
// get buttons
|
||||
auto &buttons = games::jb::get_buttons();
|
||||
@@ -455,52 +457,52 @@ static void __cdecl device_update() {
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::CoinMech))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 24;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[0] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button1))) {
|
||||
if (touched[0] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button1))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 5;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[1] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button2))) {
|
||||
if (touched[1] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button2))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 1;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[2] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button3))) {
|
||||
if (touched[2] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button3))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 13;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[3] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button4))) {
|
||||
if (touched[3] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button4))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 9;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[4] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button5))) {
|
||||
if (touched[4] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button5))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 6;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[5] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button6))) {
|
||||
if (touched[5] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button6))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 2;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[6] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button7))) {
|
||||
if (touched[6] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button7))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 14;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[7] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button8))) {
|
||||
if (touched[7] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button8))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 10;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[8] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button9))) {
|
||||
if (touched[8] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button9))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 7;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[9] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button10))) {
|
||||
if (touched[9] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button10))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 3;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[10] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button11))) {
|
||||
if (touched[10] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button11))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 15;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[11] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button12))) {
|
||||
if (touched[11] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button12))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 11;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[12] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button13))) {
|
||||
if (touched[12] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button13))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 16;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[13] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button14))) {
|
||||
if (touched[13] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button14))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 4;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[14] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button15))) {
|
||||
if (touched[14] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button15))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 20;
|
||||
}
|
||||
if (games::jb::TOUCH_STATE[15] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button16))) {
|
||||
if (touched[15] || Buttons::getState(RI_MGR, buttons.at(games::jb::Buttons::Button16))) {
|
||||
DEVICE_INPUT_STATE |= 1 << 12;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@ static cardunit_card_cardnumber_t cardunit_card_cardnumber = nullptr;
|
||||
static HINSTANCE SCIUNIT_INSTANCE;
|
||||
static std::string SCIUNIT_INSTANCE_NAME = "sciunit.dll";
|
||||
static bool SCIUNIT_INITIALIZED = false;
|
||||
static int SCIUNIT_STATUS = 0;
|
||||
static bool CARD_IN = false;
|
||||
static bool CARD_PRESSED = false;
|
||||
static uint8_t CARD_UID[8];
|
||||
@@ -150,11 +151,11 @@ static int __cdecl sciunit_finalize() {
|
||||
}
|
||||
|
||||
static int __cdecl sciunit_get_errorunit() {
|
||||
return 0;
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int __cdecl sciunit_get_stat() {
|
||||
return 0;
|
||||
return SCIUNIT_STATUS;
|
||||
}
|
||||
|
||||
static int __cdecl sciunit_get_version(int a1, int a2) {
|
||||
@@ -163,6 +164,7 @@ static int __cdecl sciunit_get_version(int a1, int a2) {
|
||||
|
||||
static int __cdecl sciunit_initialize() {
|
||||
SCIUNIT_INITIALIZED = true;
|
||||
SCIUNIT_STATUS = 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -223,8 +225,12 @@ static int __cdecl sciunit_reset() {
|
||||
}
|
||||
|
||||
static int __cdecl sciunit_update() {
|
||||
if (SCIUNIT_INITIALIZED)
|
||||
if (SCIUNIT_INITIALIZED) {
|
||||
if (SCIUNIT_STATUS == 1) {
|
||||
SCIUNIT_STATUS = 2;
|
||||
}
|
||||
update_card();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
#include "extensions.h"
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
|
||||
#include "external/imgui/imgui.h"
|
||||
#include "external/imgui/imgui_internal.h"
|
||||
#include "overlay/overlay.h"
|
||||
|
||||
|
||||
namespace ImGui {
|
||||
@@ -9,6 +12,15 @@ namespace ImGui {
|
||||
const auto fg = ImVec4(0.910f, 0.914f, 0.922f, 1.0f);
|
||||
const auto bg = ImVec4(0.192f, 0.212f, 0.220f, 1.0f);
|
||||
|
||||
// FramePadding shared by the config tab bar and its items so the bar height
|
||||
// matches the padded tabs; gives the labels a bit more breathing room.
|
||||
static ImVec2 PaddedTabFramePadding() {
|
||||
const ImVec2 base = ImGui::GetStyle().FramePadding;
|
||||
return ImVec2(
|
||||
base.x + overlay::apply_scaling(10.0f),
|
||||
base.y + overlay::apply_scaling(1.0f));
|
||||
}
|
||||
|
||||
void HelpTooltip(const char* desc) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Border, bg);
|
||||
ImGui::PushStyleColor(ImGuiCol_BorderShadow, bg);
|
||||
@@ -66,7 +78,9 @@ namespace ImGui {
|
||||
|
||||
void DummyMarker() {
|
||||
// dummy marker that is the same width as HelpMarker/WarnMarker.
|
||||
ImGui::Dummy(ImVec2(22, 0));
|
||||
// "(?)" and "(!)" render to the same width, so calc it so the spacing
|
||||
// tracks the current font size/scale instead of a fixed pixel count.
