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Author SHA1 Message Date
bicarus 4009bb8a84 sc: bone eater preliminary support (#895)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #114

## Description of change
Initial support for Silent Scope: Bone Eater, enough to be playable;
doesn't include QoS work needed to make this a smoother experience.

* Game detection
* Fix DX11 overlay to work with non-Unity games
* Implements sub monitor i/o (only really needed to get past I/O check)
* Try to make the game reasonably playable with a mouse
* Ignore the game's attempt to move windows, position them in a
reasonable place
* Fix language hook

## Testing
2026-08-28 03:04:43 -07:00
bicarus 8fb6d94000 Include AI-Use Policy in README
Added AI-Use Policy section to README.md
2026-08-28 02:47:15 -07:00
bicarus 8d3685415d popn: fix LED handling (#894)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Fix the issue with popn lights flickering.

`SetTapeLedDataPart()` updates BI3A’s internal LED buffer without
immediately sending it to hardware. High Cheers briefly clears this
buffer before writing the complete set of lights.

Stage pin-0 (button light) updates in the hook and publish only the
latest frame during `GetDeviceStatus()`, matching real BI3A behavior.
This prevents temporary clear frames from reaching HID controllers.

## Testing
Tested with my iidx controller with HID lights.
2026-08-28 01:42:56 -07:00
James Liu 50b38b856f gitadora: fix 32bit gfdm coin button not working (#893)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Fix Add Coin/COIN button not actuated after pressing

## Testing
*XG2*
<img width="1594" height="458" alt="XG2"
src="https://github.com/user-attachments/assets/0d90ffaf-b0a0-421f-8986-5d87040ace93"
/>

*XG3*
<img width="1594" height="458" alt="XG3"
src="https://github.com/user-attachments/assets/e326fd91-3477-44ed-854b-4160cf0f103a"
/>
2026-08-27 09:05:36 -07:00
Jiongjia Lu dad88caf01 api: add card lookup endpoint (#891)
## Link to GitHub Issue or related Pull Request, if one exists

N/A

## Description of change

I am developing [spice.nimabe.net](https://spice.nimabe.net), a static
frontend for SpiceAPI. It already supports generating and inserting new
card IDs, but SpiceAPI does not provide a way to discover cards already
configured on the game machine.

This makes the frontend inconvenient for existing users who generated
and saved their card IDs locally. They currently have to open each card
file on the game machine and manually copy its ID into the frontend.

This change adds a `card.get_cards` API function that enumerates the
current cards for readers supported by the running game. Each entry
contains:

- reader index
- canonical 16-character card ID
- `source`, set to `file` or `override`
- `file_name` for file-backed cards

File-backed cards expose only the save-file basename. Active `-card0`
and `-card1` values are returned with `source: "override"` and no
`file_name`, instead of representing an override as a file. spicefe
derives the useful default import names `card0` and `card1` from the
reader index. Reader enumeration uses `eamuse_get_game_keypads()` so
games with only one reader do not expose a second card.

This allows spicefe and other API clients to offer one-click import for
existing cards, without requiring users to manually find and copy their
card IDs.

Because card IDs are sensitive, `card.get_cards` can only be used when
the operator has configured an API password. No full filesystem path is
exposed. Missing, unreadable, and invalid cards are omitted.

The existing `card.insert` function remains unchanged. To avoid
requiring a password for the whole card module, this change adds support
for password requirements on individual API functions while preserving
existing module-wide password behavior.

Access to configured card paths and runtime card overrides is
synchronized because API requests may read them concurrently with
configuration updates.

The Python and Dart API wrappers and README documentation have been
updated for the new function and source metadata.

## Testing

- Ran the complete `src/spice2x/build_docker.sh` build successfully.
- Built all required 32-bit and 64-bit targets.
- Built the Windows XP-compatible 32-bit targets.
- Passed static import checks.
- Passed Windows 7 and Windows XP compatibility checks.
- Completed release packaging successfully.
- Verified both updated Dart wrappers are correctly formatted.
- Ran all 106 spicefe tests successfully.
- `git diff --check` passes.

