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https://github.com/spice2x/spice2x.github.io.git
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10 Commits
26-08-28
...
112b1aecb0
| Author | SHA1 | Date | |
|---|---|---|---|
| 112b1aecb0 | |||
| de466db29f | |||
| 08e99dea4a | |||
| 00e904539e | |||
| eaab4698eb | |||
| a48eccab93 | |||
| 81c913726d | |||
| 0169fe1e31 | |||
| 357e6c86f1 | |||
| 67963389ef |
@@ -29,4 +29,33 @@ jobs:
|
||||
with:
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||||
name: spice2x-ci-${{ env.COMMIT_SHORT_SHA }}
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||||
path: src/spice2x/bin
|
||||
if-no-files-found: error
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||||
if-no-files-found: error
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||||
|
||||
msvc-ci:
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||||
name: Build (MSVC ${{ matrix.arch }}-bit)
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||||
# windows-latest ships Visual Studio 2026; pin to the VS 2022 image, which is
|
||||
# the toolset spice2x is actually developed against
|
||||
runs-on: windows-2022
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- arch: 32
|
||||
platform: Win32
|
||||
target: spicetools_spice spicetools_cfg
|
||||
- arch: 64
|
||||
platform: x64
|
||||
target: spicetools_spice64
|
||||
defaults:
|
||||
run:
|
||||
working-directory: ./src/spice2x
|
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steps:
|
||||
- uses: actions/checkout@v5
|
||||
- name: Configure
|
||||
run: >
|
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cmake -S . -B cmake-build-msvc-${{ matrix.arch }}
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-A ${{ matrix.platform }}
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||||
- name: Compile
|
||||
run: >
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||||
cmake --build cmake-build-msvc-${{ matrix.arch }}
|
||||
--config Release --target ${{ matrix.target }}
|
||||
|
||||
+1
-1
@@ -105,5 +105,5 @@ if (conditional)
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||||
* We don't use GSL.
|
||||
* Don't throw exceptions.
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||||
* Stick to smart pointers. For interfacing with C Win32 API and raw buffers, use `unique_plain_ptr`.
|
||||
* Writing in C is also completely acceptable.
|
||||
* Writing in C is also completely acceptable but prefer to use RAII patterns.
|
||||
* Other than that, there are no strict rules for code formatting, but please attempt to emulate the style around the code you are modifying.
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||||
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||||
@@ -520,6 +520,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
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games/scotto/io.cpp
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games/drs/drs.cpp
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games/drs/io.cpp
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games/drs/motion_cam.cpp
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games/drs/rgb_cam.cpp
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||||
games/we/we.cpp
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games/we/io.cpp
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||||
|
||||
@@ -8,6 +8,7 @@
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#include "client.h"
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#include "cfg/configurator.h"
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#include "external/rapidjson/document.h"
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#include "external/rapidjson/error/en.h"
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#include "util/crypt.h"
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#include "util/logging.h"
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#include "util/utils.h"
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@@ -92,6 +93,7 @@ Controller::Controller(unsigned short port, std::string password, bool pretty)
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// bind socket to address
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if (bind(this->server, (sockaddr *) &server_address, sizeof(sockaddr)) == -1) {
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log_warning("api", "could not bind socket on port {}: {}", port, get_last_error_string());
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closesocket(this->server);
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this->server = INVALID_SOCKET;
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if (!cfg::CONFIGURATOR_STANDALONE) {
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log_fatal("api", "failed to start server");
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@@ -102,6 +104,7 @@ Controller::Controller(unsigned short port, std::string password, bool pretty)
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// set socket to listen
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if (listen(this->server, server_backlog) == -1) {
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log_warning("api", "could not listen to socket on port {}: {}", port, get_last_error_string());
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closesocket(this->server);
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this->server = INVALID_SOCKET;
|
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if (!cfg::CONFIGURATOR_STANDALONE) {
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log_fatal("api", "failed to start server");
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@@ -312,6 +315,8 @@ bool Controller::process_request(ClientState *state, const char *in, size_t in_s
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||||
// check for parse error
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if (document.HasParseError()) {
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log_warning("api", "Request JSON parse error: {} (byte offset {}, decrypted request length {} bytes)",
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GetParseError_En(document.GetParseError()), document.GetErrorOffset(), in_size);
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||||
// return empty response and close connection
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out->push_back(0);
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@@ -443,7 +448,9 @@ void Controller::free_socket() {
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this->server = INVALID_SOCKET;
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}
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||||
|
||||
this->websocket->free_socket();
|
||||
if (this->websocket) {
|
||||
this->websocket->free_socket();
|
||||
}
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||||
|
||||
for (auto &s : this->serial) {
|
||||
s->free_port();
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||||
|
||||
@@ -41,21 +41,21 @@ namespace api {
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||||
bool pretty;
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||||
|
||||
// server
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||||
WebSocketController *websocket;
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||||
WebSocketController *websocket = nullptr;
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||||
std::vector<SerialController *> serial;
|
||||
std::vector<std::thread> server_workers;
|
||||
std::vector<std::thread> server_handlers;
|
||||
std::mutex server_handlers_m;
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||||
std::vector<api::ClientState *> client_states;
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||||
std::mutex client_states_m;
|
||||
SOCKET server;
|
||||
SOCKET server = INVALID_SOCKET;
|
||||
void server_worker();
|
||||
void connection_handler(ClientState client_state);
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||||
|
||||
public:
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||||
|
||||
// state
|
||||
bool server_running;
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||||
bool server_running = false;
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||||
|
||||
// constructor / destructor
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||||
Controller(unsigned short port, std::string password, bool pretty);
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||||
|
||||
@@ -61,7 +61,7 @@ namespace api::modules {
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||||
return error_type(res, "amount", "int");
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||||
|
||||
// add to coin stock
|
||||
eamuse_coin_set_stock(eamuse_coin_get_stock() + std::max(0, req.params[0].GetInt()));
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||||
eamuse_coin_add(std::max(0, req.params[0].GetInt()));
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||||
}
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||||
|
||||
/*
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||||
|
||||
@@ -9,6 +9,8 @@
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||||
#include "util/logging.h"
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#include "util/precise_timer.h"
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||||
#include "util/memutils.h"
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||||
#include "io.h"
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#include "motion_cam.h"
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#include "rgb_cam.h"
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|
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#pragma pack(push)
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@@ -276,48 +278,50 @@ namespace games::drs {