|
||||
ImGui::Dummy(ImVec2(ImGui::CalcTextSize("(?)").x, 0));
|
||||
}
|
||||
|
||||
void Knob(float fraction, float size, float thickness, float pos_x, float pos_y) {
|
||||
@@ -148,6 +162,19 @@ namespace ImGui {
|
||||
return clicked;
|
||||
}
|
||||
|
||||
bool ColoredButton(const char* label, const ImVec4& base, const ImVec2& size) {
|
||||
const auto brighten = [](const ImVec4& c, float d) {
|
||||
return ImVec4((std::min)(c.x + d, 1.0f), (std::min)(c.y + d, 1.0f),
|
||||
(std::min)(c.z + d, 1.0f), c.w);
|
||||
};
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, base);
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, brighten(base, 0.12f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, brighten(base, 0.22f));
|
||||
const bool clicked = ImGui::Button(label, size);
|
||||
ImGui::PopStyleColor(3);
|
||||
return clicked;
|
||||
}
|
||||
|
||||
bool ClearButton(const std::string& tooltip) {
|
||||
ImGui::PushID(tooltip.c_str());
|
||||
// same colors as a checkbox
|
||||
@@ -164,17 +191,50 @@ namespace ImGui {
|
||||
return clicked;
|
||||
}
|
||||
|
||||
void InvisibleTableRowSelectable() {
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
ImGui::PushStyleColor(ImGuiCol_Header, 0);
|
||||
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, 0);
|
||||
ImGui::PushStyleColor(ImGuiCol_HeaderActive, 0);
|
||||
ImGui::PushTabStop(false); // prevent tab navigation
|
||||
ImGui::Selectable("##row", false,
|
||||
ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowOverlap);
|
||||
ImGui::PopTabStop();
|
||||
ImGui::PopStyleColor(3);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
bool BeginPaddedTabItem(const char* label) {
|
||||
// fixed uniform label width (scaled for DPI) so all tabs are equally sized;
|
||||
// wide enough to fit the longest label ("Controller")
|
||||
const float uniform_width = overlay::apply_scaling(70.0f);
|
||||
|
||||
// ImGui renders tab labels left-aligned, so a forced width would leave short
|
||||
// labels hugging the left edge. Instead we pad the label with equal leading/
|
||||
// trailing spaces to reach a uniform width, which both keeps all tabs the same
|
||||
// size and centers the text. A stable "##" id suffix keeps each tab's identity
|
||||
// independent of the padding.
|
||||
const float space_w = ImGui::CalcTextSize(" ").x;
|
||||
const float label_w = ImGui::CalcTextSize(label).x;
|
||||
const int pad = (space_w > 0.0f)
|
||||
? (int) ((uniform_width - label_w) * 0.5f / space_w)
|
||||
: 0;
|
||||
const std::string padded = (pad > 0)
|
||||
? std::string(pad, ' ') + label + std::string(pad, ' ') + "##" + label
|
||||
: std::string(label);
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, PaddedTabFramePadding());
|
||||
const bool open = ImGui::BeginTabItem(padded.c_str());
|
||||
ImGui::PopStyleVar();
|
||||
return open;
|
||||
}
|
||||
|
||||
bool BeginPaddedTabBar(const char* str_id, ImGuiTabBarFlags flags) {
|
||||
// push the same padding used by the tab items so the bar height matches
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, PaddedTabFramePadding());
|
||||
const bool open = ImGui::BeginTabBar(str_id, flags);
|
||||
ImGui::PopStyleVar();
|
||||
return open;
|
||||
}
|
||||
|
||||
void HighlightTableRowOnHover() {
|
||||
// hit-test the row rect directly so the row layout and height are untouched
|
||||
ImGuiTable *table = ImGui::GetCurrentTable();
|
||||
if (table == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (ImGui::IsWindowHovered() &&
|
||||
ImGui::IsMouseHoveringRect(
|
||||
ImVec2(table->WorkRect.Min.x, table->RowPosY1),
|
||||
ImVec2(table->WorkRect.Max.x, table->RowPosY2),
|
||||
false)) {
|
||||
ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg1, IM_COL32(200, 200, 200, 24));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,5 +20,15 @@ namespace ImGui {
|
||||
void TextTruncated(const std::string& p_text, float p_truncated_width);
|
||||
bool DeleteButton(const std::string& tooltip);
|
||||
bool ClearButton(const std::string& tooltip);
|
||||
void InvisibleTableRowSelectable();
|
||||
void HighlightTableRowOnHover();
|
||||
|
||||
// a Button with the given base fill color; the hovered/active shades are
|
||||
// derived by brightening the base. size defaults to auto (fit the label).
|
||||
bool ColoredButton(const char* label, const ImVec4& base,
|
||||
const ImVec2& size = ImVec2(0, 0));
|
||||
|
||||
// Config tab bar with extra label padding and uniform, centered tab widths.
|
||||
// Wrap items in BeginPaddedTabItem between BeginPaddedTabBar/EndTabBar.
