Files
spice2x.github.io/src/spice2x/util/deferlog.cpp
T
2026-01-03 05:30:50 -08:00

108 lines
4.0 KiB
C++

#include <mutex>
#include <atomic>
#include "build/defs.h"
#include "deferlog.h"
#include "util/logging.h"
namespace deferredlogs {
const std::initializer_list<std::string> SUPERSTEP_SOUND_ERROR_MESSAGE = {
"audio initialization error was previously detected during boot!",
" this crash is most likely related to audio init failure",
" * check if the default audio device has changed",
" * fix your audio device settings (e.g., sample rate)",
" * double check your spice audio options and patches",
" * ensure no other application is using the device in exclusive mode"
};
std::mutex deferred_errors_mutex;
std::vector<std::vector<std::string>> deferred_errors;
std::mutex softid_mutex;
std::string softid;
void set_softid(const std::string& softid_new) {
std::lock_guard<std::mutex> lock(softid_mutex);
softid = softid_new;
}
void defer_error_messages(std::initializer_list<std::string> messages) {
std::lock_guard<std::mutex> lock(deferred_errors_mutex);
deferred_errors.emplace_back(messages);
}
void report_fatal_message() {
static std::once_flag printed;
std::call_once(printed, []() {
deferredlogs::defer_error_messages({
"game reported FATAL error(s)",
" look for messages containing F: in the log",
});
});
}
void dump_to_logger(bool is_crash) {
static std::once_flag printed;
std::call_once(printed, [is_crash]() {
// move to a local vector under lock first
// this is to avoid holding a lock while emitting to the logger, which may deadlock
// due to recursive calls (e.g., via log hooks used for failure detection which then
// again calls into defer_error_messages), and std::mutex cannot be acquired recursively
std::vector<std::vector<std::string>> errors;
{
std::lock_guard<std::mutex> lock(deferred_errors_mutex);
if (deferred_errors.empty() && !is_crash) {
return;
}
errors = std::move(deferred_errors);
}
std::string msg;
msg += "\n\n";
msg += "/-------------------------- spice2x auto-troubleshooter -----------------------\\\n";
msg += "\n";
msg += " spice2x version: " + to_string(VERSION_STRING_CFG) + "\n";
// soft ID
{
std::lock_guard<std::mutex> lock(softid_mutex);
if (!softid.empty()) {
msg += " game version: " + softid + "\n";
} else {
msg += " game version: unknown\n";
}
}
msg += "\n";
if (is_crash) {
msg += " the game has crashed\n";
msg += " * share this entire log file with someone for troubleshooting (log.txt)\n";
msg += " * spice will also attempt to create a minidump (minidump.dmp)\n";
msg += " minidump should only be shared with people you trust as it may contain\n";
msg += " sensitive data (PCBID, card ID, etc)\n";
msg += "\n";
}
for (const auto &messages : errors) {
for (const auto &message : messages) {
msg += " " + message + "\n";
}
msg += "\n";
}
msg += " unsure what to do next?\n";
msg += " * update to the latest version:\n";
msg += " https://github.com/spice2x/spice2x.github.io/releases\n";
msg += " * check the FAQ:\n";
msg += " https://github.com/spice2x/spice2x.github.io/wiki/Known-issues\n";
msg += "\n";
msg += "\\------------------------- spice2x auto-troubleshooter ------------------------/\n";
log_special("troubleshooter", "{}", msg);
});
}
}