skogaby 458a1495c8 Fix stale frame returned by capture API on rapid successive calls (#583)
Fix stale frame returned by capture API on rapid successive calls

> [!NOTE]
> Before submitting code changes... 
> * Please do note that this is a GPL v3.0 open source project.
> * Please read the
[CONTRIBUTING](https://github.com/spice2x/spice2x.github.io/blob/main/CONTRIBUTING.md)
guide.
> * Maintainers reserve the right to reject or modify your submission
without reason.
> * No new compiler warnings must be introduced. Check the CI build
results.
> 
> Feel free to remove this section after you have read it.

## Link to GitHub Issue or related Pull Request, if one exists
https://github.com/spice2x/spice2x.github.io/issues/582

## Description of change
When using the SpiceAPI `capture` endpoint for taking screenshots, if
you call multiple times in a row in a short period, there's a good
chance for duplicate / stale data to be returned, and you end up with
multiple identical screenshots. This is due to a race condition in the
graphics capture pipeline because the capture data is never reset to
null between invocations.

`graphics_capture_receive_jpeg()` never resets the capture buffer's data
pointer to `nullptr` after consuming it. The condition variable wait
predicate checks `data != nullptr`, so subsequent calls find the
predicate already satisfied and return immediately with the previous
frame instead of waiting for the render thread to produce a fresh one.

Fix: null out `capture.data` after copying the shared_ptr (which keeps
the pixel data alive via refcount) but before releasing the lock.

## Testing
Tested this locally and invoked the capture API 10+ times in a row
without any duplicates. Previously, every other invocation would be a
duplicate, basically.
2026-03-20 14:43:20 -07:00
2025-04-04 17:51:40 -07:00
2026-03-19 02:59:55 -07:00
2023-12-15 19:50:06 -08:00
2025-06-25 01:03:39 -07:00









This is the GitHub page for code development. If you just want to download the latest spice2x EXE, visit the homepage instead:

🌶️🌶️ https://spice2x.github.io/ 🌶️🌶️

If you have problems, read Known Issues (FAQ) wiki page first, most of your questions are already answered.









spice2x

Overview

spice2x is a continuation of SpiceTools project. Original development of SpiceTools has stalled in 2022; spice2x is led by a new group of developers.

spice2x team does not provide any tools to circumvent software copy protection, nor distribute any copyright-protected game data.

Features

List of supported games

How do I set up game data & start playing?

By policy,

  • we do NOT provide links on where to acquire game data
  • we do NOT provide tools or instructions on decrypting data
  • we do NOT provide guides on setting up & basic troubleshooting

please do not ask for these, as it will never happen here.

Submitting to the Issue Tracker

Please file bugs if you find them! If you just complain about something in Discord servers, we can't see them, so they'll never be fixed.

Rules for filing a new issue or adding comments to existing issues in the tracker:

  • Low effort submissions will be simply deleted, and repeated attempts will get you banned.
  • Check the known issues page first before reporting a new issue. If you have some new information or workarounds for a known issue, you can file a documentation bug as well.
  • Use the search function and see if there is an existing issue.
  • This is not the place to obtain a guide or receive basic troubleshooting.
  • Don't file a bug demanding game XYZ to be supported.
  • Do not upload game data - any part of it, XML files included!
  • Do not mention or link to external websites that distribute game data!
  • Do not link to external websites that provide guides on how to run games!

New GitHub accounts are prevented from creating new issues to prevent spam. Maintainers of this project reserve the right to close or delete any issues that violate the rules above, or any low effort issues. If you ask for very basic troubleshooting help with setting up a game, we'll just delete them without warning.

Contributing

We encourage the community to submit bugs and suggestions via the issue tracker, and to contribute code changes by opening pull requests

If you want to resolve any reported (or not reported) bugs, implement features, add support for new games, or fix a known issue - feel free to reach out via the Issue tracker or by opening a Pull Request. All submitted code is assumed to be GPLv3 compliant.

We explicitly do NOT have a Discord server for dicussions - we try to do everything out in the open on this GitHub repo. That being said we haven't opened a Discussions tab here because we know it's going to be immediately filled with support requests.

Please see CONTRIBUTING page for a full list of guidelines when submitting code.

Additional information

Please read README.md inside src/spice2x.

S
Description
No description provided
Readme GPL-3.0 13 MiB
Languages
C++ 86.5%
C 11%
CMake 0.8%
Python 0.7%
Dart 0.6%
Other 0.3%