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void DRSGame::attach() {
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Game::attach();
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||||
|
||||
// TouchSDK hooks
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||||
detour::iat("??0TouchSDK@@QEAA@XZ",
|
||||
(void *) &TouchSDK_Constructor, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?SendData@TouchSDK@@QEAA_NU_DeviceInfo@@QEAEH1HH@Z",
|
||||
(void *) &TouchSDK_SendData, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?SetSignalInit@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_SetSignalInit, avs::game::DLL_INSTANCE);
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||||
detour::iat("??1TouchSDK@@QEAA@XZ",
|
||||
(void *) &TouchSDK_Destructor, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?GetYLedTotal@TouchSDK@@QEAAHU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_GetYLedTotal, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?GetXLedTotal@TouchSDK@@QEAAHU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_GetXLedTotal, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?DisableTouch@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_DisableTouch, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?DisableDrag@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_DisableDrag, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?DisableWheel@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_DisableWheel, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?DisableRightClick@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_DisableRightClick, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?SetMultiTouchMode@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_SetMultiTouchMode, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?EnableTouchWidthData@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_EnableTouchWidthData, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?EnableRawData@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
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||||
(void *) &TouchSDK_EnableRawData, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?SetAllEnable@TouchSDK@@QEAA_NU_DeviceInfo@@_NH@Z",
|
||||
(void *) &TouchSDK_SetAllEnable, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?GetTouchDeviceCount@TouchSDK@@QEAAHXZ",
|
||||
(void *) &TouchSDK_GetTouchDeviceCount, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?GetTouchSDKVersion@TouchSDK@@QEAAIXZ",
|
||||
(void *) &TouchSDK_GetTouchSDKVersion, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?InitTouch@TouchSDK@@QEAAHPEAU_DeviceInfo@@HP6AXU2@PEBU_TouchPointData@@HHPEBX@ZP6AX1_N3@ZPEAX@Z",
|
||||
(void *) &TouchSDK_InitTouch, avs::game::DLL_INSTANCE);
|
||||
|
||||
if (!DISABLE_TOUCH) {
|
||||
// TouchSDK hooks
|
||||
detour::iat("??0TouchSDK@@QEAA@XZ",
|
||||
(void *) &TouchSDK_Constructor, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?SendData@TouchSDK@@QEAA_NU_DeviceInfo@@QEAEH1HH@Z",
|
||||
(void *) &TouchSDK_SendData, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?SetSignalInit@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_SetSignalInit, avs::game::DLL_INSTANCE);
|
||||
detour::iat("??1TouchSDK@@QEAA@XZ",
|
||||
(void *) &TouchSDK_Destructor, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?GetYLedTotal@TouchSDK@@QEAAHU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_GetYLedTotal, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?GetXLedTotal@TouchSDK@@QEAAHU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_GetXLedTotal, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?DisableTouch@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_DisableTouch, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?DisableDrag@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_DisableDrag, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?DisableWheel@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_DisableWheel, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?DisableRightClick@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_DisableRightClick, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?SetMultiTouchMode@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_SetMultiTouchMode, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?EnableTouchWidthData@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_EnableTouchWidthData, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?EnableRawData@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_EnableRawData, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?SetAllEnable@TouchSDK@@QEAA_NU_DeviceInfo@@_NH@Z",
|
||||
(void *) &TouchSDK_SetAllEnable, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?GetTouchDeviceCount@TouchSDK@@QEAAHXZ",
|
||||
(void *) &TouchSDK_GetTouchDeviceCount, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?GetTouchSDKVersion@TouchSDK@@QEAAIXZ",
|
||||
(void *) &TouchSDK_GetTouchSDKVersion, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?InitTouch@TouchSDK@@QEAAHPEAU_DeviceInfo@@HP6AXU2@PEBU_TouchPointData@@HHPEBX@ZP6AX1_N3@ZPEAX@Z",
|
||||
(void *) &TouchSDK_InitTouch, avs::game::DLL_INSTANCE);
|
||||
|
||||
start_touch();
|
||||
} else {
|
||||
log_info("drs", "no native input method detected");
|
||||
log_info("drs", "touch input for dance floor disabled");
|
||||
}
|
||||
|
||||
init_down_motion_hook();
|
||||
|
||||
if (RGB_CAMERA_HOOK) {
|
||||
init_rgb_camera_hook();
|
||||
}
|
||||
|
||||
@@ -20,7 +20,8 @@ std::vector<Button> &games::drs::get_buttons() {
|
||||
"P2 Up",
|
||||
"P2 Down",
|
||||
"P2 Left",
|
||||
"P2 Right"
|
||||
"P2 Right",
|
||||
"Down Motion"
|
||||
);
|
||||
}
|
||||
|
||||
@@ -30,8 +31,8 @@ std::vector<Button> &games::drs::get_buttons() {
|
||||
std::string games::drs::get_buttons_help() {
|
||||
// keep to max 100 characters wide
|
||||
return
|
||||
"Motion camera required for DOWN movement.\n"
|
||||
"Touchscreen supported for dance floor."
|
||||
"Touchscreen supported for dance floor.\n"
|
||||
"Down Motion applies to both players."
|
||||
;
|
||||
}
|
||||
|
||||
|
||||
@@ -20,7 +20,8 @@ namespace games::drs {
|
||||
P2_Up,
|
||||
P2_Down,
|
||||
P2_Left,
|
||||
P2_Right
|
||||
P2_Right,
|
||||
DownMotion
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,109 @@
|
||||
#include "games/drs/motion_cam.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/sigscan.h"
|
||||
#include "io.h"
|
||||
|
||||
namespace games::drs {
|
||||
|
||||
// the game reads down movement from a depth camera whose driver is compiled into the game DLL,
|
||||
// so there is no import to replace.
|
||||
//
|
||||
// with no camera the tracked height never changes, so the motion state never leaves "still"
|
||||
// and DOWN notes can never be hit.
|
||||
//
|
||||
// rather than answer CInputManager::IsDown, the button drives the same state pair the camera
|
||||
// would; that leaves the game's own edge test untouched and keeps every note in a frame seeing
|
||||
// one answer.
|
||||
static int32_t *MOTION_STATE = nullptr;
|
||||
static int32_t *MOTION_STATE_PREV = nullptr;
|
||||
static constexpr int32_t MOTION_STATE_STILL = 1;
|
||||
static constexpr int32_t MOTION_STATE_DOWN = 2;
|
||||
|
||||
static void (*UpdateMotion_orig)() = nullptr;
|
||||
static bool DOWN_MOTION_HELD = false;
|
||||
|
||||
static void InputManager_UpdateMotion() {
|
||||
UpdateMotion_orig();
|
||||
|
||||
auto &buttons = get_buttons();
|
||||
const bool held = GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::DownMotion));
|
||||
|
||||
// a state of DOWN only counts as movement when the frame before it was something else
|
||||
if (held) {
|
||||
*MOTION_STATE_PREV = DOWN_MOTION_HELD ? MOTION_STATE_DOWN : MOTION_STATE_STILL;
|
||||
*MOTION_STATE = MOTION_STATE_DOWN;
|
||||
}
|
||||
|
||||
DOWN_MOTION_HELD = held;
|
||||
}
|
||||
|
||||
void init_down_motion_hook() {
|
||||
// only hook motion camera if the user has down motion button bound to something
|
||||
auto &buttons = get_buttons();
|
||||
if (!buttons.at(Buttons::DownMotion).isSet()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// CInputManager::IsDown - read the state pair out of its two operands.
|
||||
// Identical in game versions 2020121400 and 2022121400 / 2024120300:
|
||||
//
|
||||
// 83 3D xx xx xx xx 02 cmp dword [rip+prev], 2 ; state one frame ago
|
||||
// 74 0C je FALSE ; already down, so no new edge
|
||||
// 83 3D xx xx xx xx 02 cmp dword [rip+cur], 2 ; state this frame
|
||||
// 75 03 jne FALSE ; not down
|
||||
// B0 01 mov al, 1 ; went down on this frame
|
||||
// C3 ret
|
||||
// 32 C0 FALSE: xor al, al
|
||||
// C3 ret
|
||||
auto is_down = reinterpret_cast<uint8_t *>(find_pattern(
|
||||
avs::game::DLL_INSTANCE,
|
||||
"833D0000000002740C833D00000000027503B001C332C0C3",
|
||||
"XX????XXXXX????XXXXXXXXX",
|
||||
0, 0));
|
||||
|
||||
if (is_down == nullptr) {
|
||||
log_warning("drs", "motion sensor state not found, DOWN motion button unavailable");
|
||||
return;
|
||||
}
|
||||
|
||||
// rip-relative displacements resolve against the end of their own instruction, and each
|
||||
// cmp above is 7 bytes with its displacement 4 bytes in: the first ends at +7 with its
|
||||
// displacement at +2, the second starts at +9 so it ends at +16 with its own at +11.
|
||||
// read signed, since a target sitting below the instruction encodes as negative.
|
||||
MOTION_STATE_PREV = (int32_t *) (is_down + 7 + *(int32_t *) (is_down + 2));
|
||||
MOTION_STATE = (int32_t *) (is_down + 16 + *(int32_t *) (is_down + 11));
|
||||
|
||||
// CInputManager::UpdateMotion is hooked for the sole purpose of reading the Down Motion
|
||||
// button mapping frequently enough so that the rising edge can be detected.
