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Author SHA1 Message Date
bicarus 3da352488e graphics: refactor screenshots (#860)
First commit - pure refactoring, no functional changes

Second commit - clean up & minor bug fix.
2026-08-09 20:47:38 -07:00
bicarus 2386047c2f sdvx: fix touchscreen and API touch in landscape mode (#859)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #858 

## Description of change
Landscape mode needs another adjustment applied to touch coordinates.

This fixex both native touch and wintouchemu paths.

## Testing
Tested landscape, also with full screen resolution changes.
2026-08-08 16:22:29 -07:00
bicarus baa550037a api: sdvx tape led (#857)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #852

## Description of change
Add SDVX valk cab tape LED output over API

## Testing
tested with custom python script over api
2026-08-07 00:38:17 -07:00
bicarus b53447bed5 popn: fix subscreen redraw option causing graphical glitches (#854)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Old behavior: Forced redraw presented the subscreen every main frame,
even when the game already presented it, causing duplicate presents and
tearing in popn (was fine in sdvx)

New behavior: Forced redraw acts as a fallback, presenting only when the
game skips or fails a subscreen update.

## Testing
Popn - no more glitching
Nabla - no regression
2026-08-06 04:14:31 -07:00
bicarus 4959a58de3 iidx: don't hook legacy camera unless requested (#856)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #855 

## Description of change
Legacy camera hooks are specifically for IIDX 25/26 and they only
perform redirection of device discovery (emulates USB vendor/device ID
and USB port). It has very limited use since most cameras are
practically unusable in IIDX 25/26. Don't enable it, unless explicitly
requested by the user.

New truth table for `-iidxcabcams` :

| Mode | `-iidx` off (cab setup) | `-iidx` on |
|---|---|---|
| `auto` | Native cameras enabled (same as `on`) | Cameras disabled
(same as `off`) |
| `off` | Cameras disabled | Cameras disabled |
| `on` | Native cameras enabled | Native cameras enabled |
| `legacy` | Native cameras enabled | IIDX 25/26 discovery emulation
enabled |

## Testing
2026-08-06 03:44:52 -07:00
bicarus 9141ff453b lang: detect forced UTF-8 ACP, try to opt-out (#853)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change

Fixes broken Japanese text when Windows `Use Unicode UTF-8 for worldwide
language support` setting is enabled. This setting changes the system
ACP to UTF-8 (65001), causing legacy Shift-JIS lead-byte checks to fail.

Windows 11: requests the legacy process code page through the manifest.

Windows 10: detects ACP 65001 (UTF-8), warns the user via deferred log,
and applies compatibility hook (only for popn pika model for now)

Windows 7 and below - UTF-8 option doesn't exist.

