Files
spice2x.github.io/src/spice2x/games/io.h
T
bicarus-dev e88abec2a6 overlay: remove navigator input (#288)
## Link to GitHub Issue, if one exists
n/a

## Description of change
No one uses this, remove them to reduce clutter. This is in preparation
to migrate from deprecated ImGui IO model to new one, and this is part
of that.

## Compiling
👍 

## Testing
2025-04-03 21:16:48 -07:00

68 lines
1.8 KiB
C++

#pragma once
#include <vector>
#include "cfg/api.h"
namespace games {
namespace OverlayButtons {
enum {
Screenshot,
ToggleMainMenu,
ToggleSubScreen,
InsertCoin,
ToggleIOPanel,
ToggleConfig,
ToggleVirtualKeypadP1,
ToggleVirtualKeypadP2,
ToggleCardManager,
ToggleLog,
ToggleControl,
TogglePatchManager,
ToggleScreenResize,
ToggleOverlay,
ToggleCameraControl,
TriggerPinMacroP1,
TriggerPinMacroP2,
ScreenResize,
ScreenResizeScene1,
ScreenResizeScene2,
ScreenResizeScene3,
ScreenResizeScene4,
SuperExit,
HotkeyEnable1,
HotkeyEnable2,
HotkeyToggle,
};
}
namespace KeypadButtons {
enum {
Keypad0,
Keypad1,
Keypad2,
Keypad3,
Keypad4,
Keypad5,
Keypad6,
Keypad7,
Keypad8,
Keypad9,
Keypad00,
KeypadDecimal,
InsertCard,
Size,
};
}
const std::vector<std::string> &get_games();
std::vector<Button> *get_buttons(const std::string &game);
std::string get_buttons_help(const std::string &game);
std::vector<Button> *get_buttons_keypads(const std::string &game);
std::vector<Button> *get_buttons_overlay(const std::string &game);
std::vector<Analog> *get_analogs(const std::string &game);
std::vector<Light> *get_lights(const std::string &game);
std::vector<Option> *get_options(const std::string &game);
std::vector<std::string> *get_game_file_hints(const std::string &game);
}