## Link to GitHub Issue, if one exists #452 ## Description of change (Another extension of #450) Merged the old threading implementation into the current backfill implementation because it was showing signs of having slightly better timing performance. The following description is taken from the strikethrough text from the referenced PR above: >When the module is booted, it counts how many times ac_io_mdxf_update_control_status_buffer was called in the first three seconds, then calculates the approximate refresh rate of the current game instance. If the refresh rate is under THRESHOLD_REFRESH_RATE (120Hz), a low-priority thread dedicated to inserting polls into the ring buffers is started and run at THREAD_REFRESH_RATE_HZ (125Hz). Combined with the polls inserted by the main arkmdxp4 thread and rawinput real-time events, the 125Hz update cadence is enough to bring the span of poll history represented by the ring buffers closer to parity with what arkmdxp4 expects. The default mode is `THREAD_MODE` but can be switched to `BACKFILL_MODE` (which could possibly be made as a `spicecfg` option). There was also a fixed bug in the `ac_io_mdxf_get_control_status_buffer` function, which should not have been writing to the `head` pointer. This was allowing for an edge case situation where the `head` pointer was advanced in another thread then rewound back to the previous `head` in this thread. The real implementation only reads the pointer and returns it. ## Testing - Logged the ring buffer states after many iterations and verified regular structure - Same playtesting as the prior PRs
This is the GitHub page for code development. If you just want to download the latest spice2x EXE, visit the homepage instead:
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If you have problems, read Known Issues (FAQ) wiki page first, most of your questions are already answered.
spice2x
Overview
spice2x is a continuation of SpiceTools project. Original development of SpiceTools has stalled in 2022; spice2x is led by a new group of developers.
spice2x team does not provide any tools to circumvent software copy protection, nor distribute any copyright-protected game data.
How do I set up game data & start playing?
By policy,
- we do NOT provide links on where to acquire game data
- we do NOT provide tools or instructions on decrypting data
- we do NOT provide guides on setting up & basic troubleshooting
please do not ask for these, as it will never happen here.
Submitting to the Issue Tracker
Please file bugs if you find them! If you just complain about something in Discord servers, we can't see them, so they'll never be fixed.
Rules for filing a new issue or adding comments to existing issues in the tracker:
- Low effort submissions will be simply deleted, and repeated attempts will get you banned.
- Check the known issues page first before reporting a new issue. If you have some new information or workarounds for a known issue, you can file a documentation bug as well.
- Use the search function and see if there is an existing issue.
- This is not the place to obtain a guide or receive basic troubleshooting.
- Don't file a bug demanding game XYZ to be supported.
- Do not upload game data - any part of it, XML files included!
- Do not mention or link to external websites that distribute game data!
- Do not link to external websites that provide guides on how to run games!
New GitHub accounts are prevented from creating new issues to prevent spam. Maintainers of this project reserve the right to close or delete any issues that violate the rules above, or any low effort issues. If you ask for very basic troubleshooting help with setting up a game, we'll just delete them without warning.
Contributing
We encourage the community to submit bugs and suggestions via the issue tracker, and to contribute code changes by opening pull requests
If you want to resolve any reported (or not reported) bugs, implement features, add support for new games, or fix a known issue - feel free to reach out via the Issue tracker or by opening a Pull Request. All submitted code is assumed to be GPLv3 compliant.
We explicitly do NOT have a Discord server for dicussions - we try to do everything out in the open on this GitHub repo. That being said we haven't opened a Discussions tab here because we know it's going to be immediately filled with support requests.
Please see CONTRIBUTING page for a full list of guidelines when submitting code.
Additional information
Please read README.md inside src/spice2x.