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spice2x.github.io/src/spice2x/hooks/graphics/backends/d3d11/d3d11_backend.h
T
2026-08-16 21:23:41 -07:00

25 lines
442 B
C++

#pragma once
#include "overlay/overlay.h"
void graphics_d3d11_init();
void graphics_d3d11_shutdown();
#ifdef SPICE_D3D11
struct ID3D11Device;
struct ID3D11DeviceContext;
struct ID3D11RenderTargetView;
struct IDXGISwapChain;
namespace overlay::d3d11 {
void render(ID3D11Device *device,
ID3D11DeviceContext *context,
IDXGISwapChain *swapchain,
ID3D11RenderTargetView **rtv);
}
#endif