*This implementation was prepared with assistance from OpenAI Codex.*
2026-08-25 00:49:31 -07:00
23 changed files with 580 additions and 91 deletions
+4
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@@ -56,6 +56,10 @@ We explicitly do **NOT** have a Discord server for dicussions - we try to do eve
Please see [CONTRIBUTING page](https://github.com/spice2x/spice2x.github.io/blob/main/CONTRIBUTING.md) for a full list of guidelines when submitting code.
### AI-Use Policy
Use AI tools at your discretion, but remember that a human will review every issue and pull request. Please ensure submissions are accurate, relevant, and worth the reviewer’s time.
## Additional information
Please read [README.md](https://github.com/spice2x/spice2x.github.io/blob/main/src/spice2x/README.md) inside `src/spice2x`.
+1
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@@ -531,6 +531,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
games/otoca/p4io.cpp
games/silentscope/silentscope.cpp
games/silentscope/io.cpp
games/silentscope/projector.cpp
games/pcm/pcm.cpp
games/pcm/io.cpp
games/onpara/onpara.cpp
+7
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@@ -144,6 +144,13 @@ restriction is that the ID has to be a valid 64-bit unsigned integer.
`busy`
#### Card
- get_cards()
- returns the current card ID and source for each active card reader
- each entry contains `index`, `card_id`, and `source`
- `source` is `file` or `override`
- file entries also contain `file_name`, without the full configured path
- `-card0` and `-card1` overrides do not contain `file_name`
- this function only works when an API password is configured
- insert(index: uint, card_id: hex)
- inserts a card which gets read by the emulated card readers for the game
- index has to be either 0 (for P1) or 1 (for P2)
+32 -6
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@@ -1,5 +1,7 @@
#include "bmpu.h"
#include <algorithm>
#include "acio/icca/icca.h"
#include "avs/game.h"
#include "cfg/api.h"
@@ -9,6 +11,7 @@
#include "games/ftt/io.h"
#include "games/museca/io.h"
#include "games/silentscope/io.h"
#include "hooks/graphics/graphics.h"
#include "launcher/launcher.h"
#include "misc/eamuse.h"
@@ -530,15 +533,38 @@ static bool __cdecl ac_io_bmpu_update_control_status_buffer() {
STATUS_BUFFER[4] |= 0x20;
}
// joy stick raw input
// gun position, sent big endian; the game keeps the top 12 bits of each pair
auto &analogs = games::silentscope::get_analogs();
auto &gun_x = analogs.at(games::silentscope::Analogs::GUN_X);
auto &gun_y = analogs.at(games::silentscope::Analogs::GUN_Y);
unsigned short joy_x = 0x7FFF;
unsigned short joy_y = 0x7FFF;
if (analogs.at(games::silentscope::Analogs::GUN_X).isSet()) {
joy_x = (unsigned short) (Analogs::getState(RI_MGR, analogs.at(games::silentscope::Analogs::GUN_X)) * USHRT_MAX);
}
if (analogs.at(games::silentscope::Analogs::GUN_Y).isSet()) {
joy_y = (unsigned short) (Analogs::getState(RI_MGR, analogs.at(games::silentscope::Analogs::GUN_Y)) * USHRT_MAX);
if (gun_x.isSet() || gun_y.isSet()) {
if (gun_x.isSet()) {
joy_x = (unsigned short) (Analogs::getState(RI_MGR, gun_x) * USHRT_MAX);
}
if (gun_y.isSet()) {
joy_y = (unsigned short) (Analogs::getState(RI_MGR, gun_y) * USHRT_MAX);
}
} else {
// the gun reports where it is aimed, which a relative pointer cannot express - the
// calibration screen asks for the screen centre and two corners, so read the cursor
POINT cursor {};
RECT client {};
POINT origin {};
if (NDD_MAIN_WINDOW != nullptr &&
GetCursorPos(&cursor) &&
GetClientRect(NDD_MAIN_WINDOW, &client) &&
ClientToScreen(NDD_MAIN_WINDOW, &origin) &&
client.right > 1 && client.bottom > 1)
{
const LONG x = std::clamp(cursor.x - origin.x, 0L, client.right - 1);
const LONG y = std::clamp(cursor.y - origin.y, 0L, client.bottom - 1);
joy_x = (unsigned short) (x * USHRT_MAX / (client.right - 1));
joy_y = (unsigned short) (y * USHRT_MAX / (client.bottom - 1));
}
}
// invert X axis
+5 -3
View File
@@ -337,9 +337,11 @@ bool Controller::process_request(ClientState *state, const char *in, size_t in_s
if (module->name == request.module) {
module_found = true;
// check password force
if (module->password_force && this->password.empty() && request.function != "session_refresh") {
Value err("Module requires the password to be set.");
// check password requirement
if (module->requires_password(request.function)
&& this->password.empty()
&& request.function != "session_refresh") {
Value err("Function requires the password to be set.");
response.add_error(err);
break;
}
+8
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@@ -16,6 +16,14 @@ namespace api {
this->password_force = password_force;