|
||||
//
|
||||
// Matched over the prologue up to the camera read; the wildcards are a float and a callee:
|
||||
//
|
||||
// 48 83 EC 38 sub rsp, 0x38
|
||||
// 0F 29 74 24 20 movaps [rsp+0x20], xmm6
|
||||
// F3 0F 10 35 xx xx xx xx movss xmm6, [rip+height] ; reading as of last frame
|
||||
// E8 xx xx xx xx call GetPlayVideoProcess
|
||||
// 48 8B C8 mov rcx, rax
|
||||
// 48 8B 10 mov rdx, [rax]
|
||||
// FF 52 60 call [rdx+0x60] ; reading off the newest frame
|
||||
auto update = reinterpret_cast<void *>(find_pattern(
|
||||
avs::game::DLL_INSTANCE,
|
||||
"4883EC380F29742420F30F103500000000E800000000488BC8488B10FF5260",
|
||||
"XXXXXXXXXXXXX????X????XXXXXXXXX",
|
||||
0, 0));
|
||||
|
||||
if (update == nullptr ||
|
||||
!detour::trampoline_try(
|
||||
update, (void *) InputManager_UpdateMotion, (void **) &UpdateMotion_orig)) {
|
||||
log_warning("drs", "motion update not hooked, DOWN motion button unavailable");
|
||||
return;
|
||||
}
|
||||
|
||||
log_info("drs", "hooked DOWN motion at +{:#x}",
|
||||
(uintptr_t) ((uint8_t *) update - (uint8_t *) avs::game::DLL_INSTANCE));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
namespace games::drs {
|
||||
void init_down_motion_hook();
|
||||
}
|
||||
@@ -39,10 +39,38 @@ namespace games::gitadora {
|
||||
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
|
||||
std::optional<uint8_t> ARENA_WINDOW_COUNT = std::nullopt;
|
||||
bool ARENA_TWO_HEAD_EXCLUSIVE = false;
|
||||
ArenaSubscreenLandscape ARENA_SUBSCREEN_LANDSCAPE = ArenaSubscreenLandscape::Off;
|
||||
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||
bool ALLOW_REALTEK_AUDIO = false;
|
||||
bool NATIVE_TOUCH = false;
|
||||
|
||||
std::pair<UINT, UINT> arena_subscreen_host_size() {
|
||||
if (GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
|
||||
return GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value();
|
||||
}
|
||||
if (arena_subscreen_landscape()) {
|
||||
return { ARENA_SUBSCREEN_LANDSCAPE_WIDTH, ARENA_SUBSCREEN_LANDSCAPE_HEIGHT };
|
||||
}
|
||||
return { ARENA_SUBSCREEN_WIDTH, ARENA_SUBSCREEN_HEIGHT };
|
||||
}
|
||||
|
||||
RECT arena_subscreen_content_rect(LONG host_width, LONG host_height) {
|
||||
if (host_width <= 0 || host_height <= 0) {
|
||||
return RECT {};
|
||||
}
|
||||
|
||||
LONG width = MulDiv(host_height, ARENA_SUBSCREEN_WIDTH, ARENA_SUBSCREEN_HEIGHT);
|
||||
LONG height = host_height;
|
||||
if (width > host_width) {
|
||||
width = host_width;
|
||||
height = MulDiv(host_width, ARENA_SUBSCREEN_HEIGHT, ARENA_SUBSCREEN_WIDTH);
|
||||
}
|
||||
|
||||
const LONG left = (host_width - width) / 2;
|
||||
const LONG top = (host_height - height) / 2;
|
||||
return RECT { left, top, left + width, top + height };
|
||||
}
|
||||
|
||||
/*
|
||||
* Prevent GitaDora from creating folders on F drive
|
||||
*/
|
||||
@@ -343,6 +371,23 @@ namespace games::gitadora {
|
||||
"gitadora",
|
||||
"arena model: unsupported window count: {}", count);
|
||||
}
|
||||
|
||||
if (arena_subscreen_landscape() && !ARENA_TWO_HEAD_EXCLUSIVE) {
|
||||
log_warning(
|
||||
"gitadora",
|
||||
"arena model: landscape subscreen needs full screen two-window mode, ignoring");
|
||||
ARENA_SUBSCREEN_LANDSCAPE = ArenaSubscreenLandscape::Off;
|
||||
}
|
||||
if (ARENA_TWO_HEAD_EXCLUSIVE) {
|
||||
const auto [host_width, host_height] = arena_subscreen_host_size();
|
||||
if (host_width != ARENA_SUBSCREEN_WIDTH
|
||||
|| host_height != ARENA_SUBSCREEN_HEIGHT) {
|
||||
log_info(
|
||||
"gitadora",
|
||||
"arena model: SMALL head runs at {}x{}, subscreen is scaled to fit",
|
||||
host_width, host_height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <utility>
|
||||
|
||||
#include <windows.h>
|
||||
#include <mmreg.h>
|
||||
@@ -11,6 +12,14 @@
|
||||
|
||||
namespace games::gitadora {
|
||||
|
||||
// what a landscape monitor driving the SMALL head does with the space beside the
|
||||
// portrait subscreen image
|
||||
enum class ArenaSubscreenLandscape {
|
||||
Off, // SMALL head stays portrait
|
||||
Small, // subscreen centered, the space either side stays black
|
||||
All, // that space shows the LEFT and RIGHT heads instead
|
||||
};
|
||||
|
||||
// settings
|
||||
extern bool TWOCHANNEL;
|
||||
extern bool DISABLE_FRAME_LIMITER;
|
||||
@@ -21,14 +30,35 @@ namespace games::gitadora {
|
||||
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
|
||||
extern std::optional<uint8_t> ARENA_WINDOW_COUNT;
|
||||
extern bool ARENA_TWO_HEAD_EXCLUSIVE;
|
||||
extern ArenaSubscreenLandscape ARENA_SUBSCREEN_LANDSCAPE;
|
||||
extern std::optional<std::string> ASIO_DRIVER;
|
||||
extern bool ALLOW_REALTEK_AUDIO;
|
||||
extern bool NATIVE_TOUCH;
|
||||
|
||||
static inline bool arena_subscreen_landscape() {
|
||||
return ARENA_SUBSCREEN_LANDSCAPE != ArenaSubscreenLandscape::Off;
|
||||
}
|
||||
|
||||
static inline bool arena_subscreen_shows_sides() {
|
||||
return ARENA_SUBSCREEN_LANDSCAPE == ArenaSubscreenLandscape::All;
|
||||
}
|
||||
|
||||
// arena SMALL subscreen (touch panel) resolution
|
||||
static constexpr int ARENA_SUBSCREEN_WIDTH = 800;
|
||||
static constexpr int ARENA_SUBSCREEN_HEIGHT = 1280;
|
||||
|
||||
// used when a landscape monitor drives the SMALL head and -forceressub is unset
|
||||
static constexpr int ARENA_SUBSCREEN_LANDSCAPE_WIDTH = 1920;
|
||||
static constexpr int ARENA_SUBSCREEN_LANDSCAPE_HEIGHT = 1080;
|
||||
|
||||
// resolution the SMALL head actually runs at; the portrait panel size unless
|
||||
// -forceressub or the landscape option overrides it
|
||||
std::pair<UINT, UINT> arena_subscreen_host_size();
|
||||
|
||||
// area of the host the portrait subscreen occupies, centered and aspect-preserved;
|
||||
// whatever is left over on either side stays black
|
||||
RECT arena_subscreen_content_rect(LONG host_width, LONG host_height);
|
||||
|
||||
class GitaDoraGame : public games::Game {
|
||||
public:
|
||||
GitaDoraGame();
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#if SPICE64 && !SPICE_XP
|
||||
|
||||
#include <array>
|
||||
#include <d3d9.h>
|
||||
#include "mf_wrappers.h"
|
||||
#include "avs/game.h"
|
||||
@@ -46,9 +47,7 @@ struct PredefinedHook {
|
||||
uintptr_t hook_afp_texture_offset;
|
||||
};
|
||||
|
||||
PredefinedHook g_predefinedHooks[] = {};
|
||||
|
||||
const DWORD g_predefinedHooksLength = ARRAYSIZE(g_predefinedHooks);
|
||||
std::array<PredefinedHook, 0> g_predefinedHooks = {};
|
||||
|
||||
namespace games::iidx {
|
||||
|
||||
@@ -110,14 +109,14 @@ namespace games::iidx {
|
||||
auto pe = fmt::format("{:x}_{:x}", time_date_stamp, address_of_entry_point);
|
||||
log_info("iidx:camhook", "Locating predefined hook addresses for LDJ-{}", pe);
|
||||
|
||||
for (DWORD i = 0; i < g_predefinedHooksLength; i++) {
|
||||
if (pe.compare(g_predefinedHooks[i].pe_identifier) == 0) {
|
||||
for (auto &hook : g_predefinedHooks) {
|
||||
if (pe.compare(hook.pe_identifier) == 0) {
|
||||
log_misc("iidx:camhook", "Found predefined addresses");
|
||||
addr_hook_a = g_predefinedHooks[i].hook_a;
|
||||
addr_textures = g_predefinedHooks[i].hook_textures;
|
||||
addr_camera_manager = g_predefinedHooks[i].hook_camera_manager;
|
||||
addr_device_offset = g_predefinedHooks[i].hook_device_offset;
|
||||
addr_afp_texture_offset = g_predefinedHooks[i].hook_afp_texture_offset;
|
||||
addr_hook_a = hook.hook_a;
|
||||
addr_textures = hook.hook_textures;
|
||||
addr_camera_manager = hook.hook_camera_manager;
|
||||
addr_device_offset = hook.hook_device_offset;
|
