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2b6e76730b
## Link to GitHub Issue or related Pull Request, if one exists N/A ## Description of change This PR add initial supports for running Dance aRound in window mode, with keyboard, cardio supports. ## Testing - Tested game play under Windows 10 using Kinect V1 with my visionpose compatible layer (https://github.com/Avimitin/dance-around-anygear) https://github.com/user-attachments/assets/4b821dcf-751d-4953-b626-4a9491569183 - Tested full game play, user profile saving with Asphyxia Assisted by AI. --------- Co-authored-by: Codex <codex@openai.com>
65 lines
1.3 KiB
C++
65 lines
1.3 KiB
C++
#pragma once
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#include <vector>
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#include "cfg/api.h"
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namespace games::udn {
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namespace Buttons {
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enum {
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Service,
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Test,
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CoinMech,
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Start,
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Up,
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Down,
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Left,
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Right,
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};
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}
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namespace Lights {
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enum udn_lights_t {
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CardReaderR,
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CardReaderG,
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CardReaderB,
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Start,
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Up,
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Down,
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Left,
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Right,
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TitleR,
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TitleG,
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TitleB,
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PillarRightTopR,
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PillarRightTopG,
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PillarRightTopB,
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PillarRightBottomR,
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PillarRightBottomG,
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PillarRightBottomB,
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StageLeftR,
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StageLeftG,
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StageLeftB,
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CabinetLeftR,
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CabinetLeftG,
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CabinetLeftB,
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PillarLeftTopR,
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PillarLeftTopG,
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PillarLeftTopB,
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PillarLeftBottomR,
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PillarLeftBottomG,
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PillarLeftBottomB,
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StageRightR,
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StageRightG,
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StageRightB,
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CabinetRightR,
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CabinetRightG,
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CabinetRightB,
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};
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}
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std::vector<Button> &get_buttons();
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std::string get_buttons_help();
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std::vector<Light> &get_lights();
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}
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