}
void Module::require_password(const std::string &function) {
this->password_force_functions.emplace(function);
}
bool Module::requires_password(const std::string &function) const {
return this->password_force || this->password_force_functions.contains(function);
}
void Module::handle(Request &req, Response &res) {
// log module access
+10
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@@ -4,6 +4,7 @@
#include <map>
#include <string>
#include <sstream>
#include <unordered_set>
#include <external/robin_hood.h>
#include "response.h"
@@ -26,6 +27,13 @@ namespace api {
// default constructor
explicit Module(std::string name, bool password_force=false);
void require_password(const std::string &function);
private:
// functions which expose sensitive data or actions
std::unordered_set<std::string> password_force_functions;
public:
// virtual deconstructor
@@ -35,6 +43,8 @@ namespace api {
std::string name;
bool password_force;
bool requires_password(const std::string &function) const;
// the magic
void handle(Request &req, Response &res);
+64
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@@ -1,4 +1,5 @@
#include "card.h"
#include <fstream>
#include <functional>
#include "external/rapidjson/document.h"
#include "util/logging.h"
@@ -11,8 +12,71 @@ using namespace rapidjson;
namespace api::modules {
static bool normalize_card_id(const std::string &value, std::string &card_id) {
if (value.size() != 16) {
return false;
}
uint8_t card_bin[8] {};
if (!hex2bin(value.c_str(), card_bin)) {
return false;
}
card_id = bin2hex(card_bin, std::size(card_bin));
return true;
}
static bool read_card_id(const std::filesystem::path &path, std::string &card_id) {
std::ifstream file(path);
char buffer[16] {};
if (!file.read(buffer, std::size(buffer))) {
return false;
}
return normalize_card_id(std::string(buffer, std::size(buffer)), card_id);
}
Card::Card() : Module("card") {
functions["get_cards"] = std::bind(&Card::get_cards, this, _1, _2);
functions["insert"] = std::bind(&Card::insert, this, _1, _2);
require_password("get_cards");
}
/**
* get_cards()
*/
void Card::get_cards(Request &req, Response &res) {
auto &alloc = res.doc()->GetAllocator();
for (int index = 0; index < eamuse_get_game_keypads(); index++) {
std::string card_id;
std::string filename;
const auto card_override = eamuse_get_card_override(index);
const bool has_override = !card_override.empty();
if (has_override) {
if (!normalize_card_id(card_override, card_id)) {
continue;
}
} else {
const auto path = eamuse_get_card_path(index);
if (!read_card_id(path, card_id)) {
continue;
}
const auto filename_u8 = path.filename().u8string();
filename.assign(filename_u8.begin(), filename_u8.end());
}
Value card(kObjectType);
card.AddMember("index", index, alloc);
card.AddMember("card_id", Value(card_id.c_str(), alloc), alloc);
card.AddMember("source", Value(has_override ? "override" : "file", alloc), alloc);
if (!has_override) {
card.AddMember("file_name", Value(filename.c_str(), alloc), alloc);
}
res.add_data(card);
}
}
/**
+1
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@@ -12,6 +12,7 @@ namespace api::modules {
private:
// function definitions
void get_cards(Request &req, Response &res);
void insert(Request &req, Response &res);
};
}
@@ -1,5 +1,32 @@
part of spiceapi;
class CardInfo {
final int index;
final String cardID;
final String source;
final String? fileName;
CardInfo(this.index, this.cardID, this.source, this.fileName);
}
Future<List<CardInfo>> cardGetCards(Connection con) {
var req = Request("card", "get_cards");
return con.request(req).then((res) {
List<CardInfo> cards = [];
for (var value in res.getData()) {
cards.add(
CardInfo(
value["index"],
value["card_id"],
value["source"],
value["file_name"],
),
);
}
return cards;
});
}
Future<void> cardInsert(Connection con, int unit, String cardID) {
var req = Request("card", "insert");
req.addParam(unit);
@@ -1,5 +1,32 @@
part of spiceapi;
class CardInfo {
final int index;
final String cardID;
final String source;
final String? fileName;
CardInfo(this.index, this.cardID, this.source, this.fileName);
}
Future<List<CardInfo>> cardGetCards(Connection con) {
var req = Request("card", "get_cards");
return con.request(req).then((res) {
List<CardInfo> cards = [];
for (var value in res.getData()) {
cards.add(
CardInfo(
value["index"],
value["card_id"],
value["source"],
value["file_name"],
),
);
}
return cards;
});
}
Future<void> cardInsert(Connection con, int unit, String cardID) {
var req = Request("card", "insert");
req.addParam(unit);
@@ -2,6 +2,10 @@ from .connection import Connection
from .request import Request
def card_get_cards(con: Connection):