||||
addr_afp_texture_offset = hook.hook_afp_texture_offset;
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,6 +29,10 @@ DEFINE_GUID(IID_IAudioClient,
|
||||
0x1cb9ad4c, 0xdbfa, 0x4c32,
|
||||
0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2);
|
||||
|
||||
DEFINE_GUID(IID_IAudioClient3,
|
||||
0x7ed4ee07, 0x8e67, 0x4cd4,
|
||||
0x8c, 0x1a, 0x2b, 0x7a, 0x59, 0x87, 0xad, 0x42);
|
||||
|
||||
DEFINE_GUID(IID_IAudioClock,
|
||||
0xcd63314f, 0x3fba, 0x4a1b,
|
||||
0x81, 0x2c, 0xef, 0x96, 0x35, 0x87, 0x28, 0xe7);
|
||||
|
||||
@@ -1033,14 +1033,6 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
if (gfdm_two_head_exclusive() && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"-forceressub is unavailable; SMALL must remain {}x{}",
|
||||
GFDM_SMALL_WIDTH,
|
||||
GFDM_SMALL_HEIGHT);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
DWORD orig_behavior_flags = BehaviorFlags;
|
||||
size_t num_adapters = 1;
|
||||
@@ -1096,7 +1088,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
params->BackBufferHeight, params->BackBufferWidth);
|
||||
std::swap(params->BackBufferWidth, params->BackBufferHeight);
|
||||
}
|
||||
} else if (i == 1 && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
|
||||
} else if (i == 1 && !gfdm_two_head_exclusive()
|
||||
&& GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
|
||||
log_misc(
|
||||
"graphics::d3d9",
|
||||
"use custom sub resolution {}x{} => {}x{}",
|
||||
@@ -1140,7 +1133,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
|
||||
std::swap(fullscreen_display_mode->Width, fullscreen_display_mode->Height);
|
||||
}
|
||||
} else if (i == 1 && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
|
||||
} else if (i == 1 && !gfdm_two_head_exclusive()
|
||||
&& GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
|
||||
fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().first;
|
||||
fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().second;
|
||||
}
|
||||
@@ -1290,14 +1284,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
ppReturnedDeviceInterface);
|
||||
|
||||
if (SUCCEEDED(result) && gfdm_two_head_exclusive()) {
|
||||
pPresentationParameters[0] = gfdm_parameters.presentation_parameters[0];
|
||||
pPresentationParameters[gfdm_parameters.logical_small_swapchain] =
|
||||
gfdm_parameters.presentation_parameters[1];
|
||||
if (pFullscreenDisplayMode != nullptr) {
|
||||
pFullscreenDisplayMode[0] = gfdm_parameters.fullscreen_display_modes[0];
|
||||
pFullscreenDisplayMode[gfdm_parameters.logical_small_swapchain] =
|
||||
gfdm_parameters.fullscreen_display_modes[1];
|
||||
}
|
||||
gfdm_publish_two_head_parameters(
|
||||
pPresentationParameters,
|
||||
pFullscreenDisplayMode,
|
||||
gfdm_parameters);
|
||||
}
|
||||
|
||||
// check for error
|
||||
|
||||
@@ -157,6 +157,9 @@ ULONG STDMETHODCALLTYPE WrappedIDirect3DDevice9::Release() {
|
||||
}
|
||||
}
|
||||
|
||||
// holds a reference on the device, so it has to go before the counts are compared
|
||||
this->gfdm_small_head.release();
|
||||
|
||||
d3d9_readback::release_device_resources(this->pReal);
|
||||
|
||||
if (overlay::ENABLED) {
|
||||
@@ -634,6 +637,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::Reset(
|
||||
overlay::OVERLAY->reset_invalidate();
|
||||
}
|
||||
|
||||
gfdm_small_head.release();
|
||||
|
||||
// Reset refuses to run while any default pool resource is outstanding
|
||||
d3d9_readback::discard_snapshot_targets(pReal);
|
||||
|
||||
@@ -662,6 +667,12 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::Present(
|
||||
|
||||
graphics_d3d9_on_present(hFocusWindow, pReal, this);
|
||||
|
||||
// an adapter group device presents every head at once, so the SMALL head has to be
|
||||
// composed here as well as in its own swap chain
|
||||
if (gfdm_small_head.scaled()) {
|
||||
gfdm_small_head.compose(this);
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->Present(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion));
|
||||
}
|
||||
|
||||
@@ -683,6 +694,12 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetBackBuffer(
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_small_swapchain(iSwapChain))
|
||||
{
|
||||
if (gfdm_small_head.scaled()
|
||||
&& iBackBuffer == 0
|
||||
&& Type == D3DBACKBUFFER_TYPE_MONO)
|
||||
{
|
||||
CHECK_RESULT(gfdm_small_head.backbuffer(pReal, ppBackBuffer));
|
||||
}
|
||||
CHECK_RESULT(pReal->GetBackBuffer(
|
||||
GFDM_NATIVE_SMALL_SWAPCHAIN,
|
||||
iBackBuffer,
|
||||
@@ -2324,6 +2341,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::ResetEx(
|
||||
overlay::OVERLAY->reset_invalidate();
|
||||
}
|
||||
|
||||
gfdm_small_head.release();
|
||||
|
||||
// ResetEx refuses to run while any default pool resource is outstanding
|
||||
d3d9_readback::discard_snapshot_targets(pReal);
|
||||
|
||||
@@ -2341,14 +2360,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::ResetEx(
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive() && SUCCEEDED(res)) {
|
||||
gfdm_logical_small_swapchain = gfdm_parameters.logical_small_swapchain;
|
||||
pPresentationParameters[0] = gfdm_parameters.presentation_parameters[0];
|
||||
pPresentationParameters[gfdm_parameters.logical_small_swapchain] =
|
||||
gfdm_parameters.presentation_parameters[1];
|
||||
if (pFullscreenDisplayMode != nullptr) {
|
||||
pFullscreenDisplayMode[0] = gfdm_parameters.fullscreen_display_modes[0];
|
||||
pFullscreenDisplayMode[gfdm_parameters.logical_small_swapchain] =
|
||||
gfdm_parameters.fullscreen_display_modes[1];
|
||||
}
|
||||
gfdm_publish_two_head_parameters(
|
||||
pPresentationParameters,
|
||||
pFullscreenDisplayMode,
|
||||
gfdm_parameters);
|
||||
}
|
||||
|
||||
// recreate overlay
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "d3d9_fake_swapchain.h"
|
||||
#include "d3d9_gfdm.h"
|
||||
#include "d3d9_swapchain.h"
|
||||
|
||||
/*
|
||||
@@ -279,6 +280,7 @@ struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
|
||||
std::array<D3DPRESENT_PARAMETERS, 4> gfdm_logical_group_parameters {};
|
||||
bool gfdm_logical_group_parameters_valid = false;
|
||||
IDirect3D9 *gfdm_parent_d3d = nullptr;
|
||||
GfdmSmallHead gfdm_small_head;
|
||||
|
||||
std::mutex gfdm_recovery_mutex;
|
||||
std::array<D3DPRESENT_PARAMETERS, 2> gfdm_recovery_parameters {};
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <mutex>
|
||||
|
||||
#include "games/gitadora/gitadora.h"
|
||||
@@ -10,12 +11,63 @@
|
||||
|
||||
#include "d3d9_device.h"
|
||||
|
||||
// windows.h defines many stupid things
|
||||
#undef small
|
||||
|
||||
bool gfdm_two_head_exclusive() {
|
||||
return games::gitadora::is_arena_model()
|
||||
&& games::gitadora::ARENA_TWO_HEAD_EXCLUSIVE
|
||||
&& !GRAPHICS_WINDOWED;
|
||||
}
|
||||
|
||||
static std::pair<UINT, UINT> gfdm_small_head_size() {
|
||||
if (!gfdm_two_head_exclusive()) {
|
||||
return { GFDM_SMALL_WIDTH, GFDM_SMALL_HEIGHT };
|
||||
}
|
||||
return games::gitadora::arena_subscreen_host_size();
|
||||
}
|
||||
|
||||
// scaling is only needed when the head is not the panel size the game draws into
|
||||
static bool gfdm_small_head_scaled() {
|
||||
const auto [width, height] = gfdm_small_head_size();
|
||||
return width != GFDM_SMALL_WIDTH || height != GFDM_SMALL_HEIGHT;
|
||||
}
|
||||
|
||||
// Hand the resolved MAIN/SMALL heads back to the game's own array. The SMALL entry keeps
|
||||
// the portrait size the game asked for: that is what it renders, and the next reset finds
|
||||
// the SMALL head by matching it.