## Testing
2026-08-04 09:04:29 -07:00
28 changed files with 722 additions and 406 deletions
+2
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@@ -332,6 +332,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
api/modules/control.cpp
api/modules/touch.cpp
api/modules/iidx.cpp
api/modules/sdvx.cpp
api/serial.cpp
api/modules/drs.cpp
api/modules/lcd.cpp
@@ -535,6 +536,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
hooks/graphics/nvapi_hook.cpp
hooks/graphics/nvenc_hook.cpp
hooks/graphics/backends/d3d9/d3d9_backend.cpp
hooks/graphics/backends/d3d9/d3d9_screenshot.cpp
hooks/graphics/backends/d3d9/d3d9_device.cpp
hooks/graphics/backends/d3d9/d3d9_gfdm.cpp
hooks/graphics/backends/d3d9/d3d9_live2d.cpp
+14
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@@ -267,6 +267,20 @@ which also means that your hex edits are applicable directly.
- `Side Panel Right Inner`
- `Side Panel Right`
#### SDVX
- tapeled_get(name: str, ...)
- returns a list containing a dict of the current tape LED states. The dict keys are:
- `Title`
- `Upper Left Speaker`
- `Upper Right Speaker`
- `Left Wing`
- `Right Wing`
- `Control Panel`
- `Lower Left Speaker`
- `Lower Right Speaker`
- `Woofer`
- `V Unit`
#### LCD
- info()
- returns information about the serial LCD controller some games use
+13
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@@ -0,0 +1,13 @@
#pragma once
#include <atomic>
#include <cstdint>
namespace api {
extern std::atomic_uint32_t CLIENT_COUNT;
inline bool has_clients() {
return CLIENT_COUNT.load(std::memory_order_relaxed) > 0;
}
}
+9
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@@ -5,6 +5,7 @@
#include <utility>
#include "client.h"
#include "cfg/configurator.h"
#include "external/rapidjson/document.h"
#include "util/crypt.h"
@@ -28,6 +29,7 @@
#include "modules/lcd.h"
#include "modules/lights.h"
#include "modules/memory.h"
#include "modules/sdvx.h"
#include "modules/touch.h"
#include "modules/resize.h"
#include "request.h"
@@ -36,6 +38,8 @@
using namespace rapidjson;
using namespace api;
std::atomic_uint32_t api::CLIENT_COUNT = 0;
Controller::Controller(unsigned short port, std::string password, bool pretty)
: port(port), password(std::move(password)), pretty(pretty)
{
@@ -411,8 +415,11 @@ void Controller::init_state(api::ClientState *state) {
state->modules.push_back(new modules::LCD());
state->modules.push_back(new modules::Lights());
state->modules.push_back(new modules::Memory());
state->modules.push_back(new modules::SDVX());
state->modules.push_back(new modules::Touch());
state->modules.push_back(new modules::Resize());
CLIENT_COUNT.fetch_add(1, std::memory_order_relaxed);
}
void Controller::free_state(api::ClientState *state) {
@@ -424,6 +431,8 @@ void Controller::free_state(api::ClientState *state) {
// free cipher
delete state->cipher;
CLIENT_COUNT.fetch_sub(1, std::memory_order_relaxed);
}
void Controller::free_socket() {
+4 -2
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@@ -106,14 +106,16 @@ namespace api::modules {
void IIDX::copy_tapeled_data(Response &res, Value &response_object, const tapeledutils::tape_led &mapping) {
// Create an array for the light state
Value light_state(kArrayType);
light_state.Reserve(mapping.data.capacity() * 3, res.doc()->GetAllocator());
light_state.Reserve(
static_cast<SizeType>(mapping.data.size() * 3),
res.doc()->GetAllocator());
for (const auto [r, g, b] : mapping.data) {
light_state.PushBack(r, res.doc()->GetAllocator());
light_state.PushBack(g, res.doc()->GetAllocator());
light_state.PushBack(b, res.doc()->GetAllocator());
}
// Can't use StringRef here, turns some strings partially into null bytes for some reason
// can't use StringRef here, turns some strings partially into null bytes for some reason
Value light_name(mapping.lightName.c_str(), res.doc()->GetAllocator());
response_object.AddMember(light_name, light_state, res.doc()->GetAllocator());
}
+67
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@@ -0,0 +1,67 @@
#include "sdvx.h"
#include <functional>
using namespace std::placeholders;
using namespace rapidjson;
namespace api::modules {
SDVX::SDVX() : Module("sdvx") {
functions["tapeled_get"] = std::bind(&SDVX::tapeled_get, this, _1, _2);
for (auto &light : games::sdvx::TAPELED_MAPPING) {
lights_by_names.emplace(light.lightName, light);
}
}
/**
* tapeled_get()
* tapeled_get(name: str, ...)
*/
void SDVX::tapeled_get(Request &req, Response &res) {
Value response_object(kObjectType);
// all tape leds
if (req.params.Size() == 0) {
// iterate through each device and dump its lights data into the response
for (const auto &mapping : games::sdvx::TAPELED_MAPPING) {
copy_tapeled_data(res, response_object, mapping);
}
} else {
// specified light names
for (Value &param : req.params.GetArray()) {
// check params
if (!param.IsString()) {
error_type(res, "name", "string");
return;
}
const auto name = param.GetString();
if (const auto &it = lights_by_names.find(name); it != lights_by_names.end()) {
copy_tapeled_data(res, response_object, it->second.get());
}
}
}
res.add_data(response_object);
}
void SDVX::copy_tapeled_data(Response &res, Value &response_object,
const tapeledutils::tape_led &mapping)
{
Value light_state(kArrayType);
light_state.Reserve(
static_cast<SizeType>(mapping.data.size() * 3),
res.doc()->GetAllocator());
for (const auto [r, g, b] : mapping.data) {
light_state.PushBack(r, res.doc()->GetAllocator());
light_state.PushBack(g, res.doc()->GetAllocator());
light_state.PushBack(b, res.doc()->GetAllocator());
}
// can't use StringRef here, turns some strings partially into null bytes for some reason
Value light_name(mapping.lightName.c_str(), res.doc()->GetAllocator());
response_object.AddMember(light_name, light_state, res.doc()->GetAllocator());
}
}
+24
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@@ -0,0 +1,24 @@
#pragma once
#include <functional>
#include <string>
#include "api/module.h"
#include "api/request.h"
#include "external/robin_hood.h"
#include "games/sdvx/sdvx.h"
namespace api::modules {
class SDVX : public Module {
public:
SDVX();
private:
robin_hood::unordered_map<std::string, std::reference_wrapper<tapeledutils::tape_led>> lights_by_names;
void tapeled_get(Request &req, Response &res);
void copy_tapeled_data(Response &res, rapidjson::Value &response_object,
const tapeledutils::tape_led &mapping);
};
}
+6 -5
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@@ -55,9 +55,10 @@ namespace api::modules {
native_canvas_w = 0;
native_canvas_h = 0;
if (is_sdvx) {
// exceed gear subscreen, portrait after the rotation applied in apply_touch_errata
native_canvas_w = 1080;
native_canvas_h = 1920;