|
||||
bool BeginPaddedTabBar(const char* str_id, ImGuiTabBarFlags flags = 0);
|
||||
bool BeginPaddedTabItem(const char* label);
|
||||
}
|
||||
|
||||
@@ -210,7 +210,15 @@ bool ImGui_ImplSpice_UpdateMouseCursor() {
|
||||
|
||||
// update cursor
|
||||
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
|
||||
if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor) {
|
||||
|
||||
// in auto-hide mode imgui owns cursor drawing, so the OS cursor must stay
|
||||
// hidden. this function is also called from the game window's WM_SETCURSOR
|
||||
// handler, which fires on every mouse move; without forcing it hidden here,
|
||||
// the else branch below would set IDC_ARROW on the next mouse move once the
|
||||
// overlay is closed. that arrow is conspicuous on games whose window class
|
||||
// has hCursor==NULL (e.g. DDR), since those normally show no client-area
|
||||
// cursor at all.
|
||||
if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor || g_MouseCursorAutoHide) {
|
||||
|
||||
// hide OS mouse cursor if imgui is drawing it or if it wants no cursor
|
||||
::SetCursor(nullptr);
|
||||
@@ -352,6 +360,52 @@ static void ImGui_ImplSpice_UpdateMousePos() {
|
||||
}
|
||||
}
|
||||
|
||||
// Decide whether ImGui should draw its software cursor this frame. Kept out of
|
||||
// ImGui_ImplSpice_NewFrame so the visibility rules live in one place.
|
||||
//
|
||||
// Only matters when ImGui owns cursor drawing (g_MouseCursorAutoHide, i.e. the
|
||||
// game hid the OS cursor); otherwise the OS draws the cursor and
|
||||
// io.MouseDrawCursor stays false throughout. In that mode:
|
||||
// - overlay hidden -> never draw the cursor (input belongs to the game)
|
||||
// - overlay shown -> visible immediately, auto-hide after 2s idle, reappear
|
||||
// on any mouse movement / wheel / button
|
||||
static void ImGui_ImplSpice_UpdateCursorVisibility(
|
||||
bool overlay_visible,
|
||||
const ImVec2 &old_mouse_pos,
|
||||
const ImVec2 &new_mouse_pos,
|
||||
long wheel_diff)
|
||||
{
|
||||
if (!g_MouseCursorAutoHide) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto &io = ImGui::GetIO();
|
||||
static bool overlay_visible_old = false;
|
||||
|
||||
const bool mouse_activity =
|
||||
old_mouse_pos.x != new_mouse_pos.x ||
|
||||
old_mouse_pos.y != new_mouse_pos.y ||
|
||||
wheel_diff != 0 ||
|
||||
g_MouseDown[ImGuiMouseButton_Left] ||
|
||||
g_MouseDown[ImGuiMouseButton_Right] ||
|
||||
g_MouseDown[ImGuiMouseButton_Middle];
|
||||
|
||||
if (!overlay_visible) {
|
||||
// overlay hidden: the game owns the cursor, don't draw ImGui's
|
||||
io.MouseDrawCursor = false;
|
||||
} else if (!overlay_visible_old || mouse_activity) {
|
||||
// overlay just opened, or the mouse moved: show the cursor and
|
||||
// (re)start the idle timer
|
||||
g_LastMouseMovement = get_performance_milliseconds();
|
||||
io.MouseDrawCursor = true;
|
||||
} else if ((get_performance_milliseconds() - g_LastMouseMovement) > 2000) {
|
||||
// mouse idle for more than 2 seconds while the overlay is open: hide it
|
||||
io.MouseDrawCursor = false;
|
||||
}
|
||||
|
||||
overlay_visible_old = overlay_visible;
|
||||
}
|
||||
|
||||
void ImGui_ImplSpice_NewFrame() {
|
||||
|
||||
// check if font is built
|
||||
@@ -527,22 +581,8 @@ void ImGui_ImplSpice_NewFrame() {
|
||||
}
|
||||
}
|
||||
|
||||
// automatically hide cursor
|
||||
if (g_MouseCursorAutoHide) {
|
||||
if (old_mouse_pos.x != new_mouse_pos.x ||
|
||||
old_mouse_pos.y != new_mouse_pos.y ||
|
||||
wheel_diff != 0 ||
|
||||
g_MouseDown[ImGuiMouseButton_Left] || g_MouseDown[ImGuiMouseButton_Right] || g_MouseDown[ImGuiMouseButton_Middle]) {
|
||||
|
||||
// mouse moved, update time and show the cursor
|
||||
g_LastMouseMovement = get_performance_milliseconds();
|
||||
io.MouseDrawCursor = true;
|
||||
|
||||
} else if ((get_performance_milliseconds() - g_LastMouseMovement) > 2000) {
|
||||
// mouse idle for more than 2 seconds, hide the cursor
|
||||
io.MouseDrawCursor = false;
|
||||
}
|
||||
}
|
||||
// mouse cursor: visibility (overlay visibility + auto-hide)
|
||||
ImGui_ImplSpice_UpdateCursorVisibility(overlay_visible, old_mouse_pos, new_mouse_pos, wheel_diff);
|
||||
|
||||
if (cfg::CONFIGURATOR_STANDALONE) {
|
||||
// if cursor is inside the client area, always set the OS cursor to what ImGui wants
|
||||
@@ -560,8 +600,12 @@ void ImGui_ImplSpice_NewFrame() {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// update OS mouse cursor with the cursor requested by imgui
|
||||
ImGuiMouseCursor mouse_cursor = io.MouseDrawCursor ? ImGuiMouseCursor_None : ImGui::GetMouseCursor();
|
||||
// in auto-hide mode imgui owns the cursor, so keep the OS cursor hidden
|
||||
// even when the overlay is closed (io.MouseDrawCursor is false then).