|
||||
void gfdm_publish_two_head_parameters(
|
||||
D3DPRESENT_PARAMETERS *logical_presentation_parameters,
|
||||
D3DDISPLAYMODEEX *logical_fullscreen_display_modes,
|
||||
const GfdmTwoHeadDeviceState &state)
|
||||
{
|
||||
if (logical_presentation_parameters == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const UINT small = state.logical_small_swapchain;
|
||||
const bool publish_modes = logical_fullscreen_display_modes != nullptr
|
||||
&& state.fullscreen_display_modes != nullptr;
|
||||
|
||||
logical_presentation_parameters[0] = state.presentation_parameters[0];
|
||||
logical_presentation_parameters[small] = state.presentation_parameters[1];
|
||||
if (publish_modes) {
|
||||
logical_fullscreen_display_modes[0] = state.fullscreen_display_modes[0];
|
||||
logical_fullscreen_display_modes[small] = state.fullscreen_display_modes[1];
|
||||
}
|
||||
|
||||
if (!gfdm_small_head_scaled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
logical_presentation_parameters[small].BackBufferWidth = GFDM_SMALL_WIDTH;
|
||||
logical_presentation_parameters[small].BackBufferHeight = GFDM_SMALL_HEIGHT;
|
||||
if (publish_modes) {
|
||||
logical_fullscreen_display_modes[small].Width = GFDM_SMALL_WIDTH;
|
||||
logical_fullscreen_display_modes[small].Height = GFDM_SMALL_HEIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT graphics_d3d9_gfdm_select_two_head_group_parameters(
|
||||
const D3DPRESENT_PARAMETERS *logical_presentation_parameters,
|
||||
const D3DDISPLAYMODEEX *logical_fullscreen_display_modes,
|
||||
@@ -186,6 +238,26 @@ HRESULT graphics_d3d9_gfdm_remap_two_head_group_parameters(
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
// the game keeps rendering the portrait subscreen; only the head it is scanned out
|
||||
// on changes size, and the scaling happens when the head is presented
|
||||
if (gfdm_small_head_scaled()) {
|
||||
const auto [host_width, host_height] = gfdm_small_head_size();
|
||||
log_info(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} SMALL head {}x{} -> {}x{}",
|
||||
operation,
|
||||
secondary.BackBufferWidth,
|
||||
secondary.BackBufferHeight,
|
||||
host_width,
|
||||
host_height);
|
||||
secondary.BackBufferWidth = host_width;
|
||||
secondary.BackBufferHeight = host_height;
|
||||
if (fullscreen_display_modes != nullptr) {
|
||||
fullscreen_display_modes[1].Width = host_width;
|
||||
fullscreen_display_modes[1].Height = host_height;
|
||||
}
|
||||
}
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
@@ -318,20 +390,21 @@ HRESULT validate_gfdm_two_head_exclusive(
|
||||
|
||||
const auto &main = presentation_parameters[0];
|
||||
const auto &small_params = presentation_parameters[1];
|
||||
const auto [expected_small_width, expected_small_height] = gfdm_small_head_size();
|
||||
if (main.Windowed || small_params.Windowed) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive mode requires both group heads to be fullscreen");
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
if (small_params.BackBufferWidth != GFDM_SMALL_WIDTH
|
||||
|| small_params.BackBufferHeight != GFDM_SMALL_HEIGHT)
|
||||
if (small_params.BackBufferWidth != expected_small_width
|
||||
|| small_params.BackBufferHeight != expected_small_height)
|
||||
{
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"SMALL head must be {}x{}; got {}x{}",
|
||||
GFDM_SMALL_WIDTH,
|
||||
GFDM_SMALL_HEIGHT,
|
||||
expected_small_width,
|
||||
expected_small_height,
|
||||
small_params.BackBufferWidth,
|
||||
small_params.BackBufferHeight);
|
||||
return D3DERR_INVALIDCALL;
|
||||
@@ -547,6 +620,7 @@ void WrappedIDirect3DDevice9::set_gfdm_logical_group_parameters(
|
||||
{
|
||||
if (presentation_parameters == nullptr) {
|
||||
gfdm_logical_group_parameters_valid = false;
|
||||
gfdm_small_head.resolve(nullptr);
|
||||
return;
|
||||
}
|
||||
std::copy_n(
|
||||
@@ -554,6 +628,8 @@ void WrappedIDirect3DDevice9::set_gfdm_logical_group_parameters(
|
||||
gfdm_logical_group_parameters.size(),
|
||||
gfdm_logical_group_parameters.begin());
|
||||
gfdm_logical_group_parameters_valid = true;
|
||||
gfdm_small_head.resolve(
|
||||
&gfdm_logical_group_parameters[gfdm_logical_small_swapchain]);
|
||||
}
|
||||
|
||||
FakeIDirect3DSwapChain9 *
|
||||
@@ -599,6 +675,217 @@ void WrappedIDirect3DDevice9::release_gfdm_hidden_side_swapchains() {
|
||||
}
|
||||
}
|
||||
|
||||
void GfdmSmallHead::resolve(const D3DPRESENT_PARAMETERS *logical_small_parameters) {
|
||||
release();
|
||||
|
||||
active = gfdm_small_head_scaled();
|
||||
format = D3DFMT_X8R8G8B8;
|
||||
multisample = D3DMULTISAMPLE_NONE;
|
||||
multisample_quality = 0;
|
||||
if (!active || logical_small_parameters == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (logical_small_parameters->BackBufferFormat != D3DFMT_UNKNOWN) {
|
||||
format = logical_small_parameters->BackBufferFormat;
|
||||
}
|
||||
multisample = logical_small_parameters->MultiSampleType;
|
||||
multisample_quality = logical_small_parameters->MultiSampleQuality;
|
||||
}
|
||||
|
||||
void GfdmSmallHead::apply_logical_size(UINT *width, UINT *height) const {
|
||||
if (!active) {
|
||||
return;
|
||||
}
|
||||
if (width != nullptr) {
|
||||
*width = GFDM_SMALL_WIDTH;
|
||||
}
|
||||
if (height != nullptr) {
|
||||
*height = GFDM_SMALL_HEIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT GfdmSmallHead::backbuffer(IDirect3DDevice9 *device, IDirect3DSurface9 **out) {
|
||||
if (device == nullptr || out == nullptr || !active) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (surface == nullptr) {
|
||||
const HRESULT result = device->CreateRenderTarget(
|
||||
GFDM_SMALL_WIDTH,
|
||||
GFDM_SMALL_HEIGHT,
|
||||
format,
|
||||
multisample,
|
||||
multisample_quality,
|
||||
FALSE,
|
||||
&surface,
|
||||
nullptr);
|
||||
if (FAILED(result)) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: could not create the portrait SMALL surface, hr={}",
|
||||
FMT_HRESULT(result));
|
||||
surface = nullptr;
|
||||
return result;
|
||||
}
|
||||