return con.request(Request("card", "get_cards")).get_data()
def card_insert(con: Connection, unit: int, card_id: str):
req = Request("card", "insert")
req.add_param(unit)
+110 -55
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@@ -2,6 +2,8 @@
#if SPICE64 && !SPICE_XP
#include <array>
#include <mutex>
#include <optional>
#include <cstdint>
#include "util/detour.h"
@@ -141,10 +143,100 @@ namespace games::popn {
static AIO_SCI_COMM *aioSciComm;
static AIO_IOB5_BI3A *aioIob5Bi3a;
static constexpr size_t PIKA_BUTTON_COUNT = 9;
static constexpr size_t PIKA_BUTTON_DATA_SIZE = PIKA_BUTTON_COUNT * 3;
static std::array<uint8_t, PIKA_BUTTON_DATA_SIZE> pika_button_staging{};
static bool pika_button_staging_dirty = false;
static std::mutex pika_button_staging_mutex;
/*
* implementations
*/
static void publish_pika_button_staging() {
std::array<uint8_t, PIKA_BUTTON_DATA_SIZE> data;
{
std::lock_guard<std::mutex> lock(pika_button_staging_mutex);
if (!pika_button_staging_dirty) {
return;
}
data = pika_button_staging;
pika_button_staging_dirty = false;
}
constexpr Lights::popn_lights_t legacy_button_lights[] = {
Lights::popn_lights_t::Button1,
Lights::popn_lights_t::Button2,
Lights::popn_lights_t::Button3,
Lights::popn_lights_t::Button4,
Lights::popn_lights_t::Button5,
Lights::popn_lights_t::Button6,
Lights::popn_lights_t::Button7,
Lights::popn_lights_t::Button8,
Lights::popn_lights_t::Button9
};
constexpr Lights::popn_lights_t button_lights[] = {
Lights::popn_lights_t::PikaButton1_R,
Lights::popn_lights_t::PikaButton1_G,
Lights::popn_lights_t::PikaButton1_B,
Lights::popn_lights_t::PikaButton2_R,
Lights::popn_lights_t::PikaButton2_G,
Lights::popn_lights_t::PikaButton2_B,
Lights::popn_lights_t::PikaButton3_R,
Lights::popn_lights_t::PikaButton3_G,
Lights::popn_lights_t::PikaButton3_B,
Lights::popn_lights_t::PikaButton4_R,
Lights::popn_lights_t::PikaButton4_G,
Lights::popn_lights_t::PikaButton4_B,
Lights::popn_lights_t::PikaButton5_R,
Lights::popn_lights_t::PikaButton5_G,
Lights::popn_lights_t::PikaButton5_B,
Lights::popn_lights_t::PikaButton6_R,
Lights::popn_lights_t::PikaButton6_G,
Lights::popn_lights_t::PikaButton6_B,
Lights::popn_lights_t::PikaButton7_R,
Lights::popn_lights_t::PikaButton7_G,
Lights::popn_lights_t::PikaButton7_B,
Lights::popn_lights_t::PikaButton8_R,
Lights::popn_lights_t::PikaButton8_G,
Lights::popn_lights_t::PikaButton8_B,
Lights::popn_lights_t::PikaButton9_R,
Lights::popn_lights_t::PikaButton9_G,
Lights::popn_lights_t::PikaButton9_B
};
static_assert(std::size(legacy_button_lights) == PIKA_BUTTON_COUNT);
static_assert(std::size(button_lights) == PIKA_BUTTON_DATA_SIZE);
auto &lights = get_lights();
for (size_t button = 0; button < PIKA_BUTTON_COUNT; button++) {
const auto data_offset = button * 3;
// special handling converting RGB data to non-RGB lights
// take the max(R, G, B) and use it to write the light value
const auto light_value = std::max({
data[data_offset],
data[data_offset + 1],
data[data_offset + 2]
});
// on the new cab, buttons are colorless plastic and rely on RGB to be lit
// at all times, even when "off". When translating to legacy on/off lights,
// treat only values above about 60% brightness as fully on to preserve the
// dim "off" state.
GameAPI::Lights::writeLight(
RI_MGR,
lights.at(legacy_button_lights[button]),
light_value > 150 ? 1.f : 0.f);
}
for (size_t light = 0; light < data.size(); light++) {
GameAPI::Lights::writeLight(
RI_MGR,
lights.at(button_lights[light]),
data[light] / 255.f);
}
}
// libaio.dll
static AIO_SCI_COMM_T *__fastcall aioSciComm_Open(AIO_SCI_COMM_T *unk) {
@@ -260,6 +352,11 @@ namespace games::popn {
log_info("bi3a_hook", "aioIob5Bi3a_Create called with i_pNodeMgr={}, i={}, p={}", fmt::ptr(i_pNodeMgr), i, fmt::ptr(p));
if (i_pNodeMgr == aioNmgrIob5) {
{
std::lock_guard<std::mutex> lock(pika_button_staging_mutex);
pika_button_staging.fill(0);
pika_button_staging_dirty = false;
}
aioIob5Bi3a = new AIO_IOB5_BI3A;
log_info("bi3a_hook", "aioIob5Bi3a_Create: returning custom AIO_IOB5_BI3A: {}", fmt::ptr(aioIob5Bi3a));
return aioIob5Bi3a;
@@ -269,11 +366,15 @@ namespace games::popn {
}
static void __fastcall aioIob5Bi3a_GetDeviceStatus(AIO_IOB5_BI3A *i_pNodeCtl, AIO_IOB5_BI3A__DEVSTATUS *o_DevStatus) {
RI_MGR->devices_flush_output();
if (i_pNodeCtl != aioIob5Bi3a) {
return aioIob5Bi3a_GetDeviceStatus_orig(i_pNodeCtl, o_DevStatus);
}
// snapshot the current state of lights and flush the output
// this closely mirrors what the game does with real I/O
publish_pika_button_staging();
RI_MGR->devices_flush_output();
memset(o_DevStatus, 0, sizeof(*o_DevStatus));
auto &buttons = get_buttons();
@@ -413,61 +514,15 @@ namespace games::popn {