// landscape API coordinates already match the primary screen orientation;
// portrait coordinates are rotated by apply_touch_errata
native_canvas_w = GRAPHICS_FS_ORIENTATION_SWAP ? 1920 : 1080;
native_canvas_h = GRAPHICS_FS_ORIENTATION_SWAP ? 1080 : 1920;
} else if (avs::game::is_model("LDJ")) {
// TDJ subscreen; FHD models are upscaled to 1080p by apply_touch_errata
native_canvas_w = is_tdj_fhd ? 1920 : 1280;
@@ -218,8 +219,8 @@ namespace api::modules {
// the target of the touch events so just assume it's the sub screen
x = x_raw * 1920 / 1280;
y = y_raw * 1080 / 720;
} else if (is_sdvx) {
// for exceed gear, they are both 1080p screens, but need to apply transformation
} else if (is_sdvx && !GRAPHICS_FS_ORIENTATION_SWAP) {
// rotate API coordinates into SDVX's portrait touch space
x = 1080 - y_raw;
y = x_raw;
}
@@ -7,6 +7,7 @@ from .coin import *
from .control import *
from .exceptions import *
from .iidx import *
from .sdvx import *
from .info import *
from .keypads import *
from .lights import *
@@ -0,0 +1,12 @@
from .connection import Connection
from .request import Request
def sdvx_tapeled_get(con: Connection, *light_names):
req = Request("sdvx", "tapeled_get")
for light_name in light_names:
req.add_param(light_name)
res = con.request(req)
return res.get_data()
+1
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@@ -6,6 +6,7 @@
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
<dpiAware>true</dpiAware>
<activeCodePage xmlns="http://schemas.microsoft.com/SMI/2019/WindowsSettings">Legacy</activeCodePage>
</asmv3:windowsSettings>
</asmv3:application>
<dependency>
+7 -4
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@@ -3,6 +3,7 @@
#if SPICE64
#include <cstdint>
#include "api/client.h"
#include "util/detour.h"
#include "util/logging.h"
#include "util/utils.h"
@@ -443,10 +444,12 @@ namespace games::iidx {
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
for (unsigned int i = 0; i < data_size; ++i) {
map.data[i].r = data[i * 3];
map.data[i].g = data[i * 3 + 1];
map.data[i].b = data[i * 3 + 2];
if (api::has_clients()) {
for (size_t i = 0; i < data_size; ++i) {
map.data[i].r = data[i * 3];
map.data[i].g = data[i * 3 + 1];
map.data[i].b = data[i * 3 + 2];
}
}
}
+6 -18
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@@ -58,7 +58,7 @@ namespace games::iidx {
// settings
bool FLIP_CAMS = false;
std::optional<bool> DISABLE_CAMS;
cab_camera_access_mode CAB_CAMERA_ACCESS = cab_camera_access_mode::automatic;
bool TDJ_CAMERA = false;
bool TDJ_CAMERA_PREFER_16_9 = true;
bool TDJ_MODE = false;
@@ -424,10 +424,7 @@ namespace games::iidx {
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
// check if cam hook should be enabled
if (!DISABLE_CAMS.has_value()) {
log_fatal("iidx", "assertion failure - DISABLE_CAMS not set during attach");
}
if (!DISABLE_CAMS.value()) {
if (CAB_CAMERA_ACCESS == cab_camera_access_mode::legacy) {
init_legacy_camera_hook(FLIP_CAMS);
}
@@ -454,19 +451,10 @@ namespace games::iidx {
SetEnvironmentVariable("SCREEN_MODE", SCREEN_MODE.value().c_str());
}
// check for cab camera access for the second time (first time was in launcher.cpp)
// this time, we are inside -iidx module hook, which means the user is likely NOT on a cab
// therefore, start with cams OFF by default, and allow user to forcibly override to ON
if (!games::iidx::DISABLE_CAMS.has_value()) {
games::iidx::DISABLE_CAMS = true;
if (options->at(launcher::Options::IIDXCabCamAccess).is_active() &&
options->at(launcher::Options::IIDXCabCamAccess).value_text() == "on") {
games::iidx::DISABLE_CAMS = false;
}
if (games::iidx::DISABLE_CAMS.value()) {
log_misc("iidx", "CONNECT_CAMERA env var set to 0");
SetEnvironmentVariable("CONNECT_CAMERA", "0");
}
// auto with iidx module means turn off camera (non-cab use)
if (CAB_CAMERA_ACCESS == cab_camera_access_mode::automatic) {
log_misc("iidx", "CONNECT_CAMERA env var set to 0");
SetEnvironmentVariable("CONNECT_CAMERA", "0");
}
// windowed subscreen, enabled by default, unless turned off by user
+8 -1
View File
@@ -11,6 +11,13 @@
namespace games::iidx {
enum class cab_camera_access_mode {
automatic,
off,
on,
legacy,
};
enum class iidx_aio_emulation_state {
unknown,
bi2a_com2,
@@ -20,7 +27,7 @@ namespace games::iidx {
// settings
extern bool FLIP_CAMS;
extern std::optional<bool> DISABLE_CAMS;
extern cab_camera_access_mode CAB_CAMERA_ACCESS;
extern bool TDJ_CAMERA;
extern bool TDJ_CAMERA_PREFER_16_9;
extern std::optional<std::string> TDJ_CAMERA_OVERRIDE;
+13 -26
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@@ -3,6 +3,7 @@
#if SPICE64
#include <cstdint>
#include "api/client.h"
#include "util/detour.h"
#include "util/logging.h"
#include "util/utils.h"
@@ -349,43 +350,29 @@ namespace games::sdvx {
* 9 - v unit - 258 bytes - 86 colors
*
* data is stored in RGB order, 3 bytes per color
*
* TODO: expose this data via API
*/
// data mapping
static struct TapeLedMapping {
size_t data_size;
int index_r, index_g, index_b;
TapeLedMapping(size_t data_size, int index_r, int index_g, int index_b)
: data_size(data_size), index_r(index_r), index_g(index_g), index_b(index_b) {}
} mapping[] = {
{ 74, Lights::TITLE_AVG_R, Lights::TITLE_AVG_G, Lights::TITLE_AVG_B },
{ 12, Lights::UPPER_LEFT_SPEAKER_AVG_R, Lights::UPPER_LEFT_SPEAKER_AVG_G, Lights::UPPER_LEFT_SPEAKER_AVG_B },
{ 12, Lights::UPPER_RIGHT_SPEAKER_AVG_R, Lights::UPPER_RIGHT_SPEAKER_AVG_G, Lights::UPPER_RIGHT_SPEAKER_AVG_B },
{ 56, Lights::LEFT_WING_AVG_R, Lights::LEFT_WING_AVG_G, Lights::LEFT_WING_AVG_B },
{ 56, Lights::RIGHT_WING_AVG_R, Lights::RIGHT_WING_AVG_G, Lights::RIGHT_WING_AVG_B },
{ 94, Lights::CONTROL_PANEL_AVG_R, Lights::CONTROL_PANEL_AVG_G, Lights::CONTROL_PANEL_AVG_B },
{ 12, Lights::LOWER_LEFT_SPEAKER_AVG_R, Lights::LOWER_LEFT_SPEAKER_AVG_G, Lights::LOWER_LEFT_SPEAKER_AVG_B },
{ 12, Lights::LOWER_RIGHT_SPEAKER_AVG_R, Lights::LOWER_RIGHT_SPEAKER_AVG_G, Lights::LOWER_RIGHT_SPEAKER_AVG_B },
{ 14, Lights::WOOFER_AVG_R, Lights::WOOFER_AVG_G, Lights::WOOFER_AVG_B },
{ 86, Lights::V_UNIT_AVG_R, Lights::V_UNIT_AVG_G, Lights::V_UNIT_AVG_B },
};
// check index bounds
if (tapeledutils::is_enabled() && index < std::size(mapping)) {
auto &map = mapping[index];
if (tapeledutils::is_enabled() && index < std::size(TAPELED_MAPPING)) {
auto &map = TAPELED_MAPPING[index];
const auto data_size = map.data.size();
// pick a color to use
const auto rgb = tapeledutils::pick_color_from_led_tape(data, map.data_size);
const auto rgb = tapeledutils::pick_color_from_led_tape(data, data_size);
// program the lights into API
auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], rgb.r);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