device->ColorFill(surface, nullptr, D3DCOLOR_XRGB(0, 0, 0));
|
||||
}
|
||||
|
||||
surface->AddRef();
|
||||
*out = surface;
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
void GfdmSmallHead::release() {
|
||||
if (surface != nullptr) {
|
||||
surface->Release();
|
||||
surface = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// largest centered rect inside bounds that keeps the source's aspect ratio
|
||||
static RECT gfdm_fit_centered(const RECT &bounds, LONG source_width, LONG source_height) {
|
||||
const LONG bounds_width = bounds.right - bounds.left;
|
||||
const LONG bounds_height = bounds.bottom - bounds.top;
|
||||
if (bounds_width <= 0 || bounds_height <= 0 || source_width <= 0 || source_height <= 0) {
|
||||
return RECT {};
|
||||
}
|
||||
|
||||
LONG width = MulDiv(bounds_height, source_width, source_height);
|
||||
LONG height = bounds_height;
|
||||
if (width > bounds_width) {
|
||||
width = bounds_width;
|
||||
height = MulDiv(bounds_width, source_height, source_width);
|
||||
}
|
||||
|
||||
const LONG left = bounds.left + (bounds_width - width) / 2;
|
||||
const LONG top = bounds.top + (bounds_height - height) / 2;
|
||||
return RECT { left, top, left + width, top + height };
|
||||
}
|
||||
|
||||
static void gfdm_compose_side_heads(
|
||||
WrappedIDirect3DDevice9 *device,
|
||||
IDirect3DSurface9 *head,
|
||||
LONG host_width,
|
||||
LONG host_height,
|
||||
const RECT &content)
|
||||
{
|
||||
if (!games::gitadora::arena_subscreen_shows_sides()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const RECT bars[2] = {
|
||||
{ 0, 0, content.left, host_height },
|
||||
{ content.right, 0, host_width, host_height },
|
||||
};
|
||||
|
||||
for (UINT swapchain = 1; swapchain < GFDM_LOGICAL_HEAD_COUNT; swapchain++) {
|
||||
if (!device->is_gfdm_logical_side_swapchain(swapchain)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// nothing has been drawn yet if the game never asked for this head's back buffer
|
||||
const auto *chain = device->fake_sub_swapchain[
|
||||
device->gfdm_hidden_side_swapchain_slot(swapchain)];
|
||||
if (chain == nullptr || chain->render_targets.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// the head's own window is the only thing that says which side it is, so an
|
||||
// unnamed one is left out rather than guessed at and possibly mirrored
|
||||
const char *name = graphics_gitadora_window_name(
|
||||
device->gfdm_logical_group_parameters[swapchain].hDeviceWindow);
|
||||
const bool named_left = name != nullptr && strcmp(name, "LEFT") == 0;
|
||||
const bool named_right = name != nullptr && strcmp(name, "RIGHT") == 0;
|
||||
if (!named_left && !named_right) {
|
||||
static std::once_flag warned;
|
||||
std::call_once(warned, [] {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: a side head has no LEFT or RIGHT window, "
|
||||
"leaving its bar black");
|
||||
});
|
||||
continue;
|
||||
}
|
||||
|
||||
const RECT &bar = bars[named_left ? 0 : 1];
|
||||
if (bar.right <= bar.left) {
|
||||
continue;
|
||||
}
|
||||
|
||||
IDirect3DSurface9 *source = chain->render_targets[0];
|
||||
D3DSURFACE_DESC source_desc {};
|
||||
if (FAILED(source->GetDesc(&source_desc))) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const RECT target = gfdm_fit_centered(
|
||||
bar,
|
||||
static_cast<LONG>(source_desc.Width),
|
||||
static_cast<LONG>(source_desc.Height));
|
||||
const HRESULT result = device->pReal->StretchRect(
|
||||
source,
|
||||
nullptr,
|
||||
head,
|
||||
&target,
|
||||
D3DTEXF_LINEAR);
|
||||
if (FAILED(result)) {
|
||||
static std::once_flag warned;
|
||||
std::call_once(warned, [result] {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: could not draw a side head into the bars, hr={}",
|
||||
FMT_HRESULT(result));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT GfdmSmallHead::compose(WrappedIDirect3DDevice9 *device) {
|
||||
if (device == nullptr || device->pReal == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
IDirect3DDevice9 *real = device->pReal;
|
||||
IDirect3DSurface9 *proxy = nullptr;
|
||||
HRESULT result = backbuffer(real, &proxy);
|
||||
if (FAILED(result)) {
|
||||
return result;
|
||||
}
|
||||
|
||||
IDirect3DSurface9 *head = nullptr;
|
||||
result = real->GetBackBuffer(
|
||||
GFDM_NATIVE_SMALL_SWAPCHAIN,
|
||||
0,
|
||||
D3DBACKBUFFER_TYPE_MONO,
|
||||
&head);
|
||||
if (FAILED(result)) {
|
||||
proxy->Release();
|
||||
return result;
|
||||
}
|
||||
|
||||
D3DSURFACE_DESC desc {};
|
||||
result = head->GetDesc(&desc);
|
||||
if (SUCCEEDED(result)) {
|
||||
const auto host_width = static_cast<LONG>(desc.Width);
|
||||
const auto host_height = static_cast<LONG>(desc.Height);
|
||||
const RECT content = games::gitadora::arena_subscreen_content_rect(
|
||||
host_width,
|
||||
host_height);
|
||||
|
||||
// discard swap effect leaves the whole head undefined every frame, so the bars
|
||||
// have to be repainted along with the image
|
||||
real->ColorFill(head, nullptr, D3DCOLOR_XRGB(0, 0, 0));
|
||||
result = real->StretchRect(proxy, nullptr, head, &content, D3DTEXF_LINEAR);
|
||||
|
||||
gfdm_compose_side_heads(device, head, host_width, host_height, content);
|
||||
}
|
||||
|
||||
head->Release();
|
||||
proxy->Release();
|
||||
return result;
|
||||
}
|
||||
|
||||
void WrappedIDirect3DDevice9::gfdm_disarm_present_mode_recovery() {
|
||||
std::lock_guard<std::mutex> lock(gfdm_recovery_mutex);
|
||||
gfdm_recovery_armed = false;
|
||||
|
||||
@@ -13,6 +13,36 @@ inline constexpr UINT GFDM_SMALL_HEIGHT = games::gitadora::ARENA_SUBSCREEN_HEIGH
|
||||
inline constexpr UINT GFDM_LOGICAL_HEAD_COUNT = 4;
|
||||
inline constexpr UINT GFDM_NATIVE_SMALL_SWAPCHAIN = 1;
|
||||
|
||||
struct WrappedIDirect3DDevice9;
|
||||
|
||||
// Owns the portrait surface the game draws into while the SMALL head is scanned out at a
|
||||
// different resolution, and composes it onto the real head. Allocates nothing and reports
|
||||
// nothing until resolve() finds a head that is not the panel size.