i_CnPin, number_of_leds, (uint8_t)i_LedType, fmt::ptr(i_pData), data);
}
auto &lights = get_lights();
if (i_CnPin == 0 && number_of_leds == 9 * 3) {
// special handling converting to non-RGB lights
// take the max(R, G, B) and use it to write the light value
uint8_t light_value[9] = { 0 };
for (uint32_t i = 0; i < number_of_leds; i += 3) {
light_value[i / 3] =
std::max({ ((uint8_t *)i_pData)[i], ((uint8_t *)i_pData)[i + 1], ((uint8_t *)i_pData)[i + 2] });
}
constexpr Lights::popn_lights_t legacy_button_lights[] = {
Lights::popn_lights_t::Button1,
Lights::popn_lights_t::Button2,
Lights::popn_lights_t::Button3,
Lights::popn_lights_t::Button4,
Lights::popn_lights_t::Button5,
Lights::popn_lights_t::Button6,
Lights::popn_lights_t::Button7,
Lights::popn_lights_t::Button8,
Lights::popn_lights_t::Button9
};
static_assert(std::size(legacy_button_lights) == 9);
for (size_t light = 0; light < 9; light++) {
// on the new cab, buttons are colorless plastic and they rely on RGB to be lit at all times, even when "off"
// when translating to legacy on/off lights, treat anything above ~60% brightness as fully on,
// otherwise off, to avoid dimly lit "off" state
GameAPI::Lights::writeLight(
RI_MGR,
lights.at(legacy_button_lights[light]),
light_value[light] > 150 ? 1.f : 0.f);
}
// color buttons
constexpr Lights::popn_lights_t button_lights[] = {
Lights::popn_lights_t::PikaButton1_R, Lights::popn_lights_t::PikaButton1_G, Lights::popn_lights_t::PikaButton1_B,
Lights::popn_lights_t::PikaButton2_R, Lights::popn_lights_t::PikaButton2_G, Lights::popn_lights_t::PikaButton2_B,
Lights::popn_lights_t::PikaButton3_R, Lights::popn_lights_t::PikaButton3_G, Lights::popn_lights_t::PikaButton3_B,
Lights::popn_lights_t::PikaButton4_R, Lights::popn_lights_t::PikaButton4_G, Lights::popn_lights_t::PikaButton4_B,
Lights::popn_lights_t::PikaButton5_R, Lights::popn_lights_t::PikaButton5_G, Lights::popn_lights_t::PikaButton5_B,
Lights::popn_lights_t::PikaButton6_R, Lights::popn_lights_t::PikaButton6_G, Lights::popn_lights_t::PikaButton6_B,
Lights::popn_lights_t::PikaButton7_R, Lights::popn_lights_t::PikaButton7_G, Lights::popn_lights_t::PikaButton7_B,
Lights::popn_lights_t::PikaButton8_R, Lights::popn_lights_t::PikaButton8_G, Lights::popn_lights_t::PikaButton8_B,
Lights::popn_lights_t::PikaButton9_R, Lights::popn_lights_t::PikaButton9_G, Lights::popn_lights_t::PikaButton9_B
};
static_assert(std::size(button_lights) == 9 * 3);
for (size_t light = 0; light < number_of_leds; light++) {
GameAPI::Lights::writeLight(
RI_MGR,
lights.at(button_lights[light]),
((uint8_t *)i_pData)[light] / 255.f);
}
// SetTapeLedDataPart is meant to be a temporary staging buffer, so the game occasionally
// clears the buffer (set to 0 / lights off) between animations but they are not meant
// to be seen by the I/O
// therefore, instead of writing the lights out directly here, we stage them in a buffer
// and wait for GetDeviceStatus to be called
std::lock_guard<std::mutex> lock(pika_button_staging_mutex);
memcpy(pika_button_staging.data(), i_pData, pika_button_staging.size());
pika_button_staging_dirty = true;
}
if (tapeledutils::is_enabled() && i_CnPin > 0 && i_CnPin < std::size(TAPELED_MAPPING)) {
+150
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@@ -0,0 +1,150 @@
#include "projector.h"
#include <algorithm>
#include <cstring>
#include <cwchar>
#include "util/logging.h"
namespace {
// request/response layout: identifier, command, two zero bytes, payload length,
// the payload itself and a checksum over everything before it
constexpr size_t HEADER_SIZE = 5;
constexpr uint8_t RESPONSE_ID = 0x23;
constexpr uint8_t COMMAND_COMMON_DATA = 0x8A;
constexpr uint8_t COMMAND_TEMPERATURE = 0x99;
constexpr uint8_t COMMAND_LAMP_CURRENT = 0x9B;
// shown in the test menu as PROJTIM, PROJHEATIN and PROJHEAT
constexpr uint32_t LAMP_SECONDS = 0;
constexpr uint32_t TEMPERATURE_INTAKE = 25;
constexpr uint32_t TEMPERATURE_EXHAUST = 35;
// anything below 1000 is treated as a lamp anomaly and raises PROJERROR unless the exact
// value was already recorded in /projecter/current on an earlier boot
constexpr uint32_t LAMP_CURRENT = 1000;
void put32(uint8_t *dest, uint32_t value) {
dest[0] = (uint8_t) (value & 0xFF);
dest[1] = (uint8_t) ((value >> 8) & 0xFF);
dest[2] = (uint8_t) ((value >> 16) & 0xFF);
dest[3] = (uint8_t) ((value >> 24) & 0xFF);
}
}
bool games::silentscope::ProjectorHandle::open(LPCWSTR lpFileName) {
if (wcscmp(lpFileName, L"COM2") != 0 && wcscmp(lpFileName, L"\\\\.\\COM2") != 0) {
return false;
}
log_info("silentscope", "Opened COM2 (projector)");
return true;
}
int games::silentscope::ProjectorHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
