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25 lines
442 B
C++
25 lines
442 B
C++
#pragma once
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#include "overlay/overlay.h"
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void graphics_d3d11_init();
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void graphics_d3d11_shutdown();
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#ifdef SPICE_D3D11
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struct ID3D11Device;
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struct ID3D11DeviceContext;
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struct ID3D11RenderTargetView;
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struct IDXGISwapChain;
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namespace overlay::d3d11 {
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void render(ID3D11Device *device,
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ID3D11DeviceContext *context,
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IDXGISwapChain *swapchain,
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ID3D11RenderTargetView **rtv);
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}
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#endif
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