Files
spice2x.github.io/src/spice2x/cfg/screen_resize.h
T
Emma 127d31a85c graphics: add option to disable win11 rounded corners on windows (#641)
## Description of change
This adds a toggleable option to remove the rounded window corners when
running a game, or a subscreen, in a window on Windows 11 and upwards.

## Testing
On Windows 11: Resort Anthem, MÚSECA and EPOLIS were tested and the
window corners were removed from both main windows and the TDJ subscreen
when running in windowed mode, with no change in fullscreen mode.

On Windows 7: IIDX18 was tested with no change, the call to
`DwmSetWindowAttribute` is ignored as `DWMWA_WINDOW_CORNER_PREFERENCE`
doesn't exist.

For XP builds, the call is compiled out to avoid linking against dwmapi
and windows_dll_compat_checker returns successfully when testing against
the XP Embedded image. I can't test it on XP, but it ran on Vista.
2026-04-15 18:51:53 -07:00

88 lines
2.6 KiB
C++

#pragma once
#include <atomic>
#include <memory>
#include <string>
#include <optional>
#include <filesystem>
#include "external/rapidjson/document.h"
namespace cfg {
enum WindowDecorationMode {
Default = 0,
Borderless = 1,
ResizableFrame = 2
};
enum ScreenDuplicateMode {
None = 0,
CopyLeft = 1,
CopyRight = 2,
};
struct fullscreen_setting {
int offset_x = 0;
int offset_y = 0;
float scale_x = 1.0;
float scale_y = 1.0;
bool keep_aspect_ratio = true;
ScreenDuplicateMode duplicate = ScreenDuplicateMode::None;
};
extern std::optional<std::string> SCREEN_RESIZE_CFG_PATH_OVERRIDE;
class ScreenResize {
private:
std::filesystem::path config_path;
// bool config_dirty = false;
bool load_bool_value(rapidjson::Document& doc, std::string path, bool& value);
bool load_int_value(rapidjson::Document& doc, std::string path, int& value);
bool load_uint32_value(rapidjson::Document& doc, std::string path, uint32_t& value);
bool load_float_value(rapidjson::Document& doc, std::string path, float& value);
public:
ScreenResize();
~ScreenResize();
// full screen (directx) image settings
bool enable_screen_resize = false;
int8_t screen_resize_current_scene = 0;
bool enable_linear_filter = true;
fullscreen_setting scene_settings[4];
// state
std::atomic<bool> need_surface_clean = false;
// windowed mode sizing
// Windows terminology:
// window = rectangle including the frame
// client = just the content area without frames.
bool window_always_on_top = false;
bool window_disable_round_corners = false;
bool client_keep_aspect_ratio = true;
bool enable_window_resize = false;
int window_decoration = 0; // enum type WindowDecorationMode
uint32_t client_width = 0;
uint32_t client_height = 0;
int32_t window_offset_x = 0;
int32_t window_offset_y = 0;
// these are not saved by config, but used by window management
uint32_t init_client_width = 0;
uint32_t init_client_height = 0;
float init_client_aspect_ratio = 1.f;
uint32_t init_window_style = 0;
uint32_t init_window_style_ex = 0;
uint32_t window_deco_width = 0;
uint32_t window_deco_height = 0;
void config_load();
void config_save();
};
// globals
extern std::unique_ptr<cfg::ScreenResize> SCREENRESIZE;
}