if (api::has_clients()) {
for (size_t i = 0; i < data_size; ++i) {
map.data[i].r = data[i * 3];
map.data[i].g = data[i * 3 + 1];
map.data[i].b = data[i * 3 + 2];
}
}
}
if (This != custom_node) {
+13
View File
@@ -61,6 +61,19 @@ namespace games::sdvx {
static HKEY real_asio_reg_handle = nullptr;
static HKEY real_asio_device_reg_handle = nullptr;
tapeledutils::tape_led TAPELED_MAPPING[SDVX_TAPELED_TOTAL] = {
{ 74, Lights::TITLE_AVG_R, Lights::TITLE_AVG_G, Lights::TITLE_AVG_B, "Title" },
{ 12, Lights::UPPER_LEFT_SPEAKER_AVG_R, Lights::UPPER_LEFT_SPEAKER_AVG_G, Lights::UPPER_LEFT_SPEAKER_AVG_B, "Upper Left Speaker" },
{ 12, Lights::UPPER_RIGHT_SPEAKER_AVG_R, Lights::UPPER_RIGHT_SPEAKER_AVG_G, Lights::UPPER_RIGHT_SPEAKER_AVG_B, "Upper Right Speaker" },
{ 56, Lights::LEFT_WING_AVG_R, Lights::LEFT_WING_AVG_G, Lights::LEFT_WING_AVG_B, "Left Wing" },
{ 56, Lights::RIGHT_WING_AVG_R, Lights::RIGHT_WING_AVG_G, Lights::RIGHT_WING_AVG_B, "Right Wing" },
{ 94, Lights::CONTROL_PANEL_AVG_R, Lights::CONTROL_PANEL_AVG_G, Lights::CONTROL_PANEL_AVG_B, "Control Panel" },
{ 12, Lights::LOWER_LEFT_SPEAKER_AVG_R, Lights::LOWER_LEFT_SPEAKER_AVG_G, Lights::LOWER_LEFT_SPEAKER_AVG_B, "Lower Left Speaker" },
{ 12, Lights::LOWER_RIGHT_SPEAKER_AVG_R, Lights::LOWER_RIGHT_SPEAKER_AVG_G, Lights::LOWER_RIGHT_SPEAKER_AVG_B, "Lower Right Speaker" },
{ 14, Lights::WOOFER_AVG_R, Lights::WOOFER_AVG_G, Lights::WOOFER_AVG_B, "Woofer" },
{ 86, Lights::V_UNIT_AVG_R, Lights::V_UNIT_AVG_G, Lights::V_UNIT_AVG_B, "V Unit" },
};
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
if (lpSubKey != nullptr &&
phkResult != nullptr &&
+4
View File
@@ -6,6 +6,7 @@
#include "avs/game.h"
#include "games/game.h"
#include "util/tapeled.h"
namespace games::sdvx {
@@ -25,6 +26,9 @@ namespace games::sdvx {
// states
extern bool SHOW_VM_MONITOR_WARNING;
constexpr int SDVX_TAPELED_TOTAL = 10;
extern tapeledutils::tape_led TAPELED_MAPPING[SDVX_TAPELED_TOTAL];
static inline bool is_valkyrie_model() {
return (
avs::game::is_model("KFC") &&
@@ -1,15 +1,12 @@
#include "d3d9_backend.h"
#include <atomic>
#include <cassert>
#include <memory>
#include <thread>
#include <vector>
#include <external/robin_hood.h>
#include <d3d9.h>
#ifdef __GNUC__
#include <d3dx9tex.h>
#endif
#include "avs/game.h"
#include "cfg/screen_resize.h"
@@ -18,28 +15,23 @@
#include "games/popn/popn.h"
#include "games/sdvx/sdvx.h"
#include "games/mfc/mfc.h"
#include "games/io.h"
#include "hooks/graphics/graphics.h"
#include "launcher/launcher.h"
#include "launcher/options.h"
#include "launcher/signal.h"
#include "launcher/shutdown.h"
#include "misc/clipboard.h"
#include "misc/eamuse.h"
#include "misc/wintouchemu.h"
#include "overlay/overlay.h"
#include "overlay/notifications.h"
#include "util/detour.h"
#include "util/deferlog.h"
#include "util/fileutils.h"
#include "util/flags_helper.h"
#include "util/libutils.h"
#include "util/logging.h"
#include "util/utils.h"
#include "util/memutils.h"
#include "util/threadpool.h"
#include "d3d9_device.h"
#include "d3d9_screenshot.h"
#ifdef min
#undef min
@@ -63,19 +55,6 @@
return __ret; \
} while (0)
#ifdef __GNUC__
typedef decltype(D3DXSaveSurfaceToFileA) *D3DXSaveSurfaceToFileA_t;
#else
#define D3DXIFF_PNG ((DWORD) 3)
typedef HRESULT (WINAPI *D3DXSaveSurfaceToFileA_t)(
LPCSTR pDestFile,
DWORD DestFormat,
LPDIRECT3DSURFACE9 pSrcSurface,
CONST PALETTEENTRY *pSrcPalette,
CONST RECT *pSrcRect);
#endif
/*
* 9 on 12
*/
@@ -99,8 +78,6 @@ typedef IDirect3D9* (WINAPI *Direct3DCreate9On12_t)(
static void *D3D9_DIRECT3D_CREATE9_ADR = nullptr;
static char D3D9_DIRECT3D_CREATE9_CONTENTS[16];
static bool ATTEMPTED_D3DX9_LOAD_LIBRARY = false;
// settings
std::optional<UINT> D3D9_ADAPTER = std::nullopt;
DWORD D3D9_BEHAVIOR_DISABLE = 0;
@@ -113,6 +90,12 @@ static Direct3DCreate9On12Ex_t Direct3DCreate9On12Ex_orig = nullptr;
static bool ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE = false;
static IDirect3DSwapChain9 *SUB_SWAP_CHAIN = nullptr;
// main and subscreen presents may occur on different threads.
static std::atomic_bool SUBSCREEN_PRESENTED_SINCE_LAST_MAIN = false;
// do not mistake the fallback Present below for a game-originated Present.
static thread_local bool SUBSCREEN_FORCE_REDRAW_IN_PROGRESS = false;
static void graphics_d3d9_ldj_init_sub_screen(
IDirect3DDevice9Ex *device,
D3DPRESENT_PARAMETERS *present_params,
@@ -1445,6 +1428,12 @@ IDirect3DSurface9 *graphics_d3d9_ldj_get_sub_screen() {
return surface;
}
void graphics_d3d9_notify_subscreen_present() {
if (SUBSCREEN_FORCE_REDRAW && !SUBSCREEN_FORCE_REDRAW_IN_PROGRESS) {
SUBSCREEN_PRESENTED_SINCE_LAST_MAIN.store(true, std::memory_order_relaxed);
}
}
static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
// iidx/sdvx
int swapchain = 1;
@@ -1472,184 +1461,20 @@ static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
//
// early versions of popn HC needs this as well, but not on by default as it can cause
// graphical glitches on some GPUs
if (GRAPHICS_WINDOWED || SUBSCREEN_FORCE_REDRAW) {
//
// treat forced redraw as a fallback so it does not duplicate a successful game present.
const bool force_redraw = SUBSCREEN_FORCE_REDRAW &&
!SUBSCREEN_PRESENTED_SINCE_LAST_MAIN.exchange(false, std::memory_order_relaxed);
if (GRAPHICS_WINDOWED || force_redraw) {
SUBSCREEN_FORCE_REDRAW_IN_PROGRESS = true;
SUB_SWAP_CHAIN->Present(nullptr, nullptr, nullptr, nullptr, 0);
SUBSCREEN_FORCE_REDRAW_IN_PROGRESS = false;
}
}
}
static void save_capture(
int screen,
D3DFORMAT format,
UINT width,
UINT height,
IDirect3DSurface9 *surface) {
HRESULT hr;
// lock surface to be able to access the data
D3DLOCKED_RECT finished_copy {};
hr = surface->LockRect(&finished_copy, nullptr, 0);
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to lock screenshot surface, hr={}", FMT_HRESULT(hr));
graphics_capture_skip(screen);
return;
}
// copy pixel data
size_t pitch = finished_copy.Pitch;
auto data = reinterpret_cast<uint8_t *>(finished_copy.pBits);
auto pixels = new uint8_t[width * height * 3];
for (size_t row = 0; row < height; row++) {
size_t offset_pixels = 0;
size_t offset_row = row * width * 3;
switch (format) {
case D3DFMT_R8G8B8: {
for (size_t offset = 0; offset < pitch; offset += 3) {
auto cell = data + row * pitch + offset;
auto pixel = &pixels[offset_row + offset_pixels];
pixel[0] = cell[0];
pixel[1] = cell[1];
pixel[2] = cell[2];
offset_pixels += 3;
}
break;
}
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8: {
for (size_t offset = 0; offset < pitch; offset += 4) {
auto cell = data + row * pitch + offset;
auto pixel = &pixels[offset_row + offset_pixels];
pixel[0] = cell[2];
pixel[1] = cell[1];
pixel[2] = cell[0];
offset_pixels += 3;