std::lock_guard<std::mutex> lock(this->mutex);
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
DWORD bytes_read = 0;
while (bytes_read < nNumberOfBytesToRead && !this->response.empty()) {
buffer[bytes_read++] = this->response.front();
this->response.pop_front();
}
return (int) bytes_read;
}
int games::silentscope::ProjectorHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
std::lock_guard<std::mutex> lock(this->mutex);
auto buffer = reinterpret_cast<const uint8_t *>(lpBuffer);
this->request.insert(this->request.end(), buffer, buffer + nNumberOfBytesToWrite);
while (this->request.size() >= HEADER_SIZE) {
const size_t packet_size = HEADER_SIZE + this->request[4] + 1;
if (this->request.size() < packet_size) {
break;
}
this->process_request(this->request.data());
this->request.erase(this->request.begin(), this->request.begin() + packet_size);
}
return (int) nNumberOfBytesToWrite;
}
size_t games::silentscope::ProjectorHandle::bytes_available() {
std::lock_guard<std::mutex> lock(this->mutex);
return this->response.size();
}
bool games::silentscope::ProjectorHandle::close() {
std::lock_guard<std::mutex> lock(this->mutex);
this->request.clear();
this->response.clear();
log_info("silentscope", "Closed COM2 (projector)");
return true;
}
void games::silentscope::ProjectorHandle::process_request(const uint8_t *packet) {
const uint8_t command = packet[1];
const uint8_t length = packet[4];
const uint8_t *data = packet + HEADER_SIZE;
switch (command) {
case COMMAND_COMMON_DATA: {
// the game only looks at the lamp usage time near the end of the block
std::vector<uint8_t> payload(98, 0);
put32(&payload[94], LAMP_SECONDS);
this->reply(command, payload);
break;
}
case COMMAND_TEMPERATURE: {
// the requested sensor is echoed back along with its reading
const uint8_t sensor = length > 0 ? data[0] : 0;
std::vector<uint8_t> payload(5, 0);
payload[0] = sensor;
put32(&payload[1], sensor == 0 ? TEMPERATURE_INTAKE : TEMPERATURE_EXHAUST);
this->reply(command, payload);
break;
}
case COMMAND_LAMP_CURRENT: {
// the three byte item selector is echoed back along with the measurement
std::vector<uint8_t> payload(7, 0);
memcpy(payload.data(), data, std::min<size_t>(length, 3));
put32(&payload[3], LAMP_CURRENT);
this->reply(command, payload);
break;
}
default:
log_misc("silentscope", "unknown projector command {:#04x}", command);
this->reply(command, {});
break;
}
}
void games::silentscope::ProjectorHandle::reply(uint8_t command, const std::vector<uint8_t> &data) {
std::vector<uint8_t> packet {
RESPONSE_ID, command, 0x00, 0x00, (uint8_t) data.size()
};
packet.insert(packet.end(), data.begin(), data.end());
uint8_t checksum = 0;
for (auto byte : packet) {
checksum += byte;
}
packet.push_back(checksum);
this->response.insert(this->response.end(), packet.begin(), packet.end());
}
+30
View File
@@ -0,0 +1,30 @@
#pragma once
#include <cstdint>
#include <deque>
#include <mutex>
#include <vector>
#include "hooks/devicehook.h"
namespace games::silentscope {
// The cabinet talks to its projector over COM2. Without an answer the game stops at
// I/O error 5-1560-0004 (IOCOM2, "the projector is not connected correctly").
class ProjectorHandle : public CustomHandle {
public:
bool open(LPCWSTR lpFileName) override;
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
size_t bytes_available() override;
bool close() override;
private:
std::mutex mutex;
std::vector<uint8_t> request;
std::deque<uint8_t> response;
void process_request(const uint8_t *packet);
void reply(uint8_t command, const std::vector<uint8_t> &data);
};
}
@@ -1,10 +1,11 @@
#include "silentscope.h"
#include "acioemu/handle.h"
#include "cfg/configurator.h"
#include "hooks/devicehook.h"
#include "util/libutils.h"
#include "projector.h"
namespace games::silentscope {
SilentScopeGame::SilentScopeGame() : Game("Silent Scope") {
@@ -16,9 +17,8 @@ namespace games::silentscope {
// load the game DLL so hooks apply
libutils::try_library("gamendd.dll");
// TODO(felix): implement stuff on this port
devicehook_init();
devicehook_add(new acioemu::ACIOHandle(L"COM2"));
devicehook_add(new ProjectorHandle());
}
void SilentScopeGame::detach() {
@@ -30,6 +30,7 @@ void graphics_d3d11_shutdown() {}
#include <dxgi.h>
#include <dxgi1_2.h>
#include "avs/game.h"
#include "d3d11_internal.h"
#include "util/nt_loader.h"
@@ -237,10 +238,11 @@ bool d3dcompiler_available() {
} // namespace
void graphics_d3d11_init() {
// dx11 titles always run under execexe. skipping on pure-dx9 games keeps
// their startup path completely untouched (no exports patched, no poll
// thread, no LDR callback).
if (!GetModuleHandleW(L"execexe.dll")) {
