bicarus 71ba9b6b47 os: implement win10 high-resolution timer as replacement for Sleep() / sleep_for() (#682)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #681 

## Description of change
`Sleep` and `sleep_for()` can be very inaccurate and varies depending on
what the OS gives us...

### `timeBeginPeriod(1)`
On boot, we are now calling `timeBeginPeriod(1)`, which affects the
whole process but makes `Sleep` more accurate. There is some risk here
if any game was relying on doing things like `Sleep(1)` and expecting it
to run for 15.6ms. Most games already call `timeBeginPeriod(1)` in the
game engine, though not the whole time, so I'm hoping that this is not
too impactful.

### Opt out of Win11 power throttling
Ensure that timer resolution change above is respected even when the
window is occluded / minimized by opting out of throttling via
`PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION`.

### Use Win10 high resolution timer instead of Sleep

On Win10 1803 and above, there is a new OS-level API for high resolution
timers; if this is available, use it
(`CREATE_WAITABLE_TIMER_HIGH_RESOLUTION`). Worth noting that WINE
doesn't support this currently.

If not, fall back to `Sleep`, which is significantly better than
`sleep_for()` in my experiments.

Callers of Sleep / sleep_for were replaced with this new timer. Most of
them anyway; calls to Sleep() with more than 100ms+ was left alone.

### Add an option as a chicken bit

To opt out I'm adding a new option called `Use Legacy Timers` which will
revert to behavior before this PR. The code paths that switched from
`sleep_for` to `Sleep` will remain in place though, not affected by the
option.

## Expected changes
In some I/O emulation modules, poll threads may run more frequently,
resulting in lower latency.

It also means that spice overall may use more CPU resources and power.
If you don't like this, you can always enable the option to opt out;
e.g., if you're on old arcade cab PC.

## Testing

DDR p4io - ok
drs touch hook - ok
IIDX camera hook - ok
CCJ trackball - ok
2026-05-08 02:25:20 -07:00
2025-04-04 17:51:40 -07:00
2026-03-19 02:59:55 -07:00
2023-12-15 19:50:06 -08:00
2025-06-25 01:03:39 -07:00









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spice2x

Overview

spice2x is a continuation of SpiceTools project. Original development of SpiceTools has stalled in 2022; spice2x is led by a new group of developers.

spice2x team does not provide any tools to circumvent software copy protection, nor distribute any copyright-protected game data.

Features

List of supported games

How do I set up game data & start playing?

By policy,

  • we do NOT provide links on where to acquire game data
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  • we do NOT provide guides on setting up & basic troubleshooting

please do not ask for these, as it will never happen here.

Submitting to the Issue Tracker

Please file bugs if you find them! If you just complain about something in Discord servers, we can't see them, so they'll never be fixed.

Rules for filing a new issue or adding comments to existing issues in the tracker:

  • Low effort submissions will be simply deleted, and repeated attempts will get you banned.
  • Check the known issues page first before reporting a new issue. If you have some new information or workarounds for a known issue, you can file a documentation bug as well.
  • Use the search function and see if there is an existing issue.
  • This is not the place to obtain a guide or receive basic troubleshooting.
  • Don't file a bug demanding game XYZ to be supported.
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  • Do not mention or link to external websites that distribute game data!
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New GitHub accounts are prevented from creating new issues to prevent spam. Maintainers of this project reserve the right to close or delete any issues that violate the rules above, or any low effort issues. If you ask for very basic troubleshooting help with setting up a game, we'll just delete them without warning.

Contributing

We encourage the community to submit bugs and suggestions via the issue tracker, and to contribute code changes by opening pull requests

If you want to resolve any reported (or not reported) bugs, implement features, add support for new games, or fix a known issue - feel free to reach out via the Issue tracker or by opening a Pull Request. All submitted code is assumed to be GPLv3 compliant.

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Please see CONTRIBUTING page for a full list of guidelines when submitting code.

Additional information

Please read README.md inside src/spice2x.

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