}
break;
}
case D3DFMT_X8B8G8R8:
case D3DFMT_A8B8G8R8: {
for (size_t offset = 0; offset < pitch; offset += 4) {
auto cell = data + row * pitch + offset;
auto pixel = &pixels[offset_row + offset_pixels];
pixel[0] = cell[0];
pixel[1] = cell[1];
pixel[2] = cell[2];
offset_pixels += 3;
}
break;
}
default: {
for (size_t offset = 0; offset < width; offset++) {
auto pixel = &pixels[offset_row + offset_pixels];
pixel[0] = 0;
pixel[1] = 0;
pixel[2] = 0;
offset_pixels += 3;
}
}
}
}
// unlock surface
hr = surface->UnlockRect();
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to unlock screenshot surface, hr={}", FMT_HRESULT(hr));
graphics_capture_skip(screen);
return;
}
// enqueue
graphics_capture_enqueue(screen, pixels, width, height);
}
static void save_screenshot(const std::string &file_path, UINT height, IDirect3DSurface9 *surface) {
HRESULT hr;
D3DLOCKED_RECT finished_copy {};
hr = surface->LockRect(&finished_copy, nullptr, 0);
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to lock screenshot surface, hr={}", FMT_HRESULT(hr));
return;
}
// set alpha channel to 255
{
auto pitch = finished_copy.Pitch;
auto data = reinterpret_cast<uint8_t *>(finished_copy.pBits);
for (size_t i = 0; i < height; i++) {
for (int j = 3; j < pitch; j += 4) {
data[i * pitch + j] = 255;
}
}
}
hr = surface->UnlockRect();
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to unlock screenshot surface, hr={}", FMT_HRESULT(hr));
return;
}
// lazy load function
static D3DXSaveSurfaceToFileA_t D3DXSaveSurfaceToFileA_ptr = nullptr;
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
D3DXSaveSurfaceToFileA_ptr = libutils::try_proc<D3DXSaveSurfaceToFileA_t>("D3DXSaveSurfaceToFileA");
// check if function was not found, likely because d3dx9 is not loaded
if (!ATTEMPTED_D3DX9_LOAD_LIBRARY && D3DXSaveSurfaceToFileA_ptr == nullptr) {
ATTEMPTED_D3DX9_LOAD_LIBRARY = true;
for (size_t i = 43; i >= 24; i--) {
auto lib_name = fmt::format("d3dx9_{}.dll", i);
auto d3dx9 = libutils::try_library(lib_name);
// Check if library was not found
if (d3dx9 == nullptr) {
continue;
}
D3DXSaveSurfaceToFileA_ptr = libutils::try_proc<D3DXSaveSurfaceToFileA_t>(
d3dx9, "D3DXSaveSurfaceToFileA");
// Check if function was not found
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
FreeLibrary(d3dx9);
d3dx9 = nullptr;
continue;
}
log_info("graphics::d3d9", "found surface save function in '{}'", lib_name);
break;
}
}
}
if (D3DXSaveSurfaceToFileA_ptr != nullptr) {
// save to file
log_info("graphics::d3d9", "saving screenshot to {}", file_path);
auto hr = D3DXSaveSurfaceToFileA_ptr(file_path.c_str(), D3DXIFF_PNG, surface, nullptr, nullptr);
if (FAILED(hr)) {
log_warning("graphics::d3d9", "Failed to save screenshot");
overlay::notifications::add(
overlay::notifications::Severity::Error,
"Screenshot failed to save");
return;
}
// save to clipboard
clipboard::copy_image(file_path);
overlay::notifications::add(
overlay::notifications::Severity::Success,
fmt::format("Screenshot saved: {}", fileutils::basename(file_path)));
} else {
log_warning("graphics::d3d9", "Direct3D save helper function not available");
}
}
void graphics_d3d9_on_present(
HWND hFocusWindow,
IDirect3DDevice9 *device,
@@ -1697,135 +1522,8 @@ void graphics_d3d9_on_present(
wintouchemu::update();
}
// check screenshot key
static bool trigger_last = false;
auto buttons = games::get_buttons_overlay(eamuse_get_game());
if (buttons && (!overlay::OVERLAY || overlay::OVERLAY->hotkeys_triggered()) &&
GameAPI::Buttons::getState(RI_MGR, buttons->at(games::OverlayButtons::Screenshot)))
{
if (!trigger_last) {
graphics_screenshot_trigger();
}
trigger_last = true;
} else {
trigger_last = false;
}
// process pending screenshot
bool screenshot = false;
bool capture = false;
int capture_screen = 0;
if ((screenshot = graphics_screenshot_consume())
|| ((capture = graphics_capture_consume(&capture_screen)))) {
HRESULT hr = S_OK;
// TODO: verify capture_screen is a valid swapchain
// get back buffer
IDirect3DSurface9 *buffer = nullptr;
if (SUB_SWAP_CHAIN != nullptr && capture_screen & 1) {
hr = SUB_SWAP_CHAIN->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &buffer);
} else {
hr = device->GetBackBuffer(capture_screen, 0, D3DBACKBUFFER_TYPE_MONO, &buffer);
}
if (FAILED(hr) || buffer == nullptr) {
log_warning("graphics::d3d9",
"failed to get back buffer, hr={}",
FMT_HRESULT(hr));
if (capture) {
graphics_capture_skip(capture_screen);
}
return;
}
D3DSURFACE_DESC desc {};
hr = buffer->GetDesc(&desc);
if (FAILED(hr)) {
log_warning("graphics::d3d9",
"failed to acquire back buffer descriptor, hr={}",
FMT_HRESULT(hr));
buffer->Release();
if (capture) {
graphics_capture_skip(capture_screen);
}
return;
}
// TODO: cache render targets
IDirect3DSurface9 *temp_surface = nullptr;
hr = device->CreateRenderTarget(
desc.Width, desc.Height, desc.Format, desc.MultiSampleType,
desc.MultiSampleQuality, TRUE, &temp_surface, nullptr);
if (FAILED(hr) || temp_surface == nullptr) {
log_warning("graphics::d3d9",
"failed to acquire temporary surface, hr={}",
FMT_HRESULT(hr));
buffer->Release();
if (capture) {
graphics_capture_skip(capture_screen);
}
return;
}
hr = device->StretchRect(buffer, nullptr, temp_surface, nullptr, D3DTEXF_NONE);
if (FAILED(hr)) {
log_warning("graphics::d3d9",
"failed to copy back buffer contents, hr={}",
FMT_HRESULT(hr));
temp_surface->Release();
buffer->Release();
if (capture) {
graphics_capture_skip(capture_screen);
}
return;
}
// release original back buffer reference
buffer->Release();
// function for storing the surface
auto surface_process = [=]() {
// capture
if (capture) {
save_capture(capture_screen, desc.Format, desc.Width, desc.Height, temp_surface);
}
// screenshot
if (screenshot) {
// check where we can save it
auto file_path = graphics_screenshot_genpath();
if (!file_path.empty()) {
// write to file
save_screenshot(file_path, desc.Height, temp_surface);
}
}
// release surface
temp_surface->Release();
};
// list of games that crash when running the screenshot processor on another thread
static const robin_hood::unordered_set<std::string> THREAD_BAN {
"JMA",
#ifndef SPICE64
"KFC",
#endif
"KMA",
"KLP",
"LMA",
};
// run the save operation on another thread for supported games
if (THREAD_BAN.contains(avs::game::MODEL)) {
surface_process();
} else {
static auto pool = ThreadPool(2);
pool.add(surface_process);
}
}
graphics_d3d9_poll_screenshot_hotkey();
graphics_d3d9_process_screenshot_and_capture(device, SUB_SWAP_CHAIN);
}
void update_backbuffer_dimensions(D3DPRESENT_PARAMETERS *params) {
@@ -15,6 +15,8 @@ void graphics_d3d9_on_present(
IDirect3DDevice9 *device,
IDirect3DDevice9 *wrapped_device);