// dx11 titles run under execexe, except Silent Scope: Bone Eater, whose Aska
// engine LoadLibrary's d3d11 itself. skipping on pure-dx9 games keeps their
// startup path completely untouched (no exports patched, no poll thread, no
// LDR callback).
if (!GetModuleHandleW(L"execexe.dll") && !avs::game::is_model("NDD")) {
return;
}
+47
View File
@@ -52,6 +52,8 @@ static HWND GFDM_RIGHT_WINDOW = nullptr;
static HMONITOR GFDM_TWO_HEAD_SMALL_MONITOR = nullptr;
static HWND GFDM_TWO_HEAD_SMALL_WINDOW = nullptr;
HWND POPN_SUBSCREEN_WINDOW = nullptr;
static HWND NDD_SUBSCREEN_WINDOW = nullptr;
HWND NDD_MAIN_WINDOW = nullptr;
bool FAKE_SUBSCREEN_ADAPTER = false;
// icon
@@ -634,6 +636,9 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
bool is_sdvx_sub_window = is_sdvx && window_name.ends_with(" Sub Screen");
bool is_sdvx_main_window = is_sdvx && window_name.ends_with(" Main Screen");
bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen");
const bool is_ndd = avs::game::is_model("NDD");
bool is_ndd_sub_window = is_ndd && window_name.starts_with("Aska MultiDisplay");
bool is_ndd_main_window = is_ndd && window_name == "ASKA";
const std::string gfdm_window_name = games::gitadora::is_arena_model()
? gitadora_canonical_window_name(effective_window_name)
: "";
@@ -777,6 +782,14 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
}
}
if (is_ndd_sub_window) {
NDD_SUBSCREEN_WINDOW = result;
}
if (is_ndd_main_window) {
NDD_MAIN_WINDOW = result;
}
disable_touch_gestures(result);
log_misc(
"graphics",
@@ -902,6 +915,26 @@ static BOOL WINAPI EnumDisplayDevicesA_hook(LPCTSTR lpDevice, DWORD iDevNum,
return value;
}
// the sub screen renders into a fixed 800x480 buffer, but the game's saved layout asks for rects
// that do not match it, and dxgi stretches the buffer to fill whatever the client area ends up as
static void ndd_subscreen_size(HWND hWnd, int &width, int &height) {
RECT rect {};
SetRect(&rect, 0, 0, 800, 480);
AdjustWindowRect(&rect, GetWindowLongA(hWnd, GWL_STYLE), 0);
width = rect.right - rect.left;
height = rect.bottom - rect.top;
}
// the saved layout drops the sub window wherever it sat on the machine that wrote the file
static void ndd_subscreen_position(int &x, int &y) {
RECT main {};
if (NDD_MAIN_WINDOW != nullptr && GetWindowRect(NDD_MAIN_WINDOW, &main)) {
x = main.right;
y = main.top;
}
}
static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHeight, BOOL bRepaint) {
log_misc("graphics", "MoveWindow hook hit ({}, {}, {}, {}, {}, {})",
fmt::ptr(hWnd),
@@ -931,6 +964,11 @@ static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHei
nHeight = rect.bottom - rect.top;
}
if (GRAPHICS_WINDOWED && NDD_SUBSCREEN_WINDOW && hWnd == NDD_SUBSCREEN_WINDOW) {
ndd_subscreen_size(hWnd, nWidth, nHeight);
ndd_subscreen_position(X, Y);
}
// iidx windowed TDJ mode
if (GRAPHICS_WINDOWED && TDJ_SUBSCREEN_WINDOW && hWnd == TDJ_SUBSCREEN_WINDOW) {
if (GRAPHICS_IIDX_WSUB) {
@@ -1073,6 +1111,15 @@ static LONG WINAPI SetWindowLongW_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
int X, int Y, int cx, int cy, UINT uFlags) {
if (GRAPHICS_WINDOWED && NDD_SUBSCREEN_WINDOW && hWnd == NDD_SUBSCREEN_WINDOW) {
if (!(uFlags & SWP_NOSIZE)) {
ndd_subscreen_size(hWnd, cx, cy);
}
if (!(uFlags & SWP_NOMOVE)) {
ndd_subscreen_position(X, Y);
}
}
if (is_gfdm_two_head_small_window(hWnd) &&
((uFlags & SWP_HIDEWINDOW) ||
(uFlags & (SWP_NOMOVE | SWP_NOSIZE)) != (SWP_NOMOVE | SWP_NOSIZE))) {
+1
View File
@@ -103,6 +103,7 @@ extern HWND TDJ_SUBSCREEN_WINDOW;
extern HWND SDVX_SUBSCREEN_WINDOW;
extern HWND POPN_SUBSCREEN_WINDOW;
extern HWND GFDM_SUBSCREEN_WINDOW;
extern HWND NDD_MAIN_WINDOW;
extern bool SUBSCREEN_FORCE_REDRAW;
extern bool FAKE_SUBSCREEN_ADAPTER;
+6 -3
View File
@@ -336,9 +336,11 @@ void hooks::lang::early_init() {
&GetLocaleInfoA_orig);
}
// for TDJ subscreen search keyboard and T44 narrow-string handling
// for TDJ subscreen search keyboard
// T44 narrow-string handling
// NDD text measuring
if ((avs::game::is_model("LDJ") && games::iidx::TDJ_MODE) ||
avs::game::is_model("T44")) {
avs::game::is_model({ "T44", "NDD" })) {
log_info("hooks::lang", "hooking IsDBCSLeadByte");
detour::trampoline_try(
"kernel32.dll",
@@ -358,8 +360,9 @@ void hooks::lang::early_init() {
#endif
#ifdef SPICE64
// NDD renders through GetTextExtentPoint32A, so its wide strings go back through CP_ACP first
const auto hook_wide_char_to_multi_byte =
games::gitadora::is_arena_model() || avs::game::is_model("T44");
games::gitadora::is_arena_model() || avs::game::is_model({ "T44", "NDD" });
#else
// XG2 converts UTF-8 property strings through CP_ACP before rendering.