|
||||
ImGuiMouseCursor mouse_cursor =
|
||||
(io.MouseDrawCursor || g_MouseCursorAutoHide)
|
||||
? ImGuiMouseCursor_None
|
||||
: ImGui::GetMouseCursor();
|
||||
if (g_LastMouseCursor != mouse_cursor) {
|
||||
g_LastMouseCursor = mouse_cursor;
|
||||
ImGui_ImplSpice_UpdateMouseCursor();
|
||||
|
||||
@@ -146,6 +146,17 @@ namespace overlay::notifications {
|
||||
|
||||
float height = 0.f;
|
||||
if (ImGui::Begin(window_id.c_str(), nullptr, TOAST_FLAGS)) {
|
||||
// keep toasts above other overlay windows (e.g. the persistent FPS
|
||||
// window, which may be toggled on after a toast already exists), but
|
||||
// tuck them behind a blocking modal so they get dimmed/occluded by the
|
||||
// modal backdrop instead of floating on top of it.
|
||||
ImGuiWindow *toast_window = ImGui::GetCurrentWindow();
|
||||
if (ImGuiWindow *modal = ImGui::GetTopMostPopupModal()) {
|
||||
ImGui::BringWindowToDisplayBehind(toast_window, modal);
|
||||
} else {
|
||||
ImGui::BringWindowToDisplayFront(toast_window);
|
||||
}
|
||||
|
||||
const ImVec2 win_pos = ImGui::GetWindowPos();
|
||||
const ImVec2 win_size = ImGui::GetWindowSize();
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
#include "games/popn/popn.h"
|
||||
#include "games/rb/touch_debug.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "touch/touch.h"
|
||||
@@ -50,6 +51,7 @@
|
||||
#include "windows/sdvx_sub.h"
|
||||
#include "windows/keypad.h"
|
||||
#include "windows/log.h"
|
||||
#include "windows/obs.h"
|
||||
#include "windows/patch_manager.h"
|
||||
#include "windows/exitprompt.cpp"
|
||||
|
||||
@@ -65,8 +67,9 @@ namespace overlay {
|
||||
bool AUTO_SHOW_IOPANEL = false;
|
||||
bool AUTO_SHOW_KEYPAD_P1 = false;
|
||||
bool AUTO_SHOW_KEYPAD_P2 = false;
|
||||
bool ENABLE_KEYBOARD_NAVIGATION = false;
|
||||
bool USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT = false;
|
||||
bool FPS_SHOULD_FLIP = false;
|
||||
FpsLocation FPS_LOCATION = FpsLocation::TopRight;
|
||||
std::optional<uint32_t> UI_SCALE_PERCENT;
|
||||
|
||||
// global
|
||||
@@ -274,6 +277,7 @@ void overlay::SpiceOverlay::init() {
|
||||
|
||||
// Interactables (The High-Intensity Red)
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.85f, 0.15f, 0.15f, 1.00f); // Sharp Red
|
||||
colors[ImGuiCol_CheckboxSelectedBg] = colors[ImGuiCol_FrameBg];
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.60f, 0.12f, 0.12f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.85f, 0.15f, 0.15f, 1.00f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.30f, 0.12f, 0.12f, 1.00f);
|
||||
@@ -298,6 +302,7 @@ void overlay::SpiceOverlay::init() {
|
||||
colors[ImGuiCol_Separator] = ImVec4(0.32f, 0.22f, 0.22f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.42f, 0.22f, 0.22f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.52f, 0.22f, 0.22f, 1.00f);
|
||||
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.5f);
|
||||
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
colors[ImGuiCol_DockingPreview] = ImVec4(0.85f, 0.15f, 0.15f, 0.40f);
|
||||
@@ -307,16 +312,13 @@ void overlay::SpiceOverlay::init() {
|
||||
// configure IO
|
||||
auto &io = ImGui::GetIO();
|
||||
io.UserData = this;
|
||||
io.ConfigFlags = ImGuiConfigFlags_NavEnableKeyboard
|
||||
| ImGuiConfigFlags_NavEnableGamepad
|
||||
| ImGuiConfigFlags_NavEnableSetMousePos;
|
||||
|
||||
io.ConfigFlags = ImGuiConfigFlags_None;
|
||||
if (cfg::CONFIGURATOR_STANDALONE || ENABLE_KEYBOARD_NAVIGATION) {
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
|
||||
}
|
||||
if (!cfg::CONFIGURATOR_STANDALONE) {
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
|
||||
}
|
||||
if (is_touch_available("SpiceOverlay::init")) {
|
||||
io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen;
|
||||
}
|
||||
|
||||
// temporarily turn this off as it can cause crashes during font load failures
|
||||
// turns back on in ImGui_ImplSpice_Init
|
||||
@@ -396,14 +398,14 @@ void overlay::SpiceOverlay::init() {
|
||||
|
||||
bool set_overlay_active = false;
|
||||
|
||||
// referenced windows
|
||||
this->window_add(window_fps = new overlay::windows::FPS(this));
|
||||
// owned separately from `windows` so it never affects overlay activation/input gating