void graphics_d3d9_notify_subscreen_present();
IDirect3DSurface9 *graphics_d3d9_ldj_get_sub_screen();
struct WrappedIDirect3D9 : IDirect3D9Ex {
@@ -134,6 +134,10 @@ ULONG STDMETHODCALLTYPE WrappedIDirect3DDevice9::Release() {
this->main_swapchain->Release();
this->main_swapchain = nullptr;
}
if (this->implicit_sub_swapchain) {
this->implicit_sub_swapchain->Release();
this->implicit_sub_swapchain = nullptr;
}
for (auto &sc : this->sub_swapchain) {
if (sc) {
sc->Release();
@@ -487,6 +491,24 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
fake_sub_swapchain[0]->AddRef();
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain[0]);
graphics_screens_register(iSwapChain);
return D3D_OK;
} else if (SUBSCREEN_FORCE_REDRAW) {
// store implicit sub swap chain
if (!implicit_sub_swapchain) {
IDirect3DSwapChain9 *real_swapchain = nullptr;
HRESULT ret = pReal->GetSwapChain(iSwapChain, &real_swapchain);
if (FAILED(ret)) {
return ret;
}
implicit_sub_swapchain = new WrappedIDirect3DSwapChain9(this, real_swapchain);
implicit_sub_swapchain->should_run_hooks = false;
}
implicit_sub_swapchain->AddRef();
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(implicit_sub_swapchain);
graphics_screens_register(iSwapChain);
return D3D_OK;
}
@@ -262,6 +262,7 @@ struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
std::atomic_ulong refs = 1;
WrappedIDirect3DSwapChain9 *main_swapchain = nullptr;
WrappedIDirect3DSwapChain9 *implicit_sub_swapchain = nullptr;
WrappedIDirect3DSwapChain9 *sub_swapchain[3] = { nullptr, nullptr, nullptr };
FakeIDirect3DSwapChain9 *fake_sub_swapchain[3] = { nullptr, nullptr, nullptr };
@@ -0,0 +1,353 @@
#include "d3d9_screenshot.h"
#include <cstdint>
#include <memory>
#include <string>
#include <external/robin_hood.h>
#ifdef __GNUC__
#include <d3dx9tex.h>
#endif
#include "avs/game.h"
#include "games/io.h"
#include "hooks/graphics/graphics.h"
#include "launcher/launcher.h"
#include "misc/clipboard.h"
#include "misc/eamuse.h"
#include "overlay/notifications.h"
#include "overlay/overlay.h"
#include "util/fileutils.h"
#include "util/libutils.h"
#include "util/logging.h"
#include "util/threadpool.h"
#ifdef __GNUC__
typedef decltype(D3DXSaveSurfaceToFileA) *D3DXSaveSurfaceToFileA_t;
#else
#define D3DXIFF_PNG ((DWORD) 3)
typedef HRESULT (WINAPI *D3DXSaveSurfaceToFileA_t)(
LPCSTR pDestFile,
DWORD DestFormat,
LPDIRECT3DSURFACE9 pSrcSurface,
CONST PALETTEENTRY *pSrcPalette,
CONST RECT *pSrcRect);
#endif
static bool ATTEMPTED_D3DX9_LOAD_LIBRARY = false;
static void save_capture(
int screen,
D3DFORMAT format,
UINT width,
UINT height,
IDirect3DSurface9 *surface) {
HRESULT hr;
// lock surface to be able to access the data
D3DLOCKED_RECT finished_copy {};
hr = surface->LockRect(&finished_copy, nullptr, 0);
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to lock screenshot surface, hr={}", FMT_HRESULT(hr));
graphics_capture_skip(screen);
return;
}
// normalize supported D3D formats to packed RGB for API capture
size_t pitch = finished_copy.Pitch;
auto data = reinterpret_cast<uint8_t *>(finished_copy.pBits);
auto pixels = std::unique_ptr<uint8_t[]>(new uint8_t[width * height * 3]);
for (size_t row = 0; row < height; row++) {
size_t offset_row = row * width * 3;
switch (format) {
case D3DFMT_R8G8B8: {
for (size_t column = 0; column < width; column++) {
auto cell = data + row * pitch + column * 3;
auto pixel = &pixels[offset_row + column * 3];
pixel[0] = cell[0];
pixel[1] = cell[1];
pixel[2] = cell[2];
}
break;
}
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8: {
for (size_t column = 0; column < width; column++) {
auto cell = data + row * pitch + column * 4;
auto pixel = &pixels[offset_row + column * 3];
pixel[0] = cell[2];
pixel[1] = cell[1];
pixel[2] = cell[0];
}
break;
}
case D3DFMT_X8B8G8R8:
case D3DFMT_A8B8G8R8: {
for (size_t column = 0; column < width; column++) {
auto cell = data + row * pitch + column * 4;
auto pixel = &pixels[offset_row + column * 3];
pixel[0] = cell[0];
pixel[1] = cell[1];
pixel[2] = cell[2];
}
break;
}
default: {
for (size_t column = 0; column < width; column++) {
auto pixel = &pixels[offset_row + column * 3];
pixel[0] = 0;
pixel[1] = 0;
pixel[2] = 0;
}
}
}
}
// unlock surface
hr = surface->UnlockRect();
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to unlock screenshot surface, hr={}", FMT_HRESULT(hr));
graphics_capture_skip(screen);
return;
}
// enqueue
graphics_capture_enqueue(screen, pixels.release(), width, height);
}
static void save_screenshot(
const std::string &file_path,
D3DFORMAT format,
UINT width,
UINT height,
IDirect3DSurface9 *surface) {
// 32-bit XRGB and ARGB surfaces use byte 3 as alpha; force opaque PNG output
if (format == D3DFMT_X8R8G8B8 || format == D3DFMT_A8R8G8B8 ||
format == D3DFMT_X8B8G8R8 || format == D3DFMT_A8B8G8R8) {
D3DLOCKED_RECT finished_copy {};
HRESULT hr = surface->LockRect(&finished_copy, nullptr, 0);
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to lock screenshot surface, hr={}", FMT_HRESULT(hr));
return;
}
const size_t pitch = finished_copy.Pitch;
auto data = reinterpret_cast<uint8_t *>(finished_copy.pBits);
for (size_t row = 0; row < height; row++) {
for (size_t column = 0; column < width; column++) {
data[row * pitch + column * 4 + 3] = 255;
}
}
hr = surface->UnlockRect();
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to unlock screenshot surface, hr={}", FMT_HRESULT(hr));
return;
}
}
// lazy load function
static D3DXSaveSurfaceToFileA_t D3DXSaveSurfaceToFileA_ptr = nullptr;
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
D3DXSaveSurfaceToFileA_ptr = libutils::try_proc<D3DXSaveSurfaceToFileA_t>("D3DXSaveSurfaceToFileA");
// check if function was not found, likely because d3dx9 is not loaded
if (!ATTEMPTED_D3DX9_LOAD_LIBRARY && D3DXSaveSurfaceToFileA_ptr == nullptr) {
ATTEMPTED_D3DX9_LOAD_LIBRARY = true;
// prefer the newest installed helper while supporting older D3DX9 runtimes
for (size_t i = 43; i >= 24; i--) {
auto lib_name = fmt::format("d3dx9_{}.dll", i);
auto d3dx9 = libutils::try_library(lib_name);
// Check if library was not found
if (d3dx9 == nullptr) {
continue;
}
D3DXSaveSurfaceToFileA_ptr = libutils::try_proc<D3DXSaveSurfaceToFileA_t>(
d3dx9, "D3DXSaveSurfaceToFileA");
// Check if function was not found
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
FreeLibrary(d3dx9);
d3dx9 = nullptr;
continue;
}
log_info("graphics::d3d9", "found surface save function in '{}'", lib_name);
break;
}
}
}
if (D3DXSaveSurfaceToFileA_ptr != nullptr) {
// save to file
log_info("graphics::d3d9", "saving screenshot to {}", file_path);
const HRESULT save_result = D3DXSaveSurfaceToFileA_ptr(