|
||||
struct GfdmSmallHead {
|
||||
GfdmSmallHead() = default;
|
||||
~GfdmSmallHead() { release(); }
|
||||
GfdmSmallHead(const GfdmSmallHead &) = delete;
|
||||
GfdmSmallHead &operator=(const GfdmSmallHead &) = delete;
|
||||
|
||||
// settled with the device, so it cannot change under the game mid-session
|
||||
void resolve(const D3DPRESENT_PARAMETERS *logical_small_parameters);
|
||||
bool scaled() const { return active; }
|
||||
|
||||
HRESULT backbuffer(IDirect3DDevice9 *device, IDirect3DSurface9 **out);
|
||||
HRESULT compose(WrappedIDirect3DDevice9 *device);
|
||||
void release();
|
||||
|
||||
// the game only ever sees the portrait size it asked for
|
||||
void apply_logical_size(UINT *width, UINT *height) const;
|
||||
|
||||
private:
|
||||
bool active = false;
|
||||
D3DFORMAT format = D3DFMT_X8R8G8B8;
|
||||
D3DMULTISAMPLE_TYPE multisample = D3DMULTISAMPLE_NONE;
|
||||
DWORD multisample_quality = 0;
|
||||
IDirect3DSurface9 *surface = nullptr;
|
||||
};
|
||||
|
||||
struct GfdmTwoHeadDeviceState {
|
||||
explicit GfdmTwoHeadDeviceState(
|
||||
D3DPRESENT_PARAMETERS *presentation_parameters,
|
||||
@@ -41,6 +71,10 @@ struct GfdmTwoHeadDeviceState {
|
||||
};
|
||||
|
||||
bool gfdm_two_head_exclusive();
|
||||
void gfdm_publish_two_head_parameters(
|
||||
D3DPRESENT_PARAMETERS *logical_presentation_parameters,
|
||||
D3DDISPLAYMODEEX *logical_fullscreen_display_modes,
|
||||
const GfdmTwoHeadDeviceState &state);
|
||||
bool is_fake_subscreen_adapter(UINT adapter);
|
||||
void get_fake_subscreen_display_mode(UINT adapter, D3DDISPLAYMODE *mode);
|
||||
void get_fake_subscreen_display_mode_ex(UINT adapter, D3DDISPLAYMODEEX *mode);
|
||||
|
||||
@@ -21,6 +21,12 @@
|
||||
} \
|
||||
return ret
|
||||
|
||||
// inert unless this is the SMALL head and it is being scaled onto a differently sized monitor
|
||||
static bool scales_small_head(const WrappedIDirect3DSwapChain9 *chain) {
|
||||
return chain->native_group_head == WrappedIDirect3DSwapChain9::NativeGroupHead::Small
|
||||
&& chain->pDev->gfdm_small_head.scaled();
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::QueryInterface(REFIID riid, void **ppvObj) {
|
||||
if (ppvObj == nullptr) {
|
||||
return E_POINTER;
|
||||
@@ -89,6 +95,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::Present(const RECT *pSourc
|
||||
graphics_d3d9_on_present(pDev->hFocusWindow, pDev->pReal, pDev);
|
||||
}
|
||||
|
||||
if (scales_small_head(this)) {
|
||||
pDev->gfdm_small_head.compose(pDev);
|
||||
}
|
||||
|
||||
HRESULT result = pReal->Present(
|
||||
pSourceRect,
|
||||
pDestRect,
|
||||
@@ -138,6 +148,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetFrontBufferData(IDirect
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetBackBuffer(UINT iBackBuffer, D3DBACKBUFFER_TYPE Type,
|
||||
IDirect3DSurface9 **ppBackBuffer)
|
||||
{
|
||||
if (scales_small_head(this) && iBackBuffer == 0 && Type == D3DBACKBUFFER_TYPE_MONO) {
|
||||
CHECK_RESULT(pDev->gfdm_small_head.backbuffer(pDev->pReal, ppBackBuffer));
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->GetBackBuffer(iBackBuffer, Type, ppBackBuffer));
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetRasterStatus(D3DRASTER_STATUS *pRasterStatus) {
|
||||
@@ -159,7 +173,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetDevice(IDirect3DDevice9
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetPresentParameters(
|
||||
D3DPRESENT_PARAMETERS *pPresentationParameters)
|
||||
{
|
||||
CHECK_RESULT(pReal->GetPresentParameters(pPresentationParameters));
|
||||
HRESULT result = pReal->GetPresentParameters(pPresentationParameters);
|
||||
if (SUCCEEDED(result) && pPresentationParameters != nullptr && scales_small_head(this)) {
|
||||
pDev->gfdm_small_head.apply_logical_size(
|
||||
&pPresentationParameters->BackBufferWidth,
|
||||
&pPresentationParameters->BackBufferHeight);
|
||||
}
|
||||
|
||||
CHECK_RESULT(result);
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -233,6 +233,10 @@ bool graphics_gitadora_has_dedicated_subscreen() {
|
||||
return GFDM_SUBSCREEN_WINDOW != nullptr;
|
||||
}
|
||||
|
||||
const char *graphics_gitadora_window_name(HWND hWnd) {
|
||||
return gitadora_window_name_for_hwnd(hWnd);
|
||||
}
|
||||
|
||||
bool graphics_gitadora_prepare_two_head_device_window(
|
||||
HWND hWnd, HMONITOR target_monitor, UINT desired_width, UINT desired_height) {
|
||||
if (hWnd == nullptr || !IsWindow(hWnd)) {
|
||||
|
||||
@@ -122,6 +122,9 @@ extern bool D3D9_DEVICE_HOOK_DISABLE;
|
||||
void graphics_init();
|
||||
void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParameters);
|
||||
bool graphics_gitadora_has_dedicated_subscreen();
|
||||
|
||||
// "GITADORA", "LEFT", "RIGHT", "SMALL", or nullptr for anything else
|
||||
const char *graphics_gitadora_window_name(HWND hWnd);
|
||||
// The native GITADORA two-head D3D9 group uses the game's named SMALL
|
||||
// device window for the native physical SMALL head. The game requests
|
||||
// D3DCREATE_NOWINDOWCHANGES, so this host must be made borderless and sized
|
||||
|
||||
@@ -671,6 +671,16 @@ int main_implementation(int argc, char *argv[]) {
|
||||
}
|
||||
}
|
||||
|
||||
// gitadora arena sub layout
|
||||
if (options[launcher::Options::GitaDoraArenaSubLayout].is_active()) {
|
||||
const auto text = options[launcher::Options::GitaDoraArenaSubLayout].value_text();
|
||||
if (text == "landscape") {
|
||||
games::gitadora::ARENA_SUBSCREEN_LANDSCAPE = games::gitadora::ArenaSubscreenLandscape::Small;
|
||||
} else if (text == "combine") {
|
||||
games::gitadora::ARENA_SUBSCREEN_LANDSCAPE = games::gitadora::ArenaSubscreenLandscape::All;
|
||||
}
|
||||
}
|
||||
|
||||
if (options[launcher::Options::GitaDoraWailHold].is_active()) {
|
||||
socd::TILT_HOLD_MS = options[launcher::Options::GitaDoraWailHold].value_uint32();
|
||||
}
|
||||
|
||||
+652
-811
File diff suppressed because it is too large
Load Diff
@@ -122,6 +122,7 @@ namespace launcher {
|
||||
GitaDoraSubOverlaySize,
|
||||
GitaDoraArenaSingleWindow,
|
||||
GitaDoraArenaWindowLayout,
|
||||
GitaDoraArenaSubLayout,
|
||||
GitaDoraArenaAsioDriver,
|
||||
GitaDoraArenaRealtekAccess,
|
||||
LoadJubeatModule,
|
||||
@@ -323,7 +324,9 @@ namespace launcher {
|
||||
OBSWebSocketPassword,
|
||||
OBSWebSocketDebug,
|
||||
ScreenshotIncludeOverlay,
|
||||
ScreenshotSubscreens
|
||||
ScreenshotSubscreens,
|
||||
|
||||
_Count,
|
||||
