## Link to GitHub Issue or related Pull Request, if one exists Fixes #681 ## Description of change `Sleep` and `sleep_for()` can be very inaccurate and varies depending on what the OS gives us... ### `timeBeginPeriod(1)` On boot, we are now calling `timeBeginPeriod(1)`, which affects the whole process but makes `Sleep` more accurate. There is some risk here if any game was relying on doing things like `Sleep(1)` and expecting it to run for 15.6ms. Most games already call `timeBeginPeriod(1)` in the game engine, though not the whole time, so I'm hoping that this is not too impactful. ### Opt out of Win11 power throttling Ensure that timer resolution change above is respected even when the window is occluded / minimized by opting out of throttling via `PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION`. ### Use Win10 high resolution timer instead of Sleep On Win10 1803 and above, there is a new OS-level API for high resolution timers; if this is available, use it (`CREATE_WAITABLE_TIMER_HIGH_RESOLUTION`). Worth noting that WINE doesn't support this currently. If not, fall back to `Sleep`, which is significantly better than `sleep_for()` in my experiments. Callers of Sleep / sleep_for were replaced with this new timer. Most of them anyway; calls to Sleep() with more than 100ms+ was left alone. ### Add an option as a chicken bit To opt out I'm adding a new option called `Use Legacy Timers` which will revert to behavior before this PR. The code paths that switched from `sleep_for` to `Sleep` will remain in place though, not affected by the option. ## Expected changes In some I/O emulation modules, poll threads may run more frequently, resulting in lower latency. It also means that spice overall may use more CPU resources and power. If you don't like this, you can always enable the option to opt out; e.g., if you're on old arcade cab PC. ## Testing DDR p4io - ok drs touch hook - ok IIDX camera hook - ok CCJ trackball - ok
This is the GitHub page for code development. If you just want to download the latest spice2x EXE, visit the homepage instead:
🌶️🌶️ https://spice2x.github.io/ 🌶️🌶️
If you have problems, read Known Issues (FAQ) wiki page first, most of your questions are already answered.
spice2x
Overview
spice2x is a continuation of SpiceTools project. Original development of SpiceTools has stalled in 2022; spice2x is led by a new group of developers.
spice2x team does not provide any tools to circumvent software copy protection, nor distribute any copyright-protected game data.
How do I set up game data & start playing?
By policy,
- we do NOT provide links on where to acquire game data
- we do NOT provide tools or instructions on decrypting data
- we do NOT provide guides on setting up & basic troubleshooting
please do not ask for these, as it will never happen here.
Submitting to the Issue Tracker
Please file bugs if you find them! If you just complain about something in Discord servers, we can't see them, so they'll never be fixed.
Rules for filing a new issue or adding comments to existing issues in the tracker:
- Low effort submissions will be simply deleted, and repeated attempts will get you banned.
- Check the known issues page first before reporting a new issue. If you have some new information or workarounds for a known issue, you can file a documentation bug as well.
- Use the search function and see if there is an existing issue.
- This is not the place to obtain a guide or receive basic troubleshooting.
- Don't file a bug demanding game XYZ to be supported.
- Do not upload game data - any part of it, XML files included!
- Do not mention or link to external websites that distribute game data!
- Do not link to external websites that provide guides on how to run games!
New GitHub accounts are prevented from creating new issues to prevent spam. Maintainers of this project reserve the right to close or delete any issues that violate the rules above, or any low effort issues. If you ask for very basic troubleshooting help with setting up a game, we'll just delete them without warning.
Contributing
We encourage the community to submit bugs and suggestions via the issue tracker, and to contribute code changes by opening pull requests
If you want to resolve any reported (or not reported) bugs, implement features, add support for new games, or fix a known issue - feel free to reach out via the Issue tracker or by opening a Pull Request. All submitted code is assumed to be GPLv3 compliant.
We explicitly do NOT have a Discord server for dicussions - we try to do everything out in the open on this GitHub repo. That being said we haven't opened a Discussions tab here because we know it's going to be immediately filled with support requests.
Please see CONTRIBUTING page for a full list of guidelines when submitting code.
Additional information
Please read README.md inside src/spice2x.