file_path.c_str(), D3DXIFF_PNG, surface, nullptr, nullptr);
if (FAILED(save_result)) {
log_warning("graphics::d3d9", "Failed to save screenshot");
overlay::notifications::add(
overlay::notifications::Severity::Error,
"Screenshot failed to save");
return;
}
// save to clipboard
clipboard::copy_image(file_path);
overlay::notifications::add(
overlay::notifications::Severity::Success,
fmt::format("Screenshot saved: {}", fileutils::basename(file_path)));
} else {
log_warning("graphics::d3d9", "Direct3D save helper function not available");
}
}
void graphics_d3d9_poll_screenshot_hotkey() {
static bool trigger_last = false;
auto buttons = games::get_buttons_overlay(eamuse_get_game());
if (buttons && (!overlay::OVERLAY || overlay::OVERLAY->hotkeys_triggered()) &&
GameAPI::Buttons::getState(RI_MGR, buttons->at(games::OverlayButtons::Screenshot)))
{
if (!trigger_last) {
graphics_screenshot_trigger();
}
trigger_last = true;
} else {
trigger_last = false;
}
}
void graphics_d3d9_process_screenshot_and_capture(
IDirect3DDevice9 *device,
IDirect3DSwapChain9 *sub_swap_chain) {
// process pending screenshot
bool screenshot = false;
bool capture = false;
int capture_screen = 0;
if ((screenshot = graphics_screenshot_consume())
|| ((capture = graphics_capture_consume(&capture_screen)))) {
HRESULT hr = S_OK;
// TODO: verify capture_screen is a valid swapchain
// get back buffer
IDirect3DSurface9 *buffer = nullptr;
if (sub_swap_chain != nullptr && capture_screen & 1) {
hr = sub_swap_chain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &buffer);
} else {
hr = device->GetBackBuffer(capture_screen, 0, D3DBACKBUFFER_TYPE_MONO, &buffer);
}
if (FAILED(hr) || buffer == nullptr) {
log_warning("graphics::d3d9",
"failed to get back buffer, hr={}",
FMT_HRESULT(hr));
if (capture) {
graphics_capture_skip(capture_screen);
}
return;
}
D3DSURFACE_DESC desc {};
hr = buffer->GetDesc(&desc);
if (FAILED(hr)) {
log_warning("graphics::d3d9",
"failed to acquire back buffer descriptor, hr={}",
FMT_HRESULT(hr));
buffer->Release();
if (capture) {
graphics_capture_skip(capture_screen);
}
return;
}
// TODO: cache render targets
IDirect3DSurface9 *temp_surface = nullptr;
hr = device->CreateRenderTarget(
desc.Width, desc.Height, desc.Format, desc.MultiSampleType,
desc.MultiSampleQuality, TRUE, &temp_surface, nullptr);
if (FAILED(hr) || temp_surface == nullptr) {
log_warning("graphics::d3d9",
"failed to acquire temporary surface, hr={}",
FMT_HRESULT(hr));
buffer->Release();
if (capture) {
graphics_capture_skip(capture_screen);
}
return;
}
hr = device->StretchRect(buffer, nullptr, temp_surface, nullptr, D3DTEXF_NONE);
if (FAILED(hr)) {
log_warning("graphics::d3d9",
"failed to copy back buffer contents, hr={}",
FMT_HRESULT(hr));
temp_surface->Release();
buffer->Release();
if (capture) {
graphics_capture_skip(capture_screen);
}
return;
}
// release original back buffer reference
buffer->Release();
// function for storing the surface
auto surface_process = [=]() {
// capture
if (capture) {
save_capture(capture_screen, desc.Format, desc.Width, desc.Height, temp_surface);
}
// screenshot
if (screenshot) {
// check where we can save it
auto file_path = graphics_screenshot_genpath();
if (!file_path.empty()) {
// write to file
save_screenshot(
file_path,
desc.Format,
desc.Width,
desc.Height,
temp_surface);
}
}
// release surface
temp_surface->Release();
};
// list of games that crash when running the screenshot processor on another thread
static const robin_hood::unordered_set<std::string> THREAD_BAN {
"JMA",
#ifndef SPICE64
// KFC only crashes under threaded processing in 32-bit builds
"KFC",
#endif
"KMA",
"KLP",
"LMA",
};
// run the save operation on another thread for supported games
if (THREAD_BAN.contains(avs::game::MODEL)) {
surface_process();
} else {
static auto pool = ThreadPool(2);
pool.add(surface_process);
}
}
}
@@ -0,0 +1,9 @@
#pragma once
#include <d3d9.h>
void graphics_d3d9_poll_screenshot_hotkey();
void graphics_d3d9_process_screenshot_and_capture(
IDirect3DDevice9 *device,
IDirect3DSwapChain9 *sub_swap_chain);
@@ -96,6 +96,12 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::Present(const RECT *pSourc
pDirtyRegion,
dwFlags);
// a successful game subscreen present suppresses the next forced fallback present.
if (SUCCEEDED(result) &&
(this == pDev->implicit_sub_swapchain || this == pDev->sub_swapchain[0])) {
graphics_d3d9_notify_subscreen_present();
}
// Some drivers report S_PRESENT_MODE_CHANGED after Windows moves the portrait SMALL
// head into the requested exclusive mode, leaving both group heads black. Toggle SMALL
// through another supported mode and restore it once, then retry the interrupted MAIN
+45
View File
@@ -13,7 +13,9 @@
#include "avs/game.h"
#include "games/iidx/iidx.h"
#include "games/gitadora/gitadora.h"
#include "games/popn/popn.h"
#include "games/sdvx/sdvx.h"
#include "util/deferlog.h"
#include "util/detour.h"
#include "util/logging.h"
#include "util/utils.h"
@@ -29,6 +31,7 @@ static decltype(GetLocaleInfoEx) *GetLocaleInfoEx_orig = nullptr;
#ifdef SPICE64
static decltype(GetSystemDefaultLCID) *GetSystemDefaultLCID_orig = nullptr;
static decltype(IsDBCSLeadByte) *IsDBCSLeadByte_orig = nullptr;
static decltype(IsDBCSLeadByteEx) *IsDBCSLeadByteEx_orig = nullptr;
static decltype(WideCharToMultiByte) *WideCharToMultiByte_orig = nullptr;
static decltype(GetLocaleInfoA) *GetLocaleInfoA_orig = nullptr;
static decltype(GetThreadLocale) *GetThreadLocale_orig = nullptr;
@@ -182,9 +185,30 @@ static BOOL WINAPI IsDBCSLeadByte_hook (
BYTE TestChar
)
{
if (IsDBCSLeadByteEx_orig) {
return IsDBCSLeadByteEx_orig(CODEPAGE_SHIFT_JIS, TestChar);
}
return IsDBCSLeadByteEx(CODEPAGE_SHIFT_JIS, TestChar);
}
static BOOL WINAPI IsDBCSLeadByteEx_hook(
UINT CodePage,
BYTE TestChar)
{
switch (CodePage) {
case CP_ACP:
case CP_THREAD_ACP:
CodePage = CODEPAGE_SHIFT_JIS;
break;
default:
break;
}
return IsDBCSLeadByteEx_orig(CodePage, TestChar);
}
static
int
WINAPI
@@ -250,6 +274,18 @@ GetLocaleInfoA_hook(
void hooks::lang::early_init() {
log_info("hooks::lang", "early initialization");
const auto native_code_page = GetACP();
if (native_code_page == CP_UTF8) {
log_warning(
"hooks::lang",
"Windows is using UTF-8 as the system code page; "
"some games may render text incorrectly or behave unexpectedly");
deferredlogs::defer_error_messages({
"Windows is using UTF-8 as the system code page",
" some games may render text incorrectly or behave unexpectedly"});
}
// hooking these two functions fixes the jubeat mojibake
detour::trampoline_try("kernel32.dll", "GetACP", GetACP_hook, &GetACP_orig);
detour::trampoline_try("kernel32.dll", "GetOEMCP", GetOEMCP_hook, &GetOEMCP_orig);