|
||||
window_fps = std::make_unique<overlay::windows::FPS>(this);
|
||||
if (!cfg::CONFIGURATOR_STANDALONE && AUTO_SHOW_FPS) {
|
||||
window_fps->set_active(true);
|
||||
set_overlay_active = true;
|
||||
}
|
||||
|
||||
this->window_add(window_main_menu = new overlay::windows::ExitPrompt(this));
|
||||
// owned separately from `windows` so it is not part of the overlay window layer
|
||||
window_main_menu = std::make_unique<overlay::windows::ExitPrompt>(this);
|
||||
|
||||
// add default windows
|
||||
this->window_add(window_config = new overlay::windows::Config(this));
|
||||
@@ -420,6 +422,12 @@ void overlay::SpiceOverlay::init() {
|
||||
}
|
||||
this->window_add(new overlay::windows::PatchManager(this));
|
||||
|
||||
// OBS control spawns a background WebSocket worker; skip it in the standalone
|
||||
// configurator, where there is no running game to stream/record
|
||||
if (!cfg::CONFIGURATOR_STANDALONE) {
|
||||
this->window_add(window_obs = new overlay::windows::OBSControl(this));
|
||||
}
|
||||
|
||||
{
|
||||
window_keypad1 = new overlay::windows::Keypad(this, 0);
|
||||
this->window_add(window_keypad1);
|
||||
@@ -544,9 +552,17 @@ void overlay::SpiceOverlay::new_frame() {
|
||||
const bool draw_notifications = this->renderer != OverlayRenderer::SOFTWARE
|
||||
&& overlay::notifications::has_pending();
|
||||
|
||||
// persistent FPS window: drawn whenever active, independent of the overlay
|
||||
const bool draw_fps_persistent = this->renderer != OverlayRenderer::SOFTWARE
|
||||
&& this->window_fps->get_active();
|
||||
|
||||
// draw RB touch diagnostics
|
||||
const bool draw_rb_touch_debug = this->renderer != OverlayRenderer::SOFTWARE
|
||||
&& games::rb::touch_debug_overlay_enabled();
|
||||
|
||||
// check if there is nothing to draw
|
||||
this->has_pending_frame = false;
|
||||
if (!this->active && !draw_notifications) {
|
||||
if (!this->active && !draw_notifications && !draw_fps_persistent && !draw_rb_touch_debug) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -571,17 +587,28 @@ void overlay::SpiceOverlay::new_frame() {
|
||||
ImGui::NewFrame();
|
||||
this->has_pending_frame = true;
|
||||
|
||||
if (draw_rb_touch_debug) {
|
||||
games::rb::touch_draw_debug_overlay();
|
||||
}
|
||||
|
||||
// build windows only when the overlay itself is active
|
||||
if (this->active) {
|
||||
for (auto &window : this->windows) {
|
||||
window->build();
|
||||
}
|
||||
|
||||
// draw the main menu on top of the overlay windows
|
||||
this->window_main_menu->build();
|
||||
|
||||
if (SHOW_DEBUG_LOG_WINDOW) {
|
||||
ImGui::ShowDebugLogWindow(&SHOW_DEBUG_LOG_WINDOW);
|
||||
}
|
||||
}
|
||||
|
||||
if (draw_fps_persistent) {
|
||||
this->window_fps->build();
|
||||
}
|
||||
|
||||
// draw notifications last so they paint on top of any overlay windows
|
||||
if (draw_notifications) {
|
||||
overlay::notifications::draw();
|
||||
@@ -750,13 +777,19 @@ void overlay::SpiceOverlay::d3d9_render_draw(const bool force_submit) {
|
||||
|
||||
void overlay::SpiceOverlay::update() {
|
||||
|
||||
// check overlay toggle
|
||||
// there are three layers -
|
||||
// bottommost layer - FPS, notifications (non-interactable)
|
||||
// overlay layer - most windows
|
||||
// topmost layer - main menu (popup)
|
||||
|
||||
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
|
||||
bool toggle_down_new = overlay_buttons
|
||||
|
||||
// check overlay toggle
|
||||
const bool toggle_down_new = overlay_buttons
|
||||
&& this->hotkeys_triggered()
|
||||
&& GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(games::OverlayButtons::ToggleOverlay));
|
||||
&& GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(games::OverlayButtons::ToggleAllWindows));
|
||||
if (toggle_down_new && !this->toggle_down) {
|
||||
toggle_active(true);
|
||||
toggle_active();
|
||||
}
|
||||
this->toggle_down = toggle_down_new;
|
||||
|
||||
@@ -769,17 +802,35 @@ void overlay::SpiceOverlay::update() {
|
||||
}
|
||||
this->main_menu_down = main_menu_down_new;
|
||||
|
||||
// check FPS toggle - controls the persistent FPS window only, never the overlay
|
||||
const auto fps_down_new = overlay_buttons
|
||||
&& this->hotkeys_triggered()
|
||||
&& GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(games::OverlayButtons::ToggleFps));
|
||||
if (fps_down_new && !this->fps_down) {
|
||||
this->window_fps->toggle_active();
|
||||
}
|
||||
this->fps_down = fps_down_new;
|
||||
|
||||
// update windows
|
||||
for (auto &window : this->windows) {
|
||||
window->update();
|
||||
}
|
||||
|
||||
// deactivate if no windows are shown
|
||||
bool window_active = false;
|
||||
for (auto &window : this->windows) {
|
||||
if (window->get_active()) {
|
||||
window_active = true;
|
||||
break;
|
||||
// FPS window
|
||||
this->window_fps->update();
|
||||
|
||||
// main menu (owned separately from the overlay window layer)
|
||||
this->window_main_menu->update();
|
||||
|
||||
// deactivate if nothing is shown - the main menu keeps the overlay active
|
||||
// while open even though it is not part of `windows`
|
||||
bool window_active = this->window_main_menu->get_active();
|
||||
if (!window_active) {
|
||||
for (auto &window : this->windows) {
|
||||
if (window->get_active()) {
|
||||
window_active = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!window_active) {
|
||||
@@ -791,20 +842,9 @@ bool overlay::SpiceOverlay::update_cursor() {
|
||||
return ImGui_ImplSpice_UpdateMouseCursor();
|
||||
}
|
||||
|
||||
void overlay::SpiceOverlay::toggle_active(bool overlay_key) {
|
||||
|
||||
void overlay::SpiceOverlay::toggle_active() {
|
||||
// invert active state
|
||||
this->active = !this->active;
|
||||
|
||||
// get rid of main menu if it was visible
|
||||
if (this->window_main_menu) {
|
||||
this->window_main_menu->set_active(false);
|
||||
}
|
||||
|
||||
// show FPS window if toggled with overlay key
|
||||
if (overlay_key) {
|
||||
this->window_fps->set_active(this->active);
|
||||
}
|
||||
}
|
||||
|
||||
void overlay::SpiceOverlay::show_main_menu() {
|
||||
@@ -816,7 +856,10 @@ void overlay::SpiceOverlay::show_main_menu() {
|
||||
this->window_main_menu->set_active(false);
|
||||
return;
|
||||
}
|
||||
if (ImGui::IsPopupOpen(0, ImGuiPopupFlags_AnyPopup)) {
|
||||
|
||||
// don't open on top of another genuinely-visible popup, but ONLY guard while
|
||||
// the overlay is active
|
||||
if (this->get_active() && ImGui::IsPopupOpen(0, ImGuiPopupFlags_AnyPopup)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -847,9 +890,8 @@ bool overlay::SpiceOverlay::has_focus() {
|
||||
}
|
||||
|
||||
bool overlay::SpiceOverlay::hotkeys_triggered() {
|
||||
|
||||
// check if disabled first
|
||||
if (!this->hotkeys_enable) {
|
||||
// prevent hotkeys in spicecfg
|
||||
if (cfg::CONFIGURATOR_STANDALONE) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -29,6 +29,14 @@ namespace overlay {
|
||||
SOFTWARE,
|
||||
};
|
||||
|
||||
// corner of the screen the FPS / clock / timer window is anchored to
|
||||
enum class FpsLocation {
|
||||
TopLeft,
|
||||
TopRight,
|
||||
BottomLeft,
|
||||
BottomRight,
|
||||
};
|
||||
|
||||
// settings
|
||||
extern bool ENABLED;
|
||||
extern bool AUTO_SHOW_FPS;
|
||||
@@ -36,8 +44,9 @@ namespace overlay {
|
||||
extern bool AUTO_SHOW_IOPANEL;
|
||||
extern bool AUTO_SHOW_KEYPAD_P1;
|
||||
extern bool AUTO_SHOW_KEYPAD_P2;
|
||||
extern bool ENABLE_KEYBOARD_NAVIGATION;
|
||||
extern bool USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT;
|
||||
extern bool FPS_SHOULD_FLIP;
|
||||
extern FpsLocation FPS_LOCATION;
|
||||
extern bool SHOW_DEBUG_LOG_WINDOW;
|
||||
extern std::optional<uint32_t> UI_SCALE_PERCENT;
|
||||
|
||||
@@ -57,10 +66,8 @@ namespace overlay {
|
||||
|
||||
D3DDEVICE_CREATION_PARAMETERS creation_parameters {};
|
||||
D3DADAPTER_IDENTIFIER9 adapter_identifier {};
|
||||
bool hotkeys_enable = true;
|
||||
|
||||
// windows
|
||||
Window *window_fps = nullptr;
|
||||
Window *window_iopanel = nullptr;
|
||||
Window *window_config = nullptr;
|
||||
Window *window_keypad1 = nullptr;
|
||||
@@ -71,6 +78,16 @@ namespace overlay {
|
||||
Window *window_camera = nullptr;
|
||||
Window *window_sub = nullptr;
|
||||
Window *window_log = nullptr;
|
||||
Window *window_obs = nullptr;
|
||||
|
||||
// not part of `windows`: drawn/updated on the persistent layer (like
|
||||
// notifications), independent of the overlay's active state and input gates.