};
|
||||
|
||||
enum class OptionsCategory {
|
||||
|
||||
@@ -331,8 +331,8 @@ int eamuse_coin_consume_stock() {
|
||||
return COIN_STOCK.exchange(0, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
int eamuse_coin_add() {
|
||||
return COIN_STOCK.fetch_add(1, std::memory_order_relaxed) + 1;
|
||||
void eamuse_coin_add(int amount) {
|
||||
COIN_STOCK.fetch_add(amount, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
void eamuse_coin_insert() {
|
||||
@@ -621,6 +621,7 @@ int eamuse_get_game_keypads() {
|
||||
avs::game::is_model("JDX") ||
|
||||
avs::game::is_model("KDX") ||
|
||||
avs::game::is_model("MDX") ||
|
||||
avs::game::is_model("KDM") ||
|
||||
avs::game::is_model("J33") ||
|
||||
avs::game::is_model("K33") ||
|
||||
avs::game::is_model("L33") ||
|
||||
@@ -637,6 +638,7 @@ int eamuse_get_game_keypads_name() {
|
||||
|
||||
if (game_name == "Beatmania IIDX" ||
|
||||
game_name == "Dance Dance Revolution" ||
|
||||
game_name == "Dance Evolution" ||
|
||||
game_name == "GitaDora")
|
||||
{
|
||||
return 2;
|
||||
|
||||
@@ -59,7 +59,7 @@ void eamuse_coin_set_stock(int amount);
|
||||
bool eamuse_coin_consume(int amount);
|
||||
int eamuse_coin_consume_stock();
|
||||
|
||||
int eamuse_coin_add();
|
||||
void eamuse_coin_add(int amount = 1);
|
||||
void eamuse_coin_insert();
|
||||
|
||||
void eamuse_pin_macro_start_thread();
|
||||
|
||||
@@ -237,6 +237,16 @@ typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_add_toast_func)(
|
||||
const char *text
|
||||
);
|
||||
|
||||
// insert_coin (v0.3 and up)
|
||||
// adds to the shared coin stock, bypassing the coin blocker like the Spice API
|
||||
//
|
||||
// amount: number of coins to insert (0 to 255); use 1 for a single coin
|
||||
// zero succeeds without changing the stock
|
||||
|
||||
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_insert_coin_func)(
|
||||
uint8_t amount
|
||||
);
|
||||
|
||||
typedef struct SPICE_SDK_V0 {
|
||||
uint32_t size;
|
||||
|
||||
@@ -262,6 +272,8 @@ typedef struct SPICE_SDK_V0 {
|
||||
|
||||
spice_sdk_add_toast_func *add_toast;
|
||||
|
||||
spice_sdk_insert_coin_func *insert_coin;
|
||||
|
||||
} SPICE_SDK_V0;
|
||||
|
||||
typedef void (__cdecl spice_sdk_destroy_callback_func)(
|
||||
|
||||
@@ -1607,6 +1607,7 @@ typedef enum SPICE_SDK_DANCERUSH_BUTTONS {
|
||||
DRS_Button_P2_Down,
|
||||
DRS_Button_P2_Left,
|
||||
DRS_Button_P2_Right,
|
||||
DRS_Button_DownMotion,
|
||||
} SPICE_SDK_DANCERUSH_BUTTONS;
|
||||
|
||||
typedef enum SPICE_SDK_DANCERUSH_LIGHTS {
|
||||
|
||||
@@ -76,9 +76,35 @@ static ArrowButton arrow_buttons[] = {
|
||||
|
||||
// worker thread for I/O
|
||||
static void worker_thread_main(std::stop_token stop_token) {
|
||||
bool coin_previous_state[10] = {};
|
||||
while (!stop_token.stop_requested()) {
|
||||
|
||||
// insert coin
|
||||
const bool control_pressed = (GetAsyncKeyState(VK_CONTROL) & 0x8000) != 0;
|
||||
for (uint8_t amount = 0; amount < 10; amount++) {
|
||||
const bool coin_pressed = control_pressed &&
|
||||
((GetAsyncKeyState('0' + amount) & 0x8000) != 0);
|
||||
|
||||
if (coin_pressed && !coin_previous_state[amount] && spice.insert_coin) {
|
||||
const auto status = spice.insert_coin(amount);
|
||||
if (status != SPICE_SDK_STATUS_SUCCESS) {
|
||||
LOG_INFO(std::format(
|
||||
"coin insertion failed: {}",
|
||||
static_cast<int>(status)).c_str());
|
||||
} else {
|
||||
const auto message = std::format(
|
||||
"v0_cpp: inserted {} coin{}", amount, amount == 1 ? "" : "s");
|
||||
LOG_INFO(message.c_str());
|
||||
if (spice.add_toast) {
|
||||
spice.add_toast(SPICE_SDK_TOAST_LEVEL_SUCCESS, message.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
coin_previous_state[amount] = coin_pressed;
|
||||
}
|
||||
|
||||
// check for ctrl + arrow keys and trigger p1 pad arrows
|
||||
for (auto& arrow : arrow_buttons) {
|
||||
// check for ctrl + arrow keys and trigger p1 pad arrows
|
||||
if (((GetAsyncKeyState(VK_CONTROL) & 0x8000) != 0) &&
|
||||
((GetAsyncKeyState(arrow.key) & 0x8000) != 0)) {
|
||||
spice.set_button(arrow.button, true, 1.f);
|
||||
@@ -88,7 +114,7 @@ static void worker_thread_main(std::stop_token stop_token) {
|
||||
if (spice.add_toast) {
|
||||
spice.add_toast(
|
||||
SPICE_SDK_TOAST_LEVEL_INFO,
|
||||
std::format("let me hear you say: {}", arrow.name).c_str());
|
||||
std::format("v0_cpp: let me hear you say: {}", arrow.name).c_str());
|
||||
} else {
|
||||
LOG_INFO(std::format("let me hear you say: {}", arrow.name).c_str());
|
||||
}
|
||||
|
||||
+24
-1
@@ -31,6 +31,7 @@ static spice_sdk_clear_touch_func sdk_clear_touch;
|
||||
static spice_sdk_insert_card_func sdk_insert_card;
|
||||
static spice_sdk_set_keypad_func sdk_set_keypad;
|
||||
static spice_sdk_add_toast_func sdk_add_toast;
|
||||
static spice_sdk_insert_coin_func sdk_insert_coin;
|
||||
|
||||
struct SdkModule {
|
||||
std::string dll;
|
||||
@@ -175,8 +176,13 @@ sdk_init(
|
||||
if (v0->size >= RTL_SIZEOF_THROUGH_FIELD(SPICE_SDK_V0, add_toast)) {
|
||||
v0->add_toast = sdk_add_toast;
|
||||
}
|
||||
|
||||
// end of 0.2
|
||||
|
||||
if (v0->size >= RTL_SIZEOF_THROUGH_FIELD(SPICE_SDK_V0, insert_coin)) {
|
||||
v0->insert_coin = sdk_insert_coin;
|
||||
}
|
||||
// end of 0.3
|
||||
|
||||
// any newer minor iterations will need to check the size
|
||||
|
||||
{
|
||||
@@ -219,6 +225,7 @@ sdk_log(
|
||||
log_warning(facility_str.c_str(), "{}", message);
|
||||
break;
|
||||
case SPICE_SDK_LOG_LEVEL_FATAL:
|
||||
lock.unlock();
|
||||
log_fatal(facility_str.c_str(), "{}", message);
|
||||
break;
|
||||
default:
|
||||
@@ -640,5 +647,21 @@ sdk_add_toast(
|
||||
return SPICE_SDK_STATUS_SUCCESS;
|
||||
}
|
||||
|
||||
SPICE_SDK_STATUS_CODE
|
||||
__cdecl
|
||||
sdk_insert_coin(
|
||||
uint8_t amount
|
||||
)
|
||||
{
|
||||
std::shared_lock lock(sdk_global_mutex);
|
||||
if (!sdk_initialized) {
|
||||
return SPICE_SDK_STATUS_TOO_LATE;
|
||||
}
|
||||
|
||||
if (amount > 0) {
|
||||
eamuse_coin_add(amount);
|
||||
}
|
||||
return SPICE_SDK_STATUS_SUCCESS;
|
||||
}
|
||||
|
||||
} // namespace sdk
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
#include <winternl.h>
|
||||
|
||||
#define LDR_DLL_NOTIFICATION_REASON_LOADED 1
|
||||
@@ -43,4 +44,4 @@ NTSTATUS NTAPI LdrRegisterDllNotification(
|
||||
|
||||
NTSTATUS NTAPI LdrUnregisterDllNotification(
|
||||
PVOID Cookie
|
||||
);
|
||||
);
|
||||
|
||||
Reference in New Issue
Block a user