@@ -315,6 +351,15 @@ void hooks::lang::early_init() {
WideCharToMultiByte_hook,
&WideCharToMultiByte_orig);
}
if (games::popn::is_pikapika_model() && native_code_page == CP_UTF8) {
detour::trampoline_try(
"kernel32.dll",
"IsDBCSLeadByteEx",
IsDBCSLeadByteEx_hook,
&IsDBCSLeadByteEx_orig);
}
#endif
}
+18 -17
View File
@@ -5,7 +5,6 @@
#include <cmath>
#include <cstdlib>
#include <assert.h>
#include <shlwapi.h>
#include <windows.h>
#include <cfg/configurator.h>
@@ -524,22 +523,25 @@ int main_implementation(int argc, char *argv[]) {
games::iidx::FLIP_CAMS = true;
}
// IIDX CONNECT_CAMERA logic here for cases where user is running without -iidx module
// for now, we assume that user may be running on a cab
// (games::iidx::DISABLE_CAMS starts out as false unless user overrides)
// we will check again in IIDX module with a different default
assert(!games::iidx::DISABLE_CAMS.has_value());
if (options[launcher::Options::IIDXDisableCameras].value_bool()) {
games::iidx::DISABLE_CAMS = true;
// Resolve the IIDX camera policy here so it also applies without the -iidx module.
const auto &cab_camera_access = options[launcher::Options::IIDXCabCamAccess];
if (cab_camera_access.is_active()) {
const auto value = cab_camera_access.value_text();
if (value == "off") {
games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::off;
} else if (value == "on") {
games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::on;
} else if (value == "legacy") {
games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::legacy;
}
}
if (options[launcher::Options::IIDXCabCamAccess].is_active() &&
options[launcher::Options::IIDXCabCamAccess].value_text() == "off") {
games::iidx::DISABLE_CAMS = true;
if (options[launcher::Options::IIDXDisableCameras].value_bool()) {
games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::off;
}
if (options[launcher::Options::IIDXCamHook].value_bool()) {
games::iidx::TDJ_CAMERA = true;
// Disable legacy behaviour to avoid conflict
games::iidx::DISABLE_CAMS = true;
games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::off;
}
// CONNECT_CAMERA env var will be set once logging is enabled
@@ -1717,14 +1719,13 @@ int main_implementation(int argc, char *argv[]) {
GRAPHICS_FS_ORIENTATION_SWAP = true;
}
// for cab usage - set environment variables (outside of -iidx module)
if (games::iidx::DISABLE_CAMS.has_value() &&
games::iidx::DISABLE_CAMS.value() &&
// apply an explicit off outside of the -iidx module so it also works on cabinets.
if (games::iidx::CAB_CAMERA_ACCESS == games::iidx::cab_camera_access_mode::off &&
!cfg::CONFIGURATOR_STANDALONE) {
log_misc("launcher::iidx", "CONNECT_CAMERA env var set to 0");
SetEnvironmentVariable("CONNECT_CAMERA", "0");
}
if (games::iidx::SOUND_OUTPUT_DEVICE.has_value() &&
games::iidx::SOUND_OUTPUT_DEVICE.value() != "auto" &&
!cfg::CONFIGURATOR_STANDALONE) {
+10 -6
View File
@@ -640,17 +640,21 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
{
// IIDXCabCamAccess
.title = "IIDX Use Official AC Cams",
.title = "IIDX Official AC Camera Access",
.name = "iidxcabcams",
.desc = "For IIDX25+, allow direct access to cameras from real arcade cabinets. "
"Only turn this on if you have OFFICIAL arcade cameras connected to the correct USB ports. Default: auto.",
.desc = "Controls how the game accesses USB cameras for IIDX 25+.\n\n"
"auto (default): use [off] when the IIDX module is enabled; otherwise, use [on].\n\n"
"on: game discovers and directly accesses cameras; requires official cameras on correct USB ports.\n\n"
"legacy: for IIDX 25/26 only; allow camera access with emulated discovery.\n\n"
"off: prevent game from accessing USB cameras.",
.type = OptionType::Enum,
.game_name = "Beatmania IIDX",
.category = "Cab Peripherals",
.elements = {
{"auto", ""},
{"on", ""},
{"legacy", ""},
{"off", ""},
{"on", ""}
},
},
{
@@ -977,7 +981,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.display_name = "sdvxsubredraw",
.aliases= "sdvxsubredraw",
.desc = "Check if submonitor in fullscreen mode doesn't update every frame; "
"this option forces subscreen to redraw every frame.",
"this option presents the subscreen when the game does not.",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Advanced Game Options",
@@ -1171,7 +1175,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.title = "Pop'n Music PikaPika Subscreen Force Redraw",
.name = "popnsubredraw",
.desc = "Check if submonitor in fullscreen mode appears stuck; "
"this option forces subscreen to redraw every frame.",
"this option presents the subscreen when the game does not.",
.type = OptionType::Bool,
.game_name = "Pop'n Music",
.category = "Advanced Game Options",
+27
View File
@@ -1,5 +1,6 @@
#include "transform.h"
#include "avs/game.h"
#include "hooks/graphics/graphics.h"
#include "overlay/overlay.h"
#include "settings.h"
@@ -82,6 +83,25 @@ namespace nativetouch::transform {
return overlay::OVERLAY->transform_touch_point(&position->x, &position->y);
}
// the digitizer is mapped to the zero-based primary display, while SDVX
// still expects portrait coordinates when its image is rendered in landscape:
// (x, y) -> (width * (1 - y / height), height * x / width).
static bool transform_sdvx_landscape_touch_position(POINT *position) {
const auto landscape_width = static_cast<LONG>(GRAPHICS_FS_CUSTOM_RESOLUTION.has_value() ?
GRAPHICS_FS_CUSTOM_RESOLUTION.value().first : GRAPHICS_FS_ORIGINAL_HEIGHT);
const auto landscape_height = static_cast<LONG>(GRAPHICS_FS_CUSTOM_RESOLUTION.has_value() ?
GRAPHICS_FS_CUSTOM_RESOLUTION.value().second : GRAPHICS_FS_ORIGINAL_WIDTH);
if (landscape_width <= 0 || landscape_height <= 0) {
return false;
}
const auto input_x = position->x;
position->x = landscape_width -
MulDiv(position->y, landscape_width, landscape_height);
position->y = MulDiv(input_x, landscape_height, landscape_width);
return true;
}
// convert physical screen coordinates to game touch coordinates for a known target
bool screen_to_game(HWND window, POINT *position) {
if (settings::SYNTHETIC_TOUCH_USES_CLIENT_COORDINATES) {
@@ -144,6 +164,13 @@ namespace nativetouch::transform {
const auto dedicated_subscreen = is_tdj_dedicated_subscreen(TDJ_SUBSCREEN_WINDOW);
const auto active_overlay = has_active_overlay_transform();
// special case for SDVX landscape mode
if (!dedicated_subscreen && !active_overlay &&
GRAPHICS_FS_ORIENTATION_SWAP && avs::game::is_model("KFC")) {
return transform_sdvx_landscape_touch_position(position) ?
Result::Transformed : Result::Rejected;
}
// no dedicated subscreen or active overlay mapping; pass the point through unchanged
if (!dedicated_subscreen && !active_overlay) {
return Result::Unchanged;