|
||||
std::unique_ptr<Window> window_fps;
|
||||
|
||||
// not part of `windows`: the main menu / launcher. owned and drawn
|
||||
// separately from the overlay window layer; it drives the overlay's
|
||||
// active state while shown so its buttons still receive input.
|
||||
std::unique_ptr<Window> window_main_menu;
|
||||
|
||||
explicit SpiceOverlay(HWND hWnd, IDirect3D9 *d3d, IDirect3DDevice9 *device);
|
||||
#ifdef SPICE_D3D11
|
||||
@@ -87,7 +104,7 @@ namespace overlay {
|
||||
// after render() when the frame is being presented. In-game overlay draws in render().
|
||||
void d3d9_render_draw(bool force_submit = false);
|
||||
void update();
|
||||
void toggle_active(bool overlay_key = false);
|
||||
void toggle_active();
|
||||
void show_main_menu();
|
||||
void set_active(bool active);
|
||||
bool get_active();
|
||||
@@ -182,13 +199,12 @@ namespace overlay {
|
||||
|
||||
std::vector<std::unique_ptr<Window>> windows;
|
||||
|
||||
Window *window_main_menu = nullptr;
|
||||
|
||||
std::function<bool(LONG *, LONG *)> subscreen_mouse_handler = nullptr;
|
||||
|
||||
bool active = false;
|
||||
bool toggle_down = false;
|
||||
bool main_menu_down = false;
|
||||
bool fps_down = false;
|
||||
bool hotkey_toggle = false;
|
||||
bool hotkey_toggle_last = false;
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "util/logging.h"
|
||||
#include "games/io.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "external/imgui/imgui_internal.h"
|
||||
|
||||
|
||||
overlay::Window::Window(SpiceOverlay *overlay) : overlay(overlay) {
|
||||
@@ -30,11 +31,23 @@ void overlay::Window::update() {
|
||||
|
||||
// if the overlay is hidden just reactivate it
|
||||
if (!this->overlay->get_active()) {
|
||||
|
||||
// but don't let the main menu occlude it if it was previously visible
|
||||
if (this->overlay->window_main_menu) {
|
||||
this->overlay->window_main_menu->set_active(false);
|
||||
}
|
||||
|
||||
this->active = true;
|
||||
this->overlay->set_active(true);
|
||||
} else {
|
||||
this->toggle_active();
|
||||
}
|
||||
|
||||
// raise to the top, but only because the user pressed the hotkey and
|
||||
// the window is now visible
|
||||
if (this->active) {
|
||||
this->bring_to_front();
|
||||
}
|
||||
}
|
||||
this->toggle_button_state = toggle_button_new;
|
||||
}
|
||||
@@ -81,14 +94,29 @@ void overlay::Window::build() {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
|
||||
}
|
||||
|
||||
// create window
|
||||
if (ImGui::Begin(
|
||||
(this->title + "###" + to_string(this)).c_str(),
|
||||
&this->active,
|
||||
this->flags)) {
|
||||
const bool custom_window_padding =
|
||||
!this->remove_window_padding && this->window_padding.x >= 0.f;
|
||||
if (custom_window_padding) {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, this->window_padding);
|
||||
}
|
||||
|
||||
// window attributes
|
||||
this->calculate_initial_window();
|
||||
// create window
|
||||
// NoFocusOnAppearing: when the overlay is re-shown every window reappears at
|
||||
// once and ImGui would auto-focus whichever is submitted last, stealing the
|
||||
// top spot. suppress that so only an explicit focus request (see below)
|
||||
// decides what comes to the front.
|
||||
const std::string window_id = this->title + "###" + to_string(this);
|
||||
if (ImGui::Begin(
|
||||
window_id.c_str(),
|
||||
&this->active,
|
||||
this->flags | ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
|
||||
// window attributes - init_pos / init_size are only honored once
|
||||
// (ImGuiCond_Once), so compute them a single time instead of every frame
|
||||
if (!this->initial_window_calculated) {
|
||||
this->initial_window_calculated = true;
|
||||
this->calculate_initial_window();
|
||||
}
|
||||
ImGui::SetWindowPos(this->init_pos, ImGuiCond_Once);
|
||||
ImGui::SetWindowSize(this->init_size, ImGuiCond_Once);
|
||||
|
||||
@@ -103,12 +131,27 @@ void overlay::Window::build() {
|
||||
// end window
|
||||
ImGui::End();
|
||||
|
||||
// apply an explicit focus request now that the window exists. FocusWindow
|
||||
// with UnlessBelowModal raises it to the front, but keeps it right below
|
||||
// any blocking popup/modal instead of jumping in front of it (this also
|
||||
// re-orders brand-new windows that ImGui places on top by default).