const auto hook_wide_char_to_multi_byte = avs::game::is_model({ "K32", "K33" });
+7 -3
View File
@@ -285,8 +285,10 @@ static int __cdecl device_read_secplug(int a1, int a2, int a3) {
return 1;
}
static int __cdecl device_set_coinblocker_open(char number, char open) {
return 0;
static void __cdecl device_set_coinblocker_open(char slot1_open, char slot2_open) {
// libdevice exposes one open flag per coin slot. Since spice has a shared
// software coin stock, consider it blocked only when both slots are closed.
eamuse_coin_set_block(!slot1_open && !slot2_open);
}
static void __cdecl device_set_coincounter_merge() {
@@ -617,7 +619,9 @@ void spicedevice_attach() {
detour::inline_hook((void *) device_finalize, libutils::try_proc_list(
DEVICE_INSTANCE, {"device_finalize", "?device_finalize@@YAXXZ"}));
detour::inline_hook((void *) device_get_coinstock, libutils::try_proc_list(
DEVICE_INSTANCE, {"device_get_coinstock", "?device_get_coinstock@@YAXPEAG0@Z"}));
DEVICE_INSTANCE, {"device_get_coinstock",
"?device_get_coinstock@@YAXPEAG0@Z",
"?device_get_coinstock@@YAXPAG0@Z"}));
detour::inline_hook((void *) device_get_coinstock_all, libutils::try_proc_list(
DEVICE_INSTANCE, {"device_get_coinstock_all",
"?device_get_coinstock_all@@YAXPEAG0@Z",
+28 -14
View File
@@ -34,6 +34,7 @@ static uint16_t KEYPAD_STATE_OVERRIDES_READER[] = {0, 0};
static uint16_t KEYPAD_STATE_OVERRIDES_OVERLAY[] = {0, 0};
static std::string EAMUSE_GAME_NAME;
static ConfigKeypadBindings KEYPAD_BINDINGS {};
static std::mutex KEYPAD_BINDINGS_LOCK;
// auto card
bool AUTO_INSERT_CARD[2] = {false, false};
@@ -87,23 +88,23 @@ bool eamuse_get_card(int active_count, int unit_id, uint8_t *card) {
return true;
}
// get file path
std::filesystem::path path;
if (!KEYPAD_BINDINGS.card_paths[index].empty()) {
path = KEYPAD_BINDINGS.card_paths[index];
} else {
path = index > 0 ? "card1.txt" : "card0.txt";
}
// call the next function
return eamuse_get_card(path, card, index);
return eamuse_get_card(eamuse_get_card_path(index), card, index);
}
std::filesystem::path eamuse_get_card_path(size_t index) {
std::lock_guard<std::mutex> lock(KEYPAD_BINDINGS_LOCK);
if (index >= std::size(KEYPAD_BINDINGS.card_paths)) {
return {};
}
if (!KEYPAD_BINDINGS.card_paths[index].empty()) {
return KEYPAD_BINDINGS.card_paths[index];
}
return index > 0 ? "card1.txt" : "card0.txt";
}
bool eamuse_get_card(const std::filesystem::path &path, uint8_t *card, int index) {
// do a quick copy under lock
std::unique_lock<std::mutex> lock(CARD_OVERRIDES_LOCK);
const auto card_override = CARD_OVERRIDES[index];
lock.unlock();
const auto card_override = eamuse_get_card_override(index);
// Check if card overrides are present
if (!card_override.empty()) {
@@ -149,6 +150,14 @@ bool eamuse_get_card(const std::filesystem::path &path, uint8_t *card, int index
return eamuse_get_card_from_file(path, card, index);
}
std::string eamuse_get_card_override(size_t index) {
std::lock_guard<std::mutex> lock(CARD_OVERRIDES_LOCK);
if (index >= std::size(CARD_OVERRIDES)) {
return {};
}
return CARD_OVERRIDES[index];
}
bool eamuse_get_card_from_file(const std::filesystem::path &path, uint8_t *card, int index) {
// open file
@@ -584,6 +593,7 @@ std::string eamuse_get_keypad_state_str(size_t unit) {
}
bool eamuse_keypad_state_naive() {
std::lock_guard<std::mutex> lock(KEYPAD_BINDINGS_LOCK);
return KEYPAD_BINDINGS.keypads[0].empty() && KEYPAD_BINDINGS.keypads[1].empty();
}
@@ -595,7 +605,9 @@ void eamuse_set_game(std::string game) {
}
void eamuse_update_keypad_bindings() {
KEYPAD_BINDINGS = Config::getInstance().getKeypadBindings(EAMUSE_GAME_NAME);
auto bindings = Config::getInstance().getKeypadBindings(EAMUSE_GAME_NAME);
std::lock_guard<std::mutex> lock(KEYPAD_BINDINGS_LOCK);
KEYPAD_BINDINGS = std::move(bindings);
}
const std::string &eamuse_get_game() {
@@ -718,6 +730,8 @@ void eamuse_autodetect_game() {
eamuse_set_game("Mahjong Fight Girl");
else if (avs::game::is_model("XIF"))
eamuse_set_game("Polaris Chord");
else if (avs::game::is_model("NDD"))
eamuse_set_game("Silent Scope: Bone Eater");
else {
log_warning("eamuse", "unknown game model: {}", avs::game::MODEL);
eamuse_set_game("unknown");
+2
View File
@@ -43,6 +43,8 @@ extern std::string AUTO_PIN_MACRO_TRIGGER[2];
bool eamuse_get_card(int active_count, int unit_id, uint8_t *card);
bool eamuse_get_card(const std::filesystem::path &path, uint8_t *card, int unit_id);
bool eamuse_get_card_from_file(const std::filesystem::path &path, uint8_t *card, int index);
std::filesystem::path eamuse_get_card_path(size_t index);
std::string eamuse_get_card_override(size_t index);
void eamuse_card_insert(int unit);
void eamuse_card_insert(int unit, const uint8_t *card);