|
||||
if (this->request_focus) {
|
||||
this->request_focus = false;
|
||||
if (ImGuiWindow *w = ImGui::FindWindowByName(window_id.c_str())) {
|
||||
ImGui::FocusWindow(w, ImGuiFocusRequestFlags_UnlessBelowModal);
|
||||
}
|
||||
}
|
||||
|
||||
if (this->remove_window_padding) {
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
|
||||
if (custom_window_padding) {
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
// add raw content
|
||||
@@ -142,6 +185,10 @@ void overlay::Window::set_active(bool active) {
|
||||
}
|
||||
}
|
||||
|
||||
void overlay::Window::bring_to_front() {
|
||||
this->request_focus = true;
|
||||
}
|
||||
|
||||
bool overlay::Window::get_active() {
|
||||
|
||||
// check for active children
|
||||
|
||||
@@ -24,15 +24,26 @@ namespace overlay {
|
||||
void toggle_active();
|
||||
void set_active(bool active);
|
||||
bool get_active();
|
||||
|
||||
// raise this window to the top of the z-order on its next build. only
|
||||
// call in response to an explicit user action (keyboard toggle, UI
|
||||
// button) - not for auto-show / programmatic shows.
|
||||
void bring_to_front();
|
||||
protected:
|
||||
|
||||
// state
|
||||
SpiceOverlay *overlay;
|
||||
bool active = false;
|
||||
// set when the window transitions to visible so build() raises it to the
|
||||
// top of the z-order on the next frame
|
||||
bool request_focus = false;
|
||||
std::vector<Window*> children;
|
||||
|
||||
// settings
|
||||
bool remove_window_padding = false;
|
||||
// custom inner window padding, applied before Begin() (preserving border /
|
||||
// rounding) when x >= 0; ignored if remove_window_padding is set
|
||||
ImVec2 window_padding = ImVec2(-1, -1);
|
||||
bool draws_window = true;
|
||||
ImGuiSizeCallback resize_callback = nullptr;
|
||||
std::string title = "Title";
|
||||
@@ -41,6 +52,8 @@ namespace overlay {
|
||||
bool toggle_button_state = false;
|
||||
|
||||
// init settings
|
||||
// calculate_initial_window() runs only once; results feed ImGuiCond_Once
|
||||
bool initial_window_calculated = false;
|
||||
ImVec2 init_pos = ImVec2(0, 0);
|
||||
ImVec2 init_size = ImVec2(0, 0);
|
||||
ImVec2 size_min = ImVec2(0, 0);
|
||||
|
||||
@@ -166,7 +166,7 @@ namespace overlay::windows {
|
||||
if (ImGui::BeginPopupModal("Card Editor", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
// card ID field (only editable for new cards)
|
||||
ImGui::BeginDisabled(this->current_card);
|
||||
ImGui::InputTextWithHint("Card ID", "E0040123456789AB",
|
||||
ImGui::InputTextWithHint("Card ID", "E0040100FFFFFFFF",
|
||||
this->card_buffer,
|
||||
std::size(this->card_buffer),
|
||||
ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase);
|
||||
@@ -385,10 +385,21 @@ namespace overlay::windows {
|
||||
ImGui::Spacing();
|
||||
|
||||
// cards list
|
||||
// use all available vertical space, minus height footer (a row of buttons and separator)
|
||||
// use all available vertical space, minus the footer that follows in
|
||||
// build_content(): a separator + spacing, then a row of buttons
|
||||
const ImGuiStyle &style = ImGui::GetStyle();
|
||||
const float footer_height =
|
||||
style.ItemSpacing.y * 3.f // spacing around the separator and before the footer
|
||||
+ 1.f // separator line
|
||||
+ ImGui::GetFrameHeightWithSpacing(); // footer button row
|
||||
if (ImGui::BeginChild(
|
||||
"cards",
|
||||
ImVec2(0, ImGui::GetContentRegionAvail().y - ImGui::GetFrameHeightWithSpacing() - 8.f))) {
|
||||
ImVec2(0, ImGui::GetContentRegionAvail().y - footer_height))) {
|
||||
|
||||
// extra vertical padding between card rows
|
||||
const ImVec2 item_spacing = ImGui::GetStyle().ItemSpacing;
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,
|
||||
ImVec2(item_spacing.x, item_spacing.y + overlay::apply_scaling(2)));
|
||||
|
||||
// -card0 / -card1 override
|
||||
for (size_t i = 0; i < 2; i++) {
|
||||
@@ -411,6 +422,8 @@ namespace overlay::windows {
|
||||
|
||||
build_card_selectable(card);
|
||||
}
|
||||
|
||||
ImGui::PopStyleVar(); // ImGuiStyleVar_ItemSpacing
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
@@ -523,7 +536,7 @@ namespace overlay::windows {
|
||||
}
|
||||
|
||||
void CardManager::config_save() {
|
||||
log_info("cardmanager", "saving config");
|
||||
log_misc("cardmanager", "saving config...");
|
||||
|
||||
// create document
|
||||
Document doc;
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace overlay::windows {
|
||||
|
||||
struct CardEntry {
|
||||
std::string name = "unnamed";
|
||||
std::string id = "E004010000000000";
|
||||
std::string id = "E0040100FFFFFFFF";
|
||||
std::string search_string = "";
|
||||
bool read_only = false;
|
||||
float color[3] {};
|
||||
|
||||
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Reference in New Issue
Block a user